In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dark Souls 3. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Apr 04, 2016•21 min•Ep. 72
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy steps in as host to talk with Justin about his review of Adrift. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Mar 31, 2016•26 min•Ep. 71
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of the Oculus Rift. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Mar 28, 2016•37 min•Ep. 70
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Allegra Frank about her review of Digimon Story: Cyber Sleuth. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Mar 10, 2016•20 min•Ep. 69
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Twilight Princess. Learn more about your ad choices. Visit podcastchoices.com/ad...
Mar 01, 2016•19 min•Ep. 68
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy and Allegra Frank about their review of Fire Emblem Fates. Learn more about your ad choices. Visit podcastchoices.com/adc...
Feb 29, 2016•23 min•Ep. 67
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Dave Tach takes over hosting to talk with Justin about hist review of Far Cry Primal. Learn more about your ad choices. Visit podcastchoices.com/adcho...
Feb 22, 2016•22 min•Ep. 66
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Colin Campbell about his review of Firewatch. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Feb 09, 2016•16 min•Ep. 65
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Justin McElroy discusses Polygon's #6 GOTY: Destiny: The Taken King. Learn more about your ad choices. Visit podcastchoi...
Jan 07, 2016•12 min•Ep. 64
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, Allegra Frank discusses Polygon's #7 GOTY: Life Is Strange. Learn more about your ad choices. Visit podcastchoices.com/a...
Jan 05, 2016•10 min•Ep. 63
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? As part of their 2015 game of the year series, they're discussing their #8 GOTY: Soma. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Jan 04, 2016•13 min•Ep. 62
We've got a special series of Quality Control episodes for you featuring Polygon's Games of the Year. We begin today with #10: Rocket League, featuring Charlie Hall. Learn more about your ad choices. Visit podcastchoices.com/adchoices
Dec 18, 2015•14 min•Ep. 61
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Rainbow Six Siege. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Dec 11, 2015•23 min•Ep. 60
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about hist review of Just Cause 3. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Dec 03, 2015•22 min•Ep. 59
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Dave Tach about his co-review of Star Wars Battlefront. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 17, 2015•24 min•Ep. 58
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Fallout 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 10, 2015•25 min•Ep. 57
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo 5: Guardians. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 05, 2015•20 min•Ep. 56
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Rock Band 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 19, 2015•21 min•Ep. 55
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Allega Frank speaks with Justin about his review of Transformers Devastation. Learn more about your ad choices. Visit podcastchoices.com/ad...
Oct 12, 2015•24 min•Ep. 54
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Samit Sarkar and Griffin McElroy about their review of Destiny: The Taken King. Learn more about your ad choices. Visit podcastchoices.co...
Oct 01, 2015•26 min•Ep. 53
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Lovers In A Dangerous Spacetime. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Sep 17, 2015•21 min•Ep. 52
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Brian Crecente about his review of Disney Infinity 3.0. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Sep 10, 2015•25 min•Ep. 51
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Super Mario Maker. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Sep 03, 2015•25 min•Ep. 50
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Metal Gear Solid 5: The Phantom Pain. Learn more about your ad choices. Visit podcastchoices.com/adcho...
Aug 27, 2015•21 min•Ep. 49
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Galak Z: The Dimensional. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Aug 13, 2015•19 min•Ep. 48
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Tembo the Badass Elephant. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Jul 24, 2015•17 min•Ep. 47
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Megan Farokhmanesh about her review of Her Story which you can find right here. http://www.polygon.com/2015/6/22/8825813/her-story-review...
Jul 08, 2015•21 min•Ep. 46
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Splatoon. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Jul 02, 2015•20 min•Ep. 45
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Griffin McElroy talks with Justin about his review of Batman: Arkham Knight which you can find right here. http://www.polygon.com/2015/6/19...
Jun 19, 2015•23 min•Ep. 44
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Samit Sarkar about his review of Destiny: House of Wolves which you can find right here. http://www.polygon.com/2015/5/29/8688083/destiny...
Jun 08, 2015•25 min•Ep. 43