Episode 114: Gameplay-Orientated Procedural Generation - podcast episode cover

Episode 114: Gameplay-Orientated Procedural Generation

Jan 22, 2016
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Episode description

This is episode 114 of Roguelike Radio, where Darren Grey, Mark Johnson, Jim Shepard and Brett Gildersleeve talk about fitting procedural generation techniques around the intended gameplay. Apologies for the low audio quality.

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Episode 114: Gameplay-Orientated Procedural Generation | Roguelike Radio podcast - Listen or read transcript on Metacast