Ladies and gentlemen, please remove all hats, spectacles, testicles, wallets, and watches for Pocket Cast! I'm Fletcher. And I'm Ed. And we can be found on Twitter. You'll find that in the description. And we are recording in a new space today. It's my space. It's your space. I'm excited to hear the sound difference. Oh, God. It was... I just remember we were talking about it earlier today and I was like, my place is super echoey. So I've got a smelly comforter hanging over the window.
And I say, yeah, it seems to be doing okay. It really gives it this nice college mood in here. Damn. Yeah, it really does. I don't know that I would say nice. It's its own kind of nice. Yeah, it's all right. It is okay. You know, it sticks to the... We had talked about fucking like, I don't know, four episodes ago, we had the joke about how the audio levels were always changing and we were actually tricking people by like our canter and things like that to like make them addicted.
And this is once again, fueling that ADD need. Yeah, it's this, what would they call it? Subliminal hypnosis, perhaps? Throw some ASMR in there too. Yeah. Yeah. So I don't want to be that... I get so mad. I get so frustrated. Let me go get my microphone cover that's shaped like an ear so I can put it in my mouth. I can walk past somebody listening to a TikTok and it has the ASMR little things in it. It just fucking kills me.
I don't understand how scratching a microphone can be a satisfying sound. I understand some of the ASMR. Some of it, I understand pleasing noises. Who doesn't understand that? Sure. I mean, the choice of them sometimes and then other times I think that I'm just old and getting trolled is probably what it is maybe. I don't know if you're getting trolled as much as like, I don't know, man. Like you and I grew up right after, right before rather, phones and like the internet really became a thing.
So like, I mean, I can't tell you how many times I've thought to myself, wow, I'm glad I didn't have a fucking iPhone 14 in high school. I might like, yeah, I probably would have done something stupid. I would have, I would have, I would have done, I already did. Yeah, exactly. Well, I mean, fuck, we had like MSN and, you know, Facebook and. Yeah. Cause like Facebook, I was, I was in high school when Facebook came around publicly. Definitely.
I think we were probably like middle schoolers when Facebook was the, the big deal for like college. Yeah. Like we, we had the, um, MySpace Facebook transition for sure. Yeah. But like. We, we still had that hybrid background, right? Like. Yeah, we had no. I don't want everybody knowing my shit. Like I'll be embarrassed as fuck. And now, and like, and everyone was for like 10 years, everyone was like, Oh, I'm kind of embarrassed about this stuff on the internet.
And then like when you liked, yeah, because your Tumblr was separate from your Facebook. Oh, hundred percent. Absolutely. Oh. My Tumblr is still separate from my Facebook. But. But. Yeah. I posted. Yeah, because I remember when it was like, Instagram used to be the safe thing to scroll through and then Instagram no longer was safe. So then it was like, oh, when I'm at work, I'll scroll through Facebook. Yeah, no. Now that's not even fucking safe, but now it is also safe.
It's okay to see like some like half naked person on someone's phone, like, or the one that blows my mind. And I don't know if it's old guys being unaware or the lack of care, but they'll be watching videos that have like the notoriously like, oh, that sound clip is only used for like basically porn. People wrap themselves out because the sound clips they're listening to is like, oh, that's a thirst trap clip. Yeah, that's the only time I've heard that.
And so, yeah, they're just sitting in the bar, just like have it going. Yeah. I mean, part of that, I have to think on the old men's part, that's like, that's one part like don't give a shit and another part ignorance. Like, I don't think they're putting that together. Like everyone, it's like, you know, every time you hear a joke about like the grinder notification sound, right? Like giving married men away because- Right, and like I have no idea what that sound is.
Actually I do, because I watched like a five minute like comedy clip, like just last night or some shit. It just featured that sound back to back to back. It was hilarious. Yeah. But yeah, it was the same thing. When the porn hub thing was there, like putting that song into videos to make it sound like someone was about to start watching porn. Oh yeah. Like there was like the trick thing with that song. I did not know that song. Cause I just- Oh, really? I had never used porn hub really.
That's just not the site that I've used. I mean, I like to rotate around. It's just not the one in my rotation. Reddit changed their API policies, like third party API. Basically how much and how, or like when you have to pay Reddit by volume for how many APA calls you're making, which directly affects third party apps. And so Reddit for iOS sucks ass. What's an API? API is a application programming or programmable interface, something like that. So what's that translate Englishly?
So basically Reddit has the Reddit application. You go to Reddit.com and loads Reddit.com, right? And then they have their mobile app and it's, I don't know what kind of app it is. Doesn't really matter too much, but basically it either has its own like backend separate from.com, but they probably pull from the same content sources or it's a wrapper of the website.
So it might have its own custom front end shell, but on the backend, it's still making service calls to get the information from the website API endpoints. And that's all it is. It's just a, it's a node that you can access over the network, usually the internet in this instance, to get information from something, usually an application. Okay. So third party apps have to call all of the API endpoints to get the information to load the pages in the end.
So the Reddit for iOS app sucks dick, sucks fat fat dick. There was this third party app, Apollo, and Apollo was sick. It had like an option where you could have multiple account profiles loaded in. So your account info saved and you just like, whoop, tap a button, load a different profile. So get where I'm going with this. You get anonymity profile. Yeah. You have a porn profile. Yeah, exactly. So not to flip of a switch. Just boom. And it's so sneaky, dude.
You're not like no one, I'm not gonna have ten of these, bro, really raunchy shit all the way at the bottom. So, and it was beautiful because like, yeah, dude, okay. So all of the image and file sharing platforms have like audio with GIFs now. So you just have a fucking, you just, it's a select a wheel of porn. You just like, everybody's got the clips loaded in there and you're like, oh, that's the one. Let's go to the source. Dude, curated pornography. All right.
There's none of this endless scrolling for bullshit. No, no, no. You just delve into your kinks on the internet. You find the weird shit that you didn't know there was a name for out there. And then you follow like five of the subreddits and then, anyway, so Reddit changed how their shit works and they're charging way more money now. So my favorite fucking app, Apollo, just died. They just took it down like, I don't know, a week, week and a half ago. Damn, blue ball head over here.
No, so anyways, I've been on Pornhub lately. Yeah. Yeah. So that's how I know that one. Which reminds me of SNK versus Capcom on Cardfighters. Yeah, I really, you know, there's a lot of similarities that you wouldn't expect to find between a porn website and a card game, which we totally thought was a fighter game. Definitely thought it was a fighter game. Not a fighter game. Not a fighter game. Not even, not in the slightest.
That's the thing that we had laughed about was that we covered our slight knowledge of fighter games and it turns out that that didn't matter. So before we get into SNK, Capcom Cardfighters, I'm curious about, you strike me as the kind of guy, like I know that you've played some Magic the Gathering. Yeah. Hearthstone I'm sure you were into at one point. Hearthstone, yeah, 100%. Yeah, so you've got some, you've got more card game experience than I do. Shit, I, huh.
