The man you were looking at is Ethan honey. He will be your quick man as usual for the situation. Welcome to remember 64 where this week, we attempt The Impossible. Welcome back to the show. Everyone. My name is David Petraeus. Hello? Hi. I'm Luigi. Hi. Hi everyone. Hi Amy. We do for third. For the third time, we are doing an episode together and for the second, I guess official time. We are now co-hosts of this awesome podcast.
So, thanks everyone for taking this journey so far with us and we're going to Play. Collect study discuss. Everything that goes around the Nintendo 64 and it's awesome game Library as well. This week Luigi, and I have chosen to accept a mission before it self-destructs within about the next 30 to 40 minutes or so hope now, hopefully, hopefully, we'll be able to get out in time.
All right. What are we going to be talking about and discussing Sir with Mission Impossible, 64 Mission, Impossible, 64, the game that is, we'll get into it, but the game that is very Loosely based on the movie. That came just a couple years before. Ethan Hunt is featured in it and I can't find any other nothing that we got to probably. I tried to get this far into this game as I could and oh boy. Yes. Another thing we will have to discuss You're here that in just
a couple minutes. So this time we thought we really wanted to do some do a couple things different. Now, this shows going to evolve a little bit obviously already has where now there's two of us doing it a couple new segments. We don't have a guest at this time, but we will over the next few episodes. If you are listening to these in order, but I thought, you know, what Nintendo Power was such a huge part of us growing up in 10 to power gamepro, all those
types of magazines. And, you know, I figured, let's let's look through to see how a Nintendo Power talked about a game like Mission Impossible. Yeah, I sometimes I have. Okay, ideas and this one I just thought I would, I would keep going on. So Nintendo Powers were always like magical, like I never considered that. I could actually have a subscription that just didn't seem like a possibility for some reason. So whenever like one of them came around and it was useful
for like whatever. Game we were playing. They just seem like a magical item. Get like, from any video game. Like, oh, you found the thing and fall out the gives you more points. Yeah. Or like, we were saying before we hit record the, the map of the 2D levels that were just stretched across the page and showed you all the secrets were and all the Collectibles and stuff like that. That is so invaluable. It's crazy.
It's crazy. How amazing that was that you could get that and not even actually it's not even just a description. Like it was a visual Presentation, and you could follow along with it and its just, oh man, that sounds intended power at its best. Yeah, at its worst. Sometimes it was just just a PR machine. So you know, it was your video games. Yeah, that's really what it was. And I pulled up the Nintendo Power for July of 1998 when this
game was out, okay? And they had a small little section on it. The front of the cover was a WCW game. I think it was the Stage of salt 1, which is, which is a cool game and we will get to wrestling games for sure. But mission impossible, it was kind of buried in the, in the pages. It was down to page, 50. Something, I believe in issue, 1, 10 July said this was, this was like the month, the game came out. Like, yes, that's why I was very
surprised. Yeah, basically, what they did here, a Nintendo Power. 110 on page 52. It looks like Yes, it's 52. That the good old 52 that page, they say that they're going to give you some hints, but then you'll see as I read this, they decided to not do that. But the teaser at the front of the table of contents, said, turn to page 52 for hints. So then here it is. Well, till then kind of got in the way. Yeah, yeah. Here it is.
It's here at last in fo G. Impossible places you in the role of a super agent Ethan Hunt for twenty three stages. Sounds like a lot of covert Intrigue this N64. Thriller includes some of the action, feel that made GoldenEye 007 a hit interesting word in there. I would say a lot with challenge, logic puzzles Feats of skill and linking Cinema scenes. Since so much of the game involves puzzle-solving, we felt it was important to limit our coverage to key tips.
Okay. This issue of Nintendo Power will self-destruct in 15 seconds. Yeah, don't turn. Don't turn to the last page quickly. Don't go to page 52. Read that page. Last page 53, has the explosive gum? Yeah, yeah, don't press it together too much. Yeah. So they definitely limited these tips that they teach. They were going to talk about because basically all they did was do the short description of all of the missions or at least
a handful of the missions. And then the objectives, which in this game, if you haven't played it, all you need to do is press start and you can read that yourself. Ya go and there's like a small little screenshot beside each one that doesn't really tell you much. So for example the very first mission has Ethan Hunt looking at a security guard, I think it is and It says, look for an important person, not a guard using the face mask tool, that's it. Okay?
That's all it tells you I mean it's something cool so it's they describe each level or it's just words and a couple of square screenshots on a couple pages and then they move on to the next game. And that is because as we'll find out each level is very large are large. So a quick summary of each Area isn't really helpful. No, there's there's one, there's one map for the KGB headquarters. I'm not sure if you made it to that one, but it's actually one of the smallest levels.
