I've seen dead ass an infinite space. I've seen 360° of tomorrow and for once lived to tell about it, I guess I've got the fighting machine. Welcome to remember 64 where this week, we head to a galaxy far far away. My name is David Petraeus, yellow. When I'll be your host for this adventure, as I collect play study, and discuss the classic Nintendo 64 console with you, and fellow nerdy guests.
You've now entered level 7, where we'll explore the Star Wars. Galaxy with a potentially forgotten gem, Shadows of the Empire. Don't forget the results of the nerd. Question of the day for this episode, I took to social media to ask you which Star Wars character needs their own video game. And of course, as always patreon.com slash remember 64 show is where you can support. Remember 64 and help me build my collection.
So I can play more games, get episodes early and even vote on what I will be playing And discussing next. Okay, let's bust out the history books, everyone. It's time to head back to December 1996 for hockey fans out there. Wayne Gretzky is the first and only player to ever reach 5,000 points, scored between the regular season and playoffs on the 18th. The TV industry in the u.s. agrees to implement a rating system. For network shows, just two days. After that on the 20th, scream
is released. And on December third Star Wars, Shadows of the Empire is released in North America. Now, Luke Skywalker goes undercover with Soldier of Fortune Dash rendar. Is he rips through space in his battle transforming out? Right? But can they stop slave one in time? It's the ultimate ships for the ultimate battle, dare to enter the shadow Star Wars sold separately from Kenner like many, Nintendo 64 games work on this game. In particular, began in 1994 as deaf.
It's and specs were being sent out the Studio's who are set to make games for the first year of the Nintendo console, LucasArts began, crafting. The game around Dash rendar, who was also featured in the comic series. That will release alongside the game. Taking place between Empire Strikes Back and Return of the Jedi. That Blank Spot was filled with a story that became the focus early on. But gameplay is largely where the developers hit bumps in the
road. You hear us talk about that in just a few moments in our chat using a previous engine to craft. Voles LucasArts was eyeing up to 20 of them for the game, but due to the Nintendo 64 cartridge limitations. Nintendo said, they could only fit 12 eventually. That was cut down to just 10 in
the final product. Over a year before the console was released developers were given a prototype controller to work with it featured a modded SNES game pad with a joystick and until the fully featured N64, three armed controller was
available. That's what they had to use and they weren't The only ones doing this of course, but it is pretty wild to think about motion capture was also a goal for the team, but due to Hardware limitations, once again, all the work that was done at industrial Light & Magic. If you don't recognize that name, that's the company that also works on Star Wars movies, and many others. It was started by George, Lucas himself.
All of that had to be scrapped. I know the thing you'll hear us talk about in a moment is the music. Sadly, the John Williams score could not fit properly on the cartridge. So in order to fit the MB game into it, 15 minutes of music and total was squeezed in all one. All Shadows of the empire was still a large success despite some of these downfalls and its lifetime worldwide, it sold, 2.6 million copies, good for 18th. On the n64's all-time list.
All right, Nintendo nerds. Let's chat about playing the game and our memories of it. Alright, let's dive into talking about the game itself. I have a new guest once again this week. Luigi's. Apartment is joining me sir. Thank you for for jumping on the show. Hey, thanks for having me. I love the 64 and yeah, I'm happy to be here. Awesome. So before we jump into talking about the 64 and Shadows of the empire were, can everyone keep up with all your great stuff online?
Yeah, I'm I'm at Luigi's apartment on various things, you know to which Twitter, Instagram, good pods even and but yeah I am part of chat of the wild which is a Zelda book club show is what we call it or a game club that it just doesn't feel right saying that. I don't think that term will ever catch on but you can try. It's all good. No one's going to stop. Yeah, but basically we've been going through the entire Zelda series.
He's one dungeon per episode and just breaking the games down and in between Zelda, games will do a zelda-like game. So we can get some other games, you know, some more representation of other systems and things in there. So, not just in 10 do stuff. But I mean, he didn't have a fan as you can tell by my name, I'm also on part of Need for Speed running which is a speedrun podcast, J.
