Hey, if you want variety in your gaming podcast and a whole bunch of awesome people having a great time doing it, you can check out the Superpod podcast network at superpodnetwork.com. This is where you can find remember 64 our video and audio podcast blogs and also other shows such as a novel console, fine time gaming and collecting. Press B to cancel. You have the 3D O experience, retro wildlands, Superpod saga, pre-order bonus and more. All of these shows are awesome,
doing great stuff. Check it out superpodnetwork.com. Hey, what's up in? Time. The. Welcome to Remember 64, where this week we're delivering the news not only in 3D, but with an evil tech giant at our backs. If that hits a little bit too close to home right now, I'm sorry I couldn't help it. Hello, everyone, welcome to the show. Hello again to returning listeners and viewers and welcome if this is your first time joining us here in Remember 64.
We are going to be discussing the good, the bad, the ugly and everything in between on the Nintendo 64's library. My name is David Pitrangelo and I'm going to get you crazy people the news by any means necessary as long as it's on a bike and partially on rails. And after I toss it out your crazy dog. Oh wait, what's this? A doctor Frankenstein? Is hatching some sort of evil plan? But why? Why? I really have no freaking idea. I hope you guys can tell me Jiggy look back with me once
again of course. How are you, Sir of? Course, I'm doing fantastic. You know, our paperboy is still a thing. Is that still a thing? I I, I don't know. I remember this being like a plot in like every 90s sitcom ever. Like the Sun inevitably gets a job and it's like way too early and too much for them to handle. Like I've seen that in multiple sitcoms. But it's your first job, it's your first job. It's it's your. First job, but is it still a job?
I I will say that we do have a paperboy in our area every Thursday. Every Thursday, yeah, I got the little notification on my, my, my ring thing on the on the front door. And I'm like, who is that at 4:00 on a Thursday? Does he head? From down the street. Does he throw papers through your window or anything? Or like, no, he doesn't. He doesn't. I don't have any reason to get mad at him. I don't have any reason to get mad at him. Looks like a nice kid.
Looks like a nice. Kid, you should, you should hand him this game. You should just hand him this game out the window one day or leave it in the mailbox and be like. Here. This is for you, up your game. Up your game, buddy. Let's go. Work. Work on that arm. Let's go. Yeah. It's just a local paper that we have that has been around since I was kids. Since we were kids. And, yeah, every Thursday, we get it. No.
All right. Yeah, I'm sure it's not super common, but, yeah, in our area, at least we get it. OK. And, of course, we have an awesome guest this time, fellow Superpod Network Press B to cancel host Jake. Welcome back to the show, buddy. Thanks for having me. It's great to be back. Great talk about a game that could be more retro when we're talking about paper delivery. I will say we also have a local paper in in our on our neighborhood.
And my daughter briefly was paper girl and until they did not pay her and I got upset and I said no, you're quitting. You don't need to take this kind of abuse from an employer. Go down, strike. Hell yeah it. Was pretty bad, yeah. So I kind of ruined her first job, but to be fair they weren't paying her so it's it's OK. That's that's fine. That's not a job if you're not. Yeah, that's not a job that's being volunteered. Yeah. Volunt old, like, like you're in
class all the time. Volunt old yeah, and if you haven't guessed everybody, yes, we are talking about Paperboy. We are talking about I thought it was like paperboy 64 or something. Nope, it's just that's what I thought Paperboy the well, when you look it up, it's all just it just says paperboy and on the box it says paperboy. On the menu it says it's really what they did was they 3D ified the original. That was the idea of this from
the beginning. So if you know the quote UN quote stages or maps or whatever you want to call them from the original, they're somewhat replicated here. Some of them at least, especially the first stage at least is so, you know, and they have a little bit more fun with it. But we'll get into that and all the details of it. But Paperboy is, I think when you say that you sort of automatically think of the original, you know, NES or the Super Nintendo had a version.
There's tons of versions of a Paperboy game. I automatically just assumed that it didn't exist in 3D. Honestly, I thought it was just the original 1. I think there's like a version on your phone or something Like there's been a lot of iterations of it, but it's not, you know, really much of A franchise that has lived on for too, too long or too or very consistently. Because maybe it's because of what we've already discussed, the fact that's it's not really
a thing anymore. But maybe that's the reason why I should come back. Jiggy, I think you got kind of excited when we were thinking we were going to play this. What's what's your experience with this game 'cause I will say right now I had none until a couple weeks ago. This is this is one of those like weird games I had in my pile growing up. Of course you did. I, I remember loving it. I remember having so much fun with it because it's just, it's just silly.
You just go around and it, it's, it's got a very arcady kind of feel to it. You know, you go in, you just play for your high score. You keep going and going, but then it's just, it throws nonsense at you, like like you said, Frankenstein's monster and like an evil scientist. And it just, it gets weirder and weirder as you go and it just makes no sense. And I just always had fun with it going off ramps and stuff on the bike. Like you time it, you go flying. It was just cool.
Just just just a good time. It's just a good time. Oh no, an ad's playing on the video. What else is new? Jake? Do you had or actually Jake, you know what? Did you have any experience playing like the older ones growing up or anything? Or was it just this was like, was this paperback to you growing up kind of thing? Yes and no. It's the only one I played, but I had seen, I think it was on NES, actually.
Yeah, yeah, I think that's where most seen the original 1, but I don't think I correlated that this was like that, you know, right. Like, but I definitely had seen it. Like I visually can picture it. Yeah, yeah. Well, as a kid, it's, you're not always paying attention to that kind of stuff anyways, right? You're just like, oh, it's. Just yeah.
Can I also say I've never really thought about it, but how awesome is it that you have a console that the name of the console they just brand every game? Like we were shocked that this is not Paperboy 64 and it's just Paperboy. But like, in our mind, it was still Paperboy 64. 100% yeah, it has to be. Because like you have Super Mario, Super Star Wars on Super Nintendo, right? They that's kind of like the tradition they were doing for a while.
So I can see why they're doing on the the N64. They kind of drop that with the Wii I guess though, or the GameCube. Oh, GameCube, I guess, because I mean, there's every once in a while there's a Super this or there's a whatever, but like it's really just I feel like they're just playing on nostalgia when they do those things nowadays, or at least after the Super Nintendo and stuff. But oh. Man, they could have made everything cubed. Everything cubed. Like everything cubed.
Super Mario Cube. Super Mario Cube Mario. Actually, it reminds me because, because Jake, last time you were on, we talked about Superman and that's always a Superman 64. I, I think that's what a lot of people would just assume it's called. And no, it was the the New Adventures of Superman or whatever it's like based on the cartoon and stuff. But again, it felt, it feels like if it's that single word title, it should have a 64 there for some reason. Maybe that's what it is, I don't
know. Anyways, what about you? What was your experience with paper wages in general? Oh, the original I of course played on the Nesi think there's an arcade game of this. Wasn't there an arcade version of this? I remember playing that, but I mostly remember playing the NES version, the N64 version. The first time I played it was I believe it was last year for press B. And I'm going to tell you right now, in that episode I I bashed it quite a bit.
