Game Development with Herbert Wolverson - podcast episode cover

Game Development with Herbert Wolverson

Nov 26, 20211 hr 5 min
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Episode description

Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.

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Timestamps
  • [@0:57] - About Herbert and his book
  • [@3:01] - Explaining Rust’s traits
  • [@4:27] - The book is for intermediate programming
  • [@5:32] - Most beneficial part about using Rust over other languages
  • [@7:42] - Unreal Engine
  • [@11:13] - Unreal, Unity & Godot
  • [@13:44] - Bevy Engine & Amethyst Engine
  • [@18:31] - Zig
  • [@20:38] - Herbert’s Bracket-Lib engine
  • [@24:18] - Creating a game engine from scratch
  • [@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming)
  • [@42:02] - Other game engines mentioned in the book
  • [@43:12] - Macroquad & Miniquad
  • [@45:39] - Amethyst
  • [@49:51] - RG3D
  • [@51:58] - Book Status & Rust Brain Teasers
  • [@57:44] - Pragprog Publishing
  • [@01:02:30] - How to contact Herbert
Other Resources Credits

Intro Theme: Aerocity

Audio Editing: Plangora

Hosting Infrastructure: Jon Gjengset

Show Notes: Plangora

Hosts: Allen Wyma

Hosts: Allen Wyma

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