Playdate is a console that feels both nostalgic and brand new—and Pixel Ghost's Ollie Coe has achieved that same blend of past influences and fresh adventure with Shadowgate PD! Hear what it took to bring this OFFICIAL remake to Playdate!
Jun 26, 2025•21 min•Season 2Ep. 10
Why hunt one demon when you can catch 'em all? Mario and JP of Amano Games talk about forming a game studio, the challenge of developing two games at once, and how they're always on a quest to learn new things!
Jun 23, 2025•40 min•Season 2Ep. 9
POWER TO THE PUMPULATOR - Your audio Electronic Program Guide summary of what's on this week, only on Blippo+
Jun 19, 2025•25 sec•Season 2Ep. 11
A LEAP OF FAITH — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+
Jun 19, 2025•31 sec•Season 2Ep. 8
Eat, stretch, and fetch with Long Puppy designer and developer Indiana-Jonas, who walks us through the inspiration for his game, the challenges of translating his comic art style to 1-bit, and play-testing and iterating a LOT in order to figure out the gameplay loop.
Jun 15, 2025•23 min•Season 2Ep. 7
YOU CAN COUNT ON ME — Your audio Electronic Program Guide summary of what's on this week, only on Blippo+
Jun 13, 2025•27 sec•Season 2Ep. 6
What makes a great rhythm game? The creators of Otto’s Galactic Groove join us to talk about combining classic rhythm elements, a fun narrative, and great art—plus getting the feel and timing just right on Playdate. Get ready to crank your way through the cosmos, meeting funky characters, and playing even funkier tunes!
Jun 12, 2025•29 min•Season 2Ep. 5
You'll flip for Wheelsprung, a platformer with nutty physics! Award-winning Playdate developers Nino van Hooff and Julie Bjørnskov have teamed up to create 34 levels of spring-loaded fun, where you play as a squirrel on a dirt bike. The duo discuss their collaboration on a game full of fun mechanics and detailed, hand-drawn art—and how they approached development challenges like difficulty balancing and sound design.
Jun 07, 2025•28 min•Season 2Ep. 4
Steve Chipman, whose Playdate games have been featured on Engadget's "Best Of" lists and nominated for Playdate Community Awards, talks about his love of adventure games, their unique design challenges, and how he wanted to create something unlike anything he'd done before with his dark and brooding narrative adventure, The Whiteout.
Jun 05, 2025•25 min•Season 2Ep. 3
How long will you last in Fulcrum Defender? Find your optimal build and perfect your aiming skills to survive in this crank-powered, arcade action game! Jay Ma of Subset Games talks about what makes a great action game, getting back into game development after years of struggling with Long Covid, and how her game became part of Playdate Season Two!
May 29, 2025•27 min•Season 2Ep. 2
Join a crew of paleontologists and dig up some mysteries in action-puzzle game Dig! Dig! Dino!, part of Playdate Season Two! Creators Antonio Uribe (aka Fáyer) and Dominique Ferland (aka Dom2D) talk about creating a gameplay loop that feels good, weighting and balancing to make sessions feel light and finish-able, and adding poop to the game!
May 29, 2025•43 min•Season 2Ep. 1
'Oom' and 'Pullfrog' launched simultaneously on Playdate's Catalog last year,offering different—yet surprisingly complementary—gaming experiences. This special-format episode of the Playdate Podcast features a fun conversation between the creators of these two standout games, Gregory Kogos (creator of Oom), and JP Riebling and Mario Carballo (creators of Pullfrog), where they discuss their games' journeys, and the development magic that happens once a game's systems are in place.
Feb 21, 2025•50 min•Season 1Ep. 32
Earlier this year, our Financial Controller, Jen, realized our Playdate inventory was 2,000 units short. How did that eventually lead us to a Circle K in North Las Vegas, and just how much should you tip for a roofing consultation, anyway? Buckle up, because we are going for a ride—in Magnum P.I.'s cool car.
Nov 19, 2024•54 min•Season 1Ep. 31
Faraway Fairway is a procedurally-generated mental health golf game--but what does that mean? Hedgehog Dreams Studio Head Rokashi talks about their journey to create a relaxing golf adventure that's all about persistence and taking care of yourself.
May 29, 2024•22 min•Season 1Ep. 30
Lucas Pope on how he builds games, what inspired him to create one for a younger audience, and what drew him to design that game especially for Playdate!
Mar 14, 2024•30 min•Season 1Ep. 29
For this final episode of the first season of the Playdate Podcast, Christa wanted to do something a little different. So she asked the Playdate team and the Season One developers one question: "What do you love about video games?"
Apr 18, 2023•46 min•Season 1Ep. 28
Panic wants everyone to make games for Playdate, and creating better, more empathic stories—while diversifying the games industry—is key to the mission of narrative development company Sweet Baby Inc. So Panic and Sweet Baby, along with Strange Scaffold, teamed up to pair industry veterans with first-time developers from diverse backgrounds to create and ship two Playdate games in just six months. Hear how the mentors and mentees approached these projects, and then download and play Reel Steal a...
