Welcome to Pijotimi Podcast, a show about the subjective past, present, and potential future of flesh and blood design. In today's episode, we'll give our reactions to the new Project Blue. You can find us across all socials such as Blue Sky and Instagram at Pijotimi Podcast. I'm Clark. I'm Joel. And I'm fuzzy. We have a lot to get through this episode. As a give, I just jump right at everyone. Yeah, let's just let's power
through this. So last week we talked about Aurora hitting the legend so quickly and how it might have left a bad taste in some players mouths, especially new players. And we wanted to give a little bit of space here to follow up on that episode because LSS just released a dev talk. Every single time we record an episode, LSS is like, well, let's release an official statement about this exact. Thing we did literally say it was Clark.
Clark was like, guys, they're gonna do a dev talk about this right before we release, right? And he was totally right. Did you guys have any new thoughts now that the dev talk came out about the whole Aurora? Situation. I don't have any new thoughts, but I do think it was really interesting how in the dev talk, James and Brian seemed really dejected in how Aurora didn't have a landmark win.
Like Aurora did get a ton of top eights at a lot of big events at a lot of the pro tours, a lot of big showings, but she didn't really win worlds. She didn't win the Pro Tours and she did win at least one calling calling San Paolo, which was a
pretty big deal. So I think they were really disappointed in that in how many of her points came from PQS and RTNS, which is different than what we've seen happen to other heroes that have LL, like Zen, Enigma, you know, a a lot of these other heroes that we've considered demons of the format, that isn't how they've gone out. And that makes Aurora feel a little different. And I think LSS is bothered by
that specifically. It's going to be interesting to see how they react to that knowledge. Yeah, how about you, Fuzzy? I want to give a little bit credit to the liver from our discord. He pointed this out to me 'cause I didn't have a chance to listen to the dev talk directly. I heard they talked about this
there too. But if they in the future put more focus on untalented heroes which like granted are the boring ones if you want to get someone to the game, I see why new players get attracted to like the heroes with talents you know I get. That just gonna let them talk
about Kasai like that. But like if you put the new player focus on untalented heroes, then if they rotate out really quickly, if we have a similar situation, then at least they can migrate to another class, another hero in the same Class A lot easier than like a like, what are you going to do with all of your Aurora cards right now? Yeah, I mean, the, the the bulk of the equipment is still like room blade equipment, dyadic carapace, fine dolls, grasp and
face purgatory. That's a pretty big bulk of the cost. That's true. Or you could pivot into like a Cilio, take your Lightning Greaves over there with your fine dolls and like run a lot of the same expensive lightning cards. But you're right, it's not easy and it is not great. It's also true that untalented heroes just rotate out so much slower because they're not as strong. You know, like it's, it's, it's a catch 22.
Yeah, that's. Something that's been on my mind a little bit more lately now that I hadn't really thought about when we recorded last. Cool. Want to give a little bit of time to talk about that. It's OK if we move on to our episode, guys. Well, life updates. One of us is a year older now. Since last week. Yeah. Explain to me this one. I'm well. You see what happened is that someone was 27, uh huh. And now they're 20. 80 That's me. Yeah. Have you oldest fuck boy?
Yeah, my birthday was yesterday. Happy birthday, Fuzzy, Happy birthday. Feels good. We should be doing things for like Pitt and birthdays. No, I think about it. I didn't wanna make a post but it was 9:00 PM when like it finally settled in for me. That was Fuzzies birthday and I was like I'm too tired. You know, the birthday of the show itself is coming up. I don't know. Two year anniversary, yeah. Yeah, yeah. We maybe should have done an episode for it. I think we might have passed the
window. While we figure that out, how excited are you guys for Project to Blue? Yo, so excited. I'm so happy we're talking about Project Blue. Excited enough to make an episode about it? Well, yeah. Project Blue is a new format that LSS is testing through this new sub team they have at the company called Legend Story Labs. So LSL, we have barely any knowledge about Project Blue or what Legend Story Labs are, but like everybody is in love with this thing.
Everyone's play testing it. There's all sorts of little mini leaks popping up all over the place. People are chirping about all the time on Blue Sky and Twitter and I think it's interesting enough for us to talk about what is going on with this whole situation. And before we get into it, I just want to take a moment to ask you, the viewer, let us know what have you been brewing with Project Blue? It's a little bit more sexy than commoner, so I want to see all the cool builds you have out
there. And what someone making teclo work? I want to know if teclo is viable in this format. One of our viewers wants to know as well. Yeah, in red pitch, we're going to go over WTF is Project Blue? That'll be on Clark. And then I'm going to talk about format as a design and how Flesh and Blood caters each of their formats to a specific part of the game. And then Fuzzy is going to go over our Crucible, which is our own custom format in blue pitch.
All right, with that out of the way, let's go on to Red Pitch. Clark, would you mind taking it away? Yeah. What the heck is Project Blue like? That's what I asked you. I know, but that's what I'm also asking Legend Story Studios, James White, Brian Gottlieb, all the Devon design team, as well as the two of you and whoever is running this Legend Story Labs
thing. So Legend Stories Lab says that they are the future of tabletop gaming unfolding, and this is the little snippet they have on their website whichyoucanfind@lssplayground.com. It says Legend Story Labs exists to uncover exciting new possibilities and innovative approaches across all aspects of the player experience. Based in AO2, I do not know how to pronounce that city name, but I'm assuming it's a city in New Zealand.
Legend Stories Labs serves as our starting point where concepts are tested, refined in shape before they reach a wider audience. This foundation allows us to work quietly, experimenting with what could change everything. What's being developed here is just the beginning. The future of gaming is being written now. Step into the future with us. Yes or no? Compelling. Very compelling. And also explains literally nothing. Yeah, a marketer wrote that for sure. Yeah, right. Like, very.
It's very exciting. And I like hearing that there is an experimental department at Legend Story Studios that is doing big swings for the game. But what exactly is LS Labs? What are they for? Is this just for formats or do they have something deeper going on? Something more sinister. I, I, I don't want to say sinister. This goes all over the way to the top. I mean, I'm, I'm almost certain it does. I'm sure James White signed off on this, but it's really weird how hush hush they are about
this. But also, I think they should be hush hush about this, but it's odd because it is public. Like when you click on the yes, you are taken to a public Discord server, a public. Like are they being hush hush about this? I don't know. This feels like a very open hush hush moment. Like people are making lists on February about this format and they're playing games against each other, but this technically hasn't even broken into their beta group yet.
