Level 41 - Let's Get Ready To Crumble! - podcast episode cover

Level 41 - Let's Get Ready To Crumble!

Dec 18, 20231 hr 8 min
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Episode description

Ever wonder why there are TWO Clay Fighter games in less than a year on the N64!? Us too...

So we try to crack the case and hit play on these two play-doh-esc fighters with Clay Fighter 63 1/3 and the ultra-rare, Blockbuster exclusive Sculptor's Cut!

YouTube awesomeness co-hosts Deadforge and Jiggylookback join Dave on this wacky fighting game adventure!

⁠⁠⁠⁠>> We've launched a Patreon page⁠⁠⁠⁠ where you can get VIDEO reviews and all episodes early! PLUS, some free content is dropping on the page as well!

⁠⁠⁠⁠We’re also on YouTube⁠⁠⁠⁠ with shorts, special 2 Minute Reviews on N64 games, gameplay videos, and more! ⁠⁠youtube.com/@remember-64⁠⁠

Find more of Remember 64 on TikTok, Bluesky, Instagram, & Twitter @Remember64Show

All links are right here:⁠⁠⁠⁠ Remember64 Linktree⁠⁠⁠⁠ 


Transcript

Welcome to Remember 64, where this week we get ready to crumble. Welcome to the show everyone, whether this is your first time to remember 64 or you are a returning listener or viewer. If you're looking at the YouTube version of this, my name is David Pitrangelo and there is no way I'm ready to crumble. I'm not some old crusty play DoH sentient bean. I'm fresh, I'm squishy, I'm flabby, and I can be easily molded. That's my body type. And I'm jiggy.

Look back, Clay fighter, I'm gonna punch, I'm gonna kick and then I'm gonna do some tricks. Clay fighter, Let's go. Pumped up, pumped up. Oh my God, this this week I am I I'm surrounded by YouTube creators because Jiggy, you and I are now also joined by a third person on this episode, Dead Forge. How are you Sir? How's it going guys? Let's get sculpting. We don't like it. I like. It There we go. Yeah, there it is. Yes. If if anyone has to be you,

yeah. Awesome. Awesome. So, so great that we could have the three of us together. You know there's when this episode is releasing, if you're not hearing it when it first comes out. We are picking this for a particular reason. I'll get to that in just a second. But if you haven't guessed yet, we are talking Clay Fighter 63 and a third and Sculptor's Cut, which is a very rare game, but we were able to at least get some time with it through emulating.

So we'll talk about both of those games this week and one of the reasons why we picked this is because there are two Holiday Winter characters in this There is Sumo Santa and Bad Mr. Frosty, which face off against each other in these games. So we figured, you know what, There's not a whole lot of you know there isn't like some Santa game or very themed Christmas or holiday season game on the N 64. Why don't we just get 2 iconic characters that are kind of mean and look weird and just fight

each other? Clay fighter, why not? Good excuse to play it so. Absolutely quintessential. Christmas Was that the the one character with the pumpkin head? Oh, Ichibod Clay. Yeah, yeah, yeah, yeah. There we go. Yeah, I I played as that guy. I played as that character a decent amount and I thought the moves were like. I did two actually. I don't know. He was actually pretty fun. He was the first one I picked when I was playing it earlier.

Oh, OK, yeah, there we go. We'll we'll get into characters. We're going to get into our time with it before now, all of that kind of stuff. One of the reasons again why we had Dead 4 Draw is because you said you had a history with this game. So that's great. Always fun to to sort of bring people on that had history with this back in the day as well. But before that jiggy, do you want to queue it up? We have a soundboard item for this as well. We have a history book

soundboard item. The history book. Yeah, does it? Is it show up in the soundboard? It should. Do do you mean? I'm landing. We're heading back to October of 1997. There it is. That was great. That was great. We are. I knew it was there the whole time, Built up suspense. So yeah, so let's let's get into a little bit of the history and development of this game or these games, I guess. You know, there's not a ton to

say about them. I think a lot of what the discussion is around these games in general, at least from my understanding, is that there's two different versions and a lot of people don't really know why. You know, it's sort of like this weird thing where they only came out less than a year from each other. What would be the reason for that? Why are they so expensive online? If you want a copy of it?

Like stuff like that. But it was made 63 and a third and sculptor Scott, made by Interplay Studios. I think that name sort of rang a bell when I was looking up the development of this, but the the logo really hit me when it popped up on the screen when I played it. I'm like, Oh yeah, I know, I know this. And that's because they've had their hands in a ton of games, like over 100 when I looked. Up the list one of the biggest 90s computer game developers. Exactly.

So Dead Fortune, before we hit record, you were mentioning some of the big titles and franchises they had their name in. What were some of the ones that sort of popped into your head that you knew about? Yeah, yeah, Like, you know, the Fallout series, Balder's Gate. That's it. I can't. But. But I can't think of any of others. Actually, there are others. Those are huge. Yeah, but those are the biggest ones. Those are the biggest ones exactly.

So now of course, as we sit here currently in 2023 when we record this, Boulders Gate 3 is one of the biggest games of the year. One of the most highly rated, enjoyed, you know massive game. They made the first one. They also helped create the first couple of Fallout games. Like before they were taken over and and created the way that they are now by Bethesda and everything. Like this studio has a huge, huge pedigree. There are some stinkers, and there's a decent amount of them as well.

They also had their hands in the Carmageddon games, which at least the one in the 64 is very bad. I'm not gonna beat around the Bush about that, but I don't know, Jiggy, do you have any, like history with any of these kinds of games? Like even like early fallouts or anything like that? Or is it just like they're just I'll? Tell you, I'll tell you what I do have history with. So Interplay Titus, kind of same thing because Titus bought him out, right?

And I had a very particular game on my Game Boy, and that was Titus the fox. It was their mascot and it was a little platformer. And I just remember you had to go collect keys and open doors and it was cool. It was. I I don't remember it being particularly good, but I don't remember it being particularly bad either. It's just one of those games that I had in my Game Boy still to this day.

I was gonna pull it out of the closet to show it on screen, but I opened my closet and I was like, there's a lot of stuff in here. And I gave up. Not worth it. It's OK. Sorry. We could show and tell. You I was like, let's talk about it. I wouldn't say that I have like a lot of history with Interplay per SE, but you know, it hit me. They also did Wastelands like they were the developers behind Wasteland as well, which is probably one of the most impactful, like post apocalyptic

anything ever. I mean, it inspired Mad Max, Fallout, and pretty much the post apocalyptic genre as a whole. Yeah, yeah. So that so that that's the thing, right. Like they they have their hands in a bunch of different types of games as well. I would say, Oh yeah, I would say Fallout and Baldur's game, maybe it's it's, you know, there's similarities there, but. Yeah, and but they were also, they were behind Earthworm Jim, right? Yeah, which is, which is why he pops up.