Yeah. And they all had fit, it all short to the screen, but it has one of the no one can see this as we record it. But that's it. It's just basically a blue a blue print outline with just the name of each room. And that's, it doesn't say where you start doesn't say where the exit is, it just shows that and that's it. So that's a little Nintendo
Power time. We're going to do versions of that as the show goes on, but I thought it was a little funny that yes, it was released this month and that was kind of a limited coverage that gave it which is unfortunate. You said that you check the the next issue too. And just not know nothing there. August August had pretty much the same thing with like a couple of extra like longer
tips. I just wanted to see what they did the month of and that's that's all they had and it's sold to rough it. It feel bad, I feel bad. I feel bad for the for well, the Nintendo Power segment will only be as good as Nintendo Power allows it to be. So look forward to it. Next episode. Exactly. Looking forward to the next level. Exactly. Okay, so, I just want to remind people that every once in a while and social media put out something called the nerd
question of the day. I thought it was a fun way to kind of get people involved and give us sort of a couple of answers. I'm just going to tease that right now. We're going to do a couple of answers at the end of the show, so stay A tuned for some of those. The question this time was what was or what is the best game based on a movie somewhat similar to what mission impossible? Was we got a couple of fun answers there, there's tons of answers. I didn't want to limit it to
just retro games or anything. I figured was just named anything you know, because there's so many out there so I thought we'd give that a shot. So stay tuned. I have a couple of answers of that and before we get into the game, one more thing, sir, as we always do, let's bust out the history books. Time to go back to July of 1998, I'm learning. Okay, July 2nd, Harry Potter and the Chamber of Secrets, which is the second book in the series, is officially published in the UK.
Okay? So are you Harry Potter guy? Yeah, I've seen the movies. See, I have read the first book. I have seen the first movie multiple times. Yeah. And that's it. Okay, yeah. Fine. All right, whatever I have, I have a distinct feeling. I would like these movies, my wife loves the books, she's read the multiple times, she loves that, everybody's so, at some point I want to, I she's seen all the Star Wars and
experienced. Everything Star Wars that I have since we've been together in the last 15 years. I think it's only fair that I experienced Harry. Oh, it's well yeah. I think you kind of do do on that one. Yeah it's been a little while. Yeah probably probably time. Yeah. Alright July Teenth 1998, The Mask of Zorro is released in theaters that was a big deal. I saw that movie in theaters. I think I saw, I think I saw it in theaters. I might have been just old enough to be able to go.
I might have seen that twice. Yeah there's a heck of a movie, it's super fun. Yeah. Yeah that was a good. Yeah, that was pretty. I like that movie. I remember really, really being into that movie. So and finally July 24th. Or 1998 Saving Private Ryan hits theaters. Oh okay. So talk about different movies but also, yeah, so huge movie. That is it that is a big deal movie. Yeah, they yeah, they let that
one. Go on on TV once a year in my country which is a big deal because at that who can't put the too bad stuff on network television. But yeah, you're like, it's important that opening half hour that opening. Section of the movie, is some of the best filmmaking for a movie like that. So, I thought I'd had I had to mention it, because it is one of the biggest movies of the last 25 years. I would say a good movie, it's yeah, it's heavy stuff.
Yeah. It's heavy suffix as heart heart heart, to sort of cover, when we're trying to have fun with Mission Apostle video. I mean, yeah, there's a lot going on that movie. It's good this but it's good. Yeah, exactly. All right, sir, let's put away the history books. A little Bit, let's talk about the game itself. Good morning mr. Hunt, it seems that your old friend Bethel, precocious gone
active. Again, we have information that he is in possession of five nuclear detonators and that he's found a buyer in a country, Rife with terrorist activity. We do have a little more history books, I guess. We'll keep the Wayback machine as we talked a little bit about ocean software because I did not know they were involved in this game until going to play. I sent you a message being like, is my old Nemesis. I see you again, you have returned. Yes, yes, the ocean software is
pretty. I don't want to call him Infamous but, you know, kind of a license house. They had a bunch of Studios that they would publish their games, usually using their licenses or porting arcade games, which is basically licensing an arcade game. For Home console or ZX Spectrum or whatever, they originated in England and the 80s. So you know what that means? Oh, in the 80 know I don't. What does that mean? Oh just lots of isometric games. Yeah, 80s, the 80s, British game
development. Lot of isometric game. Right. Which when you sent me, oh I didn't realize this was ocean. I was like, well, yeah, you know honestly I A associate them with that to like automatically like, regardless of when they established or whatever, when I see that logo or hear that name or sit on a box art like, 100%. That's what I'm thinking, too. Yep, you're not wrong. So that also a little, a little opaque tough to tough. The really parse what you're supposed to be doing a lot of
the time. Another thing I equate with ocean games, this one a little bit like that but we'll get into it. Yeah, I was surprised. Just with, with some of this game. But yeah, we could talk about a lot of the history of ocean. But around this time they had just gotten acquired themselves by info G. It was kind of like a who's kind of like ocean soft but one step above them on the food chain and so they kind of got guard them and step up.
Yeah. In the same way so but yeah, I guess this was this was being developed for PC at the I missed that part, interesting. Okay, I could see that. I mean, I could I could look at even just look at some screenshots or quick video of this and be like, oh, this feels like a third person or if they turned it the first person, let's say like I could I could see this being on a PC around that time that it about fits the look and feel of it. Yeah. Okay. Yeah. Yeah.