I don't think I gave the game an honest chance because playing it again for for your show, I've kind of come around on some of some of the gameplay. I agree. It's definitely Arcady. I don't feel it's, if you put aside the original NES version, forget that exists. Take this at face value of his as its own game, and I think I enjoyed it quite a bit more than I thought I would, Especially when I got further into the game and you come across Frankenstein and some other stuff we'll talk about.
It's definitely a game that I you have to give some time to. Yeah, I think so 'cause it seems like it's pretty for me at least. So, So I, I streamed a couple hours of it when I first, that was the first time I played it. That was the first time I ever booted up this game. That was about a couple weeks ago now as as of this recording. And I was like, oh, this is very like on rails.
You know, I just started off with the simple difficulty and wanted to get used to it and stuff and did four or five stages stages, however many there are before you get to the bonus stuff. I went through all of them. I'm pretty sure I went through a few of them and I was like, Oh, this is it's weird that I can't like go back and cut across here and there and Jiggy was like, you hopped in the chat and you're like, wait, I don't understand.
I thought I remember like going in the middle of the stages and doing all this thing. And for me the on rails thing was like, Oh, but that's that's what Paperboy is to me, because that's what the original 1 original 2 are on NES and Super Nintendo and the ones that I've had experience with. So I was like, OK, that's I guess that's fine, but I don't understand why I'm not able to move around. And then when you go to the medium difficulty, then you
really start playing the game. And I, I, I think I enjoyed the fact that you can kind of go to other places and do a little bit more and things like that. But I don't know if it fully clicked with me. I don't know. I'm going to have to like sort of sift through my feelings a bit as we talk about it. But Jiggy, you, you loved this game growing up. You'd obviously had the experience with it and stuff like, is it, is it the jumps? Is it the fact that it's just sort of quirky?
Like what's, what's the deal? Like what's the the big plus for you when you're playing this? 1st, I need to say that when you were playing it, I don't think I ever played it on easy mode because I never had that experience of being on rails. And when you did that, I was like, am I just like making this entire game up in my head because it played completely different? And no, I was not, so that I was. Glad. I I'm glad I made you feel better.
I'm glad. Well, it's kind of cool that they have that sort of call back and like that's the easy mode, which I guess makes sense if it's more more on rails, more traditional paperboy. Yeah, but riding around in three DI think the absurdity. Like right now there's a bonus level playing in the stream that's like you're racing around the streets with tornadoes coming at you, and the Tornadoes have faces on them, like the absurdity of the things that are
happening around you. And it's a game about a boy on a bicycle delivering newspapers. Like I love that. It's got a love, a level of charm. Even the menu that's like that pseudo like 3D like it's great. I like the sort of art rendition things too for all the I. Like those it's got a lot of style and the game graphically does not like look that appealing, but it's just it's got this like charm to it that makes me like it.
I also really like the mechanic of if you throw a newspaper and you're accurate with it, you can like I mean you can drop it in a mailbox from like way far away and it'll like gauge your score and like measure like O36 foot shot, you know, stuff like that. That to me gives me motivation to improve and just like keep improving my score, at least as I'm playing through the levels. It's it's also one of those games that I feel is really
satisfying too. I play a level and I will keep replaying the level and like getting the coins to unlock the bonuses, get the high score, get all the mailboxes and just keep like progressing through that way. Like I, it almost has this nice structure of just complete everything in the first world, move to the Second World, complete everything, move to the third world, you know, and that's how I, maybe that's the DK64 fan in me, but that's just how I do games, you know, I like to complete.
Every you want to go back and and perfect it, right? Like I That makes sense. That makes sense. Yeah, so I don't know, there's there's a lot of elements, the Arcadia elements, just you, you can pop in, you can play it for a bit, you know, finish a world or whatever. It's just very segmented, very easy to to balance and then the silliness and like, I feel like every time I play this game, I'm just like, Oh, I forgot about that power up.
Oh, I forgot I could do this. So I forgot, Oh, you can time your like jumps off of ramps and just go flying Like it's, it's, it's silly that that's the only way I can describe it. It's silly and it just, it's fun. I don't know. Yeah, I mean, it does have that personality, right. And that that actually goes a long way, at least for me. It made a bigger, it made a big difference. Because I don't know, gameplay wise it's fine. It's yeah, there's not much to.
It it's fun. There's not much to it, it's pretty basic. Yeah, it's OK to be simple, but I don't know, I felt I, I think there's small decisions in it for me that were like, some of it's based on how they sort of tally you're going back and perfecting things, for example.
So it's like, oh, you have 6 houses to throw the newspapers at and the ones that are are colored, the ones that are lit up essentially are the ones that you need to hit in order to sort of quote UN quote, finish the stage and move on to the next one. Great. No problem. I can do that. Whether it's on rails or whether it lets you sort of loop around and stuff in the higher difficulties. OK, sure. I'll, I'll make sure that
happens. But then it doesn't really tell you that you need to also toss the papers at the other houses as well that aren't marked in the same way because you need to get those to also progress to like the bonus stages. I think it is if the deliver, yeah. You don't have to break certain things, right? Well, the coins. Maybe the no the coins get you to the coins. Get you to the bonus levels and I mean it could be like you have to interact with the house or.
Something. Well, yeah, you see how it says like 6 of 19/8 of 20, like things like that, like those that there's 19 houses in that entire level. If you get all of them, you get points for getting all of them. What? Whatever it awards you for that. So there's more than just the ones that it marks. And when you go back to the higher difficulties, there's more houses to throw it to anyways. Little things like that. I was like what, why?
Why? Just tell me I need to deliver to all the houses like what it does but. Yeah, it is weird that it doesn't do it in in like 1 sitting. Yeah, what it is, it's like you play the world or you play the level it'll get. It starts out with six mailboxes and then when you go back to that level again, it just goes to a slightly harder difficulty.
And then it gives you like, I don't know, 12 mil or 12 houses to deliver to and it it totals out at whatever the total for each neighborhood is. Yeah, I guess. I guess my thing is was like, like, why isn't it available from the start? And whatever you get, you get and those are the points you get. You know what? I mean, like, yeah, yeah, yeah.
But. It but it does add the replayability like you're saying, you go back and you try and do better and you know, do it faster, you know, points and whatever. So there's something to that, I guess. Yeah, I just, I was kind of like, well, I have enough time, why don't I just loop back around or explore a little bit more? But then it just cuts the level off on you. And that's the part I think that I didn't like was that it just
stops the stage. It was like, but there's more to, I know there's more to explore and there's more to do. Why don't I just do it? Say I completed it, say I got the coins, I got the six out of 6. Let me just mess around for the extra minute that I have. I don't know, I thought that would have been kind of a fun idea and sort of like a a quote on quote open world ish type of approach where it just lets you exit when you want to exit kind of thing. So I don't know, that's just a
maybe it's a minor gripe. Maybe it's just not the point of the game and I was just sort of missing that. But yeah, I don't know. Jake, what do you think? It's a it's a twist from the original, I think. I think they're trying to call back to the original game where obviously you only had, I think, one level in the original and you started off with limited houses on your street that you had subscriptions for and you delivered to.
