Cracked Crown - Season 2, Episode 6 - Broken Mirror - podcast episode cover

Cracked Crown - Season 2, Episode 6 - Broken Mirror

Mar 29, 202419 minSeason 8Ep. 6
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Episode description

In Episode 6 of this Vampire: the Masquerade V5 actual play podcast, Shaun hits the streets of Chicago but finds more than he bargained for.

Storyteller: Mike Martin

Cast: GamingFTL

This show is made possible by the support of Patreon supporters. We can't do it without you.

Transcript

>> Speaker A: It's me, Vera, here to remind you that this is an adult podcast. That means we're going to deal with tough topics. Take a break if you need it, and be kind to yourself, because you sure won't be. >> Speaker B: Hello, everybody, and welcome back to crack Crown, season two of ah, vampire, the masquerade fifth edition podcast. As always, I am your storyteller, Mike Martin, today joined by the one and only irreparable Sean, aka played by Josh. How's it going, dude?

>> Speaker C: Irreparable is the word. Boy's broken. >> Speaker B: you know, easy. Yeah, but like, that's, you know, that's part of Sean. We'll see what, what happens today. I'm excited. We're going to pick up right where we left off with Sean. And initially, this was going to be a whole codery thing, but I think this scene is probably going to take longer than we would have for an episode worthy of having the entire

crew here. But, before we jump in, I'm sure we're all eager to just to thank you to everybody out there if you're listening and all that good stuff. Just listening to the show, sharing the show, it's one of the best ways you can support us here at Pod by night. But if you want to go above and beyond, you can head over to patreon.com slash pod by night, where your support there goes to supporting everything we do here at Pod by night, from streams to podcasts to side

projects and everything. And you keep this little project chugging along. We're very much grateful for that. And of course, if you jump onto the Patreon, you get a bunch of cool rewards, like after shows, both video and audio versions, depending on what tier you're at. Access to community RP stuff, the discord that we have is totally free, but there's special rooms for people in there who are part of the Patreon as well. So, yeah, you get a little bit of

extra stuff and, you get to support us along the way. It's because of you we're even doing. >> Speaker D: Crack crown at this point. >> Speaker B: Without further ado, let's hit the scene, rein things in, and, pick up where we left Sean last time. It's a snap in to the scene. No gentle fade, no warm welcome to Chicago, but instead a close up of a puddle in a back alley with a familiar face staring back at all. >> Speaker D: Of us, that of Sean's.

>> Speaker B: But his eyes are slightly different, that. >> Speaker D: Of a blue, sharp, piercing blue. And the last thing you heard, Sean, was your own name. Echoed by a whisper that drew you here. >> Speaker B: And as you were about to leave, it wasn't until then that you caught. >> Speaker D: Your own reflection in the puddle, looking into your very own eyes and seeing something so familiar but slightly different.

>> Speaker C: Sean is, just kind of staring into this puddle for a bit, I think. After a beat, he just says, shut up, and stamps in the puddle. >> Speaker B: Your foot slams into the puddle. The water splishes on both sides. And Sean immediately, I assume, is like walking out of the alleyway with a determination and a confidence of his own. This is just nothing. It's a fucking hallucination. >> Speaker D: Fuck.

>> Speaker B: It's anxiety. Maybe it's withdrawals. God knows what it is. Regardless, whatever Sean does or says to himself to rationalize what happens, you are marching out of the alleyway. Is that correct? >> Speaker C: Unless he keeps hearing stuff, yeah, I think he's going to keep moving. Got stuff to do. >> Speaker B: As you stand up and stomp that puddle, you take maybe two steps before. >> Speaker D: You actually do hear a voice from.

>> Speaker B: Behind you this time, again, from the alleyway that you're about to leave. >> Speaker D: But this time, it's not a whisper. >> Speaker B: This time, it's not even your own. >> Speaker D: Voice, the one you're entirely, entirely overfamiliar with. Fathers. What's the matter, my boy? Where are you going? >> Speaker C: Sean's going to whip around and look into the alley and just be like, stop haunting me. I'm done with you.

