Runeblood Retires - podcast episode cover

Runeblood Retires

Mar 04, 20251 hr 10 min
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Episode description

After week three of the 2025 Road to Nationals season, Viserai has moved beyond the Classic Constructed format! Let's look back at his time in the game and his design. What might the next Runeblade look like, and will we ever see the Arknight show up again in the future?

Discord Link: ⁠⁠https://discord.gg/JMjxmkMDSs⁠⁠ 

Patreon Link: ⁠patreon.com/PitchItToMe⁠

You can follow us at the following socials:

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Timestamps:

00:00 Introduction

00:37 Turn Zero

06:06 Red Pitch: History of Viserai

23:18 Yellow Pitch: Why Clark Loves Viserai

37:06 Blue Pitch: Viserai, Rune Master

53:01 Arsenal Zone (with Patron suggestion)

1:07:24 Credits and Outtakes


Credits:

Host #2 -- Fuzzy Delp

Host #2 -- Joel Recinos

Host #2 -- Clark Moore

Executive Producer -- Talon Stradley

Music -- Dillon Hulse

Logo -- Han Vi

Mix -- Christopher Moore

Audio Editor -- Joel Recinos

Video Editor -- Fuzzy Delp


Thank you to Legend Story Studios for allowing the use of their card art through their Content Creator policies and for making the game of Flesh and Blood.

Transcript

Introduction

Welcome to Pichitumi Podcast, a show about the subjective past, present, and potential future of flesh and blood design. Today's episode will be about Viceri Rune Blood and his newly earned Living Legend status. You can find us across all socials such as Blue Sky and Instagram at Pichitumi Podcast.

Turn Zero

I'm fuzzy. I'm Clark and I'm Joel. So some news in the pit em world, me and Joel have moved in together. We got apartment together. Well, we didn't move in for the pit em world, we moved in. Outside of it, technically. Well, I mean, like, it's the news for us at the podcast. I'm just being needlessly pedantic. Yeah, we moved in together. Yeah, we grabbed an apartment together.

This is the first time both of us have lived independently and we moved in with two other very good friends of the podcast, Josh and Valerio. Yeah, we're literally roommates now. We. Are. Literally roommates. So we should really start recording the podcast at your guys's place instead of mine. Yeah, it's just extremely echoey now. So like the audio would be on. Listenable, unhearable. The main room is massively

going. It's a really nice like open concept room, but like in case you guys don't have furniture yet. What do you? Open concept is crazy. It's it's pretty open concept, but it's giving. Broke. Broke. Chic, what else have you guys been up to? Well, immediately after we moved in, I went to an RTN and got ninth again, so that was a bummer. I think it's my. Ninth out of how many? I think there was like 28, something like that. That's not bad.

It was a relatively small 1 and it was funny because I lost my first round again. I think that's like the third time I've, I've done that this season. And then I won my next three and then my last match I was literally at table one. I was going against the four O and I was three one at that time and I kind of muttered to myself like as a joke, like, oh man, it would be so funny if I lost and got knocked out of top 8 because my tiebreakers and churn off.

I lost that game because I drew terribly. And they were, they kept announcing like people with three wins in the top eight. I'm like, no fucking shot. And then sure enough, Evan comes over. He fits, but she's like, sorry, man. I'm like, did I get 9th? He's like, yeah, Oh my God. I was like, Yep, that's that's just the Joel special. Like bubble boy. I'm a bubble loom bubble boy. Yeah, Yep. But we got one more chance. But there's Oh yeah, there is still one more RTN, isn't there?

I don't think I'm going to do any more RTNS this season, which means I don't think I can qualify for Nets, which I'm still kind of trying to like, come to emotional terms with, you know, that like, yeah, I qualified the last two years. This will be the first time that I haven't qualified in three years. But like, also this Nets is really close by. It's going to be really fun, just the whole convention in general. And I'm going to get to play limited calling for the first

time. So I'm actually like really hype about that. Yeah. Honestly I think I'm really I've never gone to Nats as a player but this was the first time I tried doing some real RTNS and getting results and it didn't work out for me. I also bubble Boyd twice. I don't know if I got exactly 9th both times but I definitely it was just a matter of like if one game went differently I think I could have made top 8 both times. Yeah, it was not the season for

your boys. No, but it doesn't mean it's the end. I mean, we've we are at good places to compete with flesh and blood. I just think competing in flesh and blood takes a lot of goddamn time. Yeah, it's very time consuming. So even if we didn't qualify, Joel still might. But even if we don't qualify, you'll still see us at Nats, baby. See you in Vegas. In other news, do you want to? Do you want to do it since you're a hero? Fishery has officially living Legend. Wow.

The first of the original 8 heroes, the first ever non talented hero in the game of flesh and blood to hit living legend status. And God damn it does he deserve it. He is a living legend in mind, in everyone else's heart. He's like the fastest of the

tortoises. Yeah, if we think back to your episode Fuzzy, talking about how these original 8 heroes were designed to be like this, this baseline for the game and to be this like foundation that all the classes would be built on moving forward and how they would try to always be around as an entry point for everyone getting into each class. Visserie being gone is a part of that foundation being gone. Luckily there are other rune blades that can fill his shoes.

You know, like I think if you liked Visserie before, you might like Florian or Aurora. You know, both of those have very like, if you like the rune chance, you can go Florian and the extra tokens. If you like just being an aggressive bum rusher, then you can play Aurora. You know, like, I think there's ways that ex Viscerae players can still enjoy the game. Yeah, which is something that we couldn't have said for the entire flesh and blood career,

you know, definitely. But I don't want to get into too, too much substance here. That's what the point of our whole episode is about. The flow for today's episode looks like it's going to be red pitch. We're going to have Joel going over the mystery of Hisori for yellow pitch. It just says Clark here in the notes. I think it's just going to be 15 minutes of me being able to talk about.

Well, you were supposed to come up with the title and you just loved it at Clark. Well, it's just Clark's pitch. You know what? Yellow Clark's pitch. Yeah, 'cause Visseri was Clark's main hero. So he gets his own section where he gets to talk about whatever he wants. That's the deal. So true. And then Blue Pitch Fuzzy is going to design what Visceri's replacement may look like.

Red Pitch: History of Viserai

So with all that being said, let's go ahead and jump into Red Pitch the mystery of Hissori with. Joel and I'll get into it with the history of Viceri. So it started off with the infamous Skeleta builds which if you're unfamiliar Viceri basically had Blechy Skeletta which is A2 block temper majestic equipment from Crucible and it said you may destroy this and your next room blade Non attack action and attack action cost 1 less for each of your

rune chance. So you're telling me if I have like 5 rune chance, my attack action costs 5 less and my next non attack action also costs 5 less? Correct, but you got to think bigger than that fuzz. Bigger than 5. Bigger than 5 just like the original abusers of this bill did. Because what you would do is you would stack up like 30 rune chance. You'd spend the whole game.