I always found it difficult to know which ones I had to deliver to. I thought there's some memorization involved there. But in this one, the doors are bright green. You can't miss it, which I appreciate. And then, but the original, it was like days of the week. So Monday, Tuesday, Wednesday, and as you went through the days of the week, the better you did, the more houses you had to deliver to, the worse you did. You would lose subscribers and lose houses, and then you could
die from that. This you don't lose subscribers ever. It's neat, but it could be very frustrating. Whereas this one, you only get better. And you're right, the ultimate end game of each world is to explore and find the secrets. And I don't think they're very upfront on that being the thing to do. When I first was going through, I was powering through, working on my aim, trying to get on all
the houses. And then I, I stumbled across a couple of the coins and that's when I realized, oh, you're, you really want to take those extra papers and break everything, Throw a paper at every dog, break every window, hit the barbecues, hit the lawn mowers, the whole, the whole 9 yards. And that was not something that was in the original. The original had hazards and you you'd always try and avoid them, but they didn't have secrets and I kind of liked.
The secret or it was like, like a a dog would come out or whatever it is and he would, it would like stop them in their tracks when you threw a paper at them so you wouldn't run into it. That's, that was kind of the idea, which I guess some of the stuff does that here too, right. But that was the point of that mechanic. Whereas here, yeah, they explore. I mean, it's in 3D just just let's, let's let's go a little bit. You know, there's only so much you can do. I get it.
It's a kid on a bike with newspapers. But you can have this bonus stage like this one and do a bunch of tricks and stuff. That's fun. Yeah. And. The power ups. And the power ups, yeah. So the power ups I also had, I mean, again, this maybe was one of those games. They're like, oh, I should have grabbed the manual or checked it. You know, I had no idea there were power ups. I don't know what they did. I thought there were points. I don't know what I was doing. One of them looked like a
rocket. I was like, oh, that probably means I can go faster. That's the only one I understood, Jiggy. I think I remember when I was streaming it, you were like, oh, I think that's your health, some of that stuff you're picking up. And I was like, I don't know what I'm doing. What am I picking up? I mean, I had health like I had no idea. You'd be fair you we were like trying to discern if that
actually was health. And I'm like, every time you got hit, I would watch that meter and I like kept track of it. And I'm like, yes, he is getting hurt. Yes, it was like. Hard. Yeah. I don't know. Some of those power ups are really cool though. Like the spring power up is a favorite of mine. It just launches you into the air.
There's like a, there's like an Earth, it's like a globe with like an explosion around it and you basically like jump into the air and do like a big slam and it makes like a shockwave explosion that can like blow up stuff. Around you I. Didn't get that at all. What? Oh yeah, Oh yeah, it's pretty cool. Specifically, if you go into the RV level, there's like a dumpster you can blow up and
then that power up is there. I don't know if I found it in any other level, but I saw it in that one and I was like, whoa, that was awesome. Maybe it's just one of those ones where it's like a one and done maybe type thing. I'll be honest, I hate the RV level because it's the only level that I played where I felt like there were so many hazards and you have such a limited view of around you. Basically the cars. It was basically the cars.
If you're on the road, you turn and then there's a car and it smacks you. And I remember just like getting knocked down like three times in a row just trying to like get out of the road. What? This sucks. Yeah, It ruins your momentum. It's fun to kind of just like keep things rolling and stuff, Yeah. I don't think I got a single power up outside of the tutorial level. I remember the Spring power up in the tutorial and that was fun to use. Yeah, yeah, yeah.
I don't think I got anything else outside of that that's that's interesting. Yeah, the, the jetpack 1 is in a couple of the bonus stages. I know that. And there's a there's a few stages that that had that one. I think that was probably the most common one, which makes sense 'cause it just gives you some speed or whatever, right.
But it, it's fun to have those. I, I wish, you know, maybe they were a little bit like, I feel like things get like, especially with the speed one and maybe with the spring one, I only use it a couple times, but that's things feel so unwieldy. I feel like you control very janky, like it's very, very tight the way he controls on the bike. So you're taking a turn at a higher speed and you are just all over the place. Like I felt like I've just lost control. And it's cool.
It's a cool idea, but I think the execution of it felt too unwieldy for me in order to like rely on it unless it was like a clear level, like a bonus stage where it just wants you to go fast and get from A to B kind of thing. But. There's a whole trick system in this game and I don't think I used it again outside the tutorial. Like it's neat that is there, but I didn't find A use for using the tricks. I I don't. Couple bonus levels.
It's really not a that's it. It's not something they use honestly, it's just something you can do. But then again, I think of like Spider Man on PS5 or whatever, it's like that's fair. There's a trick system in that, and you don't really need it. That's true. It gives you like a very, very tiny amount of like whatever it gives you. OK, remember just. Give you that extra little flair. Something to do if you're in the air. Yeah, that's true. Nice. That rhymed. That was cool.
Intentional. So I. Totally planned. That was 100% planned, 100%. I'm not feeling well. And somehow that clicked with me immediately when you said that it's the, it's the haze of the of the sinus cold. Everybody the only the one of the other. One of the things I do like, though, is right now we're watching a level that is based on this sort of Frankenstein type thing. And it's, you know, it's themed around that. I guess there's a story to be had here.
At least it gets you to go to different areas and do different things, you know, at least, like, is there a story? I don't know. But at least they're, like, trying to create this extra thing. It's never really talked about. I don't know if you need to like read the manual in order to understand, but like, why is this big headed guy creating a Frankenstein that you have to shut off And like, yeah. I don't. I don't. I didn't look at the manual. That's something I totally would do.
So I'm totally gonna do that in just a little bit, but I know that that guy, the mad scientist test Doctor Tesla, I think that's his name appropriate he. Yeah. And appropriate with your comment. With your intro, I thought I was like I I don't know if you planned that. It works on multiple levels Sir. I was like. Whoa. I'm smarter than the guy with a giant head. How about that in this video game?
How about that? Well, that guy also comes back after you beat Frankenstein's monster and he comes back and his brain is put inside a giant gorilla. And then I, I can't remember if there's any other bosses. I don't know, there's an alien. It's like there's an alien boss and I wanna say it's a brain in a jar. I wonder if it's the same dude. I think it's, I think it's an actual alien, though, and it is in a jar. It's like a shielded thing. Yeah, it's like an alien with a
big eye. Yeah, yeah, yeah, yeah. But I'm actually looking at the. I'm not just the name and. Appreciate. There's nothing. We're talking about Paper boy, and we're talking about Paper Boy and there's giant gorillas. Franklin. Monsters and aliens, yeah. Exactly. It's hard not to love that, right? That's true. That's at least there's that, yeah. This game is absurd and I love it. I'm here for it. It's simple, but it's it's like, you can't.
If you describe this as someone, they'd be like wait. You're delivering papers like what are you taught What? You're collecting brains on their St. What is this game? You're shooting aliens with papers. What is this? It's it is definitely out there as a game and that and that is the part where when I first played this, I think I bounced after the the Canadian level with the with the moose.