It sounded like it was starting to sound pretty cool. What they wanted to do with it. It but it just been stuck in development hell for way too long. And when info G came in, they put a new team on it. Task them with getting it into a playable. Shippable State, get it out the door and the platform was changed as well, and there was a new Target platform, a new Target platform was set the 64dd.
Yes. Alright, the first times, we're talking about this, Peripheral I guess you could call it or add-on or yeah, shouldn't drive like tower Tower. Yeah yeah very Sega Tower piece. I mean it would have put games on a floppy. Basically. I was a disk drive but yeah, yeah. So the 64dd was a way to expand. What the console could do. I guess. Yeah, good larger games.
I could do more. Memory more memory basically is what it was but it never came to pass no ever and they were really banking on it. I think in this game it sounded like there's some cool ideas, they wanted to have it so you could face shift with anyone in the game as opposed to just specific people or but that would have meant you'd have to plan out every single scenario like Just the just the manpower to to diagram. All of that out.
Let alone write all that code. Yeah, in a game that did not have much space to begin with. It was like, yeah, maybe we can attend a decently sized the game, you know, like it's not a tiny game whatsoever and I'm very simple. It is a very large is a much larger game than I thought it was going to be me, too, me, too. Yeah, absolutely. That's pretty much what I remember. Yeah. But yeah, based on that, it sounds like they're going.
For, you know, a Hitman Style game before Hitman if you almost an immersive Sim. But these are, you know, different levels sectioned off. But if they had, you know, put this in one big area for the entire game and you could have faced whopped with anyone like just thinking about it in those terms that that would have been pretty cool. But yeah. Absolutely. It would have been. I'm especially at that time.
You like the possibilities are endless and that's Something that it always felt like possibilities were endless, you know, in the 90s and, and all this, but it never really was, and let's because it wasn't possible. So, ya know, like today, obviously, which is fair enough, but if they were able to pull something like that off for something like a like, the 64 would have been insane.
It would probably saying. Yeah. Yeah, I mean, I think you can see the limitations of the system and maybe what they were hoping for in someone like the ground effects. Did you get to a point? Where the smoke alarms were going off or look at there was a fire going off. Yes, yeah. It was like a fate yet. They'll get the place stuff in the vents for there for a fake fire.
Mmm. And and when that, when that scenario finally comes to pass the ground looks really awful and it's because the 64 could do very detailed textures, but it couldn't do many of them, and you had to like, stretch them over vast. Distances because in order to make it functional in anyway. Yeah. And and so you can just see like the limitations of like well that's going to have to look like that because we were hoping for more power maybe or something along those lines.
Yeah yeah exactly because the basically if anyone hasn't played I think it is the third level or stage whatever you want to call it. Maybe I think it's the third one. Maybe it's yeah. Yeah you basically get these little devices that you put around. In vents that are on the floor as you are undercover as a server and then later on in the level of those get activated, I guess off-site or just outside, I don't want ya. Someone asked about this activates them and it's like a fake fire.
So it gets all the firemen to come out whatever. And, you know, and the game also has, this is again, the memory problem and all that and everything want to do with the game, like you're describing and like the game chugs along a little bit here and there I think like Because there's a lot going on is that the whole floor is moving and and that's understandably hard to pull off. And there are a lot of NPCs moving around and they are on paths and there are God, I hmm.
I did not get past that area so they didn't, that's tried so hard. I tried so hard to get to, you know, like as far into this game as I could, but the guards kept just popping out of the corners and taking me out, there were so many of them. There's so many in that spot. Yeah, yeah. And I was I got to the point where I got to the bathroom, but I died in the bathroom waiting for or trying to meet up with the yeah. I'm just glad I'm getting way ahead of the game but not us.
Right? It's fair enough. But yeah, trying to wait up for my new disguise basically. Yes, yes, exactly. Yeah. So it's it's interesting because you wrote down here that it sort of seems like They really want to pull off like if anyone wants to think of something that was as more recent that's a big great game. It feels like they were going for hit man. That's yeah they were going for which only came out a couple years later. So yeah so they were just before that.
Yeah. So similar you know great minds think alike kind of idea I guess like with these guys and went from Hitman did but they just were limited and it's unfortunately I think it's unfortunate. It's just stuck with the PC but they need Zach. Nice team. I mean because in programs of the one that made the decision of, I don't know man cake. Let's kick this out the door. So who knows why this this heading? I-64 was made.
Yeah alright so all of this overall though the game actually did not too bad it's sold just over 1.2 million copies worldwide. Not amazing, not bad. But you know he slap a mission impossible, name on it. You look like cool sir. Of puzzle action. E third-person thing. Yeah, I mean, it got me to rent this game a few times and I was younger. I know that that's how I experience that.
I never owned it and played, you know, for, for days and days and days at a time, but I pick it up on a Friday night and I played for the weekend, which I think this game is, it's better if you don't this game and spent a lot of time with the because I get the feeling that it's a lot cooler, when, you know, How to all the little secret things you could possibly be doing? I don't know, it's pretty straightforward. They basically tell you where to go from point to point to point.