I don't know which earthworm Jim. I don't know if it's amazing. Wait, wait, WAIT. Interplay. He's in 63 and a third. He's in, He's in. Oh, no, He's the one in sculptor's cut, is he not? I believe he is. He's in. He's in both. He's in both. OK, I met. Yeah, he's in both. I played both and now. Interplay was mixed up. They were not a developer of Earthworm, they were one of the publishers. Publishers, right? Yeah.

Whoa, whoa, whoa, whoa. Earthworm Jim comes as Interplay is looking to develop new TV and film projects based on their video game properties November 18th, 2021. That was like a while ago. What? What's happening? That's still. Wait, Earthworm or Interplay currently owns the rights to Earthworm Jim, I think. And that's one of the tricky reasons why we don't see Mr. Jim around anymore. Because because the interplay came back. They're like a new studio once again.

They were reformed 'cause they have their hands in some boomer shooters and stuff like that. Some more old school first person shooters that are coming out recently. Because I do have plenty of history with Earthworm Jim. That's my boy right there. Oh yeah, and we're definitely going to be playing that that 64 game for sure at some point. I'm so. Ready for it? I'm so ready for a game that's probably not good, or at least

so I hear. OK, so 63 and a third was also, interestingly enough, supposed to also come out for PlayStation, which I didn't realize, I just associated this with. The Nintendo console was supposed to be called Clay Fighter Extreme, and it was supposed to come out at the same time, but it was not ready. So they just completely cancelled it. It wasn't delayed. It wasn't, you know, pushed back or any of that. It was just, we're not doing it.

We made it for the 64. It's not going to be ready for PlayStation. Let's just say screw it, we're not going to make it. So that's a little unfortunate. I think, you know, having something that's a bit of a parody, which is exactly the point of this game or these games. Yeah, it's supposed to be a parody of fighters. We can talk about more in details as to if that's successful or not in a little

bit, but I also. Heard that it was really hard for them to make the 3D backgrounds look the way they wanted to on the PlayStation for whatever reason. And there there were multiple like they're basically weighing the pros and cons of each version, and they decided the Nintendo 64 was more geared toward what they wanted to make with this game. So they've had their team focus on that, and they they had two teams, right?

And they had their main team focus on the 64 version and then they had the minor team focus on the PlayStation version and then kind of just. That you know that actually makes a lot of sense though given the the 3D tech for the 64 and the PS1. The the original PlayStation is not as well known for the 3D tech as the 64 is, cause the 64 a lot of times had better, you know, implementation of that.

It was like, I don't know if you guys ever played Shadow Man, but it was really well known as a PlayStation. But it also came out in the 64, and the 64 is like the definitive version of it until the obvious remasters recently. Gotcha. Better PlayStation One version. I don't know. That's debated, I guess, but I never played that one. Some people actually really, really like that one. So but it seemed like 64 was the

most loved one it had. It even had some cut stuff that was not in the other versions of the game. But it also just played better than the PS1 version, which was like slower, more clunky. It wasn't as good looking either. It was a little bit more fuzzy and stuff, but that could have been there obviously had to be multiple teams developing out of the same studio, which probably could have cut things thinner and they just kind of had to

prioritize one over the other. Yeah, it really seems like with the PlayStation, the big draws the CDs, right? Just having that extra storage space. But other than that, just memory in general I would say, because even the memory speed on the 64 is just it's utter garbage, but everything else about the 64 was superior.

Yeah, which I mean that kind of is like, you know, I say that about 3D tech, but you know we also got Spyro on the PS1 and we got Crash and stuff like that, which are obviously awesome in that regard as 3D platformers. But I think there was just something about when it came outside of the platformer area, the 64 really shined. I mean if you go to like a Golden Eye and different games like that, just the way they were using it was a little bit more, you know, a little bit

better. They just they didn't have quite the the graphical prowess that PS1 had though. And if you want to hear all the history on Goldeneye, definitely go check out the episode. We did that. That was, that was an amazing episode. And Dave, what did you want to share about the Golden Eye episode? What was it? Was it your most shared episode ever? It was so as of 2020, in 2023, it is the most shared episode that the show has had from day one, honestly.

So it's it's the one that's I get somehow, you know, the whole like Spotify rap thing that happened because I upload the the show through that service, it calculates it somehow, I don't know, and it says that the Goldeneye episode was the most shared one that the show had this. Year, but I wonder if it got a if it got a boost from the RE release of Golden. It was. It was all around that time, like it was just I think like a month after or something when it released.

We had a great guest it. Was it's a great episode. It's just Goldeneye, you know, like it's. Just I'm in it. Chiggy's in it so. So Speaking of Goldeneye, I mean that is a little off topic, but have you seen agent in 64? I have I have that on my wish list that is something that I am I that is on on my queue so. Looks very good. Yeah it's like a a modern not modern version but modern ish take on yeah more Golden Eye and and Perfect Dark was but with sort of like some newer ideas

and stuff. So yeah, it looks it looks pretty cool. I mean, that's someone that. It's like if you kind of like it was more modern, like Perfect Dark, but trying to be, yeah, more Golden Eye. Yeah, it's. And it's still trying to be like a, you know, mid to late 90s type of game. It just looks a little flashier, a little cleaner or something, but still kind of blocky and still kind of looks like it feels the same. Way. And so here's a Here's a good opportunity.

We're talking about first burn shooters for a second. Yeah, kind of like to go back to Interplay for a quick minute. They also, they're not done with making bad games. They just released Kingpin Remastered, and apparently it's pretty bad. Nice. Haven't even heard of it. Maybe that's a good thing. Well, apparently the OK, well, to put it into perspective, the original was made by the people who made Redneck Rampage, which also wasn't well known as a good game.

So I I remember playing the demo of that over and over again at a buddy's place. That is a weird, weird, effing game. I mean. It's both of them seem to be like those they're kind of like cult classic first person shooters, but they were never regarded as good. Yeah, yeah. I don't think it. I I don't remember. Even by the fans. Yeah. Even by people who like it. Yeah, OK. So 63 and a third Sculptor's Cut, they're, they're kind of the same game. We'll talk about a little bit of

the differences. But before we do that, I want to make sure that we, I don't know, Dead Forge if you saw it or Jiggy if you did when you were, if you played it or not. But I have the intro to Sculptor's Cut because one of the differences that I had. Watched it. It's amazing. It's great. So one of the differences that Sculptor's Cut, which is over 63, and a third, is that they created like this musical intro and I sort of gave you an idea of what the story is, I guess.

So I'm gonna open that up. It should work. Let me just grab it here. Hang on, turn the sound on. If you guys can't hear it, let me know. But I'm going to hit play and it should work. A meteor crash when they turned muddled creatures into clay with fuels bent on doing right and twisted bows up for the fight. Clay by to what they set the stage. Clay by to Clay is all the way, and they have went along fear,

but not about. Heroes have their way and force the evil goons to parry Clay by John, clone by clone, returning back Clay by. John, what a great segue from that intro into the main menu. Yeah, that's awesome to. Me. So yeah. So basically Mr. Bad, Mr. Frosty just smokes the screen and cracks it. Open it, it it looks pretty, it looks like kind of, you know, it's obviously just a goofy it.