Apr 11, 2023•34 min•Season 1Ep. 27
Everything is a remix, but how do you ensure you're paying homage to the things you love, rather than just rehashing them? Designer/Developer Shaun Inman and Composer/Sound Designer Matthew Grimm talk about drawing inspiration while creating something new and original, with their Link's Awakening-inspired game, Ratcheteer——which won "Game of the Year" in the 2022 Playdate Community Awards!
Mar 28, 2023•28 min•Season 1Ep. 26
How would Panic approach making a game store? Designer Neven Mrgan, Playdate Developer Relations Head Arisa Sudangnoi, and Panic Co-Founder Steven Frank talk about creating a curated selection of games where it's fun to browse and to buy! Plus: hear from some of the developers whose games are part of Catalog’s debut!
Mar 14, 2023•37 min•Season 1Ep. 25
Not a lot of people know that Panic made video games in the late '70s! Cabel Sasser fills us in on b360's decades-long history, designer Neven Mrgan remains committed to the bit as he talks about his contributions to the Playdate version of the game, and Dan Messing reveals what he learned from developing b360 simultaneously with the Playdate SDK. Plus: Panic's own Jesus Diaz and Aaron Bell talk about their musical and sound design collaboration.
Mar 01, 2023•34 min•Season 1Ep. 24
Creator TPMCO shares his game development philosophy and insights gleaned over decades of working on MSX systems. Inspired by side- and vertical-scrolling shooters, plus the rebounding block destruction of "Breakout," Battleship Godios is an action game requiring skill and precision, with all-new twists on some arcade classics.
Feb 14, 2023•31 min•Season 1Ep. 23
What if the in-world fire prevention mascot from Firewatch had his own licensed platformer back in the late '80s or early '90s? And what if in making that concept game, developer Nels Anderson and artist Christina-Antoinette Neofotistou actually re-skinned an older Japanese game—that had _already_ been half re-skinned as a game about fire prevention!—that Nels had found on some random internet ROM forum? It's the story of Forrest Byrnes: Up In Smoke!
Jan 31, 2023•32 min•Season 1Ep. 22
Since there's no new episode of the Playdate Podcast this week, we thought you'd enjoy this episode of the Panic Podcast, which is all about Australian indie game developers House House, Untitled Goose Game, and what any of this had to do with a little company known for making Mac and iOS software in Portland, OR.
Jan 17, 2023•45 min•Season 1Ep. 21
In this week's special format episode of the Playdate Podcast, Nick Suttner joins Christa Mrgan as host, while the two teams behind Season 1, Week 9 get together over zoom to ask each other about their games! Jada Gibbs, Nick Splendorr, and Ryan Splendorr weigh in on who they think the player in Inventory Hero really is, while Panic's Steven Frank, Neven Mrgan, and James Moore ask about Spellcorked's development, game design, and incredible animation.
Jan 03, 2023•1 hr 3 min•Season 1Ep. 20
Chuck Jordan felt his "Advance Wars"-inspired tactics game was missing something—then he remembered the joy of "Pokémon Snap." Find out how the adventure game veteran ended up mixing turn-based tactics with cryptid group photography in “Sasquatchers” for Playdate.
Dec 20, 2022•24 min•Season 1Ep. 19
Game Designer Zach Gage on his love of editing existing games——where he plays with expectations within a well-established rule set——and how making a few small tweaks to the cellphone classic "Snake" led to surprising gameplay in his game "Snak" for Playdate. Plus: Panic Designer Neven Mrgan talks about the inspirations behind the art he created for both the in-game graphics and the launcher card, an homage to over-the-top game box art of the '80s and '90s.
Dec 06, 2022•36 min•Season 1Ep. 18
Whether it's composing music for your game or designing your own sound effects, challenging yourself to expand your game dev toolset can lead to unexpectedly satisfying results! This week, Chris Makris, creator of Saturday Edition, and Greg Maletic, Playdate Project Manager and developer of Star Sled, interview each other about their Season 1, Week 8 games in this special format episode of the Playdate Podcast!
Nov 22, 2022•55 min•Season 1Ep. 17
Designer, developer, composer, and newly-minted foley expert Dave Hoffman on how they made a tongue-in-cheek game about golfing and corporate culture—two topics they confess to know nothing about! Putt your way to the top of the tower and become Chief Executive Golfer, in Executive Golf DX!
Nov 08, 2022•26 min•Season 1Ep. 16
How Dadako founder Hawken King fused his interests in role-playing games and chess into a minimalist, atmospheric puzzle game, with help from artist Dan Clarke and musician-turned-sound designer Justin DiCenzo. As the sole surviving pawn from an outmoded chess program, trapped in an ominous machine, can you use an old rule set in new ways to stave off the oblivion of being overwritten?
Oct 25, 2022•23 min•Season 1Ep. 15
Host Christa Mrgan answers listener questions from Twitter, Reddit, and the Playdate Squad Discord. Did Panic ever consider a left-handed model for Playdate? What games or apps surprised us by doing something we didn't think was possible? And what's up with Bluetooth? Listen now to find out!
Oct 11, 2022•14 min•Season 1Ep. 14