So LS Labs is organized into an alpha group and a beta group. The alpha group appears to be people specifically in New Zealand, the people in that city where they're based out of right and it or, or at least people who can like connect with them
there. The way that everyone found out about Project Blue was that there was an event posted for a big flesh and blood tournament in New Zealand and they're promising this really dope sink below promo, which I probably used for the thumbnail of this episode. Nice. And that was it. And they're just like, hey, Project Blue tournament, show up and play in New Zealand. Everyone's like what the fuck is Project? Blue, I mean, the sink below
promo is going to get me there. I don't care what the format is. It's one of the few instances where the FAB like scene is cooler than it is in America, in Socal. You know, normally I'm really happy to be a FAB player in Socal. Yeah, so they say they're being very hush hush, but they made this really public announcement, which is telling me that like maybe they've been working on Project Blue for a while actually, and this is like it breaking containment. Maybe.
But this sort of extremely soft release feels really weird. Like, I don't know, does this feel weird to anybody else? No. I think it's a little unclear what their motives are and what their intentions are with it. Motives again sound so sinister. Not that sinister, but like we don't really know if LS Labs is something that's going to come up with like new formats every once in a while.
We don't know if like this is just a one off tournament that they wanted to try and they're having a little fun with it. So they made a website. Is this something that they're like going to maintain Project Blue going forward? No, because there's an alpha and a beta team, right? Sorry, I don't think I ever actually finished that point. The alpha team seems to be the people based in New Zealand and
this is an alpha right now. But anyone in the world can join the beta team on the discord which is a global like playtest group. It reminds me a lot of the PVE for League of Legends. The public beta environment where essentially it's hey we can only test so many literal games and interactions in office so we need to just have a group of like 10,000 people everywhere else constantly jamming games to
test all the other interactions. I like this because I think more effort into balance and understanding interactions is good, especially in trading card games, especially non digital ones where you can't just go into code and change a few lines and like balance a card. When a card is printed, it's printed, and I think we've learned how weird that is with Skyward Serenade. I haven't, I've joined the Discord server so I guess that makes me a part of the beta team. Quote on what?
But it's really easy. I haven't seen any really official communication there to be like, this is what we're looking for. Yeah, you heard it here first. Fuzzies. A beta tester. Holy, yeah. I feel like the real beta testers are the people who are like running armories of project Blue, like unofficial project Blue Armory and stuff like that. I'm just really curious where this is going.
Are we going to play Project Blue for the next three years, or are they going to come out with another format in another year? Also is like a new format, really uncovering exciting new possibilities and innovative approaches across all aspects of the player experience. Yeah, it actually is, I would argue. I'm sure we know less than 5% of the total amount of stuff that they have coming out, yeah. Super, super fair. And I think that's a really, really good point.
Now let's talk about what Project Blue actually is in terms of what we know about it. So Project Blue is a format where it's commoner, but you can also run rare, so you can run Commons and rares in equipment, weapons and the cards in your deck. No majestics, no legendaries. It's a young format, young hero format. So everyone's at 20 life just like commoner. It's 40 cards in deck 52 maximum load out. I think it's actually a 55 card deck. Oh, is it 55? Yeah, that's interesting.
And it has a new ban list. Notably, on this ban list, there are no generic D reacts, no sync below, no fate foreseen. Also, like Commoner, they banned a lot of the extremely efficient weapons like Waning Moon and Rosetta Thorne. And they've also banned other cards like Deadwood Dirge, which sort of implies that they've been doing some testing and they found that they didn't like those interactions. So I guess what I'm asking here is this feels small, right?
Like this shift seems pretty unassuming. The shift from what? Like if this was an update to commoner, they're literally just saying you can run rares now. They've banned a few more cards and they allow three more cards in inventory. That's not a lot, right? Like that could just be an article on Fab TCG. But instead, it's the very first project of this new like experimental wing of Legend Story Studios.
I think there's enough data on Commoner to sort of recognize that certain classes will always do well in Commoner because their carpool is stronger at the moment. And they've also probably identified a lot of writers that are not as strong as some common. So they're trying to find a really good blend for a new like low power format that isn't just strictly Commons only because
that's feels too restrictive. And I think with the public, with how people responded to like Clash Manson's custom format, I think a lot of people really liked that. But it wasn't adopted by LSS, probably because they were starting Project Blue with a similar similar style to it. You think they started project blue like? Years ago, I'm sure this was like in development for a long
time. Really. Yeah. See, I feel like I could have put together a lot of this stuff over the course of two weeks. Yeah. I don't think it takes years to make a format with a new band list and a couple of new rules, you know what I'm saying? Well, again, I think the format that was released is still like a really small fraction of what they're doing it at Project Blue, OK? Like the format itself, I think it could be easily done. Like it's LSS, like they do really large logistical feats
like this all the time. Yeah, I think the resources and the like, the department itself has been around for a while, especially if it's based in New Zealand. Yes. So I want to touch on a couple things that you mentioned there. Joel, let's start off with. What is this format actually doing? Because the first time I heard of Project Blue, I heard of everyone saying this is a better blitz, but I didn't see it as a better blitz. I saw it as a better commoner.
And that was something that you had said, right? This feels like a good place for a cheap entry point. Rares are not typically that much more expensive than Commons. You'll see the occasional like shred be worth like $3. Yeah, but rares rarely go over a dollar per. So it's still very, very cheap to put a bunch of rares in a deck list.
So it fulfills the goal of commoner of being cheap because there aren't majestics and these high synergy legendaries and majestics, the power level is much lower. So it fulfills the commoner goal of like extending the game and playing with lower power tools. It just seems like a better commoner. And by including rares you're making so many more archetypes and heroes more playable.
Like I've been playing around with a Vincet list because I could run Malefic Incantation and Deathly Whale, which just helped so so much with the viability of playing Vincette. Those are foundational cards to being able to have a functional 40 card deck. She was never playable and commoner. So it's a commoner that stays cheap, stays low power, and lets more heroes have a viable build. For me this just reads like a better commoner.
Which sort of again takes me to my point of why couldn't this just be an article of saying hey we're changing commoner? Like why are they being so hush hush about this specifically? And I think it's because I don't think this is just a new format. I don't think this is just an edit to Commoner. I don't think Commoner has enough fans or players to
warrant this kind of secrecy. I think they could have gotten everybody way more excited about Commoner by attaching Project Blue as a Commoner change and by using that marketing specifically. I think they are being hush hush because they want to make some pretty sweeping bands in classic constructed. Interesting, what is the the most format warping thing about project blue right now? Like what is the one element of what is missing that completely
transforms the play patterns? The two project Blues? No sync below, no faith for scene. People have been talking about banning those cards for a little bit now. It was a big thing I think before Aurora, and then it just became necessary to beat Aurora
so all that kind of went away. But I still remember when everyone was like man it feels like defensive decks have way too many fucking tools and they just printed shelter as a 0 for four generic D react and I for me it's just a side grade to sink below, possibly even worse than sink below in a vast majority of decks and matchups. So why is zinc below common and
shelter majestic? I think it's because they are preparing to ban some of these cards on this ban list in classic constructed and they are testing to see what would the base low power format look like without these foundational cards. Right, Does Crush Bravo just end up taking over the entire game? What about 0 for four dot decks? Is there enough tools for that to exist? And without Sink Below and fate for scene they just run over everybody which is maybe what's happening.
