In this episode of Pixelated Playground s, Bryan and Josh jack into the neon-drenched, yet utterly dismal world of Cyberpunk 2077 , CD Projekt Red’s ambitious yet turbulent foray into dystopian sci-fi. Based on Mike Pondsmith’s classic tabletop RPG, the game places players in the boots of V, a mercenary struggling to survive in the megacity of Night City while sharing brain space with a digital ghost. From bugs to bikes, dialogue quirks to faction dynamics, Josh and Bryan dissect how Cyberpunk 2...
Jun 30, 2025•Ep. 150
In this episode Josh and Bryan have a relatively timely (for them) discussion of 2025’s surprise indie hit Blue Prince ! Blue Prince puts you in the shoes of Simon P. Jones, a boy who recently willed the Mt. Holly Estate, a mansion owned by his deceased great uncle Herbert S. Sinclair. There’s one catch: Simon must locate a hidden 46th room within the mansion in order to secure his inheritance. In addition to this challenge the estate’s rooms continually reset and re-arrange each day. What start...
Jun 15, 2025•Ep. 149
In this podcast Josh and Bryan hit the road! … And the road hits back! While crisscrossing the fictional countryside in YCJY Games’ Keep Driving both of our hosts recorded their fair share of stories and this podcast was the perfect opportunity to share them with each other, and with all of you! Borrowing inspiration from Oregon Trail and injecting a healthy dose of 2000’s era coming-of-age nostalgia, Keep Driving generates stories that will inevitably resonate players of a certain vintage. Asid...
May 30, 2025•Ep. 149
Bryan and Josh recently took off the gloves and picked up a katana to play Shogun Showdown , a kinetic turn-based tactics game that has you dispatching waves of enemy warriors through careful positioning and timely deployment of combat skills. Sporting roguelike and deckbuilding elements along with a strong Japanese-inspired pixel art aesthetic, Shogun Showdown is surprisingly deep for operating on a 1-dimentional battlefield. Like most of the guys’ favorite roguelikes, the game allows the playe...
May 15, 2025•Ep. 147
You're on a path in the woods, and at the end of that path is a cabin. And in the basement of that cabin is a Podcast… I mean Princess. In this episode Bryan, Josh, and Clint steel their nerves and descend the staircase to discuss Slay the Princess . Developed by Black Tabby Games and released for PC in 2024, Slay the Princess was developed as a side project to support the ongoing development of their other game Scarlet Hollow . And what a side project it is! Boasting a dizzying variety of possi...
Apr 30, 2025•Ep. 146
Have you ever wanted to play a turn-based city builder that’s inspired by Luck be a Landlord and Islanders ? That’s drenched in a stylish cyberpunk aesthetic and boasts intricate tactical depth? One with a dark sense of humor and killer hip-hop inspired soundtrack? Well you’re in luck! Josh’s latest game, Neongarten , is releasing on April 22nd, 2025 on Steam! As is tradition, Bryan and Josh sat down to record a podcast about the game, its inspirations, and the process of creating it. Neongarten...
Apr 15, 2025•Ep. 145
In this episode Bryan and Josh welcome host of Tales from the Backlog , Dave Jackson, to discuss Persona 4 Golden! Bryan’s played Persona 5, Josh has played Persona 3, so now they’re meeting in the middle and asked Dave to join for a wide ranging discussion that starts with an analysis of the studio’s evolving approach to game design then pivots to a deep dive of Persona 4 Golden’s characters, combat mechanics, and broader themes. The Persona series is an interesting game for multiple reasons, n...
Mar 30, 2025•Ep. 144
In this atypical episode of Pixelated Playgrounds Josh and Bryan talk through a couple of “Game Poems”. A “Game Poem” (as defined by Josh) is “An experimental/artsy/short game or some combination therein. A game that the player can play once, for five or thirty minutes, and experience a distinct sort of message." Two such games are Every Day the Same Dream , released in 2009 by Molleindustria and Every Day the Same Dream released in 2020 by Cecile Richard. Every Day the Same Dream bills itself a...
Mar 15, 2025•Ep. 143
Horizon Zero Dawn and its sequel Horizon Forbidden West have had an uphill battle to become some of the most successful AAA open world games. The first entry released alongside The Legend of Zelda: Breath of the Wild , and the follow-up came out just ahead of Elden Ring , two games that are not just direct competitors for the Horizon series, but also genre re-defining titles. Yet, much like the series’ protagonist, Aloy, the Horizon games have persisted. They have eventually found their audience...
Feb 28, 2025
The indie game space is full of creative and inspiring projects. Projects that spark joy. Projects that make you feel a sense of awe, or joy, or wonder…. and then there are some that are just plain unhinged. In this episode Bryan and Josh discuss two games that are very different, but equally unhinged: Arctic Eggs and CLICKOLDING. Arctic Eggs by the Water Museum puts you in the shoes of a nameless, faceless, drone in a post apocalyptic antarctica with but one remit: cook eggs for the people. Fro...
