Whats New in Cocos2d 2.0 Alpha?
Oct 03, 2011
Episode description
In this podcast Mohammad Azam and Steffen Itterheim discuss the new features in Cocos2d 2.0 Alpha. Some of the highlights of the Cocos2d 2.0 Alpha are shown below:
- OpenGL ES 2.0 support (shaders)
- Better physics integration
- Includes Box2d v2.2.1 & Chipmunk 6.0.1: Templates updated with new best practices
- Much faster Motion Streak
- Improved ProgressTimer
- Much easier to create “Double Resolution” sprites in Retina Display
- Retina Display code rewritten: double viewport instead of position. Everything is in points.
- Improved profiling API
- Simplified Sprite / SpriteBatch source code
Show Notes:
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