From what it sounds like, the meta right now appears to be Lexi, Azalea, Oldham, and Dromi. Lots of 0 for fours, lots of big dominate tools. Really abusing the fact that those D reacts are gone. What do you guys think? I was actually having a conversation earlier today about this exact conversation, you know, talking about the comment that they made and I bet they were great regret making that comment about the the sweeping bans or the the bands that they're going to make on the the 19th.
But I was sort of calling out that I think they're going to ban favour scene and sync below because the defensive overlap of. Florian specifically, I think was the straw that broke the camel's back. They've seem frustrated with the rise of defensive decks taking over the meta. I think I remember some reports of like, James White being upset that Enigma Wan with like Cyb. Yeah, even. Though that wasn't reflected in the very next B&R where he defended it.
Yes, yes, I agree. But I think another reason why they were frustrated with Aurora's lack of Hallmark wins was her losing to that overly defensive deck at Worlds. And I think as they're printing more in class synergies, they've recognized that it doesn't always translate to classes or people picking up these or people using less of these generic tools. So they'll just double down and have the most consistent defensive deck. So they're not going to just run reduced to run chat.
They're going to run that plus sync blow plus fate for scene, plus shelter and whatever else they can get their hands on. So I think this has always been in the works where they want to get rid of the the generic tools that are clearly problematic and make way for the in class synergies that they're going to be printing in the future more impactful.
Yeah, in class defensive synergies sounds way more exciting and I think they would be able to push it a lot more if they get rid of things like Sync below and Fate for Scene. Absolutely. Fuzzy. I think I'm a little convinced that it makes sense that before they take away Sync Below and Fate for Scene, they want to see a format that doesn't have it and see if it can handle it if it feels unhealthy and too aggressive. Because that'd be the fear, right?
Like you take away my Sync blow and Fate for Scene, suddenly only aggro decks can win and it's only aggro decks everywhere. Because literally I think those two cards have kind of defined defensive decks for a long time.
You're defensive because you're running like you're either mid range or defensive because you're running and you're on the 60 reacts what you do, Yeah. It's super interesting because I think they're also a little terrified of banning sync below because if you look at every single single seller, their number one card sold is sink below. That's funny. Because it's cheap enough that people will just buy 12 copies and keep 4 decks with three sink
below's in every single deck. Oh yeah, it is the number one card that is the most reliable to buy and the most reliable to sell for shops. Like, I don't think it's going to happen on the 19th July, but it's going to be funny because when does this episode come out? Before the 19th? OK thank God, but if they end up banning it on the 19th I think that would be crazy. Absolutely insane. When does the Project Blue tournament happen? A June. Yeah.
Yeah, right. I think, I think if they do ban it, it's they're going to wait a little bit longer. That's an interesting thought. That was a big swing. But I think you convinced me, Clark. Yeah, you may have some legs there. And even if it's not intentional, like we are going to make a format without sync below and paper scene to see if we can ban it. Like it certainly could be a side benefit of this really cool project that they're doing, you
know? Yeah, like when they're looking at the ban list, then they can say, well Project Blue was pretty fun and it didn't have sync below and fade for scene. That's a little data point that they can use when they're trying to figure out if they want to ban it in CC. Yeah. And if we want to talk about experimenting with what could change everything, I would say banning sync below and fade for scene would be exactly that.
And that is more in line with what I expect from this than, you know, just an update to commoner, which is what it currently feels like. So those are my thoughts on WTF is Project Blue. I think what it's true purpose may be and like how they're obfuscating it with this idea of like printing and making a new commoner. And I think that leads really nicely into our next pitch, which is talking about formats. As designing the way that we engage with the game. Joel, do you want to talk some
more about that? Sure. So for my pitch, I want to talk about the different existing formats in Flesh and Blood. We all know what they are, but I think what they serve in terms of their purpose for Flesh and Blood is worth talking about, especially when this hot new format is coming to light being Project Blue.
And so first I want to talk about, well, that very fact that all flesh and blood formats serve as a purpose, no matter the scale, because we have some less than popular formats in flesh and blood like you mentioned, Clark. And so I want to bring those to light because even though a format is not popular, there are options to widen the scope of play, which I think is very important to flesh and blood
specifically. Because even though I think objectively it's one of the best TC GS on the market specifically for the competitive circuit, but I think they're they could cater new, new players a little bit better and product blue seems like it's a step in the right direction of what people want given its popularity. Yeah, I think it also really helps build that love for the game.
Talking really broadly here, Like when you get used to playing one format like classic constructed, and then you like play a different format, Blitz Common or UPF, and you realize, oh, this card that I liked, but when it's never viable actually can really shine in this completely new context. And those moments of discovery being laden throughout the culture of the game can be really endearing and satisfying. Yeah. That's been a common theme
throughout our podcast. Throughout the two years that we've been doing this. We're always sort of saying, no, you guys should play blitz and commoner and EPF and think about new players coming into the game and other ways that you can enjoy it. That isn't jamming to go tint that your next PQ. I'm not talking about myself.
I always find it a little bit tiring the idea of of like playing another new format and then I always feel really rewarded every time I take this to the plunge, you know? Yeah. And so first, I'll start off with Commoner because I think that's like the thing that most people have their sights on in response to Project Blue being
released. And I want to point out that every TCG that's in existence has a commoner format, whether it be like Popper, Commoner, or whatever other fucking moniker you can think of. But I think it's an important part of the game because we all fall in love with the power fantasies of games, the lore of games and like the identities that we associate certain strategies with. And it can get muddied, especially as cards start to get power crept. It can be really hard to relive
that fantasy. Like I personally have been feeling a little bit frustrated with the state of the meta because it prevents me from playing my pet decks like Bolton and Levaya. You guys have heard me plenty of times talk about them. God, I want to play Levaya again. Me too, but. And the way that like this has affected you is so profound that I almost could swear you don't like Bolton or Levaya, you know? Right, exactly because I have nothing nice to say about them.
There's no experience in Flesh and Blood that I that I've had in the past like 6 months that I could point to where I've had fun playing these heroes. It just feels like a waste of
time. And this sort of Harkins back to our previous episode where I think, Clark, you touched home with a lot of our listeners when you said that it sort of feels like you're forced to engage with flesh and blood on a competitive level because the people that go to your armories are competing and you have to play against them, even if you're just, you know, there to vibe or whatever.