All you do is block and make rune chance and then you crack this guy and you play Sonata arcanics and you probably know what this is because he still plays it to this day. But it's AX costed. Spell XX costed. Spell XX costed. Spell and you reveal the top X cards plus 1 + 3. Oh plus 3. Jesus Christ. Yeah cuz at zero it reveals 3 and for every two resources you get to look at one more card.

Exactly so. For every for every pair of non attack and attack action, you get an attack action card and add it to your hand and deal one arcane for each card that you pick up. Yep. So with blood she's Skeletta, you would break 30 reveal. Like what is that 1518 cards total? Yeah, and you would pick a bunch of the attack actions because whoopty Doo. Half your deck is attacks, half

your deck is non attacks. You deal like 5-6 arcane at once and then you just play like meet and greet room flash and just burst your opponent. They're probably dead by the 30 room chance, but you still have like 6 attacks to go through. Yeah. And if you thought that was really good, you're you're probably thinking, but wait, wouldn't like Aleutians just run you over? Well, this deck could also just seamlessly go into a mid range

build or an aggressive build. There's just nothing you could do against it. And that's why a bloodshed skeletal was eventually banned and Visseriot lost all the momentum in his wing, so to speak. Yeah, notably that was also card that came out in Crucible. It was the set immediately following Arcane Rising. So it came, right, the first supplemental set. It was the first supplemental set.

It came pretty quickly after Viceroy got going, but there was probably a very brief moment before that where there was some Viceroy builds floating around. But it was definitely just way too much in a world without aggro, right, right. Because I think the combo that you just outlined doesn't exist in a world of Aurora throwing 16 every single turn. Like you just can't build the rune chance that quickly and

live. Hmm, yeah, not into Aurora specifically, but I think you can still find the matchups to do so. Mm hmm. So then after that, Vissray was really fair for a while. Like no one was really being able to use him because I think Chain and Prism were both really high at the meta. And if you're going to play, if you have the choice between playing the best room blade or the room blade just got nerfed, you're going to play the best room blade, which was Chain at

the time. Yeah. Moff's guys was the next big build and it was also the time that I started playing the hero yeah this was Moffrey and skies is a non attack action to block and it. Next room blade attack action gets go again and if it hits, you make 3 two or one run chance and it was just a a go again enabler. And this is also how this right was sort of balanced because he had to dedicate a lot more cards to go wider and so he wasn't really doing a whole lot in this

area. This is also around the time where Oldham was a thing and I think Oldham had a really good match up into. This right at the time, I think it was very easy to fatigue him unless you were like Nick Butcher, for example. Yeah, that was also when Rosette there was all this like talk about Rosetta Thorne specifically as a weapon being it shouldn't have been a room

blade weapon. It should have been an elemental room blade weapon, right, because Eviscerate took it and then instead of having the one for three reaping blade, he now had a one for four that also had two arcane damage pitched onto it, right? It was 2 arcane, 2 physical. And so the entire build was just very efficiently going Mavri and Skies into A2 cost attack that has go again into Rosetta Thorne. And you just do that over and

over and over. Yeah, I definitely remember, like playing Briar at the time and Rosetta Thorne just being so good of a weapon that any rune blade could use that every rune blade was just making it their goal to play Rosetta Thorne as efficiently as they could. And because Briar could play it the most efficiently and had some other cool jazz like Gentleman Heroic, Briar was kind of the de facto rune blade that

everyone played. And I would still see people playing Viceri, you know, like Viceri is a cool hero. His aesthetic is really nice and purple, you know? God I do love. Our our purple, but I. But they tend to lose a little bit to Breyer, who just happens to have better tools, you know? Yeah, ever, ever so slightly. That was also at the time when I think everyone was still beating the drum on like does. A talent just make every hero better because they get access to cut more cards, right.

This was also happening with like old him and Starville versus Bravo. There was just a lot of like carnivorous stuff going within the classes. So I think that's why for so long this right was not iterated upon. He just fell out of the limelight because we didn't really have the support, the foresight and the willingness to step in from LSS like we do now.

It was just a different time of flesh and blood, and I think they've learned a lot of their mistakes from this time period that we're able to see like heroes, like just right flourish again. I think the next relevant build in Viscera's journey was like the turtle burst build in heavy hitters. He got access to like Bloodied Oval so he could have that extra point of block for those on hits and he just wanted to stack ruin chance as quickly as possible.

But it wasn't the fatigue or not fatigue. It wasn't like the build 40 ruin chance on kill. But what would you say, Clark? So. Turtle burst was probably the most interesting moment in Viscera build history to me because Viscera was dead. Warmonger. 'S diplomacy was printed and dusted on, which literally said hey viceroy go fuck yourself like and it obliterated any of his playability and because it was good into Metadex, everyone had it right.

So even though Viceroy was never really this exceptionally strong hero had just lost Rosetta Thorne to Briar Living Legending, it was like OK well I can still play Viceroy at my locals right? And it was like no, everyone has warmongers diplomacy and that card literally just completely stuffs you so it made him completely unplayable.

And in the heavy hitters meta, we got the numbers meta this hyper mid range numbers meta and Viceroy was forced to find a way of generating better numbers than KO which seemed impossible. But this heavy hitters list. This. Turtle burst list was based around turtling up, trying to prevent as much damage as possible while building up as many rune chance as you can during that time and then

providing a burst. This also primarily works off of the way that Agri players will just take little bits of damage because they have a life lead and then eventually the burst would just be larger than what they could conceivably block. So we hit lethal before they're hitting lethal on us. And it was about 10 or so rune chance and really utilizing Arc Night Ascendancy 1 of Viscera specializations.

So you just try to pump that to be as large as possible so that yes, you're throwing a bunch of rune chance and that's really scary and it's hard to stop that damage. But then also you just have a 11:50 power dominated attack that makes Ruin chance based on how much it hits. And people just couldn't block enough of that. And then that would give us a ruin chance to carry over into our next burst and our next burst.

So it was about trying to chain those numbers together and just generate bigger spike of value turns and let that carry our value over the course of the game. It's so interesting how Viscera can pivot between like is it a meta where we fatigue and build up room chance or is it a meta where we spew out five card hands every hand And it was.

After Rosetta came out he got a lot of really good tools from Rosetta. I think a lot of the cards can be used in any of the room Blades, like specifically Malefic Incantation is just such a strong card, but Viscera I think was the one that is just well was taking really good use of it with like what's the three go again? Swarming something or other Rune flash, not rune Rangers swarm. Rune Rangers swarm. Yeah, yeah, they all sound the same. Yeah. So this. Is the newest build right?

