Level 55 - The World Might Be Just Enough - podcast episode cover

Level 55 - The World Might Be Just Enough

Jul 03, 20241 hr 38 min
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Episode description

This time we're busting out one of the last FPS games to hit the N64: 007: The World is Not Enough.

Josh from Still Loading is back on the show to chat all about his love for this game and the film!

How does it hold up and does it hold a candle to Goldeneye?


Check out Josh's other appearance on Remember 64 when we talked about Toy Story 2 on Level 33!

Plus: our Goldeneye coverage on Level 32!

You can ⁠⁠⁠⁠⁠⁠watch this full episode on YouTube⁠⁠⁠⁠ as well!


We've launched a ⁠⁠⁠⁠⁠Patreon page⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ where you can get episodes early and pre-show chats about pretty much anything and everything!

PLUS, some free content is dropping on the page as well like mini reviews, and your chance to take home a free holographic Remember 64 sticker! ⁠⁠⁠⁠⁠⁠⁠⁠patreon.com/remember64show⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠ Find more of Remember 64 on TikTok, Threads, Instagram, & Twitter @Remember64Show


Transcript

In seven days it's. The best we have. The wait is over. The world is yours. James Bond is here. Sit tight. I have to get back. Or somebody's. Going to have my fun. First, thanks. First, why am I suddenly wonder they're not getting enough insurance on November 19th? The world is not enough. Welcome to the show everyone. My name is David Pitrangelo and I don't need an Apple Watch. I have a dart watch and I can take you down out of my way, hench men.

I have some phones to tap, tap, tap and a story to progress through that I totally do not understand or remember. And of course, with me today, Jiggy look back. Yeah, well, my watch has a laser Pew, Pew, Pew, Pew, Pew, Pew Pew. And you know, various other small things. And of course, this week we are bringing on what I would who who I would consider a Bond expert or Bond a huge Bond fan at least. Oh, you honor me. Oh yeah. Fan lover, not expert. That's how I classify. Lover. Not expert.

Yeah, I think, I think I've I've heard that in my household before as well. Josh from the solo podcast this year. Thank you for coming on the show and welcome back, Sir. How are you? I'm doing well. My watch also has a little a Doo Doo dad, a doohickey and it's a stunner. It's a laser. It not a laser, I'm sorry. It's a lightning bolt that if you keep hitting the Z button while zapping, you can punch people in the face at the same time while zapping. That's how awesome my watch is.

That's a useful. Feature. It is a useful feature. I did not use it that way, but that is a multi faceted excellent way of taking advantage of our little watches. And of course, if any of that made any sense to anybody, we are playing double O 7. The world is not enough. That is our first person shooter of choice at the moment. Now, Josh, this is something that that you suggested that you wanted to play.

I think like months ago, I think we, we recorded the, the, the three of us recorded the Toy Story episode a little bit less than a year ago. But, and at that time we were like, OK, we got to do this again.

Let's find a game. I think maybe, you know, a couple weeks later or something like that, you're like, if the other 007 game comes up, I know you've done Goldeneye, but the other 007 game comes up. You, you got to, you got to ring me in and, and, and here we are so like just to get going right off the bat. Why, why this game? Like why this game in particular? So this was my first bond game that I ever played.

Everyone starts with a golden eye and I low key have the hot take that this is a better game than golden eye. I I think replaying it now, I think the level design isn't quite as good, but we'll get into all that. I think the level design is more mixed. There's like some levels I'm like I really, really like and I like how it's designed. And there are others that are just a little bit kind of meh. But by and large I still like this more and I think it's more after replaying it for this

episode. It's definitely a little bit more nostalgia but I I played this game so much as a kid. This was also the one of the first James Bond games that had AI bots in it when you play multiplayer. Unlike Goldeneye which should not have it though. I always thought it was Al bots and I was confused. I was like, who the hell is Al? I didn't. I didn't know what they were talking. About. Die Albert. Die Albert. Maybe it's Al from AL's Toy barn. Maybe that's.

Right, bringing back that toys for your reference and I I have a very specific memory. So I was playing multiplayer with my friend. It was me and my friend Justin and we were playing against good ol ol good ol ol and his bots, two of the bots. And we at at the time is like that, that eight. It's I was going to say I'm probably was probably like 13 or 14. And you're at that age, you know, you're always trying to

fit in with your friends. Like if if you have that one friend that you admire, you're trying to match all your likes and dislikes to theirs and so or. Your friends older brother or sister you know. Like it's kind of like that. It was kind of like that relationship. I viewed him almost as like an older brother and he was big into classic rock and I, I had not really gotten into that into it at that point in time.

And so I was looking through my dad's CDs to see like, what could we listen to while playing World was not enough multiplayer. And we found a Beatles album. So we're listening to The Beatles and he wasn't like a huge Beatles fan, but he's like, it's classic rock. So this is the close enough and we're playing the Istanbul level and we're playing with all explosives. So you only had grenade launchers and the laser guided rocket launchers and all that other stuff.

And we were playing it and the song Love Me Do was on. So every time you hear Love Love we do, but we just blow the hell out of some dude flying across the screen, explosions everywhere. And meanwhile this song's going on in the background about Love Love Me Do. And we also listen to Daft Punk a lot. I think we put Around the World on repeat for like 2 hours straight while playing this game.

Very vivid memories of playing this game and playing the the single player campaign, which is I did in preparation for this episode, brought back a ton of the memories of it. I actually still really love it's, I want to say it's the 6th mission. It's a little bit tricky, but the, the, it's Electra's compound. It's Electra's like Villa and you have to escape.

And it's the stealth mission. I remember as a kid that was like fucking impossible for me. I could not beat that level for the life of me. And it's still is pretty hard to just say it's a tough level, but I like that it still felt kind of naturalish. Like a lot of times when games try to mix up between stealth and action, it feels like that juxtaposition that, excuse me, that juxtaposition is a little jarring. This one, it didn't feel like that for me, but I will get into all that.

But that, that's like my memories leading up to like that level, specifically The Beatles, Daft Punk, all explosives on Istanbul. There's so many memories surrounding this game. So that's why I wanted to talk about this 'cause I, I love this game. And even if listeners and and Jiggy and you Dave, like you, you don't agree that it's better than Golden Knight, that's fine. I just want to talk about it 'cause I don't think this game

gets enough love. I, I, I would agree that it doesn't because to be honest, growing up and having the 64 and growing up and playing some of the other Bond games or other FPS games that came out a year later, which would be Halo, you know, this would easily get lost in the shuffle for sure. So did I know this existed at the time? Maybe just because the movie was out and you just you know, there's I mean, there was a PlayStation version of this.

There was a gameboy version. So I probably knew there was a game. Did I ever play it? No, So I think you're right. I think it definitely gets lost in the shuffle and and definitely is forgotten about also because it's very late in the life cycle of the console as well. Right. So coming out in two in 2000 is is late.

Every time we've run into a game that's late 99 or coming out in 2000, it's like, oh, I didn't even know this existed, for example, or I didn't even know that people played this or I definitely moved on at this point, you know, stuff like that. So Jiggy, did you ever play this or? I had this growing. Up. You had this. Oh. Shit, what I loved about it was it was a blue cartridge, yes. Yeah, yeah, I absolutely. Adored that. Well I had a Gray one, but I forgot it was a blue one as well.

Yeah, this this game I actually have sort of a bitter relationship with, and not because it was anything the game did, but this is one of those games that I let a friend borrow and I never got it back. No. So, and I was, I was very salty about it. Like to this day when I see that guy. I like. I I never bring it up, but every time I do it I'm just like. I want it back. I know that blue plastic is in your house somewhere. Yeah, right. It's fine. Just let it go. It's fine.

I mean, you don't have to like no one's saying you have to. You could, you can. Well, I'm just quietly holding it in. OK, but he's a. Good guy. I don't think he, I don't think it's a kid thing. I don't know. No, I I understand that. I understand that. I, I still don't let my brother live down that when we were a kid, when we were kids, we were, we kind of shared Pokémon cards and we had a holographic Zapdos that he lost at a friend's house and never got back. And I will never let.

Him quote UN quote lost. No, he lost it. I mean, the friend could have. That's what I'm saying. I don't know. I, I, they were, they were church friends and they claim they like years later they have never found it. So I don't think I don't know what happened to him, but I'm still bitter at my brother for doing that. I mean, fair enough. You know what? Like me and my brother didn't. Like we. It's not like we had multiple Game Boys. We didn't have multiple consoles

or any of that. Kind of not many people did, right? Because you just couldn't, understandably so. But when it came to like a cartridge, for example, like my you mentioned Pokémon, you mentioned a blue cartridge, the blue Pokémon game that we had and shared. He went and put an AP on it with a pen because he's no it's mine, even though like I got it as like a birthday gift or Christmas gift or something like that, like the. Year before.

But then once he got to the age like a year and a half, two years later to like Pokémon, he's like, I want to play it now. And he went in with with Penn and like drew on it. And so Mike, but I still haven't it, it still works, but it it has AP on it. And it's just like, no, those little things like that and like the back of some of our Game Boy cartridges have little like sharpies on them that have our initials. I those I have a feeling where my is are crossed.

Out yours are put above it I haven't crossed out is are put above. It I have a feeling that the the the the sharpie ones were my parents doing that to stop us from arguing that that I 'cause it looks very. Parent. Move. Yeah, it's a very parent move. It also looks a little too clean for like a, you know, 11 year old to do an, an 11 and eight-year old to do so. I I'm, I'm suspecting it was

them, but but I was, yeah, yeah. I'm very envious that you had a brother that was close enough in age to you to do that, because my brother's eight years younger than me and when I would give him stuff to play, it would just be destroyed. It's just like I gave him my old Nintendo DS like my original DS when I got ADS light he like within a week he dropped it and the hinge was just busted and I was like I've had this thing for years and you broke it in a day basically.