I'm playing the game now. We are sitting here and watching you just just a heads up, you're gonna watch me get my ass kicked multiple times 'cause when I first started playing this game I sucked. I was terrible. So anyways, that's what we're watching. So I I just got done playing 63 and a third, like, you know, not that long ago. And so The Sculptor's Cut looks graphically a little bit better. I think it's a little cleaner.

More Yeah, a little. It also has a little bit more of a cartoony flair to it, and the camera angles are different. It's interesting. Just got my ass kicked. See. Boom. That was quick. I hit. Hit the guy like once. I'm so bad at this game. Also looks like it has more characters too. It does. There's a couple more characters. So OK, so Clay Fighter Sculptor's Cut was released as a Blockbuster Video rental exclusive only in North America on May 15th of 98. So this is America. Merca.

This is Merca. This is as the Canadian says that like I should be America. Right. North American Whatever. I I mean, we technically. We had, we had Blockbuster. I I would be surprised if more than five copies were in Canada at the time. So so this came out less than a year after and because of this. Like this is similar to the Indiana Jones and the Infernal Machine game that I've also covered on the show. It wasn't exclusive the blockbuster, but this was.

So if you look up what you would pay if you wanted a copy of this game right now. I went, oh, it sits up there. Yeah, I went. So I went on price charting, which is a sort of pulls prices from eBay and other sort of places and gives you an average, gives you a bar of how like the value quote UN quote has gone up or down on particular games. They have comics, they have VHS and games and stuff like that. Anyways, price charting has a low price, low for just the cartridge at $1100. Nice.

That is stupid. Yeah, like straight up stupid. OK, do you get? I get that it's rare, but it's also a game that's widely considered. Not great. Exactly right. So. No one's gonna buy it. That's the thing. Yeah, Jiggy, you have the document in front of you. I don't know if you're looking at this part of it or not, but if you're not, I have a question and I wanted to quiz you on this. If the cartridge alone is $1100, what do you guys think?

Is the complete like if the box, the manual and the game together? What do you think that price? Oh, complete inbox. Are we talking unopened or opened? Opened. Opened. Yeah, wild. Guess what? About somewhere, somewhere in the ballpark of $4000. OK, dead forge. I'm gonna go 5. Five. You guys are both under as of according to price trading right now $5200 under. Yeah. $5200 right now, so that is and that's an average. You were closer.

Yeah. So Dead Forge wins, you get to, you get to be the next contestant. The price is right. Yeah, you get to spin the wheel on, the price is right. You're in the the Showcase Showdown, so you don't wanna, yeah you don't wanna copy of this game 'cause the price is right, can't even pay for it. So, so, so much for that. I mean, sorry, I got a copy of the other one, it's OK. Right, you have you have 63 and a third. I would show it, but it's it's it's over here somewhere and I can't.

Why? Why it's this expensive is really just the reason 'cause it's rare. Should it be? I don't know. Whatever, I mean it's. So what is the? What is the regular game go for? I didn't really look at the. It's a normal, it's a little bit more than average I would say. I think just because Sculptor's cut is also inflated but I don't have it written down, but but it's it's not a few $100 just for the cartridge or something crazy like that, right.

So OK, so some of the differences, why they made these two games, why they made an exclusive, whatever, I don't know business decisions, who knows. But the difference is Sculptor's cut. Got rid of the Killer Instinct combo system, like that sort of control scheme that's not in there anymore and there's no combo Breakers as well, which is a little bit strange, but I guess if you lose 1 system, kind of have to lose the other new menus. OK, it. Was very strange as an exclusive, so.

It's so weird. And then four new characters. There are new characters in this. That includes, I think, the, the clown character and the Is it the, Is it the the. Three kids that stack on each other. Yeah, one, I think. It looks like it plays more like a crappy Street Fighter. In sculpted cut. Versus the original, where the original plays very much like a crappy Killer Instinct so. It just it's just crappy. It's just. Yeah, yeah. I mean, yeah, I mean it at. The end of the. Day.

So I'll give it this. It is crappy. It looks bad, even for the time, but it does have character. OK, it is interesting and unique and if it would have had a longer development time, bigger budget and wasn't like in one of the roughest periods of the studio's life, then it might have been good. Yeah. So yeah, other differences are new voices.

That's fine. Whatever the intro sequence, like we talked about, there's small things like the story mode is kind of in it. I guess that's because they made the intro. They have to make story mode. I don't know. Well, the in the in the first, in 63 and a third, you don't know what the story is. There is no story. It's just fight and go.

And then at the end they give you like some little synopsis of the characters if you beat it. But then sculptor Scott actually gave you a plot and they're like this is the plot. So it was kind of, yeah, that was kind of cool. It made it at least have a little bit of a story. Well, for $5200 you can have a story, a box and a manual, so that's nice. And an inferior combat system. An inferior combat. Yeah. Win, win, win. Yeah.

No kidding, right. OK, so let's that that's kind of the gist of the way things are here. I I think, you know, let let's talk a little bit about, let's talk a lot about the game itself because. The game on the gameplay that's playing, it was the taffy guy and he beat, he beat, he beat you or whatever. And he's like this candy can do so stupid. It's so dumb. I love it. It's so dumb the the game itself is yeah, it's just AI think. Hey, hey, there's my boy. There he is.

There's Mr. Ichabod Clay, or whatever it's called. Yeah, so I'll ask you guys first. Dead Forge, I'll go to you first. Like you had the more of a history with this game with 63 and a third. What do you remember about it before you picked it back up, and then what to just kind of see afterwards once you played it again? So when I played, it was way, way, way, way, way after its initial release. I mean it came out before I was

born, so gotcha. But I I played it so my, my younger brother and sister both got Nintendo 60 fours at one point. I hadn't had one for a while at this point. And they got this game, Goldeneye, a bunch of other games. And I was like, as a big, you know, I'm a huge Mortal Kombat fan, love fighting games. And I was like, I want to play that. That's a fighting game that looks cool, you know? Yeah. And it was just unique. Clay Fighter 63 and a third, you

know, it just stands out. And I played it and I was like, oh, this is actually really cool. And I I mean, I genuinely had a good time with it. Oddly enough. It kind of, you know, it was a very like killer instinct like game.

And I had a good time. Like me and my siblings played it and stuff, you know, and it's not we didn't play it like a lot, but we played it here and there and and it kind of like was one of those games that kind of stuck with me because of its, its characters and its art style and it's clay and you know, it's unique and different. But that wasn't that was about the only thing you know, 'cause, I mean, it didn't have a story really. It didn't have much more than just fighting. It didn't.

I mean, had very little, if any voice acting, right? And. Really just when they when they, like, hit each other, or when the. The Yeah, that's about it. Yeah, he. Says something. And it doesn't really have. I wasn't really have. Intros per Southeast. The characters don't shut up. I was gonna say that, yeah, actually. Actually, we have a sound board for that. Do you wanna? Do you wanna where? Where? Which one is it? Here. Yeah. Yeah. Oh, yeah, it is. Is it under girly combo?

