¶ Introduction
🎵 Music
Hello everyone and welcome back to another episode of the TetraCast, our produce sites weekly podcast. I'm your host. My name is Brian Vitali. Joining me, we have Adam Vitali. Hello? Just Raz. Mikhail Madnani.
Hello?
And Chaminwoo.
That's a guy.
I was like, why did that order seem weird? Oh, it's because Adam changed his like username in the chat here. So now he's listed first. Like, why is Adam first? Okay, so now he's first. All right. But uh welcome to another episode of Tetra Cast. Uh no no word from James. Uh we'll see if he shows up or not. It's kind of a quieter week, so if he's out a week, you know, a week's offs are always good.
Uh we have a few things to talk about this week. Um we had uh a couple of smaller little streaming events. We had the level five Vision twenty twenty six, the quote unquote craftsmanship stream.
We have uh the triple I stream put on by publisher Evil Empire. We've talked about them before. They're the they're behind the new um rogue Prince of Persia. Uh they've done that some of the Dead Cells DLC. They had they had a streaming event for independent, you know, developers to share off some progress of games and development. And then we also have some some features that went up, uh, not last weekend, but from two weekends ago. PAX East was held. So we got some
Some features up on the site from from that event from some contributors. So we're going to kind of touch on all of those areas. We also do have. a Starfield update to talk about, which I have a few thoughts on. Uh not a lot, but just a few. Uh and so yeah, it's gonna be a little bit of a hodgepodge. We're gonna touch back on Crimson Desert. But to start out, we're not gonna do any of those.
¶ The Weeping Swan
We're gonna start out with a game that uh Chow listed that he stated he had been playing.
that Josh was very interested in hearing Sar's thoughts on. It's a game I don't know much about, so you'll have to tee me up. It is The Weeping Swan. All I know is that this is like a like a remake or a think I know, a remake or reimagining of of an existing game or Something like that, but please correct me where I'm wrong and kind of T S up what is the Weeping Swan and uh like w is it what is it like where does it stand in terms of its release on Steam and what are your thoughts on it?
So this game is a sequel to The Hungry Lamb. Uh we talk about this game probably like almost two years now, I think. It's been like time really flies. I think it's been two years since the original game came out. Um the Hungry Lab I think we talk about this is where
Yeah we did.
Oh.
Where this guy is like a human trafficker to bring these kids to to this other land uh for this rich noble, but his plans kinda changed as he grew attached to these kids because He kinda realized that he's not selling these kids to to rich nobles being adopted. He's selling to some guy that has a fetish of eating people. So his his morale's kinda like It got you know. He's trying to be a good person.
Yeah, it's it's worth mentioning that l like this is like a a period piece like in um of like ancient China. Um this is made by a Chinese studio, Zero Creation Games and the Humphy Lamb was like highly, highly like very well received um both over in China and seems to have found like a strong international audience as well. Like I think the last time we mentioned it it like crossed over a million copies and that's very, very very good for uh games in the genre.
visual novel slash adventure um genre. So that like the this was one of those like breakout hits that people in the West didn't really um know about as much, I'd say.
🔇 Silence
Anyway, ciao. Thank you for taking that.
Yeah I was trying to let Josh first so I didn't know. Okay. But yeah, it's you know, it's been a while and so this is a a sequel to it, a direct sequel to it, but it's about different characters and to give you some more background, it takes place in the End of Ming Dynasty? Kind of like the same period as uh Wu Wu Chang that we used to play on this podcast. Uh the atmosphere is extremely depressing'cause'cause there was a you know, it takes place after like a a epidemic of some sort.
But the sequel is not really you know, it's about the same type of things. It's about a complete different thing. So you're basic playing this character named uh Fang Fang Shio. He's like the game kind of starts with him having, you know, like amnesia and some kind of disease he called the the beast affliction, which causes him to hallucinate and stuff.
And sometimes you start to think this hallucination's creating this fantasy for him as well. So he can't determine if it's reality or, you know, it's fantasy. So there's lots of things that this disease it it feels more like a convenient plot device more than anything. Um but the beginning kinda kinda shows that, you know, he starts seeing like people as animals. Or maybe you would call them as demons like these. Like soldiers are like appeared to like demons to him, right?
Um
But anyways, like this game has two separate storylines. His pass,'cause I said that he has amnesia, right? So this this seems more like a a plot device where every time when there's something important he comes up, his amnesia just goes away and he remembers This thing, right? And now
Yeah, it gets splashbacks.
We'll be right back.
Something sparse in memory or some sort.
Yeah, so there's two separate chapters of storyline his past and the present, right? So so basically the storyline is a lot more I don't know, like it's a lot more contain contained, I guess. He basically goes like as he leaves, you know, the city's basically being like invaded by rebels.
Um I believe they're called the Tartar. I don't know that's the exact pronunciation for it, but you know he and then and then the thing is that one of the things that triggers his memory is that He opens this jar, trying to find a hiding spot, and he finds this girl that looks like the love of his life.
As a little girl.
and you don't know why he's seeing this and It basically goes to his flashback, his childhood memories, right? About me and this girl, right? who was considered the love of his life. But the love is life can't really exist'cause the storyline says that she's committed suicide like right at the beginning, right? It's like she's already dead. There's no way this could be her, right?
So
Like if you choose to get the bad ending you kinda get clues that okay this thing does not sick look this girl does not exist. This is has to be a ghost because every time you get a bad ending, it's like no one could see her cause and she's like calling for you. It's like it's like help help And it's like how come no one can see her? It's like, Oh well, I I guess I'm already dead, right?
And I guess to to clarify, like it's not like you're when you're saying bad endings, like there's like there's options as you're going throughout the story that leads to a bad end, it's not like at the very end that there's
Yeah, it's like these are like bad ends that you just make all these choices where you get killed. And I think they're really poorly designed and you also would purposely choose for them to get the trophies, I guess, you know, I think. It's like... You know, it's the choices are usually like this. It's like go left, go middle, go right. How am I supposed to know which way is safe, right? And the route that you assume is safe Well still get you killed. It's like playing Road to Emerson away.
Yeah.
Well I I haven't played a lot of adventure games, but the ones I have played, like the real classic King's Quest. Uh I should know as you know a Western developer, but it is kind of like it feels like it's from an era of games where like trial and error was a little bit more common. Like you would go one direction or use one thing and you might end up dying
to reasons that you pro could not have possibly predicted, but then you just reload right away and then you kind of make the other choice. Does this game allow for that sort of thing? Like you see a bad end and then you kind of step back and then go back on the right path.
Like this game o offers a lot of choice. You can even there's a flow chart right in there and you could just click on the flow chart to go exactly where you want to be in story. You could even skip all the way to the ending if you just want to go straight to the ending too, with the flowchart, right? So
Okay, that's we okay, but like as in like you start the game and then you can if you act if you get access to this flowchart, you can just skip to the ending if you want or
Yes. Do you want to skip everything? It's like and then just
Okay, that's weird. I haven't heard of that.
You could yeah, the bonus card lets you skip to everything. You can even watch that. And there's even like a bonus chapter if you wanna skip ahead and read the bonus chapter. The bonus chapter is basically like about the characters of the previous game, right? Yeah, they're they're still here and you know, you kinda know that they have you know, their true ending from from the original, if if you're kinda curious what happened to them, right?
It's also worth mentioning that like this system like it one one, it's it's a pretty common like you know, branching path system that uh like as you guys mentioned where you know it branches can lead to a bad end sometimes very abruptly and you can
redo that choice. And this is also in the Hungry Lamb as well, where there were a choices in there that led to a bad end. Um but I think W I I think one of the things that I I haven't, you know, finished uh the the first game yet, uh and I uh I've been kinda uh reading like the impressions of this one from uh people and it seems like the I I don't know what it is in this game, but there seems to be some sort of like disconnect between like how this game conveys
Stuff that happens at its bad ends and its overall theming that people are really not jiving with compared to the developer's previous game, which was, you know, well pr pretty praised.
Yeah, like one of the things I I would call this game I think it's like the Squid Games season two of sequels. I'm not sure you would you ever watch Squid Games.
I'm gonna need some clarification.
But I exist on the internet. So there you go.
Yeah, I d I do know that people like season two less than season one. That's what I g I guess.
Yeah, so s season two and season three of Squid Game is like one story arc. It's twice the length of the first season, but you know, there's no shock value because everything is already done in the first one and then and then it just feels like a more linking sequels that doesn't really
You know, it's just yeah, it's more, but not better, you know what I'm saying? Mm-hmm. Cause this game is twice as long as the first game, right? It's like you there's like nineteen chapters and you know, it's very lengthy, right? Much more lengthier. So but the thing is that what makes people dislike this game is that there's two heroines in this game. Uh the first one is the one that he said that it was love is life.
And the other one is this girl is another Corussen that he met in his younger years. And the other girl is just being completely mistreated in this game, and I think this is what's driving a lot of negative reviews. because he would never give her any time of the day, no matter what event it is. And this is what kinda causes all those negative reviews. It's like this character is just constantly being mistreated.
in in every way possible and she basically has the love of gold like the heart of gold. It's just that she's a sub Coruscant, you know. Um Let's say okay, maybe a different comparison. Have you watched the Apicara Diaries?
Ja, ja.
This game is basically
Yeah, I'll probably carry dirt.
Yes, this game is like okay, that other girl, her storyline is basically imagine Mau Mau. is backstory, but it's but she didn't have those skills of doctors, so she had to be the chorus and trying to win, you know, back at life, right? Pretty sad. She p so basically the main character when he he became a scholar, he basically meets her Because ch like he finds her like crying in the street and he and he's like, Why are you crying? And she basically like her news of her dead mom
And so she's crying. So the main catch is like it's like, damn, that sucks. Well, um, here, have some money. And he basically gave out a shit ton of money, right?
Um
And because he he believes that if he keep if she keeps crying there all day, she's not gonna make any money as a curse and um back, right? And so he he's like, Here, how's it a lot of money? And and she's like, I I can't accept this, I didn't do anything, right? But And it's like but she still ticket, right? And then in the end she follows the main character back home because she felt that she owes him something, right?
한글자막 by 한효정
one act of time that she completely fall in love with the main character, right? But the main character has no feelings for her. He only has feeling for that girl that I said that was that is dead in the in like the beginning
Yeah.
Uhhuh. Yeah, he said that he loves that girl because, you know, he met her as kid and that, you know, he wants to find out what happened to her. Because what happened like y this is a very backup like screwed up like story. So basically When he was a kid, he got adopted by his uncle. Because their parents were suspended.
I guess we should establish like if f like you know, if people are still listening and want to like read this game, like potentially there might be spoilers. I don't know exactly how how these are getting crazy. Okay.