The only thing my brother ended up like breaking consistently was because I think he was just like one of those rough house kids when he was, you know, 5-6 years old. Like when he's really young was he would bust up all the Lego sets that we had. Like he would just come in and like, and like Godzilla, everything that I built like that kind of thing. So having an actual set was not really a thing for us. It was like, here's a bunch of Lego. If it breaks, go build whatever

you want. Because having to set wouldn't last. It would just be destroyed within probably like a week. Like you're saying. Oh, brother. Yeah. So I, I have no experience playing this game. I I I don't know the world's world's not enough is I said before we hit record it the movie even I kind of forgot about and in my little quip at the beginning I don't know what the hell the story is based on playing this game.

I'm so confused as to what's. Going on the game does an awful job at telling the the basic plot of the movie. And you're right, the game does an absolutely awful job of

telling the story of the movie. The essential essentially the plot of the movie is that it's it's actually like the beginning is so a surprisingly complex set up, but in a nutshell, Bond is trying to stop this villain named Renard where he there's so much to go. I'm trying to like condense it into like a few sentences without getting excuse, without going on like a 4 minute long rant. But essentially there was this villain Bond and to be here,

let's do it this way. The opening of the movie, the mission that is the first mission of the game. Bond is retrieving money from this British rich dude named Sir Robert King who's friends with his boss M and when he that's. The relationship OK. Yes, he they they have a though you get the the idea from the movie that they're kind of a little bit more than friends, you know what I'm saying? But it. Never really.

OK, Tony Soprano. I don't know why I went there with it, but you you get the idea that Em and Sir Robert were kind of a a bit of. History. Yeah. So Bond retrieves the money and then what happens is Bond finds that basically the money is that was actually a bomb. There's a bomb rigged to it where basically there was a detonator in Sir Robert's lapel that triggered the bomb to go off and it exploded.

And so now they're trying to figure out who murdered Sir Robert King. And Bond finds out in the movie that the amount of money that he was taken is suspicious, or the amount of money that was retrieved back to him was suspicious because prior to the events of the movie, Sir Robert's daughter Elektra was kidnapped by this terrorist named Renard. And the ransom amount for his daughter is the exact same amount of money that was returned to him by the. I did not get.

That they don't, but they don't tell you in the movie at all. They, well, not a. Game. Excuse me? Oh OK in the game. They tell you in the movie, it's just, it just moves around. No, no, they tell you in the movie. They just don't tell you in the game in the slightest. Yeah. And so you can't. Get everything I I understand that but.

So you think that so you he's going after Renard and he's going to protect Electra because out of the three people who were involved in the kidnapping King M and Renard or Electra, Electra is the only one he hasn't gotten to yet because King is dead. MI 6 is humiliated. So he gets M for that and he's so Electra is the last piece of that to bond ghost to protect her. Do you care spoiler alert for the movie Unless you do you guys care about spoilers?

No. All right, I. The the spoiler for the movie is that you find out Electra was actually the villain the whole time when she was kidnapped by Renard, He didn't turn her, she turned him and got him to kind of like bend to her will. And so what's happening in in the present day, after Sir Roberts murdered, she's taken over her father's company and they're building a pipeline from the from the West to the. East. And there are three competing pipelines.

So hers is the only one not going through Istanbul, and all the other three are gonna go through Istanbul. So that's why there's this whole nuclear reactor, this nuclear submarine in Istanbul. Her whole plan is to get Renard to essentially commit suicide by blowing up a nuclear sub in Istanbul, rendering all the other pipelines useless in hers. Super wealthy. And that's the that's I. I said I wouldn't take too long. And I did take too long.

That's the plot of the movie. It's a lot better in when it's in the movie. And the actress who plays Electra, Sophie Marceau, is freaking amazing. She is so good because she sells that turn so easily. Like you don't see it coming the first time you watch it. At least I didn't. Well, it's really good with something like that, yet you have to be able to pull that off right? Because it's like the the Bond

girl being the villain. Yeah, maybe we've seen it a couple times or that that one of the Bond girls is involved with the villain. It happens all the time, right. But then the fact that she's an act. Well, aren't there a couple like he gets in like Bond gets and sleeps with some of the women that. Are not not any of the main like main villains? Like main villains. Usually that's not the case. Never the main villains and very, very not even really hench men. In the second Bond movie, he

sleeps. The Bond girl is Tatiana Romanova, and she's a Russian agent who doesn't know that she's working for like, the evil organization SPECTRE. But she is like, she's kind of. Trying to think of something, yeah. She he like he he does sleep with other women who could be considered Bond girls who and they are villains, but they're not like the main Bond girl of the movie. There's no that's. Right. That's right.

Yeah, yeah, yeah. Yeah, and there's never been like a like a one who you thought was going to be a main Bond girl only to turn out that she was the villain of the movie. And that's what I think is so smart about the, the world's on. I will, I, I will die on the hill that the World's Not Enough is a much better movie than people give it credit for. People shit all over it cause Denise Richards is not good in the movie.

But if you, if you kind of take that part out, if you kind of take your stuff out, it's a pretty damn good movie. Anyway, I'm going on too long. I apologize. I love this movie. No, it's fine. It's totally fine. I, it's, it's good because I, like I said, I, I didn't quite pick up on all the story stuff. And it was one of the points that I needed to make, the fact that I didn't quite understand what was going on in that event.

And like, I tried to read the text before all the missions and like, OK, I kind of get it. And like, it doesn't, I get it. There's only so much you can put on a cartridge. I get it. Speaking of so much, you can put on a cartridge what I just saw. I did not notice while I was playing, but you were just in the pause menu I believe and at the top of it you see Motorola. Yes, yeah, hardcore advertising. Yeah. You got it. You got it In a Bond movie. It's it's a given, right? Bond. Product.

It went into my subconscious thing because I did not see it at all while I was playing. And I'll be like, man, I could really go for something Motorola related. I also have a Motorola watch. I wanted to mention a little bit about the company that made this game. I wrote down a couple notes about that because Eurocom is the company which I recognized and, and published by EA. So it's like EA kind of ran the show sort of idea, or at least

you know, partially. I I wanted to mention them because I recognized the logo, but I was in the name. But I'm like, what did they, what did they make? And they had their hands in a ton of license stuff, which is really cool. What did I wrote? I wrote down for for the 64 they did. I mean, Duke Nukem 64 is not necessarily a a license game, but they also did War gods. They did crew, the cruise and world game and then early NES and arcade and game gear and

stuff. They did The Jungle Book, Lethal Weapon and Earthworm gym. And these are these are developed games. And that's just like half the stuff that they did. And this is all all early 90s to, to early 2000s. And this was the last game they did on the N64 was the world's not enough. They were supposed to be making a different Bond game.

And instead EA or sorry, they were, they were supposed to be making a different first person game that was supposed to be developed with a 3D engine for the game Cube. And then EA is like, hey, we're going to make another Bond game. We're going to make you do it on the N64. So they made this at the same time, or at least started developing us at the same time they were making Mortal Kombat 4, which I've also done an episode on and is also on the

N64 and is not a very good game. Yeah, sadly it is probably like the worst Mortal Kombat game partially 'cause it's just like a gimmick of like having 3D space. It doesn't add anything to the game. You might as well just play a 2D might as well just play three or play gold, which I think is just straight up 2D anyways. Gold or trilogy. That's a trilogy. But yeah, so they they've done a bunch of games, a bunch of good games, you know, Earth room gym, for example, and game gear, The

Jungle Book game. I kind of remember on on Sega and SNES, like, you know, typical 2D platformers at the time, But I think I think that the engine they ended up developing or were supposed to be developing for GameCube and turns and made this game instead, largely Speaking of the gameplay of it worked. I I think I think that the the engine here, the way things control the way it looks largely

is pretty good. I, I don't know if I, I, I wanted to, to play this and then play Golden Eye immediately after and just play a couple stages. I know obviously it's a four year difference, different companies, different technology, really honestly at the time, but

I wanted to compare the two. This game kind of feels like it would be a very early PlayStation two game or very late PlayStation one game, which obviously kind of is 'cause it's around that same time, but this felt more advanced than a lot of other N64 games when I was playing it. I, I don't know, I don't know if you guys feel the same way, but I I was very impressed, especially early on.

I was impressed at how smooth everything ran and I had no hitches the entire time playing this and I had 0 issue and any of the stages and 0 issue with any of the controls which is sometimes hard to do with the first person game on the 64. I will say I had I had quite a few leg spikes. Oh, really? Oh yeah, explosions and things. Oh, I had none. Oh yeah, it would. It would dip. Were you playing on OG hardware Jiggy? Yeah. That would probably be the reason because I had similar

issues as well. I think since Dave you said you were playing on an emulator, I think it probably handled the. On the original hardware though on the ever drive so I was technically so was. Yes, it was a ROM, it was emulated, but it was on the original hardware. I, I don't know, maybe I just didn't run into that exact moment, or maybe there was something else that didn't trigger it, but nothing that I can think of. What's that? The ski level, that's one that.

Oh, you know what? The ski level might have actually done that to me. Yeah, now that. It levels it off. Yeah, 'cause it's constantly moving, right? So yeah. And you trigger any explosion, it's just like it starts chugging. Yeah, that might have been. One, I mean, generally speaking it, you know, it ran solid. Yeah, I'm used to it on the N64, I guess.

I think. I think the the whole like quick selection with items and stuff, while it's wonky at first, does add to that feel of like, oh, this feels a little like progression over Goldeneye because you have like gadgets and things you can cycle through quickly. I really like that. Yeah, I forgot you could do that on when I was replaying because I think you hold B down and then hit A and it lets you cycle through the gadgets, right? Yeah, it's that's a little wonky.

But is that what you do 'cause I never did that with the gadgets the entire time? I I forgot about it. I always went to the menu. Yeah, so, and it's funny, 'cause like, I don't, I don't know if the listeners will be able to see this, but we have, you know, the game up and like a little bit of Dave's gameplay up in on the. Background this is me put turning it on for the first time and hitting record. So I'm also trying to figure out what the hell the game is even just doing or.