Maybe it's under that one. Here we go. Wait, wait, wait. Very little girly combo. Yeah, exactly. So, well, they, yeah, they have that kind of stuff, I guess, Yeah. And I guess there's no. Significant dialogue. No, no. Well, yeah, I mean it was, it was kind of interesting. And then going back and playing it, I played it earlier today. And I mean, it still has that character, but it's, I can definitely now see how poorly it aged, right. Yeah.

And not playing an emulation. I played it on a Nintendo 64, and emulation is probably the better way to go, you know. But I do like the, like the combo system's genuinely pretty good. Like it's it's it's pretty decent, like right up there with Killer Instinct or something. Like it's it's pretty fun to do combos and the moves are cool, but it doesn't it it feels a lot clunkier than your average fighting game, which is not something that you want in a

fighting game. And it's pretty I don't think it runs very well either. It's pretty. It's pretty clunky Like it it it is like it does, it honestly does feel like there's pieces of clay moving. Like. Like, they're they're a little sticky, you know, they stick to the ground a little bit too much. Like, I don't. I doubt that's intentional, but. Probably not, but maybe.

It's so it's interesting because I played mostly Sculptor's Cut, just because it's the one that I had loaded up for the most part. And whatever I played that. It's interesting that you say that for 63 and a third, like as much as the combo system and the fighting seems to is probably better there because it has that Killer Instinct combo system. But you still felt like it was kind of chunky a bit. Yeah, Sculptor's cut is very

chunky. It's so weird, 'cause the changes that they made, they're like, oh, we made a Killer Instinct like game, Let's take that away and make a Street Fighter like game so we don't have the same type of combos and stuff. And Street Fighter's just faster, smoother, snappier. So Sculptor's cut well. And and also the like the camera is different.

So like in the Sculptor's cut like you're showing right now like it's it's that more zoomed out Street Fighter look, whereas in 60 and a third is a little bit more zoomed in kind of closer like Killer Instinct where you don't see as much of the arena and it's you know, I mean it also even is like semi 3D at times because the it'll rotate like when you're fighting and it'll kind of move like this and you'll get different angles of stuff. Yeah, yeah.

Kind of like some of the rooms kind of have some corners you go around or whatever, yeah. Some of the rooms, the places have like transitional things, right? Where you like, hit, hit the enemy, they go flying through the wall, they go flying through the doorway. And I actually, normally I would love those, but in this game I dislike those because they were like you. You would hit it, you'd bounce into the other room, it would like stop the game play for a second to do that, and then

you'd be on the other side. You could accidentally hit them back and keep them in the cycle of going through the doorway. This happened to me. This legitimately happened to me in the in the Laffy laffy taffy guy, whatever he is in that like candy factory in that room. I was fighting the clown guy and I like punched him and he went through the door and fell and then I was on the other side. I punched him again, he went

through the door and fell. I did it like three times in a row and I was like I stopped fighting and backed away so I could get out of that corner so I would be able to continue the fight. It just. Took it looks like. It looks like The Sculptor's Cut has some of that, a little bit of that 3D camera, 'cause it looks like even in this arena, like you're kind of going around it, even though it's still trying to stay 2 dimensional, it

kind of goes like that. It's a little bit less so than the original, but it's still pretty similar. It's still there. You're still technically fighting on a 2D plane, but the camera kind of just like swerves in a circle is kind of what it is.

They still have the transition things and part of the problem jiggy with like the transition stuff, like in other fighting games, it's like, OK, that's cool because it does extra damage or now you're in a new area and you can do new things and but it doesn't really do anything in this.

And the problem is too, if you knock someone through a door, for example, or through a wall or something like that, and you keep knocking them back and forth like you said you were doing, you're gonna do like no damage. It's not a significant move. It yeah, it sucks. It actually kind of sucks. Yeah, it's cool to see something different. Literally. I had to stop doing it. I had to stop doing it because I was getting nowhere and I was like, I want to beat this. It was. Awful I I.

It was awful. OK, tell us why this was awful. I want to hear what what your experience was. It sounds like it was awful. OK, OK, OK, OK, OK. So I the only history I have with this, my cousins had this game growing up and I went over to the house and we played it like once or twice. OK, OK, and I just need to get this out here. So BLOB the guy that was the. Green. Guy BLOB A played his BLOB because I thought it was snot Earthworm Jim's little buddy.

And I found out it was not like all my life I've thought that's not. And I was like, Oh yeah, Clay Fighter has snot an Earthworm Jim. Like that's awesome. And I would always play his BLOB or Snot as I thought. And then going back to it, realizing it's not snot and it's an original character named BLOB. My world was devastated. I instantly was like, I'm not going to have a good time playing this game. I was just so upset.

And then if you play Sculptor's Cut, fun Facts, so characters that are not unlockables in the first game, some are unlockables in Sculptor's Cut. So like starting out, I didn't have Earth from Jim. Yeah. I actually entered a cheat code to get Earthworm Jim, but I was like annoyed that I had to do that. It was. His default near the original. Yeah, exactly. I wanted him.

I remembered him being default. I remembered that because my cousin said 63 and a third, but I was playing sculptor's cut this time around. But my experience, I remember playing it and I'm just thinking like from a fighting game perspective, like it wasn't, it wasn't bad, but it was very mediocre. I I felt like the the combo meter filled really fast and I was just doing a lot of combos, but I did our special moves. But actually, I felt I should

rephrase that. I felt like I was getting hit with a lot of special moves and like, you're fighting Boogerman right now. He was a terrible culprit because he would do this farting spin move where he'd go in the air. And I like every time I'm like just trying to not get chained with attacks like 40 times in a row. And I I don't know about you guys, but like entering the combos and like trying to figure out what does the special move was hard for me.

Like I'd be like normally you could do like oh you go left right joystick, AB or something like some combination that you can kind of figure out. Naturally there was none of that. I mean I was like I would be button mashing and I'd be like OK, I think it's, I think it's working. I don't know. And then I'd it'd be hit or miss. But that was one thing I was just. It seemed pretty inconsistent, yeah. Yeah, it just felt really sluggish.

What was cool though to me, and this is just because there's, I don't play a lot of fighting games on the 64. Oh, we will. Obviously Smash Bros Yeah, right, obviously Smash Bros. But like, this really is the only other fighting game that I I don't even know what else is on there besides like 3D ones. I mean like 2D fighters like this in the traditional sense, like fighting games. I I realized that the 64. Controller laid out in Mortal Kombat. Probably. Oh yeah. Killer Instinct.

I forgot about that one. Yeah. And I don't think I've played Mortal Kombat on the 64. I've played it on other things, but not the 64. Play the Play the gold edition or whatever it is. Yeah, told you or whatever. Don't. Play for combat. 4 is not very good. Yeah, 4 is not good. OK. Yeah. Gold is better than four.

Looking at the controller like it's this realization I had because I was thinking about the controller and just how many different ways you can hold it and use it and the way they design the controller. And I'm like this is perfect for fighting games. I can use the D pad I hold it's not 6 button lay the layout. Yeah right you got B left, up A down right. And I was like that's so cool. I never realized that. And then you have an easy like R button press which does like nothing.

