Level 65 - Nostalgia 64 from Kurko Mods - podcast episode cover

Level 65 - Nostalgia 64 from Kurko Mods

May 16, 20251 hr 32 min
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Episode description

We're back on the mod scene with an amazing new Banjo-Kazooie game from Kurko Mods!

Nostalgia 64 is a very cool, new adventure that celebrates all things Nintendo 64 with stages from Goldeneye, Bomberman 64, Donkey Kong, Star Fox 64, and more!

What did you think of the episode and this game? Leave us a message completely free at: ⁠⁠voicecast.app/remember64⁠


We've launched a ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon page⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ where you can get episodes early and pre-show chats about pretty much anything and everything!

PLUS, some free content is dropping on the page as well like mini reviews! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/remember64show⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠


Be sure to check out the SuperPod Podcast Network with a bunch of awesome shows and blogposts like ours!

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Transcript

Welcome to Remember 64, where this week we are back in the mod scene with some new, Oh yeah that's right, new Nintendo 64 gaming. Hi everyone, welcome to the show. Hello again to returning listeners and viewers and welcome if this is your first time joining us here on Remember 64. We play and discuss the good, the bad, the ugly and everything in between throughout the N64's library and more.

My name is David Petrangelo and on my spare time, I don't just play retro games, I dive into retro retro, easy for me to say, retro consoles and cartridges thwarting the bad guys with beak Busters, gold feathers, and of course, puzzle pieces. And of course, this week, Jiggy look back here once again. Hello. Hello, How are you? Yo-yo, yo, doing so good, doing so well. Oh man, this is, you might even say the good, the bad, the ugly, everything in between. Plus ultra, right?

Plus my here Academia fans plus Ultra. Yes, that's exactly. We're going plus Ultra right now. It's it's probably not as abundantly obvious if, if you haven't, you know, checked the show title or the notes or anything like that, but it's not. This isn't a game that you can find just on any N64 library at the moment.

This is this week, a very special episode because if anyone has listened to the show for the last couple years, Jiggy and I did an episode and played Smash Remix in early 2024. I think it was was when the episode came out, which was awesome because we wanted to jump into some mods because there's so much out there now, whether it's for the N64 or other consoles. And it just seems like people are just creating amazing things and creating awesome stuff out

there. So now that we're able to get back on sort of a regular schedule here in 2025, this was one of the things we wanted to do. We are playing probably the biggest release or one of the biggest releases that Kerkomods has created. Kerkomods you may have seen on YouTube, on Instagram, Twitter, and Blue Sky, a bunch of other sort of everything you can.

You can find them on Huge Following doing amazing work creating a bunch of Nintendo 64 mods, many of them around Mario 64 and Banjo Kazooie. This one in particular is an epic project that's called Banjo Kazooie Nostalgia 64. We're going to get into details of all of what that means, but is essentially using the Banjo Kazooie framework and creating a whole new game out of it. New worlds, new puzzles, new characters and just building upon a bunch of really cool

ideas from other N64 games. Jiggy, this was, this was great because Kirko, you know, I reached out to them and and said, oh, yeah, I know this is coming out. I feel like this would be great for us to cover. Obviously, I would love to play it regardless. And they were nice enough to send us an early copy of it before it's publicly released in May of 2025. And this is just something that we've been looking forward to

for a while. Absolutely shout out to Mark Kirko. I I've talked and chatted with him quite a few times about just random things. We always comment on each other's YouTube polls. We always like chat on Twitter. We like each other's posts. Like we've had this like online friendship and so getting to and I've played a lot of a lot of his mods. You have, and you've streamed them and stuff too. Like, yeah, you've played a lot of them. It's yeah, they're they're super cool.

His work is just incredible. Taking that, like you said, the the Banjo framework, this, this is almost this game. If I had to describe it and sell it to anyone. It's a celebration of Nintendo 64 titles. And what better way to settle it than to throw Banjo into the mix? You play as Banjo and you explore Nintendo 64. That's what it is. And then it sounds fantastic because it is fantastic.

This is also one of those ones where like I would, I would encourage everyone to play it. I think first and foremost, I would encourage everyone to to 1 support Kirko and, and, and all the work that he's done, especially with something like this 'cause it is very impressive and we'll get into the details of all that as we go along. But it's also one of those things where you can watch this video and see some of the footage that we're gonna be talking about in the world's in the gameplay.

And even this the the videos that he's constantly been putting out about this, some of them are showing you little tidbits of secrets and stuff. Again, something that we'll be talking about, but also sort of showing you how to, you know, sort of tips and tricks of how to get through some of the world's. But this is one of those one of those games that seen it is one thing, but playing it really does actually make a huge difference.

And this is one of those things where, you know, you don't need a physical cartridge to play it. You can emulate it from a ROM that is available, but you can put this on an Everdrive 64, which we both used in order to play it and play this authentically, which is a huge difference with a lot of mods out there, not all of them, but some. It's just, oh, here's a ROM file, put it on your emulator,

play it whichever way you want. But there's, there is that tactile feeling and like we've discussed in previous episodes, especially with Banjo Kazooie, which is the previous episode on your feed here, playing this game, playing anything Banjo Kazooie, Banjo Tooie related is different with the N64 controller, regardless of how you play it. And I do think that doing that really adds something to the

experience. So however you can play it and if you can play it as authentically as possible, I do think it will make a big difference. I want to say that off the top because it's worth seeking out, it's worth playing, watching, it's one thing, but getting your hands on it and, and an authentic way or as authentic as possible, I think is a is a big thing. And I and you played it through that way as well, right? Oh yeah, yeah, I play. I played it on Nintendo 64

hardware. That's that's the way to go. I don't know, I feel like if, if you can play it on hardware, do it. If you can't, obviously there's other options, but there's something magical about playing a quote UN quote new Banjo Kazooie game. I know, I know. It's new, dude. It's new like. It's pretty awesome.

Yeah, it's pretty awesome. And if anyone hasn't hasn't sort of followed you followed you look back on YouTube or checked in and stuff you you played through this whole thing or very close to this whole thing in one sitting like a crazy person, but also. I think I am. I may very well be the only person on the planet right now that has played Nostalgia 64 in its entirety like the main story. Beat it in one sitting on live stream. It took me 8 1/2 hours I think.

Yeah, this the stream like I, I, I sifted, I, I checked in a couple times and you're streaming. And then I, I looked at the, at the VOD, I think it was about 8 1/2 hours, so about 8 hours to get through it. And that's 100% or close to 100% without doing some of the extra things here and there that that. Are there was to my knowledge I I did a lot, I did a lot. The only two things I really didn't do. Oh OK, there are three things I didn't do 1 is I didn't collect all the mumbo skulls.

I missed 2. Oh, how many were there? I didn't know how many there were 'cause there was a lot. There's like a. Yeah, there was a lot. There was a bunch in each level. And I was like, I'm not gonna, I'm not gonna do all those right now. Maybe later. But like with the original game, I don't think you need every single one. You don't need them, but they're in fun. Places. They're hidden in fun places.

So normally I wouldn't collect all of them, but he specifically has a like mumbo tokens like collection and shows the level with how many you got and how many you didn't. And it's just irking, right? It just irks me. And then there was a bonus world that I didn't do. I got to and I saw it and I walked in and I'm like, guys, I'm going to bed. It's like God knows what time

right now. I I was ready to like finish that game and I and then I got to another world and I'm like, all right, well, we can't do this right now guys. I, I gotta I gotta go. I beat the main story, which is what I really wanted to do yes and yeah. And then I found out there was one more secret that I didn't do, which totally answered the question and hopefully we'll

talk about that later. Yeah, let's get let's get into it after cuz there's a couple of things that I wasn't able to get to the secret or the the end, the sort of extra ending sort of speak that you just I didn't get to that. I just didn't have time. But I did get to the point where it where it was accessible. I did not play this all in one sitting. I did not play this all in one sitting. I definitely did not. No one probably should. Probably not.

For your own mental and physical health, you probably should not follow our example, or at least Jiggy's example in this particular case. Yeah, it was like 4:00 AM when I went to bed. Oh, was it really? Yeah. Dude. And I was like, why did I do that? What did I just do to myself? The answer is because this game was awesome. Yes, ultimately, at the end of the day, regardless of of everything we're talking about,

it is an excellent game. Before we get into too, too much detail, I want to make sure that I do this off the top and remind everyone that they can send us a voicemail. This is something that I've put out in social media and encourage people to sort of give us thoughts on the show on episodes we've done episodes they want us to do games that they love or don't love things we might have missed that

totally fine. If you want to correct us along the way and stuff, there's lots of that opportunity, especially if I'm talking. So feel free to do that, but it's at voice cast dot app slash remember 64, so pretty easy to find. It's also on social media, so you can find it there too. And I post it every once in a while encouraging people to send things in. Honestly, it could be about anything related to the 64 and

to the show and stuff. It doesn't even have to be about an upcoming or current episode or anything like that. So feel free to to share your thoughts. It's completely free. You can do it on your phone, you can do it on the computer, you can do whatever you want. It's just through a browser and you can just use whatever microphone in that particular situation you're on. And the quality is actually pretty good.

So I wanted to play one as an example just to show everybody what it's like and, and we can sort of have a little fun with with what this is. And I'm going to hit play. We're going to listen to it and we're going to do a little chat. Jake from Nunavut here. For some reason, you guys keep talking about the Nintendo 64 like every week. Not quite sure why. But besides the N64, what is your guy's favorite console of all time?