What about Pokemon Trading Card Game? You ever played that one? It was a Game Boy Color game? Pokemon, I just never could get into Pokemon. Well, yeah, I guess it was accessible for you. I wanted to be my whole life and it just, yeah. And I just, I don't have that childhood charm to like pull me in. Yeah. And at this point, I feel like my interests are set in such a way that I'm, I just really am not, I don't have the time to branch out.
Even as a kid, the Trading Card Game, as a Pokemon fan, it wasn't for Pokemon like game or show fans. It was a hard card game. Like most card games, I feel like, Oh, there's definitely, there's an immediate learning curve. Yeah. That's steeper than a battle game or, you know, however, what is a funny comparison I'm just now making is that a fighting games learning curve is kind of similar to a card games. Not, it's steeper, I would say a fighting games is.
No, it's, I kind of see where you're going with this. All right. It takes some time. Cause you have to learn your character and your own move set and abilities as well as everyone else's. And the response to it. Yeah. So you have to, you have to really play a lot to learn a lot before you can actually begin to play the game and formula strategies. Like I'd say those two share that a lot. Yeah. That's a good, that's like, that's a pretty good, good, interesting point. Yeah, I like that.
So what's your favorite card, card, well, not card game, but what do you call these types of card games? Card fighting games. Yeah. I don't card battle. Card battler. That's kind of what I was thinking of on the internet. It seemed like this specifically was card fighters. And I think that's, I think that's like the term. Well, yeah. Just for the series. Yeah. Right. Yeah. I, I don't know.
I was thinking to myself, card battler made more sense, but I definitely think of something like hearthstone and I think it definitely thought of magic. You know, it's weird because it doesn't feel like either of them, but it's definitely both of them at the same time. But one thing that I would say, both of those games had that this game lacked was brevity in its information, right? You look at the face of a hearthstone card or a magic card.
And as long as you know, like what the icons are and everything, you know everything upfront. And this one, it does have the bulk of it there when you're looking at like the deck builder, because it'll show you the colored bubbles that tells you what kind of like, oh, I don't remember what the game calls them, but basically your mana. Power points. Yeah. Yeah. Power points to be able to play and use cards. There's what, like five different elements, I believe.
Yeah. Because I mean, you've got the blank one. You've got yellow, green, red, blue. Yeah. That's what I mainly encountered. Yeah. That's, yeah. That's what I knew, knew of, know of. So it's pretty similar in that way, but on the platform, you have to like scroll through to see like your health and attack power, which is super important to know. Well, isn't that the first thing it tells you is health? Yeah. That's the first thing you see. Health and BP. BP and HP.
Battle points. Power, battle points, whatever. That's what I figured it was. Which is, it's a direct correlation to how much damage they do. You do. Yep. And then the next screen shows the cost to play the card into your active hand or your field, your deck, whatever. Yep. I think that's a lot of stuff. And it also gives you the information on the front when it tells you the health and stuff. It tells you what type of card it is. Oh, yeah, yeah, yeah.
Right? Because they all have a certain color type that they are. Yeah. What I found is you basically have different types of cards in a given set, right? Because most of the cards are gonna be grouped by like what color mana or what, or what did you call it? What do you mean grouped? Well, so each card primarily represents one of the colors for the most part. Yeah. So it'll have that, usually that color summon requirement. It will produce so much of that color mana per turn.
And then to use its ability, assuming it has one, that has a cost as well. Yep. And so you can group these cards primarily by like what color their requirement and output is. But for each of those categories, you have like a handful of like low cost summons that usually cost the white, which is any. And they'll produce one of that color to kind of get you in because it starts you off with usually, I think just like a couple of like white mana points or whatever. So anyway.
Yeah, you start out with what? Two or four? It's something like that. I think it's three actually. I think it's right between, I think it's three. It's usually enough to like somehow barely put one out, but then the AI can put three out every time. Well, see, and that's, I can tell you the strategy right there. And that's all I was about to say is you can very quickly start to see some strategy.
I think Ed kind of like kind of roughly covered some things there that are gonna become more, they're gonna need a more clear explanation as we get further into it. It's very complex, but it hands you no tokens. Say I pull a little, you know, you pull five cards out at the beginning. Yeah. And it has, it's a yellow type card and it costs three blanks to use. If I burn that card within that turn, I get a yellow point because I burned a yellow type card. I did finally notice that.
So now I've got three blanks and a yellow, which means I can pull up potentially a stronger guy that I have because he only requires two blanks and a yellow. I have one person that requires just one blank. Now I've got two people on the field. I can burn another card, you know, cause I've now got two cards left in my deck. So you can burn one or two of those.
And then you're gonna get more of those colors to spend the next turn as long as your cards of those types stay in play, as in they don't get killed. Cause if they get killed off, you don't get those points again. And I can really screw you. You only generate the mana per active card at the start of your turn. Yeah. Right? Yeah. And one thing is that I saw by the time you get to the second boss, you're running into even the AI throwing different strategies at you.
And you're gonna, you gotta try to figure out and honestly kind of guess what strat they're gonna throw out because you could just throw out like your big, your expensive cards you can throw out, get those points. And then you can just throw in a bunch of really cheap to use people that are low health. But when your full thing is filled with people and I've got like two cards out and they're both locked up and I can't use them or defend myself. You're about to do so much damage to me.
Even with all these low point people that are gonna be able to be taken out later on. So there's immediately handful of strategies to try to figure out. And you're trying to advance in the game fighting harder and harder people as you're trying to learn. Cause you like you said, you are right. It is not very giving in that sense of telling you what to do or learn and teaching you. There's a very short tutorial that is kind of hard to understand.
Yeah, it doesn't even really explain to, it's really more like, hey, here's what the buttons are. And you're like, yep, there's not a lot of them. And I've played a game before, so we're good. And then that's pretty much it. They're like, yeah, put cards down, be good, win. And you're like, okay. And the English is so broken too. If it is trying to give me any information, I can't understand it. No, no, it's the, yeah, the translation is pretty rough.
The game really fucked my face for a hot, hot minute when I first started playing. Cause like, again, I knew it was a card game coming in, but I was really thinking something a little bit more handholdy like Hearthstone. Cause that's one of the reasons why I like Hearthstone. And ultimately actually, whatever the digital version of magic is, I think it might just be magic together. There's magic together. Yeah, whatever.
So yeah, and it's just because my requirement to remember all of the intricate rules that are just so tedious becomes almost unnecessary because the game has those rules built in. And I don't have to remember if it's my turn or not. So I can just focus on what the cards do. And then for the most part, I can have a good time at pretty much almost any skill tier.
This game, one, like for three fights, I didn't realize that I needed to like change the page of the card to view like the different stats and stuff. And I just knew that sometimes I could put a card down and sometimes I couldn't. It just felt really arbitrary. And I just, I was looking at health and damage and I was like, okay, I don't, how are we comboing? What is it? It was pretty brutal. I think I got it.
