Meet Sable: The Rogue of Red Dirt Campaign 3 - podcast episode cover

Meet Sable: The Rogue of Red Dirt Campaign 3

Nov 13, 20248 min
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Episode description

Get ready for an exciting journey as we dive into the details of Campaign 3 with Connor Shenold, the mastermind behind the character Sable. Connor shares his enthusiasm for exploring a brand new world that he helped create, along with insights into Sable's intriguing backstory and personality traits. As a rogue with a half-elf ancestry, Sable promises to bring a mix of dexterity and charisma to the party, while also leading a double life that adds depth to his character. The conversation explores the challenges of playing a character with secrets and the dynamics that arise when characters interact differently with various party members. With the campaign launching on December 4th, listeners can look forward to the unfolding adventure and the surprises that await Sable and the team.

In our second of four previews of Red Dirt Dnd Campaign Three, Dungeon Master Brook Bullock talks with Connor Shenold about his new character, Sable.

The latest podcast episode dives into the excitement surrounding Campaign 3 of the Red Dirt series, featuring an in-depth conversation with Connor Shenold about his character, Sable. The interviewer sets the tone with enthusiasm, asking Connor about his feelings toward the upcoming campaign. Connor's excitement is palpable as he discusses the collaborative world-building effort that allows all players to contribute to the setting. He introduces Sable as a half-elf rogue, shedding light on the character's name, which means 'dark'—an apt choice that reflects Sable's stealthy and elusive nature. This shift to a rogue represents a new direction for Connor, who has previously played more magic-oriented characters, and he expresses a keen interest in exploring a more grounded character.

The discussion transitions into the theme of secrets, with Connor revealing that Sable leads a double life, suggesting rich storytelling potential. The interviewer probes deeper into the mechanics of character secrecy, exploring how players can effectively weave their character's hidden truths into the narrative. Connor emphasizes the importance of subtlety, hinting at moments where Sable might interact with other characters in unexpected ways, all while keeping his secrets closely guarded. This dynamic not only adds depth to Sable's character but also enhances the overall narrative tension within the campaign, promising engaging interactions and revelations as the story progresses.

As the episode concludes, Connor shares Sable's growth aspirations and hints at ties to a mysterious organization, leaving listeners intrigued about his journey. Connor expresses a willingness to let the dice dictate Sable's path, reflecting a player's philosophy that embraces spontaneity in role-playing. With the campaign set to begin on December 4th, the episode leaves a lasting impression of anticipation, excitement, and a deeper understanding of the complex interplay between character development, secrets, and collaborative storytelling in the Red Dirt universe.

Takeaways:

  • Connor Shenold expresses excitement for Campaign 3, highlighting the collaborative world-building process.
  • Sable, Connor's character, is a young half-elf rogue with a penchant for secrets.
  • The name 'Sable' reflects a dark, stealthy nature, fitting for a rogue archetype.
  • Connor plans to play Sable with a focus on low magic and charisma skills.
  • Sable leads a double life, adding depth and complexity to his character development.
  • The dynamic between Sable and other characters will create interesting narrative moments throughout the campaign.

Transcript

And we're back for our second teaser interview of red dirt campaign 3. I am joined by the amazing. Really leader of the Kobold Union, Connor Schnoll. Connor Schnoll. Glad you're here, buddy. So how excited are you for Campaign 3? What excites you about Campaign 3? I'm super excited. I'm so excited that we get to go through a brand new world that we all kind of had a hand in creating. And I'm excited about my character. Who is Sable? Sable. That rolls off the tongue. It's a nice, deep thing.

Will the audience know? Will others around Sable know if Sable is a particular ancestry, a particular gender, a particular class? Do we know these things yet? So you'll probably be able to tell that there's some sort half elf. Nice. And kind of a little roguish archetype. Oh, I like it. I like it. Where'd you come up with Sable, the name from? If you don't mind me asking. So kind of digging into the classic stereotypes of rogues a little. So Sable actually means.