That's just great. There there's some dark stuff in here. So for warning for audience, there there's some dark stuff.
Okay.
So if they don't want it, they might have to skip this like this entire segment about this game. Because So basically he was being adopted by his uncle. And there was this l little girl that, you know, that was older than him, took him, ran away But they still end up getting caught by his uncle's like la uh lackeys. So anyways, getting adopted, but she g she got separated. And the reason why that the uncle also took her is because
She was supposed to be a cocubine, but she was only like eleven years old. So she basically is the main character's stepmom pretty soon, right? Okay. So that's a very messed up relationship. Next thing you know, it's like um the reason why the uncle needs it, because he doesn't have a male hair and
And he he just can't seem to get his thing up. And they they believe that she has the right capable zodiac sign and because he's so superstitious, that's why they took this girl in and they were just waiting for her come of age and then, you know, hoping to make a baby and then he He becomes the male hero or something like that. That's kinda like what they were going for. The good news is...
kick the bucket before shit like this happened. The bad news, the aunt completely hates her guts. So as soon as you know he's dead, she basically was sent as a curson or something. And now the m then she's completely gone out of the main character's life. And now the main character's like, hmm, where is she? That's kinda like how the story goes.
Okay.
And and so anyways, he meets that we go back to the pr the the other flashback with the other heroine, right? Uh that one act of kindness, um you know And so she followed him home and she kinda gives up her like her backstory. She kinda like wants to sleep with the main character, but the main character is like no it's like no It's like it's like why? It's like I I can't think of uh anything other other than this one girl, which is you know, that girl that he was separated from, right?
And
that storyline is that basically The other girl basically tells her that, you know, there's the top curse and that has a similar name to to your childhood friend. And so now the story completely goes to where the main capture wants to find out how to get to the top person, right? So So this is kinda like why people kinda hate
This story sounds like a mess, like the way that you're describing it. That's kinda weird, like in terms of like It feels very
I don't know. Well not not misguided. Misguided is not the word, but it feels very uh like what What it's presenting to people initially and what it serves up as like the follow up from its initial serving feels like a a a weird swerve to like what people might have you know It it led people on thinking it was gonna be one thing and it totally meant to like a like a sharp right turn into another thing. That's what it sounds like.
Was the original game so like invested in like love, I don't know, triangle is the right word, love geometries like this?
But a anyways, but the second heroine
Wait, call like uh wait like the yeah, Brian was asking like like I don't remember Hungry L Hungry Lamb was more like of a journey type of thing, but it wasn't really it it wasn't really too much like romance di dynamics from what I remember.
Um but there there's like I I said there's two story, right? The present is that, you know, they're being invaded by these like Tartars or whatever, and he sees them as like demon people, and he's constantly trying to run away. So the main story is he's trying to run away from them while the flashback is about these cursons that he was in love with, right? Like one of them is the Childhood girl that he met.
And the other girl is this prostitute I mean not prost well, I guess it's a different term for for her. But it's like the main character just won't give her the time of the day, no matter what it is. And but she is in love with the main character because the one act of kindness
that really helped her because she said that, you know, she was so bad at the first day of her job It's like some random guy just kidnapped her, locked her in, took all her money, so she made nothing and then probably raped her and and then the main cap is like Okay. It's like how did you get away then? It's like I waited for that guy to to fall asleep and just ran away. And but the main character didn't do any of that. It's like he just gave her this money out of
Thank you.
Without anything and tuck her in and because of that, she's in love with him. Right, but she'd just never get any attention.
So the way you're the way you're describing it seems to me that she's obsessed with him for flimsy reasons. Sh he cares less about her than he should, and this imbalance is huge and kind of drags down everything else with it. That seems to be kind of how you're describing it.
Yeah, that's what I would assume from from what all the negative feedback is. And you know, the other girls is dead. Technically, right? So even if there was a happy ending with the other girl, it's like he's living with a false illusion of his, right? A ghost.
It's almost almost like it's almost like they wrote they wrote themselves into a corner.
Uh
In terms of like It's not just saying like that it should be a happy ending, but it should be like a satisfying ending that feels like people you know Th there was like a certain arc to that to their development, for better or for worse, but it just feels like this one does doesn't satisfy neither of those conditions for like a story to actually have a satisfying conclusion or fulfill fulfilling conclusion.
Um, where you're you're just kinda left hanging because it there's a certain loom of like it feels almost incomplete in a sense emotionally. But um it it it's kind of like it's also weird because this like this is this game it follows the events of the Hungry Lamb. And obviously there's the it's a different cast of characters.
But you know, but characters from that previous game that people like do show up in this. Like they are even like the steam description, like you see some familiar returning character.
So like I said, like the present storyline is about him trying to escape from these soldiers that he he perceived as demons in in his vision, right? Um and in the present he also even meets the you know, like that girl that the second heroin again. And she basically saved his life by like you know, by seducing the men or like the soldiers and men around him, right?
And but the thing is there's like no sense of danger once he meets like the main character from the original because the main character of the original can fight and then now he's not in any danger of escaping anymore. That's how I I see it. It's like I feel the present storyline is not really like I really don't care about the present. It's just him constantly being chased by like
you know, soldiers and he's seeing like corpses everywhere. It's like storyline is just not all that interesting in my opinion.
Are the t are the two storylines about even playtime, like fifty fifty, or is it Mostly present with a few snippets of past. Like is it even or is it not?
It's pretty fifty fifty. Like I I think the president's storyline is not interesting compared to
The flashback arc?
Immediately.
I mean the way you described it it sounds like the present storyline isn't interesting and the past storyline is written Kind of flimsily. It seems like neither one, at least in the way you've described it, really out really shines, unfortunately.
Interesting, right? Because th this is um this released on the beginning of the month, like April second and within eight days of its release, like the developer already came out and put put pusted up a nick a a blog post on Steam.
like the headline were like first week message of gratitude and apology. So they did say like, you know, the they did reach like, you know, almost a hundred thousand copies sold, which is, you know, congratulations on the on that, but Um, you know, many, many people have uh voiced their discontent um with how this you know how how this game has been like kinda received uh by the public and y y like all across the board like this seems to have like
the reception to it seems to be universally down compared to the first game. And uh you know, uh there there's also some like other technical issues like there's I've heard like that there are like some key scenes where like are the are still like missing translations in some languages.
Um there's still there's still a lot of like stuff that's like yeah, like it feels like even like the say the English translation isn't as up to par as the first game and I I I remember the first game had to like, you know, re uh like uh had to have some like editing passes then a after it came out to have a stronger script. But it seems like this game has to undergo that similar process, which, you know, i i it kinda sucks because like you
People bought that previous game on the assumption that, like, hey, they'll release the sequel in a better state, surely. It seems like it's releasing either um on par or maybe even worse than the launch version of their previous game in that regard. But unter uh also in terms of like all this like the pe uh people's issues with story, now it almost feels like they're sorta um Capitulating in a sense to that feedback of that l of that low reception of like
Oh, you didn't like how, you know, our uh like, you know, the story that we're presenting. So now they're it feels like they're backtracking within this apology as well, saying like, Oh, within the first month after launch we'll introduce a short biographical style if route and they'll provide updates on its development progress. But you know, this if route is
supposedly gonna give, you know, um a more positive, you know, outcome to people's issues with the game. So it feels like they are already They they it feels like they have they don't have confidence in the story that they already like wrote and completed and integrated to the game, they're like, oh, oh man, we need to like m make something up to like make people feel better about this as well, which is also sort of double edged. Yeah.
Like I've seen apologies for like obviously technical issues. That's probably the most common. I've seen apologies for like poorly managed financial, like related to transactions or you know, currency or DLCs or promos or s you know, something related to like, you know, money. I don't know if I've ever really seen it for like we're sorry how the story was written or came across or how it was framed. Like the
I'm not saying it's not allowed, it's just like I don't know if I've seen a precedent for this. The one that comes to mind is Mass Effect Three ending. Oh, nope, that's a good one. Yeah. Yeah. No, that actually is a decent um you know, obviously not apples to apples, but it is a a narrative related thing where they did come out and I think
But yeah, introducing a new like what if storyline is almost like weirdly like officially sanctioned fanfiction. Like, oh, you didn't like how well you didn't like the story we wrote and rather than just taking the criticism as is, we're gonna just rewrite it. you know, to f at your whim.
Yeah. But what do you think about this child, the uh like this message that they put out?
Mm. I think it's fine, but it's obviously it's like that's not their original vision. That's just catering to fans, so at the moment, so it's just like Yeah, it's as you said, it's a fan fiction.
Yeah, I I like I was I was so I I was really curious what how people perceive this and I I I uh unfortunately I had to like, you know, had to rely on machine translation a lot for because a lot of the comments Uh from this blog post was were all in Chinese and I can't read Chinese.
Um like i if you look at the forums, it's like it's always a post talking about the second heroine, how she deserved better, and how the makeup would never give her the attention of the day. Even this picture the artwork is the second heroine, right?
Yeah.
Yeah. Yeah. So so yeah, so I like it just it just seems like a lot like even a lot of people who are responding to this are like you've kind of like it feels like you have no confidence in like what you've put out, like in the the way that you've presented this.
Which I don't blame them in in terms of like their feedback on that. It's like people wish it could have been better, but I don't think that should be any grounds to be like just totally folded within not even two weeks of your launch, you know? So it's kind of a weird one where I kinda I I I obviously I had higher hopes for this sequel because the Hungry Lamb, from what I read so far, was very enjoyable but I they're gonna seem seems like they're gonna have to do a lot of work with this sequel.
get it up to stuff like technically and even like localization wise. But also I don't know where they go from here because it seems like just from the get-go people are already pretty down on how it's ended up.
Like I I still recommend playing it, but obviously it's like they're comparing to Hungry Lamb, the Hungry Lamb is a more tighter, better Experience right. It's probably because you know the first game, you know, that's probably like the creators' longtime work. So they spent a lot of time refining it and putting something out there. Obviously it's not as lengthy as its sequel, but it's a
much more better written sequel. It's like Squid Games. You know how the first Squid Game took that three to ten years to come up with the idea. And the second one it
Hallmark to watch that game, apparently.
A cash grab sequel that they just kinda, you know, wrote, you know, and this to fulfill like, you know, marketing demands, right?
Yeah, I think that is the the th that is definitely an interesting danger to like um like the dangers of success almost for like you said, like you let something brew and thought about it for years and years and you finally got it out to the masses and it's being, you know uh positive reception all around, but now you've never thought about like
releasing a follow up to that sort of like what comes next. If sh if like maybe you written it so you know, y you thought it was a pretty conclusive story, but then, you know, whether it's your publishers or whatever the market demands, like you feel pressured to be like, okay
Well, I guess I have to, you know, make another one'cause this is what the people want and that you like you said, you don't have much time to you know, thick it through compared to that initial concept because that was brewing in your head for a long time. Something you're able to flesh out uh throughout the years.