Well, I don't know if anyone knows, but that is a certain Jake that we may or may not have had on this show before. So hello Jake, how are you from not from none of us. If anyone doesn't know where none of it is, it is the the deep north or the far north of Canada. And Jake is actually probably lives on like half hour 40 minutes from where I sit right now. So if you want to hear more of Jake and his and his fun times, press be to cancel. Is his show.

And he was also on her Superman 64 and paperboy episodes as well. But I think that's a good little sort of added bonus thing to, to a episode that is sort of an added bonus in itself. So Jiggy, I think we've talked about this a little bit before off and on. I think you know what my answer is. I, I suspect I have, I have a suspicion what yours is. But aside from the N64, if there is another one, what is the runner up or even ahead of the N64 for favorite consoles for

you? Nothing's ahead of the N64, but if I had to pick, which by the way, I know yours is Super Nintendo, but if I had to pick, it's kind of tough. But honestly, I'd probably go with the GameCube.

That's what I was gonna say. That's what I was thinking it would be. I, there's, there's a couple consoles that I hold in very, very high regard, but I find myself when I'm not playing my N64, I'm often playing my Nintendo GameCube. And in addition to that, I actually play my Switch quite a bit too. I feel like I cycled between those three and yeah, Nintendo for life, I guess. I know. I have Sega consoles, I have Xbox consoles.

Like I love the Genesis, I love Dreamcast, but I just always default to Nintendo and I'm I don't know. I don't know why. There's something about I I do think that at least for me, especially with the Super Nintendo, it is definitely a big nostalgia part of it for sure. For the SNES, it was my first console. I had it even before I had the original Game Boy.

I think the only thing that would rival for me would probably be I have the Game Boy Color or Advance because I just played it so much growing up. And I would say probably Advance because all my Game Boy Color and original Game Boy games worked on it anyway. So it was the one that I probably ended up playing the most. I still have it still works all this. It's great. So that would, that would be the the, if you want to handhelds are considered consoles in my

mind. But if you want to talk about just home consoles, probably the SNES and then definitely one of the Xboxes, 'cause I just play them the most out of out of any of the sort of more modern ones. But you know, I, I, I've been chastised before in the show by you and others that the Super Nintendo is my favorite console despite having and, and, and basically producing a Nintendo 64 podcast myself. But I will say over the last, I guess it's been about 2 1/2 to

three years of doing the show. I already love this console, but I do like it more now than I did. I will say like, there, there you go. I always liked it. It was always something I was fascinated by as I got older 'cause I know that I didn't dig into all these extra games that like you, you know, seem to have grown up with and stuff that I never did based on all the awesome stories that you have of how you got a lot of those. Oh yeah. Yeah, it's great.

Story for every game. Exactly and I have none so. Yes, well. You know, a real party, you know like that. People are always biased to the console that they really, like, grew up with, right? Sure. And so the N64 is that for me because I'm an early 90s baby, you know, So I grew up like this is what I played when I was a little kid. And then the GameCube, probably just because it fell in like my teenage years, right? Like pre. And it was next in line, right in timing.

Yeah, it was. Next to mine, so that's probably why that's my my second favorite and that whole generation of like PS2, Xbox. I just the game keeps what I had. Yep, Yep. And for me it was the Xbox, right. So it's just one of those things, right. That's that's kind. Of I will say I do really appreciate the Dreamcast, but the Dreamcast growing up was this like mythical thing that I'm like I saw everywhere but I never had. I was like hardcore.

Hence the Sonic poster in the background for this. You can see I was hardcore Sega, like, Oh my gosh, like. You love your Sonic. Great. Like you. You love those? Yeah. I love Sonic. I loved Golden Axe. Golden Axe too. Like I had, I had a thing for so many Sega Genesis titles and I really wanted a Sega Genesis because my friend had it. Like that's what I played. And then I only owned Nintendo consoles growing up, and at first I was like, Oh my gosh. But then it's like it all worked out.

It all works out. Yeah, it's all. If I didn't have that N64, I wouldn't have gotten Banjo, which is the other side of the room. Exactly. There you go. Yeah. The other side of the room and the entire other side of your brain, too. It's just all yeah, it's all that, right. Yeah. As it should be. OK, so just. Yeah. So voice cast dot app slash. Remember 64, toss us into your thoughts and feels and, and all that.

And while you're at it, give us a a follow on and subscribe on YouTube, obviously rating on your podcast app of choice and all those fun things following us on social media and everything as well. So that is where you can find us. And it's, I'm man, I'm so on top of things. You got it. I'm so good at what I do everyone, but you know who else is better at what they do? 1 Jiggy, look back at the stuff you do, but also we're talking about Kirko.

Let's talk about nostalgia 64. Let's get going in this. I'm just going to play a little bit of sound off the top to get people, give people an idea of what this sounds like and sort of how they've created the intro to the game and done something kind of unique. And again, feel free to watch this as well where we're talking about it 'cause we're going to kind of comment on some of the things that we see in the levels

and stuff like that. But this is pretty much like the beginning of the game here for the first little bit. New new voices, new sort of like, does it feel good to just hear your Kazooie and banjo talk? I love it. A lot of inside jokes, which we'll get to, a lot of sort of callbacks and things like that. So basically the game begins with what is it, Nick's Nintendo 60? Ford. 60 Ford Nintendo SYXTYFN Ford. Or is it NN 60 N? 64 that's. What it?

Is which is sort of like this like wizard type character that is telling Banjo Kazooie you need to help save the 64. Essentially, like this is sort of the setup of the game and what you do is, which is already such a great original epic idea in itself, is you dive into the cartridge and the console of the N64 and Nostalgia 64 and you enter different worlds like you do in Banjo Kazooie and Tui. But each world is represented by a classic and very well known Nintendo 64 game.

Where did where did you start 'cause I think that's something too is that all of these are different. All of these games are completely different so. I have to 1st backpedal a little bit because of that first opening sequence right after we used the flight pad at the very beginning. You meet N64, you hit the flight pad, you fly off and then it shows the classic like get in or

get out with an N64 console. That is one of the most high res models I've ever seen that can actually run on a physical N64. It looked so good, like it is like a high quality. Like even on my N64 we're watching clips of emulation, which looks a little bit sharper. It looks better. Well, looks a lot sharper. Looks better. It's a lot sharper. It's at the colors are brighter thing, but that that's what you get. And this is playing off of

Kirko's YouTube page as well. So this is this is that. But yeah, we both played on the actual N64 that we said. Still looks great on that though honestly. I agree it looks fantastic. I was, I was like, holy crap, this is amazing. You run around. You can run around on the controller and stuff if you want, which is pretty epic. But anyways, to answer your question, once you get in, you have the option of going one of

two directions. Directly behind you is Yoshi's Story and then to the right is Mario 64. And essentially these are like giant cartridges that are floating in the air that you can run up and you can jump into, and then you go into that world. Now I am stupid, so I didn't know Yoshi's Story was even there. And I just immediately went straight right to Mario 64. And so I jumped right into Baba on Battlefield, which honestly was a pretty cool way to start. But I think.

That's actually. Is that the first one I played too? I it might have been. Yoshi's Story seems like the intended first place to start 'cause it's essentially the spiral mountain. Like get the extra honeycomb pieces. Yeah, so actually that's a good place for me to pull up some notes that Kirko actually sent me about about the game. So he wrote here specifically actually to remind me of the

Yoshi story. One. I'll get to more details of that that he sent me as well, but it says in early 2021 I already had all of the levels so I thought about making a small hub world to bring them all together and renamed it BK Nostalgia 64. But there wasn't much more ambition than just adding the Yoshi Story level and little else. However, the project grew and a programmer joined, so we expanded everything.

So Yoshi Story was one of the ones that was, you know, like like everything in this, it's a very original idea and everything. But Yoshi Story feels really original too, because it's also, I think it's the first level in the actual Yoshi Story game that's recreated in 2D while using the classic Banjo Kazooie control scheme. So also something that's really cool is the fact that there are two D elements in this and the Yoshi Story 1 is short.

It's a bite size level, but like you said, it's it's still something where you have some collectibles and stuff like the honeycombs and stuff. Anyways, just reminding me of that. Yeah, it's a good, it's a good first place to start and get some extra health. Well, and it sort of gets your footing, get your footing and stuff too, like, oh, this is kind of what we're doing. This is kind of the idea of this and stuff so.

It definitely seems like the intention, but apparently we we're both like, Nah, we're going right into Mars 64, right to the right. And it's a great it's also a great first level. I mean, it obviously takes some liberties. It's not a one to one recreation of Baba on battlefield, but it's pretty faithful it's. Pretty close, yeah. I would say it's probably 85%

there. And then obviously it's it's Banjo Ified. So there's a, there's a few new things just to make it a little more interesting and complement Banjo's move set. But yeah, the structure of the level is pretty much the same and it's it's awesome to hear all of the different N64 games represented in the banjo sound font. That's that's actually.

Here, let's, let's let's listen to that cause like the musical play while we're watching this, like just hearing that in Mario 64 essentially or almost Mario 64 is like. It hits hard. What a song, what a song. What? A song. Yeah, we'll, we'll talk more about the music as you go along too 'cause it's great. Like, like, like it. Every stage has its own rendition of what that original

tune is and it's sounds amazing. So, yeah, so, so what's really cool about this and, and, and also what's actually very original about the Mario 64 level is that it's actually a set of levels. There's three different stages from Mario 64 within that cartridge that you jump into. This is one of them obviously, and I keep forgetting all the names to these but Wamps. Fortress and I'm sure I'm going to say Jolly Rogers Lagoon. Wait, Jolly Roger Bay? Bay. What is it?