You just move backwards a little bit. Yeah, it's that that really. Is super cool The the sort of argument that like people like the six button Genesis or Mega Drive controller over over the three button because it was more versatile, it was better for fighting. It's basically. I was gonna say the kind of like that I just recently got a Sega Saturn and it has the six

buttons. It looks like the looks like a like an arcade like button layout, yeah, and it's pretty perfect for that stuff cuz I have Virtua Fighter two on it and it's pretty fantastic. Those are good fighting games. Those fighting games are fun, at least for that era, for sure. Also, I didn't know there was a hand in the game. Yeah, it's like, is it it in you can't play as it though, I don't think. Is it you can? Oh, you can. OK. Enter a cheat code. OK, I don't remember.

I didn't enter any cheats. I I should have played around with the cheats I was going to and I did not. I did in 60. Yeah, I mean, it looks like it's a reference to Adam's fan from Adam. You get a big thumbs down. Yeah, you get a big thumbs down when you lose, yeah. They say really stupid things. I'm going to beat you. I had, I had very little experience with this game. I don't know if I definitely played the Super Nintendo version. One of them, I don't know which one also.

Then I picked a character or pick random character for the next time and I got the same character and I was like really come on, game it. Happened earlier too. Yeah, it's just really. I think, I think you played Ichabod Clay quite a bit. I did. I it was the only one. So when when I'll get to in a SEC with jiggy when you're talking about like not being able to like pull off the combo stuff or whatever.

It's the only one that even when I button mashed I kind of had an idea of which one I was gonna do. It's the only character I could do it with all the oh and then and then BLOB a little bit too but which I think probably the video will show that I I play as BLOB BLOB a little bit as well.

I think I recorded that. Anyways, I remember this series from the Super Nintendo because I spent more time in fighting games on the superintendo that I did on the 64, similar to you Jig I I played a few on 64, but a lot of it was, you know, if I was going to play multiplayer against someone, it was Mario Kart, it was Diddy Kong Racing, it was Mario Party, it was those types of things, right? And this game I knew of, I knew it was about a 2D fighter and the characters are kind of goofy

and whatever. And I knew it was probably a parody but like, I was like, all right, I'll just, I'll try it again and and see how it goes here. Since we're doing the episode, I guess I'll put myself through it. I suck so bad at this these games. I'm just so and I think that sours my experience a bit because I do think it's it's not a they're not great games, I don't think, but I don't think they're they would be as bad if I was a little bit better like I think. I hear you.

I was. I also suck. Yeah. I was like, I couldn't I I wasn't doing good. No, I I I went tried to go through it at normal or whatever the middle difficulty is. And it changes to easy 'cause I did the same thing. 100%. Hasn't changed it to. I wasn't really trying to beat like the latter or whatever, but I was doing OK. But it it just it feels like you're playing in slow motion.

Yeah, and and that's that the, the gist of the yeah, the gist of the gameplay is just fight, do combos, whatever, move on to the next. That's fine, right? That's just the way it is. But yeah, it feels like which is. Fine, You know what I mean? Like, that's kind of how most funny games are, right? But exactly. It's just not as engaging as others. It doesn't feel as empowering as others. It doesn't feel as fluid or impactful or anything really. Or so stylish.

And I think because some of the combos and because like your combo meter or your special meter does fill up a decent amount. It would be nice if when you pulled those off or if you could pull them off, they felt more satisfying. Because you can set off these, you know, ten hit combo things with just one move and then it takes off a tiny lick of health that does almost nothing. A regular move usually does more like a two hit combo usually

does more. And then after that I'm just sort of jumping and and trying to kick, jumping and trying to punch. Oh low, low hit. I mean it just. It just comes down to like how much of A just like a kind of crappy clone that they were, you know, I mean, because they were just trying to do the killer instinct meter that would usually do some cool stylish kind of move and like and those look. Crazy, right? And they have. Those were great, and those were cool.

They were even impressive for then. You know, even they were probably one of the first people to do something like that. Like Street Fighter didn't really do much of that. Mortal Kombat didn't really do that. That was kind of a very killer instinct thing. Now every fighting game does something like that. But yeah. You know, clay fighter was like, hey, we're gonna do that, but then, you know, we're gonna make two games.

A. Year apart that are two different games, but the same game but different. Fighting styles but. Yeah, I I still didn't understand it, like going through it all and stuff. It's. I still don't get like is there just like ideas they had that they couldn't do. Like, I don't, I don't know. I don't really get what it was. But then make it a blockbuster exclusive that no one can get So. Even then it would be hard to get 'cause there'd be like 2. Copies per store.

Maybe at the most. Yeah, and there wasn't very many available. Yeah. And it's just a game that got a poor reception that it was, you know, deserving of. And what I find a little bit weird about it, minus the gameplay, is that I understand that parodies. I mean, obviously something like South Park is a perfect example. It obviously does something a little bit different now, but at least around this time, like late 90s, it was very much like raunchy comedy, sort of a little

bit of a parody. Now it's it's much smarter than that. But South Park is a perfect example, yeah. You know what? Simpsons Interplay should just take some of their newfound money. Yeah, that they were using for these new first word and shooter games and just bring back clay fires like a like a full blown ground up remake of 63 and a third. There we go, just from the ground up baby, and just make it the best game ever. Because you can get pretty good, OK, So humor out of it.

All that kind of stuff. It could. It could be better. I had to look. It. Up. I had to look it up because you were talking about just the the raunch of humor and the South Park and like the voice actors they have for this game, they had like Jim Cummings. Do you know who Jim Cummings is? He, He's like Winnie the Pooh. He's freaking. Winnie the Pooh was one of the

voice actors in this game. They had Tress McNeil, who was Lady Liberty. And High Five is the name of the hand in Sculptor's cut Rob Paulson. That's who I think I was thinking of specifically. Yakko, Warner Animaniacs a lot. Pinky Pinky in the brain, like raunchy voices. That's I think, of him. Which was funny is that they have Jim Cummings, which this was would have probably been like one of the first times that he ever went outside of that kid friendly area.

But he would later go on to completely, completely destroy that. And he would be the voice of the Mask and Splatterhouse in 2010 and he says some of the most raunchy stuff you've ever heard in your life. I. Never played that. That's amazing, Yeah. And it's a it's a pretty good game. It's a pretty flawed game, but it's a really good one. Dan Castellaneta. I think that's how you pronounce the name Earthworm. Jim's voice. Homer Simpson.

Same deal. Yeah, So and that's that's the thing about this is like, I think if you don't really know what the game is or what they're going for, you might think maybe a little bit that it's it could be kid friendly, I guess in some ways it is. It's not like anyone. There's no like actual death. Yeah, they're all just clay characters and stuff, but the humor is very adult, right?