Yeah, Fast forward to today. He's the best I can format. He has all these really powerful tools and lets him build up rune chance basically from zero to six really, really quickly. Pair that with like all the doubling effects with like Mordre Tide. It's just it it was a lot yeah. And like things like swarming gloom fail still very strong and condemned slaughter also a really powerful majestic and hate peace. Yeah he just has and the. Slaughters are rare. So come to tentation, that's

what I'm thinking. Sorry. Yeah, so. Come to tentation a whole other beast so. Come wacky, wacky car. Yeah, that's a good one. But yeah, that's basically his timeline. I mean, I'm pretty sure everyone already knows about it, but it's, it's nice to go down memorial memory lane and see like what iterations he had,

especially Vista, right? Because I think Clark was saying before the podcast he has a lot of really good iterations and it sort of stem from the very beginning when people would have like this crazy sideboard plan for like 3 different game plans on the same deck. I kind. Of love this tradition of like, thinking about every big build for a hero ever when they leave the format. And especially with Viceroy being one of the original a heroes, he's had a lot of time to have a lot of builds.

Absolutely. It's going to be super interesting to go through. Like, what are all the different Bravo builds? All the different, yeah, yeah. All the. Different. Dory builds like we're going to talk about hatchet story eventually versus Tom Blade versus like maybe a Quicksilver combo. All sorts of fun stuff. They got ALL first before we die. So I want to ask you guys now that we've sort of like set the tone of the episode, is viscera a good design?

And before you answer, I'm gonna give you like a few contextual points. Sure, sure, sure, sure. So the reason why I ask is because his ability is like essentially uncapped like as many cards as you can keep is how much more value got either one or two rune chance per card you play after that first non attack action.

And the reason why I felt he was so fundamentally broken and why he was like either at the top or the bottom of the meta was because it didn't take much for him to gain popularity. Like especially in Rosetta, I think mostly malefic incantation and room rager swarm were just really key pieces and skyrocketing him. And you're welcome to say otherwise. That's just sort of my perception so far. And obviously he's also

extremely resilient. Like even after chaining like multiple war mongers diplomacies or disrupting him or just aggroing his face, he just always found a way to either turtle up and and set rune chance or outrace you or set sort of do this like min rage tempo gameplay all on the same

list. Like Clark's going to talk a little bit about deck expression later, but I think even in the same build, he has so much flexibility in his armor suite in his cards where he can just do whatever he wants to find the best lines to victory. So while all that being said, what do you guys think? Clark's looking. Letting me talk 1st. I'm going to have a whole bitch baby. I'm going to say I got to say

what I got to say. You know, thinking about it a little, I think with Visserie you do see a little bit of that like early LSS design, especially like in his hero, right? Like they want to reward players for playing with those fundamental mechanics. Some cards are non attack actions, some cards are attack actions. This guy rewards you from playing both Welcome to Flesh and Blood and the fact that you can just keep making room chants over and over.

There are not a lot of heroes that can get three points of value out of their hero power like every turn feasibly. Those are really huge numbers that are really hard to combat, and I think if Visserie was made nowadays, it wouldn't have quite as much power on it. I do love how the design is really good at teaching you about the game, You know, love him as an entry level hero, but I do think he would be designed a little bit differently nowadays, even for that same purpose. Absolutely.

Yeah, very. Much so and in fact, I would say is visserie good design. It's hard because you kind of when we talk about these original A heroes, I think we need to make a distinguishing. We need to be able to distinguish between. The. Class and the hero, right? Right because so often they are synonymous in that origin. I think Roomblade is a good design. I think Viscerae is not good design. Interesting because I mean I I

love his design so I think. Starting there, but in looking at it in terms of from a game designer, I think it just rewards way too much for winning and it's a win more sort of deck and so everyone's constantly trying to stop you from winning more, but you're designed to only ever win more. Like every single room, Chant is not just the point of damage, it is also a point of cost reduction. Yeah, for his deck and. Like I think that's.

Essential to Viscera, I think it is a core element of him. I think Arc Knight Shard is a fascinating point to that Arc Knight ascendancy. You look at things like room blood barrier. So like now it's also a point of offensive and defensive value that you can play around. Like, yeah, I think it was all just doing a bit too much for whatever Viscera needed to be doing. Yeah. And it was too flexible.

It didn't allow us to plant our foot in the sand and say, well, this is our play style and this is what we're playing for. In the same way that Vincet gets to while still having to play around storing power, building up auras on the field, and playing around room chance for cost reduction.

I just feel like Vincent has to has a more interesting and fun quest than Viceroy. Does yeah, I would agree and not be for any of like my biased reasons, because I actually agree what you said as well Clark, that the room blade aspect and like the aspects of Vince Wright that are purely room blade or what they intended room blade to be from the very beginning is good design. But this right and his hero power and his all the cards that make him good are not future

proofed like at all. They're just like you said, fuzzy. They're just that old LSS design and but yeah, overall, I think vistrite 2.0 might actually be a really good show of how far LSS has come as designers. You know what I mean? I. Think it's also just so easy to point at. You know, when we talked about the history of Viscera's builds, at no point did we really talk about Nebula Blade, which is supposed to be a signature weapon.

And I think. The fact that Nebula Blade was never really that playable in viscera is a really big problem. And. I am. Like he. Was he was doing the room blade thing of caring about attacking, doing some wizardy arcaney stuff and then like also coming in with the weapon? I think like he did room blade stuff well for sure, but it was just always better to have A1 cost weapon.

So Reaping Blade and Rosetta Thorne were just his weapon and it was never Nebula Blade. I have a cold foil signed Nebula Blade that I have only gotten to play in paper twice because Nebula Blade was just never a good enough build to actually run. Yeah. And I think that is sad, and I think it is an example of the small failures that viscerized design had, Yeah.

Yeah, a really well said Clark. It is a bummer that you didn't get to use Nebula blade and you will never get to again, but maybe the next signature weapon he gets, he will be able to enjoy that. Yeah, but actually I'm going to pass it off to you. So whatever you want to say, you

Yellow Pitch: Why Clark Loves Viserai

can say it now in your yellow pitch. What do you have for us yellow pitch? Clark's. Pitch I do realize that makes it a little hard to understand what I'm talking about, but I think I'll probably come up with an actual pitch name for the episode. This is going to be what I love about this or I right. So I think I did my equivocating just then in red pitch right of the like, Oh yeah, this or I had

some problems. I don't think his design was all that great and everyone played never got to get played, but I love this or I it was the very first CC deck I built and it was my most recent CC deck that I played all the way through the Rosetta Method meta and through this beginning of the haunted meta. Wow, you're sandwich hero. He's my sandwich hero. I He is my white bread. Oh man, and. So I want to start off actually by talking about what I think this or I represents.

As like a. Character because when I first entered Flesh and Blood, I was not looking for particular play styles necessarily. I was looking for designs and for aesthetics that spoke to me. And I really loved Viscera's design and aesthetics, and especially when I learned the little bit of his lore as like this sad boy who's been tortured his entire life and he's trying to find himself and who he is like that. Spoke to me, I think. That's a compelling, meaningful story.