I think I gotta put you, I understand where you're coming from when you say that it doesn't hold your hand enough. You said earlier about magic, the gathering and how it's all very explained well on the card. Yeah. I disagree. My experience with magic, the gatherings was like way back first in like early two thousands. Okay. And then it was then, yes, I agree with you. It was a pretty easy game, even for like a sixth grader. Yeah. Like myself to play.
You're talking about the digital version or you're talking about the card cards? The card cards. Yeah, I'm not talking about the card cards. So then when you get, so yeah, you are right. Where when you're talking about the game, it holds your hand for like, you have to fight through 30 people before you can even get out of that tutorial. Well, and I just mean that like the game itself, because the rules engine is built in and it literally, they won't let you do certain things.
Well, I would say the same thing in this one. You know. 100% except like, Because it even tells you, hey, you need to end your turn. Like on the. Well, and then my criticism of this game isn't solely like magic better. I think they did a good job with the screen real estate they had certainly at this pixel density. Cause I mean, yeah, I think I can play magic gathering in like 4k if I wanted to.
So like, you know, I could put a Bible on there on like a three by two inch display box and then be able to read it. That's fair. But no, no, I, sorry. I didn't mean to totally interrupt you, but I didn't, I wasn't trying to be like unfair. That's all I meant right there. Yeah, yeah, yeah. But I think I see what you're saying where it isn't the most approachable thing.
And that's where it instantly made me think of the Pokemon trading card game because it's instantly you're having to figure out a strategy and it hasn't given you any lessons in the strategy. Yeah. And that's kind of frustrating, but I thought it was pretty easy to tell because right away when you look at your card at the top of it, it's like, I need so many of these and so many of these to be played.
And then when you do click on it, sometimes they have a special attack and sometimes they don't. You could usually tell that just in general by if they were just a small, easy, like blank fill character to throw in. Yeah. Or if they took more different colors to put this card in, then that's more likely to have a special attack. But also the special attacks are something I didn't use too much. Oh really? Yeah. The fusion attack is what I used a lot. The fusion attack was pretty pimp.
Because if you use a fusion attack, what you do is you would just kind of sit there and just build up points because it takes a good amount of points. And if you use your two people to do a fusion attack, you can't use them for defense on the next round or the next turn. Yeah. And so, and that's when the other person is gonna be attacking you. So you wanna make sure that you have cards on the table to defend you. And then you're gonna sit there and just start building up points.
Oh. And then you start using those criticals or the, what were they called? The fusion attacks? The fusion, yeah. Yeah, yeah, yeah. Use the fusion and use it on the weakest card that that person has out. And what's gonna happen is the dividend. The damage. Between the damage that you caused to that card or the leftover damage from what you caused to that card from your two cards combined, their special attack. Yeah. And that is all just straight to the player.
And that's what you're trying to do is you're trying to take out the player's health points. It's like Yu-Gi-Oh in that sense. And I. Yeah, yeah. And magic. Magic has that too. So does Hearthstone. Okay, so it's pretty much a staple to the. It is. That's honestly how I won all of my fights. See, and that's where we were talking about earlier today where I think you could kind of rig it.
Where all of a sudden you start doing that and they would mess the computer up in a certain way where they would almost stop attacking and just start building points, but never do anything with the points that they were building. I did definitely have several fights where I'm like, okay, well, the enemy AI combatant is just farming points. They're just like, like their field is full and they're just drawing a card each turn and just ending their turn. They start getting scared.
And I'm like, uh, what are you doing over there, Haas? Like, what do you know that I don't know? Yeah. Well, nothing. Did you, so I finally like got keyed into a bunch of shit when I went through and actually looked through the deck builder. Cause every time you instigate a fight, cause it's almost Pokemon-esque. Yeah. Right, you've got this tower, you have to clear. Each floor has so many people that you have to beat cause they're all mind fucked by this max, this card fighting computer.
That wants to take over the world through card fighting. I don't know how you're going to do that. This is stupid. Oh, it's the worst fucking story line. I mean, it's, there's no point to having a story. No, and they even make a joke about that in the story. It's just, it's really, it's so bad that I like it. It's not an injustice fighting storyline. That's for sure. No, it is. Uh, Metabots maybe at the, like that's talking shit about Metabots really. Yeah, really.
It's pretty empty, but it's great because you don't need the story. They very quickly early on make a joke about how bad the story is. Obviously the team didn't give a shit about it cause they did nothing to translate it or localize it. They punched this thing into a translator and just whatever came out, copy paste. It does not make sense sometimes. And it's the funniest thing.
Also, isn't there like, it's going to be the hardest thing for me to describe, but when you're reading the text, the conversations, there's times where they take a word in the English language. I can't even think of an example right now. Lightning. Yes. And then they use that for like, there's a lighting in the room or something like that. Or like they are lightening the room. Or I don't know how to describe it, but instead of a word, we have to cut so much of this.
They use this word that if you say it, you go, oh, okay. That could sound like two English words. Yeah. Yeah. I know what you're saying. There's a word for those words. It's not quite, what is it? A homonym words that sound the same, but have a separate meaning. Or maybe it's the same meaning. But it's not even, they're not even homonyms. But it's not even, I know what you're saying.
They take a word like next and find a way of the best example for this is those memes of the Mexican word of the day. Do you remember those? Do you know what I'm talking about? Once again, can't think of an example here. Yeah, since you was, I thought my wife, since you was up, get me a beer. Exactly. That is the exact definition, like the exact example of what you run into in this game. Where they should say, well, do they do that in the game?
And it's so fucking funny and weird and confusing at first. Oh dude, it's great. And every ounce of dialogue in this game, honest to God, completely unnecessary. Like you could literally have no dialogue. Did you run into any cut scenes? Well, I mean. I mean, the dialogue kind of is a cut scene. The dialogue is the cut scene, yeah. Like not really. It's just like the, it's like Fire Emblem, like dialogue, right? Like the characters just pop up, dialogue box, disappear.
We have to, it's just like you said, it's like Pokemon too, where you walk up and it's like, oh, I like to catch bugs. Do you want to battle? You're like, uh, yeah. That's why I'm here, kid. I'm only here to kick your ass. There's a lot less to it even though, cause you don't even get, there's no actual movement. You just, like the bottom screen, it has like, it's not even a map, right? It's just a grid. And there's circles. There's like blue circles or the red circles.
The red ones are the ones you have to beat. Yeah, the red circles are the ones you haven't fought yet. Cause once you beat one, another one basically opens up and then that turns green. And then, yeah, you just cycle between them. Like. Because once you beat them, you are, the machine no longer has control over these people. Right, we have to beat these kids in a fighting, a card fighting, excuse me, game, in order to free them from the mind enslavement.