Wanting it one of my favorite one of my favorite things that I noticed you were struggling with and I understand why because it's hyper specific. The swipe card. You have to actually aim at the very specific at the keep at the actual swipe pad. If you're aiming literally a pixel to the left or right and you're not on that pad, you will get it. Now what's funny about that because it the the aiming reticule has to be on that pad. I remember it as a kid. I tested it out.

When you use the the the swipe card gadget, if you keep your aiming ridicule on that thing and just back straight up go down the hallway as long as you can still you don't go around the corner and you have not moved that ridicule. Hit the Z button to swipe the card. It'll open the doorstep even though you are like 40 feet away from the door and the swipe pad at that point. He's like Gambit and he's throwing the card and you just don't see. It right, Yeah. X-Men. Totally gonna try that.

Yeah, now I'm gonna. I should try that, yeah. It was really funny. I also like there's a like the there's a huge variety of gadgets in this like there's a safe cracker, you get extra glasses and later levels you get phone taps and a lot of it, like a lot of the gadgets are they don't really like the watch does a lot of different things and obviously the X-ray glasses and the safecracker do things.

It opens things up. But like the phone tap, I mean, for all intents and purposes, it's no different than placing a sticker on a wall like you're just going up to a phone and hitting the Z button with the phone tap and it's like, hey,

you tap the phone. So, but the fact that you have all these things, I think this game does a good job at making you feel like James Bond because you are tapping phone lines, you're sneaking into different areas of the, of the buildings that you're not supposed to. You have to use keypad decrypters and steal key cards off of guards. And yeah, there's moments where you don't go stealthy, but like the, the, the first mission of the game, right? You're, you're not stealthy in the beginning.

And this is very different from the movie. I'll, I'll, I won't compare the movie to the game the whole time. Otherwise we'd be here for six hours. But the top like you're on the second floor of a bank and you're having to get to Robert's money and you can also get a couple extra documents if as depending on the which difficulty you play on that adds objectives, right? I think it was on the middle difficulty. I think for and what's for most of the game. Most of the game, yeah.

Once you get what you need and you leave the 2nd floor, as long as you don't attack the guards and you walk out unarmed, they don't do a thing to you so it shows you from. The first level. Yeah, well, yeah, in the in the video we're watching now, you're zapping people with your stun gun. And I'm like, I'm out of here. If you actually punched any of them, you would have failed the mission, which is the funny part. I think I, I think I zapped one of the guards with the watch.

I think that's what happened. Well, and it's funny because in the game you, like, you are talking to this banker and you're trying to get him to give over the money. He says, no, I'm not going to get, I'm not going to give it over whatever and tries to kill you. And then you shoot him and then the flash bang goes off. The flash bang gun that you get at the beginning goes off. And then you have to, you know, kill everyone and kill the bad guys and run away with King's money and escape.

Right. In the movie, Bond doesn't actually leave that dude's office. He is talking to him and the flash bang causes a distraction which makes a lot more fucking sense than Bond just shooting the dude the flash bang calls a actually I'm sorry Bond doesn't shoot the dude. The the cigar girl shoots the shoots the guy. He Bond blows up the flash bang which is The detonator is in his glasses which was a really cool thing. In the movie he hits a button on

the side of its glasses. It blows up the flash bang of pistol on the desk that causes a distraction. He takes out two guards and then he interrogates the banker. That cigar, that girl that kills him in the game also kills him in the movie, but by a knife in the back. And then she runs away and Bond has to chase after her. And that's kind of like the cold opening to an extent, or part of the cold opening. But he he has to get out now

because people hear gunshots. They're in the middle of the bank and he, he rips off the blinds and he takes the cords and the blinds and ties them all together into like a little bit of like a, like a repel, like a repelling line, a rope line. He ties it around in the one bad guy's waist that he knocks out and then he slings it over the side of the building and rappels down the side of the of the bank and it doesn't make any fucking sense. AI don't think like Rapunzel the

blind. It's pretty well. I don't think the blinds like it's the thin rope. It's not like. It's a rope. It's, you know, like when you pull up the blinds. And that would never hold your weight. No way. Yeah, and in the in the game, it's at least like or in the movie, excuse me, it's at least like they're like 1/2 inch thick, but it still, it makes no sense. And this he's on like the third floor in the movie. There's no way they're long enough for him to do that anyway.

It's a as a kid though, that movie, that opening was fucking awesome. And one thing I like that this game does is that it takes those elements from the from the movie and expands upon them. I don't think it does it as good as Goldeneye did. I think Goldeneye made kept it a lot more similar to the movie and where they expanded to pad out the game, they added story elements to it.

So like you have like those interstitial missions where you're finding out what happened at Sever and I like Bond with Sever and I before that was cool in this. You don't really, I don't know who to shoot because I don't understand what's going on. I mean, they, they do tell you that the MI 6 is under attack and you open up a door and the guard isn't even shooting at you. You're like, I'm going to shoot him anyway. But he's got a gun. I don't. Yeah, he's got a gun. Shoot him.

Don't spook me. But it's, it's, yeah, this I, I like how this game expands. And I like even in this segment, like in the second mission in the movie, this is like Bond just literally runs down to Q's office and that's about it. That's literally like the he, he runs down to try to stop King from blowing up the money and he doesn't make it, of course.

And then he has to run out. He sees that like the girl that murdered the banker is conveniently outside on the Thames River, seeing the explosion hole in the wall where King used to be. And so then he goes after her. And the weirdest thing ever. Like there, you know how like at the end of the second mission, Bond gets a boat and chases after the girl and then the third mission is like he crashes the boat In the movie that happens too, but it's a full

boat chase. So they don't do a boat chase level. They kind of man. I was so ready for a boat chase level. They queue it up and I was like, oh, this is gonna be great. And then he just drives it onto the land. I was like, dude, what? First of all, what are you doing? You you just ruined your super cool boat. And also like, let me drive the boat, man, come on. I wouldn't. I would have loved that. What's weird about that boat in the movie is that the where's that located in MI 6?

There's a freaking wet dock on like the third floor of MI 6. Like the boat's just chilling and Bond drives it out of a hole in the wall onto the Thames River. I'm like in what world? Like why? Like why would they even bother with a wet dock in the middle of the third floor? Like it doesn't make any sense. There's something about. The third floor, they really, they really like their third floors and jumping out of

windows, I guess. I mean, I don't know if it was the 3rd floor, it could have been the 2nd or 4th or something. I'm just gonna. But like, it's still, it's weird, but why? It's very odd. Why not? Why not I? I mean, if you're James Bond, why not? Why not? I I really liked this second level. I played it a couple times because I think I I failed or died a couple times. So this one was good. Like like you're saying that it that it pads out compared to the

movie and stuff I liked. But in a good way. No, no, I'm in a good way. I I definitely think in a good way because there's no map available to you. The game kind of says, hey, check the map on the wall or something like that, or in the building someone says something about look at the security map or something like that, and one of the walls has a map. You sort of say, oh, I got to go left or right, or maybe I have to go down here.

The signs on the wall tell you what direction you generally have to go. You don't have to think about it that much. Even though we're used to always having a map to pull up in your menu or having a HUD that has a map in the top corner. This doesn't have that. And yet you're still able to go back and forth, back and forth. Oh, and, and and she's dead. I didn't even know that guy was there. I didn't even I never even bother went back going back into M's office.

And so when you in the in your play through here, you going back in like why are you doing that? And I didn't even know there would be someone that shows up and just just chilling there. I thought, yeah, that's wild. Depends on the difficulty you picked. Because that's true. I didn't have that mission and it just popped up the mission for you. It said she popped up in Moneypenny was like, M has been taken hostage, go save her because I never had to do that.

Oh yeah. I also really like this mission though. I thought it was really cool. I, I will say I had one, one super minor complaint that really didn't affect the game play, but it's something I noticed and I kind of noticed from then on out. It was the Motorola watch, wasn't it? No, it wasn't. The Motorola watch, what it was, is. When going downstairs, the like field of vision feels off. You can't.

Agree with you on that you. Look upward too much like you're not looking down as you're heading down. Really it, it's almost like you, you want to see that full hand and your gun and a little space underneath, but you're seeing like the very top of the gun and then you get a lot of headroom up here, right? Because it's it's trying to, because the game, the game's trying to get you to I guess, see down the stairs at a certain point without you having to do

the aiming, I guess. But it takes too long for that to happen. You're like halfway down the stairs before it adjusts. I I noticed that too, yeah. Yeah. And it's it's, it's one of those things, if there wasn't the auto targeting system that it has oops, you would fail miserably constantly. That's what you would quote. What did you think about the auto aim stuff or the. Yeah, I guess it's auto aim,

yeah. Yeah, I actually think it's it, it makes the game playable because on like Goldeneye it's a lot harder to aim. I don't actually, I haven't played golden aim and I don't know how good the auto aim is on that, but I actually think this makes it pretty worth. Pretty minimal. Yeah, I, I think that actually works to this game's benefit because since it is on the N64 and you don't have the 2nd joystick to kind of help with your accuracy, it, it really aids a lot to make it a lot more

bearable. There is some gimmicks to it, like especially on the the skiing level that's really difficult to do. I think that level is really like it's not the worst level, but it's definitely not one of the stronger ones. Just for that same reason. It it's hard to aim for enemies even with the auto aim because of how that level works. But real quick, what you were saying Jakey about the stairs. I one thing I want to comment and then I'll throw it back over to you guys for what your your

thoughts on the auto aim. The stairs in the second level. I'm with you that they feel a little off, but specifically it's almost like you feel like you're floating down them a little bit too much 'cause there was a time where I was using the C buttons to strafe right and, you know, strafing around the corner so I could keep the looking at the center. And when that happens, if you are not paying attention to how far away you are from the wall, you can just fall over the

railing. The railing doesn't keep you on the stairwell at all. I died two or like one or two times because I went over the railing, fell down, even though I was trying to hug the wall around the steps. It was really weird. Yeah, the strafing is also a key too, I think. I think that. So the auto aim and the strafing and stuff.