>> Speaker B: As you whip around, you see nobody and you shout openly. You don't have a response. Nothing replies. >> Speaker C: Are, you like a ghost or something? >> Speaker B: You ask openly, and you look around. You wait. >> Speaker D: You don't hear anything. >> Speaker C: All right, then. I'm just losing it. That's fine. I can deal with that. >> Speaker B: Again, you spin to walk away, and as you take another few steps, the.

>> Speaker D: Voice returns to taunt you just before. >> Speaker B: You take the final step out of the alleyway. >> Speaker D: There's nothing to be afraid of, guy. I'm here, like always, to help. >> Speaker C: Then why are you scared of talking to me? >> Speaker B: Do you whip around? >> Speaker D: Yes. Okay. >> Speaker B: Give, me what's awareness? >> Speaker D: Fuck. >> Speaker C: One.

>> Speaker B: One. >> Speaker D: You whip around, and we whip with. >> Speaker B: You, our camera positioned just over your shoulder, again in a whip pan as you turn from the street back into the alleyway. >> Speaker D: But as you stop, our vision doesn't. >> Speaker B: As we get a profile shot of Sean up against a brick building right to his left, where a glass window. >> Speaker D: Gives us a half reflection of who Sean is.

>> Speaker B: And as you look to the alleyway and you see nothing, frustrated, you're about. >> Speaker D: To turn just as you do, you. >> Speaker B: Catch the eyes of your own reflection. Our vision goes from the right of your head, over behind it and to the left. And as we come out the other. >> Speaker D: Side, the reflection of Sean has changed to what Sean sees, a reflection of father. >> Speaker C: Sean stops and he just kind of stares.

>> Speaker B: Father stares back. If you move your head, or even you bring your hand up, the reflection mimics it. The only thing that doesn't fully mimic. >> Speaker D: Is its facial, expressions. There's a level of pleasure you can detect off a father's face. >> Speaker B: A gentle smirk, bright eyes. >> Speaker C: What are you so happy about? >> Speaker D: You. I'm happy for you. Look how far you've come. I knew you had it in you. Come

on. He gestures. Walk with me. >> Speaker B: And he begins to walk back into the alleyway, out of the window frame. Reflection disappearing from sight. >> Speaker C: He doesn't really want to follow, but he is going to go further into the alley and then stop. >> Speaker B: You walk by, another window on your left. And you see him with his hands behind his back, walking with his shoulders upright with a slow pace, matching your. >> Speaker D: Exact pace and tempo.

>> Speaker B: You pass the window, and then you pass another one on your right, further. >> Speaker D: Away from where you are. But you see him there, and that's when you stop. And as you stop, he stops. Yeah. >> Speaker C: Sean is going to look for somewhere like the littlest bit more private. In the middle of the.

>> Speaker B: No, you go further back in. Yeah, you can find a little bit of a nook or corner where there's either like a glass bottle or anything that you can gain your own reflection in. You'll see him. >> Speaker C: Yeah. So he's going to, find a place to sit down opposite a, ah, small, dirty window. >> Speaker D: Yes, absolutely. >> Speaker B: Doesn't take you long to find such a place.

You lean up against a wall or plop down on a nearby, freaking on the floor or on a nearby box or something. >> Speaker C: Yeah, just on a box. As long as it doesn't smell too bad in here. Then he's fine. >> Speaker B: And you face your own reflection, that. >> Speaker D: Of fathers, rather, and you look to him. >> Speaker C: I don't follow you anymore. You have to stick with me. >> Speaker D: He nods as you say, this the leader you were meant to be. I know.

>> Speaker C: You're so frustrating. >> Speaker D: Why? Because I speak truth to you. I always have. >> Speaker C: That's not really how I felt when I lost my mind and drained you dry. I felt like that was a big lie. >> Speaker D: Look at you now. Successful, having achieved your goal of dismantling my every effort, bringing peace, only to destroy the city. When you leave it anyway. How are you any better than you?

>> Speaker C: What kind of fucking question is that? >> Speaker D: How many kindred lived through your dog attack? >> Speaker C: Yeah, I don't think that was, the kindest thing we've ever done. >> Speaker B: Might even say it's more devilish than. >> Speaker D: Anything I've ever done. >> Speaker C: Yeah, no one blew themselves up, so I'm counting that as a win. >> Speaker D: No. What you did is so much cleaner, so much

better than anything I've ever done. You did what you thought had to be done. Now, would you say Gary is better off than it ever was? >> Speaker C: I don't know. Gary. Gary's not my place. >> Speaker D: And yet, for a place you don't know and a place you don't call yours, you made an irreversible impact and changed the lives of dozens of kindred.