Isn't it Wamps Fortress? Jolly Roger Bay? Yeah, Jolly Roger. Bay, OK, yeah, Lagunas toohe Bay I I guess I was just immediately like, Oh no, it's not Jolly Roger, but. Yeah, Jolly Roger Bay. Yeah, I was right. Yeah. So these are all levels that if you've played Mario 64 at least a couple times or a handful of times, which many listeners and viewers probably have at this point, you'll kind of just automatically know, like, oh, I have to go left here.

Oh, there's probably going to be some way to unlock this little area or whatever. And some of it is almost exactly the same. Like you have to do a very similar task to get that jiggy or to get that collectible or whatever. But there's a lot of small touches that are thrown in in a lot of these levels.

This is it's not just this one and I don't know, I just I wanted to like not just because I could we could sit here and say like, hey, I found everything in the stage when we when we were talking, talking about the game, but like I just was drawn to find everything that I could because I wanted to

see what was created here. I wanted to see how they did something so unique with this because like right now we're watching Banjo and Kazooie go into what looks like the classic original Mario castle that you would go into in at the end of each stage or most stages in the original Super Mario Brothers. And all of a sudden you're in a 2D platforming area collecting

notes and eggs and stuff. And when I first saw this, because I played like, like we just said, I played this before the Yoshi Story 1. So I had no idea that anything would ever go into like a 2D space. I was like, whoa, this is like, it's a cool idea. And then you jump out of the castle and you're back into the into the world again and you're doing sort of what picking up where you left off kind of thing. And it's just those little touches don't even need to be

there. But it's fun because one, it's a callback nostalgia for other games and other franchises as well. But like it's just an original, an extra original idea to bring to a game that never had this previously or didn't have this in this way previously. Like it's just, I love these touches and even though there's several 2D representations in this one you may expect would end up be my favorite eventually.

But they never felt old because they were all doing something different and new and representing different games and franchises and they did it in their own way. I I thought it was great. I don't know if if you found them to be great as well. Yeah, no, they're pretty awesome. It's something that Kirko is done in other mods as well, right? And it's kind of it's a treat. It's a treat to find and experience different ones in jiggies of time. There's a few like Zelda ones and it doesn't.

It goes even as far as like and in this one too. Not only 2D side scrolling but later on there will be like classic overhead like Zelda style like overworld stuff. And the Bomberman one has one like that too. Like old school Bomberman style. Yeah. Yeah, there's some really cool stuff like that, and Kirko has done that with other mods before that are always like themed around whatever, whatever we're playing.

It's just a really unique idea. And Banjo being a 3D game weirdly translates super cool to like a 2D experience because we never got, we never got a 2D banjo like that. And it's not that like there's a huge desire or anything. It's just like different. It's yeah, it's cool. That's what it is. And, and like we talk, we, we, it's sitting here, we've, we've, we've referenced this already in the previous Banjo Kazooie episode.

But we did play the GBA versions or GBA counterparts to Banjo Kazooie, which you'll hear soon if you're listening to this one of this releases. But we played those and those are sort of like a 2 1/2 D type thing. So in a way they tried it there, but this is different because it just, I don't know, it hits different one because it's, you know, referencing old games and styles and stuff like that.

But it's just really, it's a really interesting way to sort of bring things to light in a different way. And I, I, I don't want to dwell on it too, too much, but it is something that surprised me because I did play a couple of his other mods before I booted this up, but I never got to any of the 2D ones. I just sort of dabbled in those, which now I definitely am going to go back and play more of them for. Longer. It's definitely something that's a little more hidden in other

games. I feel like this one hits you with it right off the bat. It does and in a lot of the stages, a lot of and a couple of times at least you actually need to go through them in order to get to a jiggy or a honeycomb or something like that. So there you you have to do it if you want to get as many notes or items or any of the collectibles as as you can. So those are really cool.

The one thing I really, really want to mention, and it's because I discovered it in this level first and I I think Bottles is a bad ass or he's a troublemaker or something. Because every time you find a recognizable boss or large enemy that you would see in what game this particular stage is representing, not just the Mario 64 ones, there's a little pinned note beside each of them. The Pokémon level has it. All the Mario ones have it. Name it. They all have one and it says bottle.

Bottles was here I'm pretty sure is what it says and pretty pretty sure Bottles is wreaking havoc and we didn't know it across the N64. Oh yeah, yeah, yeah. Whether he was doing it before this mod or not is debatable, but he's certainly, he's certainly a troublemaker in this in this game. I actually really appreciated it because Bottles is in fact the main enemy. Yeah, he is the main protagonist in this game, which is so refreshing to not have to fight Grunty at the end.

Yes, in a Banjo game, yes. And it was it was an awesome final boss sequence, which we'll get to a little bit later, but it was, Yeah, it was. It was hilarious. It what's great is that like I it's almost seems I mean there's lots of Easter eggs in this. The game itself is almost like a giant Easter egg and in a lot of ways. But when I first discovered that, I was like, what's this little thing on the ground? And I zoomed in on it, I was like, are you kidding me? This is hilarious.

This is a great way to bring this guy, a character that I always have always enjoyed, into this game. This is amazing. And then it all kind of comes around full circle in a way. So it's great. I thought that was a a nice touch. So yeah, so the Mario 64 levels, you go through that. I'm going to skip out in the video a little bit and try and find other ones and stuff, but yeah, Bottles was here. There it is. It's so great. Oh, and all the enemies like appear to be dead.

They're they're basically dead, yeah. Like there's a few, there's a few with like stars around their head or or whatever comparable thing. Yeah, I think. I think game. Might have that I think. Wizpig I think had Diddy Kong electric guitars from like DK. Is that what it was? Oh man, I missed. That yeah, he had, they were stars, but they were like his electric guitar, right? And so he had those around him like he was knocked out. Actually this is but I wanted to show that.

Yeah, but King Babam looks like he's just straight up dead. Wait, he's got, he's got XS for eyes like usually in cartoons is like a sign of like, oh, this character's dead. Yeah, exactly. So, you know, some are still alive, but a lot of them are taking out.

Yeah, there's even things like this, like this level, if you're watching right now, you go into on on the inside of of the area in the in that stage that we're talking about and there's just a whole bunch of Nintendo and 64 references.

It's just built out of items you would recognize from whether it's advertisements, other games, iconic sort of, you know, you have the Majora's Mask there while also having this, which we're looking at right now is all these people that were part of the Patreon that helped support Kirko through this. I love little touches like that as well because you got to, you got to sort of, you know, shout out the people to help make it

happen. So yeah, I'm going to shout out to Clifford Long Head because there's someone who's like really active in my community and they sat through a majority, if not almost the entire stream with me. And yeah, they were on that, They were on that and they were like guiding me a little bit. That's awesome. They had some some insight. So it's pretty cool. So shout out to Clifford. Nice, nice.

Yeah, it's really, it's really cool to see stuff like this like, you know, there's not there isn't a version like of the of this sort of like area in any other game and stuff. And it's just another fun way to add somewhere nostalgia to a game that's already full of that. So OK, so we sort of start off in this area. We we can skip ahead to any other worlds. Is there another one like in particular that you make want to make sure that we talk about for sure?

Because I think in general the game, like if we're talking about gameplay and stuff, it is you go in each world, you collect 9 Jiggies instead of 10, but there's still 100 notes in each one. So it is a very standard way. And that we mentioned before, there's a few more, I mean, I think a lot more of the tokens to collect throughout the game. I think there's got to be at least I don't even know, I don't even want to say what the minimum is per stage, but

there's way more. And then there's a couple transformations that you that you end up using and stuff, which we can get to too. But I I was very impressed right off the beginning, right off the bat. Pacific World I I will say my favorite worlds. Yeah, yeah. And I'll just, I'll just say like the next World that I would love to chat about a little bit. Let's do it. Goldeneye. Yes, Goldeneye was was an awesome world. Yes, I'm gonna pull that up so we can watch it.

So this is another. So after you collect, just like with the other games, when you collect a certain amount of notes, you can open doors that will lead you to other worlds. In this particular area you have Bomberman 64, Diddy Kong Racing and Goldeneye. Goldeneye is also the first one I went to in this in this area. I was tempted to go to Diddy Kong, but I was like. Right to Diddy Kong, but I thought Goldeneye actually was better. I agree. I agree.

I think the whole presentation of it, which again we got to go to the sound. So very classic menu music from Goldeneye sort of semi recreated in this and you go through it, you can go through and flip through the whole briefing of what you need to do all written in in a very funny way, just like the rest of the Banjo Kazooie typically is.

So this is a mash up of what I think 3 Goldeneye levels that again, if you've played Goldeneye more than a handful of times or kind of forever since the beginning like myself, you'll recognize each one of these and they are incredibly recreated in this. Yeah, they're pretty accurate. It's mostly the dam. It's mostly the level of the dam. And then we also get the is it just called the facility or is it? I think so, yeah. The lab or whatever it is, it's.