Jiggio, I want to ask you what you thought about it because this is we haven't played a ton or I personally have not played a ton of FPS games on this console, Goldeneye being one of them for sure. But the strafing and the controls on this to me and and the auto aim is part of it. And here I am on the stairs. I think it's like. So much room. Above yeah, it's tons of room and he's like sort of almost like just. Where's your hand bond? Use the. Rally, Josh, You gonna fall? I have those.

Guys pointing with guns at each other. Sorry I know this is an audio media but we have like no but. I have the game plan. It's saying This is why I put it up here. I can reference it and remember all this shitty stuff that. I do you guys ever see get smart yes that. Like a while ago. The Steve Carell, he's like, I'm going to hit you and I need you to react, make it look convincing. And then he hits him and he's he like reacts. He's like wrong way. That's what just happened.

You just shot the guy, he's like at like toward the wall and he like turned and he went oh, and fell off the ledge. Actually, there's some pretty there's some pretty good animations in this when when guys die, like when they're on like a railing and stuff. Like I saw that a couple times, like, oh, this is this is pretty good. You know, they like that. They kind of go like, oh, it's a very cartoony, but at least it's something, you know?

The sound effects of their, of them getting each other is like engraved in my memory from a kid like I, I, I can hear that. And it brings as as morbid as it sounds, 'cause you're shooting someone to get that sound. It's like visceral joy for me

when I hear that. Sound, well, the the other way, like the alternative, or at least the comparison a little bit, is in Goldeneye. The fun of shooting some of the enemies is that it sounded like the bullet was hitting a wall most of the time, like like smack, like like hitting against the wall or something. And then you could mess around with the guys and shoot them in the leg and shoot them in the butt and shoot them in the cry like that.

You can kind of still do here, but the opportunities aren't don't arise in the same way. So it's. Not as in depth because I specifically went into the bathroom in the train level and I actually want to circle back to the auto aiming thing because I find but like I would go into the bathroom stall. I tried to like shoot him in the head and like you know, I miss shooting their hats off.

I miss those little details. You don't really have that in this game if you do. I didn't experience it, but that's something I missed. That was a detail in Goldeneye. I just thought that was really cool. But going back to the auto aim, I actually found the auto aim generally works fine. I I have no problem with it. But I did have a small problem with it specifically in the train level when you're, when you're going down into like the

the subway or whatever. Yeah, when you're going down, you have to rescue hostages, OK. And you lock on to the enemies when the hostages are like standing there, like in a corner, like whatever groveling in the corner, you shoot the enemies. And what would happen is I personally would, I'm used to holding the button or like tapping really fast. Like I'm going to lay like four shots into a guy, right? I'm not going to do just one and be like, oh, he's done. I'm going to be like, like, I'm

going to make sure he's out. Well, and if you're playing in the in the second, even in the middle difficulty, you have to shoot them a couple times if you have a basic weapon like just the right. You don't know. You don't know what weapon, like the you know, you expect a shotgun to kill them one shot. But it's like, I'm, I'm going to do 2 just to be safe. Yeah. But what's going to happen is once they're dead, those hostages run forward to escape. And what would happen?

And I noticed this specifically. OK, there's an there's enemy here. Enemy here. I'm putting my hands up. Visual demonstration. Left and right. OK, left and right hand or up. Now imagine left and right hand slightly behind. OK, those are the hostages, the ones in front, slightly more to the left and right, but in front of them are the enemies. Shoot enemies. Hostages run in front of where

the enemies were. So if you're auto locked on and you let off one more stray shot, you kill a hostage, fail the mission, have to start over. Yeah. It got me twice at least. I did that in the level I think before that where you're like on the docks or whatever. That happened to me a couple times 'cause that that level specifically was the one that was kicking my ass because I could not figure out where I needed to go.

And then I would figure it out. And then I went and shot a hostage by accident in pretty much the same way that you said. The the thing about it, the path that the hostage runs in doesn't even make sense because it could have run, they could have both run the same path. But I watched this girl like go forward and just shoot to the right where that enemy was. Like she almost like glitched out. She's like like went over to it and got in my line of sight. I'm like what? Why?

What? Happened like it purposely wanted me to fail. That's what it was. Trying to do. There's a couple moments in that level too, where like hostages are sprinting away from the chaos. And since you're so on edge because you don't know where guys are coming from, that all of a sudden you see people just spread together. You're like, oh God, And your twitch reflexes go and they're hostages and they're like or civilians or something like

that. Real quick, I have to call this out just 'cause it makes me laugh. So in, in the, in the playback that we have on the screen right now, Dave here in his playback made it to the Infirmary and you saw a doctor and she goes, oh, James. And he says stay in here right in the movie that doctor is basically a Doctor Who's supposed to give Bond gets injured in the cold open of the movie. And so he needs to be cleared by medical to get back into the field and do to do everything right.

And the he basically seduces her and sleeps with her to get her to give him a clean bill of health in order for him to go back in the field. Because Bond I guess on the because. I guess, yeah. Because James Bond did Anyway, the the reason I bring it up and the reason it makes me chuckle, it's not because of the thing in the movie. It bonds a perv. What all that other shit? Do you know what her name is? Do you know how Bond girl names are known to be a little bit

like innuendo ish? Do you know what her name is in the movie? No, Yeah, please, we I need to know. Doctor Molly? Warm Flash. I don't even know what that's supposed to fucking mean. Is that like a menopause joke? I don't know, warm flash. Warm flash. Maybe the flash makes you feel all warm and cozy inside. Maybe that's what oh there's. There's her name. Doctor Warm Flash. Oh yeah. Doctor Warm Flash. I didn't. Even notice that Oh, I probably. Doctor Molly Warm Flash, One of

the most wild. That's ridiculous. I mean, there's always something. I guess there's always some of that, but I totally missed. That, oh, I mean. Insane. Molly Warm Flash is not the worst. The, the probably the arguably the worst. And I guess not really spoiler alert, but like, content warning, I don't know, 'cause some people might not like this. And I kind of, I can kind of understand it.

The Bond girl of the third movie, Goldfinger is Pussy Galore. Yeah, like, it's not even, like it's not even trying to be subtle. They're just putting it right on Front St. in Moonraker. The Bond girl name is Doctor Holly. Good head. Yeah, like once again. There's another one that comes to mind too maybe. Octopussy. Yeah, probably Octopussy. That's probably what it is. Yeah. But it's like, I think, I think that's it's OK, it's fine. It is what it is. What are you gonna do?

It's also the 60s silly in movies. Yeah. Oh, no, I don't actually get mad about it. I just find it kind of like it's cringy, but it's like it was the 60s and 70s. Yeah, it's it's cringy. That's what it is. They don't do that anymore. Thankfully, though. I mean, Pierce Brosnan wasn't that long ago. You have Doctor Molly, Warm Flash and. I pussy galore that was Sean Conner. He's right. Yeah, yeah. That's that's an older because I immediately picture Sean Connery. I'm like.

Oh yeah, that's the I'm not. I just based on how it sounds, yeah. That the scene too like where he like quote, I don't even want to say the term woo 'cause he essentially sexually assaults her in the movie. It's really like I remember watching that scene as a kid and being like, this doesn't seem normal. No, no, not. Not in those, but not in. Those I I don't I don't mean mean to bring down the podcast. I I just anytime I think of that movie, but.

That but that's serious bond though, like that's that's. What's weird is that it's not that the what's weird is that it's not he has like, don't get me wrong, he's done tons of misogynistic and sexist things throughout all like that. That is James Bond. But specifically like sexual assault and blackmail happens like twice in the whole series and it's in back-to-back movies. It's wild. Anyway I. Don't need to get, of course, it's Sean too, so. It is Sean Connery, the bond,

who said it's OK to hit a woman. Yeah, right. Yeah, he's. Like sometimes a woman just needs a good little. What's wild, too, is just a little. Just a little. Sean Connery said that in an interview with Barbara Walters. Double down on an interview with Barbara Walters about that as a juxtaposition. Roger Moore kind of his, not technically his successor 'cause there was George Lazenby in between, but technically the next big main successor.

Roger Moore was also involved in a domestic violence situation, but two of his ex wives actually domestically assaulted him and like he was, he was getting assaulted. So did they did they run a Fight Club or something? Like what? I don't know. I mean, but that tells you everything you need to know about the two bonds. Like Conroy, that says the one thing and then Roger Moore's the other. Yeah, Wow. Jesus. The the. Web we wave. The web, that's I, I, yeah. Oh, here's the the subway level

where I probably also shot. A Yeah, This is this is it. I want to. This is the spot. This is the spot with the two hostages. Look at. Look at their. Path. Do you see their path? Yeah, they're running. They go right in front of you. Well. What do you do?

This whole level here also does not happen in the in the movie like the in the movie, there's just a boat chase and he chases after the girl who who like was watching the explosion in in the game here, he like, you know, he travels across docks, he goes into a subway and then he has to stop a bomb in the subway. I actually really like this mission even though it's a little bit finicky at first. Oh my God, sorry. I was almost had a heart attack watching Dave almost died from a

subway train in his there. The first couple times I was playing this when I was playing this level as a kid, I could not figure out where I needed to go. Now as an adult, it's kind of obvious 'cause it's the only well lit thing in the entire subway that's not the entrance that you came in, that you came in on. But yeah, this mission specifically is where like the third. Yeah, I guess this is this is the 4th mission, actually the 4th mission here. Yeah, I think so 'cause.

The the third mission is all the docks. The 4th mission is the subway. Yeah, I guess I just didn't have the recording of that. The the other thing is, is with this one too, was I don't know if it's in this recording or not or if I recorded it, but one of the times I failed, No, it wasn't this 'cause I think I find the actual bomb in this. I don't know what I did, but the but the mission failed. It wasn't that I ran out of time.