Feb 15, 2025•Ep. 140
There was probably no greater end of the year gaming surprise in 2024 than the release of Indiana Jones and the Great Circle. Clint’s skepticism about swapping out Harrison Ford for Troy Baker was only matched by Bryan’s confusion about what this game was supposed to be drawing comparisons to Dishonored and Hitman, while being developed by the studio behind Wolfenstein, Machine Games, and the producer of the last several Elder Scrolls games, Todd Howard. It turns out Baker delivered the performa...
Jan 30, 2025•Ep. 140
Happy New Year! This year Bryan, Josh, and Clint tried something a bit different… which every other video game podcast on earth is already doing: We recorded our Games of the Year for 2024! So listen in as the guys discuss the top 5 games they enjoyed in 2024 among others and take a look forward to 2025 and just generally chill out and reminisce on a year of gaming! Here’s what we talked about: Look back at 2024 / Plans for 2025 Games we have our eyes on to cover Games you missed in 2024 and sti...
Jan 15, 2025•Ep. 139
Black Myth Wukong is perhaps the least ‘under the radar’ game to have ever caught Clint and Bryan by surprise. As the breakout single player offering from GameScience, a team of former Tencent employees hailing from China, Wukong is certainly a game that is entering the 3rd person action genre during a moment of particularly stringent demands for both novelty and quality. Luckily for us, Black Myth: Wukong succeeded on both counts to provide an extremely polished action game experience borrowing...
Dec 30, 2024•Ep. 138
In this episode, Josh and Bryan don their pixelated sombreros and head into the Mesoamerican wilderness to check out the latest in indie tactical greatness with Arco! Boasting some snappy writing, inventive tactical gameplay, and truly gorgeous pixel artistry, Arco has a lot on offer. Arco is the product of Polish pixel artist Franek Nowotniak (one of Josh’s pixel artist idols), Australian game developer Max Cahill, Spanish composer and sound designer José Ramón "Bibiki" García, and Mexican deve...
Dec 15, 2024•Ep. 137
This episode Clint, Josh, and Bryan pledged their eternal service to the Emperor and suited up in some fancy new blue power armor to defend humanity in Warhammer 40,000: Space Marine 2! While only one of us has played the series’ first entry, the Warhammer atmosphere and Saber Interactive’s tight and polished co-op gameplay pulled all three of the guys through to victory. Its rare in today’s video game release landscape to get a well-scoped and extremely high fidelity co-op campaign like Space M...
Nov 30, 2024•Ep. 136
Have you ever asked yourself what quirky humor forward take on a breach and clear tactics game featuring wizards might look like? Well about 8 years ago Tom Francis of Suspicious Developments did just that, and what started as a throw away in-joke amongst colleagues is now one of the most impressive and enjoyable indie games of 2024. Bringing his signature wit in the writing and character development along with a tactics sandbox that is polished to a mirror shine Tactical Breach Wizards is a ste...
Nov 15, 2024•Ep. 135
Join Josh and Bryan as they flex their design skills, mostly unsuccessfully, and still manage to create incredibly charming scenes with Townscaper and Tiny Glade. Both of these games offer a different take on the ‘city painting’ or ‘diorama design’ genre of creative game. With little to no direction, and a not insignificant helping hand extended to the player, both of these games interpret the player’s design decisions and render them into utterly gorgeous structures, landscapes, and villages. T...
Oct 30, 2024•Ep. 134
Its been a while since Bryan and Josh sat down and recorded a podcast about a good old fashioned Narrative Game… enter 1000xResist, the narrative game that Bryan brought to Josh after being completely blown away by the game’s incredible economy of storytelling and deep, varied themes. Needless to say, both were enthralled with Sunset Visitor’s foray into game development and the lengthy conversation they had is testament to the deep read the game received, and deserves. At its heart 1000xResist ...
Oct 15, 2024•Ep. 133
In this podcast Bryan and Josh dive into two minimalistic, manic roguelikes: Tiny Rogues and SNKRX! Tiny Rogues by RubyDev a fantasy rogue-lite dungeon crawler that plays in the bullet hell genre, complete with twin-stick controls. It also boasts some lite RPG elements and a cornucopia of classes to choose from. The ability to end up with a completely wild and enjoyably broken build in Tiny Rogues is extremely entertaining, and kept both Bryan and Josh coming back to see how far they could advan...
Sep 30, 2024•Ep. 133
Things are heating up over at Pixelated Playgrounds HQ, but that just because Bryan and Josh have been playing firefighting / cat saving platformer, Nuclear Blaze! Created by Sébastien Bénard, one of the developers behind the excellent Dead Cells, Nuclear Blaze was originally designed for Bénard’s child as he noticed a striking lack of firefighter focused video games. Bénard and his studio Deepnight games, took on the mission of creating a game that his child could play, creating Nuclear Blaze w...