Yeah, totally. I'm laughing because it's funny that you described it, but like, no, I totally, like, empathize. Yeah. He was completely tortured by his mentor, Lord Sutcliffe. He had his heart torn out of his body and replaced with the Ark Knight Shard. And then he ends up getting autonomy and being like, yeah, fuck you people, kills all of them and then runs away to Rathriel and tries to find himself there.

So much of my understanding of this array comes through 2024 and how his deck built over that time, how he went from, you know, having this old standard play style of the Mavreen on rape attack with go again into the weapon, right? And you just do that every single turn. And then that sort of got played out and it petered out, and then

he had to go find himself. And so we see Sonata Phantasmia and we see Sonata Galaxia, and we see him travelling Erathrial and trying to find himself through the card arts with his students. Yeah. What's going on? Field trips. Yeah. It was interesting. I was wondering what's happening to him. And I'm excited to see what's going to happen to him in the

future. But that was really the first thing that brought me to Viceri. The second thing is that Roomblade is the masterful blend of magic and damage that so many other games just absolutely fail to capture. Like half casters in D&D suck. Like they are bad martial classes and they are bad arcane classes. They do both things worse. So if you like the arcane, just go do the arcane thing, and if you like the physical just go do the physical thing. That's how it is in most games.

Blush and Blood with their room blade design. I feel like they finally, I finally found a design that does both. Yeah, really, really well. Totally. I mean. Spellbound creepers letting you cast an on tac action card at instant speed. It's it's literally like, hey, I

know you're a warrior. I know this has blade break, but also you get to cast an on tac action card at instant speed, which is what Wizards do. Like just flavor wise, that's an insane, incredible win for what Roomblade is trying to be similar with Rattlebones and succumb having their ability to be cast at instant speed naturally. So that's like what initially drew me to Viceri and kept me compelled by Viceri. But ultimately, I think that can only capture you as long as the. Play.

Patterns keep you engaged. And I think. Viceri had some exceptionally compelling play patterns. Most notably, it's about the synergy, not the numbers. Whenever. I play Viceri. Or let me start it this way. You know how on Teleshar, at the end of every single game, there's a little number at the bottom that says average value per turn? Yeah, when I play. Victor, that number can say 17 and 18 sometimes, right? Because that's what.

Victor's all about. Victor's about doing the same value every single turn and making that average value as high as conceivably possible. Visserie is going up and down, baby. He is having turns where he is generating no value, and then other turns where he is generating 20 plus points of value. And that makes his average actually way worse. Typically my average value in in my talent short practice games was sitting at around 10, which is really bad.

Like every other deck typically outvalues that. But it's because I am supposed to be waiting for synergy turns that the value I do create isn't actually realized until later. And I find that a really compelling play pattern. I think it's cool how I can lose a game with a Malefic still on the field, right? Or that Revel still in Arsenal. It encourages me to block more and try to find the space for my big turns and define places where this energy comes

together. I know a lot of people are conflicted about malefic incantation specifically because of how it synergizes with Mordred, and I would say that was probably a broken interaction, right? Can we all agree on that? Oh, you don't have? To commit to me at all. Malefic. Mordred was broken, but it was really compelling how I could. Use. It as a go button right? It was a way of me looking at my Mordred tide and saying is this

a good Mordred tide turn? Do I have enough malefics out or should I try to pitch this for later? Or should I play it for three value 4 value? Do I need to play it as an enabler? I almost think of it a little bit like how Aurora's trying to play around arc lightning right? There are some terms where it's just like it only throws 2 pings and it gives you a go again on an attack, but sometimes that's all you need for it to be a good

turn and you need that pressure. And other times you want to say no, I want to wait until I can, you know, also activate grasp in my weapon until I can also, you know, maybe pop a gold or maybe I want to resolve a potion to sit on the field before I activate this arc lightning. Maybe I want to wait for it to line up with a flicker wisp. That's really compelling to me, being able to have the cards flex based on what's the match up, what do I need to do in this match up?

How do I win this match up? And then also, where am I at in this match up, right? What's the tempo of the game going like? What's the story of this game? Do I need to keep pressure up because they're Cyb and they haven't resolved enough Cyb's yet? Or have they been casting a lot of early Cyb's so I should be trying to let myself take damage, go under their life total, make Reaping Blade make their life gain irrelevant, and

then do stacking bursts it? The exact same cards are completely different based on what is happening inside of the game, and that means that every single turn I need to recalculate just how much value do I need to get from playing this card versus the value that is left in my deck. This is going to sound maybe a little bit oblivious to our audience out there, but Acro players have a lot to think

about all the time. You know, Acro players are certainly aware of of how much value they could get from their cards, but you always have to juggle that for what am I realistically going to be getting this game this turn? If I play this card now? Do I wait until this card is going to be even better in the future? Or do I just go now and take what I can get because this game

might not last that long. Yeah and what you're talking about with these Mordred plays seems like that peak aggro fan like play pattern for me. Why I love aggro dex is this 5 card hand can be played in different sequencing orders and it might look brain dead to people on the outside.

Especially if you're like sitting across from the table and you're watching that Vizirai player like just stare at his five cards in hand for like 2345 minutes and you're like, bro, just play all your cards, make a fuck a bunch of rude chants and kill me like. What could you possibly be thinking? About Oh dude. It's become the Ark. Knight become the Ark Knight makes let me stop and be like I like. I went from 4 possible lines to 30 possible lines.

Give me a second here. And for me I loved that I am an unga bunga agro player. I think I have to acknowledge that at a certain point about myself. Like even my guardian. The guardian I like is Victor, even the assassin I like is slippy like I am unga bunga aggro player. Yeah, he loves. Brewing quote UN quote and although brews are aggro. Yeah, but I really think flesh. And blood is at its best when the aggro player can, should, and wants to block.