So yeah, yeah it. But you really have to I guess we could just get into a how it all starts in a really. Yeah. Yeah. Essentially. I was so overall, I was actually impressed with the presentation of this game even though it does have some trouble, keeping up at points. Like we were We just mentioned stuff like performance wise, but as far as like it starts the game with like just like I said with a Nintendo Power description, there's like cinematic scenes. They try to make this game very
cinematic. This is a dense game. There is dialogue, there is yeah, like there's a lot there's a lot more going on here that I thought at first. Yeah, I don't remember any of the voice acting any of these cutscenes. I mean, we can call them Cut scenes because they are fully voice-acted. Yeah, this is a fully scripted game. You are working together with your on like the radio with your team meeting up with them stealing stuff and giving it to
them on sight. Yep. Splitting up getting back together. Yeah, it's cool. I'm kind of into it right. I was I'm sitting there doing the first couple missions going like oh man yeah they went for it. This is yeah. I mean even though it's not perfect this is sweet. Owen controls like crap.
Garbage dude. Okay, so so on the previous level of if you have heard us, talk about Wayne Gretzky's 3D hockey and 3D hockey, 98, we talked about the controls and changing controls and making it to how you want to play the game and stuff. And with this, I didn't mess around with changing controls. I actually don't even know if you can, but I don't, I don't, I can't wrap my head around some of the decisions they made with these buttons, I just do not understand. What they mean?
Yeah down down see brings up a secondary. I like an item wheel. Yeah which once I got used to it made sense because it's right there it's right next to the A and B buttons. I was like okay that's fine, you know and then you just keep pressing it to scroll through stuff but it has this very Ocarina of Time.
Majora's Mask thing. Well, my job more and Majora's Mask thing where, like, you walk up to someone and they're like, but the thing that you want to put on to see and then give it to them with see kind of thing to it. Yeah, your Ethan Hunt doesn't just give them the key card or whatever, right? And just go up to the door at least some of the doors. You can't just go up to some of the doors and just open it because you have the key card
right to select the key card. But while you're standing in front of that door, Well, if you're standing in front of the door, maybe off to the side you might need and and Ethan will say to himself. Hmm. It seems like the key card doesn't work on the door. Maybe I should use it on the door control panel. Like, thanks. Ethan, maybe I'm standing five feet too far to the right five feet. It's like less than two sometimes. Oh, my goodness. Ethan just put the card in the
door. Like, let's go. Come on. I think part of the struggle for me is when it's third person II, I prefer third-person action games. I think we talked about this. When we talk about Shadows of the Empire, like, I do like seeing the character and the environment a little more. So, I do like that, but there's a lot of tight spaces in this game and the camera controls our problem. Yeah, you cannot. Are they a problem?
David because you can't see anything around you even though it's third person, like, I don't understand how you're supposed to did you find the camera controls? I mean I sort of did there on the plus pad. Yeah. But you have to reach over with the other hand to mess with the camera. Yeah. It's not a good decision. No, it's a terrible decision. Why wouldn't it just me?
I don't know. I mean I guess I understand why I said is, you know, it's Z or Zed whatever you want to call it. This is what is the control that time? Okay, I said ZX Spectrum earlier. It's cool. Yeah, I don't know. I'm north of the Border yourself of the Border It is what it is. It's unfortunate. You know, I'm down here, I guess. Yeah. So it's the camera controls are not only on the other side of the controller that you can't use at any point that you're doing anything else, really?
But also, you can look around a corner. Let's say it's a sort of like, you know, cheat the area, I guess if you want, well the second you move the camera moves back behind you, right? And that was really cool, though. It was like a nice little built-in. You know, Peak Duck and Cover mode almost. Yeah. But so I appreciate using that I'm fine with using it but like, I know what I like just my camera. Yes. What do you like? I like this is a this is an improvement over GoldenEye.
Is I like that? When you do bring up the Crosshair and you move it, it stays where you moved it. It doesn't just yeah, doesn't pop back to the middle. Mmm. That right is a great addition when you're using a 64 joystick, Yes, that's actually a really good point. I never even thought of that, that that is what it does and and it makes sense. I mean that's what we would be used to now. Right? So, that makes sense. I found controlling the first person if you want to call it.
The first person aiming to be a little bit, you know, Tommy. Yeah. But I didn't actually use it that often. I would, I would find a guy down a hallway and they'd be shooting at me and I would just press shoot and then eventually two bullets would hit them and they'd fall. And yeah, I use the first person mode to turn the Camera. Yeah, that was looking at away and it was just being annoying. I would I would hit that and the
cameras do that with around. So yeah, I didn't really use it much for tactical reasons either. Yeah, so there's a couple levels. I think it is, the previously mentioned KGB, headquarters, based on where you made it. It's just after that, they can stabbing a great dinner party. You know, KGB headquarters, exactly, right. Like you're just just another, another guy at a dinner party. That's right.
When the ground starts light it on fire, there's a one point where your you have a disguise of, I don't know, some general or something like that. Yeah, it will we get it. We get the Ambassador and and I don't know if it's if his name is Ade or if he's the ambassador's aid but everyone kept referring to like oh the Ambassador. Every time I messed up the ambassador's the traitor. And I was like, yes, I read ambassadors Aid, I don't maybe my name is Aya day or some I guess.
