Glidesort with Orson Peters
May 05, 2023•1 hr 15 min
Episode description
Allen Wyma talks with Orson Peters, creator of the Glidesort sorting algorithm that may make its way into the Rust core library.
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- [@0:00] - Introduction to Glidesort
- [@1:19] - What got Orson interested in sorting algorithms
- [@4:47] - Process of creating Glidesort
- [@6:06] - Quicksort and how to handle low cardinality inputs
- [@8:18] - Three-way comparison and binary partitioning
- [@10:59] - Basic terms to know about quicksort and mergesort
- [@15:28] - Choosing an element as a pivot
- [@24:16] - Stable and unstable sorting algorithms
- [@27:03] - How Glidesort can help with memory usage and memory savings
- [@35:51] - How Glidesort detects if there is already a sorting in an array
- [@38:19] - Linear scanning
- [@41:47] - When Glidesort is a good algorithm to use
- [@45:53] - Glidesort is a comparison-based algorithm
- [@49:09] - What datatype would be great for Glidesort
- [@52:17] - Sorting algorithms and language issues
- [@53:11] - Sorting algorithm in Python vs Rust
- [@55:52] - The challenge of implementing sorting algorithms in Rust
- [@58:36] - Reducing Glidesort’s code size
- [@1:01:21] - Standard library benchmarking criteria
- [@1:02:52] - Performance evaluation of Glidesort and other improvements
- [@1:06:08] - Quantum computing
- [@1:07:43] - Next on the list for Glidesort improvements
- [@1:10:54] - Parting thoughts
Intro Theme: Aerocity
Audio Editing: Plangora
Hosting Infrastructure: Jon Gjengset
Show Notes: Plangora
Hosts: Allen Wyma
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