Hobbs one of the guys from gdq. And my buddy Brad who's on my podcast Network. And I kind of put this thing together where we look at different speed, runs a different Speed games and stuff like that. So it's pretty cool. Awesome. Awesome. Lots of amazing content out there so happy to add to your, to your workflow. I just I just like talking about games. So yeah, I mean can't stop hearing about old stuff is fine with me. Yeah absolutely.
Okay so let's let's dive in, let's talk about as a new guest the sort of initiation sort of speak is Asking about your experience with the N64. Growing up. How you got it? Yeah, you know what you did sort of leading up to today to have an experience with with this console? That's now over 25 years old. Oh God, I know. Sorry, I had to, it's okay. I'm I'm a big lifelong Nintendo fan. We were one console house so I'll be damned if that it wasn't going to be the one with Mario games on it.
So, for, I got the 64 for Christmas that year but you're it came out and we had sort of prepared ourselves for we being my friends in the neighborhood were prepared that summer by finally sitting down and beating Super Mario World, every single exit, we hunted all of them down and so when we got into the room with Mario 64 it very much blew our minds that we could just go Where we wanted to and we spent the next however, many months hunting every single star in that game down.
And it was a real group effort, is a lot of fun. But Shadows of the empire was deaf. I was definitely there. I chose it came out around the same time as Mario Kart 64 and I spent my money on Mario Kart 64 first. Yeah, I'm sure a lot of people just yeah. Yeah, but it but But the next time, I got enough to get a game, I definitely got definitely picked up Shadows of the empire was way into Star Wars. I think I also got the VHS box set that year. It was either.
Yeah, I think for Christmas when I got the 64 and so I had complete, I was chewing through those. Absolutely. Yeah. Joe it wasn't the the gold VHS, the no no no. The the silver ones the Channel addition, the astral Cuts. So I still have a VHS player just for those VHS. And and for brain candy because I bring candy on kids, in the whole movie on 98. I so was the only four tapes II still have a VHS player lying around.
For now coming back into this game coming back into Shadows of the Empire I want to I mean from OC's N64 games has been like 18 years since I've played them so I could at least I'm just shooting. A number out there just because but where I completely forgot that it's it is on Hoth. It is the Battle of Hoth, right? Where you're there. I mean to me that blew me away yesterday when I played it, you know, so yeah. What was your feeling sort of
the way the game starts even? I mean that was just that was the coolest thing ever. That was like the first real Hoth flight that we I mean you know there's this super Empire Strikes Back and stuff but laughs yeah like you were actually flying in the snow speeder and and Wrapping up, you got the cable lockers and everything.
It was it was mind-blowing. It was it was insanely hard to control back then when I first played it you know just getting just getting it to work was infuriating, but I wanted it to work so bad because I wanted to do that. I want you wanted to be mine that wraps it around. Yeah, you want to be luke, right? Exactly. Even if I have to be Dash, I Want You. Luke. So like my friends and I were huge Star Wars fans. So we kind of had an idea of what Shadows of the empire was.
I think I had read some Star Wars books at that point, but my friend picked up Shadows of the Empire after we had played this game and I read through it. And I mean it's fine. I I think that the period between Empire and Jedi was Was so legendary to me because my mom's favorite Star Wars movie
was Empire Strikes Back? And she drilled into me just how awful it was to wait, three years to find out what happened to Han. And so, like I just grew up with that, not like I just my whole life, that was a big deal. Did she make you well, three years to watch those movies as no, and, and I sort of tried to pull that. On my partner, when I first showed her Star Wars one. I was like, no, you have to wait a while to make it worth it. And, and that ended up being a really bad thing.
She know, she has still not seen Empire now. Know, like I would have been into it if you immediately moved into the next one. Oh no. I messed up. I'm dumb. Now you mentioned the controls for it and I think that's something that I think it's something that a lot of people have. I've seen online with old reviews and stuff that that is a problem with the game.