I mean II know. That's the thing. There's a lot going on. Like you said and this one - it's a little bit convoluted but at least it's interesting. Yeah, kept appreciating the fact that they went for it. Yeah. Which total which made me feel a little bit better about the game like, huh expected to go in and sure. We're complain about the controls which I think are legit problem. You know, depending on certain missions or certain areas and
stuff. That way he jumps is sort of just like this little bunny hop that gets you nowhere. There's one point in the game where you have to jump over squares on an electrocuted floor. Yeah, and I was just like, not fun. Oh my God, it is not one at all. So brutal, the first time I did it, I ran past the enemies because the bullets actually don't hurt you that much. And I was just basically just hopping through just basic We playing it like a platform. Okay, bye guys. Bye.
Okay, bye. And then, I made it to the end. I press the button to sort of, I guess opened, the door or whatever it was come on. And then the lady that's helping you runs by and they just shoot her and they just have killer right away. I'm sick. So that was really fun. Yeah. So we can pay me back. They went for it though because in other games, potentially, or in other games that we may have played the be like, oh, you beat that part because you got to the
end goal. You have to make sure that you do everything in between. And so that those guys that pop out, they were shooting at you, that's all RNG they could, it could be an explosion, it is most likely going to be an electrocution. And in addition to that, a guy could come out the door. Yeah. So it's not every time will that happen. Yeah. Which I thought was kind of enjoy one of the times. Every time it happened to me where I had like a guy at four of the Five Doors.
Yeah. Because I was tripping these left and right? Yeah. Oh and it's crazy because they can shoot you three times and you would lose. I don't know. Let's say an eighth of your health. Hmm. And then you hit one electrocuted Square on the ground. Empty tomb. There goes a third of your health. Dude. It was like yeah, Italy. I would say, I would put it like we're pushing 28% here. All right.
It was a lot. It was it was, it was an excessive amount of Health for each time you mess that up. Meanwhile, this guy can't cheese. No, listen to you. So, so that brings me to my thing that was going to say about the KGB level, and then this one as well. Same thing, I put the gun away and I just ran right up to the guys and I started punching them. Okay. It's a good. It's a good move. Yeah. Because they don't punch you until you get close enough and the game again kind of goes for
I want to call it realism. I don't know if realisms all right, way to say it but let's say you have a gun. Yeah, you have a gun in your hand and you want to go punch the guy because he's too close. You have to wait for him to put it into his pocket or wherever is holster or whatever and then punch at that point, you're now behind on the fight.
So I start from the beginning of the level, I put the gun away, the first thing I do, and I just run Up to these guys and I just punch them to or five, ah, / and move on because they if they have their guns out and you run up to them while they're shooting at you and, you know, you ducking shucking and jiving on them. It when you get up in their face, they have to also put their gun away and so you can just get, you know, set in on them.
Yeah. So so that KGB area is like, this big Square. This is, I think, just after that electrical Fleur Fleur. Just after it, it's a big square with one hallway in between. Yeah, it's like the it's one that has like the hit an office with the cameras and stuff that one. And then like suddenly guys with fire extinguishers or firing fire extinguishers at you, and that's stronger than a bullet. I don't.
Right of course. Well, I mean, you know, that that's Soviet fire extinguisher technology. They were famous for. I mean, if anyone's going to have a strong fire extinguisher right God, I mean, you know, it's probably actually not what puts out fires Actually, just snow from Siberia. Yeah, just shot out through a cannon, but it doesn't, it doesn't put fires out. It just kills you. Yeah, it's just really, really cold. Yeah, that's pretty much it. Yeah, it's basically really cold snow.
That's it. But those guys kept coming, they keep populating until you finish that mission. I ran around with no gun. I picked up all their ammo. So I had to poop ton of ammo for the next level and I just kept punching them all and I just cheese the level and it took a little longer but I was like Papa papa and I never, this is more fun. It's it is actually kind of fun and I had enough Health that even though they shot me a couple times, but never mind one guy, but each they shot me.
I was actually fine and I got out of there. Okay. All right. So that's, that's how I choose that every once in a while. But, I mean, it's fairly old games. Got to do that. You gotta do it, right? So you speaking of speedrunning, like dude, I actually okay, so We were I was recording earlier with, with my Zelda show and one of my guys I'm watching a Zelda show O chat of the wild where we review Zelda games, and Zelda likes we realize that.
Oh yeah, we could probably say that we are the number one zelda-like podcast on the internet because I'm sure there's there's a fight up for Zelda, but nobody else talks about Zelda. Like so we're good there. Yeah, I mentioned that I was playing through this game and One of my host was like, oh, hey because I tried to look up, hey, you know, what's the, what's the speed run? Like, you know, and it's an hour long. Okay. But there wasn't much activity
behind the game these days. And so, when he was like, yeah, no, good citizen. Just ran it on hotfix like last week, like, oh no way. Is it go? Yeah. So I check that out and he's apparently from our town, he's a smash fighting game player, okay? But he, he runs he used to run Mission Impossible, 64 and has the record still. So that's, yeah, I checked out some of that pretty wild. You just a lot of running past stuff, but with the game,
controls the game controls suck. That's, that's why it would be so hard to do, right? And, and, and like you mentioned before, it's the again, this is A small game, these levels are large or at least a decent of any time you go outside. These levels are big yell, these crates around. There's a multiple buildings, you have to go in and out of we we do, we did skip over the, what is it? The nuclear waste dungeon seller of the KGB headquarters.
