¶ Introduction
Welcome to Pitch It to Me podcast, a show about the subject of past, present and potential future of Fletch and Blood Design. As your trusted financial advisors, we suggest you stop investing your money in a four O 1K and buy our sealed boxes of alpha. Welcome to Wraith warning this is not real financial advice. Today's episode will be our latest installment in the pitch and prediction series on red pitch, yellow pitch and blue
pitch. Our host will pitch our predictions versus you the audience about the latest set Rosetta. You can find us across all socials such as TikTok and Instagram at Pitch to Me podcast. I'm Joel. I'm Clark. And I'm fuzzy. But Joel, what do I do if I have a Roth IRA?
¶ Turn Zero
Get rid of it. Oh man only flesh and blood for everything here are now just think of it. You Max out a Roth I think at 500 bucks per month. One box of alpha welcome Wraith is 2100. Wow. So if you buy two of those, that's like. What, that's like your entire year of investment right there. Exactly. More investing is better than less investing. Exactly. And you can spend a lot of money on cardboard. And if you. Crack it and get something really good that's like triple
your. You're right. We should be opening all of our sealed boxes. Yeah, going to rain. Yeah, yeah, exactly. See, if you just have money, you just keep investing, you know, until you. Don't have money? Wait. Literally how some of those financial advisors think people are like, need how they need to plan for the future. It's like if you just don't buy food and if you just live out of your car but invest in the stock
market, yeah, you'll be fine. Or, or my personal favorite, if you just go to the bank, get a $700,000 loan, buy a 1200 unit apartment, be like who are you talking to right now my God. Whoa. There was a step there that we had to we had to blue path. That's what I'm saying. All right. On today's episode, we are continuing on with our pigeon predictions. This is a seasonal tradition here at Pitch It to Me podcast.
Every time a new set is on the horizon, LSS likes to tell us a little bit about it. We like to pretend we know the rest before it even comes out. We're going to tell you what we think the rest of the set could look like. And this time we have a little bit of extra bonus material because we got our Discord users involved and they sent in their predictions for filling in the holes of the rest of the set. We're excited to share all of that with you today.
Yeah. Does it feel like they're showing us less and less per set? Like it's less and less at the very beginning, but then they show us more as like a little middle section cuz bright lights was perfect. Bright lights was like, hey, crank and we're like, what the fuck is crank? And they're like, I don't know, figure it out. No, actually they showed us very little on part of the Miss fail. Yeah, part of the miss fail. There was like nothing and then like everything all at once. Yeah.
Yeah, cuz they gave us like all the details after a pro tour. Yeah, which is kind of like this one, like almost nothing. And then like a pro tour happens and they like want to build up the hype, the hype, the hype for the game in general during these big pro tours that are supposed to be the pinnacle of flesh and blood. Yeah, let's talk a little bit about PT Amsterdam, cuz that just happened this weekend. Did you guys engage it all with PT Amsterdam?
Watch any of the streams, follow anything online. I. Thought it was really cool who won. It was an off meta hero. There was only like 2 of that hero in the event at all, which is crazy. So I watched this really like underground stream on. Was it Tuesday regarding the PTM stream? So I'm pretty caught up. Yeah. Oh yeah, yeah, yeah. I, I did a little bit of a stream. We missed last week's episode and so I did a little live
stream. We only have like a Max 8-9 concurrent viewers because we advertised it like noon the day of. But I mean shout out to Clark anyways for putting on a stream. Yeah, it was, It was fun. I I have lots of things to improve for next time. You guys want to get into the episode? Yeah, let's go to. Actually, let's start off with a
¶ Red Pitch: Heroes
red pitch talking about the heroes of the set and what we're expecting each of them will do. What kind of cards they'll get does anyone want to start? Yeah, I'll sort of lead the discussion for this pitch. I sort of in my organization, I broke it down by the four different heroes. So we'll just talk about like all of the concepts for each of
the heroes in order. I kind of want to start with Verdants one because I think she's a hero that we've seen a lot of, but there's still a lot of big unanswered questions about her. If you haven't been watching spoiler season, Verdance is an elemental wizard hero with Essence of Earth. And if you have eight or more Earth cards in your banish zone Verdance gets, whenever you gain life during your turn, you may deal one arcane damage to any
opposing target. So she's rewarding you for having Earth cards in your banner zone and gaining life. A very defensive play style, one that we haven't seen so explicitly in Flesh and Blood before. Yeah, and this is a very similar condition as Florian, who we have seen the young version of where that #8 is turned into four for the blitz. Yeah. So we can presume that Verdens will be the same thing. You need to get 4 cards in banished zone for blitz and eight cards in banished zone for CC.