And so all that being said, commoner in other formats like commoner, where it's a lower not only barrier to entry, but also a lower power level can help you revitalize your love of the game or your love of certain heroes and let you play those heroes that you would normally get the chance to play. And so that base level option of the Commons only, the dirt bulk cards only format is perfect for a game's growth.
And I think also one thing that I wanted to highlight about flush and mud is like there's a lot of really good commoner creators that don't get the praise that they deserve. I'm thinking of dice Commandos specifically. Like he does a lot of really good videos about like commoner tournaments and commoner armories, commoner deck techs.
Like he's probably the most outspoken creator that I can think of. I apologize if there's others they, you know, come to light, but people like those like do a lot of work and I think project Blue is a really good outlet for them to shine as creators and also like, I guess get rewarded for their efforts by being on the the front lines. And the last thing I want to talk about commoner is the value of a format that doesn't get as impacted by sets release can
also be really refreshing. I know a lot of people that have come back to flesh and blood after a certain amount of time and have been sort of overwhelmed with the options, with the meta changes and shakes up shake ups and things like that. And it could be tough to get
back into the game. But commoner and other formats in this arena don't get the same impact because they're not impacted by the crazy majestics that are used to support a new hero or the abundance of rares that, you know, make things way more consistent. Like I think Viscera's Living Legend ascension was on the backs of really powerful rares. And so commoner can serve a really good use case where you just ignore all of that. You go there to have fun with
really low power stuff. And I think that's a lot of. So to rephrase your point, Joel, it's kind of like commoner decks are a much more stable meta where you can make a commoner deck and it's probably going to be mostly a solid as it was when you made it like a year or two down the line. Yeah, exactly. Next I'm going to go over blitz. I think blitz is often overlooked as soon as players make that switch from blitz to. Classic constructed armories.
It happens really quickly, especially here in Socal. Yeah, people like show up with a blitz neck and we're like, Oh my God, blitz decks. So there's this Armory deck. If only I had a blitz deck to play it with you because I literally brought commoner CC Alternate CC, No blitz deck, sorry. And I feel for these players, I really do. Because you know, when we all first started, I think for the first few months, maybe even a year of our playing was only blitz armories at our local LGS.
Yeah. And you just don't see that anymore, at least not in Socal. It might be different for other places. Like there's no learn to play events. There's no blitz armies outside of I think one in Irvine. Kingsleyer Lake Forest. Yeah, Kingsleyer Lake Forest is the only spot really close by us that consistently runs non CC. But yeah, blitz is.
Not popular here in Socal. And I think that does hurt us with a new player acquisition because as a poor college student, I really liked only needing to buy 2 Blood Rush Bellows. And you know, I really liked being able to buy a $10 Majestic Equipment that was actually best in slot. Yeah, that was really nice for
me, yeah. I know this is a bit of a tangent, but I think one thing that does really well for us with the new player acquisition in our local community is that we all know how hard it is to get new players in. So we put our whole heart into it. Yeah. Like whenever Han comes, he has like his whole suite of decks. So you can always borrow a deck from Han, Like, yeah, you always have access to a deck. And, you know, we're really friendly and encouraging.
We're like, we love you. We like really, we really turn on like the love volume. We get those bitches to come back for real when you. Say it like that, Fuzzy. It sounds a little toxic. They report good experiences
from what I've been hearing. So yeah, even though I think for the most part, I really think CC is the best way to get people into the game, like it's longer games, more engaging, it's less swingy than Blitz. It still serves a really good purpose in just taking it slow, having really short, short term goals like, you know, getting someone down to zero life from
20 smaller decks. And also, like you mentioned, Clark, less copies because even in Blitz, if a hero isn't good in Blitz, if it's good in CC, the prices are going to be inflated no matter what. So that can also be kind of an issue with Blitz. It's like you're using the same shit that using CC, just on a smaller scale. Yeah. So if you don't have a local Han or a local group of love bombers and it can be pretty tough to
get new players involved. So that's why I like Blitz even though I talk shit about it a lot. It is a great entry point jam shorter, quicker games. It feels weird because we talk about how quickly blitz games can end, how easy it is for just to be like oh I had my 30 damage of inset turned and now you're dead. But also, like, it's really nice that you can just shuffle up and play another game, yeah. Yeah, it really should be best at 3 in my humble opinion. I would agree with that.
Yeah, but then fatigue. Oh, we don't talk about that fatigue terror. Exists and all of a sudden, all of a sudden an hour and a half just. We find that player in the parking lot and we have, we don't talk. The last honourable mentions I wanted to go over before the pitch ends is UPF, yeah. That's. I've actually gotten a lot of love recently. I think the what is it called? Smash Palace? Smash Palace?
Yep. Those actually were revealed earlier today with a slew of new Guardian heroes as part of their new crack shuffle play. There's all these new pit fighters which are UPF only, which I don't think I personally like, but I think I'm going to wait and see, like what it develops into because I remember my earliest memories of UPF. We played it completely wrong because each of us would draw up to 4 after every turn. So like, I would go, we'd draw ultra up, Clark would go, we'd all draw up.
So that version of UPF was fun, but I think imagine. Prism in that rule. I know, right? Hey, let's draw four. Yeah, yeah. So I do, I do think UPF is a lot of fun, especially if you can get like a, a group of people to do like a UPF Armory. And I'm sure this new product will eventually lead to some like LSS events, like maybe there's a skirmish surrounded around UPF. I don't. Know, I mean the deck was. Great.
Yeah, I think there's a lot of elements of like commander from MTG that I do like and I think the more that gets incorporated with flesh and blood, especially if it's like everyone's playing Guardian, that's really fun. Like I love it does seem really fun. I love the the turns not turn zero rule 0 conversation you can have with people like let's all just do this one thing and have fun. Yeah, yeah, yeah. So yeah, they just wanted to
shout out UPF. And then the last thing I want to give room to talk about is limited. I've been I've been a known limited. So sorry. So sorry Fuzzy. I've been a known limited hater for a long time, but I get its purpose. Every TCG has it. Much like commoner. I think there are a lot of elements I do like about limited. Like you know, playing with weaker decks and like having to play with yellow versions of like the best Reds or the best
Blues is fun. I think there's a lot of tweaks to work out in Flesh and Blood, but it a lot of people like the format whether or, you know, whatever I think about it. At the risk of outing myself as a total weirdo to the entire flesh and blood community. Come on. I really don't like the experience of opening packs just to open packs. Like buying a box and just like cracking it open. Yeah, you're like hoarding your
gym pack. It's actually like a net negative experience for me where I feel like worse after doing it. I don't even if I like. Maybe if I pull like a really really good card I might feel good about that. It just like gives me a weird vibe. I think it's because I trained myself for so long not to like give into that like indulgence, you know? So like nowadays like if they didn't have limited in flesh and blood I might open 0 packs of any set. Yeah, that's crazy and.