Is that who you are, Sean? A man who makes the decisions and upends the lives of those he doesn't know, only to walk away and leave disaster in his wake? You run from your own actions. >> Speaker C: I don't know what you getting, >> Speaker D: At you, my boy. Everything about you that's been good and great. What you're meant to be doing.

You left Gary in a state of vulnerability. You understand that even though you've left and you pass this information along to the Camarilla, there will be plenty vying for power there. Power that could be rightfully your own. You caused the vulnerability of Gary. You decided it was time to upheave and change the political sphere. Why aren't you the one benefiting from such decisions instead of handing it over to a Camarilla who will drag it into the ground with bureaucracy?

>> Speaker C: Because I don't want Gary. Gary's for the camarilla. That's what they asked us to do. We're getting what we wanted. That was the deal. >> Speaker D: And what do you want, Sean? >> Speaker C: Look, I think you're overestimating me and underestimating Vera, which is what you always did. >> Speaker D: Is it me? Or am I just a piece of you that's broken away? >> Speaker C: Clearly you've been having whatever it is, happen to you since you lost.

>> Speaker D: I'm dead, Sean. So who am I and who are you talking to? >> Speaker C: I am not you. I am not you. I am not you. I am not you. >> Speaker D: How many times do you have to say it before you believe it? When do you start making choices that show that, you are not me? Because Gary, Indiana, looks a whole lot like me. >> Speaker C: Okay. What would you do next? We've got a lot of problems. Someone's trying to kill Max, what would you do?

>> Speaker D: No, Sean. What do you want? What is your end goal? Where do you wish to be when all of this is said and done? You wander. What is your purpose? You have the spark of a leader inside of you, but you snuff it out in favor of subservience to Vera. Duke, Max. >> Speaker C: I don't know what I want. Is that what you want to hear? Actually, for once, I am actually okay. I don't need anything. I don't have anyone threatening to kill me.

I don't have anyone that is stopping me from doing whatever comes into my head. So the real question is, why do you want me to be a leader? become something different so badly you think you're going to take over again? >> Speaker B: Is that what it is, as you say that? >> Speaker D: He shakes his head no, Sean. You speak of all the things that you don't have. What do you own? What is yours to possess? Because it seems to me that you are worthless.

Whispering through the winds with nothing in your pockets and nothing to call your own other than your own subservience. >> Speaker C: You're the worthless one. Maybe I'll take a fucking chunk of Chicago for myself, you useless piece of shit. >> Speaker D: That a boy. Kindle that fire. A chunk of Chicago to call yours. Sounds like a good start. Because right now you have nothing. You gave it all away and then destroyed the rest. With werewolves, you are worthless.

>> Speaker B: Maybe for the very first time ever. >> Speaker D: Does Sean need to make a fury frenzy? Yeah, feel free. Two successes, that's all you need for a pretty basic one like this. >> Speaker B: Sean looks to the reflection that does. >> Speaker D: Not reflect who he believes to himself to be. And you see him grit his teeth. His jaw clenches and even clenches his fist. In a quick swipe of fury, your.

>> Speaker B: Fist flies forward and crashes through the glass, leaving fractured reflections left. Only when you look at yourself in those broken pieces of glass, you no. >> Speaker D: Longer see father but yourself broken into multiple pieces. Looking up. But those eyes. Those eyes are still unnaturally blue. The voice doesn't stop. A piece of Chicago, Sean. But where do you start?

>> Speaker C: Fucking done with you. He kicks the shards, And he wipes off the blood from his hand and starts storming out. >> Speaker B: Maybe even because you were thin blood for a long time, you probably go to reflexively wipe off blood and you realize you haven't a single cut on you. And you angrily walk into the streets, heading right where he's initially going. >> Speaker C: just walking down the streets, >> Speaker B: And just wandering, taking turns somewhere.