God, it is a, what, and like, the one thing we had talked about earlier too, that baffles me about this game, there's so many things that baffle me about it. And it's something that I think I really enjoy about it. And it's not even the gameplay itself, but, Hearthstone, I guess, is an example of this, where the card game doesn't exist. What? Oh, like the physical card game. The physical card. Sure, sure, sure, sure, sure. However, the first SNK versus Capcom card fighters comes out in like 97?
99. 99. So that's, it comes out before the actual SNK versus Capcom slash Capcom versus SNK fighting games. Yeah. And I imagine it was kind of like a marketing deal, but you would think at the same time, especially with these series having fan bases in the times of the late nineties, card games are still kind of a thing. Yeah. And that's it. They're peaking probably because 98's Pokemon. So for sure. 99, yeah.
It's the time to make card, collectible card games, tradable card games, that type of thing. Yeah. There is no actual Capcom versus SNK card fighting cards. Yeah. And I couldn't find anything on it either. Right? I was hoping to find some, something juicy to suggest that maybe they were thinking about it or something, but yeah, I couldn't find dick on it. There just aren't any. Yeah. And there's not very much information on it.
They, there's, there are positive reviews on the old ones, it seemed like, from what I'd seen, people enjoyed it, but they came out on the Neo Geo Pocket. Yeah. Which is not a very common, as a person that loves handhelds. You know, you look through and you keep looking at all these different handhelds that you've missed out on, things like that.
The Neo Geo Pocket and the WonderSwan are barely, the two of them that I'm just like, oh, I would love to have those and play it on the actual hardware. Cause they do have a remake that's a collection of the first and second game, which were both for the Neo Geo Pocket, and that's on the Switch. Okay. So when doing research and the review, anything you're trying to find, people are covering that. No one is covering the DS game. Barely anyone is talking about the other two games.
And there had to be some kind of a demand or interest in it for it to merit three games. Yeah. And the third game comes out, fucking. 2007. 2007, so. In the U.S. the year before in Japan. Like eight years after the original. Yeah. So probably six years after that. You know, there's a, it seems like there was a hiatus. Well, the second one came out in 2000, a year after the first. Right. Yeah, I don't know.
I had also read that the first two were well received, you know, and I couldn't find a lot for reviews on this third title that we played. But what I did find, it was really mixed. It was mostly like negative or below negative. Yes. Like sub 50s for sure. So we had this thing that we were doing where we like call out reviewers and like that we disagree with. Yeah. So I ran across one this week. Okay. That's like near and dear to my heart. Whoa. It's from X play. You remember watching X play?
It was, it had Morgan Webb and Adam Sessler. They reviewed games. They showed game previews. Oh shit. It started out on like tech TV as extended play. And I watched it back then, back before it had like the cast that ended up having, I mean, Adam Sessler was pretty much always in it, but I think there was a different chick back then. And it was just this great nerdy deal. He has an amazing review on Bioshock Infinite. Oh. That's what really sold me on buying it.
And that's what got me into Bioshock. Okay. So like, I love me some Adam Sessler. I have a high, I highly respect his reviews. Okay. And he shits on this game. Really? And I think to the point of where if you watch this review, I think you would absolutely agree with it. I agree with it. I'm sure at the time too, we have such a funny thing that we're doing where you're looking back on games. Card fighting games at that time were not that big at all. No. Like Magic the Gathering was what it was.
And it was a stinky game. You know, like it was a butt crack, stinky neck beard game. There wasn't Hearthstone. It was not common to have these types of games in the time that this came out. Yeah, that's fair. But now you definitely see the demand for it. And I quite liked the strategy to this game. So I think it was, I don't agree with the review, but I think you would. I don't want to call that guy out. I'm a mixed bag on this game. I got to be honest with you.
Cause I definitely, man, I got to say like 80%, I did not enjoy this game. That's fair. The 20% though, which was literally like the last few days. And I like, I played quite a bit earlier today as well. Cause I really wanted to give this game a shot. And you know, and so I sweated it. Instead of being focused on, I've got to make as much progress as I can, right? I'm like, you know what? We're just gonna slow it down. We're just gonna play the game.
We're gonna try to do our best in every fight. Cause that's one of my chief complaints is that the fights take a while. They can take a while. It's like probably, yeah, I agree with you. It's probably like a 15 minute, potentially a 15 minute dedication of your time. Because you have to pay attention to. If you're not paying attention, you end your turn. And then you realize, oh my fuck, their whole team was blocked out and I could have just gotten like four good hits on the guy.
And I just wasn't paying attention. I wish, yeah. Cause you're trying to hurry up. Cause just to end your turn, it's like three button confirmations, you know, whatever. There's a lot of menu navigating. And it's. And the menu navigation is not great. It's definitely not user friendly at all. Like, and for the most part, I didn't realize like how much of it I could interact with. Yeah. Not only that, but there's no tool tips for like all of this stuff.
So you're like, if you highlight a card and you select it, you get a selection of four or five options usually. Usually. Yeah. Depending on the type of card. You know, so if you have a card in your hand, that's not in the deck, you can obviously play it to the field or to your deck rather, which is, God, I'm trying to remember like, what do they call it? Like a ring in. Ring in, yes. Yeah. Ring in. This is the, is like, that's the menu option to play a card into the fucking field. Like what?
And then if you want to attack with a card, then it gives you confirmation options of what kind of attack and you can do your AC attack. Your AC attack is just your regular attack. Yeah. It's just an attack. It's just a straight attack. Action. Yeah. I don't know. And then you have the fusion option, which is just you partnering with any other card that you have in play. And pretty much no matter what you're going to, you're going to take out the card you attack.
Oh, you'll annihilate the card you attack. And you're going to hurt the card holder. I did finally figure out that whichever card you initiate on your front line, the fusion. So whichever you go to first and select fusion, that's the card that gets, cause every attack, the card that's attacking or cards that are attacking, they attack. And then the card that's being attacked returns an attack.
And yeah, if you do a fusion, the first card that you initiate the fusion attack from is the one that takes the damage from the other card during the attack. I didn't figure that one out. Yeah. I figured it out because I accidentally sacked one of my cards that didn't have as much HP when I did a fusion attack. And the other guy was like, had like 800 health. I was like, I'm glad to have figured this out, but it would have been useful literally 10 seconds ago.
But yeah, the naming on this, most all of these things are weird as fuck. And you kind of just have to figure it out trial by error. I'm like, what is a fusion? Yeah. And then it's like, it doesn't tell you like, select another card. It's just back to the pointer and you're like, Oh, and it even does, and if you pick a card, because it has to be, if you're, one that you first picked fusion, like you're going to do a fusion attack. If it's a yellow card, once you have them use yellow. Oh yeah.
You have to select another yellow card. You can't use green to do your fusion attack. It can only fuse with your same, the same color as the card you first picked. Doesn't explain that. It just tells you pick a different card. Just pick a different card. That is one of the shortcomings that I think, once I got the hang of the game and like kind of knew what I was doing and I was like, Oh, well let's go back, back to the deck builder and let's, let's fuck some shit up.