You know, I actually found that that first half level flying around and, and some of the space battles that are pretty minimal, but you spend a lot of a decent amount of time on Hoth. Anyway, they're not that bad, you know, I don't think that
those controls are all that bad. It is a little bit, tricky, to stick a little bit of getting used to, when you wrap the cable around the walkers, but I think it's been to get out of the ship that you sort of, notice the I don't know if you felt the same way. Yeah, I definitely, I would replay this game a lot and I would play the, the vehicle levels mostly yes. When I went to, yeah, even as a kid because when Once Rogue Squadron came out, I was over.
I was like, all right here this is this is what I wanted, this is what I wanted the whole time. So I think either that or some of the later levels where you get a jet pack I would play those a lot. Not good.
All Art, I don't know if I've ever actually beaten Gall Spaceport before I left, I left the game at my grandma's house because I would go over there on weekends sometimes and I think my aunt babysat for a couple of kids and, and found the game and I came back and Gall space for did been beaten. And I was like, oh thank God. I've been working on it for like a week and I still I couldn't do it. And immediately, here's where you were.
Sleep gaming or something like you have to remember, like did I do this? Yeah, it happened to be those kids. But like, yeah, I even in the years since I've gone back and tried to beat that and I just end up losing all my lives on Boba Fett. Just I've never beaten that level.
So it's really really tough. I got to it when I got to the replay over the last week and I didn't get past it, I didn't get past it. I mean, I I even booted up the game in normal and the Hearth level and I was I just barely
made it man. Like, I just got past it because it makes sense that a kind of ramps up the difficulty, even in that, in those first couple of levels, like, you know, you start on hot, there's a couple of droids and then there's the Walkers, then there's more Walkers and then go inside and, you know, enemies have a few extra lives and or little bit more Health than your laser maybe burns out a little quicker and stuff but like man it is not a do more damage and they do
more damage. Yeah, I like it's not easy but I think part of the reason why it's not easy is because They didn't quite get those controls down, I do think that that is part of it. It is a very loose floaty, slidy game the jumping and pretty much farming is pretty is the roughest part by far. Yeah my father it's it's not all that it's not all that great. It is impressive for what it what it is though. At the time like a kind of third person action shooter in a 3D space.
Was kind of a big deal. I mean, we did have a lot of Doom clones back then, but those are all kind of first-person shooters it. You know, it's a different Beast. Yeah, for sure.
Yeah, and this is still a pretty fast-paced game like you can move pretty quickly through it. It's just tough to control yourself while doing that I was trying to grab a couple of the challenge coins, are things like, they call it and there's, you know, unlike this little Cliff for there on a platform or whatever and I was just like Is it worth it? I don't know. Or am I just going to throw myself off this Edge? Like is it really worth it?
I don't know. It kind of is like I never set out to get every single challenge point in a level. I think maybe the asteroid belt level where you you shoot you get them by shooting six red glowing asteroids and since I played that level a million times, I got all of those. But that isn't to say that I I didn't explore every single corner of the levels. I just didn't get all of the challenges at in, like, in one playthrough or one setting or
whatever. Yeah, but it is, it is quite an impressive to use that word again. Game at like, just the design of it is it is one till I think it's called. Honest geometry is like the term for if you can see it, like, when you get to it, You, you can walk into that thing and it is still a one-to-one space. It's right. It's right. There are like loading, you know, zones in some of the levels. But, yeah, but not many, considering what they're doing with it.
There's really not many at all. And, and, you know, when you really think about it like that, yeah, there's the expansion pack for the 64 and all that kind of stuff that came later. But to be out in, I think it's December to be out in December of the first year that this game came for this console came. I'm out. I mean that's it's you don't really have the most technically capable games on any console coming out within those first few months.
And what they did here was unless you're a Nintendo, you know, unless your Nintendo and you know the system would be made unless you're Mario 64. Yeah. Right. But but you're right a system and the controller around your launch game. Right? Exactly. Yeah. And this has a little bit of a complicated history of how it got built. They were Trying to do the music, it didn't quite work out there, trying to do the controls didn't quite work.