It's facility in the in the multiplayer. I can't remember if that's if it's called the same when you sort of select it from the single player menu or not. Yeah, I don't remember. Yeah, anyways. But it was, yeah, it was a treat to go through this one. It felt like I was exploring and finding new little things cause Goldeneye is not a platformer. So this one just felt really like, cause a lot of a lot of the games we do play have a platforming feel or they are platformers.

Yes. So this is like, this is a game. This is a game that's totally different. It's not a platform in the slightest, it's an FPS. So getting to play an FPS with silly banjo controls just feels awesome. And just the the additional things they put in, like right now he's looking to sync up the satellite dish with the comms. So it's like you're beak busting sync buttons on the wall to get this satellite dish to drop a

jiggy. It's awesome and you progress through the level and there's little things. Probably like one of the best missions in the game. In my opinion. You have to look for Nintendo 64 console bundles. Yes, Oh my God. You find like a big box with a console and a game inside. I believe there's a Mario one. There's a Donkey Kong 1, and actually I don't remember the other one. Maybe it was Zelda. It might have been, or maybe it might have been. I ended up being Goldeneye.

I'll, I'll find it. We'll, we'll get there Because because it's in. You know, I think, I think it was Goldeneye. That makes it so much more sense. So this one's Mario. Yeah, Mario. I'll find the other ones as we go. I don't even know. But you find these big boxes. You find these big boxes and you don't really know what they're for either, right? Like you're just like, oh, that's a collectible.

It's funny, and it kind of talks to you like a lot of other items do, which is always a nice touch. I love that that's also put in there. There's the Mario one. Yeah. And it just tells you like, hey, and then you kind of have to find out. Yeah, it has like a, it says like a catch phrase from the advertising that says get into it, like get into it, which is great. Again, all these small touches that really like make this nostalgia 64 game what it is is those.

Little touches you can find N64D in a lot of levels and he'll give you hints on like where to find jiggies and things. Yep, or how to like unlock a door or something like that. Like I, I think he's in all, if not most of the stages and actually in one of them, I think it ended up being the Bomberman one maybe, or maybe the, Oh no, the poke, I think the Pokémon snap one, I think I, I found him and I was like, oh, OK, that really helped. That was, that was good.

And it's, it's not just there to sort of tell you something goofy. Like it actually told me, oh, this is what I need to do. And I think it actually really ended up leading me to the, to the end of the stage and to solving it all and stuff. So. By the way, we didn't talk about it, but the health is not honeycombs in this. It's actually N64 logos. Yeah, the actual N, the three DN. Yeah, the actual N it like pops out of enemies and stuff and

lands in front of you. Yeah, again, it's a beautiful little. Sprite like it is, it's it's very clean, it looks really cool. It never feels like out of place because everything in this game is just having fun. Anyways. Yeah, I, I think the golden eye one is, is really cool because like you said, I didn't actually really know what to expect because I didn't, I didn't really.

I mean, I saw a couple of the trailers that Kirko released and sort of sort of hyping up that this was coming out and stuff. But I always I was thinking like, OK, so we played the Mario level. I played Yoshi story at this point it went to 2D, which I hadn't experienced in his previous mod. So I'm like, are they going to make me do an FPS with Banjo Kazooie? Like. Well I mean it's possible.

I think it it's more likely if if they crack the code and got 2E we would have had legitimately just an FBS. Right, right. So I was almost half expecting. I wasn't disappointed that it wasn't that. But I do think that is a very good point that you made that think this game that it is, that it is representing in Goldeneye is not a platformer. So you really have to come up with a creative way to have the notes and the jiggies and you know where the the tokens are and all that.

But this is also one of the ones that especially for the the outdoor area of the dam level that is very, very one to one. I think maybe just as much or more so than the Mario 64 ones. I thought this was like really really well represented. Yeah, this feels. I mean, you can compare it directly and I'm sure there's discrepancies and variances, sure, But in my memory this is exactly how this level plays

out. And you almost know where to go to even find some of the stuff that you don't even know you need to find yet because you've played this level 100 times, you know, like that. That is what this is too, is that there's a lot of really brilliant ways that those things are brought with light in this one and and especially the a little bit in Diddy Kong racing too.

But this one and the Mario 64 when I think the most, because those are very much represented in the action in the games that they're that they're trying to recreate and stuff. So and and I wanted to go back to the sort of the game bundle thing, which is kind of cool too, is that you find one or two, at least I did I found one or two before I even knew what I had to do with them. And then I think N64 sort of tells you, like, or someone tells you you should give people

a gift or something. And it ends up, yeah, he does. Yeah. So then it ends up being like some of the guards that are like, not OK with being bad guys anymore or something. And they're all sad and trying to figure out like, like, how do you make them happy? And you give them an N64 bundle is what makes them happy. And. Of course it does. Of course, why wouldn't it? Come on, it makes anybody happy.

Exactly right. Yeah, this was what else about this level because like there was a lot of fun touches in this. Well, moving past the the dam part and going into the facility part, there's a really funny clungo. Like what does it say on the poster? It says something like don't hit the scientists or something or. Like I just saw it where? Was it? Let's see what it says here. Where is it logos in this level by the way you fall in?

You know the scene in Goldeneye where you fall into the toilets? You do the whole thing. You go through. You go through events. Yeah, you go. Through events on Lago, which is hilarious. It's yeah, yeah, it's I thought I was like supposed to like do something with him or whatever, but the just the fact that it's that he's in there. Is yeah, he's just there. He's just a toilet. That's that's the only. It's just a toilet. Let's see, he's OK.

Respect our scientists. That's what they're saying. You're right. And yeah, you go in and don't don't hit him or he will one shot you basically. That's right. Yeah, which I did. And of course I went in and immediately hit him. Why wouldn't he? And of course, I was immediately killed and I had to recollect all my notes and I was like, Oh

my gosh. Evidently it's a Metal Gear Solid reference, which don't hate me in the comments, but I've never actually played the original Metal Gear Solid. Really. Yeah. Yeah, I've only, I've actually only played which one was one of PS Three that was 4, right? I believe that was 4. Four. I've played some of five and I played Portable OPS on PSP. OK. And so those are like the only ones I played.

So it it honestly makes me want to go back and play Metal Gear Solid because I want to understand the reference. I would, I would love to replay that first one because I remember when we were younger playing it before and then it came out for PC, which was kind of crazy.

That's crazy. Yeah. And my buddy had and what you could do is you could buy, I think maybe you could also do this on the original PlayStation, but you could buy just the VR missions like which were just the challenges and puzzle levels and stuff like that. And we used to play those nonstop more than the actual game itself, because it's a fun way to sort of pass the controller around and stuff like

that too, right? So. Let me just segue because we just coincidentally started talking about PlayStation that there is a PlayStation character in this game. Yes, that's right. That starts chatting. I don't remember what's happening. They're like getting tortured or something. Something like that. Something is happening. It's around the there's a decay level and it's like in that part of the hub world and it starts chatting with you. Yeah, yeah, yeah, exactly.

And then there's. OK, so Goldeneye, there's another thing. So we we mentioned the bottles note that's beside all these bosses and stuff. Again, little things that you'll find across the game are like, for example, in the Goldeneye level, there are dossiers that have people's name on it and an agent number. This one in particular that I paused on is Smart Kirko, apparently. So it says M Kirko, Agent Double O 8, and he's doing a ridiculously goofy face, which

is awesome. Many of the other ones, if not all of them, I don't think it's all of them. Many of the other ones here at this level are actual like 007 actors. So I found a couple of that had the actual actors that played them in the movies and stuff, which is really cool. Some of them are people that contributed to the game as well. Yeah, 1 is his cat. 1 is his cat. Oh. I didn't see that. 10, That's awesome. Yeah, yeah. But these are little things,

like they're not collectibles. They're just small little things you'll see on the ground throughout the game in a bunch of different levels. I don't even know how many there are. You'll see the coins from Diddy Kong Racing just sitting on the ground, which is great. You don't collect them, but they're just there as like an added bonus thing, which is like. Wait, do you not know? Do you not know? Do you do something with them? Oh yeah, I don't know. So. I I just went right past.

Mark, he posted on his on his YouTube. Because I also didn't know what they were for. You transform. Maybe this is the Segway to the Diddy Kong racing level. Yeah, let's do it. So there's a Diddy Kong racing level and it's Greenwood Village, yes. And great race, by the way, great race. In this you actually experience, is it the first mumbo transformation? I think it might be. I think it is because you don't do any Goldeneye, you don't do any Mario, and it's early ish in

the game. So yeah, I think, I think so. I think so. Yeah, so there. There's only a few mumbo transformations in the game, but this is one of them. And actually, is it the only transformation? I can't think of any others right now. No, there's one in the Pokémon 1 you you go as like the bug. Oh yeah, that's right. That's right. OK. Yeah, yeah, yeah. So it's one of the few

transformations in the game. But you transform into Pipsy from Diddy Kong Racing and you're in a cart and it's it doesn't play like Diddy Kong Racing. It plays like you're a transformation into something small. You kind of right. You kind of move as the speed as if you're running as Kazooie. It's kind of like what? It is essentially, but yeah, you can leave the level as pipsy. So I didn't try that.

I I left as the bug in the Pokémon snack level because you need to. But you leave the level in a specific way where Whiz Pig is defeated and on the ground there are trees right above him and one of the trees you can go up to with Pipsy. And you sink down into it like the pumpkin in Mad Monster Mansion. And then all of a sudden you're doing a silver coins challenge, just like Diddy Kong Racing. And that's when you go all the levels and you collect the silver coins.