Like I can actually, like, I need to make sure that I have enough entry cards to, you know, that I can summon or play into the field that don't have any like color requirements, right? Like that are just whatever the white mana call it, right? So that way I can start generating colored mana to be able to do the rest of the shit that I need for this category of characters. But then I'm like, Oh, but like green has some dope shit. Yellow's got some dope shit.
I want a hybrid, which is like a huge thing in deck building games like this. Don't hybrid. Don't hybrid. Like, what the fuck? Don't hybrid. You're gonna fucking sell so hard. It's so funny because you play against the computer and they seem to hybrid. They're hybriding all the fucking time. And it works out great for them. So once I figured out that you like discarding cards will give you a color of mana point in whatever color that character was.
Once I realized that, I was like, Oh, and then I would start plopping in some some of the highest level like red or blue cards that I had. And then every time they would come up, I would just sack them. And then I would use those as, cause you can use it like let's say a given card has like a two white, three yellow mana requirement. The white can be anything. It could be white. It could be any of the other colors, but the colored the other colored ones in the requirements have to be that color.
So I would just use them as like wild cards. Yeah. And that works fairly well to keep the mana pool flowing. But like ultimately like the colored colored ones are the important ones. Well, that's reminded of being 85% yellow. Yeah. If not more, maybe about 90% yellow and then 10% green. Cause I didn't have enough yellow to fill it. If I would have had enough to fill that, it would have been a full yellow deck. And then that way you're just, You're just breaking in what you're using.
You have to have 50 cards in your hand. Yeah. And I don't remember. It seemed big at first, but it is not. Well, and it depends. For a 15 minute like game, I suppose it's just fine. Cause you need that many cards to carry you through the time. But I just felt like I, there were a lot of times where like my opening hand would be like all high level cards, which is awesome. I don't have the resources to be able to even utilize them. And I kept running into that a lot.
And I had to sack my entire firsthand. And then I don't have a way to get a whole bunch of cards back. No. You get one at a time. You get one at a time if you don't have a special card. And then you are screwed because the other person has not ditched that many cards. Right. So they can lay down and cause you could summon three, four cards in a single turn. As long as you have the mana required to do so.
And then I had a card that once you played it, and it's so funny because I was hesitant on using this card for so long because like you said, they don't fully explain the power is that great. When the even you do finally figure out where it's at. Yeah. It doesn't always fully explain it because this one is when you play it, you pull three cards. Yeah. But actually you pull three cards every turn now. Oh, what? Yeah. Oh. Yeah. Game changer. That's the way different. Absolutely.
I literally, oh my God. I would have used that card. I remember a move where I was putting it. Yeah. I know exactly what I'm talking about. What the fuck? Yeah. Fucking me, man. Cause the card itself is like, it's a weak card. She doesn't have a strong attack. Right. That's why she's there. Yeah. That's why. And I started playing around with the different, yeah, like the different character abilities and stuff. Cause for a while I thought I needed to like hold onto them.
And then I realized, no, that's actually a huge, that's where the strategy of the game comes from is, is leveraging all the different abilities, you know, making, you know, keeping your mana reserves in line with whatever you're trying to do. You know, you're not burning all of your mana on one turn or whatever. Cause some of them have healing or restorative properties. Oh, did you realize, oh God, what do they call it?
It's an action that you can use on the cards in your hand that are not in play. It's like back up. Yes. Back up a different card with one card. And it just, you basically sack that card of a like colored card to heal it. Yes. I figured that out so quickly. Oh, fuck you. I didn't figure it out. I think that- Until literally this morning. I think you and I have a different complaint, probably when it comes to games in general, about tutorials. I can't stand a tutorial. I want to play the game.
I just want to play the game. I want to figure it out. I'm a very hands-on learner. Yeah. I hate hand holding. I just, one thing that I really enjoyed Magic the Gathering like on the phone, you know, like I was really getting into it, but it just keeps, the hand holding just keeps going and going and going.
I understand too, why a game like Magic the Gathering or a game like this one could even benefit from having such a long tutorial because there is so much to it, but I am not going to learn that way. I'm going to learn by getting my ass kicked over and over finally piecing it together. And I think that because of this is a game I will probably go back to again and again. Really? Because it's a great, even though it takes like 15 minutes to play, it's a good little time burner.
It's a good pick up and play game for this mobile, you know, on the go. If I wrote a bus somewhere, this would be perfect for that. Oh yeah. Yeah. That's for sure. Yeah. I, and again, like literally the last couple of days of playing, just really trying to get in there and just really figure it out.
I began to appreciate it a lot better and you know, explore the weirdly translated menu buttons I don't understand and just fucking around and seeing what everything does and not being afraid to get my ass pounded by some cheeky princess because I'm just trying to figure out what everything does. Well, the menu, it is so in depth. I did the same thing where I didn't really get a chance or didn't care to look into the menu until near the end of this play session.
And it was like, wow, it just keeps going. Like you click. Yeah. And then there's a full list of five more things you can click on. And that's the full, each one is a folder and there's gonna be five more things you can click on. There's a lot to find out about the game itself and the decks and the cards and the card viewing is pretty cool. Card viewing is pretty cool. I didn't know a ton of these characters. I was surprised by how many I did know. I think I recognized like two or three.
Cause once I got to the, when you get the choice of what side you're gonna, because it's a tower that you're gonna go up and battle people on each side. And after I think like three floors, you get to choose which sides you're gonna go on if you wanna stay on the side that you're on or if you wanna go on the other side. Each side is dedicated to which SNK or Capcom. And you're gonna be battling against only pretty much those characters I believe.
I don't, I think, I don't know if it's mainly them and they throw in some SNK or vice versa. But once I hopped on the Capcom side, I was like, oh yeah, I know a lot of these. SNK, not so much. SNK is a large fighting game brand. Yeah, and there was one SNK, they brought one, there was an IP that they introduced to the card fighting series in this game. And I think it was Dante or maybe there's a collection of characters from the Devil May Cry series. I thought that was Capcom. Shit, it might be.
Maybe I'm thinking, yeah. Well, and I did also do the Capcom side of the elevator too. So that's probably accurate. Damn it, I was so sure that it was SNK and I was like, oh wow, something from SNK that I didn't know that I knew and that's cool, but. Metal Slug is SNK. See, I know Metal Slug. I did read that, I couldn't tell you a single character from Metal Slug. The guy that had the, his shorts, his boxers, he's waving. Oh, the counter card? Yeah, he's from Metal Slug, yeah.
Oh shit, that's funny. I did not notice, I mean, I noticed that card obviously. Right. But I didn't, yeah. If you keep going to the side, to the right, I think it is, when you're looking at the descriptions of the cards, it does give you a little bio and they usually tell you what series they're from or they make a reference to the series. That's right, I did know that. I usually skipped it because I was more interested in what they do or what they don't do.