Apparently, they keep a bunch of toxic barrels under there that we had with our way. So crates. Right beside them as well. Yeah. You know, that's naturally. OSHA friendly. Yeah, I guess you do. I guess. I mean, we don't have our own toxic basement. Maybe that's what we would do as well. If we did maybe I don't know. Maybe there's one at the CIA. Who knows? Yeah, we don't know.
All right, we don't know. I mean, at least I'm saying, I don't know, I don't think if you stay right, right, it could be standard protocol for all for all, I know you could. Really seem to know. So I won't ask cannot confirm or deny right necessarily but clearly deny also cannot confirm the David Rumsfeld. Yes.
Yeah. You mentioned that one hour time frame again because these levels are so big because the controls are really janky, a lot of the time, there's a lot of repetition and so that actually do something I can speedrun or honestly just to get through each level. Ville goes back to one of the first things that you said when we got into it is that renting this game is not really the best
way to go about it at the time. But yeah, it takes repetition to know where to go and get yourself through the level smoothly without being almost dead and without having a guard catch you in without having to like, you know, be arrested or whatever you want to call it. And like, I guess that's the puzzle like element, right? I guess that's what that is. It's kind of a man. Save game. Um, they and you know, they tell you where to go.
They tell you like the you have a minimap with dots on it, they don't necessarily yell at you. Like, why haven't you gone here yet? That's right. You know, you run around the the, the one I was doing was where we had to get, we had to change out of our ambassador close into our general clothes. So we looked at general or mauve? And and so yeah, that one, there was one thing I didn't find or I hadn't picked up and it was on the table in the room, where they were keeping our friend in
her cell initially. Yes, yes, okay. So I did a lot of running around the level Not knowing what I was doing. Just looking for stuff, but ya know once and sometimes, you know, every once in awhile, the little, you know, a little mini map Circle in the top, which I guess is sort of like a radar every once while that helps you, you know, it says, like red is usually this green is usually that not everything's on that but not. Everything's on there. Exactly.
Like one of those things in that exact level. I think it's the I want to say it's the it's the face swapper thing but I can. Oh yeah, because items just like, in a closet it's like in a but they don't tell you look for it in the closet. Yeah. Which is okay. I guess it says, I put the face Whopper in the hallway and I was like, okay I'll look for that hallway. Yeah. And then everything's a hallway. Yeah. But then the next area was the hallway and I was like, wait, is
the face Whopper in here? We already already. Did that? I know I found it. It was literally the first first room that I walked in. Like I found it, but I can do that. I'll die Ronnie died and the dudes face. Yeah. And then I'll die and then I'll be like, okay well now we know where that is, right? I'll do two more things and then I'll die and then I'll go and do the next. So I guess in that way. Yeah. And you know what?
And it's a pretty some some of those levels are small enough that you can remember where everything Thing as and where to go, even if you'd like, don't write it down or anything like that, right? But some of the larger levels than it just gets tedious because now you are. Like I got to I think the fifth or sixth one again you're outside again in Russia and it's snowing just like the first level and sure I'll even the first level itself on a single
one of the more for. Did you did you do the the wire Foo stuff I did? I got into this. Oh my God, I'm so jealous. Okay, tell me, tell me everything, tell me everything. Because it because I died right before? I think it's you get to an interrogation scene and you use the gum to like blow up the entire gas. And then you have to say that's actually a very long level because you have to, you have to escape through the whole station and whatever.
And that one's that was actually one of the tougher ones. It took a little while. I actually really enjoyed that one because there's a lot of different stuff that you had to do. Like you have to spray the cameras and things like that which is kind of in. I like stuff like that. And lots of cool stuff of course I love how you pick it up and he sprays it and it's blue and he's like blue. My favorite color or something
like that. Oh button with a touch of blue and it's like a voice over 2 which is funny. It's not written text. You just says of a touch of blue. It's great. Okay. Yeah, so I get you get to that. I think it's either the next stage or two stages after that. Okay, you're not too far and Thankfully, the controls aren't as much of a struggle as they are when you're playing the
other parts of the game. Okay guys, is it kind of like a quick Time Event setup like you're moving into position or you're just dodging you're pretty much just dodging. Okay, lasers that are kind of coming across you, okay? So there's no, there's no button prompts to kind of say like, you need to go this way. You need to go that way. Then you just have to sort of, go down, up down, like, it's, you're sort of just rappelling up and down, kind of idea and
you just make yourself. You go down to the bottom and you get to the, the computer, like he does in the movie. It's almost played out the exact same way, except there's no sweat physics in this game so he right have to drop this wet but other than that, it's it's it's pretty good. They did a good job honestly. Yeah, funny, that that they made to Blockbusters 64 titles out of these action movies, that had come out. Two years prior. Yes. Yes, exactly.