Amazing. I mean, you know what, I do want to say something here. The cost of a pack is also designed so you can play limited with it. Yeah, yeah. So like we have seen recently in the high seas, they have cut out a lot of extra cards and have removed the ability to play limited formats. In Japan. In Japan, So Japanese boxes are almost half the cost of US boxes and contain the exact same pull rates of majestics and legendaries.
Like the cost of your pack? The cost of your box is baked into the fact that you can play limited with it. So actually fuzzy, if you are not playing limited with your packs, you are not getting your money's worth out of those packs. Oh shit, I mean I. Believe that to my core. You're preaching to the player. Here like it is a big part of the value proposition of opening a pack. Like if you just want a collection only by Japanese booster boxes. If you just need singles, just buy singles.
Like that's been the rallying cry of Talarian Community College. Buy singles, right? That is the most effective, yeah. It's the most cost effective way of getting your cards. So why do we open boxes? We like because we hit baby, because we're fucking lottery monkeys and we want the dopamine that comes from opening up cards. If we never, it's literally drugs. It's literally drugs if we do. Not know what hero to build unless I open the marble in my pack.
Thank you. If we never miss, we never pay money bro just roll it back. Drugs. You could theoretically pay for one case and have it pay for the rest of your fab career. If you're him, you know, just sing. But of course, it's also limited, right? Like. Oh yeah, yeah, limited. Limited. Yeah, like. Limited formats are are A at least half of the cost of sealed product. I just really like I have a limited I. Just really love the equal playing field.
You know, you can have a newer player come into a format. I think actually in Flesh and Blood I might take that back a little bit because there's so much context that comes from limited and it takes a long time to really build up those muscles. So a new player jumping into the game is probably still gonna be a lot worse at limited than than
like an experienced player. But the idea that like, look, you may have bought a $600.00 CC deck, but we're gonna go play with some packs and it's gonna be skill against skill, and this? Yeah, everyone pays the same amount and presumably gets the same chance of getting the exact same power cards, right? Like, yeah, I'm aware, Joel. Someone could just like and open the I'm. Holding my tongue, I'm holding my tongue.
Yeah, but it's, I will say though, Fuzzy is like I would say limited is probably it. It severely shrinks the game. It also helps players build a collection because they're opening packs. So like it's actually really solid for the new player experience because it's similarly low powered like Blitz, like commoner. We've already mentioned why that's good. And they get a bunch of chat that they can then go use and
build a deck. They can pull that $40 Majestic that they can then use as an inspiration to go build a deck. Let's be real, that new player is getting other people's chaff too. Oh hell yes, I already opened two cases please. I'm not taking no fucking bulk home. That's yours buddy. Exactly. Like the amount of boy, I've got some bulk, the amount of times I see a new player be like, really, you're giving me the cards you've opened and I'm like. Take it no.
You don't understand. Once or twice I've had to go full mask off and just be like he is taking advantage of you. I need you to understand this. They are not helping you, you are helping them. Oh, that's dark that they kept him up at night for real. Well, that was fun. That's pretty much all I wanted to say about the existing formats. I think all of them serve a
really good purpose. So I wanted to take a minute to like, you know, push my own motives away from like how I feel about these formats and just, you know, highlight their value. But I think now it's time to talk about the probably the most important format in flesh and blood of all time, and I want Fuzzy to introduce it. Would you take it? Take it away. Crucible, Crucible, Crucible. Crucible Tuesday.
Tuesday. Tuesday. So for Blue Pitch, I want to talk about Crucible All Caps, which is our own rotating custom format that we host through our Patreon and through our Discord for the people who really like Pitch to Me podcast and playing a new game every month. To describe it a little bit more, imagine that like every month Fuzzy comes down from the mountain and he says, dear players, this is the epiphany that was sent to me from the heavens. This is the format that will be
playing this month. Then after delivering this prophetic wisdom, Fuzzy says, and who wants to play? And he puts all the names into a spreadsheet and then he pairs them all up against each other randomly. And then you schedule in your own time with your opponent when you have the time to play this week. So to give a little bit more example of like what kind of formats we do, the very first time we ran this, we did Singleton CC because people talk about that all the time.
I see so many posts on Reddit, they're like, do you think the card pool can support like Singleton CC, like a Highlander format? And the comments are always like, no, I don't think it's there yet. And I have to sign into Reddit just so that I could say we actually did this and it was pretty good. Yeah, it was fairly well received. Fuzzy's doing the market research, bitch. Yeah, I would do that again. Like Singleton CC was fun. It wasn't just slow. There were some good formats.
It was cool. I like it. You have fewer copies of Sync below too. All I'm saying then we also have done uncommoner where you have to run cards of majestic rarity and. That one was tough. It was it was rare or majestic, right? You're right, it was rare in majestics. Yeah, that one was tough. I really missed my comments. Because those comments are there for you. They got your back and then you they you strip them away and all you have is just like I was.
Sorry for frenetic, high-powered, adrenaline fueled bullshit. It's it's that it's a fucking Dracula meme of like, what is a hero without their majestics? Nothing but a nasty pile. Of Secrets. So we started doing this like we did Singleton CC as like an experimental run in last November, last February, 2 months ago we did on Commoner. In March, we did Focus decks, which is a really uncatchy name, but basically you ran 10 copies of six different cards in your list.
That one was. Fun with an extra card that you ran 10 copies of in your sideboard. All three of us ran in, built the exact same fucking deck, and we dominated that. So sweaty bro. I literally just copied brews that Clark talked about and it worked really well for me. Yeah, I made like 4 brews and then we tested once where Fuzzy's like, yeah, I was thinking like Yaro could be really good with like felling of the crown and channel like Virgin and I'm like bitch just
oaken holding like over and over and over. 10 copies of Oakenold, 10 copies of that bullshit Yarl card that has both of the talent types. Yeah, and then just like Stalagmite and Isons and just be like you don't get to play the game if you're a super Red Line deck, you don't get to play the game. By the way, here's Oakenold. And then in April, now I want to be very clear here, I'm ready emotionally. I'm ready emotionally to admit publicly this format. Joel get doing man being so
rude. I'm ready emotionally to admit this format was a stinker. Wait, I'm not ready. No, listen, listen, I'm not ready. Hey, for you 2 to say it was a stinker, OK? I cannot handle my fellow podcast hosts telling me this format sucked. OK, I know it sucked. Can you be so tell more about me? Listen. Yeah, read it. Get out please. Read the shit. Out. I was just trying to be funny. OK, I have to find it. Sorry. Yeah. No, no, no. Take your time. We can edit.