But I did read some of the bios, they were pretty cool. Short and sweet. Yeah, short and sweet. Suck to have to flip back and forth constantly on the card to be able to see what your damage and your health was. And then also the rest of the requirements to actually utilize the card and then what the abilities are. So that's I think my chief complaint and that's why I was ragging on the card interface and talking up magic cards and shit like that. That's fair.
Because having played, I've got like a commander deck deal that I keep me in to play with Morgan in like late night game thing. You know. It is not easy. It's not like, it's not easy to pick up and play like it was back in 2004. Oh shit. You know, it's, you gotta have a lot of context with these ones. And maybe that's just the specific type of deck that I ended up buying, I don't know. Yeah, who knows.
But that's just my kind of experience with magic is it seems about the same amount of approachable as this game. Yeah, I remember trying to play magic. I wanna say back in the day, but it wasn't, I mean, it was in this decade. Like the only time I ever got into magic and even then only kind of, just for me it was the rules barrier, not being able to remember all the rules and who goes when and what, you know, all of that shit. Like the actual concept of the cards.
I'm like, yeah, that part I can remember because it's on the cards. And as long as I remember these, you know, few points then I can navigate the rest, but that's the intricacy of all the different, you know, tiny rules everywhere. I'm like, I don't remember. Why is it your turn now? Like, I don't fucking, I don't remember. See, that's the way I liked, Yu-Gi-Oh always seemed to me like it was gonna be a really easy card game. Man, I love the anime, but I never played the game.
It is the card game. I've played the one on the Switch a little bit. And it is similar to the other ones where it's like you turn it, you know, because it's like defense and you can only do so many things. Certain cards can do this in this way and certain cards can do attacks in a different way that it's turned. Oh shit. Or something, right? I don't know. I, that seems complex. I remember thinking and looking at it and being like, oh, this would be easy to play. And it's not.
That's fair. That's fair. I like the anime. Most card games are, most card fighting games, like these are kind of hard to approach. Yeah. Yeah. Like you said, learning curve. Yeah. For sure. Learning curve. And that's, that's fair. I want to give this game more time, but let's be honest. You're not going to go back to it. I'm not going back to this game. I will go back to it. I want to, I want to see if there is the soundtrack on Spotify or anywhere. It was so good. It was beef, dude.
I fucking love that soundtrack. Shit. I got some bad news for you. You did not like the soundtrack? I fucking hated it. How did you hate that? I wanted to put a pencil through my ear drum. At first it was fucking upbeat as shit. You're like, it's fucking going, right? And then when you're in between battles, it's just a super chill lobby vibes, persona. They gave me a very persona type music vibes. I fucking loved it. So let me say this. Best part of the game. I like the aesthetic of the audio.
Shut up. No, I did. Shut up. I did. I really did. But round about zero. There was just zero variance. What are you about to say? There was just zero variance. It was just the same thing on loop. It was the same eight second bit on loop for each scenario. I don't think that's true. Oh man. I think it changed on levels. I think each level changed. Oh yeah, on the levels. But that's- How much time were you spending on the levels, Ed? Like 45 minutes to an hour.
Jesus Christ. Okay. I don't think I was taking as long as you were. There were like three to four fights per level. Also, I would play like a battle, put it down and go and do something. Eventually go back, pick it up, do another battle. See, I'd like sit down and try to clear a floor in a sitting and just like, ah, this music. I think even then I'd be even more intransigent. Like, fuck yeah. I want this, if it is just a fucking eight bit loop or like a, whatever you said, I don't- Ugh.
I don't fucking care. I don't wanna put that shit on loop. It's gonna be our intro music. Oh God, dude. No, thank you. I, I know I couldn't handle it. Maybe it was because I spent so long with these battles or maybe it's because 80% of the time I was playing this game I was getting my absolute shit handed to me. See, I was kicking ass and taking names. I was fucking, I felt like this is a game I was actually good at.
Once I got the feel for it, like the fusion attacks and I realized like, oh, I just need to like fill my deck and then just sit back and collect mana. I wanna battle you. Is that an option? I bet it is. I didn't see that it was. Yeah, I'll have to look and see, but- I see, and I feel like I would enjoy this game a lot more like playing versus somebody. Yeah, we'll see. We'll see if it has the wifi connectability thing. Cause then we can absolutely do that. I'd be, I'd be into that.
I'm gonna beat your ass. It's not the first time I've heard that. That brings, that brings like a whole nother fun element to it that I didn't even think about. Yeah. We do have the wifi connectivity for the DS. Yeah, I always forget about that. So if it did have that, not all games did. As long as it's client side. Cause there's a lot of games that were server side. Well, sure, but there's a, I feel like most of them also had the local. Local would be dope.
The local ones as well, but it'd also be sick though. Back in the day though, to play this online. Oh, just fucking playing through building up your deck. Yeah, I would fuck with this if it was like online. Yeah. And like, I didn't get to that point certainly, but I had read that this game gets really grindy near the like mid point or something. I felt like it was already kind of grindy as far as getting new cards. Yeah, they don't give you a whole lot at a time.
When you beat a boss, you get new cards from them. They just give them, they just give you a deck. And that's where you, I don't know if it's a whole deck. I don't know the size of it, but. Shit. Cause I don't know what's in it. And that, no, no, sorry, not a whole deck, a whole pack. I think there's like what, five or six in a pack? Yeah, yeah, yeah. So they give you a full pack. Yeah, okay, okay. I was like a deck.
Yeah, not a deck, no, no. I was like, man, maybe like it's cause you're smoking these bosses, you're getting decks. I'm getting, I'm getting a little, I'm getting little, little, little scrum bits, dude. I love the, the scissor cut to open the foil package. Yeah. That was great. That was pretty cool. They had a lot of sweet little touches in it. Yeah. And it had a great choice of touchscreen or control. I mean, I don't know that it would say great. You could do either.
You could do everything with either or. Man, I mean, yeah, you're not wrong. And the touch controls, pretty good. Touch controls, I didn't really use them to be at all, to be honest. I don't know how they could have been that bad though. Either, you know. That probably would have been the move now that I'm thinking about it. Cause I, I did watch some like later game gameplay and I don't know by what method this guy was playing. Emulator or what, right?
I assume so in order to get a screen recording. You can also do a screen recording through a 2DS, I believe. Ooh, really? So you could do it that way, but most likely emulation. Yeah. Yeah. I mean, regardless, it looked like he was using some touch controls and I don't know if that was through a mouse or if he was emulating it through a pad. I have no idea, but it looked like he would like tap and drag cards at times. Cause you couldn't see where the, whatever pointer was in the video, but.
Yeah, that's how I did a lot of tap and drag. It looked so much more efficient in terms of like just making moves cause you don't have to like move the highlight over the card that you want. You just tap on it. So yeah, maybe that would have been the play. I will agree with, this is not a perfect game, but then the pacing on things like menu controls and like you were saying, how like many times you have to click through to end your turn, things like that.