>> Speaker C: That would probably end him up near the coast. >> Speaker B: Okay. Yeah, absolutely. You'd head over probably toward northerly isle, basically out in that general direction where the docks are. and you do. So you wander that way. It probably takes you about an hour from where you're at, but you wander. >> Speaker D: Through the sea of people, even maybe. >> Speaker B: Catching your own reflection in the glass or windows when

you can. Always seeing your own face, however, and the voice does not bother you along your journey to the coast. And eventually you make your way back there where the boats had docked initially the night before, and where there's calm now and, less of a chaotic scene where the police once were. >> Speaker C: he's going to just sit, throw rocks into the lake for a while. He is hungry. >> Speaker D: Yeah. >> Speaker B: You're at, what, three or two?

>> Speaker C: He's three. So he may hunt. Okay. >> Speaker B: What is your hunting style scene? >> Speaker C: queen. >> Speaker D: Oh, that's right. >> Speaker C: He is adept at, just digging into drug scenes, like, whether that's party scenes or whether it's dealing. He's very adept at, finding a place there, and then finding normally vulnerable people of any flavor, whether they're rich people buying, or whether it's, like homeless addicts. He basically feeds on,

whoever he's not. Fussy. >> Speaker B: Seeing queen is manipulation, persuasion. >> Speaker D: Three. Beautiful. Yeah. >> Speaker B: With three successes, you're able to easily. >> Speaker D: Coerce someone off the streets and feed. >> Speaker B: Down to one hunger. >> Speaker D: Feel free to do so. >> Speaker B: And as you do. And your beast sates for a little while, and you take a moment to. >> Speaker D: Breathe again, the voice returns

once more. Sean, my boy. A moment, if you please. >> Speaker B: As you look over to maybe a. >> Speaker D: Puddle, you once again see his reflection. >> Speaker C: You can have to ask nice than that. >> Speaker D: It's less of an ask and more of an offer. While I may no longer be around, and you may in fact, be speaking with yourself, which I find rather amusing. The blood of who I was still

courses through your veins. Things I knew, the things I would have been able to teach you, help you become, is still accessible to you. You need just allow me to show you. With this gift, perhaps I can take the first steps to earning your forgiveness and show you the road that the clan of the dragon and only the clan of the dragon, could walk. You are royalty, Sean. Best kindred. Don't realize who they have walking amongst them.

>> Speaker C: I guess we'll find out, if you're real, tell me what it is. >> Speaker D: Do you not feel it? Since you've been embraced by the clan dragon, something about your blood. Maybe it feels like an itch. Maybe it feels like a dull burning. There's something about you that hasn't been right, something the other kindred don't seem to suffer from. A blood that aches for more. >> Speaker C: I might have felt some things. >> Speaker D: An hour of your night, every

night. That is all I ask. >> Speaker C: If it gets me what I want. >> Speaker D: It's just the beginning. Of everything you deserve, Sean. When you are done with this evening's tasks, like the good boy you are, find someplace with privacy. I'll be waiting, wherever that may be. >> Speaker C: Sean. From this point on, he'll be listening, but he won't be answering. >> Speaker B: The only thing that father says as you stand up and begin to walk.

>> Speaker D: Away is this will keep you safe, Sean. It will keep Mia, safe. And as you walk away, Sean, the voice vanishing from your mind, you will have access to a particular type of sorcery, so long as you maintain 1 hour each night where you indulge in speaking with this father, whether it be. >> Speaker B: Him or whether it be a fraction of your own mind splintered off in the chaos or something else entirely. As long as you spend 1 hour a night with him,

you will have access. Next time you want to spend experience. >> Speaker D: To is to coldoon sorcery. Tasty. But you need a teacher, and he. >> Speaker B: Will be your, outlet for such. For those who don't know what that. >> Speaker D: Is, don't worry about it. As we explore, you'll see it's a very Zemitzi thing. >> Speaker B: And as Sean walks away, having skipped.

>> Speaker D: Stones for an hour and had a. >> Speaker B: Conversation with somebody he wasn't truly prepared. >> Speaker D: To be having a conversation with and striking a deal that the coterie would take his head for, Sean walks away. And our camera fades, and we'll return next week with a new episode. Goodbye, everybody.

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