Oh my God, It I believe it gives you a secret like Final Jiggy at the end. It might give you something else, but I do not remember off the top of my head. So feel free to go explore that and do it yourself. Yes. But yeah, it's a really cool. Thing so I have not finished the game and with those like added bonus things like like we mentioned off the top but this is now another one I'm going to add to the list of things I need

to do because. It's funny, I was considering I'm like, so I had one bonus world. I guess I can just talk about it because I I unlocked it after I beat the game. I got the, I got all the Jiggies in the game and then I ended up. Getting all the Jiggies, yeah. I, I unlocked the final like bonus world, which was dinosaur Planet, which people, people who have seen my channel know that I'm a huge dinosaur planet shill and I, I love it. I sent for, I sent for dinosaur planet.

It's great. And yeah, so I went in and explored, but that is an entire new world filled with jiggies and. So cool. What was I gonna say about that? Was it related to Pepsi? Was it related to that state? Did you play through the stage or you? I I only went in and just kind of looked around. OK, that was OK. That's that you went in, But it was, it was pretty cool. Yeah. But yeah, that's so that's one of the bonuses. So there's like, oh, that's what

I was gonna say. I was gonna say there's. I initially thought that was the only thing I really had left to do in the game aside from collecting the skulls. And then I found out about this Pipsy challenge and now I'm like, is there even more? I mean, there like there, there could be because that's, that's one and there's lots of mumbo tokens. So maybe there's another transformation somewhere that. And where they're they're busy patching bugs and doing different things.

There is potential I have no insider knowledge into. This. We're not sure, yeah. But there is potential that they could add something else when this game gets a public release, which is the 17th. So if you're listening to this after the 17th, get the get the game, go get it, play it and see if there's anything different that you see that we didn't get to see. Yep, 'cause we, we've been told that there that there's more work being done on, on the game, little bugs and things like

that, which is totally fair. But we were we accessed this, we were able to get like the early release before those those bugs are put in and stuff, which is fine. I didn't find anything that was game breaking or anything like that. So even without that, it was. That was fine. Oh no, it plays great. There's there was no like let the record show there were,

there were patch notes. I know when we got the the game and it said specifically like there was a, there was a bug and I think the Goldeneye level, but it's, it's rare, but it could happen. That's the kind of bugs we're looking at, like. Like just be aware this could be a possibility and that's it. Like that's pretty much it was like very, it was a very short point form thing that we were. Sent yeah, it's not nothing to worry about, but by the final release you'll be having lots of stuff.

He's been working really hard to patch things and yeah, it's it's pretty cool. It is it is I, I, I don't there's nothing bad I want to say about the game, but I, I didn't love the layout or, or how you did stuff in like the Diddy Kong Racing level. It wasn't my favorite but. Yeah, Diddy Kong Racing wasn't my favorite level either. I would, I would have to say that. So let's just lay out all the levels right now.

Yeah, actually we can just think of a. List I think that's good so you've got yoshi's story I always wanna say yoshi's island I don't know why I'm. So do I say that Yoshi's Island is an incredible game? That's why. That's why. Yoshi's Story. Mario 64. Goldeneye, Diddy Kong Racing. Bomberman 64. Pokémon Snap. Pokémon Snap, Donkey Kong 64, Conker's Bad Fur Day, Glover Beta, Banjo Kazooie, Project Dream, which is super cool, and Dinosaur Planet. And I believe that's all of them.

Oh, Castlevania. And oh, I forgot about Star Fox. Star Fox. Never mind. Yeah, Castlevania and Star Fox. Castlevania is very short though. It's just like the ship. Yeah, yeah. It's. But it's so cool that it's there. And just Star Fox, I just, I was like, Oh my God, there's again a game that is very much not a platformer, obviously, or at least you know, the one that it's it's trying to be based

off. It's just like another way to find all these really cool ways of bringing Starfucks into it. So. What's cool about Starfox is there actually cutscenes. You go and like randomly talk to the character. There's like little, little icons of them on a wall that's like indicating it's like a radio communicator or something and you go click it and then it's just a cutscene of like them and the R wing talking to you. And then there's actually a fight scene and stuff. Super cool.

And what's really neat is it also sort of answers this child mythical, Like, what does the inside of the Great Fox look like? Because we all played Star Fox 64. We all wondered about it. I didn't even think about that. Yeah. You're exploring the Great Fox in this, which is super cool. And Banjo's basically like assisting the Star Fox team and trying to get to the Captain's Bay of the Great Fox. It's it's awesome. And I gotta say, like listing

out my favorite levels. I'm curious as to what yours are, but I'll just say mine. I loved Goldeneye, I loved DK 64, I loved Conquer, and I'd probably say I'd probably say those were my my top three. OK, yeah, I think Goldeneye's up there for me too. Like for sure. It's definitely gonna be like the top three one. I I just have this like soft spot for Starfox, which we've talked about before and in in our 50th episodes of Starfox.

I just thought that was it was just I just I love the music. I love the game. And even though I was like, Oh my God, we're in the great Fox. I never actually thought about it in the same way that you just said like, Oh yeah, we've never known what's in it. It's just is it like what I do? Actually, it really is. It's it's it's a lot of fun. Is it like the best laid out level? Is it the greatest? No, but I think it's all those other things that sort of add up to me.

Yeah. And and it might not be my favorite one, but I was. And maybe it's because it's right off the top and because it's it's one that is so well represented. I think I really like the Mario 64 ones. I really liked. Yeah, they were good. And it's three of them, two like it's not really short, which it's OK, if it's short, that's fine. I just, I was really impressed by that because it's putting new things in very familiar

situations and and levels. I do like the creativity of the other ones, like Donkey Kong was great. I mean, I love the Donkey Kong games too and 64 is awesome. So that might be like fighting for that third spot or, or something, but those would be the ones that probably stood out the most to me. I liked the Pokémon Snap one. It's kind of similar to Mario where you're going and doing and going in and out of multiple places.

I just think that the task of how you did the pictures was was a little too convoluted and it took me a while to kind of figure that out. I don't know if you figure that out. Or not. You mean collecting the pokeballs? No, the pokeballs was fine, but the jiggies and needing to smash the ground your picture like those things. So the way that they incorporate the photos or photo taking in this game in Pokémon snap is you.

There's these pictures on the walls around, around the, the level and you have to match up that particular Pokémon that is in another part of Pokémon Snap, if that's the right way to put it. And then you, you know, ground pound the ground, it breaks open a box and you collect the jiggy and that's how you do it. So I, I don't know, did did you figure this out 'cause it took me a little bit. I did figure it out but I'm also like I didn't even look at the pictures. Oh, really?

You just. Yeah, I just went into the level and started doing stuff and someone in my chat actually probably was Clifford Long Head. Shout out to Clifford Long Head once again. They were like, yeah, look for the red X's on the ground. So that's probably why I didn't need to look at the pictures because they pointed that out and so I knew what to look for. Yeah. I mean, I still had to like find an X to get a visible representation to know what I actually was looking for because

they are very subtle. They're they're, it's not even red. It's it's pretty much it's kind of in the ground. You know, it looks like like a mark on the ground. I wouldn't say that it's even red, but but it but you can see it if you're if you're looking for them, you can see them. You just have to. Know what I would say? I would say that Diddy Kong Racing and Pokémon Snap were the 2. They weren't bad, but they're the most tedious levels to me. That's that's a good way to put it, yeah.

For that reason I was like, I like the faster paced ones. I liked I thought if I had to pick like which one was my overall favorite, to be honest, I still would go DK 64. It just playing for it hit this weird. I know it's nostalgia 64. So I hate to use the word nostalgia, but it hit this nostalgic like there's a vein that must go in my brain like right down the middle right?

And it was like I heard the DK music and I playing as banjo and I could see banjo like on DK aisle And it was like this weird, like pathway formed, neurons fired And it was like nostalgia but new at the same time. And I was like, holy crap. If little I think I said this on stream, if little kid me was playing this right now, I literally would have just like peed myself an excitement like it was like you know. What? I'm actually very impressed that you didn't pee yourself this

time. Never mind. Yeah, no, I went before the stream. No, no, I was responsible but it but but that's exactly what what's so great about this just in general, this game, you have to use nostalgia 'cause that's what this game is, is that's the. Word. That's the word and that's what this game really is a lot of the time. And and not not to like, not in A to use that disparagingly in in any way whatsoever.

Like it is very well represented and and cared for like we've talked about and bottles showing up in the N64 ships. Flying around an N64 controller, it's epic. With his angry eyes. That's so funny. But but that's what it is. Like, I think that's something about the Star Fox one for me maybe. Is that like, yes, it's not you know, a level that or, or a stage that you recognize, but there's all this stuff going on in it that is just like, yes, I fucking love this game.

And they are really making this work and doing a lot of original things with it. Like we're watching right now, sort of seeing the actual like fight happen with the cutscenes, like you said. And like it's just, it's just having so much fun, which is fantastic. So, yeah, there there's, there's a lot of that and it, it controls really well, you know, like that's something that we have to like you mentioned earlier and stuff like it

controls just like it should. It feels just how you how you think it should and. It's Banjo. It's it's Banjo. That's that's what this is. I'm going to go to where's another? I'm going to go. Since we're talking about Donkey Kong, I got to go to that one. Yeah. There's a lot of little sort of interesting things too, where it's like, oh, here's the what are the name of the shoes? Again, I can't remember what the name of the shoes.