And there's another thing that p disappoint fans too. Like they do have crowdfunding in in the Chi China and so to feel that crowdfunded this project so also feels kinda disappointed if this is what they're crowdfunding into, right? So
Yeah.
So there's there's also that kind of aspect to it. So But I I still say it's worth checking out, but obviously if you're expecting this quality of the original, it's like you probably won't find that here. But people but I would say that there is one bonus chapter which is all about the characters from the original. They say whoever
Mm.
You know, I love the original game, got very satisfying conclusion to those characters. I didn't do that route yet, but you know, the game uh obviously gave you the choice to like unlock them immediately.
feature in this game that's the wildest where you can just like you can skip around willy nilly without even having like gone there. It's like you can just like get to there if you want to without you know i if you so choose you just want to skip shit. Like that's that's a funny feature.
I mean yeah, it's like vi reading visual novels like the you know, back then people didn't really play visual novel for the story, they just play it for
Oh yeah, for for for the for the sex scenes, yeah.
Yeah, so so they would just hit the control button to skip everything.
Yeah.
So why why bother when they could just, you know, just click it wherever they want?
I mean that's how it's solved back then you know
Oh it's for it's for those players. Those guys that hit the guy.
Marketing expectation.
But yeah, that's that's my impression of it. Um but anyways, I like once you get around to it, I I wanna hear your impressions too. Like maybe you could cover both games when when you get both games done, maybe.
Damn, that's already a t huge uh huge demand right here.
You gotta you gotta play both games. You gotta watch two episodes of Squid Game.
Uh-huh, that's right.
I'm gonna sidetrack here. I you know, every time when there's a grand blue guild war is coming out, we do a streaming session in things. So I just watched the entire first season of Severance all in one day. It's truly Read an entire visual hour in one day.
You that's ridiculous. I hadn't watched a single episode of Severance until I started posting that key card jiff. Like that's what got me to watch Severance.
Yeah.
That's really funny though.
Like
That that that that's how Char just consumes media now. It's like I just get around to it when Gil Guild Wars starts up. Then when it when when it's not there I won't even think about it, but when Guild Wars is around, I'm ready. I'm ready to fucking marrow.
Gotta get those that that second screen media up or whatever.
Look at that. It's like I it's like one billion honor grinding, watching stream.
Oh yeah, those are very big numbers. Ciao.
Yeah Cha yeah, Cha put like a a screenshot of his G Grand Blue Honors on on our staff chat and he wanted to share the trillions he has. Like, all right, this guy.
It's like surely gonna read some visual notes.
Alright, but thank you, Chow, uh, for talking about your experience with uh sorry, the weeping swan. I was like, what was the animal with Squid Game?
Yeah.
Mm-hmm.
A weeping.
All right.
The weeping squid. Oh, that's pretty good.
Right. So another game that I was planning to talk about, we already teed it up, was uh this last week was the release of Starfield on PlayStation 5. It was also kind of like a package deal of a few updates related to Starfield, uh including the f the the free lanes kind of free update and the Terran Armada DLC, which was the second like premium DLC for the game.
So I jumped into a Discord chat with with Adam yesterday. Um and I was like, All right, I'm ready to do, you know, the play the Starfield DLC and it's not gonna be a major topic, but this way I can speak to it on the podcast tomorrow. And I was telling him, I was like, you know what, I'm gonna
Do my best, take some notes so that I can come onto the podcast and talk about Starfield and try to avoid saying like any sort of platitude that someone could guess without ever playing it. Like I didn't want to come on the podcast and say like
It's more of the same or if you like Starfield, you'll like the DLC. You know, things like that that you could just guess. Like you don't need me to probably tell you that. I wanna I wanted to come up with something like poignant, something or something like meaningful.
¶ Starfield: Free Lanes and Terran Armada
But instead, what I got was I was playing the game, uh, the DLC, and then after a while, I'm like, wait, I'm stuck. Where am I supposed to go? And then I like I Googled a playthrough'cause of course, you know, within an hour of launch, people have like their four K sixty, four hour no commentary playthroughs on YouTube. And for whatever reason
One of the main story quests of the DLC just never triggered for me. So like it just I don't have the objective. I can't I can't proceed. I'm basically softblocked. And I'm like, well, that's it's a Bethesda game. So that means I can just console command like force force it, you know, even if it like disables achievements or whatever. Like I can just force it on a PC. But people don't know like the quest IDs yet. Like it hasn't been completely sussed out.
And I'm sure it will be quickly, but as of last night, I could not find a path through. I even replayed like a section, about an hour section, to see if I could like avoid whatever was causing the softlock. But I couldn't. So basically I I I was planning to play the Starfield D L C and uh give some impressions, but um
Like I I can give some minor uh impressions. I know Mikhail's also been playing it with like the free update as uh as well with some of the stuff they just added to the main game or tweaked on the main game. But uh Yeah, it's it's it's got a mixed reception right now, like on Steam and I'm sure everywhere. Uh primarily because as soon as I realized that I had this problem.
I found like, oh yeah. I just started like spamming links at Adam. Like, oh look, here's two people on Reddit and three people on Steam and one person on Facebook that uh All can't progress at this point because of something. Like it wasn't caught in playtesting or or whatever. So I basically had to put Starfield down. Uh And instead I decided to finish Metroid Dread and play Metroid Prime Four. Like I don't have anything really to say on those, but like I guess I'll play these games, uh
uh instead. So yeah, Mikhail, how how's your time with Starfield been in the last uh week or two?
Uh so it's been pretty great actually. So just some background, when I played Starfield uh pre-release in 2023 on uh Xbox I was pretty shocked by it because uh at that point every Bethesda game studios release I had played was buggy dog shit on console until like multiple patches later. Like let me uh just tee you up a bit. When I first tried S Skyrim it was on three sixty.
It got bugged. I had like I had a bounty thing bugged in the first one hour. Never could fix that, so I dropped it. Uh when I tried it on PS4, something similar happened a few hours later, dropped it. Uh it did not run well on the laptop I had at that time, so I just never played the Steam copy I had. The Switch version which I played was actually the least buggy of all Skyrim versions which I played. Uh vi with Fallout 4.
I first tried it on Xbox One complete shit show. Like it ran like shit, it looked like PUBG and I it bugged out as well. So when I played Scarfield it was surprisingly polished and stuff, but like back then I kind of got annoyed with the loading screens throughout
It felt like I was playing a game running off a fifty, four hundred RPM hard drive, not an SSD. And this is something which I realized like soon after it was like an engine issue because that's just how their like the creation engine is and
At this point I was like, I don't know if it's something they can eventually fix or not, but I just decided I'll I'll give it a few months before returning to it. So I essentially like didn't touch Uh and when I was like I got the itch to like replay it or whatever late last year and then with Microsoft doing all this porting stuff to PlayStation, I thought, you know May as well wait for this because then I can like put in time for it for work. So I did that and
Like I I completely missed out all the vehicles. Like they added vehicles to the game. Like they added one for free and there's a second one now with the new update as like a free creation. I missed out on the creations because like when I played it pre-release there were no mods. So that was also new for me.
They added the the Mass Effect Mako for surface exploration. Yeah.
and they added the like That was the one which they added last year as the f the like the only free Th they added something called the d I forgot the name, I like literally wrote a guide for it. Uh the new thing which has a rocket launcher attached to it. That's like the it's a free creation you can claim from Bethesda in the mods thing.
So they added a second vehicle with that. So i completely missed vehicles because i remember when i was playing staffy like you know the one of the early quests you have to like go outside uh akila city uh to this one of the outposts and you have to like walk quite a bit
And I remember getting really bored by that, but like now you can just drive there and it's like you get there in like seconds. So that addressed like one of my biggest issues with the game. Uh I'm curious what you like before I get to that actually. So I've always liked Starfield because I love space games. But I I was hoping like in an ideal world I I it would have like the no man's sky landing and taking off on planets because I don't want to go through these canned cutscenes and like
Even in New Atlantis, like it's it's so weird. Like you you can enter a store which has an open door and it'll be like a pretty big room, but then to the left of it there'll be this tiny like toilet sized room but it has a loading screen before you get there. That's something which has not been fixed yet, unfortunately. Like I just think that that cannot be fixed based on the engine.
They did address the like some of the space travel stuff. Like the free lanes thing. I thought it would just be lip service, but I'm pretty happy with how they handle that. Like it makes you actually involved in while exploring. What do you think of that aspect?
So yeah, to tee it up, um, Starfield basically as it launched and ha as it existed before this update, like once you're at the the galaxy map or whatever you want to call it, every single star system is its own I don't know what the word is, fractal. It's own fracture. Like you have to hype grab jump to it and there's a loading screen. And then when you want to pick a planet.
And you're in the planet's orbit, you're in a loading screen. And then when you land on the planet, there's a loading screen. And this was a strong criticism of uh I almost said Skyrim, of Starfield since it launched.
Um
I th I also agree to criticism, but like not I it didn't really like anger me too much. So what the free lanes does is that Um, you still can't there is still no seamless takeoff and landing. That is still a loading screen. But what you can do is they gave you a toggle called cruise mode. And what that is, is when you're in like an orbit of a planet, you go into cruise mode, then you can just fly directly to other planets in the star system or if you wanted to to other star systems.
And then when you're on the way, you'll get these little notifications of There's a an anomaly here over here on the left. There's a ship over here on the right. Do you want to see those? They're little points of interest. And some of them are like, if you're familiar with anything Plathes has done in the last 10 or 15 years, they're very radiant in terms of like They're almost like mad libs often. It's like, here is a derelict freighter full of space pirate.
where you can find a weapon, like sort of thing, where it's all just kind of procedurally generated with a few bespoke ones thrown in. Like there's there's a cheeky one where you find like an old lady on a ship by herself and she offers you like a dubious dinner with her and you can turn it down. Or there's one where
Um there's like a a pirate holding a crew hostage and he's does like the joker sort of thing where he's like, you know, you gotta you gotta do this little trial of mine, otherwise I'm gonna take the the I'm gonna kill the hostages. For me to kind of get to the crux of my thesis here is one way that Starfield is designed that I don't gel with is like if I play a Fallout game or a Elder Scrolls game and I see an icon on the map.
I personally, this is just personal preference, I'm encouraged to go there, to visit, to see what it is, whether it's a cave or a fortress or a dungeon or a city, because I know that someone built it. Like something's there. It might have quests, it might have gear, it might have enemies. Um, but when you see a point of interest in Starfield, some of them are bespoke, but many of them are kind of like this procedurally
semi-generated. And what I mean by that is like they have like certain like flavors that they can be. Now the update did change how those are like doled out like on the back end, but the the the crux of it hasn't changed. So for me when I'm playing a game like Starfield and I see like a point of interest pop up on a surface of a map or if I'm cruising in a ship.