So yeah, definitely defensive lot of game life. We've already seen some Earth cards that make embodiment of Earth tokens which allow on all non attack action cards to block for one more value. And in terms of Wizard where they pretty where with Kano we have seen them run essentially nothing but non attack action cards that block for three. We can presume that Verdance is going to be blocking very, very efficiently and gaining life. I'll start off with the predictions. First.
I'll just go over the play style and I think it's a little hard for me to think about like the specific cards that they'll be using just because Earth Wizard is so innovative and we haven't seen anything like it before. So it's a little bit hard for me to imagine anything like that to start off. I think she'll be focusing on like the big arcane spells obviously because Cecilia looks like he's going to be like the go wide strategy with a lot of instances.
That makes sense to me. And we've only seen, I think pulsing Aether is the only like big source of arcane so far. It's like a one for five or one for four. Excuse me. Yeah. But I think just because her specialization is blue and with her hero ability having requiring 8 Earth cards in banish, she's going to be going to second cycle or even third
cycle a few times. So I imagine that she'll be using her superior pitching power with Earth and Wizard in general for these large arcane spells. Yeah, I can definitely see something like channel the Millennium Tree, which at the start of your turn gives your next source amp three, and then melding that pulsing Ather life card, you gain one life, which will deal one arcane amped by three to four, and then the other 8, the pulsing Aether,
will come in for another four. That feels like a very efficient term. Oh, wow. Yeah, that's pretty good, actually. Yeah. So two resources and like a source of four. A source of four seems very much in line with kind of how we expect Verdance to be playing. Definitely. Yeah, the Millennium Cheat Card looks really sick. Amp three once per turn. There's a lot of potential there. Amp, amp, anything more than one scares me. Yeah, yeah. One other thing.
And I want to give you guys like maybe 10 seconds to try and figure out why I think Snapback is going to be really good invertings based on her hero power or anything like that. What do you guys think? I'm assuming that it's just going to be like a free source of good arcane damage and that's like always going to be good in wizard. But like she is especially going to have to be playing defensive cards that probably won't have go again.
And still being able to have to present some damage with snapback which allows itself to be cast at instant speed if you've played another non tac action card seems important for her. She needs to be able to do something defensive but then also still present a little bit of damage. How about you fuzz? Snapback is really flexible, especially in a deck that has trouble getting Go Again. So if you're not planning on playing a lot of cards, Snapback is at instant speed.
That's like Wizard's equivalent of Go again. So being able to be flexible on whether or not you want to block or use your entire hand is Snapback strength, and I could see Verdance playing really well into that. Is that what you were thinking? Kind of, well, you both hit the nail on the head. I'm just going to spit it out.
So I think Snapback is going to be really strong in Verdance because unlike Kano, Icelander and Asilio, she doesn't have any way of playing multiple cards at instant speed. Like Isolator had the Arsenal, which was a step down from Kano being able to pitch any blue for another spell on top. And Asilio is going to be playing a lot with instances which can be played at any time. So Verdant is locked into action cards and she's going to need some ways to do instant speed
stuff. And she also has forty life, which is something we haven't seen a wizard yet. Or he's going to actually have to play in the action phases like every other hero. Yep, exactly. So that's why I think Snapback is going to be really strong. Or some type of Earth Wizard of equivalent. I think that'll pop up for sure. Yeah. Do you think they're gonna reprint it? No, I don't think they'll reprint it, to be honest with you. All right. And then the last card I was thinking about a lot.