Are the turbo trainers? Yeah, turbo trainers, those are in a couple of levels that are just there, like I think it's in the Diddy Kong Racing one, where they're just there just to get you around faster, like you don't really need them. Like it just makes you feel like you're racing, which is kind of fun. I think I, I almost think he just acknowledged that they were kind of big levels and it just helps you get through faster. So that's true.

An optional thing if you want to move a little quicker. Yeah, this part that we're watching right now is really epic. And I got to say, before you play DK 64, you have to do something in the hub world because you are inside an N64 console.

You actually have to use Jiggies to collect an expansion pack before you can play DK 64. Yeah, the sort of bridge that leads to DK 64 is not available until you go into this little area that I think you need like 4 or 500 notes to get to, which you can get to if you've played a handful of levels leading up to that. And it looks like this is kind of, is this, this is sort of like a Zelda representation.

It almost looks like, right. Like so you hand in a a few Jiggies and then literally the giant expansion pack gets plugged into this part of the N64 hub world. It might have been. It actually might have been Dinosaur, a dinosaur planet reference. Oh, is it? Oh, OK, could be. Oh yeah, maybe. I I honestly can't remember. It's hard to tell, but either way, either way, it's another another sort of fun. So this is just like a one stop thing that you hand in the notes.

You you put a few jiggies in and then this giant expansion pack gets plugged into the middle of the thing. And then now you can access Donkey Kong, which is amazing. Yeah, and this, it gets me. It gets me really excited. OK, so one of the things I hope he does a follow up to this, this one specifically. So I'm saying that right now because I'm confident that he's going to listen to this podcast

at some point. I would love to see a follow up and I'd love weird games represented if possible. One game that I I would really hope for to be represented. Kirby 64, the crystal shards, because I think that one has a really cool look and feel about it. And you could do the the side scrolling thing a little like 2.5 D that would be really neat. Do you have any? Do you have any games that you're like? I think Smash Bros could be a really cool one.

Smash Bros could be cool. I I sort of thought of that as, as I was playing too, but I'm like, but then we have Smash 64 but or you know, but, but that that's fine. It's not, it's not a big deal that it's sort of. Quarter imagine if. But. Smash Smash levels represented in 3D though. That that's what it is. It's like if you could, if you could three like 3D, like represent them in 3D, like you said, and and play through them, which is kind of kind of what

the Pokémon snap one was. While I was so impressed with those ones is like, again, they're represented so well. And these are are three stages that you 100% recognize if you played that game. But I think the again, the first three or three of the first four or something, one of those ones that you and Donkey Kong has has flavors of that too. But for some reason those ones stand out and stuff.

Kirby's a cool one too. Actually, I never, I never thought of that, but Kirby's a cool one because you could maybe do some funny stuff with combining moves or pickups or collectibles or something. You could find something like combine, I mean, I guess it could be transformations, but it, you could do something with the with the trainers and

something else. And like combine the washing machine with the trainers and you can be running around as as a washing machine with the with shoes on it. You know what I mean? Like just something like that and just sort of do fun combos and, and even explore some of those levels in 3D would be cool. You know, like some of those. There's so much stuff going on in the background in Kirby 64 that like, if you were to jump behind what you're typically doing in that game, that would

be awesome. I'd love to see Mario Party represented. I think that would be really interesting. And you have to do the thing where you have to like spin your joystick at some point, like you gotta it's it would be hilarious. And you're oh man, imagine the transformation is the glove and it's like. Yeah, or, and then like there's like a boss boss fight in it and it's like the star or something.

Like you just you have to collect stars and at the end you lose them all from some silly way from like. Well, just imagine you have to fly up the warp pipe. That's like the beginning part of Mario Party where they're falling down and you have to fly up and it's playing the music and like you have to hit like the menu icons or something, or you hit every character along the way.

You see everybody falling. They're falling down there like the whole like every time they sort of they do that like stall in mid air and then fall like do one of those they. Have no, I have limitless ideas. You're welcome to take all of them. I have 0 execution with that. Yeah, I just think it would be. That's the very cool, Yeah, stuff like I. Rayman too. Oh, Rayman would be cool. That'd be fun.

I, I just, I keep thinking of games that like, I, you know, I love the, the wrestling games growing up, but like, I don't know if there's much you can do with that other than like, you know, walking around in an arena, which is not the most exciting thing. There's more original ideas out

there and stuff. But I'd love to, I'd love to see Mario Golf sort of find like play across a couple of the courses, 'cause there's so many different layouts and there's so many different courses just in Mario 60 or Mario Golf on 64. And you can even implement some of the ones from the Game Boy games as well, because some of them are even just Game Boy representations and vice versa of the ones in 64.

So that'd be kind of cool because you like go up the hills and you can, I don't know, maybe dig through some of the sand traps or something. You could run across the whole course. Like it'd be a very open area potentially. But you can add like he, like they did with the Mario 64 levels in this, add a couple like elements from other Mario games to sort of spice things up and make it not just, oh, here's a bunch of grass or.

Here's a bunch of sand. It could be like a a segment of Mario Party, Mario Tennis, Mario Golf, all sort of in one like the, you know, that sort of series. Even Mario Kart could be represented, make one sort of bigger world that it represents all of those in a in a small piece. Yeah, it doesn't have to be just. That. Yeah, exactly. Yeah. Yeah, I had a really good one in my head just a second ago and I just totally lost it. Aw man, 'cause it was good.

It would, it would most likely have to be a, you know, a Nintendo property and stuff, which kind of it doesn't. Happen. Oh, Paper Mario, that's what I was gonna say. That would be really cool 'cause aesthetically it's just so different. Imagine you go in and all of a sudden everything is in that 2D paper style. Oh my God, that'd be excellent. It would be cool. Literally there's someone on my who always comments on my channel named Paper Banjo.

I guess I'm shouting out people. I don't know why but I always thought they have a little icon and their icon is like a paper Mario ified Banjo Kazooie. It looks really cool. Imagine that would be so cool. That'd be so much fun. You could play exactly the same, just be like flat 2D. Totally fine, totally fine. Like I, I would, I would just play Paper Mario, but just playing as Banjo Kazooie and you just have different, different move set. Like that's fine. I'm good with that.

First we got to throw in Buck Bumble because fundamentally you could have like very similar game mechanic controls. You could transform. Into the B. Into the B. And you could have essentially this at the same stages right there, there three. It's it's sort of it's not a platformer, but it's sort of, you know, it's a 3D adventure game. And yeah, you could just be the B the entire time and then just have incredible music. So yeah, imagine just looping

the menu music the whole time. It'd be just the banjo sound font, but Buck Bumble's theme just over and over and over and over. And I'm OK for it. I'm OK with it. It's fine. Hell yes, Sir, Hell yes. Speaking of music, and you said that it sort of hit your your nostalgia feels. Let's listen to Donkey Kong one a bit. Oh yes. You know what's interesting about the Donkey Kong soundtrack?

Because the Donkey Kong soundtrack is also Grant Kirko and the sound font is different, but it doesn't feel much different. It doesn't feel that sounds. It still sounds pretty close to the original. I'm sure things have changed. I'm sure, I'm sure instrumentation sounds like, but this one's pretty close. Which maybe the synergy of Donkey Kong and banjo because of Grant Kirko soundtrack. That's like what makes them feel

like cohesive together. And even even as as different as it is, I thought Goldeneye was almost. It still sounded. Yeah, it sounds. Exactly. And not exactly, but like very close and not in a way where it's like, oh, this is ripping this off. It's just it's there and it works. You know, there's something about it where it just works. Yeah, It's not just hitting like recording and hitting play on like a record from the game like it's it is. It is recreated in a way, but

it's still. Yeah. But it's still it's own thing, you know? It's recreated, it sounds great. I just like that the the cohesion is there because you can hear that you can acknowledge that this is a different SoundCloud, that this is banjo. Yes, you know, there's, there's, there's more like xylophone kind of sounds. Yep, there's like banjo strings and things like that. Yeah, wind instruments and stuff, yeah.

Yeah, but it's still, it's still translates to DK very well, which is a little, I'd have to listen to DK specifically to pick out any instruments because in now that I listen to it right now, I'm just like, Oh yeah, that's DK. But I'm like, I know it. I know it's a little different than that. Yeah, it's, I guess it'd probably be a little more heavy, like brass, kind of sounds brass. Stuff. Yeah, that's what I would think. You know what I would think too? Yeah, that's Kong. Instruments.

Bongos. Yeah. Saxophone, trombones, electric guitar, stuff like that. Yeah, but. We're talking about the music and we're probably gonna say the name wrong. Sorry. We've we've discussed this before, but. Listen, it's not, it's not, it's not your fault because you, I asked you how to pronounce it and you sent me the phonetics and now I'm still like. What? Am I saying this right?

We're saying you say it first. OK, so I'm going to read what what Kirko sent me some more notes that he sent me sort of about because I asked like, oh, is there anything you want to sort of toss in as far as how the game came, came about and things like that? And and he wrote and said for nostalgia 64. I reworked the models to update them a bit, but the ideas and level design are from other people that he's worked with. But by the way, the music by repost. Repost, repost.

You are a legend. Let me just let me just say that yes, I've really enjoyed chatting with you over the past, you know, couple days here. I guess Really, really we've only chatted today and maybe yesterday, I don't remember. As of this recording, just like the last couple days, but but yeah, so that that's who who worked with the music and and just did a fantastic job, you know, like really everything that we've talked about, Crico said.