And, you know, I think we talked about about this when we're having an idea of extremely similar to, yeah, we're the idea of doing this game and I go, this is this is great, it will get the golden, I will get there, you know, it's obviously going to be a big one and we'll find our way there. But doing a different type of action game that I only remember renting a couple times and probably not even making it as far as I did this past couple weeks.
Yeah. I had a honestly and way higher on this game than I thought it was. V /. I know and what elderly? Yeah, I thought I was going to just be and yes, again, we've talked about it already at, there's some struggles with it. Other than that, I am actually way more impressive this game than I thought, I would be, oh, I was, I was super surprised at how much I enjoyed an ocean game. I maybe maybe just I gave it knowing going in knowing that it
was one. And not immediately seeing maybe if I had, like, turn the game on and see never been like, ah, you assholes but, but, but I saw it like before I even got into the game. So but but yeah, like it's, there's a lot going on. There's like the different objectives and it scratches, this like Adventure game itch. Do you know, like not in a point-and-click way but it's still an Enter game in here as well as action. And so yeah, it Nails some of the Spy craft stuff.
Yes, it Nails. Some of the action stuff to there's there's fighting on top of trains later. Yes, yes I did see that. Eventually you have to go back and replay some of the levels. Again, I don't know. I honestly I just think this game is, I'm impressed. That it's so ambitious. I think that's the biggest thing. Yeah. Yeah, he kind of tell that it's a it was good that it was going to be a PC game. Yeah, they had. They had a grand announcement for this console.
Yeah, I'm very surprised. I was not expecting to walk away from this game and you know, hey, I did not get nearly far enough into this game as is as I should have but stuff too. It's a tough game. I don't, I don't have a lot of hate for it so you know, usually when people get mad at you, Like, well, you didn't play enough of it. You how can you hate it? I try to play.
I try and beat games of. I'm going to talk about, I'm like, you can't always do it but yeah, yeah, I didn't quite get there because it just takes a lot of. It takes a lot of time. It takes a lot of time. There's a lot of repetitiveness when you fail and everything. So I just couldn't quite get there, but I actually, I think I'm gonna actually finish this game. All right, I think I'm going to go back, man.
I think if anyone's listening to this right now, I'm going to, I'm going to wrap this game up. Up and in level 11 or 12, depending on when we record those episodes independent, when I can finish this, okay, I will discuss how this game ends and how I thought it was from start to finish as opposed to, from start to three-quarters of the way through. Yeah, I will. I will put my word on that. I will write. I will keep playing it. Yeah, I look forward to it. I've enjoyed it that much, which
is again such a surprise. It's weird. It's really weird. It's yeah. And they Kind of, I think after this, the the name ocean just sort of went away. They got folded into info G. Well actually, they got folded into Accolade. Oh and then Accolade and ocean got folded into info G, which eventually renamed to Atari Atari and sorry comes up again, which they bought at re use the info G name for a while, then decided, hey, we own Atari, we should use that name, and this
is a different attack. This is an entirely different Atari than the one we talked about and Wayne Gretzky. So This is Jack tramiel so Atari and I don't think we're going to have an Atari published game on the 64 from Atari Corp. Because ever thought of that they were doing the Jaguar at this point and want and and driving that train into the ground. Can you drive trains into ground? I guess he found a way man. Jack tramiel found a way. All right.
I don't know if you made the Jaguar then I guess you can essentially You have enough ambition and yeah under where there's a will there's a way you know Revenge will drive you to do crazy things including drivetrains into ground. So different Ataris there's this to Ataris floating around right now, be careful, be careful with their kids. Yeah. She's just Choose Wisely and at this era of video games and the during the 64 era, you have to be careful. Oh yeah.
Well I almost played an Atari Corp game. That was close. Oh thank God, Atari games. Is here. Thank God. I have remember 64 to tell me not to yes. All right, so if anyone hasn't check this out as a chance to check out Mission Impossible, I think we recommend it. It's not going to be a perfect experience, but I think I've honestly, I think after you get past that first level, which I think is one of the weakest ones. Well, one of the weakest ones, but it is very much tutorial.
It really low-key short Bare Bones, you can fail it a lot. I didn't understand that I was supposed to go. Drop a mine on a boat at first. No me neither. I got caught. Yeah, I got caught multiple times doing that but it was, it was both a good and bad intro to the game. Because when I got to the next area, I was like, oh my God, there's like eight sections in this level. Yeah, yeah, but I think it, I think it improves, I guess my point is that, I think it
improves after that first one. So, if it feels a little bit slow, or it doesn't feel like you're kind of Kind of thing play the first couple and go with it and and you know, if it's like a cup of tea, so your cup of tea, that's totally fine obviously. So but I think we were both impressed and and are happy that we were able to get to the Mi 64. Question of the day. Question of the day. Alright amazing intro to the
answers for the nerd. Question of the day, we are now going to have that as a bumper every single time. It's it's a guarantee. It's just gonna happen now, okay? Some of the answers that you guys gave us in social media. I love RoboCop, the old Robocop game from NES. Okay? Was pretty guy member. Be very difficult from what I
remember, one of my friends. His older brothers had it, I played, I played a lot of RoboCop 2 over hook up to, which I don't know if it was good or if I just told myself it was good because I had it and I played a lot but I remembered it being okay. Yeah. Yeah, exactly alien isolation. Which is sort of loosely based on the Alien movies and stuff that game, I don't know if you play that game, it is, it is great. I've watched the Team Four Star Krillin voice actor, play
through that game. Nice. We have three here and one response here from Watcher Joshua that says The Lion King on Super Nintendo. Yeah. GoldenEye, which again will get to okay. And then the first couple of Spider-Man games that came out for PS2 and Xbox and GameCube and stuff, which I think we're pretty solid. Yeah, Spider-Man 2, people, people remember that one fondly, I recently been playing Spider-Man 2018 and it is fantastic. Isn't it good man?