Like, I might be interested in seeing it, but I'm just like, oh, it's just gonna be another derelic freighter, or it's just gonna be another abandoned mining base that I could enter if I want. And some of them do have interesting stories, but I just don't think the randomness of it really gels to me.
But I also am kind of glad in like a more high level sense that Starfield did try something different. Like I'm not saying I liked the way Skyrim did it better, therefore Starfield should have been like Skyrim. Like, no, I'm I'm glad it that it that it tried something different. with how it handles its points of interest, but it's I like it less. That's kind of where I end up on there. Like you tried something different, but I I don't prefer it. Uh go ahead, Mikael.
Yeah, so th like you know how some quests like that one thing you get early on where you get this random memo you pick up and it leads to that Mantis questline which is like I'm pretty sure everyone loves that because it did you do that?
I have like that chip and all that stuff. Yeah.
Yeah, so like that so that's something which surprised me back then and like I when I when it happened now when I was replaying it I it like my memories came back to me because like two years ago I was like oh I completely forgot
This was so cool because once you get that ship and like you just start exploring, you like when people scan you and stuff, they're like, Oh, it's the mantis, like sorry, you can go or do you need me to give you my clothes or something? Like all I think Stafield would have like been a lot better if they had more of these types of things.
I did appreciate having them and that's exactly why I ended up like with my headline for the article, which I just said Starfield is the best it's ever been, but it's still Starfield. Like that wasn't like clickbaiting or anything. Like whatever they did, it's still Starfield. They didn't change it, like Uh I feel like there's this misconception that when people look at
Stuff like Cyberpunk and like they're like, Oh, you know, like we need a Cyberpunk two point oh thing. Like Cyberpunk when it launched and Cyberpunk now, they fixed a lot of the bugs, but it's still the same game. They didn't like Dramatically change the game, except for like skills and stuff. I'd say it's still the same thing. So you can't really do anything with what Starfield is right now. That's why like
I think that's why they try to set expectations by saying don't call it two point oh because they're not like changing the how the game works or anything. They're just like improving and like trying to add to make it a better experience for people who already liked it. But I will say that uh like I this was like it's funny the how this worked out. This was like the first big game I played on the PS5 Pro like for work.
And uh it is like a massive upgrade over the like the Xbox version I played last year and the base PS five version. Like you even when you play in the performance mode it looks better than the quality mode on the base console. So like I was Uh enjoying that.
More than anything, like the controller support is like the best thing ever because the other criticism I had of Starfield besides the loading screens were like you had to like go in and out and waste so much time like backing in and out of menus. Now they're just
Is is bad.
So, like I assume if you're playing on keyboard and mouse, you can just like have stuff mapped to the numpad or like you know the number keys where you can just like press four and it'll open whatever. But uh on the PS5 controller You they basically mapped stuff by default to the trackpad. So you can save time by like swiping to the right and opening your skill tree, swiping down and opening your weapons, something like that. Like I forgot the exact binding, but
swiping up opens something, swiping left opens something directly. So you don't have to like go into the menu, press something else. It saves you like three, four clicks every single time. and they also did some other cool stuff with like besides doing haptics and adaptive triggers for like you know mining and shooting they even made it so that the light bar
Is representative like it represents your health. So it changes color based on your health and all radio comms and everything happens to the controller speakers. You can disable that, but it's a bit surprising that they went all in on this and like I was enjoying that and When I played a few hours of it on On the PS five version and I I re downloaded on Xbox to compare.
And I started playing, I was like, wait, I like I immediately missed the controller, like being able to swipe up because suddenly when I wanted to go into like inventory or go here, I had to like press this, move the D pad down and go here. So that was like probably the biggest upgrade. Besides just like the visuals being better and stuff. So yeah, like that I don't know how it is with keyboard and mouse, but I very much appreciate the controller stuff they did.
Yeah, I I almost always play first person RPGs um with a keyboard and mouse, but for Starfield it was a big learning curve. There's a lot of menuing that is unintuitive. I have it down now, but only because I've played it a lot. Um, but yeah, like my final thought is basically like there are certain things of Starfield and Bethesda games in general that I do find like clever or well done or like this this little part is actually really good, but the package never lives up.
Like I already talked about how the fact that I literally couldn't play the DLC because I'm soft locked. Like that's that should be a huge mark against it. And not only that, but I didn't even bring up like Adam was watching me play.
For whatever reason, there was one airlock that whenever I opened it, my game would crash. And whenever I have like PC issues like that, I'm like, oh no, did I like configure something or my is my motherboard not set up right? Is it my fault? But it was like consistently whenever that airlock opened, I would crash. So I had to like
put it I made it like a low resolution, put it in a small window and then like opened the airlock and held my breath and then it got through. I'm like, all right, this is a very silly way to have to play a game to, you know, wrestle it to be on my terms. So
Is it still Starfield? I guess the answer on my end is also yes. Uh some of the things that I just very quickly that I do think are like like just little clever things that these games do that I still enjoy when I do see them in in Bethesda games is Like I'm playing on a character that has done like most of all the all the other side quests, all the other factions.
And when I go to respond when I go to respond to the initial like distress call, I say like, I'm with the UC Vanguard, don't worry, because I've like finished that quest and I'm a captain, like, oh finally, someone's here to help to save us. And then later in the quest I had the option to say like us Freestar Rangers have to stick together. And then the person was like, Both the Vanguard and the Freestar Rangers, you sure get around. Like the fact that they just like have uh like just
dialogue factored in based on uh other things that you've done, which sounds like a pretty low bar to hit, but they do it pretty frequently in these games. So I do appreciate whenever I see that. Um also there was a new quest that they added. I think it's part of the free lanes update and not f for the DLC specifically, but it's related to um the new outpost that you can go to, the anchor point. Where basically you end up having to um
You you learn about uh a star system that had like an outpost on it that one person murdered all the rest at the outpost and then he fled and you had to like track him down. And then when you track him down, you find that he is like quote unquote a changed man. He's like
uh he's like a father figure to many people. He's he's like kind of brought a civilization back from the brink and he's like done a lot of good. And there's some interesting questions there. It's not the most profound thing in the world, but it's a little bit of wrestling like, okay.
What sort of come up and does this person deserve? Uh or, you know, has he exonerated himself? And you can ask him, like, are you a changed person? And he's like, I don't know. Like, what do you mean by that? I I was a murderer then and I'm a murderer now. That's never gonna change. um sort of thing. So there are nuggets of good, interesting, and I think, you know, worth discussing points in Starfield. Uh but underneath everything else. That holds it back and that hasn't changed, unfortunately.
Yeah, I think uh th there's one more thing which I forgot to mention before, it's that they added those customizable difficulty sliders now instead of just letting you pick like five options or whatever. So that's a welcome addition because I missed that as well because I hadn't played it since launch month. So you can make it like a whole survival game like completely turning up all the damage and like all the survival a aspects and mechanics. But they also added the uh
Some sliders related to the Terran Armada because they can like attack you or attack stuff, right? That's the whole like one of the mechanics they added. So they added a toggle for how often that can happen, which is interesting. And they also added uh some legendary
like l the legendary rarity related appearance rates, which you can also toggle now and all of this affects your experience. So you can essentially tweak how how much or how little experience you get in Starfield as well based on your difficulty, which is Something I like seeing. Like they didn't do what uh Remedy does in their games because when I was like replaying Alan Wake two last week
Uh they just added like God mode like as options like infinite ammo, infinite health and stuff like that. But over here you get to like you have granular control over that. So that was nice. And uh the creations like it wasn't live when I was playing it on PS5, except for like a few went live before Embargo. But since launch day, uh I can confirm that the creations are the same on PS five and Xbox. So there's no like restriction based on what I could tell. Like even the uh there's like
The unofficial l bug fix mod and stuff like that. There's like this team which has been working on those for like every Bethesda game since like Oblivion and they did one for Starfield also. That's also available. Then there's like mods for like infinite resources, infinite Like weight limits and Bethesda has their own mods like for like Doom Slayer stuff, and also I as far as I could tell, all the mods which I had installed on Xbox when I was testing were also there on PS5. The only thing is uh
Some mods are paid, obviously. And uh the Tracker's Alliance bounty series, which they made a big deal about, uh pretty interesting. Uh That that costs seven hundred creation points or whatever they call it. And if you have the premium edition you get one thousand premium points or creation points for free with that. So uh
You can start this questline for free without buying it, but uh you have to like pay 700 for the rest. So I recommend like doing the opening because you get like easy money from this bounty series. You can access it as soon as you get to Aquila City. And then you can like take a call whether you want the rest. But I think like uh I'm not deleting the game. I'm gonna like just get into it and relax because I'm still enjoying it despite the loading screen.
Uh I'll probably like hopefully in a month or two I'll have like finished Shattered Space at least because I know that people don't really care much for that, but I wanna play that before I do Terra Normada. So we'll see how that goes.
I'm glad you looked at the creation stuff'cause I just it just doesn't interest me, so I've like never even looked at its direction. So uh I'll I'll take a look at the at the official stuff though. But I'm w I'm one of the rare people who rarely mods my Bethesda games. I just kind of play the package experience and enjoy it for what it is. Yeah. So yep, that's Starfield. Uh Terra Normada. So couldn't give you any more details because it wouldn't let me play it.
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¶ Crimson Desert continuing thoughts and updates
All right. So uh the third game that we have listed here. I don't know if if Adam wrote this or if Josh wrote this, but it ties to uh another news uh kind of headline here, one that's kind of been repeated last couple of weeks. It's about Crimson Desert. So uh oh Mikhail wrote it. So uh okay. I I didn't expect that. So Mikhail, how come you
How do I say this? So there was a there was a Crimson Desert Dev update where they talked about, you know, their plans for the games. And they've been updating this game f frequently as an understatement ever since it's launched. We've already kind of had that as a talking point on other episodes of the podcast. Um And the the they're talked about how they're, you know, talking about new content, difficulty options, you know, a boss rush mode potentially or th or things like that.
Uh not boss rush, but boss rematches. Um they've already changed how so many things uh work in that game. So did you have a specific topic on that that you wanted to touch on, Miguel?
I've been like following what Josh and Scott who wrote a review in progress for us and uh Josh was doing a lot of guide work. So they've been talking about how the game changed quite a bit pre-release, leading into launch day. And then like a few days after launch. And since then, it's been like this running joke essentially between Josh and me that anytime they announce a big update, we just look at it and they've changed so much and like we just post about it in our staff chat.