I've already said in the Discord it's pinned and I don't know what embarrassing thing I'll do if I'm wrong, but I think Gay Z Ages is actually gonna be really cracked in this upcoming set. I don't know why, but I think it is. The reason it's pinned is because I think you're totally wrong. Yeah, a lot of people do, yeah.
Well, cuz like, I think both me and Fuzzy haven't quite seen the payoff for opting like Kano has this very clear payoff of playing the card off the top, but like we haven't seen that in the other two heroes. So like gay as the ages, it's like, yeah, you get value and then the blue back to hand. That's dope. That's great. But like, what are you doing with that value? What are you doing with the? Yeah, I want to let Joel explain himself, but I think Gaze the Ages is really strong in three
conditions. First, you're playing other wizard on attacks, either as instance or with go again. Second, you're able to quicken the Gaze the Ages to give it go again or as an instant. And 3rd, you have to be able to do something with the opt. They call it saying, and that's very specific. All three of those things are things that K Note loves, but I don't know that Verdance is
going to do all of that. Yeah, I mean, you kind of just argued for me. I think that's those are the exact reasons why it'll be strong, especially if you know, Verdance does get her instant speed stuff. I think Gaze Ages is going to be super clutch and the fact that earth and wizard just need a lot of Blues. I mean just with the Millennium tree alone, I think being able to pitch a earth blue for that and then play Gazi ages after like another wizard attack like or with your specialization.
I think there's a lot of cards like we still need to see from Verdants to get a little bit more evidence if you know Gazi ages is gonna work but I think there will be a non zero amount of cards that'll make it work. All right, let's go ahead and move on to the weapon for her Fuzzy. Yeah, We haven't seen either of the weapons for either of the Earth heroes in this set. And one thing I'm kind of looking for is ways to banish Earth cards, get them into
banish. I think it would be really reasonable for both Verdant's and Florian's weapons to have some way of getting Earth cards in Banished shown. Whether that's just banishing cards from your hand, your deck, your graveyard, your pitch zone, I don't know. The decomposed mechanic. It could be like that the weapons themselves have decomposed, but I think it might be even just be simpler than that. We don't really know what the decomposed mechanic means
strictly. In the case of this one Majestic that they spoiled, you have to banish 2 earth cards and an action card in order to get the effect. I don't know if every card would decompose is going to have that same requirement, or if it's going to have the same payoff of like having both players tuck a card to the bottom of their deck, but we'll see. Yeah. I'm not saying the weapon's gonna have to decompose, I'm saying it's gonna banish Earth cards.
I'm not gonna say it has go again, but it's gonna give you an action point back, yeah. What I think is that I think Verdance's weapon will be a traditional deal, arcane damage staff. So we saw with Kano a staff that amplified the next damage that was dealt, and then we saw with Icelander, the next wizard, that they printed a traditional just deal damage weapon. I think that that pattern is going to repeat for the next two Wizards here in Rosetta.
And we've already seen Oscilio's weapon, which amps. So I'm expecting Verdances to be just a strict deal damage again. Maybe it could do something at instant speed if you've already cast an on attack action card. Again, kind of helping with that issue of not clearly being gated by action points a little bit more being in Earth. So with Asilio kind of being a Crucible of Etherweave variant, the Kano signature weapon, you're saying that Verdance's signature weapon might be a
waning Moon variant? Yes it will focus on just dealing arcane damage. It won't be an amp or anything that will increase damage or gain life or nothing like that. I think it is just going to be like deal arcane damage. Sounds good. Maybe it'll be an instant if you gain life, maybe that's how it'll work. That's cute, yeah. Throw in that low idea, make it a little extra specific. Clark, there's something else
you wanted to talk about. Yes, so I noticed that with the heroes there is a majestic meld card. For Florian, this is Thistlebloom Life, and for Ossilio, which is no shock. Why are there only Majestic meld cards for two of the heroes? I think they're going to complete the cycle and there's going to be a majestic meld card for Verdant and for Aurora. I would agree with that. We're approaching ground fruit, but I do like it and I'm very excited to see what they come up with.
I'll get a little bit more specific for you. I'll I'll raise myself. I'll climb a little ladder. For for the audience, when we use the word ground fruit, it's like a step further than low hanging fruit because we're trying to make predictions here and like we like to try to keep it at least a little bit spicy and not just given information. For Verdance it will be deal arcane damage equal to how many times you have gained life this turn.