It is it is what it is, what you think or what people think when they think back on Arkham City, that's what this game is. Arc of Arkham City, Arkansas City, Arkham Origins, those games are great. But but this game is better, it is. Oh yeah, oh yeah, it is better. Yeah, it's my love. I love Arkham Asylum. I it's one of my favorite games ever. I actually think it's the best out of the series, because by far because it being contained. I knows what it is. Works better. Yeah, I know.
But I really Ali and I really enjoy flying around Gotham in Arkham City and having fun but and it's cool just to get into random fights and stuff but yeah, it's just not as good as Arkham Asylum man. Yeah. Yeah. The spider most recent Spider-Man game is, I don't have to play station anymore, but I had a PS3 and for it is one of, if not, the only game that I platinum's because I won't to do everything in that game.
So, you basically, Have to play the whole game, do all the add-ons, and collectibles em, you know that kind of bullshit that comes along with those types of? Yeah, I can't see myself doing that though. Yeah. And then you have to play it again on the harder difficulty, which doesn't give you any spidey sense and all that when you're fighting very similar to what the Batman games do, where there's no like you know,
indication that. So it does a lot of things like that and you can only take a few hits and that's it we just have to go through the story. You don't have to collect anything again but the fighting so fun swinging around they did such a good job in In that. So many people have played that game. Now, I'm just sort of, like preaching to the choir, but it is.
Yeah, excellent game is. And I've only, I've only owned a Sony system fairly recently and so I have one Platinum with the Astro Bot game 405. I want to try those games so bad. So good. There I heard, they're amazing. Such a Charming game. I love it. I had to platinum it but then I almost I am like one thing away from Platinum. A different Insomniac game, which was the Ratchet and Clank reboot. So, yeah, it's a recent one, hmm? Yeah, something about Insomniac
Games, man. They're pretty pretty good. I won't. This is my third one. I played Sunset Overdrive. And yeah, a rational plan ahead. Yeah, Sunset Overdrive is now on Game Pass, which is when I played it just a year and a bit ago. Yep. Is that me too? And it is, that is a that is a video game, man. Yeah, that is good. That is a video game. Oh yeah. So exactly play play an insomniac game wherever they wherever you find them is what
I'm saying. Exactly and look forward to our next nerd, question of the day as well. Well come up with something. So until that time patreon.com slash remember 64 show you can help us choose what games are going to be coming up forward as well. And we're going to try and find guests and get more discussion going on with that. Also, I've been putting out many episodes in between because these episodes are 42.
Six weeks in between. I'm talking about all the other games that I've been playing most recently, I was away for a week at a cabin or Cottage or whatever you call it where you're from, and I played a whole lot of Game Boy and Game Boy Advance games, including something that was Pokemon related, but is not one of the main line Pokemon games, so it was Pokemon pinball and it's amazing. Just so, you know, it is. So it is, it's amazing crew,
it's awesome. It's one of the best Pokemon games fight me. It's one of the best-selling. Game Boy games. It's so good. It's excellent. It has a rumble Pak man. It has a rumble. Pak come on on a Game Boy. Light on. Get on board. Yeah come on. Okay so those are out there as well as long as a buck a month. That's all it is so we'll keep expanding the show. Let us know what you think as well whether it's whether your Patron or not, let us know what
you think of the show. If you want to add anything take anything away, change certain segments, anything like that, we're always open for those Indians, you know whatever get was Sir to you know a host or two. Placement, you know, somewhere in there. That's fun. This is fun, like at all, it's all bad. We did. It was fun while it lasted. You know what? At least we got to do a mission, that was not impossible. It wasn't, it was possible. I didn't I played on possible
mode. It's a good game, everyone go back and play. It suffer through some of the controls and early stuff. After that mission Apostle is a good N64 game. Also you can find us at remember 64 show where all the cool kids are on Twitter, which Instagram & even Talk every once in a while. I decide to do some fun, stupid, goofy stuff. So you can find that there. Do the 64 dance do the 64 dance to, I'll come up with a 64 dance.
There you go. We should do that for next time and if yeah, if you want to let us know about the about the show, you want to see what's coming up next when I give us a shout, all in social media, no problem or email us at remember 64 show at gmail.com so easy to find their everything's kind of under the same name and until next time stay pixelated, my friends.