I think I stopped there and I really should have kept going because there's a lot of stage, a surprising amount of stages in this game, and they only look like you're as. You go yeah, yeah. At first it looks like there's not much, but there's there's more. You're right. Yeah, I'm looking through the manual right now. I found it. It, it talks about Tesla town. It talks about Doctor Tesla's castle, but it doesn't explain who this guy is or why.
Like there's no like page that says here's the characters. It's this is what the option menu does. There's secret codes in this apparently, yes. I actually used a few. Oh, they're showing you subscriber house and non subscriber house. So the coloured houses and the black and white ones, you know, the, the, the HUD, things like that, like that.
That's pretty much it doesn't actually doesn't actually explain what the dealio is. So I don't know, maybe got to find it in Nintendo Power and they'll explain it. I don't really know. The the deep lore for Doctor Tesla is that he really likes Marmaduke and when the local paper cut out Marmaduke he got upset and he turned evil. Are you kidding? That's really all it is. The only, the only funny comic, clearly the only funny comic.
He's so, so upset. So anyway, yeah, they're at least like as stupid or ridiculous, whatever you want to call it as it is, at least you're doing something different, you know? I mean, that's there's some variety there. Like it doesn't, like we said, it's having fun. At least it's going a little bit crazy with it. And I I'm OK with that. I'm OK with that part of it. Maybe they could have gone further. I think is my thing. It's like, oh, this is fun. This is, this is variety.
This is interesting. Why can't I have like I'm in a castle, Why can't I go? I don't know. Like we know we need Paperboy. Paperboy Lost in time. What was the what's the Ninja Turtles game? Turtles in time, Turtles in time. Paper boy in. Time. We need paper Boy in time. That's what we need. That would be fun you. Know I think a good mechanic that this game should have to is allowing you well a having different vehicles would be cool, or like a different method
of transport. That'd be sweet. I'd love the option to get. Like a bike scooter from the from 1995. Like one of those? Skateboard or something? Yeah, it's just roller skates. Like let's think of a couple different options that would be
cool. But I think getting, if you got off the bike, like if you had the mechanic where you could get off the bike or knocked off the bike, it would add a few things like you're I was just looking at that boss level fighting Frankenstein and it's a small area. You have the bike. And to Dave's point, it's not
that the game controls bad. I don't think it controls bad, but it constantly puts you in these situations where there's a lot of tight corners and you got to move and the bike moves fairly quickly and it's like fairly responsive. So you just imagine like going you're full send in a direction and then you get to quickly turn right and then the camera like catches up to it. Yeah, it, it's fine. It it works, but it's it's a little, it's a little jank sometimes depending on the level design.
Yeah, I think so. Like we've seen. Especially. But it's not great, Yeah. And especially for that level, the Boss stage 2, where you have to hit those machines that the Doctor turns on. Yeah, break the machines while avoiding Frankenstein. But it's a small space, but you're trying to maneuver in a tight circle, but also aim your papers at the machines and not miss them 'cause we missed one. I think he turns it back on again and it delays the how long it takes to beat the boss.
So it's definitely, it's not bad, it's just, it's just clunky, that's all. And there are many games that are clunky on the N64. It's. Yeah, I think part of it too is that the the issue is that like you're, you're directing the bike and also throwing with pretty much the exact same control. So it's hard, it's hard to do, I guess, because just the way that the, you know, there's one joystick, you can't have a, a quote, UN quote, you know, dual joystick experience with this.
But like maybe like maybe there was another way to do it where you could just sort of switch your direction a little bit with the C buttons or something, Unless I missed something like that. But I'm pretty sure you're just aiming with the joystick while also controlling the direction
of your bike. And it just you're, you're sort of playing two systems at once and that doesn't really mesh that well when I don't know, I feel like there's got to be another option, but I could just be over thinking it. It works well when you're on those more like traditional stages of like you're on the road throwing to the left or right and you can kind of maneuver around that.
I think it works well there, but it's just any application that requires you to turn in a small vicinity just gets a little frustrating to aim and things. So yeah, I don't know. I don't know. It's it's fine. It's fine. I don't feel like it's great or bad. It's just fine. Yeah, yeah, I was. Good at throwing papers in mailboxes though, like I said. I mean, let's do it.
Yeah, Jake, you were, you were saying, yeah, you were saying before I well, both of you guys were really, but like sort of getting better at this game is like a big thing. Did you like you found that you were sort of perfecting your approach and stuff like that with with the levels? It's rare that I want to go back to a stage and kind of get a better time, but I, I kind of think the motivator was to get
the secrets. So going back and doing it faster and then having time leftover to find secrets was interesting. Like you, I, I started on easy just to get a feel for the stages and I didn't realize at first that you got a lock for free roam on a hard difficulty. So what I would do is I would deliver the papers perfect on the first run and then pedal faster to get looped around and
then I would find secrets. And then once I realized if I played on medium or or whatever it was, suddenly I can go wherever I wanted. No, I didn't understand that at all. I was. I was so confused. It's, it's strange, like one of the benefits of this game is that it is more wide open in that you can go from left to right side of the streets. So making you making you have it on rails is an interesting way of doing it. I I understand why they did that
but it's it was all. It's almost better if you play on the regular difficulty and not go easy. Yeah, and it's not super difficult, like even for kids, like if they were playing it or us when we were younger or something, I feel like you know it, it would be it's, it's like not that you would get perfect in everything or whatever. I would say if you weren't like quite honing your skills with it and stuff. But like I think there's obstacles and there's difficulty to it.
But like, I think you could, you can make your way around as a, as a less experienced gamer and figure it out. But also like, isn't that the whole point of games from this generation is to just like, one of the reasons why they would make a game like this is, oh, this is a classically 2D top down game. We're gonna make it 3D. OK, experience the world in 3D. So just make that in the beginning. And with that in mind, I don't expect there to be a lot of levels.
Like usually from that era when they do something like this, there's usually a handful of levels or it's very repetitive. I think this is a Williams game, right? I think. Midway. Midway did. They did. They did Robotron as well for the N64. I think I got a lot of supervisors. Robotron also, yeah, funny enough. As well, I Dave, didn't I convince you to play Robotron? Yes. On the same. On the same stream, first time I played it and I was like what the fuck is this game it's amazing.
It it's amazing, but it's also very like, it's also when I think of taking a classic game and reimagining it for the N64, I think of Robotron because it's it's nothing. There's not a whole lot to it, but it's done well. And I thought Paperboy would be similar in that it's not a whole lot to it. It's just taking the the classic 2D game and making a 3D. But there's a lot of levels here. And I didn't realize that until I used the cheat code because, you know, I only have so much
time in a week. I use the cheat code, unlock all the stages and I was able to go through all the different stages to see what there was. And when I realized how many stages there are, my mind was kind of blown to the point where I kind of wish they foreshadowed how much there is in the game because at first glance you're like, oh, one or two worlds, maybe get a better time bonus stages. I didn't think there was that much content in the cart.