Like there was a lot that they wanted to stuff into this game and I think, for the most part, despite our hesitations with it. I think for the most part they pulled it off, I don't know, I don't know. Yeah. You think you can't you can't read the crawl you know once it gets above 40% of the way of the screen anymore.
But yeah I think they they managed to make something really Interesting as a is a weak word for, you know what it for what it is. It's it's a. I'm also saying impressive over and over again. I don't know here, I'm going to laugh the synonym for impressive. Yeah, I'm not gonna, let's see. So I think Gall space board is a is a good example that Tim Rogers when he was making stuff for Kotaku.
Made a video about that level and just how you start inside a ship that you walk out of and it's still there. And like, just how big that that level is. But when you see the giant building, where the jetpacks at the top of you start out at the bottom of it, and you look up when you ride an elevator, that elevator goes through the that that building that geometry it and and just to like It's kind of it was kind of mind-blowing back then, to just have a game
like that right now. All games are, you know, someone like that someone. Anyway, it's it's not just impressive. It is inspiring spectacular. Granbull stirring or potentially Majestic. There you go. So we could use any of those going forward. Yeah, it's funny that the music. Yeah, I didn't I didn't. That they like had trouble getting that to work and they, you know, they were going to go with their own soundtrack. Exactly the base period, their
own soundtrack. Yeah. And, and they wanted the tracks to be longer, but they couldn't because the cartridge could only hold so much. You know, like, there's a lot of usable. Yeah, it's the music is there, it's recognizable. It's still Star Wars, you know, all of that. But, you know, it's a shame that it's, you know, the tracks are very short, and they repeat themselves, right? So it's hard to nitpick with Something like that, but with
Star Wars, it's more iconic. So maybe that's why it's more recognizable. Yeah. And and their those Loops are definitely burned into my brain. I know them very well. Some of them are songs from Empire. Yeah. And so those tracks, I'm just like, like, when I watch Empire like, they're very, I know them, intimately. And then the, the songs from the game itself. Yeah. They just are Those levels are long and you hear them. You hear that song repeated a lot? Yeah, yeah.
That's I never managed own. I never owned the soundtrack though. I never looked, I didn't I didn't I never really read comic books. I didn't read the comic book that went along with this, but this was like a whole big project that probably should have been a movie, but I assume the actors, you know, I don't know. Did we probably couldn't have gotten, you know? Mark and Kerry for it or something. Yeah, I mean, something like
that. Yeah, but you know what, it's in a way it's a little bit of what Disney, and, and Star Wars are doing with the TV shows, now is what you could see with this type of story, right? I mean it was a comic book for a little bit and then it was the game and but this is exactly what they're doing, they're filling in the blanks, right? So to do this 25, 26 years ago, is that itself is impressive to me, is just the fact that they went for it.
Yeah he feels kind of familiar. It kind of feels like he's Hans Solo a little bit and his ship is somewhat, similar to the Falcon and all the ending. Yeah. But that's fine. You know there's other big of a falcon crossed with a b-wing. Yeah. Yeah but I hear was supposed to fold out just like a b-wing so but they didn't do that. That'd be cool. Yeah, exactly. So, you know, I think that that to me a lot of people are saying that. Oh I wish I had something new from Star Wars.
I wish I had something away from the Skywalker Saga, which I don't. Disagree with, but if you're going to get something, that is at least tangentially related to the Skywalker Saga, like they should do this. I want us to be cool. I think it'd be awesome. I think, I think, you know, they probably won't because then you have to cast young, Luke and young Leia. Yeah. So yeah, maybe not. But it is a really cool story and dash, doesn't play a huge
role. I mean, kind of A huge role in the book but like he's more than just the guy who's there for a lot of the like action scenes and they're girls, they can make a game with all of those, you know, tense moments. Yeah, and build it around this one character and then, yeah, they sort of leave it open-ended for him at the end. Mmm, what do you think? What do you think?