Sep 15, 2024•Ep. 131
After a development cycle spanning almost a decade, Unicorn Overlord released in March of 2024 to the joy of Ogre Battle fans everywhere! Two of those fans, namely Bryan and Josh, picked up the game and dug right in. With Vanillaware’s signature art and polish on full display Unicorn Overlord makes a stunning first impression and backs it up with an incredibly deep and complex battle system which is fitting for the titles which inspired it. It has been over 25 years since Ogre Battle 64 released...
Aug 30, 2024•Ep. 130
In this episode Josh and Bryan go down a rabbit hole with 2024 indie hit, Animal Well. What starts off as a non-violent, platforming based metroidvania game, quickly gives way to a truly mysterious and intricately puzzle-driven experience. As the first solo endeavor from developer, Billy Basso, as well as the first title for game game’s publisher, Big Mode, Animal Well is a triumph critically, commercially, and perhaps most importantly, in terms of sheer novelty and design polish. So grab your b...
Aug 15, 2024•Ep. 129
Before 2020, Square Enix had been dancing around the question of how to do justice to a Final Fantasy 7 remaster for over a decade, and with the release of Final Fantasy Remake they finally answered that question. Using a state of the art combat system, a faithful re-interpretation of the source material (with some twists!), and a stunning meta-commentary on what it means to re-make a game, Final Fantasy 7: Remake was a stunning experience that both Clint and Bryan loved. Four years later, with ...
Jul 30, 2024•Ep. 128
Bryan and Josh recently spent some time managing a series of settlements in rogue-like city builder and prophecy-defier, DotAGE. Long time project of solo game developer, Michele Pirovano, DotAGE is wonderful little management sim with bright cheerful pixel art, sharp entertaining writing, and a level of ease and polish that you do not often see in the worker placement genre of games. What really sets the game apart though is the game’s prophecy and apocalypse mechanics, which sets up a series o...
Jul 15, 2024•Ep. 127
Bryan and Josh continue their race down memory lane for the Sonic series with a look at Sonic the Hedgehog 1 and 2! Both of the guys have a long history with these titles and were excited to take a look back at the character’s origins. While the original Sonic the Hedgehog was certainly an impressive debut for the Sega mascot, it did not have quite as much of the series’ signature speed as one might expect. Meanwhile Sonic the Hedgehog 2, refined and solidified what would become the standard-bea...
Jun 30, 2024
Its time for another Casino Cast with Josh and Bryan! Last time we tackled dice ( Dicey Dungeons ) and slots ( Luck be a Landlord ), so this time around we are tackling cards with recent world-beating indie success, Balatro , and more dice with the extremely compelling roguelike, Slice & Dice. Balatro is a game that at this point needs no introduction: The run based score-beating roguelike using the language of poker has captured the hearts and minds of critics and players of all stripes due...
Jun 15, 2024•Ep. 125
Bryan and Josh recently got stuck in a time loop out in deep space and wound up playing a lot of cards trying to fight their way out… in other words: For this episode they played Cobalt Core! Even in a crowded genre like the roguelike deckbuilder, sometimes a game can do so many things right (and a few things transcendently) that it breaks through the noise to become a new favorite. Rocket Rat’s second game (and second IGF nominee) was such a game. What it brings to the table in terms of novel m...
May 30, 2024•Ep. 124
In this podcast the whole crew squads up to play the latest and greatest in Co-Op PVE action, Helldivers 2! As soon as word of the game’s rock solid mechanics and exceedingly fair live service implementation reached his ears, Clint boarded his Hellpod and shot like a literal bullet into the fray. His enthusiasm eventually spread to Bryan and Josh, and the team welcomed back seasoned Helldiver and re-appearing guest, Andy, to round out our 4 person discussion. This game has a fascinating evolving...
May 15, 2024•Ep. 123
In this episode, Bryan and Josh dip their toes into the idle/incremental game space! Three idle games have been chosen: Universal Paperclips, SPACEPLAN, and (the) Gnorp Apologue. All are quite different manifestations of the idle/incremental game and each has its own strengths and unique offerings to explore. Universal Paperclips (2017) was created by Frank Lantz of New York University and has been acclaimed as one of the best of the genre. It features a unique retelling of the paperclip maximiz...
Apr 30, 2024•Ep. 122
Aspiring linguist Josh and professional guess-and-checker Bryan recently made their way up the tower featured in 2023’s indie puzzle game Chants of Sennaar! Along the way they marveled at the game’s superb use of color, clever language puzzles, and occasionally regrettable use of stealth mechanics. At its heart, Chants of Sennaar is a game about culture and communication, so what better way to celebrate this wonderful game than through an in depth discussion about its design, themes, and artistr...
Apr 15, 2024•Ep. 121