Yeah, yeah. And I think flesh and blood is that's best when the control player can, should and wants to attack, right? It's always best whenever we are still looking at these archetypes within these distinct play patterns, but they are still encouraged through their list and the meta to still play more mid ranging. And Viscera right here at the end was doing that exquisitely in a way that I don't think he really was at any other point in

time through these other lists. I think he was finally rewarded for blocking and choosing your moments very intentionally. And I love that. Trying to find the maximum value you can get out of A2 card hand and keep your life total high so that you can try to line up as many malefics on the board with your Mordred to try to find that Mordred rifle turn to throw that one of ninth blade that you have in the list. Are you grabbing it with Rattle Bones or you tutoring it out

with become the Ark Knight? It doesn't matter, right? Just being able to find those lines and those moments and those turns in these tight end games and it letting you take on so much more pressure from the opponent. I think it was really healthy and it felt really healthy. It never felt like the extreme offensive overlap that we got with Zen and the Art of Wars and the Ancestral Harmonies. Just layering like two or three anthems on a tin wide combat chain. It didn't feel that it didn't

feel the same. I felt way more like Viscera eyes were blocking and playing it safe and letting the other player still have a game plan into them. You know, there's certain Viscera eyes in our local meta that I really enjoy playing against that would play cards like Toe of the Ark Knight, which does have that offensive overlap where you just pay 1 and you you get 2 cards every time and. You just take that. Attack and not attack on the top of your deck and oh look, 6 card

hand. I'm going to. In my pitch here by expressing some gratitude for Viscera and what Viscera has meant for me in the game of flesh and blood. I appreciate. Viscera's. Strength. Viscera. 'S flexibility, But I also really appreciate how it is a list that has evolved with a hero whose story seems to be about evolution and finding identity and how that sort of meta narrative on the outside of the game expressed itself within the game. And I think that's really,

really special. And it's not something that we get in a lot of flesh and blood of those two things lining up. And because of that. And because of a James White tweet today, on the day of this right living legend, he just never lets us have. A moment of a fucking reprieve, man. Just. I'm gonna pull up the. Exact. Tweet, pull it up. I will quote the man himself. Farewell to the first of the OG heroes or until we meet again.

Question mark. This right is still currently wandering Erathreal and I don't think that he's going to just disappear into there. I think we are going to get this right again and I cannot wait for that moment. Until then, I'm going to be really excited playing Viscera in Living Legend, where I hear he is still exceptionally strong and I. Think it is time that we. Talk about what that future viscerae may look like. So fuzzy. Please tell me you made another

viscerae right? Well, I think like, well, he'll probably. Show up in the next. Set in a high seas, right? Oh yeah, they're just going to immediately print them, right? Arc Night. Oh my gosh, so. Anyways, we're hiring for a second host. New host #2. Wanted. Yeah, so for blue pitch. Today I'm carrying on our tradition of when a hero hits

Blue Pitch: Viserai, Rune Master

Looping Legend, one of us makes a custom card for their potential replacement. So I'm going to give you my design for the next Viscerai. And while it's not a requirement, this is name by name of Viscerai Hero, Yes. Let's go be me. I think Viscerai fits an interesting Viscerai is an interesting part of the flesh and blood puzzle because he's the only untalented runeblade. So my iteration of Viscerai, I'm calling him Viscerai Rune Master as he takes control of his own destiny. OK, I. See.

All right. And he is a. Rune Blade Hero. No talents here, ma'am. When I look back at like what my favorite thing about Visserie was, it was his ability to vomit out four, five card hands and just get increasing value for each card you kept, right? It was his ability to play out really aggressively and reward

you for keeping big hands. I think the way that he did it before was a little overtuned, but I want to keep that spirit in this design and encourage you to play not just your whole hand, but cards that can trip into other cards so that you're physically playing 456 cards in the same hand, even if you don't have four or five cards literally in your. Exactly. Cards like Sonata Arcanics rattle bones, even to an extent. Become the Arc Knight.

Make it really easy to play cards for the sake of playing cards, similar to how his previous hero ability rewarded you for it. This or I runemaster. My design has 2 lines of text. First it says at the start of the game put an arc knight counter on this. What's an Arc Knight counter? I'm so glad you both asked. Do you want us to ask? We can. You wanted to ask so bad when you. Play your 4th card on a turn. If it's a rune blade card, put an arc knight counter on this card so I can't stop.

Put an Arc knight. Counter on this card, then create X rune chance where X is the number of Arc Knight counters on this card. So he's asking you to go on this little quest of playing 4 cards in a turn. Now if you have a four card hand, you can't pitch one right? Or maybe you're doing Sonata arc mix shenanigans to like grab cards off the top of your deck. But a lot of those are really inconsistent or they cost resources.

So you got to figure out some way to play out four cards on your turn and make sure that that 4th 1 is in fact a rune blade card. Now the there is increasing value over time with this card because the first time you fulfill this quest, you get 2 rune chance, baby. The second time you fulfill the quest, you get a three rune chance and it's going to be more and more overtime encouraging you to repeatedly assail your opponent with big hands turn

after turn. Now one easy way to do that is to alternate between like actually playing out your five card hand and then blocking out an arsenaling or something playing out your hand arsenaling 1 pass. That way you can. You're right, consistently every other turn pull this off, so you might not get use of your hero ability every turn. As a matter of fact, if you're playing Rune blade, chances are you're not going to be getting out like a playable 4 card conversion hand every turn.

Although notably, this design does not give you a direct incentive to play both non attacks and attack action cards. That's something I'm letting go with of this design, recognizing that a lot of the tutors that allow you to consistently play out extra cards in a turn are probably non attacks anyway. There's not like lots and lots of attacks that let you draw cards at least consistently, but there are cards that also let you do that. Yeah, very much.

The card pool already exists in a way that you are specked into running attack and on attack action cards. And then I gave him for intellect and 40 health like a normal hero because I think this is normal hero stuff. I also have a design. For a weapon, but I want to give you guys a chance to shower me with compliments on this design before I move on. I kind of like. It in this I'm not a room blade player. This might be your reach, but it kind of feels like dusk blade in

a way. Oh yeah, because you're gaining 1 value for every time you complete this like little quest. Dust blade was much easier. You just need to play a non attack and attack and then swing with the weapon. But this version you obviously start with a counter and then every time you complete the quest you had one point to value and it's sort of like doesn't have a cap on it. But it's still a hard requirement because it is 4 unique cards that you have to play.

So I personally like it for the the fact that you have the quest involved, but you still. Get a lot of the same payoff and the ruin chance would roll over into your next turn. So I don't know, I kind of like it. I like how this rewards a lot of the cantrippy cards you mentioned. Rattle bones and snot Arcanics Gorg tome. Maybe even Tome of the Ark Knight or Sigil of the Ark Knight being a way of like

extending hand size. But I also want to shout out how good this would be with like a drawn to the dark dimensions. You play a card to give it go again, then you play the drawn, you draw that new card. Then if you just can get two more go again things. I think this would discourage swinging with a weapon. Yes, that was very something that I was very mindful of in this design. It's rewarding you for playing cards.

And when you're pitching to swing your weapon, that's one less card that you're probably playing on your turn. Yeah. And in fact, pitching in general is probably something that we're not really doing. This feels like a very natural continuation to the current builds of this or I So you may be wondering what kind of a weapon did fuzzy design to go along with such a hero. I call it Pages of Past Agonies. It's a rune blade weapon.

It's a book. 2 handed a book. But the books are burned all of. Them. It has a once per. Turn action that costs three resources and it creates a rune chant and a ponder token. Holy. So you're pitching a blue? To make a rune chant and get a ponder. And the ponder may be a whole last card that you can stick in your arsenal. But if you're running Blues to make this work, then maybe it's not a card that you want to stick in your arsenal. But it also has another line of text with it.