The way that it's sort of wraps up their will, because it on easy mode, if you beat it on easy mode, it goes, hey, Beat It. It on normal mode armor. Yeah, that's a see, the real ending. And the real ending is he snuck away and was like now, dude, we weren't going to get paid for that we you know, we're probably if they think we're alive. Someone's going to try and kill us. This is much better and so yeah he just kind of skates away. Yeah.
This is something I completely forgot about because like I said yeah me too. I tried to play through normal and got my butt. Kicked a few levels in and just made it past the first Couple but I when I, when even when I was playing it through easy, over the last week, I didn't make it to the end, but I was like, I can't remember what this ending is. I'm getting close. I'm getting low. So, you know, and with any good, it is pretty good. I think.
I like, I like, I like not everybody likes this in like movies and shows and stuff, but like, an open-ended ending to me, it's not so bad. Like, I, If you could interpret where you want to see that character, go and you think you're not going to see them again. Like to me, I think that that Makes could make things more interesting. Maybe not.
You know, if you have a bad story leading up to, it doesn't really matter How It Ends. But I think for the most part I think for the most part, the story is pretty good and it and it lends itself to a little bit of interpretation. And, you know, the kind of character that he is like a Han Solo for example. Like I think it makes sense to do that and they're not forcing him to be quote unquote, the hero, you know what I mean? Something like that.
That's just what. Yeah. Yeah. And I even think the lead up to the nth like the Three levels are all basically back-to-back. Like you go into the sewers and the reason you go into the sewers, it's a to sneak in to the penultimate level which then leads to the fight above you know up in space and like alter such a cool idea. Yeah. And all three of those levels are actually really fun. I love I think my favorite just walking around dude.
Level is the sewers and And you fight the crap, the trash monsters on the the the ganas or something. Yeah. Yeah, you said a brain fart, as you said it to that bar, love that level. It's great. And you get you you end up like in some, you know, pipe systems and looking for keys and stuff. And yeah, I spent so much time on that level as a kid and yeah, I yeah, I really like the end of that game.
It's good. Yeah, I think it wraps nicely or at least does it if that's the type of story that you like, but I like the way it flows. I like the way that the way it all comes together. Now overall, do you feel like, you know, we talked about the story, we talk about the controls, we talk about the sound and all that type of stuff overall. Is it something that holds the test of time or is it more so that it is shaking her head or
is it more? So another one of the impressive synonyms or is it just more More of a imposing Majestic, magnificent, Magnificent, Presence, because of what happened at the time and how they made it at the time. Yeah, I think it's important as I still think it's an important game, just that being in a 3D space. Like Mario, 64 is a massively important game, but LucasArts was clearly working off of something like that to, like, this is what we can do with this.
Let's, let's, you know, make Thing out of it and and yeah, you know, Mario, 64 has plenty, eat you, you run into the castle but it's not. You running like running around the castle. There's a loading zone and then you're in a giant space, right? Whereas Shadows, the Empire would look at Peach's castle and then you would step in there, and it would be exactly the same size as what it was. You know, it's a constant thing. And so just that is pretty cool
and like, I can't stress enough. F, how incredible that was back in the day. And if you can skip the train level, yes, the trail of like everything to mention that. Yeah, I remember just that's one of those, bang, your head against the wall type experiences. I remember that way back, like having a, like you mentioned your friends and you guys made your way through Mario 64 and and then start Super Mario World and all that.
And I remember my I never owned this game as a kid but I Played it a lot at one of my friends places. We were the Big Star Wars fans and this was the one that we just like, okay, diet your turn. Okay, I died your turn. Okay, I died your turn and it's just God, I wish I wish I was better at these older games now so that I can be like oh what was I doing? As a kid that was nothing like no big deal. Yeah, like a mile.
It's the same. I know I played it this week and I burned through all my lives and just Going to ig-88 and then he wasted me immediately. Yeah, I said, I don't think that g88 is awesome. I love ITT. It's such a low. Yeah, cool looking character. Obviously the same Droid has popped up another story lines at this point, everything. But that's the first that I knew of that character was ig-88 and I think it might have been introduced in the comics, but I don't know that for sure.