I think it means, like black or dark. Yeah. And so just kind of fitting in with that, like, sneaking around, lurking in the dark kind of aspect. And he actually chose that name. Fantastic. We are going to home base, at least for now in the campaign. It's going to be the city of Ironspire. Is Sable a native of Ironspire? Did they grow up there? Yes, they did. They lived their whole life there. Fantastic. So what about playing a rogue or just playing Sable excites you the most?

Something about his personality or. So it's a little bit different. I've always gone more magic leaning with Connor Sorcerer, and even with Jaska Rangers, although they're considered half casters, still use a lot of spells. And so I'm excited to play something that doesn't have magic. You know what? You were the second person in the cast that had said, I'm kind of gonna try to be not anti magic, but low magic in my character creation, in my dealings with those things.

So that's a mechanical difference between some of the other characters that you've played. Is there like a personality difference for Sable as well, or is that still. Still a little in development? But I think we'll see, like, he's a little on the younger side, so we'll get kind of that little rashness from him that you might not have seen in my other characters. Just kind of still trying to be subtle about what they do, but, like, not really being able to pull that off because of how Young.

They are. So wisdom's not the highest level. Not the highest. Okay, that's fantastic. How about essential knowledge? Is there anything that, if you had to let the audience know something about Sable, just kind of out of the gate, is there any essential knowledge that really will help them understand his thought process or the way he makes those rash decisions? Sometimes. So I will let in on just a little bit of Sable kind of leads a little bit of a double life. Oh, dun, dun, dun.

So kind of getting the difference of how their mannerisms are around other people might change up a little. Yeah, yeah. So the skill set that Sable brings to the. To the party, I mean, obviously the rogue things, which is a very valid answer, but in that list of skills, you know, that we see on the character sheet, what it sounds like maybe diplomacy, some other things might be coming out of Sable as well. Yeah, a little bit.

So definitely as a rogue, very dexterous, but a little bit of a charisma as well. Oh, that's exciting. That's exciting. So, Connor, Sable sounds like he has some secrets with that. What are some of the challenges as a player and keeping. When a PC has secrets that maybe only the player and the DM know about, like, how's the best way to let those leak out? Do you have any ideas, any experiences of your own as a DM or as a player for doing that?

So definitely as a player, it's pretty similar to what we did with Connor in season one of having that secret that you keep close. It's all about being subtle about it, but dropping enough hints that it's nicely foreshadowed. You bet. You bet. Sometimes DMs and players will do, like the dramatic irony cinematic reveal where maybe the audience knows the secret, but of course the players, maybe the players don't, but the PCs definitely don't.

In that case, are there times when you think that works better than others or are you more of the. No, we're just going to let everybody have breadcrumbs type of thing, or like I said, a cinematic. Here's the scene that we see the big bad over in his lab working and then back to the hero. I think it's important that some of the players know, even if their characters might not know, but not everybody needs. To know everything, you know. That's awesome.

So picking and choosing who I've told what to exactly has been kind of interesting. Yeah, I think that'll be something really fun that we see around the table, is that there will be moments when it's going to be Sable and another character talking at the bar or wherever. And then perhaps Johnny's character and another character riding along on horseback or having a campfire moment. That's just those two.

And the audience is going to know all those pieces, but maybe Johnny won't know what Sable told somebody else. And that helps to create a dynamic. Yeah, definitely. It helps you kind of create bonds with the characters, I think of having them have their own special moments together. That's a fantastic way of putting that. So coming in, in kind of the last arc, I know that the Dice tell the story and things happen. And here we are.

Assuming that Sable makes it out of episode one, do you foresee any plans for Sable or do you think Sable has any? I don't know if Sable's intelligence enough from like the word machinations, but does Sable have goals and plans and do you have goals and plans for Sable? I know Sable has some plans definitely to, you know, kind of level up, rank up, you know, a little bit, which is a secret that I'll keep for now. But it sounds like he might belong to an organization maybe.

But as far as me, I'm just kind of going to let the dice tell the story and end up where he may end up. That's fantastic. That's fantastic. Connor, I'm so glad we get a chance to start off today. I'm glad you're here. Thanks for bringing Sable to the table. Yeah, I'm super excited. Woo hoo. We will see all of you guys right here on this podcast feed. December 4th is when the story starts.

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