Helped with a ton of songs, arranging Midis and fixing some of the old ones that they had previously. So there's touch ups, there's originals, you know, all these things really sort of come and like we've talked about with Banjo Kazooie in the actual episode, and as you'll hear probably in the in the GBA episode as well that you can hear soon too. Music and sound is such a huge part of this franchise. Yeah. It's just so iconic and recognizable.

Really big part of the nostalgia part of it, as far as, for me at least, anyway. And I think for a lot of people. And if you can nail that and like you were just talking about with like mixing it with the other games, you've created something pretty special, I think. And it goes a long way to making all of these levels work and making this game in general work so. Yeah, it feels, it feels very much like Banjo invading other worlds. Yeah. Yeah. It's it's it's awesome.

It's exactly, it's exactly what you want because you could, you know, put the original music in. But there's some charm added when it's put in that banjo sound font. It just sounds a little bit different than how you remember or in some cases, like a remix and several songs like montage together in such a, an epic way. It's it's awesome. I loved, I loved listening to it, like every step of the way

it was bopping. It, it never felt out of place and never felt like it was not the right choice or anything. It just was, it worked every single stage. You know, for example, there's, you know, the hub world is the menu music from Star Fox 64, which you don't even know that there's a Star Fox or as I didn't know there was a Star Fox 64 game, you know, being represented later. And I was like, oh, this is how they're going to represent Star Fox. And that's totally cool with me.

It doesn't have to have its own level or whatever. And yeah, those, those little touches are, are, are excellent. You know, there's a lot of like unique ways that you use the Jiggies. Like we're looking at right now.

There's different sort of references to the games themselves that you wouldn't expect would be a way to sort of unlock a door or like small things like that, or where a note would be. Or like really, really small touches that that go a long way for me that I was just constantly going, oh, hey, oh, look at that. Wow, that's so cool. Like just, hey, I constantly did that out loud. My wife was like, what are you doing? Are you OK? And I said, no, I'm just having a good time.

Don't worry about it. Yeah, yeah. Come on. Don't you get it? Nostalgia 64? She's like, I don't what, what? What are you talking about? I mean, she knows I love this franchise, so it's fine. It's like she wouldn't be too surprised with the Gingos in the back and and all the games that I have behind me. I think I think she gets it at this point. Yeah, right. My wife got me that banner in the back.

Oh, did she nice yeah, yeah, I the only thing I've added to my shelf recently is this Ninja Turtle. Speaking of things that I've added a. Big cool, I think I saw it last time. Donatello thing I not I posted about it, but it's cool. It is not Banjo Kazooie related, but I'm trying to think if there was anything else like sort of related to the original games that are kind of tossed in here and used in a unique way. The hub world thing is kind of cool.

I, I like how how it's not just let's take the other world and just replace, you know, the world's with NN 64 games. It's a completely original setup from start to finish, which is fantastic. You know, I, I, I think that like if you've played any of these games, like I'm not a huge, I don't have a huge nostalgia or, or care for, for Bomberman 64 specifically, but I recognize what it was doing.

I like the level. I thought it was kind of interesting and there was all these things that doesn't matter if you've had a lot or a little experience with that particular game. There's something you can take from each of those cartridges that you jump into, which which

is great. And again, if you like Banjo Kazooie and Banjo Tooie, anything in this franchise, that in itself, I think you'll get something out of this because it plays like those games that you love, but now you're playing a new, like it's a brand new experience. That's what it is. You want a new Banjo Kazooie game, This is it. Like it's it's original.

It is completely. And not that not that other stuff that Kirko has done isn't original, but there's just something different about this, I feel. And you've played more of them than I have and probably to completion. But does this feel like this is sort of what they've done before and now it has led to this kind of idea? Is that kind of or am I sort of going too far with that? No, it does. In a way. It does feel sort of like a culmination of things, right? And I haven't played a ton of

them. I've probably played like four or five of his mods maybe, which he has a pretty the ask catalog. I wonder how many mods he actually has. But I played like Night Nightmare Before Christmas, which is a Nightmare Before Christmas one. That one was pretty epic. That one's cool. That's the one I played a few minutes of too. I was like, Oh my God, this is great. Like it's. Yeah, that one's great. Biggies of Time was probably his like ultimate mod before this

one, I would say. I would say that this one has surpassed it. OK, which I'm I'm sure that probably was his goal to make like the next big one. And this feels like the next big one. Jiggies of time. Totally worth a play. It's totally awesome. It's great. It is. Yeah, it is awesome. I only played the first hour and a half to two hours of it and I was like, Oh my God, I, I, I'm gonna, I'm 100% keeping that at the ready to, to play 'cause it was, it was awesome.

Yeah, it's really good. I honestly think, though, I did have more fun playing this one. OK. I think, I think that just comes down to the fact the world changes to a different world so often. Yes. Kind of gives it a fresh gameplay feel. You know, like every time you're like, oh, it's something new. It's something new. It's variety. Whereas, you know, Zelda's great and Banjo and Zelda is hilarious and awesome. Yeah, but it does. It does.

It's one thing, you know, One thing doesn't beat 12 things, whatever. It is, yeah. And and that's, and that's like, yeah, again, another creative way to sort of introduce Banjo into the Zelda universe and vice versa and stuff. But you're right. Even though you are playing a 3D platformer, you are playing Banjo Kazooie and Banjo Tooie largely in this. It's still every time you go into a new cartridge, every time you or even just in the hub world, it still feels like

something completely different. You're never. I never felt like I was going into one expecting or not necessarily expecting, but I never went into one going, oh, this is what I did last time. So why am I even in this one? No, you go to Pokémon Snap. You're doing a completely different set of tasks in order to get the pokeballs and the Jiggies and and some of the notes and those things go such a long way to make this feel. Honestly, to me, this is a new

game. Like this is a new Banjo Kazooie game, even though there's a lot of, you know, things that it's iterating on from other games and stuff like that they're based on, but it is just so well crafted. You can tell that there's just love and care put into every aspect of it. There's just no denying that at all in. Some ways. In some ways, this scratches the stop and swap itch. Oh, yeah, that we're talking about this? Yeah, yeah. It kind of.

It kind of makes you think like me as a kid hearing about stop and swap. It's like, oh, I'm going to take elements from one game and put it in another. And that element is Banjo Kazooie and we're going into all the different games is so Jet Force gem and I would have been another one. A lot of I mean, you should make that'd be cool legally telling them what to do. You should totally make like Banjo Kazooie just in the rare rare universe. Just go through.

Just do all the all the rare games. Perfect Dark, Goldeneye, DK Conquer, Diddy Kong racing, Jet force Gemini Like all of those maybe DK country like. Mickey Speedway. Mickey Speedway. Yeah, yeah, yeah. Glass Corps. Glass Corps I. Mean some of the glass. Corps could be cool. That could be. They're represented with little Easter eggs.

Yeah. So that's another thing is there's a lot of small like Easter eggs that are not even in the like based on the particular level you're in, like especially when you're running around the hub world. Yeah, the game is. The game is Easter eggs. That's what the game is, yeah. That's what it's actually, I'm going to pull up a couple 'cause he had a video that he posted to that has all those little things in it. And I just want to point out a couple so that people can sort

of have an idea of what we mean. So you can run around the hub world a little bit and what happens is just like, and we talked about it in the Banjo Kazooie episode previous to this, how Grunty, for example, will pop up and do a rhyme and talk over and at just like a random point, right? It's not related to what you're doing necessarily, but it's just hey, here's Grunty chirping you essentially is what it is,

right? And in this, the way that that's represented is characters from other games or characters in this game coming up insane different things. So for example, Tip top shows up on this first one here and says Diddy Kong Racing was originally known as Pro AM 64 and start timber the tiger. Cool. If you didn't know that now you do. Does it stop the game? Nope. You're just walking from A to B. You know Zelda shows up and says the N64 logo and Ocarina of time uses the wrong colors.

They fix it in version 1.1. Like love it great. You know, I don't know where it is, but and I didn't get all of these. I think there was one that I saw show up before that had Samus pops up and says that like, I'm one of the only Nintendo characters that does not have a game on the 64. Yeah. Like little things like that is fun. What else here you got? Oh, isn't this from Goldeneye? Who is this again? I can't remember who this is. Oaks. Oh, is.

Yeah. Oaks. Yeah. Within Goldeneye Double O 7's code, there's a functional Spectrum 48X emulator within it. Like great. Like these little things sort of pop up and anyways, those little things full of Easter eggs and full of fun stuff that. Yeah, that. You really get out of it and that you can easily miss that you real you won't you won't see unless you're just sort of running around the hub world and stuff like.

