#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence) - podcast episode cover

#13 - Skatebird (or How One Skatebirb is Leading Gaming’s Skating Resurgence)

Sep 16, 202138 minEp. 13
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Episode description

Nearly four years since it was first announced as an actual game after some initial inspiration seeing a GIF of an actual bird skating, today, Skatebird finally arrives on PC, Xbox (including Xbox Game Pass) and Nintendo Switch. Even with a last-minute delay from an August release to today’s rearranged release date, the game could not have come at a better time for the skating renaissance that is building with the launches of Skater XL and Tony Hawk’s Pro Skater 1+2 as well as the early access launch of session and the impending return of EA’s Skate.

Even with its chill nature, Glass Bottom Games’ Megan Fox is ready for Skatebird’s absurdity to release onto the world and what players do with it as they roll it out. Now that it is out, how does it fit into the skating renaissance in games, find itself revisiting the skating boom of the early 2000s and more as well as what comes beyond Skatebird?

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