Definitely see why this was kind of the end of the line, especially along the time when it came out. There was no demand for this at all. No, I could see them doing something much, much newer on like current gen and see it doing well. If it's held to today's standards for this type of title. You know, I, like I said, the game's there and it's not a bad, like gameplay wise, it's not a bad game. I don't think at all. It just was missing all the rest.
Do you have any familiar, like familiar, are you familiar with Capcom versus SNK or any of those fighting games? No, not really, no. They have the most beautiful graphics. Like the new ones? No, I mean, even, I mean, every single one that I have seen, I don't know about the Dreamcast one, I guess, I don't know if there is a 3D one, but it's all 2D sprite work, Capcom versus Marvel, Capcom versus X-Men, all these games have just this fucking gorgeous artwork to it.
And while I did, I don't think I cared for the art in this game at all. I mean, there wasn't really much to speak of. You just had like character designs on cards. But they were kind of, There was like zero animation in this game, let's be honest. There was zero animation and there was like, it was like a really bad pixelation. I don't know, I felt like I'd seen other games look much better. Why it felt like they really didn't try hard on the art for the cards. No, it felt very cookie cutter.
I enjoyed the, like the, some of them were fun, but some of them were just like, yeah, cookie cutter. And it looked almost like a bad hand drawing. Yeah, some were definitely better than others, but overall, no, I have to agree with you. I was kind of bummed with how little sustenance there was in the visual representation. Because for me, in terms of card games, that's where it's at is like the artwork, right? Yes. Sometimes you get these like animated modifications that happen to cards.
Oh God, what, there's a new one out on the mobile game snapped, I think. I think it's, it might be Marvel snapped. Super, super bare bones, super simple card based or card fighting game. And it's super quick. It's really, really easy to pick up. The mechanics are super simple, but they are deep and they cover and the gameplay it's really great. Okay. Like it's just a super quick and dirty one. And like you'll play around in maybe a minute. So it's, yeah, it's pretty quick.
It's done really well, but as you level up cards and stuff like that, they'll get like hollow effects or alternate color appearances. Oh, that's cool. Or then they'll have a 3D. And so like every time something happens with this card, it'll flash big on screen and give you like a little you get a look at it. Yeah, just give you something to look at and be like, yeah, that's your card. That's this guy fucking shit up, you know?
You don't need the lightning bolt attack thing that they have in this game. The attack animations were horrible. They were horrible. They were unnecessary. You know, because like you said, yeah, I care more about the art on the card. Yeah. And I'm sure this, the DS had its limitations, but I refuse to believe that that is the limitation. You've got 64 bits, just do sprite work and- Anything. They could have done something that they just didn't. Even Hearthstone doesn't really do shit.
You know, you put your cards down and then they like lift up and smack into each other. Yeah. And then that's it. But then the simplicity also and the speed of which you like, oh, the action's taking place. Here's the result. It's quick and dirty. This game, it's like all the cards lift into the air and then they- They each take their turn doing their shaky thing. Oh, this one's shaking. Cause it took some damage and all this guy's turn. I lost 300 KO. Yeah. You lost 300 KO.
We were like, I know, both these cards annihilated each other. Let's fucking know. I did the math already before- I looked at every single one before I chose my attack pattern and my defense pattern. Yeah. Yeah. No. Yeah. All right. I can see where you're coming from, where you say you really wanted to like this game. You really want to get into it. Again, we talk about pacing.
So I'm already going a slower pace cause I'm, you know, you know, both of us, I'm sure, especially at the beginning, we're reading all of the cards, trying to try to, you know, formulate strategies. What do these cards do? How do they play together? What am I trying to even do here? What is this guy's cards doing? And then, so I'm already taking it a slower pace. And then when I finally figure out what I want to do and I'm trying to run with it and the game's like, cool, we're going to attack.
Grab these cards. I'm like, I could play the physical game faster than this. No, you can't because there is no physical game. There's no physical game. So that's cool. Thanks guys, fuckers. I think that we bet. I don't think there's anything else to cover on that. That was pretty in depth. That's pretty in depth. I think, I think we did it some justice. I wanted to love this game so much more cause like I do have a soft spot for like card battle games or whatever the fuck they're called.
I'm learning. I do. I'm learning. I enjoy them cause I had a really good time with this game. Hell yeah. Check out again, I think it's Marvel snapped. I will. That seems too fast to pace for me. Honestly, too fast. I'm not, I don't know. I'll check it out. I just saw it. Try it out. Cause it's a, it's a good entry level and I love it. Cause you, you're fighting other actual people and there's a, so the reason it's called snapped is because there's five rounds, I think in a, in a match.
And I think you were only ever putting out like, there's only three spots on a field that you can put a card down in each zone has like its own effect. And sometimes the effect that the zone has activates on a certain turn or it will change other zones. They'll do all kinds of things. And then each card, again, they have like a power level and like an attack, you know, and shit. And it's, it's all right there. Super quick and dirty, super easy to figure out. Moves are timed.
So you like it's, it's meant to be fast paced. But then after like the second like round between you and your opponent, then you can snap cause you get like whatever the arbitrary like prestige points are, you know, after you win. And then that, you know, that's your rank basically, how good you are. But then if you snap and I don't remember how the math works out, but it doubles down on your bet on this.
So now like, instead of maybe breaking, even if you lose, you're like, nah, dude, I'm a, I'm a slap your ball sack. I'm doubling down on this match. And then if your opponent snaps, it like locks in the bet. And it, it doubles the risk. I don't know. It's, it's crazy, but there's like some dope psychology. There's like a gambling.
Yeah. Well, you know, and I actually, there was, I think they did a Ted talk about that specific game feature because I think they were testing the game before release and they were like, people aren't having a good time when they're losing. And like, they did a whole demonstration about like this concept of you need to feel good about winning and losing, you know? And it, and then, so they talk about this feature because something about after
snapping, you can then forfeit and still come out. Okay. Like you'll, you'll retain your points, even if you've lost. And so they, like, they changed it from like, where you don't have to commit to that. Yeah. They just changed. Well, yeah. And they changed like some of the, like the copy, like the text that comes up on screen, like when you leave up, when you escape, cause it says something like escaped instead of like retreated or something like that. So you're like, yeah,
I got away. It's like, you ran away. Look a little bird. Sure. You want to quit now? Loser. Yeah. But no, it does, it does a good game. It does a good game. Does a good game. It does a good game. I noticed there's, I had an ad come up for a app for Pokemon cards where you scan your cards and it adds it to your collection.
And I was thinking that could be a very cool concept for a card fighting game too, where you can only battle with the cards you have actually physically purchased through the packs, through your like aluminum foil packs. Yeah. I was going to say, cause I would just pull up like Google image, all the cards and then just scan them in off of their, yeah. I mean, they have to have some certain way to, yeah, they can put barcodes or something on them. Yeah, exactly. Yeah.