And well, yeah, I mean, I think I kind of get that vibe, you know, I mean, I don't, I don't think that like if you look at the cartridge for 63 and a third, I don't think it really comes off as kid friendly. That's true. That's true, because it kind of looks more like you're about to play like a horror game or something, because it's got the evil snowman on the front, you know? Yeah, yeah. But. But yeah. I I could see I can. Think it was a well marketed game either?

I I don't know how you that's The thing is I don't know how you, I guess you just market it as it's for adults and the 64 was not really marketed that way in general, right, at least not consistently. And to be fair, most, most adults, I mean, I would say, I mean, obviously plenty of adults had a Nintendo 64, but it was more common that most people at that point probably were not playing Nintendo as much as they would have been playing PlayStation, right?

Yeah, there. There's probably were more people playing PlayStation. And and for games like. This the big console at the time, and 64 was actually not the 60. Nintendo 64 wasn't even that successful of a console. Well, as compared to its predecessor, it wasn't, you know, it was, it wasn't that close, right? But. But it is in my heart. Yes. Yeah, I mean it's it's a very well loved and remembered console, but it was actually somewhat of a failure for

Nintendo as a console. But it's part of it, Part of it's. Honestly got one of the bigger followings of their entire catalog of consoles. Yeah, well, 'cause they got so. Many the huge Bang Clay Fighter characters have BIOS. Yes. So that's what I wanted to look at. I I definitely wanted to do that. Where is my link that I had there?

Hang on, where is it? So they had a full 12 page spread of Clay Fighter 63 and a third on Nintendo Power Issue 97. I had the BIOS, I had all the stages and showed you what the stages look like, like a sort of overhead view and stuff. It was on the cover, like they went all freaking out for this game. Was it a slow month for games or something?

I don't know. But like, you know, like this, I mean, the only market in the game probably had at least or at least some of the biggest market in it had. Getting on the cover of Nintendo Power is always a big deal, right? That that's that's going to be something that's that's big, right? So. I mean, to be fair, depending on the success of the prior clay fighter games on Super Nintendo,

that's. True. As well as probably being some of the more well known on Nintendo, minus like the occasional Mortal Kombat or Street Fighter, there wasn't that many fighting games like that on Super Nintendo. Yeah. So depending on the success of those old Clay Fighter games, I would say that there's a possibility that maybe the game was hyped up quite a bit and maybe Nintendo had expectations that, you know, it didn't quite meet.

I mean, Nintendo Power at the end of the day is is a lot of a just a sales tactic for their stuff. I mean, that's really what it ended up being, yeah. Not a lot of like and didn't they? Give it a. Super positive review like it was like a 90 out of 100. Or something. I'll I'll look that up in a SEC. Yeah, I I'm gonna check because usually when it's a cover thing they also have like a review. I'm pretty sure they do have a review.

Anyways, part of the part of the 12 page spread is some of the BIOS of these characters. Let's see which ones. You know what we were talking about Ichibod. Let's talk about Ichibod Clay a little bit. What does it say? It says once known as the Pumpkin Knight. OK which comes from I think the you know, Ichibod has since received a court order preventing him from using the nickname.

Now he's really miffed. All night long he haunts the island of Clay Moto hoping to prove himself that he's still the scariest of them all. He is neither good or bad, just frightening. He has limited special moves, but they are strong. That's an interesting little, little sort of tidbit of info about him that's, that's not bad, you know? I I got. I have a website angelfire.com yeah shout out I guess. I don't know it it has a different bio for him. Oh. OK, let's let's compare compare

notes. So it says. After being exiled from C2 Judgement, Clay Ichabod Clay went to Clay Moto aisle. Despite his temporary happiness, trouble seemed to follow him everywhere. He learned that some of his friends and foes were also on the island. Feeling bitter and betrayed, he feels it's payback time. OK, that's completely different. That's so weird. Yeah, that's crazy. I don't know where this comes from, but it's hilarious.

Yeah, Mr. or Bad? Mr. Frosty is interesting because he's kind of like the title character, I would say. He's on the covers, All that kind of stuff. According to Nintendo Power, at least. Once known as a cold hearted curmudgeon, Frosty has changed his tune. After a stint as a lounge singer in Vegas, he got a job flying for clay fighter air.

Now he's watching out for Sumo Santa, who wants control of the North Pole as one of the good guys in Clay Fighter 63 and a third Frosty's goal is to stop Kiln, who is the main bad guy, which they don't really explain unless you read this issue, but how? Or play Sculptor's Cut. Or Play Sculptor's Cut, which seems like 5 people did, but how can he approach the center of Kiln's volcanic lair without melting? So I just learned something new 'cause I didn't. I didn't read this till now.

He's a good guy and he does not look like a good guy or act like a good. Guy. His name is literally bad. It doesn't. Make any sense? It's so weird. It's so strange. I know that doesn't really make any sense. So you know, I I I think I'm not gonna read any BIOS on on these characters but they're they're very insensitive. There's Kung Pao and there's Hoon. How Hungan They're not. They're not. Appropriate. It's so bad. Kung Pao is just terrible. Disbelief what I saw. I mean.

It is funny. It's just so. It's so bad. It's so like it you'll know immediately that it is just not a good. Can I read his bio though? Because on this website it's pretty funny. If you want to, yeah. It says it says Kung Pao used to be Sumo Santa's personal chef and bodyguard. The repulsive meals he prepared and his lack of Kung Fu knowledge eventually got him fired. He was constantly trying to improve his skills in both areas.

Unfortunately, he always got the two professions, cooking and Kung Fu. Confused. That's. Good. I like that. That's actually pretty good. That is pretty good. The again, this is like Jiggy. We've run into this with a couple games, I think Pilot Wings was one of them for sure, where like these characters are just characters and then all of a sudden, like, no, actually, they have backgrounds, they have a story, they have a this.

You don't get any of that unless you have a manual, unless you look it up now or you had Nintendo Power at the time, It's does it change the game? No. Does it improve it? It gives you an extra laugh, I guess, but at the end of the day, the gameplay itself, the gameplay itself is just me. It's, it's just. The the Matt, Matt, Casa, Mocena. I can't really say his dude's name. He he said it perfectly right. Yes, let's do it.

You know, he predicted that 63 and a Third would remain A prominent title in the N64 library for years to come. Because the game is so terrible, it sets the standard for bad. And that that that cuts deep, man, That's. That, that is, that's as harsh as it gets. That's as harsh. As it and it yeah, it even even it shows right here it like after that part it says.

Like. Contrarily, the the editors of Nintendo Power reviewed the game both unreleased and in released forms, in June and November of 97, a much more positively than pretty much everybody else. Yeah, so I I pulled it up. I pulled up the Nintendo Power one. Same issue 97. Let's see, I'm going to pick a couple sentences here. The characters keep up a patter of insults and jives OK during the fight, using the voices from some very famous actors like we've mentioned.