It says if an attack action card and a non attack action card were pitched this way, you may put an arc knight counter on your hero. Yes, I love. These kinds of cards. So my intent for. This so why intent? With pages of past agonies is to create something that you can funnel resources into on an off turn. If you don't feel like you can convert your whole hand, maybe you can just pitch into the book, create a rune chant and a ponder, get a card back, help

you set up for a future turn. That rune rune chant is going to give you a little bit of value back in my mind. Like a ponder token is potentially worth less than a blue. So you're using your your weapon to turn a blue into a ponder token, but it spits out a rune chant as you're doing it and it doesn't have go again. So I'm not imagining you being able to like really continue and

do anything else on your turn. This is kind of like an alternate option when you're not having a pop off turn, which this hero card is really trying to let you have repeatedly, like have these pop off turns. Yeah, I think I'm not a big fan of seeing the pitching and attack action and on attack

action card. Interesting, that's always even when I first initially saw it, even when people were like well actually definitely duets a good card because when we get war mongers it gives us a chance to. But I'm like Nah fuck off. Like I think it just incentivizes really low value hands in a way that I don't really enjoy. I much actually prefer the ability to play out my whole hand from underneath the warmongers because I constructed my deck in a way that lets me get around the time walk.

Sure, sure, sure. I'm so surprised to hear you say. That actually Clark, because when I put this line down, I was flashing back to a time on our podcast where we were talking about like the future of Roomblade. I don't even know what the context was, but I just have this image of Clark going. I would love to see more of these attack pitch and attack action and non attack action synergy. I think what I actually said was I don't want to see more of that and. That was actually me who said

that. Oh yeah, Joel. Well, do you like it, Joel? I guess I was. I was designing for you. Yeah. So yeah, I have a few thoughts. Because it also reminds me of this card Annals of Sutcliffe. Yeah, which is the the other two handed book. And so that card, for anyone who doesn't know what it is, is a also a once per turn action cost

free resources. But it says draw a card if an attack action and a non attack action card were pitched this way, create a rune Chan. So it's a little bit close to that card. But what I like about this one is that it's tailored to viscera specifically. And also ponder. Tokens are supposed to be more balanced than just straight up drawing a card, so I like that you're including more of LS s s design philosophies like as of

today. And also for some context, the reason why I like the pitching like the non attack and attack action portion of these room blade cards is because it speaks to A like alternate reality of rune blade where it's more mid range, it's more pitch stacky, and maybe there's a tankier room blade in the future where they are doing more of these things. You play the diabolic Ultimatum and what was a deadly duo or whatever. Maybe you don't.

I know you're shaking your head at me, Clark, but I really like that design. So that was really speaking to me and the fact that, like I said, this card is catered to this hero. This this right iteration specifically because when you do pitch these things, instead of creating a rune chant, you put an arc night counter on the hero. So even if you're taking these off turns and like resetting your arsenal or using your tempo to the best of your ability, you are building towards a slate

game scenario. And that's sort of like bridging the gap between the aggressive potential of the previous Visseray and still giving you some longevity to this new Visseray. Yeah, that's something I was. Going for in this design, like is there a way to play this hero where you're not just going full face every turn and having this clause in there gives you an option? And it's also kind of in my mind fair. Like if the whole point is he has to go through this quest to

get the arc Knight counters. I kind of wanted to provide another way that doesn't make people go like, well, what the fuck? How come he gets to put the car counters on anyway when I'm not letting him keep up when I'm still warmonger using him or right, not keeping a full hand. So pitching 2 cards to make a ponder a room chant and get a counter for later. I think that feels like in the realm of Fair for me. They're not pushing any damage.

Maybe you're going to be cute and catch them on an offhand where they can't convert their whole hand, but most of the time you're just giving up a whole bunch of tempo and you're able to set up with the Ponder token and the Arc Knight counter. But I think it's pretty fair and it's there as a backup plan. I want this weapon to be like, not the default every turn. Yeah, yeah, breaking from, I mean, it's very interesting. This is the rune blade class and you presented a signature weapon

book. Is that like I'm the first one to do it? LSS did it first. They made. They made a rune. Blade Book, but it wasn't a signature weapon. Yeah. Like I think. Well then again flail of agony. Well agony is not AI mean. He's not a sword. He's also like an angsty. Emo kid that's like finding his way. They like books too. They read books and I guess in my way, fine just. Call me out like that. You bring the two fucking bookshelves into our apartment and I think. I was going for the.

Flavor of like he's passing on his teachings to these disciples that he's accruing. You know, I know why you keep saying disciples because of the Sonata Phantasmia art has like all these other figures next to Viscerai. I don't think those are people. I think those are statues. I think they are students. I don't think any lore has implied that he has students. Wait, is Viceroy? Rue blade. Jesus. That's what I'm thinking. Yo, that's kind of.

Where I was going? Here I was close to calling this like the unholy Bible but I'm like Nope 2 on the nose. I mean he is kind of reborn from what he used to be. I think that's a very interesting idea of rue blade Jesus. But so those are the designs I came up with. I really liked the aspects of Viscerae where you're playing out really big hands and he, more than any other hero I think in Flesh and Blood will actually play can trips that grab other cards or tutors that grab other

cards. And he does it because if he's rewarded to do it in his hero ability, I think that's actually really cool and something I would hope to see in the next iteration of Viscerae. If you. Guys, got to see another Viscerae printed into the format. What are some things that you think you would like to see that Viscerae play into? Joel. I think I would.

Like to see a hero ability that I mean, he could still generate ruin chance because like I, I remember very distinctly when I first started playing flesh and blood, one of my good friends, Brian at the time, he was really obsessed with Viceroy lore. And he told me that Viceroy was like the room chain guy, like he's the one who like learned how to make room chance. So the fact that like other room blades get to play with the room chance was like a little of a flavor loss for him.

And so I was just thinking like if I were. To see him again, I would. Wanna see him with room gate or just more of these cards that get discounted with the rune Chan and I would want this right to be de incentivized from running like these Cheerios builds because I hate him as an aggra deck. He's so powerful. And instead focus on the flavor of these big reduction effects of like 9th Blade of the Blood Oath or is that was that what it's called? Yeah. Birthday cake. Yeah, birthday cake.

Those cards were really interesting to me, and I like when they play them, not when they're swinging for like 9 and 9, obviously. But yeah, that was always one of my favorite parts about Viceroy was that he could reduce the cost of his bigger, bigger, flashier attacks with a threshold of rune chance. And so if he could return to that and be a bit more siloed in that design, that would be like a really good flavor win for me. Hell yeah.

Yeah. I was going to say Bloodsheet scaletta Sonata phantasmia request the best beyond arcanites tendency. These are all I mean. Bloodsheet Scaletta is not in a viscera specialization, but Sonata Phantasmia Bequest and Arcani Ascendancy all are and all of them are kind of asking for this discount thing to be applied or already have discount applied to them.