I'm not, I, he's hanging out in the Bounty Hunter seen, and I do. Yeah. An Empire duh but So I was we that was a super cool moment to be like oh man he's here. Yeah. So but then he killed us again and every time every single time as you don't you don't get many weapons. That's another cool thing is that when you get to the end of a level you can save that data be like this.
You know what? Your ammo count was, how many lives you had the more challenge points you get you get extra lives for And and so going into the trash level, like you don't really have much ammo built up and so you don't have a lot of crap to deal with with ig-88 successfully. Like, you know, if I had some disruptors or you know, that pulse Cannon ammo, I I dragged him but I don't. So I have to use the Seeker awkwardly.
Yeah, the secret is just like wait, this is supposed to be the Homing missile and it's like, is it is it though? Is it It is made first in the first level, maybe on Hoth, but after that, you've got enough space, it'll home in. That's what? That's exactly it. Yeah, the second you go down a hallway, you're like, oh geez. Yeah, I tend to just like, get real close to two people and use it as then if it misses. Yeah. Yeah you gotta sit there and watch it and the whole time Dash
is going. Oh, oh. And I'm just like I can't do anything about this. Sorry man, what do you want from me? It's a shame, but like you said, it, I think it is still an important game. I think it is still something that stands out. And I do to me, I think, if you're really die, hard, Star Wars fan, it's worth a try. I don't know that you're necessarily going to get too far because it might be a little frustrating control wise or if you play it on a harder difficulty, it's just going to
be very difficult. But mmm, I do think that looking back on it, it still does make sense to these. Give it a shot, you know. I know you know if you have an N64 and you want to pop in the cartridge, you can find it for not super Expensive out there because it's it was a very common game and its not super rare or anything so early and it's early game. So, a lot of people bought it. Exactly. And it said Star Wars, so a lot of people bought it, right? So yeah, that's pretty much it.
So it's a fun game that the enemies aren't too difficult and like, he keep the laser on he will, he will home in on them from very far away. And you can and when you die, the anyone that you've killed or even damaged stays that amount. Their HP Remains the Same and so you can kind of wipe enough people out and then just kind of explore those levels because they are kind of cool. Yes. Tough to move its just oh that's the other thing.
Is it more so works for the for the ship and the sort of, you know, vehicle levels. But there's a camera angle that's like cinematic which is so crazy that that's even possible. At that point that you hit it and it's, yeah, it's a little too tough to control. It's not really The goal in any way, but the fact that they have that the fact that you can hit the C button, one of the C buttons, I think it's left. Yeah, it's the one that I hit
and then go crap. And then cycle through they met and and it does the same sort of, like, pop in zoom on your face above you, and then pans behind you. And I'm just like, that's another thing that is just burned into my brain, is when I accidentally hit that button, I hit it three more times and I know exactly how the cameras
going to sleep. Aishwarya, it has a, I noticed two, I decided this time I was like, let's see what what these different camera angles actually look like because I've never used anything other than the behind the default one. Yeah and it's got a fixed camera like Resident Evil style 12 and like if you move into a different room it'll oh yeah that's a cinematic one. Yeah that's a cinematic went basically the off. So it's it doesn't make any
sense. You can't see anything which I know is part of what the re games Do like that's part of the intensity of them, and that's totally fine because that's what those games are. But not for this, you know, no, because it doesn't work. Once it moves, you have to like, like the, the, the direction that you push to move Dash changes to depending on where the camera is and it and how you also know how you supposed to know. I did that for like 5 Seconds. It was like nope this is this is
why we didn't do this. I did a little bit of first person in in the ships which isn't as bad because you know, whatever it's it is what it is. But you know, I like the default, I mean, I just like third-person Shooters better than FPS games in general even. Now I just sort of like, seeing the environment, I like see what my characters Dewey. And I like, sort of have a better feel of what's around me. Maybe it just makes me feel more comfortable that I can see what
could potentially. The be just behind my shoulder, maybe that's what it is. And I'm just not as good as I used to be. So I don't know. But I like the way it looked. Yeah, I think especially with vehicles. I'm the same way. We're like driving a racing game Enemy outside. Yeah, I gotta know who's next to me or, you know, like it's someone coming up on me. It just doesn't feel right if I don't see my car, which is counter-intuitive because I drive a car everyday and I'm inside it.