It was something else. And then what this game does, like part of the what I think is kind of funny is that there's like an ending fail scene that plays out. And then this one in particular, the the guards or the policemen that are at the top of the subway are just kind of standing there and then the explosion goes off and they just go flying off screen. And I was like, whoa. I just that's why you just. Inadvertently. Yeah. I just inadvertently murdered a

bunch of people. Whoa. It was amazing this this level was the first level when I was playing this game where I thought, wow that looks really good for a 64 game. Specifically talking about the subway train, the if you look at it, if you back up just to. Tell you that when I was. There, it's got this really cool like motion blur effect on it. And I'm not sure if it's the textures, if it literally has motion blur as it's going by, but it looks like how you'd imagine a speeding subway.

And I've never, I haven't seen that on an N64 title. And I just thought, wow, that's really cool looking. Yeah, like I'm going to try and pause it when it goes by. I mean. In motion it's it looks good but but it's not. I don't know, maybe it is just a. Like a blurred texture. Yeah, blurred texture, but because it's moving, it sort of plays a trick on your eye, you know, like it just. Yeah, it's really clever art direction. It's good, Yeah. It's good art direction.

Then you play it, you know, you get close or whatever. Rescue for the biscuit boys. That's that's how it works. Well, the, the, the thing that I noticed that like when the graphics of this stuck out to me was actually in the first level when there's sunlight coming in through the windows of the one hallway in the bank. I was really surprised by that. I it might it was definitely static.

I highly doubt it was actually reactive to what you were doing, but the fact that they had the light coming in, even because and you, I think it had to have been somewhat like, like it not how? What's the word I'm trying to look for? In a way, yeah, somewhat just because whenever you walk through that section, the game

would lag a little bit. I remember playing on the N60, my N64, the game would actually slow down just a smidge because all this light was coming in from the side and it, I don't know if the dev developers actually put extra effort into that specific spot, but I remember playing it and just being really impressed like now by the light now. It's, it's a good, it's a good looking game. I think largely it is a it is a very good looking game I I think. Just for the record, the slow

down happens with the train too. That's going by when you walk down that hall. I I didn't see it when you were playing. Yeah, I don't know, I mean, maybe it's the ROM that I used. Maybe maybe that's part of it. I that could make a difference sometimes. But yeah, I, I think, I think they, they squeezed a decent amount out of this cartridge for sure. I found a quote from, oh, I didn't write down the person's name. Where is it here from?

Eurocom, The one of like I guess the team that made it. It's a 2000 interview from IGN and it said quote. We don't think we could push it much more than we have. I'm not surprised. I neither am I like they they went for it and they knew they were going for it, right. You know, like, and, and even this like this room here that we're looking at now is just a bathroom, right? But there's a bunch of different textures.

The lighting makes sense. It's a big difference in lighting from the hallway you're walking out from. I think like little things like that, you know, the shading in some of the corners, not just like a flat square. Hey, look, there's a black box on the edge of this wall that happens to be a a shadow. Like it's just a little bit more detailed than that and. You have got to look at your gun that you were just using. The Magnum. Magnum. So Magnum.

You when it reloads OK and it like almost sort of disassembles and pops back like an actual gun would, right? And then the small detail of the bullet popping out and falling down. Like when you reload. I mean, I was just watching that. I was mesmerized. I was like, wow, that's so detailed. Yeah. And unnecessary, really. Like in a good way. In a good way, yeah. Well, it's the small attention to detail, stuff like that that makes the game.

It's one of those things where you have to pay attention to notice it, but it adds to that level of immersion when you're playing it that it's like one of those unconscious things of immersion where you're like, oh, that's really cool. I didn't notice that the first time type of thing. I was also trying to see. I, I don't think it is. I was almost wondering if the light was reactive to the glean on the pistol. I don't think it is. I don't think the antics was capable of that.

I see what you're saying though, Jiggy. I just saw the the reload and like how the the slide cocks back and there's like a little gap where like they actually have like it's fully 3D. It's not like a static 2D image. It's a fully 3D gun that they rendered in in. Guns look better than Goldeneye for sure. Oh, for sure. I'm just for sure. Like the details just it's it's awesome. The the textures of them and everything, right? They actually feel like they have some depth to them.

Like you can see that they're different points on them and everything. I think it's I, I think it's yeah. And maybe not all the levels are perfect, maybe they're not all great, but I think they're all pretty varied too for the most. Part. Oh my God, yeah. And that makes a huge difference. Not even like level to level, but it like in the actual stage itself, like the subway stage, you go down, you're in the subway.

Some parts are dark, some parts are light and then that part you, you for some reason you jump in a hot air balloon, which I don't remember. But like little things like that, that it makes it makes a difference for sure. And then some of those sort of step more stealth levels and stuff also do that. But I, I don't know. I, I think it's, I think you know, there's, there's fully voiced cutscenes as well, like. Yep, that's super hard to do on

the N64. There's one crucial thing we have to talk about though, please. It has loading times. It has loading screens on the N64. Yeah, I didn't even think about that. Yeah. What's with that? It's like the it's like a splash screen of like the movie poster essentially is what it. Is and it doesn't take long to load either. That's the thing. Like it's still pretty fast. But they exist. I think that's your point, Jig is that they exist. They exist. I've never. I don't.

I can't think of any other 64 game that has a loading screen like that. The only thing I can think of and I don't think maybe it's a holdover from the PS1 version which is different there. There are differences between the PS1 version. That PS1 version was developed by Black Ops Entertainment which they were the also the developer who did Tomorrow Never Dies which only came out on the PS1. So what's interesting is that Goldeneye was N64, Tomorrow

never dies. The next movie was PS1 and then this one was on both. And actually I want to say in the PS1 version you can play like blackjack and stuff like that. It's, it's, it's different. It's yeah, it's a, it's a little bit different. But I think, I think one thing I, I adore about this game though, is I, I, I think you nailed it, Dave, with like how varied the missions are. And I would say when I was saying before some level design isn't great.

Like one of my favorite missions is actually the third one, even though I don't think the level design on the third one is great because there's lots of like random alleys that you have to take to progress to the level and they're not really obvious to. See is that the docs one? That's the docs one after the boat crashes. Yeah, I. Don't know why I don't have it

on the recording here. I thought I did, but my issue with that is that they tell you that you have like this grapple hook thing and it's and for me, I so jiggy you were maybe you're you're not in your head like you ran into that issue too. I went. I did as a kid. I. I, I did as an adult.

So there you go. I went from the point where you're supposed to use it all the way back to the beginning of the level, looking where I missed and where I needed to go, partially because of all the alleys and stuff you're you're talking about. But I realized the second time I did that level 'cause I think there was a guy that ended up killing me, 'cause I had like a sliver of health left and then someone killed me. I'm like, well, I guess I gotta start over and try again. Anyways.

Is that the the the prompt the voice prompt from? I think it's QII, can't remember who it is. It's supposed to be like R or Q cause in in the world's not enough. They introduced so Q. The actor who plays Q is Desmond Llewellyn and he This was his last movie before he. Passed away like a while ago. Yeah, not even of old age, even though he was extremely old. He died in a car accident. Tragically. So it's nothing that makes. It any worse or better necessary

but but still it still. It almost feels like a little bit more bitter, 'cause we could have gotten him from one more movie. I would have loved. He is. And so I think the producers knew he was since he was getting up there. He may not be around that much longer. So in this movie they add John Cleese as R, which is why you kind of have this interchange. Interchanging like.

Dialogue between R and yeah. And then John Cleese became Q and Die Another Day, the next movie, but so you kind of get to get a little bit. So he does like R, gives you little bits here and there, so of dialogue. Yeah, so whichever. One might have been the one that give you the grapple hook. Yeah, so like they explain the grapple hook in the text thing before the mission starts.

But again, you guys talked about the slow down, which I didn't it it happened to me probably, but not as significantly to me when I was playing it. But for me, the bug or whatever I ran into is that I didn't get the the audio prompt to say, hey, there's a thing in this area to use the grapple hook, look up and use it. I didn't get that. So I didn't even know that that was an area that I needed that.

And I completely forgot that I had that gadget because I was running and gunning up until that point. So that level took me four or five tries, and it was hard on the middle difficulty. So I kept dying even before I got to that point and. It's a tough level, even on the easy one. Yeah, it is.

It is. There's AII noticed that the the difficulties in general, when you go from the from the medium to the to the easy or whatever agents or double agent, there's a there's quite a few less enemies. And if you have something like the magnum, for example, a lot of them die in one shot. So I think it actually lowers a

little bit too much. There's sort of a middle ground that it misses, but at least you get to feel like Bond and you get to go through a lot of the stages and kind of feel like a little bit more of a bad ass. And I and I wanted to finish the game. I wanted to get as far and through it as I could. And I did. And I just kept it on the lower difficulty about halfway through and just was like, OK, this is cool. But I think there was like, and it's hard to get the difficulty

perfect. It's not, you know, one of those things, but yeah. For me the challenge was never the enemies. The challenge is always completing the objectives and A, the time I needed to or B, without killing people that I'm not supposed to kill because it's never really clear who's it. I mean, I had it too, right? Guards would jump around the corner. I'd be like, and I'd kill them and be like, oh, I got to restart this mission. And especially when they're longer, kind of more tedious.

You do like three or four tasks and then you have to restart the whole thing because you accidentally killed a guard and you get so mad about. Making one little mistake. Yeah. I will say though to your defense with the grapple on the watch. Yeah, because you were nodding your head too. Yeah. It never. It never really explains. How to access it? How to access it? Yeah, because I had the watch and I was like, I know that I used this.

I know this is where my grapple is, and I saw the thing on the ceiling. I'm like, I know that's what I have to hit. It's got to be that. But then I'm sitting there like I just have the Taser, the the lightning, whatever. And I'm just like, I'm like. Why? Like how can I make this do a grapple like in my election getting something to drop something. Am I like how am I doing this? And then finally. It's not intuitive.

It's not. It's a combination of buttons and once you figure it out you're like, oh, that's actually nice 'cause I don't have to go into another menu and it's not one. You guys didn't go to a menu, but I always went to a menu. Apparently, but it's not like cycling through. I'm thinking about nightmare creatures. OK.