Do a pin or some shit. Yeah. That, that is something I could really get into. I could see myself losing plenty of money to some cards through that. Man, I feel like that was the nineties and the two thousands. Like that was the whole thing is like, you could get the game, but then it requires you to assemble or amass a collection of all these individual parts. Oh yeah. Like the sky riders one that they did. Every McDonald's toy featured throughout like the mid to late
nineties where you had to get them all together to put together. Yeah. Dude, like the inspector gadget one, everything was like, yeah, they collect them all. That was huge. Yeah. Yeah. You know, and I liked the collection aspect because I, you know, I, I just remember like, Oh my God, my first rare, my first legendary or whatever. And I'm still a dirty slut for roll mechanics. Yeah. Like RNG with loot. Holy fuck, man. I mean, I have a RuneScape account.
If that tells you what you want to know. But yeah, I don't know the physical collection aspect. I was really into it when I was a kid, but yeah. See, and I like the idea of having something to look for. Yeah. So when it comes to a collectible of like Nintendo DS or Game Boy colors, games, it's you're, you're on a trip with your friends or whoever and you see a retro game store or you collect old fucking Marlboro.
You decide you're really into Marlboro vintage Marlboro collection things like license plates, ashtrays, playing cards, just because that's your thing to now when you're, when you're out shopping, like, oh, let's go into this flea market and fucking see what cool finds I can get. And then you get into that world a little bit of like, all that sign is fucking rare and expensive.
And then you get that fucking dopamine. Yeah. You know, that's only something you just got to dive into head first and you just learn as you go. And yeah, I don't know why I'm collecting. It's just something I got into. Yeah. I used to have a wild pencil sharpener collection. There you go. That's a fun one. I don't have any cool collections like that. I don't think I have them anymore. I think they're all gone. You know, I had a little while where I had,
I had acquired like three typewriters. I got one. I sought out the one and then like two more were given to me. And I was like, no more. These are not something I want to fucking collect. This is, it's cool. But that is a heavy fucking thing. It takes up space. It's like, no, I guess now that I have a huge garage, bring on the typewriters, but actually please don't. Yeah. Everybody, uh, we'll put Fletcher's home address in the description.
Send him a typewriter. Enjoy the postage on that. Oh Christ. Oh God. Yeah. That'd be a, that'd be a hefty, hefty package of shit. I don't even want to imagine. Very fucking insane. I don't either. Yeah. That'd be crazy. All right. Let's go ahead and select our game. Do you have the randomizer? Did I ever send you the randomizer? I didn't think about that. Didn't you put it on the drive? Yeah. Let's find out. Yeah, let's find out. All right.
So we have failed to make a successful randomizer on a whim. I mean, to be fair, the randomizer works. The randomizer doesn't work. I just accidentally made a list of 3DS games, not DS games. Yeah. So that's my bad. We're going to turn to a list here that we've found, I believe. Have you seen anything good on it? Um, so I just got to the top of the list here. We've got Bob's game. I've never heard of it. Bob's game. It sounds, sounds quirky and I'm already excited for it. All right.
We have face training that swears a 3DS game. Uh, this is a DSI. Oh, DSI. That makes sense. Yeah. Uh, electroplankton. I have, I mean, I know of electroplankton. I've not heard of it. Run high school girl, uh, Shinrei puzzle academy. Ooh. Yeah. A lot of these, um, touch DIC. Yeah, I am. I am in sixth grade still. That's great. These must all be homebrew. I think you're on a homebrew. No, this one looks like a straight up, uh, well, I mean anyone could put that image together. All right. Yeah.
This looks legit. Like have you ever seen like super Saiyan 17 on Google and you're like, it's real. It's totally real. Yeah. I don't know. Yeah. Let me look up just a click, click random. Yeah. Let me try my hand at Google. Yeah. It's fucking bad at it. The one time. The one time. This is why I, this is why we do it at my house. I mean, I did all the work on that one too. I just can't find that same list of DS games. It was so perfect when we found the one.
I gotta upload that shit to the cloud ASAP. Um, not so random because I've recently seen it talked about. I think they're making it. No, no, it's true. I want to do Sonic Chronicles of the dark brotherhood. If Bob's game doesn't exist. All right, but I'm super done for it. It's a Sonic RPG. You were talking Sonic up last episode, and I've not, I've never really dug my heels into Sonic. I'd forgot how much Sonic I had played because of my buddy Joey.
Um, and we're in high school. We, this is when we like were really getting into me, especially it was getting like, really into the retro gaming thing and I was pulling him with me and he had an old Sega Genesis. So we would like stay up late fucking playing Sonic and Sonic too. I think Sonic two is when we played like a lot. Okay. I had totally forgotten about that until the Sonic movie came out and we were watching it and Morgan kind of asked me like, she was asking me questions like,
I don't really know anything about Sonic. And I was like, oh, I know is nice to remember that. And then I kind of recalled like, oh, there was a Sonic advanced games. I remember playing those, or at least there were Sonic games on like mini clip.com like a flash. Like they were good Sonic flash games. I remember playing those quite a bit. And then now playing Sonic adventure. Um, I believe that's what it is. Yeah. Yeah. Yeah. It's, um, I'm really enjoying that one as well.
And I'm kind of kind of fanboying in on Sonic right now. Yeah. All right. Well, uh, hopefully you're real Bob's game. Otherwise I'm so intrigued. I hope it is too. I, yeah, I kind of do too because it just sounds so it could be anything. So that could be two weeks of fun. That could be two weeks of Sonic. Yeah. And it's not even going to be like true Sonic because it's bio-ware Sonic. And yeah, that's true. The RPG one. It'll be interesting. Same team that did, um, it's an RPG Sonic.
So it's not even a classic Sonic experience. Yeah. Can I, can I just play like a straight up like normal ass game? Do you want to? I'm sure there's a straight up Sonic game that we. No, no, no, no, no, no. This is fine. This is truly fine. We can elect it. No, let's do it. We'll elect it. We'll find that. Yeah. Yeah. We'll figure it out. Let's look up real quick here. Sonic on the DS. Sonic on the DS. So we've got, here you go, Ed.
If that game does not exist. Okay. If we don't play a Bob's game, or if we play Bob's game and it's like a 20 minute experience type thing, then we will play Sonic Classic Collection. Ooh. Uh, four games in one. Oh shit. So. Right. But. And that could be fun too, because then we're, who knows who plays which game? Yeah. Yeah. Okay. I mean, as far as the Sonic. The Sonic ones. Yeah. I mean, I guess same could be said for Bob's game. Yeah. Yeah. Yeah.
All right. We'll find out. You'll find out. Yeah. We'll find out. Y'all will find out next time. Next time on Pocket Cast. Game on gamers. Yeah.