That is my prediction. So it will have life on one side and then deal X damage, where X is the amount of times you have gained life. So Sigil, even though you gained three life, would only act as a single instance of gaining life, while her specialization, Heartbeat of Candle Hold would count as three instances, and then the life instant that would be attached on the Meld card would be another one. It's not too dissimilar from Florian's specialization, but I
think it works nicely for her. OK, I'll give it to you. Yeah. Except based off of instances rather than the amount of life gained. Yeah, sure. Next, let's jump into Florian in Florian's play style. Joel, what do you think
Florian's going to look like? Florian Rotwood Harbinger is an elemental rune blade with Essence of Earth, where if you have eight or more Earth cards in your banished zone, Florian gets if you would create one or more aura tokens instead create that many plus one of each of those tokens. That includes environments of Earth or room chance.
So this was a little hard for me to think about just because I haven't played roomblade since Briar and I think she played nothing like a roomblade and nothing really like an earth hero either. Yeah exactly. Like she just used none of her identity in her play style. But based off of Germany, I think Florian's gonna be the new rune chance stacker and probably do it better than Visserie.
Absolutely. Just because like being able to gain life, which is something that visserie I would really love I'm sure cuz he has more room chant generation. But being able to be a little bit more tanky, a little bit more resilient is probably gonna be the better way to play this archetype, I guess. Totally agree with that. He's gonna be room chant stackin.
Also, I think this might be sort of ground fruit, but I was just looking at like the flow stuff like how you pitch earth cards or lightning cards to get a bonus effect. I think Cryptic Crossing would be really good in Florian. And I think there's gonna be more cards within the Earth room Blade where you get more benefits outside of just Earth Flow, Earth bond, Earth bond, which is if you've pitched an Earth card, you get an additional effect.
So I think that'll be like the limited version. And I think there will probably be a stronger like slew of majestics with that pitching. So. So pitch matters. You think flooring will be built around pitch matters? I I kind of like that because we will see the cryptic crossing design built upon, but I think the cryptic crossing design was actually really bad and kind of
a failure. I don't know if they're going to return to it. I'm going to make the prediction that room Blades will not care about pitching or playing non attack action cards as a condition because we see with lightning flow which is what they released in the Aurora first strike decks, they just care about you playing a lightning card first, even her weapon. Too just specifically says Lightning. Just cares about playing lightning cards.
I think if they turn room blade into like you have to have a conditional card played that could be interesting but I don't think it's going to be non attack action cards. And you mean in the context of this set, right? Yes, in the context of this set, Florian and Aurora will not be built around playing non attack action cards. They won't have that constant condition like we see on a lot of other room blade cards that. Would be a departure for sure,
yeah. No, they will still want to because Revel and Room blood's a gas card and you're not going to want to leave that on the table. NCC Yeah, yeah. But I think it's it's. Is not going to be the focus of their design. I would love to see that. A little bit of iteration on Room Blade, Yeah. How about you Fuzzy? Any specific Florian ideas? Well, I mentioned it a little bit before already, but I think his weapon specifically is going to be banishing earth cards.
Whether that's as a cost to activate it or like as a reward if you hit with it or something. I don't know if that's too general, but. No, I think it's great. Could I maybe build on it and say I think it's going to be a non break point weapon that on hit makes an embodiment of earth? Oh, that would be fucking crazy. That's my prediction now. Maybe it only makes the embodiment of Earth. If you can banish the Earth cards, maybe you have to banish the Earth cards.
That will give it the additional power so that it is a break point, so that this on hit actually kind of matters. I think there's a lot of things that we can do here, but I think it's really interesting because Florian is not going to be as focused just on like the go again, go wide strategy that we've seen from Viscerai, Briar, hell, even Vincet, right? I feel like he's going to be a lot more mid range focus on maybe just throwing one attack and being done with his turn.