Cause I've, I've, I've been used to that before where you rent a game for the N64 and you'd not get ripped off, but you don't. There isn't a whole lot to do on a, on a cartridge. That's not the case for here. There's actually quite a bit of stuff in this cart. Yeah, and, and I think that was my thing too. My initial feeling when I played played it on stream and I played it again couple days later was like on that stream. I was like, oh, I I think I I
got the gist of this game. I played it for a couple hours, which some of it was just figuring it out. Some of it was talking some of it, you know, whatever right. So it wasn't like sat down and and hone hone in for two hours straight, but I was like, OK, I I get it. There's bonus stages. I'm sure I haven't I know I haven't unlocked everything. I didn't get perfect on this and
get all the unlocked whatever. But then when I went back, I was like, Oh yeah, like exactly what you're saying there. There is more to this, 'cause I thought the exact same thing. I thought, oh, this is one of those games that if you rented it and you played it for a couple days, that's all you needed. You didn't have to go to the store and spend 60 bucks or 70 or whatever. You wouldn't really need to. I still kind of feel that way, but also, but it wasn't as bad as I thought.
It wasn't as as egregious as I thought it was initially. So the more you play, the more you get out of it and the more quirky it gets, which is exactly what Jiggy keeps saying about why he loved it so much back then. I think that makes a huge difference because the incentive for me at least eventually wasn't just like, oh, I just want to play this more and more and more. It was what other crazy shit can I do in this?
Like, what other weird shit is going to go on instead of just like we're looking at like a construction site. OK, construction sites cool and all, but you know, get me to that gorilla, get me back to the the Tesla town. They like do those types of things, which at least they let you do more of it. At least it does come back in some ways. But you know, which is why I also had that idea of like a feeling of, oh, I just wish it was just this or more of just this, you know, paper boy in
time, make it happen. You know, that's kind of why I felt that way. I I I still think it to. Quote my five year old nephew playing this game. You go, what is happening? Have you, did you show him this? Oh, I'm going to. Yeah, you should. Yeah. I, I went down a rabbit hole while you guys were talking for a minute because I like it now that I learned that Robotron 64 was made by Midway as well, because I don't think I like connected two and two together.
The main protagonist in Robotron 64 looks an awful lot like Doctor Tesla from this game. You're right. And so I had to look up and I'm like, do we know anything about this Robotron guy? It's still I couldn't find anything, but I feel like there's a connection there. When we cover that game, which people have sent messages to me about that, I'd be like, when are you going to cover that? That's one of those ones that people want to see us talk about. I guess I have.
I had very little experience even though I'm Robotron, the initial like the first one was, but people have some love for those games. So that's going to be one that's on the list like like everything else is. But seems like there's more love for that than I would have even expected, so. Yeah, I was surprised. People loved it too. It was like, I always had that in my collection growing up, and no one ever talked about it, ever. And every time I brought it up,
people were like, what's that? Yeah, I I would have said what's that? I just recognized the box art, which never really tells you anything most of the time. So unless it's paper. Beacon of box art. Yeah, so I said, and I I'm not, I don't, I'm not bashing Paper Boy. I actually do like the game, but man is that box art look nothing like this game when you compare the box art protagonist with the face of the the the weird. Almost like crayon drawing mouth on the on the 3D model.
Yep. The hell are they doing? Yeah, it's so crazy. Like it's like, you know, old movies or video games, like especially the old, like Atari games and stuff. They had these artistic renditions of everything because they had to. And those artists that did that work, especially on Atari, I think it's kind of known for that, are pretty freaking cool. They're great. Like those are pieces of art. This is kind of trying to do that, I guess.
I don't know, I mean. The The thing is, like what he's wearing doesn't even match like color wise, like it's completely different. Like the, the boy's wearing a red shirt or yeah, red shirt, blue cap. I think he's wearing a like a striped helmet in the art and a yellow shirt and blue shorts. I mean, it's like it, it almost reminds me of like Mega Man, how in like North America they're just like, oh, like just make some art for this. And they didn't. Understand.
Oh yeah, The Mega Man ones, yeah. Totally different. Just give him a gun for no reason, yeah? We're making a game about a paperboy, and there's a bald guy with goggles and a, you know, a vicious dog and like, yeah, make something, OK. Sure, go for it. Like it's, I don't know it, it's, it's fun, I guess. But like, is the kid even in the game? Is the kid even wearing a helmet? No, he's wearing a hat. He's wearing a hat. He's. Wearing a hat like, no, you know, like so oh, I wrote this
down. We're talking about the way the game looks and stuff. I wrote this down as a thing to hold on, Jake, You'll probably get this. I I don't, you know what this is Jiggy based on? I think it's a Canadian show. And also you're it's probably, it was probably before your time, but the mix of the box art and the way the actual game looks reminds me of the cartoon from the mid to late 90s. I think it was called Sticking Around. Do you remember that Jake?
That show? Vaguely, yes, I do remember that, especially with the way the face is designed, if that makes sense. Yeah. So I'm going to find it sticking around to show you guys in the meantime. And that's what it reminded me of. Like a kind of like. It does. Oh yeah, so it's sort of like, you know, but I think the charm in like this 2D hand drawn semi stick figure type thing looks better, whereas it looks like he has stick arms in the game but he's not.
Supposed to you know, this is full send into that and paperboy is just like, well, we didn't know how to model. Yeah, yeah. That's what it feels like. It feels like they don't. It feels like it was a a budget title in terms of the graphics. But I got to remind myself that the N64, not every game was like, you know, Turok 64, not every game looked as nice as as marrow 64.
There were in between ones, right, But I do feel like they could have done a little bit more detail on these character models, especially the like. The environments are great. I think are funny are awesome, but the the guys that the the angry old man who walks along the street like you don't even see his face. There's no details on his face. There's no the dog. Is barely recognized. At all, Yeah. Like the the car looks like something Homer Homer Simpson drives.
That's fine. But I dig the Tornadoes. Those are really cool. Like there's a lot of great models there, but some of the NPCS I think are a little bit under detailed and I think that's a disservice they they could have had more there. Yeah, also reminds me too. I pulled up the one commercial that I could find for this game. One commercial first, Let me know if you guys can hear this. Did you guys hear that? Yes. OK, great game. Yeah. Now we're going to go to the commercial.
It's weird. Wait, please. I hope people are watching this because if you haven't seen the commercial, the beginning to, in my opinion, is fucked up. And then it kind of gets like, OK, I get it. And then it's scary at the end. So scary. No bad dog. Bad dog. Oh, come on. A commercial for us. Here you, Terry. The horrors of advertising this. Lady's about to beat the skill of this dog. You. I'm going to get it. Paper Boy is back. Oh wow.
That guy 5 neighborhoods, 3D environment, freaking seconds. Yeah, hold on that. Model paper. That model. Oh wow. Is totally different. This is we have a third model. It's it's but that that, but he's wearing a blue hat. At least he's more similar to the game he looks. Like a combination between the box art and the actual game. He's in between. He's the link. And that's where. It's supposed to be the missing link of Paperboy. This was the guy.
So. So the guy on the box art had the first job, this guy's the second job, and then the and then the third job that perfected it was the guy that you play in the game. That's what it was, Yeah. Yeah. He looked at the Sweetie model and said we can't do this on the on the N64. No, no, no, we got to strip it down. This is like this this guy looks like. Please watch our video or look up the commercial.