Each hero starts with two extra health you must present. You must present exactly 69 cards and your deck was speaking Tain up to 87 cards. Oh random number is so funny. Your hero has to have the letter A somewhere in their full name or be rib tight Lurker of the Deep, which if you look through the list of heroes, basically means you can't play Lexi. Stupid. Fucking hey, hey hey, give a space. Your deck list must contain and
you must present the following cards in your main main board. 2 copies of Gorgainian Tome, 4 copies of Cracked Bobble, one copy of Amulet of a Haven Call, one copy of Crazy Brew, one copy of Lunging Press. 1 copy of Trimmer of a Raphael, one copy of Rise Above. 1 copy of Yellow Sink Below. 1 copy of Regurgitating Slog, One copy of 10 Foot Tall and Bulletproof, One copy of Yanti Yanti, and at least one common generic Equipment. That seems so easy.
Why did no one play? You also I'm not done. You also had to run and present a copy of Arclight, Sentinel, Levels of Enlightenment, Codex of Frailty, and Techno Core. Now to be clear, those are all from different classes and talents. Yes. But we could run that in any deck. You had to run one copy of those in any deck. This seems very easy to create a cohesive and interesting.
Deck building experience and I restricted E strike and sync below because I'm like look, the whole point is you run this junk. Why would I let you sync it away? Why would I let you sync away these guys, you know? Yeah, they didn't ban OP cards. I did not or sift. Right, which also would have led us. I'm sure if anybody took the effort to actually build a deck for this format, they would have found fantasy to be pretty damn good. Oh, goodbye Mr. Crack Bubble on top of my deck.
So yeah, I wasn't exactly I could get up to some something good for this one. But you know what? You gotta swing. And I still kind of. That's true you. Gotta swing. You gotta swing. How else you get hit? Oh my God, that's funny. So in May today we're just shipping Project Blue. One of my intentions for this format is I did want to use it as a way to highlight like community to run formats like Clash.
We haven't done a Clash month yet, but with Project Blue coming out, I wanted to kind of like tie in the hype with Project Blue, give our Crucible format a way for us to showcase this Project Blue format. So it's only Commons and Rares for the month of May guys. Holy. And my intention with Crucible was like, I, I have not been
marketing this enough. That's part of why I feel like it's OK for me to spend an entire blue pitch just kind of giving an extended ad. But my intention was kind of like post about these formats every month online and maybe to get like a little bit of attention in the greater community to be like, this is what we're doing.
This is what we're finding. And the data that we get from our event can be extended into, like, all these people that have, like, these curiosities about what would happen if flesh and blood was like this. And anybody can play these formats. I try to post them publicly Again. I'm like, not the best at doing it every month, but sometimes, like, it does get some attention. Like, people are like, oh, that
sounds fun. Or like, in our main Discord, even if they're not on Patreon, they'll still, like, play games with each other. Yeah. Yeah, yeah. So it's the reason why we're talking about Crucible is not just to do an extended edit for our Patreon, but to connect it to how formats sort of make how we engage in the game, right? Like every single time that a new month comes around, I've noticed that players do what
typically one of two things. They either try to make the hero that doesn't work in CC work in this format. They or or similarly the hero that they do play in CC to see what they look like in this format, or they go find a hero that they think gets benefited by these rules and so they get a brand new play experience and they explore more of the
cardpool in Flesh and blood. Yeah, that's like, I guess you could sum it up in two things, like the way they want to see a hero have this new interesting take, whether that's like, oh, maybe it's strong here or even just, hey, let's see if it's strong here in the same way. You know, I also think that one thing we've seen in Project Blue, part of the reason why it's took off so much is that it is a simple format. You know, it just has a simple twist.
You were kind of saying it before Clark that like this doesn't seem like a huge change from commoner, but I think that's part of why it's so appealing is because it doesn't take long to think of like what your deck list is going to look like. Or you can just jump right in. You don't have to learn an entire new rule set because it's not that different from existing formats, but it's definitely different enough to get interesting.
I think we saw that with like the focus decks, like 6 copies of 10 of 10 copies of six different cards when we were doing it, Like people jumped right in because you just pick 6 cards and that's your brewing and yeah, that's really fun to just try to find 6 cards that work magically together. Or, you know, 2 that just combo really, really, really, really,
really fucking well, yeah. Yeah. So I think like that's one thing that I've learned from running these Crucible games is having a simple format is going to succeed a lot better than having a complicated format that's way different than anything you've played before. Yeah. And I think. It's it's a barrier to entry thing. Yeah. Also one thing that you've been doing a lot of fuzzy that I've really appreciated is not putting a lot of banned cards for these formats.
Like I think you'll typically try to find something that is sort of like you probably should have banned oaken old for the focus to format, because I think that was sort of like real easy for us to abuse. But I think there were some super like I don't. Maybe it's because we just have like a fairly small Patreon community right now, but I think that it is still pretty exciting to play in a format without a
lot of bands. And this sort of connects to like what people have been talking about with the Aurora thing, where everyone's like, we need more bands to stop this from happening again and like more BNRS and like, do we want more band cards? Do we want like, LSS constantly sort of sticking their fingers into formats and like, pushing and yanking them into what they think the game should look like? There should be room for powerful, interesting strategies. You know, people like playing
strong cards. People like playing strong cards and like, if everything is broken, then nothing is broken. It's a classic fighting game adage and people compare flesh and blood a lot to a fighting game. I don't think we should be banning everything that is like remotely strong and giving in to the reactionaries on Twitter, you know? And I think that is also something that we've learned through Crucible is that in small doses, it's still probably pretty OK.
And you'll leave yourself open like, hey, if anyone finds something that they think just should be banned, let me know and you'll like evaluate it and talk to them about it. Yeah. And nobody ever does. I've never had somebody come up in the. Focus deck there was a Bonds of Agony I remember Daniel being like. Bonds of Agony is pretty rough here. Fuzzy. Oh yeah, he fucking dunked on me in in our game, yeah. So yeah, that's been our experience with Crucible.
If you want to get in on the fun with us, just join our Patreon or even just join our Discord and maybe you can. This month is May, so it's like we're just doing Project Blue, but in the month of June when I come up with a whole new format for us to try. You can play along with us in our Discord or in our Patreon. Yeah. And I want to once again iterate sort of what I think custom formats can really do for players, and that is to get you to think about the game differently.