It started getting to a point where like it was just expected from me that oh they're gonna announce one million more sales and they're gonna announce some big changes. But what they've announced in the last two, three days and what they've patched out already, like I just felt like this is something which
I talked to Josh about like just randomly that, you know, it doesn't make sense playing triple A games day one. Like you always get a better experience when you wait. But in this case, like I just wanted to just discuss that it's I has any game changed this month? so soon after launch in recent memory. That was basically the crux of the thing.
Not at this scope really. Not that I can think of it like like within like the when did this game release? It feels like less than a month still?
Um yeah, it's like nineteenth, so like three weeks.
Yeah, and and this is like th I mean this game Crimson Desert changed a little bit even during pre release with the like you know, um When before it even launched, you know, it got like a big patch update of like um adding a lot of like inventory slots, like starting inventory slots that they've had like from twenty to fifty. And that that's something that like people don't really know of until because they didn't see like the initial state of this game.
Um before it released. And then, you know, as time went on, even like the launch version of the game, they added a lot more fast travelling points even to like some key spots. Um and, you know, the like it's been well documented. Um when this game came out. So this game has just been being transformed. Um You know,
For better.
And for worse, because you know the the speed of these updates and just these additions have broken some stuff, you know, uh tech like technical stuff here and there, which they had to like hot fix.
A game of this scope and size and getting out these updates as frequently as it does kinda makes you think like, Hey, they're probably not quality checking all of this at the speed that they're doing this and it makes you Uh think about like, hey, are these developers like are they seeing their family still with just the amount of like work that they're putting in?
to get these updates out so fast it's just like hey man, what what's going on? So like it They released a dev update letter on April 9th. For example, that like like you know, we're already detailing hey and then in in the future we're gonna add like, you know, boss rematches, reblockading, difficulty settings, new skills for you know the other playable characters.
hiding back weapons and stuff like it's like okay like that like it makes you think like hey they're gonna this is stuff that they that they're just stating right now for future updates and you think like okay maybe their next update like is within like
you know, pro probably Sunis is like in a week. Maybe maybe they're gonna space these out more because these are features that are like are cool to have but like maybe not essential. And then Two days after that dev update came out on April eleventh, the it's like, hey, patch notes new version, here's all the stuff that they they put out in that they all a lot of the stuff that they detailed in that dev letter.
came out, you know, two days after. It's like, okay, why did he even have a dev update letter for this when you're just gonna release this patch like two days after? Like what are like this is like obviously A lot of it is like welcome for people who are playing this game o of course for Like adding new features, fixes, stuff like that, like um a lot of requested features like hiding the back weapons.
And then uh being ab uh being able to like fast travel even while you're mounted or falling or something like even when you're stuck in an animation already or like in a certain state, like you can just fast travel right away, you don't have to worry about it.
But then like and then also stuff like adding a new ability focused aerial role, which is basically Officializing what was in uh previously a glitch, basically when you There was an ability people found in the game beforehand where they could glide for a long long amount of time if they're if they uh went into the focus state while gliding. Like the the stamina r uh consumption on gliding was severely reduced so they could glide for extended amounts of time. They added this
uh technique which was like not intentional. First they patched it out or nerfed it. Then they actually added it like as its own skill now. Um, you know, you do you do have some prerequisites, but hey, as long as you can have this like the spirit uh uh gauge and consumption for it, you could actually like
Thank you.
do this technique um which is like basically air dashing in now in the game which is like it's really cool that they did that. But it's just like, man. Like and there's so much more that like, you know, I could like get into. But it's just like this the amount of like things that they're adding to this game not even a month after its release and it's like it's like at a break back like speed pace. Like, you know, it's like it's like it's crazy just like how
fast and how much that they're doing. And also one of the the big things that they added with this also is they finally added official support for Intel art GPUs with this patch update too and then they uh mentioned that you know they're gonna add uh support for more Intel GPUs over time as they improve it little by little. They added, you know, uh X ESS uh support uh with this update as well w for those Intel GPUs. Well, if you remember on Launch Day but they had an FAQ.
Um, you know, for people who were trying to run this game at launch day, like, hey, I can't get this thing to run on my Intel GPU. Um, you know, what d do you have any um What's your answer to that? And they said, Oh, just refund the game. You know, we don't support it right now. You know, it's like, okay, that's weird that you only decided to uh convey this this to us on launch day and not beforehand.
Um and there's a whole debacle of like even Intel saying, Hey, we we reached out to them throughout, you know, the years of this game in development of like
uh uh to support our GPUs and even like, you know, uh ship them our products to, you know, help and uh ask them, you know, if you need help. Um we're here for stuff to support uh And It wasn't until just less than you know, for then three weeks after its release finally it's like, Okay since it's uh it feels like it's like it's almost It's like a reactionary
updates in sense of in terms of like they're they're seeing feedback from a lot of their player base, from Digital Foundry, from many other p sources, and it just feels like they're They're now getting up to speed of like the things that people wanted pre-release are now being rapidly added post-launch. And I just feel like it's
Once again, it's much appreciated in terms of like, hey, if you're playing this, it continues to get better. But at the same time I think about like is this sustainable for the people that are like working on it? Um hopefully they're doing okay. You know, I'm I am I am pro you know better labor conditions even if that means that
people might have to live uh wait a little longer. But like, you know, like I said, I don't work for them. I don't know what conditions that like, you know, the developers are under. Hopefully they're doing all right.'Cause we also heard, you know, that a lot of the development team has moved on to work on their next project, Donkey V. And hopefully whatever crew that they have still working on this game are, you know, doing well. You know, it's just like it's it's kinda
A little more high level than that. I I have not played Crimson Desert, though I have seen, like Mikhail said, like all of the posts about the updates that have been frequent ever since its release. But just at a on a more general level, the the fact that you mentioned that a lot of these updates do seem to be reactionary to feedback. And I do think like
Reacting to feedback is important, but there's also like what was your vision for the game in the first place? Like it's it's not a crowdsource. Like we're just gonna do the thing that most pe that the most people want and have them have have the Steam forums or Reddit or whatever make our decisions for us.
What was your vision for the game? Like how did you want this mechanic to work? Not to not just oh all the critics said this was bad, so we changed it. Of course, on a case by case basis, certain things can be good decisions to change or tweak, but I feel like there's like scales to this or levels to this where eventually they're just gonna be like we're gonna try to please as many people as possible by doing
most things that people critique about until people s no longer critique it and then the game will be done. Just like I don't know if that's like you said, sustainable. Um or if the game that results from that will ultimately be interesting or as
Yeah, I yeah, I hear you. Yeah, yeah, definitely. Like it feels like uh that's a good point to bring up because like For people who were uh there's a certain allure to this game before all these patches were Some part of it was like survival, some of it was like, hey, you're traveling the world through a mouth on foot, like scaling like, you know, wh um places with like this robust climbing system.
and so forth. And like you got you basically, you know, for better or for worse, this was like a a a game you explored that was largely grounded. And through, you know Many many updates, you know, at at this point in time. Like it just feels like hey, just go spec into these things and you can basically infinitely air dash across the world now. And they're just like, what are what are we doing?
at all.
Like
Sure.
Cool to some extent, but it you do lose that sense of immers like grounded immersion that like they largely marketed this game on for many months beforehand, if not years, and now we're like, okay, what what is this game?
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Yeah, I assume this won't be the last time we're gonna touch talk about uh Crimson Desert'cause it just seems like it, you know, it's gonna be kind of within the lexicon for at least the the next little
See like one million sales every week or so and like one major update every week or so as well.
Yeah. Like I'm just very curious to see what this what is the state of this game like I would have normally said this like this statement, I wonder what the state of this game is gonna be in a year but now I'm just like I wonder what the state of this game is gonna be like within six months'cause Continue the commands.
You know? Um it it's a very interesting like case study of like K. This is a developer that like has gone on on the opposite side of the spectrum of like There's like the spectrum of like developers listening to feedback, and like there's definitely some case like you know a lot of cases of like of what end of that spectrum or like
The developer has like kinda shut shut up feedback, like public feedback. It's like kinda doing their own thing. But then it feels like that uh this is the other side of the spectrum where the developers have like totally capitulated to like public demands and feedback and like just Giving everything people want, maybe for better or for worse.
And even if that's not a hundred percent true, it's how it comes across. Like that's like how I'm perceiving it. So
For sure.
🔇 Silence
¶ PAX East previews: Grave Seasons, Briganding Abyss, Disgaea Mayhem, Aniimo
Adam, I'll I'll let you take kind of the next topic. Um, just because I mentioned at the s at the top that we got a lot of articles up um from basically Pax East impressions. Paxi's was not last weekend but two weekends ago. And Kennedy, who has covered uh and like submitted features from Paxis for us on the site before.
has put up a few features and then of uh Jess Reyes, who has been on this podcast in the past and has contributed to the site, also did a feature from uh a PAX East um opportunity. So Adam, I know that
You didn't write these but you edited these, so I'm not sure if you had like a an order or like you you knew one of these was, you know, something that you really should be touched on first or just what your impression was getting these getting these articles up on the site for Kennedy and for Jeff. Yeah, so we don't have one of our one of our regular contributors to RPG site or this podcast. Um we don't really have someone that regularly makes it out to Pax C.
you know, year after year. So we actually have a freelancer who lives like local to the area who's basically like, Hey, you know, I'm here anyway, so I'm gonna check out what's here and if you guys wanna want me to cover anything, uh, I can do that. And that's Kennedy. And um they've written, yeah, various previews for us in the past. And so there are four previews from PAX on the site, uh, three from Kennedy and one from Jess. Jess is a former uh writer for us. Um
So the three previews I guess I'll start with the two two of the previews that Kennedy did were from NIS America. So NIS America was at PAXESES. They had a handful of games there, like for example they had a Tronge Overlord, which is already out, but you know, might as well demo it. uh still. Um but didn't write a preview for that one since we already have a review. Um but two of the upcoming NIS games that were available to play at Paxis for attendees, one of them was uh Brigadine Abyss.
Which is a m tactical RPG from or tactical strategy game from Happy Net and Ad Globe, uh published by NIS America. And then the other game was Disgaya Mayhem, which is an actual like Neepanichi software game, which in Japan, we've talked about this before before, is not I think we talked about this. Um it's actually given a different title. It's not
technically a diskaya game, but it's got like Discaya crossover content. Um, but it's got like the same art style and whatnot and printies and you know, so when for the localization they're just calling it a Diskaya game, even though it is anything but um in terms of its style.
So basically the gist of these two previews, I'll be brief. Um Diskaya Mayhem, uh Kennedy has some familiarity to the series. He's just like, All right, Diskaya is a tactical game or a tactical series, strategy RPG, grids, big numbers, things like that. Uh this game is not. That this game is more like a Muzo Warriors type game. Big numbers are still there, but uh you know, you're just mowing down hordes and hordes of enemies in like a Dskaya coat of paint.