I get it, it's the mid ish 90s. It's not great the way these are, but it looks like very early. If you ever watch really early Pixar shorts from like 921990, this looks like it's four years, five years dated, even though this is I think 97 when this commercial was out or something like you. Want to know what it looks like Johnny Quasar? Johnny. I don't even know what the hell Johnny Quasar is. Should I know? What? Yeah, I didn't think. I didn't think anyone did so.
Do you know what reboot is? Jake said. Reboot. Do you know what reboot is? No, I don't. Another Canadian show that is so genius, all all CG, all early 90s, mid 90s CG stuff where there's characters that live inside a computer and every time the person plays a video game, the people that the characters that live in the computer need to play that game within it. And then there's viruses and there's like, yeah, it's such a cool idea and. It's kind of like Code Lioco a little bit. Sure.
I know. It's it's like one of the it's one of the first, if not the first CGITV show. And it was pretty revolutionary. Like when I look at the American shows around that time, I think the first one I saw that was American was the Donkey Kong CGI nightmare. Yeah, yeah, yeah. This looks a lot better than that, but definitely reminds me of this paper boy model for sure. Gotta get it back on it. Take it back. Get it? Back. Great song.
Such a weird, weird thing. By the way, Johnny Johnny Quasar was the prototype of Jimmy Neutron just to like. Oh, that show. I know, I know. Yeah, but it's before Jimmy Neutron. It's before Jimmy Neutron look good. And if you think Jimmy Neutron doesn't look good, go woke up Johnny Quasar. I will look it up right now. It's a different time, Johnny. Quasar. Quasar Quasar 1995 and 97. Oh, wow. Yeah. Oh, man. Hey, maybe that's Doctor Tesla's son.
Oh, further connection down the. Rabbit hole the connection gets. Building that lore brick by brick. We are doing a better job than this game did just by accident. While we're at it, since I got the sound pulled up, let's let's listen to some of the game. Also, I want to listen to where's the the intro is fun. I like the intro. Right on time. I appreciate the the tree, the sun, the spiral designs. Yeah, I get the aesthetic. I like that. It's pretty good, yeah.
It's a good, it's like an artistic choice to have the windows and the, and the, and the houses kind of be all off a little bit. The sun to have that swirl, like you said that that's, that's like a hand drawn style that they put into a 3D game and, and rendered it in this way. I like that. I, I agree.
I think that's a good thing. You know what, that actually just reminded me of Jiggy. I was listening to that a couple days ago, the intro, which is why I wanted to choose to play it 'cause I like, I like the music. I thought it was great. It reminds me of the music that we touted, that we really liked in Rocket Robot on Wheels, that we played last. It does sound like Rocket Robot on wheels. You're. Right, great music. Great.
Sort of like, yeah, quirky jazzy tunes and stuff and sounds very similar, at least in the intro. The rest of the game, it's so so, but the intro sounds just like that. And I was like, oh man, that game is good. Is that a real? Game name or you just making that up? No, no, no, we just. Rocket on wheels. Rocket. Oh, you. Don't know it was made by Sucker Punch. Yep. Oh, really? On the N64? Yep, it is a platformer about a robot that has basically a
unicycle. Yeah, it's basically, you know, a cycle I have. Some very physics based and it's it's pretty fun. It's a very good example of early physics in 3D in this like in this generation, like they, it's not, it's obviously not perfect. That's fine. It's early and stuff. But for the most part, I think we thought that it was. They did a pretty damn good job like. Yeah, it's solid. Yeah, yeah, it's it's 100% worth playing like it is. It's good.
It's not a small game either, which was great. But yeah, we have a full episode on it. Bill from gaming and collecting came on and three DO experience like he came on and I I thought of him initially the game came up and I was like, Bill, I think you said you really liked this game, right? And he goes, Oh yeah, we're finding the time to talk about this and play this. I was like, all right, great, let's do it. So I was that's how I and that was the first time I played that
game too. But anyways, this also has some physics. Not quite as good as Rocket, Robot and Wheels, though. Not quite the same. This is cartoon physics. Yeah, it's cartoon and it's supposed to be. It's supposed to be. So yeah, overall I, I think, you know, this is probably not a game that let's say maybe when you were younger, like like when you had a jiggy and stuff, it'd be like, OK, you can get a lot out of this. I think it's it's got some depth
there and stuff. I think ultimately though, if you're going to go out and search to play this game, I think I don't, I don't know how much it goes for out there to like buy it physically and stuff, but. It's cheap. It's probably cheap and that's fine. I mean, I think my dad got this back in the day for like $10 or something from like a sale. And it was just one of those. It was like in a bin. He's like, well, let's get it and see if we like it, you know,
and. If you look at it now, if you get a yeah, you can get it for about 20 anywhere between 20 to 40 bucks with some of these come with the manual, but no box. Some of them are just the cartridge. That that sounds about right. I think that's that's. Fair. I think it's, I mean, if you look at it objectively as a retro game on an N64 to add to your collection, I say 20 bucks, 30 bucks, that's fair. Yeah, a lot of games go for that, so that's not too bad.
The last thing I wanted to mention was another part of the whole like fun, quirky aspect of it was the the headlines on the newspapers before you start each stage. Those are a lot of fun. Yeah, there's a lot of them and and I think other than like maybe the first one or something, I think randomized, I don't know if you guys like got more there than just a. Definitely random. Are they random? OK, Yeah, I. Think it depends on I think there's triggers for like
specific ones. So like for example in the art I'm just using the RV one because I just remember that one vividly. I threw a paper at the the pretty girl walking around like right away. And then it said like, whatever her name was, like Candace got attacked by the paperboy or something. And it's like, it's like stuff like that, Yeah. Yeah, so they're they're I think maybe the first one's the only one where it's like it says the new paper boy or something.
But then other than that they they seem to be randomized or like you said, like so that's a great, that's a cool fun idea. The picture might change or something too, I think. But what I found was some unused ones that the developers had that are locked in some code within the game. And some of them are amazing. I could see why some of them maybe they don't put in there, but I have a whole list of ones. I'll just I'll fire off a couple power ups.
They do the body good. Yes, that's a good. 1. There's a big spider on your shoulder. Don't eat yellow snow. Where is it? I can see you and then the follow up one to that is I'm still watching you. That's terrifying. Very fourth ball, yeah. Very fourth, yeah, there's a lot of like yeah, the list that I, that I pulled these from was like had like 40 of them or something.
It was huge. The other one says zombie singing sensation tops the charts that that should have been that should have been in there. I feel like that could have worked in some of those other stages. But study finds children are shorter than adults. That's science. Help I'm trapped inside a video game. Oh my gosh. And then finally, the ones that I like the most are three of them.
One is I am the Egg Man, the next is I am the Walrus and the third one is Kuku Kuchu. That's amazing, I love that one. That's pretty awesome. Yeah, that was. It's three different ones apparent, at least according to the code where the you know, where I found that it said that that was that. So yeah, like that's an example of of the quirkiness and personality they put into the game. I think that's the reason to play it and sort of experience those extra stages.