Like I think if you take anything away from today's episode, it is that we think that players should be trying to look at cards through multiple lenses. And one of the reasons why we made Pichitomi Podcast, a podcast about the design of the game and the development of the game is because we were looking at a very saturated market full of people talking about what is competitively strong.
And it gets very saney and boring to constantly be talking about what is the most broken thing in classic constructed right now. And it's a lot more interesting to take the multi perspective angle that you need to in game design. Recently an article came out on Fab TCG written by Carol, which talked about how they designed Leave no Witnesses and how they need to apply lots of different
perspectives. They need to look at every single card from a limited angle, from a commoner angle, from a classic constructed angle, and from a lower angle. Like, what is the flavor of this card, and is it matching the fantasy that we're trying to get players to experience when they play the card? And only one of those is how to
win the game most efficiently. And so custom formats, I think, help tie in those other ways of looking at cards into that one, into how do I win the game most efficiently. And I think custom formats uses silly formats as a way of getting people to look at cards that they've never looked at before in new and interesting ways and appreciate the game on a different and deeper level. It's also an opportunity for players to be completely original.
Like when you wipe the slate clean and you give a reset, here's a brand new format. Like, yeah, we're gonna look at past formats to give ourselves context for what might be nice. But when the slate is wiped clean, it's kind of intimidating yet again, really rewarding to build a brand new decadent format. Test it out yourself, test out
your own ideas. And sometimes we also feel this like when there's a new set that comes out or a couple heroes rotate at the same time and you're like, I could do anything. Yeah, what will I do? And sometimes I'm like, I can't handle the pressure. I'm going to wait until other people tell me which decks are good because I don't think I have like the the self-confidence to go out there and do my own brews right now and try to compete in this world.
But I think custom formats also give that casual enough space that you can, like, put yourself out there, you know? So yeah, that's why I love Crucible, why I'm really excited whenever people play with us. And I hope we get maybe some more people playing with us and enjoying ourselves. Or maybe if some of our existing Patreon supporters are just a little bit more proactive about signing up, that'd be cool too. Yeah, we'd love to see more people engaging.
Yeah, thanks. For letting me rant about custom stuff, let's move on to our Arsenal zone. The Arsenal zone, Joel. Absolutely, yes. Sorry. No, that was great timing. The Arsenal Zone is a part of the podcast where we talk about a card. It could be card that we like, a card that we hate, a card that we like to hate. Either way, we're going to talk about it now, and we're going to start off with a Patreon submission.
That's right, it's the other big reward you get for signing up for our Patreon. And the beneficiary of this reward is going to be that's real noise, Tim S whoa, congratulations, Tim. They are a relatively new member of the the Patreon and the podcast Even so thank you, Tim for participating and not only Crucible, but also with your Patreon submission, which is Taloshar. So Taloshar the lost Prince is A2 handed sword that swings for
four and cost 2 to swing. But whenever you activate this weapon you have to put a rust counter on it and then attack. And at the beginning of your end phase, if Taloshar the Lost Prince has three or more rust counters on it, destroy it so. You can only attack three times with this weapon. Yep, and he had this to say about it. Taloshar generic weapons are always a potential problem, but
why is this the only one? Could we not also get a bad generic one hander to go with our bloodied Oval or ornate tessen? I don't even if it's bad, give me an option to run other bad cards. So I'm just like, fucking preach, bestie. What a mood. And I when I saw this, I laughed to myself a little bit because I'm sure the only people who knew this existed was like Dash players and Blitz specifically because that's the only time I've ever seen it used and.
Dad at all players and Blitz. Yeah, you know what? You got me. You know you got there. There's also there was a There was a brief moment in time around Battle Heart in San Diego where people were running it in Classic, instructed Anthony Pham ran a dash IE build with Talisar. And I do like Talisar and what it represents. Like there's always at least one weapon you can use. It's a really flavorful card too. I agree. Like the rust counters and it breaking.
It's called the lost print. Like any sword needs a fucking title after the sword and. The Lost Prince is so evocative. You're like, what were you, you know? Yeah, before the rest the the Prince, the Prince like lost Prince of what nation the. Swords aren't, Prince is. Also. Hot take and this has zero. I'm drawing 0 conclusions from lore itself. But what if Taloshar is like the arcanite sword? So like you get the full arcanite suite of armor and
Taloshar is like the last like. Oh, like like Taloshar reborn? Yeah, dude, but thank you Tim for your submission. I agree we should have more bad generic weapons so that we can do our cool Mimi builds. Yeah, I think Next up on our list. I'll go first. Clark, how about you go? Oh. Thank God for my card today. I am doing Remembrance classic. What? Remembrance.
Oh yeah, I remember that. Card My God Remembrance is a yellow 0 cost instant that says when you play this, take 3 action cards from your graveyard shuffle it back into your deck. Spanish Remembrance Remembrance is a really really great card. I like it. I am running it into fatigue matchups for my victor so I can cycle my visit the gold main estate and generate more golds and more mites and I think that
it's really solid. I think if you need one specific card to win a match up and that card will end up in your graveyard at some point in time, you should be thinking about remembrance as a possible one of tech option. I've definitely had times where I'm like, I can run Remembrance in Rhiner, right? Just shuffle 3 Blood Rush Bellows back into my deck like I can't, I can't be stopped. Yeah, who's going to kill me with I have 6 Blood brush
Bellows in my deck. But I think it's also just like any time you're you think it might actually be an option for a deck to fuck you over, like throw throw the cards back in your deck. Aurora's could have been running 1 of it just to be like hey, let me just take 2 arc lightnings and a flicker whisp and put it back in my deck so I can combo in the late game. And like, that could make a massive difference in some of these matchups.
Or you go Garner Flash, Remembrance, Arclight, flicker, Whisp Arclight, and then put the Garner Flash in your arsenal, Yeah. Like, there's really, really cool shit that you can do here, and I think that's really interesting and. It pitches for two. And it pitches for two. Totally. So it's like pitchable for shit. I'm really excited for Joel's card. Yeah, let's see, let's get the
Joel's card. OK, well for my card, I have drawswords and drawswords is a warrior action surprise surprise and it costs three blocks for three and it's a common so it comes in all colors and it says your next worry tech it's +32 and one power draw a card go again. And this card obviously came to light because my dearly beloved because I want a battle hardened. Actually, I think there were like 3 Cacais in the top 8 of that event as well, all on basically the same build with
this drawsword archetype. And it was originally a car that was written off for a long time because it was mostly fodder for limited as most cards are. But I think this type of build is really interesting because you're sort of like front loading a lot of pumps onto your first Sabre and also just like sort of condensing your power into fewer turns, which is really reversed to how Kasai was played in her earlier style builds where you would play like 9 blade runners and you want the
game to go really long. You extract value that way. This time you're just getting free swords and you're doing all your 0 cost. Go again and you're just fucking slamming face making coppers, making gold and taking bitches. Such a fascinating set of interactions because when you look at the design it is come to fight with popping a gold on top of it. But you don't need the gold to
pop right? Because it's one resource for +32. One and then the two extra resources is like popping a gold to draw a card yeah this was never played before because when you pitch the whole blue to play draw swords, you wouldn't have any resources floating so you couldn't play the good one cost go against like run through Blade Runner. But these decks aren't on those things anymore because they are now 0 cost go against.