That so here's what I here's what I recommend just for people that are gonna go pick this up and play it yeah don't watch kirko mods like basically uncovering everything you should download the game yes play it for yourself yes see how much you can find and then go back and look at his YouTube channel and find all the little things you didn't you missed and go 1 by 1 and go back and find them yourself yeah I feel like that's the way to do it cuz then you can have a bunch of surprises

and then you can also see all the details and like how many more there were that you missed like see how good you do it's a challenge see how good you. Do and a lot of them, like we've talked about, you sort of stumble upon, which is really great too because you know you don't expect them to be there and then you go shit. And it could be a reference to that particular game that you're in or it could be a reference to a different one. And it's just I think you're

right. I think that's a good way to do it. I did go back and watch a couple of these that I was like, yeah, I saw that. I didn't see that, but it's fun to do that too because you go, Oh yeah, I saw that 10 or you stumble upon it in a different way. Yeah, things like that. So it's it's definitely. I avoided his channel like the plague. Oh, until I until I beat it. Yeah, me too. Yeah, he. Well, he started posting like the world's that were in it. Yes. And I was like, I want to be

surprised. I was like, I don't want to know. I I think I saw that. I, I knew DK was in it. I knew Mario 64 was in it. I think I saw Glover as well and those were the only three that I like stumbled upon and the rest was like, I'm just gonna wait and see. I figured Diddy Kong Racing was gonna be in there. Conquers actually surprised me. I didn't think that was gonna be in there. Golden Eye I thought was neat. Like I just like there's a little bit of surprise that was in there and.

And honestly, it's it's kind of like not everybody really cares about movie or TV spoilers sort of thing. Like if that's not your thing to sort of protect that part of your experience of watching, that's totally fine. It doesn't bother everybody, right? This is kind of like that where it's like if you don't want to really know, it's not the premise, but if you don't want to really know some of the finer details, then just hold off for

a little bit. You know, he has, he has videos posting of like how to find some of the Jiggies and Jinjos and things like that. So if you're having trouble, you can definitely look those up. But other than that, I agree. Just go play the game, experience it.

And even if you've never played Glover, even if you've never played Diddy Kong Racing, play those stages, you will get something out of it because Diddy Kong Racing is a perfect example where one of the things that you play as like an added bonus is a Donkey Kong Country tooth level. And I was like, are are like, I found that. And I went, Oh my God, my favorite game of all time is represented in one of my other favorite games of all time. This is the greatest thing I've ever like.

It was just, it was so great. That was a pretty cool one. Yeah, so. And that's one of those things where you could miss it, but you'll probably stumble upon it too. And it's really fun. There's lots of little references leading up to that point and how you get into it and all that stuff. So there's lots here that you can get out of it and. Yeah. And what I think would be even

better is you play these games. If there is a game you're unfamiliar with, you play in the world, go play that that game after the fact yes find the world it's based on, see how good like it's been like remade yes, that's great Kazooie experience yeah and yeah it's almost like reverse like you played it here 1st and now you can see like the original.

Honestly, I would argue that more Glover specifically, I feel like Glover's better in this game than it is actually in Glover so. But that's just me. Yeah, Glover's hard. It's alright, it's awkward. It's very, very awkward. That's the problem. I, I see what they're going for. I did an episode on Glover, so if you, you know, you can look that up in the feed. But it's an awkward game in this not so awkward 'cause you're playing Banjo Kazooie. So I had a good time with it.

So I, I, I think that's pretty much as much as we would what we have. It's just, it's just so great to experience this. Really, really want to thank Kirko for providing us a copy of the game early so we could be able to play it and record it when we did and be able to get this out to people when it's available to more of the public. Early access was available, yeah, when we got it.

So people that were patrons and supporting the project as it went along, we're also able to play it, which is great. So thank you to Kirko for for allowing us and, and giving us the opportunity to do this. And also thank you to all the people that supported him because I think without that, you know, whether it's financial or whether it's programming or whether the music, whatever it might be, like all of those things like you're part of the team that made this game.

And you should all be applauded for that as well because we would not be experiencing any of this in the way that we are without without you. So that's definitely important to sort of point out. It's not just the fact that Kirko has his name on this. Lots of people do. He has gone out of the way to make sure that they're represented and recognized in this game as well.

Always love those touches like I mentioned and and just give yourselves a pat on the back too, because it your, your work and your contributions go a long way. So yeah, Nostalgia 64. Check it out on Kirko's YouTube page. That's a that's a quickest way to get to it And, and his work on his YouTube page, there'll be the instructions on how to use it and all that there. If you have an Everdrive like we did, we highly recommend playing

it that way. If you don't, it's still a fantastic game and worth playing. Otherwise, this was great. Man. I'm so happy we got a chance to do this. This was awesome. Yeah. Go Banjo. Go Kirko. Mods, check out their work, not just this game, but others too. Like Jiggy's mentioned, a lot of them have a lot of really awesome original ideas. And yeah, really, really great work from from them even before this came along.

So again, thank you very much for for letting us play this Kirko. We will make sure that we are continuing to shout out your awesome work and everyone check out the stuff that that they've been making Jiggy until we get people to the next Banjo Adventure. Because yes, there is more everybody there is more. It's so funny because we recorded that particular episode on the GVA ones before we even played or recorded the other ones. Yes, it's been sitting on the

back burner for a while. I'm very excited for people to hear it. We have another couple of guests on it as well, and we have two games to talk about and Grunty's Revenge and Banjo Pilot 2 GBA representations of this franchise. So until that time, Jiggy, where can everybody make sure they're keeping up with your awesome stuff? Oh, go on YouTube. Go find me on YouTube. Jiggy, look back all one word. Yeah, I'm actually going through Mumbo Mae.

And it was not intentional, but just everything worked out that we're doing so much banjo content on this podcast as well. And I'm like, so here for it. I'm like this is the best. June is going to be this huge drop off for you. Just go. Yeah, yeah, yeah, yeah. It's, it's pretty funny. I'll just say this like I was exploring. Clearly my audience is Banjo Focus Rare focused, which makes total sense because so am I.

But I try to do other things. You know, I did a Pikmin video, Ape Escape, you know, Zelda, stuff like that. You know, we're talking like 1000 views, 3000 views. I make one Banjo video. It's like almost 20,000 views. And it's like, all right, I see what you want. I hear you, Mambo Mae. Let's go. Banjo content out the wazoo. Let's keep pumping it out.

So we're pumping it out. Actually, as we're talking right now, I have a follow up to the Mysteries of Banjo Tooie, which is more Mysteries of Banjo Tooie coming soon, probably out by the time this episode's out. So just go, you know, you want more banjo content, Just navigate to my channel. Yep, you can watch watch a couple banjo videos and you know, just throw your life away with banjo.

They're the worst ways to do it. Poke in, you know, after you play the game or as you're playing it poke in on on the VOD of your stream for this as well cuz that was fun a. Lot of people even watching that. So 8 1/2 hours. Yeah, don't don't play this in one sitting like some individuals did on this podcast.

I won't name names and, and, and check in on it after you've experienced a lot of the game too, cuz like we said before, I do think that, you know, finding the mighty poo and like things like, like, it's just these types of things. It's great, really, really fun and it's really well

represented. So remember 64 on your podcast feed, of course, which is where you're probably listening to this and on YouTube as well, where you can find the video version of this random silly short videos that I make. And every once in a while I'll toss in some gameplay and things. But yeah, YouTube, you can find and support the show as well. Of course he. Pretty much posts memes. He pretty much posts memes on as

shorts. Yeah, on his pretty much YouTube channel says it's if you like memes and you like N64, yeah, you might as well go check it. Out might as well do that and and it ends up being usually somewhat related to a game that we may be playing in the future or currently or whatever.

I have like these tired random ideas where I'm just like, sure, that sounds fun and then I just post it and see if people like it. And that's not just experiment, but yeah, anytime I have time to sort of do something silly and extra like that, I I throw it up on YouTube and, and on social media. So remember 64 show on socialmediapatreon.com/remember 64 show as well, where you can support the show for as little as a buck a month.

You can get episodes early, you can get extra videos and content early that I try and put up early. If I give it, I get a chance to and then also going to start putting up a little bit more extra content like a small audio episodes or these are other games that I'm playing. This is what I'm thinking about this and that time is a construct. So I am working within that. But but something that I want to keep bolstering up.

And like I mentioned and we talked about earlier, voice voice cast dot app slash remember 64. You can leave us a message and let us know what you thought about Nostalgia 64, if you are currently playing it, if you have finished it, what did you think about it? What were your favorite stages and what do you want to see next? I think that would be a really cool way for us to sort of continue talking about this awesome, great, awesome game and work and include everybody else

in it as well. And we'll play your audio on on the show and we'll talk for talk about it like we did earlier, so. Very curious to hear, very curious to hear what game you want us to play next. That is very interesting to me because yes, so many games on this console that I have never played, that Dave's never played. So if you have a die hard favorite, which I've heard some obscure Die hard favorites. Love it. Yeah, pretty cool. Yeah. So let's do it.

Yeah, let's do that. So leave us a voice message. If you don't, you can always message us on social media and stuff, but but feel free to do that and reach out and we will. We'll make it happen because honestly, we want to play everything. We will, I will, and we will play everything. So it doesn't matter if it's weird, doesn't matter if it's good, bad, ugly, anywhere in between, we're going to play it so.

Plus Ultra. Plus Ultra, we will we will experience it and we will play it and you'll hear it here on remember 64. So thank you everyone for joining us. Check out nostalgia 64 and Jiggy look back on YouTube and check out this game. We will talk to everybody soon. More Banjo Kazooie coming next episode and some really fun stuff throughout the summer as well. So talk to everybody soon. Goodbye. Remember 64 is part of the Super

Pod Podcast network. Oh yeah, we are teamed up with a whole bunch of awesome people that some you may have heard on Remember 64 already, but there's a bunch of different great gaming shows anywhere from fine time to from our Silence to Retro Wildlands. You can of course find the Superpod saga on there. Press B to cancel all of these awesome shows that's are just here to talk about great times with games, share their thoughts with you, our experiences with

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