Like you said, Jake, he keeps saying like he got better as he went on and everything and I I think that's right. Like I think you just had more interesting, wacky things to do and that's for me why it would why it would play it overall, I don't know that I love the gameplay per SE, but I like what is around it. I think so I don't know. Do you want? Sometimes I forget, sometimes I remember. Do we want to give it a score, Jiggy? What do you think, man?
6.5 if I had to rate it, I don't want to 10 I mean, I I think it's OK leaning toward good. That's how I describe it. Fair enough, Fair enough. Yeah, yeah, yeah, that's all right. Yeah. I, I'm going to go for like a a A5 because I, I think I like the game. I didn't like the gameplay as much as you guys did, but all the stuff that we talked about still makes the the personality of it.
I think it's hard to pull that off, especially in older games because of limitations of what they had at the time. But if you can pull off some personality and some originality in in your in your game, then even more, more reason to sort of check. So I, so I think that's where it's going to get most of the points. And yeah, I, I put it right in the middle. So just so, so for me, yeah. Yeah. I mean, if I were to rate, I would say A6.
I think this is a game where if I rented it, I'd be happy. I'd be fine with that. But I think if I paid for it, because the Nintendo cartridges were notoriously expensive, if I paid full price for this might have been a little bit peeved, but but a rental, totally, totally doable. And as a retro game today to play an emulation, yeah, no brainer. I'd absolutely give this one to go. Yes, that's true. That's a good way, a good way to play it.
It's totally fair. That's that's how I did it and and it played well. It played totally well. It's not like an overly complex game to emulate, I would say. So I think that helps. 64 emulation can is notoriously sort of hit and miss depending on how you play it. So on the ever drive that that Jiggy and I have it played perfectly and with the 64 controller it was good. So yeah, check it out. If you want. You could spend a few hours playing a lot worse things.
I think so. That's just that's just paperboy Paper boy, not paper boy 64 paper, but we can call it Paper Boy 64. Screw it, whatever. Paper Boy 64. Do we wanna take bets at whether this is gonna come to NSO before Donkey Kong 64? Because at this point I've lost all faith. You know what I I would say? Yes, Diddy Kong Racing. Diddy, yeah, yeah. Oh my God, Like, come on, That those two games especially would just would kill it. I would say. I would take that bet and say
yes, but I haven't. I don't know what the deal is, is going on with Midway. I know that Midway is a very complicated situation as I don't know much about it. I just know it's a weird thing. So I'm going to say no. I know it's a joke, but also you're kind of serious so. There's a whole package of games from Midway on the N64, some good, some not. Like they're the guys who did War Gods, which is pretty, pretty God awful. I want to. Try. I mean, there's a OK, yeah, it's a game.
What do you well, there's so many of from them. What do? You What do you do next? Week War Gods? Is it a war God week? Sure, I'll play that. It's a it's a War Gods week. When you say it's a War Gods week, how about that? It's a war. It's funny, it just, I'm just thinking there's probably executive out there somewhere at Midway who's like, no, no, no, we can't give this to Nintendo
NSO. We're gonna make a compilation of Midway hits for the N64 and we're gonna charge 70 bucks for it and it'll be War Gods, Paperboy and Robotron. It's, it's probably the, the key items. That's what I think is probably happening. But I mean, I, I'm almost surprised it's not an NSO. But I mean, with the way Nintendo drip, freeze, drip, freeze those games, I don't know, maybe it's a Switch to thing. I you you need to switch to to run paperboy. 64. Paperboy.
If we get Paperboy remastered before we get Banjo three, I swear to crap gosh. Oh man, the problem is they're gonna. Remastered before Silk Song or. Banjo remastered before Silk song. Yeah, my God, not 3. They're gonna. The problem is they're gonna remaster it and just use like the AI remastering and then it's gonna look even worse. Gonna look even worse. That's where it's that's this is one of those ones that they would, if they do that with Tomb Raider, they're gonna do with Paperboy.
Come on, Like Tomb Raider deserves better than that. And so does Paperboy, honestly. But if they would do it with a title like this. I don't think I know this story. What is this Tomb Raider? Story the Tomb Raider remakes. I think it's one to. Three, like 1:00 to 3:00. Something like that that came out. I, I wanna say like a month ago, two months ago as as we're sitting something like that. They used AI to to redo a lot of the sort of background models. And extra.
Assets and things like that, and some of them are just so stupid that they obviously didn't check the work. They just said plug and play and that's it and it's like yeah, and just ship it. There's like these, you know, sort of one I saw a couple days ago was like, there's like these, you know, blocks on the wall from early PS1 days that are just blocks, you know, but she's in a cavern or she's in some sort of cave or, or, or, you know, ancient place.
And they replace it with a giant phone like phone, like as if it's like a touch tone phone. So it says 123 and then it has like these random buttons beside the numbers too, as if that's what even what a phone looks like, it doesn't. And it's like, what the fuck? Like so fucking lazy and so shitty. It's just, it's brutal. You like you plug in an AI algorithm and be like make it Tomb Raider and everything just turns out like this. Just like block, Block chests everywhere.
Yeah, that's block, Yeah. Uniboobs. Yeah. Like remasters remastered such a dirty word now. Like, yeah. And it shouldn't have to be because you can have remasters that are pretty good, right? Like, I think that spiral remaster was amazing. Who owned the Reunited trilogy? That's so, yeah, I hear. That's great. But yeah, but so many are just like half assed remasters or remasters that don't need to be remastered, right? Like days gone, days gone. Yeah, days.
Gone believe that was announced. I was like are you kidding me? I was upset when they remastered Last of Us one. Yeah, and Last of Us 2. They did both. The Last of Us one really irked me because they already had a remastered version and now they're like, oh, we're remaking it with with with #2's engine. I'm like OK it.
Still looks great before. You don't need to remaster what it looks, but it holds up. You don't need to do anything to it. You're souring it like you could, you know, focus on a new game and then wait 15 years when the technology is actually advanced enough and then make a proper, like, trilogy, Yeah, just like Spyro did and Crash did. I think those are the best examples of a proper remaster. Like those are great and I need to happen for Banjo. Come on.
Yeah I know honestly, are the Resident Evil ones consider remakes or remasters? Remakes. They're remakes, yeah. For sure, because those those are all to me, whether you like the game, the actual games or not, the the way that they play, what they did, those are incredible. But yeah, I guess they're more more remakes because it's. Like they're. Ground up kind of thing, but those games are like. Yeah, they're great. I heard properly remaking playing one now which got me excited.
Yes, yes that would be. But remake of two was like the most incredible Resident Evil experience I think I've had. I really loved. It so frustrating. Really. I never played. That yeah, I loved play play the remake of Resident Evil 2. It was amazing. Resident Evil 3 was OK. Resident Evil 4 is also amazing. 4 is the one. The play was amazing. It was tank controls on an action game and now it's not. So that I think makes the
biggest difference. Whereas 2 kind of, I can kind of understand why like, oh, you do tank controls, It's more scary. 4 is an action game, whereas 2 is a little bit in between, right? So it's definitely improved. I, I, I just, I don't, I don't wanna get too far into like the Resident Evil thing, but I don't like the Mr. X part of Resident Evil 2. I think it's so that's my love. I hate it. I hate it. Stalking. I love the stalking.