And his preview basically it doesn't go much more in depth than that. It's just like that's what it is on the tin. It's a Muza Warriors type game in a disguise code. Which he said, like it's hard to make sense of this, but th maybe that's why it's kind of interesting. It's just kind of its own weird little goofy thing. It's that. I'm not sure there's a whole lot more to say about it
I like Nusa games.
Yeah, with the disgaya, you know, flavor um and wackiness, I guess. Um the other game and I've actually heard multiple people come away from uh Brigadine with this uh kind of same sort of uh idea. First of all, I thought this was kind of interesting because Kennedy playing Brigadine Abyss, he uh they didn't actually know it was a um
a series, like this is really the third game in the series. They thought it was just like a brand new IP until they started like looking it up to like write about it. And like, wait a minute, what is Brigadine the Legend of Vernerzia? What is Brigadine the Legend of Forsena?
which are basically the first two games in the series. So this is the third one. Uh to be clear, the first game in the series had a couple of different versions, some have slightly different titles, but um Uh he basically or Kennedy basically said, like this game got the best of me, uh kick my butt, but it actually makes me more interested to play it'cause, you know, almost for revenge or whatever to get back at it, but it was challenging, it was tough. And like the demo
Yeah.
Asked for a lot from you that they played at Pax E. And I feel like I've seen other people come away with the same sort of like impressions. And uh a friend of mine, Lucas White, also played the demo and he said, Yeah, that demo's whole vibe is good luck, idiot. Uh in terms of how tough uh and challenging.
I I hope they do make this a public demo'cause I'm interested uh to the to play it because of that.
Yeah. And um I'm interested too, because it's actually didn't realize I knew it was Happinet. Happinette did the previous game, but it's also being developed by Ad Globe, which worked on like Enderlilies and Redemption Reapers, and it's got some of the you know, key staff behind some of those games, uh or at least contributing to some degree. So I I'm interested. Uh I it's like n do I have time to check out Runer's uh Cal played that, right?
I actually like I like the original a lot.
The original break.
Like a red.
The well, not not the original PS1, but the there was a second one, the legendary.
Субтитры сделал DimaTorzok
Okay. Yeah. I I played the I even wrote the review of it. Right. So I remember.
Yeah, so I'm actually pretty interested in this one.
Yeah, I think the only thing that the reason why I wouldn't want to like review like this this one is just mostly because I know what I would be getting into. It'll be a huge time sync. That's like
Yeah for better or for worse that's the th that's the that's always the danger of like uh signing up for an RPG review. It's like just yeah if you know it's gonna be a lengthy thing, it's like oh fuck, I have to meet a deadliner.
Yeah, I like that was like the most hype thing when I saw that in like the state of play for me, like that one recent one. It's like everyone's like obviously the chat would be like, oh lame anime ass shit or something like that. It's like no, this shit is hype.
Yeah, I definitely have friends that's like that was definitely the highlight for them because they they they they are brig Brigadine fans, like uh PS one Brigadine fans and they also love uh Legend of Limitia and they're like, Oh fuck, I never thought that we need another Brigadine game because it's one it's one of those series that's like very, very very niche, but has a but but has a very n roy like loyal following despite that nicheness.
It is sort of weird that it is like a series now because it was just you know it was just one PS one game and then, you know, whatever, twenty years later it was like, here's a follow-up. It's like okay, it's a PS one game with a follow-up, you know, sure.
Sure.
Which I guess technically makes it a series, and like now we're already at like the hero not already, but now we're at the third game in the now series of this brigandine. So
It's it's cool, but it also makes you think behind this like how did this continue to get a follow?'Cause it feels like that game was like very cool but it didn't seem to like sell like perform well. You know? E despite you know, like Quality aside, which like it's g it's great that it was a great game, but it just doesn't seem like it it has like the the spotlight on it for whatever reason. It just I don't know. Hopefully Abyss like breaches that it's like gets. Performs better.
Yeah, and I remember R Rigadine The Legend of Runerzia, which again is a second game, also had like a weird release cadence because it was like it was a Switch exclusive to start, I think. And then PS4 and then Steam, like had this weird, you know, staggered platform release. And this new one being an NIS America kind of published game, um, I think is um actually don't remember the platforms at the top of my head.
But it's basically gonna be uh simultaneous across them. Let me look it up here real quick. Uh PC, PS5, Xbox, and Switch. 招牙
I'm looking at Legend Reners' Steam like um page now and like their news section is really weird because They recently put up a new Steam post like several days ago on April ninth saying, uh we confirmed the following issues under certain PC environments, which is Is like the game may get stuck during startup and the may uh game may get stuck during an auto save. It's like okay that's
Those are pretty big issues. I don't know exactly what PC environments hopefully niche PC environments those those are under because beforehand, before that news post, like the last one was like back in twenty twenty two and it's just like Vote for us during the Steam Awards and trading cards are available now.
Yeah, that's when it came out four years ago. So Yeah, why was there an update two days ago? Huh?
Wild. Very wild.
I think I owned this but I haven't played it. And now I I feel like I should. Okay, anyways more previews. Yeah. That we that we all have. Uh the other preview that Kennedy put up was for Anemo, which Anemo is um I'm sorry, let me look up who's who the developer is.
Up Print Studio.
Pa print studio. Yeah. But yeah, it's a free to play creature collector game um with a very like cute
Thank you.
fuzzy, colorful art style. Um Kennedy's preview basically kind of says like, you know, obviously a a lot of creature games, you know, are trying to like make themselves distinct from Pokemon or Digimon or whatever and like
This game kinda has a good art style, has a good color palette, it has an interesting mechanic where you like fuse with your monster, which I know it's not the first monster catcher to let you do that. Um And he was he he w the demo or the preview is basically saying, Yeah, it was a promising demo, but also this game is free to play and I have no idea what that monetization is gonna look like, which is kinda like a big, you know
Consideration like how how is this gonna look when you're actually like playing it and trying you know, how does the money work? We don't know. Yeah. So'cause it's a free to play game. So that's kinda that one. Um, you know, kinda like the demo was good but heart too a lot of uncertainties on the um on the what the full release will look like. So that's anemo.
That's A N I I M O Preview that we have from PAX East, which is from Jess Reyes, is for grave seasons, which I've actually seen uh quite a bit of excitement for. So it's a farming like, you know, game, w farming RPD, farming simulation game, which have again of course been of course very popular. This one's kind of gimmick and what makes it unique and stand out and why people are excited for it is that it's a mix between a farming sim and a murder mystery.
So it's got all the things that you'd want from a farming sim, like farming and bachelors and bachelorettes and dating. And it's got, you know, things you like from a murder mystery game in terms of like mystique and interest and
Who done it? I for some reason I thought you were gonna say like it's got tough murder mystery games, such as murder or something like that. Well I was gonna uh the joke I was gonna make was you could even date the murderer if you want. Uh Which people are excited about.
Yes, okay.
And uh there's apparently there's like m p uh multiple endings and paths the way the game then go depending on like how you approach it. So yeah, mix between murder mystery and farming Sam. And you can like break and enter like the grocery store or the houses and yeah, it's It definitely it's it's definitely a unique twist on the genre, which I think the genre kinda needed, because there's so many of these like farming cozy games. And this one's like cozy but also murder mystery. So
Is that is that the next uh evolution of uh of these uh uh games it where you can uh date the the date the criminal? Yes. So we can have a a a wave of that now.
Th I I guess I guess the idea is trying to trying to capitalize on the I can fix them uh mindset.
Ha ha ha.
That's true.
True. There is there is potential there.
Yeah, I've seen a lot of excitement for that. That one is coming, that game is coming out in August. Well thank you Adam for playing uh you know editor on on all the four of those features. So if you go to rpg site.net and you hit on articles, uh you'll see all four of those uh pretty pretty close to the top.
¶ Mongil: Star Dive tangent
Uh we don't have uh uh uh uh it listed here or whatever, but I did share like um an update on one of the um the GDC appointments that Adam did were for Mongil's star dive and I guess they had like some dev stream some time ago, but it's a day ago or so. But I I I'll be reading a summary uh on Like you know, what they showed at that dev stream, you know, basically outlining hey the game's coming out in a few uh days. Here's like what people can expect uh in this game. And one of the
I I guess one of the points of contention with this game that people are wondering is like the amount of male characters. So how many male characters will this game have like moving forward? And the the way that the this person summarized it is Uh four out of the nineteen characters are gonna be male. It's like okay, and then and then in the future, like new male characters are only gonna be added if they're strictly necessary for the narrative.
And I fucking lost it. Like I laughed so hard uh d during that like like that that specific point of like the developers drove home the fact that like there won't be any male characters gonna be at unless Unless the narrative calls for it, but that's it. Don't worry. It's like what are we doing here?
I feel there's like a few uh lovely metaphors you could make with that statement. So like obviously um these sorts of like gotcha games kind of they they dive into, you know, the waifu type m you know Aesthetic and whatnot. But I know I know women who play these games and they get like attached to the men that they show and that they reveal and release for these games too. It's like I don't know, there is an audience for that. So
Like I feel like that's like been it it's always like It's like it's it's like it's like an ongoing trend of like hey these games like first uh like have a vision of like they first launch and they have like at least some male characters then uh there w like you know, whether it's skewed to like how much, you know, female characters are there. Obviously The the a lar a large audience is like, you know, we're gonna fool for uh
Characters that we find appealing and like appeal to us and we find attractive, obviously. But there's a certain point where whether it's like Brown Dust 2, um Snowbreak
Which is, you know, Snowbreak has his own kind of worms that I won't get into. But um And even like z like stuff like Zedma's Zone Zero to some extent, like eventually as these games move on, they kinda capitulate like hey, we're gonna add less and less males like, you know, over time and just like In Brown Dust II's case, like they just kinda at first, like, when they first launched
Like they at least had like a male like, you know, participating in the main story and like was like on the cover of that game. And at some point in development they're just like, Fuck this, we're only gonna add, you know, females moving forward and even Zenla Zone Zero over time it feels like it's skewed.
largely to like adding more females over time. It's kinda you know, it c it it feels like though you've pulled the rug uh out from under like your initial audience of like, hey, there are definitely as Adam said, you know, there are definitely some um a female audience that do like the the style of this game and like the like the like the male characters that were there at launch and then like over time the you know they kinda just capitulated.
like, hey, you know, we're not making enough money by, you know, adding these care uh these male characters, so we're just gonna shift our pipeline to only females. You know, it's kind of
It's like it's like shrinking the audience but trying to trying to target the whales.