And As for the fighting itself, the moves are smoothly animated and often hilarious to watch. In spite of the emphasis on comic animation, though, serious fighting fans will find plenty of moves and combos to for the game to be interesting. They might look different, but I don't know. I don't know. I'm not so sure about that. I don't. Yeah, and then they say so. They've the positives and negatives on Nintendo Power at

the bottom of the review. Great graphics and sense of humor, lots of fighting arenas, lots of special moves and hidden characters. The negative breakthroughs are difficult to find and activate, which apparently to them would have been a positive if they were easier. Yeah, yeah, they were pretty gosh. God no. I got one thing to. I got one thing to say to that. So it says here that someone by the name Sushi X defended the game in Electronic Gaming Monthly. That's.

Arguing while it's it's an unenjoyable or while it's unenjoyable in a traditional fighting game since it makes a great party game. I don't know it does it though. Yeah, it's. He says the game, saying the game is funny but would eventually get old. Yeah, it's it's funny and. Also, apparently it says like. I don't know what this is coming from, but it it apparently sold around 60,000 copies prior to Christmas of 97. Within a few and there it is. Yeah.

And so and and and Sculptor's Cut only sold 2020 thousand copies. You mean they gave away 20,000? Copies, yeah. They gave Blockbuster 20,000 copies. Yeah. Oh yeah, yeah. They gave away. Yeah. It was 20,000 copies to Blockbuster. Yeah, Yeah. So I don't know it sold. None, I think, Yeah, it sold. Zero gave away 20,000. Now you can buy three of them and it'll be the same amount as what they're, you know, Yeah,

yeah. Cost the same amount of money, so I also found that in 2009 Interplay said that they would be updating the Clay Fighter series for the Wii Ware and DSI Ware services and they were so OK so shut down. Yeah. This is this is interesting, though. It's another parody game, right? And it's not a fighting game. Oh, OK. It's not a platformer. What It was originally going to be a Call of Duty parody called Call of Putty.

Oh my God, sounds amazing. Was going to be the development was going to be handled by studio Black Games and was headed by one of the original programmers of the original Clay Fighter game. But it looks like it it was supposed to release 2010 or 2011 and it got canceled. Probably for the best because. It kept getting delayed and delayed and delayed. Probably for the best. Probably for the best I. So, so here's the thing. Ultimately, I don't think this game's that good either.

Doesn't matter which one I I would, I would say that the idea to have a parody, to have different characters, original characters, or at least ones that were originally based on the original games with a couple new ones having an Earthworm gym is fun, you know? Yeah, sure. We kind of chose this as a, quote UN quote holiday game because there's a bad Mr. Frosty and a fat Santa or Sumo Santa, but ultimately, do you get any kind of like holiday winter feel? No, not really.

One stage has snow and a castle, snow ice castle, and that's about it. And as much as I played more of Sculptor's Cut, at least the combo system and stuff, and 63 and a third, I might might have felt like cheap sometimes, but it did feel more fun when you pulled it off. But I definitely got my butt kicked most of the time when I played this game, so it's it's also very unforgiving and it shouldn't be. I I don't know if we mentioned the clay talities, but that's the thing.

We did not mention clay talities. It's only in Sculptor's cut though, right? Or is that in the original? It's in the original. It's in both, but there's there's a few more or a couple different ones. My take on it is that they're boring and they're a waste. Like they they don't do anything interesting. I don't know if you guys saw any. I was having a hard time trying to get them to work. They're so hard. They're so difficult. I've always sucked at stuff like that. I pulled off one.

I pulled off one of bad missile. Processes. The thing is that like fighting games back in like the 90s, early 2000s, they made it almost impossible to do fatalities. And just like finishing moves like that anyway, I it's so much

easier to do nowadays. Yeah, I I thought that like like if you there would be an option where you would press L&R together maybe and they would pull it off or do back, right, back, right, you know, left, right, left, right, B or something and it would be A. Furious if the game was a financial failure because like they sold 60,000 copies prior to the Christmas of the year that they released it, but in 99 two years later they claimed that they broke over 1,000,000 copies

sold. What? That's. That was their claim. I don't know if there's anything to back that up but that. Was Yeah, I I would what what? Sold them the game. I'll tell you what. Sold them the game. Yeah. OK And it was one phrase. You ready for this? Yes. That's possible, yeah. It is pretty good. I I see that's another thing. That's another part of the parity that is actually. Pretty good. Great trailer back in the day and they popped Interplay on it a lot and you know, got people to buy it.

Yeah, it's. I don't. Know showed the PC gameplay or something, you know. Yeah, like it's unfortunately, I would, I would say like it's fun to sort of look up maybe you know, emulate a few rounds and stuff, but at the end of the day. Yeah, I mean it's it's definitely a decent game if you want to play it for free, but if you gotta pay for it in any regard, I would probably not do that. You can you can do better. I I I don't know if you can do worse. Honestly it's it's not very

good. I I wish. You had I I got my my physical copy for free for my brother, 'cause he still had it. And I was like, hey, you still have clay Fighter? And he's like, yeah, I was like, all right, I'll give you like $20.00 for it. And then he was like, no, you can have it for free.

And I was like, heck yeah. Well, you know what I I gotta say, like having this ever drive that I have and being able to play something like Sculptor's Cut, pretty much the only way that anyone's really gonna be able to play it, you know, at least on authentic hardware and stuff like that. Yeah, at least you got like thousands, you know, burning a hole in your. Pocket. Yeah, no problem. Yeah. Yeah, yeah. I mean, I do, but I just. Decided sorry, the jiggy bank is closed.

So before we wrap up and stuff, guys, I guess jiggy for you, since your bank is closed now overall what what's sort of like the final thoughts? What's sort of like the final elevator non pitch for this game? What'd you think? Blade Fighters is a charming, funny, bland, mediocre fighter for the Nintendo 64. You'll find some laughs, but not much else. I give it a four out of five, but I'm going to add half a point. Give it a 4.5 because it has Earthworm Jim. Wait, a four out of five?

Out of 10, by the way, that's okay. 10 Okay, I was like. Wait, I'm 5 out of 10? I was like, I'm kind of losing you here. What do you wait? What? It's perfect. You know what's funny is that's probably the highest rated score that it ever got. No Nintendo Power. Well, what was that score though? Nintendo. I saw was, I swear. It was OK well. What I was saying was like it didn't look like anything went past like a 3.8. So they they rated everything out of five.

This is before they had like a different system where they gave it like out of 100 or whatever. But that was before that. Yeah, yeah, yeah. That. Happened. I thought I I thought I saw that somewhere, but OK, go. So in this in this in issue 97 anyway, gameplay and sound was 4.2, no graphics and sound was 4.2. OK, so they had the different, different things, yeah. Control was 3.2, this is all out of five. Challenge was 4, which I think is pretty spot on and theme and fun was 3.8.

So pretty high I I I think these are all pretty high. That's a little high. That's a little too. High. That's somewhere in the four out of five, four out of five average did they give. Did they give an overall score? They don't give overall, that's where they they change that after I issue 100. So this is one of the last issues that didn't have. That when they had to review clay fighter, they're like we can't give overall scores, we have to.