Yes, yes. When we played it and you get items and different things, you have to like stand there and cycle through your weapons and your inventory until you get to what you want to use, and that can be really tedious and take a long time. That's what I was doing with this. That's basically how I played this 'cause I didn't know that it was any different. Yeah, and having that shortcut and the the difference between weapons and gadgets, having two separate quick selections was

nice. Although although I will say I will correct this game, I would consider the watch to be a gadget, not a weapon. And yet all the watch stuff is under weapon. I mean, well, because the, the dart and the the Taser, the the Taser, the laser and all that other stuff. Taser Blazer. Yeah, Blazer and my personal assistant my. Personal area, Michelle. No, I, I, I think the big. That guy might really be dead. Dodgeball. People watch dodgeball, it's amazing.

If you can dodge a bullet, you can dodge a ball. Yeah, dodge a ball. I wish Bond had a line like that. That'd be. Great. I mean, he's got a pretty shitty line at the end of this movie, which we'll get to with the I'll I'll say it at the even if we don't get to that specific level in the game, I'll I'll say it at the end of the episode that it's

awful. So the the thing with the grapple hook, though, is that they don't broadcast at all really where you're supposed to use it, because that's the thing. Like you, it says look up. But if I the first time I played it, it was there was too much happening. I think I was fighting guys still when it came up to it, so I couldn't. Hear guys there. And so I couldn't hear him, so I didn't know what the hell I was supposed to do.

So I just kind of putzed around until I, I and I didn't have the, the Internet wasn't a thing back then. I couldn't look it up online. I couldn't look up a long play or anything. So I just had to figure it out. And I, I don't think it broadcasts it really well. I like how useful the watch is in this game. I really like that between the the it's and everything gets used. The laser can you get used to? I think you can use a laser to save bullets and like break off

the padlocks. Like instead of shooting a lock off if you want to be stealth you can use a laser. So what's? Funny is I did that intuitively because in Goldeneye, that's what you have to do at a couple points. Yeah. So I did that off the bat. And then at one point, I think I can't remember if it was one of the levels that I replayed. I didn't have the laser. I'm like, how do I how do I do this? And then I shot it and I was like, oh, I guess that makes sense.

It's like, duh, yeah. Oh, right, of course. Bond guns. I get it. Yeah. But like, at least the the reason I like the third level is one I actually kind of like as much as the level layout is a little bit confusing, which is why I don't think the level design is fantastic. Specifically with how it teaches it's, it's meant to teach you to use your watch gadgets efficiently and it doesn't do a good job at that. I understand its purpose, but it doesn't really quite nail that objective, right?

But I still like that level because of just the overall aesthetic. I don't know, I think one of the things I love about this game is the aesthetics of all the levels I find really endearing, and I don't know if that's nostalgia talking. That could very much be my nostalgia for this game. Like kicking into full drive, but like I love like wandering around the streets of London after in the Thames. I love well, in the in the in the sixth level, excuse me exploring around Alexis Villa.

I love that level so much, even though it gave me so much grief as a kid. I hated that level as a kid. I didn't understand what the hell to do. But then once I figured it out, I'm like, OK, so you have to because I had never played the stealth game up to this point. And this and that level is pretty damn like pure stealth like you. It incentivizes you to go into the different security buildings. So you can take out the security cameras.

You can take out any guard that you want either with a knockout dart or like I said, if you have the stun watch, you can just stun them to distract them. And then when you get up close you keep hitting Z and you'll just punch while you're stunning at the same time. Knock them out and they don't

come back. So am I, am I stupid for assuming that if I punch guys I thought I would end up killing them because I never did that because I just used the dart the whole time and I ran out of darts at a certain point I'm like what do I do now? You're not stupid because the game has taught you to not punch people who aren't bad guys. The game tells you not to, not to punt like hurt civilians. And you can't kill any of the guards in this mission.

It's like, OK, that's fine. But every other level that I'm told not to hurt anybody, I if I punch them, I fail the mission. So you've been trained to this point. So I do think this is a little fault of the game design where they have you do one thing for so long. So it's not like a crazy leap to think like, OK, I can't just knock these people out. I figured it out by accident as a kid. I'm like, oh, this is how you beat the level without having to use up all your darts.

Because what I was having to do was I was like having to ration my darts. I'm like, OK, I need to use a dart on this guy. I absolutely have to use a dart on this guy, especially in the security office. Everyone else I don't have to worry about. I was being like extra careful too. I was like, well, I'm going to catch around this one. You can kind of just walk in the shadows, like just. Yeah, the you can just run like the, the, the I still Crouch because it makes I feel like I need to.

But it's I love this level because it is a pure stealth level and it in a way, like I feel like it could have done,

been done really poorly. Like a lot of times when games try to mix in stealth with action, they don't do a good job, but I think this one does a really good job and I really enjoyed it. And it's tough to do on a in this era of FPS too, like first person games, because I think that a lot of them ended up being, and Goldeneye is kind of kind of, you know, in that as well, just being run and gun because it's easier to just be like, OK, just run, pull the

trigger, switch your weapon, reload, keep going, you know, that kind of thing. And sure, the property of James Bond is kind of like that, but it James Bond's also stealth like he also needs to be sneaky a lot of the time. And they they made that a reality in this one. I didn't expect it because I don't, I didn't really remember the movie. And I was like, OK, great. I like this it. I think this level in particular is a little too complex in the higher difficulties.

This is the one where I was like, OK, I got to bring it down 1 notch because there's too many guys, I don't have enough darts, I wasn't punching guys. Like I said, I was still kind of figuring out the game and I was like, I got to take this down a notch. It's still a long level. There's lots of complex things you have to do and it's a good one. But I think unless you're playing on the lowest difficulty, it's it's a little

too tricky in my mind. But I like the idea of it and there's multiple ones with similar ideas. Yeah, yeah, I think. The cool thing about this is this game with the stealth options and the gadget options. You said it earlier, Josh, but I just want to say like you feel like a spy. You really do. You feel it? It feels different than Goldeneye, and Goldeneye is a run and gun.

This is elements of games like Siphon Filter, Splinter Cell, kind of those early stealth shooter games, and it combines that with the run and gun style of Goldeneye. So you kind of get a little bit of both worlds, and I think that's what makes it a little more unique. Yeah, and I like it. Yeah, you're right. Actually Siphon filter is a good pull too, because that game has a lot of I only played the first two, I think, but especially the first one, very early sort of PS1 era third person.

But that is like, oh, you can be stealth at this point. Oh, there's elements of you having to be careful with your resources and your run and gun and stuff, and that's definitely what this feels like. I didn't even think of that. But it's just a first person version in a lot of ways of what those games were or have been. So yeah, I don't know. It's good. There's a lot of weapons too. Like even this particular level, whichever level level number this is, 7-8, something like that.

You're sort of like in a forest or whatever. Now we have a fucking crossbow which is cool. Takes guys out in like one shot. Like that's fun. And it's stealth too. And it's an extra stealth weapon. Yeah, yeah, right. And it this one's like a mix of you can, you can do this run and gun at some point, but you can all. I think I'd set that alarm off by accident and like. Blows up the alarm. Well, you know what I think, 'cause I wasn't, I wasn't sure what it was.

So I actually, I think I pressed, you know, B or A or whatever the the interact button is and it set the alarm off and I was like, oh shit, I gotta shoot it. What, what is it? One of my favorite things of this era is how every, especially in it's specific to Goldeneye and the world's not enough like N64, James Bond games. Anything that's electronic is explosive. You shoot a computer monitor, it's got like a 10 foot blast radius.

You got to be a little far away from that, otherwise you're going to get hurt. And I know that doesn't make any logical sense and it's nothing but nostalgia speaking for me here, but I fucking love that. It's so silly. It's even better in Golden Eye. It's like a desk chair will blow up and like the stupidest. Things and like glass shatters everywhere. Like there's just glass coming out of a chair. Over the top.

I love, I love when we were talking about that too with Gold and Eye, where where we were just like everything explodes like that. The discussion at that point is just, and everyone knows what that means. Like you're saying, it's just everything explodes and like, Oh yeah, the the desk chair and the desk explodes. Of course. You know what I didn't try in this game? I never even thought about it. Can you write things on the wall with the bullet holes? Oh, I didn't try that. Oh.

Damn, I'm wondering maybe a little bit, but the bullets will eventually go away. Yeah, it did in Golden Eye too, but you got a surprising amount in before they would start going away. Yeah, I could definitely draw things, yeah. Damn it, I didn't draw. I didn't draw any draw stinks. OK, let me let me say something OK, Because I remembered a crucial detail while I was watching this game play. It's very specific, but it annoys. It's just so annoying.

What who? Why is B button yes and A is no? Oh, why the heck would you make that your options? Green is go baby. So I OK, that makes sense. I have no idea. No. So you know what it is, is at some points it's that and some points it's not. That's why it's confusing when you go in the menu and you want to pick your gadgets or you want to go to the options or something like that. A is to select when you want to like save your game or restart so you don't accidentally press it.

They switch the buttons, that's why. Yeah, but that's so annoying because it's like save, do you want to save? Yes, B, No, A and then you press B, Yes. And then to select the folder you have to hit A. Yeah, so I did that the the first time I played this game, I played like maybe like the 1st 2 levels. The first time I picked it up and I thought I saved the game and I didn't because I pressed A instead of B or B instead of A and I was like son of a bitch.

And that's when I realized that's what they did. I saved on level 2 when I got to like level five or six, Yeah. And I went back to my playthrough today. I went back to my playthrough and I was like, what? What happened? What happened? I was so mad. What's funny is as a kid I didn't have the the the controller pack that allowed you to save so I had to play this game in a one shot. Yeah, I didn't. I didn't have one for the

longest time. Like I think I, we may have had one, but like it is with all the games sort of around this time or the, you know, consoles around this time, it was like whatever the, the pages or blocks or, you know, magic, whatever squares, whatever they decided to call them that. That's, that's how this operates, right? It's one of those. So it's, I saved twice 'cause like I got, I got to be, I got to be careful. I don't want to screw this up. It's fine.