Yeah, I'm more forgiving if like if you're if that's like the initial original plan and like this is the this is the plan originally and there's no surprise when that's the r you know, that's always been the original plan. But for when you shift that pipeline from one thing to another, that's like for me that just like that kinda sucks for People who are there for one thing and you just totally, you know, submitted to another plan because that's that's what makes you money and I get it.
I'm I feel like if it's that's the original plan beforehand, like you know, Star Saviour's like It's it's all i they were very clear beforehand that like it's gonna be an all female cast besides your main character. It's like, okay, sure. Like that's your vision for the game. That's fine because that's that's kinda like your original plan. But when it become but it becomes like something that like like round us too where it's like like if you just given up, like, okay, this is you know. Sure.
I think that covers us for articles as well as like uh what we've been playing and like in terms of headlines what we really had uh For big headlines. Well I guess there's some big headlines here. We'll go into the two uh streaming events that we had. We'll start with level fives, uh their craftsmanship stream, and then we'll go into triple I after that and then we'll wrap up from there.
¶ Level-5 Vision 2026 "Craftsmanship" stream: Snack World Reloaded, Fantasy Life i, Inazuma Eleven Re, genAI
So uh level five vision, you know, as of the last couple of years has just become a regular a fairly regular event and level five uh you know rem remember like two years ago or hearing anything from level five was you know We we'd hear about games like Decca Police or uh Fantasy Life and we'd be like, you know, when when are we gonna see these? And then all of a sudden last year was kinda like a return to form for them and it seems like they're keeping that momentum.
uh going into this year with uh I don't know, it's fe it feels like level five is back, I guess is what I'm beating around the bush and saying. Uh so we had a level five vision twenty twenty six stream. Uh the first thing that I have listed here is the announcement of a new title. This is Snack World Reloaded. It is a follow up to twenty twenty's Snap World The Dungeon Crawl.
Uh my first initial impression of this when I was watching these trailers to speak to another is that it feels like a very like kind of generic trailer, but it has like a like a licensed anime style like backing vocal theme uh throughout the whole trailer. uh as part of the announcement that elevates it a little bit. So it's like uh hell yeah. So snack world is coming to Nintendo Switch 2, PlayStation 5, and PC um at some
Yeah, so the remake actually of the fur of Snack World the Dungeon Crawl Gold, which was itself like an enhanced port. Yeah, it was an enhanced port. Uh Snackworld the Dungeon Crawl Gold was an enhanced like switch port of the 3DS game, which was like this cross media thing, which they did in Japan. And Snack World, the Dungeon Crawl Gold, was uh released and marketed by Nintendo outside because like during the like Switch and three D S era
Nintendo used to handle a lot of their publishing and distribution. So like even that Lady Leighton Catrial and whatever the hell the name was, I forgot the name. That was also uh handled by Nintendo. So
Snack World was this very uh weird thing because I remember uh I was like whatever have said this like tons of times. I was obsessed with fantasy life on three DS. So when there's like a new level five game after a game I really liked, I was excited to play it but This was during that transition period where
There was like always uncertainty on whether something level five did was gonna release in English and then w when it releases, was it gonna release in North America? Because the three DS was region locked, right? You had like Phoenix Right versus Leighton, which was like released later in North America compared to Europe. So stuff like this just never made it over. And when i came to switch finally i bought it and uh it was pretty generic and whatever like
It didn't feel like it was doing much for me. It felt like I was playing a a B team version of Fantasy Life, just the quest without the story stuff or whatever, and I dropped it in a few hours. But uh
I'm up for this like after two level five games that I really enjoyed and one which I'm like nearly done with like the final update stuff which they've been doing with Inazuma which we'll get to in a bit. But yeah like I'm a bit concerned about the snack world reloaded thing because like I might be assuming too much, but based on the trailer, it looks like they're doing it in Unreal Engine five, just based on the effect.
And uh I believe like I'll have to reinstall the game to check, but I believe Snackwall, the Dungeon Crawl Gold, was a Unity game. So I don't know if they're like actually rebuilding the whole thing in Unreal Five because I believe Fantasy Life I is Unreal Five, so maybe that's their new tech which they're using but
I'm a bit concerned about that, but yeah, it is coming on like current platforms only. Uh the one omission which uh I've seen like some people joke about and all is that none of the new announcements were for Xbox. So like I guess after Fantasy Life I and Inazuma Eleven which were like the Xbox account has been posting about it like under the ID at Xbox banner which I find quite funny because I guess level five is independent but like ID at Xbox is supposed to be for like small indie games, so
That I always laugh when I see those trailers get uploaded there. But yeah, none of the announcements which we're gonna talk about were for Xbox. It was only for like PlayStation, PC and Switch. So yeah, that's essentially Snack World the Dungeon Crawler and Josh you wanted to say something.
Yeah, I'm very fifty fifty on this like call like the level five being back remark because I do um I do agree that like they have some interesting upcoming games and then obviously some games that are still like all stuck in the development hell. Like the Snackworld reloaded thing is like I've I I've heard the name but I never played the game. It's it looks interesting. Like I I think
It feels like it's using a lot of like fantasy life eye assets, which is I I'm always like, hey, you know, if you've made assets and you can you can um use it for other games in your pipeline, like definitely do so. development easier on its developers and more efficient in that regard. Um, because like there's definitely some aspects of that trade. It's like, man, this looks kinda like a lot like Fantasy Life I but more combat focused. Like I don't know much about Snack World in that regard.
Um but people say it's like a it's like almost a Diablo esque action RPG and uh for a for better or for worse, people are like kinda divided on whether it's good or not. But it seems Um a little bit.
So uh I'd say like when I played Final Fantasy Explorers, everyone told me that's the best seven on ten game you can play on three DS. I think Snack World would be the best six on ten game you can play on three DS, and I it didn't improve much on Switch. It's very much a uh I'd say like I I might be a bit too like
criticizing it too much, but it's definitely one of the handheld RPGs, brackets, derogatory, not complimentary type games, if that makes sense. So they really have like an uphill battle to like uh make it worth buying and playing, but
I have a feeling like you said, right, the Diablo thing, it definitely has that. And if they if they add like some sort of I don't know, like they could do a lot, they could add like some roguelike mode or something and they could they can do like online cross play, cross save like they've been doing with everything. So
There's a lot of potential for them to like elevate it but If it's just the same thing remade in Unreal Engine Five or just remade, it it's not something which I'm gonna be like too excited about.
Well they've they've already mentioned they're adding a new game mode where you can control take control of Chupp, which is the Avenue's protagonist, and s see the start from his perspective. And they said major refinements to gameplay controls.
along with the news story viewpoint. I don't know if that will help to the package and I they haven't gone into like the whatever refinements they're gonna add to it. So like it's one of those things like hey they announced it, they've sho they g kinda gave it a brief description on what their Planning for it but they haven't gotten to the specifics. So like I'm just like one of those people that's like
You know, I'll I'll maybe pick it up when it comes out. Uh like hey, I did that for Fantasy Life and I did not regret that purchase. It was just like one of those things that's like, Hey, it caught my interest. I'll definitely take the leap of faith and I was rewarded for that. But I I s but in terms of like This presentation is weird because
Kino, the CEO, has been very vocal about his um support for generative AI. And like even h him acting as the host for this presentation, like he's already like in an environment that's definitely using generative AI assets. Um, in terms of like, hey, like you have Kim presenting this in like surrounded by an environment that's definitely
You know, it it it's definitely indicative like, hey, this is definitely a generative AI environment that he's in when presenting this presentation. And there are definitely some trailers in this game, like the um we won't really get into it because it's not really in our purview.
But I believe there's like a Yokai Watch um mobile uh new mobile thing that they uh announced and they said like hey it's gonna be complimentary to the existing Yokai watch mobile game that they that's still running in Japan, but like when they um uh showed off a trailer for it there's definitely a lot of telltale signs in that trailer that it was like all
entirely generated uh through generative AI. And it's like Because like a lot of things look off and it th a lot of things in the trailer like are definitely um telltale science of generative AI being utilized and it's like, man, this fucking s fucking sucks, man. This does not look
Great. Like and and on top of that, like they're a like the level five's April Fools was a generative AI trailer of like this hypothetical level five amusement park, you know? And it's like They I I feel bad for the creatives on these projects that are like handmade projects like Snack World Reloaded, you know, uh Verges like you have a lot of like very talented people that are certainly involved in this project, but you know, its management and its head CEO is very much
all in and very um pro generative AI and Even like posts on social media, like lengthy social posts of like saying, Hey man, you know, I don't understand why people are so uh against generative AI. It's so The the potential it brings for us is like it's like people need to be more open about it.
What are we doing man? What are we fucking doing? But I just like it. That's why I'm very I'm very 50-50 on like K on level five. Like I like that like a lot of their upcoming handmade like products in console games and I do like that they use They have features that are like universal towards a cross save and crossplay in that regard, but it's so mired because it's in like this.
Fucking shit.
It is interesting to see like the all the different stances or postures that people take. Uh cr or and when I say people, you typically executives, you know, C corner corner office, C suite. Um
'Cause you have
Level five, like how you described as, you know, very much like celebrating it in a way. And then you have others who are like very shy about it and they're like, Well, we're only gonna use it for um for prototyping or for uh or for uh you know not intended to be final product or we're only gonna and it just and everything in between. And then of course developers who say like
Here's our prototyping. We th we threw Bambi in as our stand on as our placeholder image so that it could never be confused as a final texture or or whatever. That's how you that's how we did things before AI, you know, placeholders existed. Um, so completely on, you know, not on the wagon at all. So yeah, no, thanks for the reminder. Uh for the I forgot that their CEO had taken that stance uh so explicitly.
My goat has been washed.
I I mean yeah, I'm I'm not even gonna get to like Cosmo Kineco.
Just, oh yeah.
What?
🔇 Silence
Uh most of the other uh headlines that at least we have listed here are uh a little bit uh smaller. So Fantasy Life, I, the girl who steals time, stoles time, steals time. Um, it's coming to mobile this year with uh cross save and cross play. Um Inazuma Eleven Re, which is the in process uh remake of the first Inazuma eleven game. Uh was already slated to release for PS5, Switch and Steam. They've announced that it will also have a Switch 2 version. It is still slated for 2026 generically.
No longer coming to PS four though. It was supposed to come to PS four. That's canned and it's coming to Switch too.
Okay. I I'm pretty surprised that Fantasy Life I is still like stay like the like it was like I remember when that was game was still development, I believe like they're the initially was still uh supposed to come to mobile. I had no idea that they were still gonna w Release it on mobile.