I like the idea of it. I just think he's around too much, like he's he's there too often. And yeah, I like missed, I like XI, like I like that he's around. I just it that became the game as opposed to exploring and trying to do the rest of the game. That's the problem. I had such a good time, not that I'm going to dive into this too much, but I had such a good time with Resident Evil 2 remake because I my wife was out of town. OK, and not that's not why, but she she was out of town.
OK, that's why. And it was, it was like I kept the house dark. It was just me sitting here on my computer playing Resident Evil 2. And I, I at the time I didn't have my dog, so I didn't have her yet, but I had just my cat. I just had my cat sitting here in my lap. And we just played. We played like the whole game that whole week. It was just every night. Resident was a Resident Evil 2 night and it was awesome. And I want to do it again. Well, maybe when they do one that'd.
Be Good 11. One is all about the mood, right? One is, yeah, that's what that's that's always been about, right. So hopefully, I mean, I'm sure they'll nail that. I just, you know, it would be, it's gonna be cool to see because I think that's the one that other than four, I still think the first one is what everybody thinks of when they say Resident Evil. But that's just my perception. I don't know if that's actually true, but so. Yeah. So Paperboy, Jake, thanks. Hey.
Boy, so how about that? How about how about that day? Yeah, Segway. Oh, that's another vehicle you could use a Segway. Actually, they've. Been that'd be very 90s, you know, that's the 2000s. Probably I'm trying to think I saw Segway when I went, yeah, late 90s, early 2000s, yeah, yeah, 'cause I went to I, I've, I've seen them in the wild, seen them in the wild. First time I remember seeing when I was I was a teenager so yeah, yeah, probably early 2000 yeah.
Jake press B to cancel. What's the dealio as 2025 kicks off? Yes, I know I was on an episode not too long ago as of this recording, like usually a week or two away from when we record this and when it releases. But what's what's been happening so far or could be on tap for 2025 as you guys? Don't ask me to plan ahead. We are really bad at planning episodes ahead of time, especially with lately when we're all sick. Yeah, press me to cancel. We're we're also a podcast
shocker. We're a video game podcast just like remember 64 and also we are a retro game podcast. Retro games like what games? Retro games like? Last week we talked about Pokémon TCG Pocket. Yeah, Retro released in 2024 last week. So what just happened in the last two months that last year does kind of feel like a long time ago. So long ago time is flying. It's crazy. But no, it's me and two to five other Co host talking about whatever games we have on tap that week and you have a good
time. We also do it on YouTube. Press be to cancel or you can find our audio episodes everywhere from Amazon to Spotify to I don't know, I I use Pocket Cast personally, but we're all over the place. Press be to cancel.com as well for for all of our links. And yeah, it's been great to come on this week and talk about Paper Boy. Yeah, like I said before, this is a game that I dismissed in my podcast and bashed it a little
bit. But when I came back to replay it again, I actually have second thoughts. It's it's kind of good to go back and look at a game. Then it's like, you know, maybe I was wrong just this once. Yeah, a little refreshing and and somewhat. Recently I can thought. Jiggy hammering away over there, buddy, how's it going? Oh, it's going. I need to say he has the coolest background.
Like I, I like my background. I see stuff I need to pick up, but he's got a Pac-Man arcade cabinet and he's got paperboy playing like on the background. I just really, I, I'm mesmerized every time I I should be looking at him when he's speaking, but I just kind of like glance behind him. I'm like watching the video in the background. Yeah, it's it's nice. I think that's the goal, right? Just like, no, don't look at me, it's fine. Just look. Look at what's behind.
Me look at the machine. Yeah, that's the whole point. No, I it's an arcade. What up machine I got a couple years ago for Christmas and my wife was almost upset when she realized I wanted it only to take it apart and mod the damn thing. Everything there is brand new controls, different screen. I have the Mr. in there and she's like you did I buy it for you just because I was Pac-Man on the front? Yes, Yes, you did just. For the panel up top. Yes, it was worth it just for
that. Yeah, it's it's a fun thing to do. I've considered that. It's a lot of work. I've considered it. That's cool. It looks great. Your backgrounds. Your background's cool. Come on. Come on, I got to. I got to put more stuff up there, more stuff to come. I got to get rid of this curtain. I got to, I got to fix up these wires. But I'm just too lazy. I'm just too lazy because I'm doing so much stuff on my channel.
Yeah, man. Like Crash Bandicoot this weekend, focusing on that a little bit. We kind of, I kind of moved into some PlayStation territory, so I'm just going through some classic PlayStation titles right now. Probably I'll stop after Crash and do something else again, but then I'll go back. I want to do Croc at some point too, because I think Croc would be cool with a new game out. So nice. Yeah, it might be fun. Also like about Croc. What's that? What was that?
I've heard a lot of good things about Croc. One of my Co host Braves about Croc and he says that's that's one of the best 3D platformers in his mind compared to like it's up there with Mario and Don Kong. Well I gotta revisit it then. I should do that, I haven't played that in ages. Wait for the remaster, I'll make a video on the old one and then wait for the remaster, and then let's talk about it. Yeah. And that's, yeah, that's actually, yeah, that's this
year, I think, right. For it's soon I think. Yeah. Yeah hopefully they don't AI rate AI remaster croc cuz then he just shows up as a like a leather purse or something. That would also still kind of make sense, I guess in some weird way. Remember 64? Find it on all your podcasts. As Jake said, just just pull up your podcast feed. We'll be there. Remember 64 show across the board, mostly hanging out just on Blue Sky at this point, but lots of ways. You can contact us through
e-mail as as well. If you have any suggestions for episodes, for example, or you have any ideas you want us to sort of cover things, always happy to sort of chat about it. Also, you can find us on other shows as well, including press B
to cancel, for example. That's you can find guest spots on there and then also patreon.com/remember 64 show you can get every single episode at least a few days early, sometimes a week, sometimes even more depending on when I'm able to get my ass in gear and not feel sick. And you can get pre show chats as well and help us decide what
we're gonna review next. I also have a poll up there at the moment that is helping me decide what retro game I'm going to review in a short video that is not N64 related beyond other consoles and other handhelds and stuff, so everyone can access those. Just check it out. Remember 64 show on Patreon and that's about it. Everybody check out some paperboy, check out some 64. We will have a like likes Oh my God, this podcast. Please please always stop me before I wrap up because I
always forget that. I was, I was giving you the benefit of the doubt. I was going to say now, Dave, what did we forget? What did we forget to like and subscribe YouTube. YouTube is the subscribe thing. Like and tell your friends, rate the podcast, all of that fun stuff. Those are the all the everybody's asking for it. We are too. So there it is. They're stars. Give us all the stars. All the stars, all the thumbs up, all the tell your friends, all those things.
I'm sick, I'm tired. Thank you everybody. Jake. Hope you feel better too buddy Jiggy. You too, man. I'm fine. Hopefully it doesn't grab you. Honestly. Hopefully it doesn't get to you. They're just I just stay inside. Stay inside, kids, stay inside. All right. Thanks everybody for listening. Talk to you next time. Bye.