I I'm OK playing the earlier levels. I think I still think the early stuff is still pretty good. Like I don't I don't think necessarily that the game gets exponentially better as you go on as far as the the levels go. I mean you guys can correct me if I'm wrong, but I found the middle section like this level in particular was pretty good. I like that subway level was fun.

I like the second one like you know, I don't think there was like 1 area of the game where I was like this was the one that stood out to me. I just I think it was a pretty even. I I'd across. The way yeah and and yeah not everything's gonna be a standout, but that's OK none of the things a standout in in golden eye either, but it's the. There's more going on here. The only level, the only level that stood out to me, and it's not because I think the level itself stands out.

I it's literally because I loved the movie so much. Yeah, there's, it's the mission after the one we are currently watching. So right now, you know where we've Bond has escaped from Electra's villa and now you're chasing after Davidov, which is her like head of security. And you're basically going undercover as you're, you're trailing Davidov to figure out what he's up to because he's shady as hell, right? And so you kill Davidov and you take his place. And that that happens.

The movie Bond kills Davidov and takes his place and he goes onto an airplane and poses as Davidov and just to find out like what he and not even as Davidov, he says, Oh, Davidov, I I'm taking his place. He's he tells the guys that he's taking his. Place. Yeah. The guy in the plane, yeah.

Exactly. And So what happens is they go to this nuclear bomb site in like Kazakhstan or something like that, and he has to Davidov is basically someone who is pretending to be this nuclear physicist, like this nuclear technician, Dr. Emil Arkov or something like that. Or maybe not Emil, but Arkov is his last name and he has to decommission these nuclear bombs. And that's kind of like what the whole purpose of it is.

Well, in that next mission in the movie, like Chaos breaks out very similarly to how it does in the mission. The the lines are in some different orders. I'm not going to be that nerdy and say please. Be nerdy. Remember the nerdy stuff I was talking about? It's a little bit too nerdy. It's it's not, it's not interesting. There's there's like nerdy and then there's interesting nerdy

and it's not interesting nerdy. So, so you get to the you, you, you confront the terrorist Renard there, and that's where the firefight breaks out and everything. And that's where also we meet the Bond girl of the movie Christmas Jones, played by Denise Richards. Christmas Jones. I'm, you know what, fuck it. I'm going to say what Bond's shitty line was at the end of the movie right now, because it had it's the, it's a pun on her

name. So after Bond, after Bond saves the day and all the bad guys are have lost and you know, MI 6 and the good guys have won. They're trying to find double O 7 and they're using a satellite reader to like see his like body heat. And all of a sudden you see like there's just they're like there's his car Now where's double O 7? And they they go up to the building and you see this body heat and that you see him laying down. He's like, oh, he's lying down,

but where's Doctor Jones? It's getting redder and then all of a sudden a third leg pops out and so it like her Doctor Joon's legs pops out the side. So it looks like it's a third leg from the top and and goes double O 7 and they turn it off and then it cuts to bond and Christmas like it. I guess after it's must be post coitus because they're they're sharing champagne as fireworks are going off in the background and the final the final line of. The in this House so.

The final line of the movie is I thought Christmas only came once a year. I'm dead serious. I'm not. So it's so bad. I do not. It's bad, but I I think that's great. It's apparently I So I was too young to see this movie in theaters. Apparently from other people that I have other podcasts I've listened to, they've said they've claimed the other host, that the audience audibly groaned when that line was uttered. Yeah. I mean. They did not like it.

It's as cheesy as you could possibly get. Like, that is too easy. You know what I mean? Like, it feels like you're not even trying with a line like that. I, I don't know, Yeah. No, no, no, this is not even trying. At least there was some creative, like, tried to make a innuendo about it. Yeah, they could have just been like, Merry Christmas. That's lazy. Yeah. I love Christmas. Christmas is my favorite. Holiday.

Yeah, exactly. Yeah. I think the reason it fell so flat was because Brasdon movies kind of skirt a line a little bit. They tread a specific line where they go serious and they go the campy. So they kind of they kind of try to balance the seriousness that Timothy Dalton had in his movies with the campiness that Rodger Moore had in his movies. And they they don't quite get the dynamic right. Sometimes they do Goldeneye. I think they nail it really well. I actually think they overall in

this movie nail it pretty well. But it's it's, it's neither here nor I'm, I'm going off another. No, but it's it's tricky, right? Because these games, these games and these movies at this time are still very 90s, even though it's 2000, 2003, whatever. You know, the next one was like, it's hard to shake that because Bond has always been sort of a, a mix like you're saying.

And it's, it's hard. I, I don't, I don't envy them because like, how do you, it's the whole problem that they're running into with the franchise in general right now was like, how do you modernize it without losing what it's been for the last 50 years? You know, so I, I, I get it. Like I I get that. Yeah. And what I was going to say just to kind of wrap up my full thoughts on that, the level, like the level that stood out to me because that's how I got off on this whole tangent.

I think it was that here somewhere in in that level after every after all the shit goes South and you chase after Renard and you're trying to get The detonator back and all this other stuff. He you get to him at an elevator and he basically says like you almost had me. And he starts going up the elevator and then you see a bomb about to blow up and you have 5 seconds to get out. In the movie, the the very similar thing happens. Bond turns around and just yells to Jones.

Christmas Jones like run and he runs and sprints and grabs onto 2 chains and uses the rails and goes down the length while the while the explosions were happening behind them. And in the game you do the exact same thing. There's a yellow board in this very clear yellow board that I don't think is obvious enough. Like if you haven't seen the movie it might be a little confusing I feel like. I didn't do it at first I didn't. Do it exactly and since I saw the movie, I noticed it.

I went are they going to let me do that? It felt like I was in the movie and that's why that level stuck out to me because that was my favorite scene at in the movie when I was a kid and I got to completely re enact it in within the world of the game. One of the my favorite moments in game in in gaming for me. Nice. Man, that's. That's like the tank in Goldeneye. That's what that makes me think.

Right. Similar thing because you could actually go through the street and not take the tank at all. But. Yeah, that's right. Oh, yeah, it's it, it's this, this level confused me at first 'cause I was like, oh, where do I go? I didn't know. I couldn't remember, like, oh, I gotta look for Christmas Jones or whatever. So I I don't know. I failed this a couple times. Like I pulled the gun. I pulled the gun out by accident. No one can see me. Abort mission. What it's?

Out of the the The Grinch song, Where are You Christmas? Why Can't I Find you? Why aren't you coming? Twice a year. All right, So yeah, this guy's jacked like he's ready to. His forearms. Whoa, yeah, I wouldn't mess with him. He's and all he wants to do is see your paperwork. That's it, where they're really serious about their paperwork. He looks like Cronk Emperor. 'S not oh, where's my oh papers? Cronk's upstairs. Oh damn, he does look like

Cronk, like putty. Yeah, I have AI have a a Cronk or habit. Maybe it's upstairs. I have a crunk from Emperor's Emperor's New group with his with his woodland theme and A and a squirrel in his. Hand poison. Poison for Cousco Cousco's poison. That was poison. Yes, that was right. I love that. Right. Best. Best beta, Best animated Disney movie. Best animated Disney movie. I'll say it. It's the best, yeah. It's one of my favorites for sure. Yeah, also came out in 2000.

Like this game? There you go. So OK, so double O seven world is not enough. Obviously a huge thing for Mr. still loading there going back to it going back to it, How did it feel? But did you kind of did? Was it like a like a glove? Did you did you put it on and it was like, all right, this is this feels right. This still feels pretty good. Or was is most of your love for this still kind of stuck in 2000 or 2001? Like what's the general wrap up sort of feel of like how it was this time?

I would say about 80% of it was still fun for me and the other 20% was like, OK, there's a little bit of nostalgia making me blind to some of the flaws of this. Like I'm not saying it's a perfect game, but I think that the the the crazy amount of gadgets that it gives you, the variety of levels. I just punched Christmas in the

face and now she disappeared. But the, the crazy amount of variety, the the of, of levels and weapons and gadgets and the way it makes you feel like a spy and you can feel like James Bond and the fact that you can, it has so many different moments that mimic the movie in a really good way, whether it's that explosion in the nuclear bunker, even though the final level of like you having to swim through this maze of like sunken in the underwater in the, in the submarine and you have to find

the different pockets and swim through it. That's like what happens in the movie. Bond has to like the the submarine's flooding and Bond actually has to leave the submarine and then swim to the other side and go in through a different dock. And then Christmas Jones has to like drain that dock so that way he'll be able to breathe again and then he can get to Renard and finish off the job. They kind of circumvent that.

Instead of going outside the sub, you have to explore within the sub it. Worked, but it was still. I like that level. It was it was good. I liked it. And the IT what I think is interesting is that they don't rely on just combat to make the gameplay interesting. Whether it's stealth, whether it's exploration or whether it's combat, they do a good job at varying it enough. I do find it a little funny, Like, in the level we're watching now, you have to show

your, like, papers to everyone. And they do this a Medal of Honor, too, where you have to hit the action button to kind of flash them and like, you're holding them out clearly for people to see. But you still do a little just to be like, hey, look at it. Yeah. Is this hand looks like you're trying to twitch them with it? Yeah, take it, take it. Is this what you want to see? But but yeah, I I love this game still.

I still think it actually I it holds up similarly to how Goldeneye holds up where like if you go into it knowing the controls are going to be dated, it's really when people talk about how Goldeneye hasn't held held up. Well I actually kind of disagree with that because it's like it's just, it's just a it's not held up on the control scheme portion of it. I will 100% agree with that. But if you get used to the controls, the game is designed

around that control scheme. So if you can get used to the controls, the game becomes playable. It it. It's just that you have to get used to a different set of controls. I remember playing this and just being like expert at being able to use the strafe while looking at the same time. And so it never felt like I was actually like disadvantaged in terms of how to control the character. I I do strafe was totally fine. I thought it worked.