Even Inazuma was announced for mobile years ago when it was called uh Great Road of whatever Great Road of Airs, I think it was called like initially. That was supposed to be like at one point it was PS for Switch, iOS and Android only. I think those were the initial platforms. Yeah. I think that was the initial platform. So Maybe they'll bring it there, but one thing I did notice is they still refer to the
What is it called? The Basarios something, the D L C the major update which they did in during the holiday season. They still call that DLC one everywhere. So I assume they are gonna do like another major update because they've been like hinting at it here and there and I don't think they would have called it D L C one, like numbered one specifically if that was the only expansion they were doing. So
We might see more of that this year as well. Maybe to coincide with the mobile release. But yeah, that is a paid game. It's not a free to play thing. It's the full game with touch controls or like proper controller support. So I'm definitely gonna like Add that to my coffee table collection for fantasy life I to put it bluntly.
Mm-hmm.
Uh another long, you know, in process game, Decca Police. Uh its platforms were also updated. So Mikhail, correct me if I'm wrong. It was basically gonna be switch PlayStation 4, PlayStation 5. Now it's switch. Switch two PlayStation five P C
Yeah, yeah, th they they're basically like slowly dropping PS4 support and Switch makes sense because like Japan and Switch two also make sense because that gives them some uh Uh like I believe that they've started doing like one of the other headlines which we'll get to which like we can just finish off now that they announced a retail version of Inazuma eleven victory road, which will have All the DLC up to the latest one.
Uh sorry, like level five refers to major updates as D L C so it essentially has like the newest DLC included the newest update included on its releasing in June as a switch two physical, not a game key card. So
I assume uh doing it this way just lets them do one physical because now anyone can buy that and they can play that on their switch one or switch two. It's the cross gen thing. So dropping Uh like adding a Switch 2 version is good for longevity and also because like a lot of these games kind of run like shit on Switch 1 like Fantasy Life I is like acceptable best case.
So like having and it's really good on Switch too. So I'm just happy they're doing that. And uh but Decca Police is like one of the games that Josh was referring to as Dev Hell, right? Like we have we don't even have a year for that.
Yeah, no no year like that that that was originally supposed to but it was at first announced it was supposed to come out in twenty twenty three. Um but it's then delayed, pushed back and now it's just kinda delayed indefinitely and who knows when It's like it it's we're kind of back at where That's kinda l level five's m like um Motus operande, like, hey, low fantasy life I used to be in this spot, Inazuma 11, Victory Road used to be in this spot.
So Megaton Misashi to some extent used to be in the spot of like it was they were all in dev hell. And now there's just new titles in development that have replaced that th those titles to be in Dev Hell. You know? Um they also have showed off like first gameplay footage uh of this um Yokai Watch spiritual follow up holy horror mansion. Um but they did like we f saw first gameplay footage of that, but I don't think that also has a release date or year as well, uh, in that regard. You know, and
They even put they even put kind of cheekily on their um uh trailer for that at the very end, still a ways to go.
Yeah.
Uh release window.
So I I I guess that's like the release docket uh m for level five is latent for this year, I believe. And there's a new title.
Yeah. That that's another one which saw its platforms like get new things get added because it it was initially just Switch, then they added Switch too and it was like shown in the Nintendo direct. Now it's also confirmed for PS five and Steam. So like Leighton and the new world of steam is actually coming as steam, that's the joke.
Hopefully that's uh that's a good latent entry. I I'd I definitely wanna play that uh on
Didn't they announce like Joe Hisaishi is doing the the like the theme song?
Yeah, like it's like a collaboration with that and another artist. And yeah, so hopeful hopefully that shapes out to be excellent.
🔇 Silence
¶ Triple-i Showcase: Prove You're Human, Belmont's Curse, Alabaster Dawn, Neverway, Vigor Mortis, Windrose
And I think that covers it for anything in our purview for the level five um uh craftsmanship stream. Level five vision, which is the title, craftsmanship, which is like the tagline uh for this specific stream.
🔇 Silence
All right, the other streaming event was uh the triple I uh initiative stream or initiative showcase. Um basically a showcase put on by Evil Empire. Uh looks like the the main thing, the first thing that we have listed here is not a surprise because it's the game that Evil Empire is currently working on, Castlevania Belmont's Curse, which was just announced earlier this year. So we got a new trailer shown for that. Um Adam, which of these trailers do you think?
is the most interesting out of these remaining five. Like the cause uh on this podcast we really can't go too deep into any individual trailer here. Uh I guess probably Neverway is the one that I've seen the most uh like on social media about. It seems like the most interesting reveal at this triple I initiative is one that doesn't really fit our coverage scope. It's from Sunset Visitor, the developers of Thousand Times Resist.
So that's um Prove You're Human, which if you're listening to this podcast you've probably have seen this. Um it's kind of like a a team up between uh Sunset Visitor, which was the developer of Thousand times resist and Black Tabby Games, which was the developer of Slay the Princess. They're so Black Tabby is publishing now. So they're kind of like this team up between these two kind of
beloved indie, you know, houses for this new title, Prove You're Human. Um, we haven't covered it'cause it's more of a like an adventure narrative game, horror game even, but not really an RPG, so doesn't fit our scope. But that's
Even a thousand X resist, uh it wasn't like I I wrote a branching path for that, like an op ed for that, and I'll probably do the same for Provier Human. Yeah. In that regard. But yeah, but it's just they aren't RPGs full stuff.
But yeah, that w out of all the stream reveals, that one seemed to be the one that was the most interesting. I guess it let I didn't watch the stream live, but I guess it was the basically the what let off the stream, made the biggest splash, a bunch of interviews I've seen pop up. Um for the stuff that we cover like more directly just because it fits sort of our scope of our genre coverage. Um
I know a lot of people are really, really excited for Alabastadon. And I guess this is one of those things they've already been really open about. So this is the the developer behind Crosscode. Um Alabastadon is heading into early access on May seventh.
However, they've been very open in saying it's gonna be in early access for a while, at least two years. Um, maybe longer. Oh wow. So you know, it's one of those things where if you're the type of person who Don't really mess with early access and you just wait for full releases and just you know put this on a on the on the back burner for now uh for quite a while or maybe just take it off the burner entirely. Wait worth. Come back to it later.
Um, but I know a lot of people are really excited for that. Yeah, Neverway is the kind of a horror pixel art RPG from the artist of Celeste, and that's coming out in October, so I've seen some uh excitement for that. And then there's also I actually saw some kind of
Uh
Amusing post about this. Uh Valor Mortis, which is like a first person souls like, that's what they call it. Is coming out later this year, kind of an indie, again, first-person Souls-like. And I saw some people say, like, first-person Souls-like, just call it a Kingsfield like. Uh if you I figured a go for it.
Yeah.
Uh but yeah, that's coming out. I saw some you know, peop some people are excited for that and I've seen people say, you know, I've actually seen people say like Valor Mortis or Queen's Domain. Um, if those are both coming out this year, kind of an interesting like Kingsfield like
pairing, even though I'll I know uh Queen's Domain, I actually met with some of the developers making that at GDC. I didn't realize it's basically only like a two person dev team on that one. Very, very small. Yeah. Um this one I'm not sure for Valor Mortis, but um Yeah. Kingsfield bike coming out later this year. Alcahest is another one that was shown off. That's another first person, you know.
uh fantasy game. So yeah, just to be just to kinda run it down again, ca I know I kinda hopped from topic to topic there. The RPGs that we covered from this stream event, Castlevania, Alcahest, Alabastadon, Neverway, Valor Mortis. And the one I actually haven't mentioned yet, which I've seen some excitement for, is a co-op pirate survival adventure game called Windrose, which actually launches next week in early access.
Um so pirate game. I guess this was originally like going to be like an MMO, like massive online game, but they've kind of switched tact and decided to go with uh more like online co op RPG survival thing. Uh I've seen some excitement for it, but uh that again another early access release this week. Trailer's a little bit of whiplash for that one'cause the first half is like
action-based combat with like swashbuckling and you know muskets. Uh and then uh in the back half there's like the like the building crafting survival mechanics where someone's like build a wall, build a flag, do-da-do, do-da-do, like all the colored like Take and placement sort of mechanics, like, oh, okay. Which I think is a still a fun combo. Yeah, it definitely has like the settlement building type component to it. Yep. No, thank you uh for assisting with that uh with the rundown there.
And those those two big uh the level five streaming event and the triple I streaming event were the two uh the two big things uh from this week. Uh a few other just uh updates and dates before we uh sign off.
¶ Dates: Pillars of Eternity turn-based mode, Asterfel playtest, Fuga: Melodies of Steel on mobile
Um Pillars of Eternity now has a form uh a formal turn based mode available on Steam Gog and Xbox on PC. So Pillars of Eternity when it first launched was real time with pause. Um Pillars of Eternity 2 Deadfire. If I remember right, it was real time with pause and had kind of like a beta turn base, like it got added in later after the fact. Um and then Turnbase kind of got more popularized when Larian took off a little bit more with the Divinity series and of course Baldur's Gate 3.
went from the conventional real time with pause of that series to turn-based. And then so turn-based kind of got back ported into some of the older uh games from different developers and Pillars of Eternity now also can be played fully turn-based. Hopefully I got that sequence of events, right? Uh as for some other dates, um Astrophel, this is definitely like one of those games that says inspired by RPGs of the early 2000s. So, like, God.
uh is gonna be releasing on an open playtest. I s so not really releasing, just it will have an open playtest um on April 17th, I guess as part of Steam's upcoming medieval fest. So basically like an open beta of sorts for Astrophel. And then Fuga, Melodies of Steel, we'll also get a mobile version releasing at some point this.
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¶ Wrap-up and sign-off
Oh, that runs it down for this week. Uh let me s kind of just take a peek at what we might see for next week.
I think Pragmata, right? Or was that
Bye, friend.
in two days. I think so, unless you're getting the switch two version, that's like er extra week.
Mongol star dive, there we go.
No, no, we don't play Genshin Log.
Thank you.
Yeah.
Oh yeah, Pragmata's in five days as of the time of this recording.
Yeah. Also a game coming out next week that I know I've seen a fair bit of excitement for is Dosa Divas. Which is um kind of an indie or smaller publisher, smaller developer, uh Outer Loop Games and Outer Sloth. uh kind of like we've talked about before. has like octopath mechanics, has uh
Um a little bit of like Paper Mario, you know, action combat uh you know, button press combat in the turn based system. Uh you play as like two women who are like making dosas. You have like a weird like mech that you drive. It's kind of an interesting combination of things, but That's coming out next week. A Hades two is releasing on PS five and Xbox next week. I forgot that it was only on Switch and PC. Until that point. So cool.
Well, whatever you listen to this podcast on, whatever uh podcast service, leave us a like, leave us a rating. We'd like to see those. Uh bookmark our website, rpdsite.net. Uh join our Discord, discord.gg slash RPG site. Uh you should be able to find RPG site on social media. Just search for RPG space site, S-IT, and you uh should see us there. Until you hear from us next time, stay safe, take care. And we'll talk to y'all later.