And when you consider Kasai's hero ability, that isn't just a draw card, it's also four free 2 free resources because you discounted your sword. So if you can swing both swords after a draw swords, it is an extremely over rate card. And that's the math behind it, right? Yeah, so this is technically a like double sided Arsenal zone because unsheathed is also like the notable new card from the old side builds and the new ones. So the surplus of go against that we have at 0 cost is and.
Trot along. That's so cool, though. Like you're saying how that these zero costs are so much more viable, like, or we have enough of them that running a cost curve with drawswords is a lot more viable because you have these zero costs to support it. Yeah. So is that what Clark was saying? That is what I was saying, but you said in a much more condensed way, so we should probably keep yours and cut
mine. So that's my card for the Arsenal Zone. I'm really excited to start brewing with Kasai again and I think now we should just move on to fuzzies card. Fuzzy, what's your card? I've been playing Rhinar. This is the next chapter in Fuzzy's Rhinar blog for the public. Everyone could just track your opinions on Brute through the Arsenal zones. Actually. 6 episodes. And like I cannot understate how hip and cool romping club is
right now. All the Brew players are like, oh, now that Aurora is gone, maybe instead of playing high variance Agra Reinhar, we play low variance club. Like let's bonk, you know, club. There's two resources to swing for four. That's so good. Audience have to pay 3 for conditional 4 power. Now, granted, that's a one handed weapon you're talking about if we're doing a no those that's like pitch for three to swing 4, right? Yeah. And then sometimes you pitch 3 to swing six.
That does sound pretty sexy, not going to lie. But romping club, if you've discarded A6 that also deals an extra damage, it's coming in for five. 2 for five as well, right as a weapon additional plus one for every card you've discarded. OK, just the one plus. One OK, but stay with me. What we can do as brute that guard means can't is play A1 cost before we swing club. Now, this is not the leading
theoretical. This is not the leading like math theory that brutes are all like publishing in their brute universities and shit, but it is an idea that I do like exploring sometimes. So what I've been using in my sideboard as romping Club Rhinar is lead with speed. Oh. So if you haven't played heavy hitters, limited lead with speed is A1 cost 2 block. It is a brute warrior hybrid. It says your next brute or warrior attack this turn gets plus three power and create an
agility token. Because look, even though it blocks for two, you pitch a blue, you play lead with speed into club, you're swinging for seven. You might not be discarding anything, but two card 7 is like not bad, but you also leave an agility behind on the back end. God, that's so good. Isn't it like it's not necessarily what we want to be doing all the time? Because if we're trying to play a really defensive romping club list, I what am I going to do with an agility?
I mean, I can do things with an agility, don't get me wrong, but I also really want to be blocking. And if I'm blocking, I'm not doing a lot of the agility. So I only bring this in and really like dirtily matchups where they're not putting pressure on me so it doesn't make any sense to run D reacts. I bring in leave with speed so I can convert my whole hand all the time. I really like the mic version of this card as. Well. Why not?
Yeah, it's like 1 for four and then you still have your club, which is 2 for four. So it's a 2 card 8. It's it's great. Into A1 card 5 the next turn. And the agility like really tells your opponent like bro you're giving me so much tempo right now. I'm fucking leaving behind agility tokens just for swinging my fucking weapon. Like it's also a card that I've always loved and limited. This card is so good and heavy hitters limited and I'm like it can't be that bad constructed.
I do think your philosophy behind this card is interesting and valid, because like as Rhinar, if you're going against another nerdily deck, you want to take advantage of not only your intimidates, but you need some way to go wider without rolling scap skins and ending your turn preemptively. So I think this card is a perfect card to test for for
those kinds of matchup for sure. And I feel like I like it a little bit more than agile wind up because I don't need indefensive Reinar. I don't actually need that many sixes. Like they're good to have for sure. Yeah. But this lets me convert my hand and makes an agility very forward like. And I'm I'm getting to put three damage in agility token instead of just an agility token and an intimidate. Yes, I I do really like that as
well. It's generating literally more math value than than the wind UPS. So that's what I've been playing with lately. It's a card that's been on my mind, so I brought a copy to sign and give to each of my fellow hosts. Oh, I had no idea. So here you go besties. Lead with speed. Thank you Fuzzy, I can actually use this in my project. Blue deck? Oh yeah, totally. You're gonna build a physical copy of a project. Blue deck? Fuck yeah dude. Honestly it's king shit.
Yeah. Well, thanks for podding with me everyone. Yeah, thank you everyone for listening to our episode. If you haven't already, go to the YouTube or our Discord and let us know what you've been brewing, what you've been playing in Project Blue, And if you didn't hear your card, shout it out in the Arsenal zone. Don't worry, we're still recording episodes for the foreseeable future, so you'll have more opportunities to
submit your really cool cards. And remember, in High Seas spoiler season, we're the only podcast that has spoilers, so be sure to join our Discord. And did I miss anything? No, I appreciate you so very much Until nursing guys my. Pijotumi Podcast is hosted by Joel. Racinos, Clark Moore and Fuzzy Delp.
Our executive producer is Talon Stradley, our logistics coordinator is John Farkas, Music is produced by Dylan Hulse, logo is designed by Han V and our sound mixing is done by Christopher Moore. Last but not least, thank you the listener for taking the time to listen to our podcast. Be sure to give us a follow on your favorite social media platform at Pijotumi Podcast. Like like I'm talking about in
Crucible, like I make a new. Format every month and I'm telling you guys like I'm not putting that much effort into it and it is clear like they've done like a you, you put some effort into a fuzzy people. Are getting their $5 worth every single month? I can rephrase that if you want. Yeah, let's not downplay our Patreon. I'm going to read it. Hold on one second. He was trying to pull a Clark. I was. Gonna and I was like. Don't be a Clark, be a Joel.
Yeah. Don't be a Clark, be a Joel, the new tagline. For our podcast, it also blocks for three baby. Yeah, I said that. Oh, did you? Oh, then I'm just an asshole. My apologies. And it blocks for three. That's true. Fuzzy, it does block for three. Thank you for that.