I didn't feel like my hands were jumbled on the controller. No I had no problem with the controls in this. Partially is because we were talking about the auto aim. I know that that does definitely help with that but like I don't know the system they created with the aiming. To me it worked. Was never a major issue outside of the first few minutes that I got used to how the game

controls, you know? And that's why I will kind of, I always say like, I don't think Goldeneye and in turn this are as dated as people say they are. Graphics, obviously, yes, because it's the N64. But that's a dumb argument because it's a it's an older system. Like I, I, I if you don't like them, it's fair. That's totally valid. And it's an argument to not like

them. You're entitled to what you like, but I don't think, like we were saying this is a good look again 64 game compared to its contemporaries. The controls honestly are really not bad. They're responsive once you get used to the control scheme, the game is designed around it and the levels are varied enough that it's just fun. I still think this game is honestly really good and I'm actually honestly more curious

to what you guys think. I know Jiggy, you played it before as a kid, so I'm really curious about Dave. Since Dave has no nostalgia, he has no ties to this. So I'm really excited to hear your thoughts on this. I'll go. I'll go to Jiggy first. What did you think, man? I, it holds up. I, I, I think it did a lot of things right. I liked the varying gameplay. I thought the graphics looked great. A few leg spikes, but I'm used to that really. I love the gadgets.

I love the quick selection. I definitely never beat this as a kid, but you know, some of the missions I was like, Oh yeah, I remember this. I probably did the first mission like 50 times though, like I remember. It's a fun mission. Early it's pretty cool, but yeah, overall I, I think it holds up pretty well. I I got no complaints really. Yeah, so for me, I don't have nostalgia for the game. I have very little nostalgia for

the movie. I'm sure if I rewatch the movie, like you've mentioned a couple of the scenes since we've been talking like, Oh yeah, OK, I kind of remember that. Or Oh yeah, I kind of remember that part, not knowing what movie it was from, just being like, oh, it's one of the I shot a guy again by accident because I couldn't tell who he was. And I was yeah. So I, I come into this pretty, pretty blank and I thought I was, honestly, I was pleasantly

surprised. I thought it was going to because I'm used to Goldeneye and thinking, OK, that's what I'm going to compare to the whole time. But very quickly I realized this is its own game and it's not trying to mimic it. It controls differently. It looks really good. I think it's impressive that they have voice acting in it, even though I'm not comparing it to the scenes from the movie because I didn't have those in

my mind. I thought the set pieces were pretty fun and, you know, a couple jumbles of trying to figure out how to beat each level. I'm sure that's what I would have done when I was a kid trying to play this game or Goldeneye for the first time. How do I beat this sequence? How do I beat this sequence? Yeah, as an adult, I'm like, oh, man, like, I wish I could just get through this part. I wish I could just have a checkpoint and not have to start from the very beginning.

So what, you know, it's just it's the it's the age of the game and stuff. That's just how things went overall, I thought this game was great. I thought it was excellent. I really honestly thought it was great. I think it looked great. Like you guys said, the controls like I mentioned before, were totally fine with me and aside from just like small bits feeling dated. I would play this game again no

problem. I thought it was great partially, you know, if you go in with no expectations or not really even knowing what the game offered, I think that's kind of a good way of doing this. And just even if you have experience, the Goldeneye, just don't expect it to be the exact same game and you'll be able to have a really, it's not. And I don't think it's trying to be either. And I think that's a good thing. So I think it's I really liked it.

It's an interesting comparison because I feel like if I had to choose, like push came to shove. Yeah. Right, like the single player experience, I'd prefer this game, but the multiplayer experience I'd prefer Goldeneye. OK, I never played this multiplayer so I can't even I can't compare. But I did briefly, I, I don't know, it's there's something, the run and gun aspect which that, that feels more, it just feels a little different, like

maybe a little more fluid. There's something about it and Goldeneye that feels a little bit better. I think it's the engine, whatever engine they created to this I, I don't have the name of it that they made. It's different. It doesn't work on the same engine, doesn't run on the same engine, so they're able to do different things and fluid's a good way to put it. I do think it the game definitely felt fluid, yeah. Yeah. So I don't know, but it's it's

good. It's just you're always gonna compare those two because they're the N64 titles. I was, I was gonna ask what you guys thought like Goldeneye over this. I the I will say the 11 last thing, just because you're you're mentioned the multiplayer. I, I have more nostalgia for this multiplayer than Goldeneye, which I know is odd because almost everyone else is like Goldeneye is like the multiplayer for like FPS multiplayer for the N64.

But one thing I love about one thing I thought about I, I this weapon's in the multiplayer, which is why I thought about it. But if you also get in one of the missions, there's a laser guided rocket launcher in this that you don't get in Goldeneye. And what's cool is if you turn like it's an alternate fire method, so you know how like you can put the silencer on the, the Walther PPK or whatever, you can turn on the laser.

And if you turn on the laser and then hold down R to aim and you can adjust the aiming reticule when you fire and then move the reticule, the rocket will will move where you will will move towards the laser. So if you want, if you want to shoot it technically around a corner, you can do that.

You can also like shoot it like at One Direction and if you see the guy suddenly dart the other direction, as long as you're holding that button down and the laser's on, you can push the laser over to the direction they're going and the missile will go to where the laser's at. So it was a like that's kind of technically impressive to think about on the N64 for multiplayer as well. You can have up to four people technically shooting laser guided missiles at each other in

this. I've never tested that. I don't know what the frame rate would be trying to come to compute all that. Yeah, that could that's probably, but still the fact, but you can do it. It gives you the option to they like I had with that quote a while ago where it's like, oh, I don't think we could have pushed us any further. I, I think that's, that's obvious, Like there's a lot here, a lot going on, a lot to offer. It's, it's a, it's a really good

game. And I think if anyone hasn't played it, whether whether you're like nostalgic for Goldeneye or not, this, I think this game is, is worth playing either way, especially if you haven't played it before like I did. I think I, I'm confident in saying that you'll be pleasantly surprised and, and it doesn't feel as dated as I thought it would honestly. And that's what happens you, you get a little bit of juice extra out of the out of the console and the cartridges when you're

later in the in the life cycle. I think it makes a huge difference. So. You'll feel like a spy. You'll feel. Two for two on hidden gems for the for this, Toy Story two and this. I know, and I hadn't played either Hidden gems, right, I think yeah, this is great. Thanks for bringing the game to my attention and and I'm happy we were able to play it. Double O 7 the world is not enough. Check it out.

And until anyone does, or until we get you back on the show, or if anyone wants to check out your stuff, tell us a little bit about still loading, Sir. All right, well, the still loading podcast is my video game podcast. I've been doing it for I don't know when this comes out, but if it's after the time that we're expecting you to, it'll be I've had my 10th anniversary of the show. It's been going on for 10 years, which is just.

Wow. Dude I started the show when I was 25 and now I'm I'm an old 35 year old boy. Congratulations. That's thank you. Thank you. Awesome. Yeah, 10 years. I didn't know. You 10 years wow yeah it was on and off I I won't go into the whole history here of it. I might talk, I'll, I'll talk about that on the 10th anniversary episode, but which is yet to be recorded at the time we're recording this. But yeah, 1010 years of still loading. It's a video game grab bag podcast as I describe it.

I do deep dive retrospectives on individual games. I interview people in the industry. I do goofy wonky ideas like later on this year, though, once again, don't know when this is coming out, but later on this year, I in August of 2024, I have an episode coming out. Either it will be coming out or it has already come out called the Final Fantasy fantasy draft, which is what happens when Final

Fantasy and fantasy sports meet. And I always get a bunch of big like I always get a bunch of cool guests for it. And it's just this big Final Fantasy fest of just love for the series. It's a lot of fun and we're we're the guests try to draft their ideal Final Fantasy. But since it's like a sports draft, if someone drafts a specific aspect, like if someone wants cloud in their game, no

one else can have cloud. If someone wants, Oh my gosh, a Terra in their game, they no one else can have Terra, you know, stuff like that. So I that's kind of like a lot of the stuff I do, it's deep dive retrospectives, interviews, wonky ideas and things of that nature. So yeah, that's the still loading podcast. You can find it on wherever you get your podcasts at Apple Podcast, Google Podcast, YouTube Music, Spotify. Because I actually, I guess Google podcast is done now.

It's YouTube Music. Yeah, things move to that, Yeah. Something like that. But yeah, you can find it there and on social media at Still Loading Pod pretty much everywhere, Twitter, Blue Sky threads, Instagram and at Still Loading Podcast on YouTube. Oh at Still Loading Pod on Twitch as well. Ah, there we go. Nice jiggy. How goes it bud? What's the latest? Goes it, it goes it.

You know, just the grind, the grind, the YouTube grind, ever growing, ever putting out videos about Donkey Kong 64. Diddy Kong Racing, Yeah. Oh yeah. Diddy Kong Racing was the latest one. I'm working on a Star Fox Adventures dinosaur planet video. Nice. So just cool stuff going on there. Just go look me up on YouTube. All my other socials you can find on my YouTube, but just go on my YouTube because that's the best one, yeah. It's it's great stuff for the.

Maximum effort right there. That's where the maximum effort is. Yeah. Yeah, that's a good way to put it. So if you want to find Remember 64 with maximum effort, I would say it's probably between the YouTube and just the podcast feed, but Remember 64 show across social media. And then we have a Patreon as well where you can support the show, get every episode early. And I'm doing my best to have extra time to do extra stuff, but it's really hard.

Life is very busy at the moment, but I will continue to keep trying to do everything I can to add extra content. But that's where you can find and Remember 64 all over your podcast feeds and YouTube especially, But that'll pretty much do it for this time. Gentlemen, thank you so much for bringing the game to to the show and thanks for coming on. We'll hopefully have you soon and we'll play another. Maybe this time it'll be something that that you haven't played. That's what we gotta find.

We're gonna turn. We're gonna, We're gonna. There's there's definitely a bunch I have not played so I guarantee you'll be able to find something I mean. Honestly, yeah. OK, there we go All right, we're gonna we're gonna do that. So look forward to it. We're gonna have something. We'll keep it secret until we actually unveil of what it is, but we'll keep this keep this train rolling as as the year goes on. And thanks everyone for listening. We will see you next time on Remember 64.

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