I think I would also very much like to see something play a little bit into that, whether that's through generating rune chance or through being able to apply additional discounts, right? So like if. The line on the. Card text says discount this for one resource for each rune chant you control. Then Viscerizability also did that. That would be interesting because now you could have a leaner rune chance but still double up. Quote UN quote on the cost reduction.

So like if you have one rune. Chant it could actually get 2 off of the next attack. Yeah, that seems. Very powerful it does. It would. But it would have. To be if you're not making any with your hero ability, right, Yeah. Like he would no longer be making. As many room chants, I would like to see a little bit more lean on into the cost reduction and I'd like to see a little bit more by way of attacks or maybe weapon centric, something to reward swinging with your weapon.

I think they did a great job with the non attack. Action. Cards with this or I now I want to see them lean a little bit more into the attack actions. Cool. Well, I. Think that's all I got for blue. Pitch.

Arsenal Zone (with Patron suggestion)

Are we ready to move on to our Arsenal zone? Yeah, listeners. If you've. Never listened to the podcast before. The Arsenal Zone is the part of the show where we talk about a card. It could be a card that we like, a card that we hate, a card that we like to hate. Either way, we're going to talk about it right now. And we're also going to do a Patreon submission. And I think we're going to roll now to see whose card we pick to discuss for this week. And the winner is Thanks for

all. Noise, thanks for all. Noise, thanks for all. Noise. Thank you everyone who's. Submitted and shout out to Geno Jack you you've submitted knife through butter. So knife through butter is A1 cost 3 block non attack action that says your next stagger attack this turn gets +43 and two at blue and whenever you attack a marked hero this turn the attack gets go again. It itself has go again so non attack action and they also included just knife through

butter. Discovered you can make a very different style of limited Fang with this card. The fact that it gives persistent go again to any attack lets you do whack combat chains. Leading the turn with knife into for the Drakai is very silly. You could force a pretty draconic reaction light build and still get away with it. If you're marking pool is solid, it quickly incentivizes your opponent to let you have +3 fields you rather than perpetual go again. That's actually really interesting.

I didn't. I actually didn't consider that it gives like the for the Jakai, for the Emperor, for the whatever cards go again because you're technically still attacking a Mark Tiro and then you still buff your first dagger attacks. That's actually really interesting. Yeah, it seems strong. I've never thought about playing like that in limited, you know. Yeah, you have to have the mark like in advance, but that's not that hard. No, I've really liked doing

Point of engagement. It's a very similar card to this where you can extend that value over a whole turn if you keep the opponent marked in a similar way that like this gives go again to attacks if they're against the mark target. Point of engagement gives your attacks plus one against the mark target. Oh, the. 0 for four, red. Yeah, yeah, yeah, yeah. Well, zero for three. But it plus one to all attacks attacking a mark target. It's like a little anthem. So it's.

Only a 0. For four, if the very first attack is coming in against the mark target, yeah, I mean if dagger. For five is probably hitting yeah, IMO I I really. Like. Both of those designs and I really like Geno Jack's shout of this like limited Fang that's focusing way more around marking the opponent because I think that is the more efficient way of getting 3 fields. Ian limited is by leaning way heavier on the marking abilities.

This also makes me think. About like if you're the third Fang in a pool and your seat really sucks and you're just getting all these like knife through butters and these like public bounty cards or like any other car that like generically Marks and kind of forging your own build through those specific set of circumstances and letting you like have still have a decent build even if you're not doing like +6 or +8 in reactions. You know what I mean?

And I think that's what a lot of people enjoy about limited to me personally, is that you get to like express yourself through these weird choices like knife through butter to make your to salvage your your draft. Yeah, I always love when the B. Tier cards come together to make an S tier limited deck and your opponent has no idea what just hit them. So true, Bessie, you're like. This was not the spreadsheet. I can see this becoming. A really fun CC element of a

list where. Like this sort of build can. Really help you get to three fealty really, really quickly. I'm nourishing emptiness with go again. Pause. OK, now what are you gonna do? Nerd. And it it fits nicely on a blue. OK, I'm. I'm sold. Well then, how are you gonna swing your dagger? If you paid one for the night through butter, we got the third field because. Nourishing guarantees my third fealty, and then my dagger comes in for five. And then I play. Yeah, get bent, loser.

Exactly. No, really. Great shout. Thank you so much for your submitting the card, Gino, and thank you to all of our Patreon subscribers. Yeah, and don't forget to do it again next week, because we might actually shout out your card and say your name on the podcast. That Gino guy's pretty cool. He's.

Been playing Crucible, Yeah he had a really cool like snapshot like dude that list is. Insane like I think he like drafted this insane line that I actually think would be like I'm not going to spoil it and I don't think you should either, but this list I think would go crazy in a living legend tournament. Wow I I I told him like literally bro this list is like gas I. Don't know I. I liked it. This is why you. Gotta play, dude. Cruise. Obviously I've.

I've real like not even trying to plug the the patron sign up for patron. The Crucible has been a lot of fun to play. I gotta get in next month. Yeah, I could not do it. This. Month. Jesus Christ, I couldn't do it this month, but next month, well, you can do Clark. Is you can. Tell us your Arsenal card for us today. Sure, I'm. Gonna stay on theme, talking about warrior cards, sharpened senses. I think this is let's describe the card first, Clark, let's cover our bases cross our TS

dot. Our IS sharpened senses is a yellow 0 cost non attack action card, warrior non attack action card that blocks for three. It gives all weapon attacks this turn plus one, and if the power of the weapon is greater than twice its base, it gets go again. They love adding that. Restriction on warrior cards. They do. But if you think of this as a yellow 0 cost go again enabler, this card is fucking insane.

I think this is probably the most transformational card that warriors have ever gotten and more people need to be realizing the power of this card, the utility of this card, and they need to be building decks around this card. Interesting. It's a very, very powerful card. I mean, it's no Revel, it's no Mordrid. Thank you for reminding me. It could be actually. It could be a Mordrid, straight up. Oh, OK, you've lost. No, no, no. You remember what I said about the two of them giving you

enough? Patience on this episode, Claire. I remember when this card was first spoiled and Joel had to explain to me why it's like actually power craft for warrior. Like it's better than any other warrior card they've gotten so far. I also love how like you were saying Joel, like it has that line at the end. If the power is greater than twice its base, they could go again. In other words, if you're already warrioring pretty hard, warrior even harder. If you're winning, win some. More.

Why don't you? Hey, I mean, that's. I think warrior needs cards like that, especially because I think sharpen sense is is good. I sort I mentioned this earlier in the episode Mordor. Type could just. Be like a three value enabler. Just like Arc Lightning can be a. Three value enabler. I think this could just be a three value enabler.