Rate it on, we got to. Change the system the other like so other outlets like IGN and all that like I don't think any a single review went past 3.8 by any other outlet. Yeah, so. So that's it's pretty rough. So what about you? It's got heart, it's got charm. But. By playing. What's your number? Yeah. What's your number? My number. Yeah. Is there a number? Does it exist? OK, OK, OK. It's it's got the heart, the charm, Nothing else. Yeah. I don't know, man.

I give it a a crisp 2. Oh damn. I give it 2. So for me, I think, I think the attempt at humor and doing a a, a parody is is cool and nice. I like the fact that I'm playing characters that I don't recognize in a way that's refreshing. I mean, I kind of recognize them from the SNES game that I played, but very little experience. I'm sure if I played it then I would have enjoyed it more than I I do now. I don't think that Sculptor's Cut is worth having another version of basically the same

game. That's not as good. And ultimately the gameplay is clunky. It's messy. It doesn't really work. It's honestly frustrating if you play on a higher difficulty. And by higher, I mean just the baseline. Normal. Yeah, normal. Yeah, that's true. That's a good point. And and all of that together. I'm not gonna go as low as a 2, but I'm gonna sit somewhere around a three. I would say it is 3 blobs of crusty. Player being generous. I mean, I gave it a 4.5 so I.

Know you? Yeah, I don't know what's wrong with. You I feel like. I feel like I've played worse games than this. I feel like at the end of the day, it was a fighter and it functioned. And I yeah. So that's true. I mean, I gave a little. I showed my bias, I said. I said flat out. I gave it an extra half a point because of bringing from Jim there, which. Yeah, I mean, I guess it deserves more for that to be fair. I don't like, I don't like number scales. So you know. Yeah, it it's.

I think it's a serviceable, OK fighter, but as someone who's played like a lot of fighting games, it's definitely the bottom of the barrel for sure, yeah. It's, it's near the bottom for sure. Yeah. OK Well, hey, you know what everybody? Like we said, give it a shot if you want. Don't go out of your way to really search for either of these. I think 63 and a third is probably the better one. But if you have a chance, sure you can. But is it worth it? Yeah, that's another story.

Let me show you guys something real quick that that shows my fighting game credibility. OK, uh. Oh, oh snap, Oh yeah, if you're listening to. Mortal Kombat tattoo mortal. Kombat tattoo on the shoulder. That's a nice. Little hard to see. He started pulling up his shirt and we were like, we're concerned, but I thought he was going to flex the guns, but then. Well, sort of. So he sort of did, yeah. He sort of did let. Me show you my fighting creds. Yeah. Check out these boys. All right.

So, yeah, we'll, we'll. Just like putty. They're like. Can mold it. He can mold it. Oh man, oh man, I I can definitely be molded for sure. All right, so if you want to find more, remember 64. Obviously you can find us across social media. Remember 64? Show right across the board. Patreon as well. If you want to support the show for as little as a buck a month, you can get all episodes like this early.

So happy holidays. You get a somewhat holiday episode, I don't know, something like that. Talk a little bit about Santa and Frosty, That's as as good as it gets here. But anyways, happy holidays anyways, everybody for listening. And of course check out the show as well. On YouTube you can find a video version of this episode. You can find some gameplay videos. You'll also see me be really bad at this game if you're watching this version on YouTube as well. So that's always fun.

Laugh at me, it's fine. I laugh at myself. I'm so bad. But other than that dead forge, thanks for thanks for coming on the show, man. Let's talk a little bit about about your stuff. I know. Yeah, I'd love to be back anytime that you want me, man. Yeah, of course. I'll be here. Tell us a little bit about what. You're talking about Clay Fighter? Yeah, yeah, yeah. Let's. Clay fighter, Clay fighter. It's actually they got like a choir though. Yeah, not bad, right?

Dead Forge, Let's talk a little bit about about your stuff on YouTube. Yeah, I mean, you can find me at Dead Forge on YouTube, right? And I got a podcast, the Gaming Bounty Board, which is on Spotify and YouTube. You know, I do reviews, essays, a little bit of everything, so. Yeah, there we go. Amazing. So Dead Forge you can find across the board and the podcast again. The gaming bounty board it you'd look it up as the GBB Podcast. There we go.

Amazing jiggy. Got some pretty big stuff in the pipe, man. How's it going? Oh man, so many good stuff. So much, So many good stuff. So many good stuff, So much good. Yeah, including, I think, the next tomorrow. Well, never mind about dates. I'm saying I'm doing a live stream and I'm going to play, play through some mods to experience those for the first time on some 64 titles, which we talked about doing in the future, which is super excited.

So it's getting in preparation for that, experiencing some of these. Let's actually, I completely forgot to mention that in 2024, Jiggy and I have a little bit of a plan. We don't have all the details worked out, but probably every couple of episodes or so we're gonna play mods, unreleased games, things like that, that we can emulate so that we can sort of have. We're gonna. Dissect them.

We're gonna dissect them. We're gonna compare it to the originals, if it's a mod, and play all these different types of mixing games. So it's not just the library, we'll still be working through regular games, but that's gonna be sort of off the beaten path a little bit here and there, So look forward to that throughout the course of 2024. We'll tell people about more details as as we come up with get closer to the dates and everything Anyways continues. That's gonna be cool. We.

I have a video coming out. I'm working on it right now. Dave came on my end and we did a versus video in my Versus series where I compare and contrast two games within a series or within a genre, and right now it's going to be a banger. It is Diddy Kong Racing versus Mario Kart 64 and we are going to the definitive, which one's the actual definitive Kart race around the 64. Spoiler alert, it's not Mickey Speedway USA, but follow that up. I got some other bangers in the work I have.

I have a massive video that I just finished writing. It took me several days to write this OK, and normally I finish a script in a day. I am mapping out and connecting the entire rare universe of games, so it's going to be in my overthinking series. This is probably going to be like a 20 to 30 minute video of me just nerding out about Rare Wear. We're talking Donkey Kong banjo. It's gonna be an interesting. One Jet Force Gemini like it's it's going everywhere it's gonna be.

Man, Speaking of that, I've been playing a lot of grab by the Ghoulies recently. Grab by the ghoulies is. In there. Nice. It's awesome. I'll be looking forward to. It, dude. It's gonna be a big one. I'm really excited about that one. Like, yeah. I'm actually working on my, I guess, biggest video that I've ever done in the kind of retrospective review kind of area that's supposed to come out sometime sometime later this month. Nice, Sweet. Well, lots of stuff down the

pipe, everybody. Yeah, and you wanna watch some And listen to some pretty fun, creative, nerdy stuff? You got the three of us, and I would say the other two on this podcast is probably a little bit more creative than I am. But hey, you know what? It's all good. This is fun to talk about these games despite them not being. Very man. Your podcast has got more production value than mine does. So. Value is a very strong word. Hey, if I do clay fighter.

Oh yeah, Clay fighter, man. That's all right. Everybody, thanks for listening. Thanks for joining us, gentlemen. Thanks for being on the show once again. And we will thanks for having me man everybody soon. Goodbye. Thanks for joining us on Remember 64.

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