But yeah, but also to, with some of those card games, it's like you spend all this time, customizing it. And now I don't get to see It. I don't go see my my anime lady plastic on the side of my for tomorrow. I won't know exactly what that sweet bright orange car right in front of my face the entire time. Alright, we've got fun on to the big tangent. Now, this is the real issue. This is the real problem at hand. Yeah, yeah. And I think the, I think the vehicle levels are are fun as
well in this. But like you once Rogue Squadron hits like like okay. This is, this is like now they have a they have one idea that they're working with. Whereas there's just so many different ideas folded into this game and some of them work, some of them don't, but it's cool. And I you know, I love old LucasArts games you know Star Wars or not and day of the 10th a man. Yeah. Oh dude that is my by far. My favorite scum game. Love it, float over.
Here, so I can punch you nice. That's good. But but yeah. So like they were, they were trying stuff and they made something really cool. Yep, exactly. Yeah, exactly. So we'll get to Rogue Squadron, at some point. I'm gonna definitely be playing that. I have it. Oh, yeah. In a pot. Right beside me. Anyways of my cartridges, so it's coming up for sure. So, but until that time, sir, thank you for joining me. Absolutely. Thank you for having me.
Yeah. Just just a quick Neither was ever gonna be able to find your stuff. Hey, I'm at Luigi's apartment on Twitch and Twitter and insta-mom on chat of the wild, which is a Legend of Zelda book club podcast, part of the hyperx podcast Network. And you can also Follow Need for Speed running @nf speedrunning on Twitter and insta-mom and we just put out an episode about Final Fantasy 10. Yeah, that is a long game. I was going to say Yeah, it's our.
First of, we're doing these Pitstop episodes were calling them where for the usual episodes we actually break. Go watch 30 to 60 Minute Speed Run. And then talk about like how, you know, the watchability of it and how it kind of works and stuff. But for these what we want to do things for longer games or you know, off-topic sort of things. And so this is our first one on that and we got a Dave stereo in Talk about. Yeah, all things Final Fantasy 10 speedrunning, so awesome.
So while wild things going on, when I get back to you could speedrun anything Final Fantasy to me, just blows my mind. So that's that's the cool part about RPGs. Like that's one of the things I want to look into is every RPG is, is different, you know, like the way the the RNG works and the, underlying systems, and even the system in the game, you know, everything's different. So the ways you break them are entirely different Right. And that's it.
That's cool to me. I want to, I want to I want to look into that kind of stuff. Awesome. Awesome. Alright, well, everyone can find you there and some cool different stuff to look forward to as well. Thank you again for joining me on the show. Absolutely, thanks for having me. A bunch of really good answers for the nerd question of the day. Thank you, everyone who has been participating over the last couple of episodes. Again too many responses to go through but I'll mention just a few.
Some responses on Tick-Tock came as just a general bounty hunter game, you know, Mandalorian maybe more specifically in some ways. We did have a couple of answers on Twitter that said man do as well along with grow goo. Thron was an interesting choice and I will say for sure and named the Multiverse of Badness podcast who responded on Twitter
and saying Cobb van. 'The, and the reason why I'm pointing that one out in particular is because that is actually the first character that I thought of when I asked this question to you also another funny response ahead on Tick Tock as well, was from leftover soda that said a gonk Droid Thank you again, everyone for listening to the episode and thank you to Luigi's apartment for joining me as well.
Make sure you check out his great stuff and just a, reminder once again, patreon.com slash remember 64 show where you can get all of these episodes early and you can be a part of the show as well and help shape, what games I play and talk about next. You can always email me as well. Remember, 64, show at gmail.com? And find me at remember 64 show on Instagram Tick-Tock and on Twitch as well until next time. Stay pixelated. My friends.