If it gives plus one and a single source of go again on a weapon swing, then like you're looking at this giving you 3 value, it's plus 1 + 1 and a go again 3. Value on a. Yellow 0 cost block 3. That's a good card. We like those cards, but if you. Line this up on a. Combo turn where you're swinging multiple times with your weapon, where you need lots of go again. Then all of a sudden this is easily 8 or 9 value off of a

single card. In our last episode Clark talked about Daggerstorm Fang and I did have to cut a good chunk of that tile, so it's good. I'll just mention it here again with three. Fealty. Out and a flurry, storm popping or a fire and brimstone. Line this up with an oath of steel and you have a two to three card 20 plus damage turn. It's insane. More people need to be playing and building around sharpened senses. So for my.

Card This week I wanted to talk about flick knives, mostly because I've been getting fucking dunked on with this card so I. As I mentioned before, I was. Off to a bad start in my first match because I I was just playing really sloppily I think and I was also really hot in that LGS they like are allergic to the air conditioning or something. So I was like my hands are super clammy, I was sweating, I had a headache. It was just bad hot mess. And anyways I.

Had wax. On wax off combo really early and I played it against a arachne slip through the cracks and what I should have done was wait for them to use flick knives so that I could avoid a kiss of death with toxicity attached to it and not lose 8 life. Instead I play the wax off, create my Zen state token and then in reactions before the Zen state resolves they flick the knife. I take a shit ton of damage and I'm like, oh, that is that is an.

Interaction I could have played. Around sick and I proceeded to do that two more times because I made I made they pull off toxicity. Kiss of death three times. Yes bro. And I. Created 3 Zen state tokens that game and still got boomed. Gigaboomed he. Was a good player. It's not like he like he like. Lucked. His way into insane plays. Like I was like literally looking at it. I saw flick knives on the table and I just didn't play around it.

And then I played it against another or a Mario later in the day. Haley Neighbors, who's also a local. When I first met her, she played Missouri and also dunked on me with flick knives and other assassin cards. I don't like playing against her on assassin. She's very good at it. And I was not only was I sweating because of the temperature, I was sweating because this was a hard game.

And I was continually getting dunked on with flick knives because she was like doing really powerful like shaver bloodshed turns and flicking the knife to like threaten draw cards. I did get rid of a lot of resources to prevent those draws. So I just wanted to bring up flick knives. I like that it's so powerful now.

I like that they added a lot of really good support to make this dagger flicking archetype strong because for in outsiders when we got all these cards, no one was doing anything with them. Like the most you would see is like, OK, I'm going to flick knives so that I can get rid of award hopefully. And so now that it's a full archetype, I like seeing it

more. But it's just something that I have not practiced enough against and I'm hoping that I can figure it out before next week so I can RTN or win my invite. But yeah, that's my card. Awesome. So the card that I'm shouting. Out today is. Reek of corruption. What is that? It is a card. That was printed in Everfast. It costs two resources. It's a rune blade card. Oh a swings for a whopping 4 damage. I hate the number 4 on this card so fucking much. And it blocks for three.

And it says if you have played or created an aura this turn then reek of corruption gains. When this hits a hero, they discard a card. So what I like about this card is that runeblade doesn't get a lot of actual disruption. You know, like they just got succumbed to temptation and it was a big deal because they got good disruption and snuff out right in the same set, right, And they didn't really have a

lot of disruption before that. But they've got cards like reek of corruption that like they've had quote UN quote access to disruption this whole time consuming volition. But this card is is really not good because it's so bad. It's kind of like it's underrated by two points, right? Like you would hope that if you're paying two resources for a cart with no go again, you'd it would swing for six, but it goes under by two in the hopes that you're able to get a cart

out of their hand. And then it's kind of like overrated by one, quote UN quote. If you think of a card as being worth 3 points, they really wanted you. To pummel this card, they really wanted you to pummel. This card and. Whenever I see it in my. Bulk I'm like room played with pummel. Reek of corruption. But then it's just coming in for eight on hit discard 2 and you've already given like your whole hand to it.

So I don't know. I mean it can be good with things like come to fight and runic reckoning as one cost curvers that give plus power. So this can come in for seven at least with viscera, but like but it's a. Three card 8. Right. And maybe you can come up with some other viscera stuff, because with viscera math you can always just tack on more cards to it. Reek of corruption is also a common. So maybe like in commoner games you can play pummel visserie or something.

I don't know. I I think that is a thing I've seen people do. I like this. Card. I've never seen it played in many in any context, but I like to think one day maybe it will. It's pretty bad though, And that's the card that I want to shout out today. I also brought a copy for each of you that I'm going to sign and give to you right now so you can have your very own signed reek of corruption. Here you go. Thank you, Fuzzy. And that's the podcast. That's the podcast.

That's the end of our Arsenal Zone. The end of our podcast. Do we have any ending notes other than obligatory Patreon plug? Yeah, we're having a lot of fun. The grass is greener over here on the Patreon side of things, and we love all of our patrons. We're having a lot of fun with Crucible, stuff like that. So if you think you would enjoy any of that, give us your money and we'll see you there, yeah. And we're about to go.

Into the next month of Crucible. By the time this releases, I think we will be in like the next month of Crucible. But you can always join like halfway through the month. Of course, it's not like you have to be there for the first week, but I just can't announce the format right now to my fellow hosts because I haven't picked one. Yeah. You're going to say it was a secret? Well, we do. We do. Take feedback at the end of every month and we let the people playing sort of direct to

what? So what we might do? Yeah, the people haven't. Voted so I'm not going to pick one. You know, this isn't a dictatorship, You know, fuzzy for president.

Credits and Outtakes

Yeah. All right. Well, until not some guys, I'm bye, bye. Pitch it to Me podcast. Is hosted by Fuzzy Dope, Clark Moore and Joel Racinos. Our executive producer is Talon Stradley, logistics coordinator John Farkas, music by Dylan Hulse, logo by Han V and sound mixing by Christopher Moore. Last but not least, we'd like to thank you, the listener. Thank you for tuning in. Please give us a follow on your favorite social media platform at Pitch It to Me Podcast.

Oh, there's content here. I'm just kidding. Wait, the cardboard Eucharist? Returns. I'm just kidding. Never mind. That was a deep cut. That's a deep cut that none of our audience. Oh yeah, that's true. That's so getting cut ow digs I think. The design for Viscerae does show a little bit of the I'm going to say that again where I'm not starting working with words. Like, you know what? Sometimes sort of. Editing. I'm like, come on, don't. Worry I'm going to make you

sound so smart. Quid pro. Quo, You know he's going to be a A. Master of his Own Domain, right? Yeah. Is that a pun? Oh, OK, never mind, we could just get that joke. Master of My Own Domain was an innuendo for masturbating and Seinfeld. Seinfeld clicking Boomer. Yeah, Clark. Notorious. Boomer of the podcast.

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