Ep64 - Epilogue
Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?
Power Word Fail is a fantasy actual play D&D 5e podcast powered by lush character dynamics, arcane mystery, and the hilarity of the players’ table. Take arms and take heed: all actions have consequences in the world of Power Word Fail.
Our first campaign, Chosen of the Crystal Crown, is helmed by DM Cody Smith, with cast members Tyrell Nye, Austin Brady, Nathan Heard, Andi Casuras, Katie Franks, and Ian Davis.
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Join the crew as we discuss Power Word Fail's epilogue: what happens immediately after the campaign and what legacy do the characters leave?
The Failures’ journey began in a cave, with a dragon. It will end the same way.
The Failures finally make it to the Kyln settlement in the Trakari Wilds. A night of joy and celebration follows as Fyrric and Idalia choose a new future together.
The Failures emerge from Castle Everton to find the city greatly changed. As they journey north, the party discusses what comes next for them, and Fyrric and Idalia decide what they want their future to look like.
Fresh from their victory over the Harbinger of Change, the Failures hope to return to their own plane and get some well-earned rest. The Dark Matron has other plans.
The Failures finally come face to face with the Harbinger. A battle ensues, and Atrales’ mind is opened to some of what’s happening behind the curtain.
The Failures question their prisoner and devise a bold plan to confront the Harbinger at last, but the snake cultists aren’t quite done with them yet. Fyrric makes a fateful choice regarding the task Zorla laid before them.
The Failures debate the wisdom of unleashing a magical sword upon the world, discover a complicated new friend, and make some typically chaotic decisions.
The party ventures into the first floor of Castle Everton, where they grapple with the morality of display cases, actually execute on a battle plan for once, and try not to burn down the library.
The Failures continue to explore the dungeons below Castle Everton, have more skirmishes with the snake cultists, and learn more about the fate of the Wormleys and the importance of bathtubs with lids.
The Failures continue fighting their way through the basement of Castle Everton. They confront some familiar enemies and have to unravel the mystery of how to move forward.
Battle in the basement . Following Pkelz’ little-evil-man-in-her-head intuition, the Failures descend into the lower levels of Castle Everton and finally find a fight worth picking.
The party makes a move . The Failures begin their infiltration of Castle Everton. They make some bold guard-related choices and learn more about what’s going on behind the Wormleys’ walls.
The Wrinkles of Time. The Failures take a proactive approach to a problem (for once) and head for the Mayor’s Castle.
An investigation on several fronts . The Failures do some snooping, first on the new threat of the Harbinger, and then on the dark history of an old friend.
Harbinger of Change . The Failures plot some murder and begin getting to the bottom of the strange goings-on in Everton.
A spot of soup and intel . The Failures enjoy the hospitality of the Everton’s Oasis faction, and do a bit of shopping.
Another live episode of Power Word Chill - the show about the show! The cast does a live level up to bring the Failures up to Level 9, and chats about Atrales, the events of Episode 55, and divine conspiracy theories.
A hero’s story. The Failures have a difficult conversation over breakfast and an enlightening conversation with the mother of a lost companion.
The bard-off and the bad deal. On their first night in Everton, the Failures are unexpectedly confronted by the past of a long-lost friend (in more ways than one).
A very special live episode of Power Word Chill, the show about the show! The cast answers fan questions and discusses the campaign so far.
A head full of evil men. Pkelz goes on a traumatizing quest of self-reflection. In the morning, the Failures forge ahead to Everton and (reluctantly) pick up a traveling companion.
Not-quite-a-bridge-troll, not-exactly-a-good-idea. The Failures encounter rough roads, bad weather, and a very suspicious character on their way to Everton. Ambrose proposes a plan to delve deeper into Pkelz’ strange memories.
Fantasy icebreakers. The party hits the road once again. Conversations around the campfire that night lead to unexpected revelations.
Introductions and late night visitors. The Failures are reunited and learn more about their new companions. During the night, they have a strange encounter with the inhabitants of a nearby pond.
Chase scenes and new friends . The Failures flee the consequences of their actions . . . again. Along the way, they receive aid from an unexpected source.
In which the Battle Buggy is invented . The Failures go incognito (sort of) to attend the Ortemalian Games and finally get a glimpse of the Rock of Bristoll.
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The Master and the mangled gnomes. The Failures make their way to the capital of the Concurrent Theocracy, and get an unexpected lead on an ongoing mystery.
After the mines . The Failures put themselves back together following the deadly conflict with Tarsian and the Dark Matron.