In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of The Witcher 3: The Wild Hunt which you can find right here: http://www.polygon.com/2015/5/13/8533059/the-...
May 27, 2015•23 min•Ep. 42
In each episode of Quality Control, Polygon editor-at-large Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, guest host Griffin McElroy talks with Justin McElroy about his review of Wolfenstein: The Old Blood. Learn more about your ad choices. Visit podcastch...
May 08, 2015•20 min•Ep. 41
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Bloodborne. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Apr 24, 2015•23 min•Ep. 40
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Mike McWhertor about his review of Mortal Kombat X. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Apr 20, 2015•22 min•Ep. 39
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Battlefield Hardline. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Mar 24, 2015•25 min•Ep. 38
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode Griffin McElroy takes over hosting, as he talks with Justin about his review of Code Name: S.T.E.A.M. Learn more about your ad choices. Visit podcastch...
Mar 16, 2015•32 min•Ep. 37
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Hotline Miami 2: Wrong Number. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Mar 10, 2015•25 min•Ep. 36
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Charlie Hall about his review of H1Z1 Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Feb 25, 2015•17 min•Ep. 35
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Megan Farokhmanesh about her review of Kirby and the Rainbow Curse. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Feb 19, 2015•13 min•Ep. 34
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Polygon editor-in-chief Christopher Grant takes over hosting to talk with Justin about his review of The Order: 1886. Learn more about your ad choices...
Feb 19, 2015•29 min•Ep. 33
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar and Griffin McElroy about their review of the New Nintendo 3DS XL. Learn more about your ad choices. Visit podcastchoices.com...
Feb 18, 2015•40 min•Ep. 32
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Legend of Zelda: Majora's Mask 3D. Learn more about your ad choices. Visit podcastchoices.com/adc...
Feb 04, 2015•24 min•Ep. 31
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Dying Light. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Feb 03, 2015•22 min•Ep. 30
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy talks with Justin about his review of Saint's Row IV: Gat Out of Hell. Learn more about your ad choices. Visit podcastchoices.com/adch...
Jan 22, 2015•21 min•Ep. 29
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of The Crew. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Dec 10, 2014•18 min•Ep. 28
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Captain Toad: Treasure Tracker. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Dec 04, 2014•13 min•Ep. 27
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Super Smash Bros. for Wii U. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 26, 2014•22 min•Ep. 26
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Ben Kuchera about his review of Tales from the Borderlands which you can find right here. Learn more about your ad choices. Visit podcast...
Nov 25, 2014•15 min•Ep. 25
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Griffin McElroy talks with Justin about his review of Far Cry 4. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 24, 2014•22 min•Ep. 24
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Griffin McElroy about his review of Pokemon Omega Ruby and Alpha Sapphire. Learn more about your ad choices. Visit podcastchoices.com/adc...
Nov 20, 2014•24 min•Ep. 23
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, Dave Tach takes over as host to ask Justin about his review of Escape Dead Island. Learn more about your ad choices. Visit podcastchoices.com/adchoice...
Nov 18, 2014•16 min•Ep. 22
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Assassin's Creed Unity. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 11, 2014•22 min•Ep. 21
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Dragon Age: Inquisition. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 11, 2014•19 min•Ep. 20
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Halo: The Master Chief Collection. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 07, 2014•19 min•Ep. 19
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Call of Duty: Advanced Warfare. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Nov 03, 2014•21 min•Ep. 18
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of Lords of the Fallen. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 28, 2014•18 min•Ep. 17
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Arthur Gies about his review of Sunset Overdrive. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 27, 2014•20 min•Ep. 16
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Colin Campbell about his review of Civilization: Beyond Earth. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 23, 2014•16 min•Ep. 15
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Phil Kollar about his review of The Legend of Korra. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 23, 2014•13 min•Ep. 14
In each episode of Quality Control, Polygon managing editor Justin McElroy talks to a critic after they review a new game and allows them to add a little bit of extra context and insight. Why did they feel the way they did? What do they wish they had been able to discuss in more depth in their review? Also: Did they play it wrong? In this episode, we talk with Owen Good about his review of NBA 2K15. Learn more about your ad choices. Visit podcastchoices.com/adchoices...
Oct 21, 2014•22 min•Ep. 13