So I think his weapon kind of needs to become good enough to be that one attack. To me that weapon kind of looks like Dusk Blade. It it's creating a consistent value every single turn, yes, but like if you want to attack with your really nice earth majestic that decomposes felling of the crown, then you won't be able to attack with this weapon. So like, unlike other room blade strategies, I feel like Florian is going to be way more gated by action points.
He's not going to be trying to keep a big hand and like throwing a big attack and then also throwing a big weapon. I think that's going to be way too hard on his. It's going to demand too much of his hand and he's going to want to be blocking with his embodiment averts. He's going to want to be gaining life. Like I don't think. I think it's either going to be
attack or sword. That's what the strategy is going to be. I think it'd be interesting if they really leaned in and they had a non weapon weapon, sort of like the orbs that we've. Seen. I was going to suggest that too. That's very interesting. If you're going to do rune chant stacking, you can't swing with your weapon much, so you need a different way to get value out of you. I'm not sure if runechant sacking is like healthy for the game at all.
Like we've seen big runechant generators for him, but I don't feel and I feel like those are going to be big payoff cards for playing defensively and finding good pivot turns. But I just don't know if that's. Going to become like as essential to him as his weapon. I have a prediction. I think his weapon attack is going to be expensive as fuck but gets reduced by the amount of runechants he has. Runechant reduction on the weapon God. Could that just be based or rune place?
Can I run that in miseri? Can I make miseri go to go? I know, right? Yeah, just cuz like I I agree with you that runechant stacking is just not good for the game and I personally would not want to see it be printed more than it already has been. So I think a like a specialization for Florian that says, hey, if you attack with this weapon and break your ruin chance, you get the bonus. Yeah, and you can still stack to 20 if you want to and be cringe.
But I think like, you know, this mid range game plan where you can just do like, you know, a no card hand swing. Yeah, I think that would be a good way to hedge against this like toxic strategy popping up again. All right. Let's go ahead and move on to our next hero, Osilio. So with Osilio, we see his ability, he gets to discard an instant to draw a card, and with the meld cards, all the meld cards have an instant card type on them, so he can discard any meld card to draw a card.
The big question with Ausilio is not really this instant speed stuff because we know he's going to be doing instant speed and going wide. Like I'm not going to give Joel that ground fruit. Instead we have his weapon which gets reduced if he has an aura permanent with the name sigil in it. And that's really weird because we don't exactly know what sigil aura permanence. There is one sigil aura permanent sigil of protection.
It's a generic one cost that essentially has ward 4, three or two on it. That's the only one and. No, go again. Yep and no go again. That is the only aura permanent with sigil on it. Now we have seen sigil in other cards. Sure. Defense reactions typically couple instant. Sigil of Solace is a is a classic one. So Sigil so far has meant
defensive card. So I think sigils are going to show up as a defensive card available to both Wizards and they will reprint Sigila Protection because it is generic damage prevention which seems very good in an arcane set. Yeah, because it is, Ward. Yep, so I think they're both going to reprint Sigila protection and give Wizards a new sigil or a permanent that will be defensive in nature. When I first read Asilio's weapon, it's called Volzar.
I first, my first reaction was that these sigil aura permanence would be tokens that are made kind of like Frostbites used to be made in Tales of Arya, but they would be like lightning wizardy versions of them maybe that deal damage. But then like went back and forth. I'm like, no, I think I'm going to stake my claim that like they're all going to be main deck cards and there's not going to be any tokens. But it kind of sounds like you're already taking that stance.
So I think I'm going back baby, for the pod. I'm going to predict that most of the time, the sigils that Volzar is looking for are tokens that are created by other Lightning Wizard cards. Yeah, I mean, that's fair. For me, the main reason why I think sigil is going to be sigils are going to be a lot more limited is because it costs one, and if you control a sigil, it costs one less.
So I don't really see him making a lot of sigils because there doesn't seem to be a roar for making a lot of sigils. It kind of expects you to have one sigil to use your weapon for free. I can see that. We can move on a little bit to his play style. We've already talked about Osilio being the go wide wizard. This is where we get to talk about some of our Dun Dun Dun Discord predictions. So Old Barnacle says that Osilio is going to be built around a brainstorm as a wind condition.
He seems to be very focused around drawing cards, which you see both in his hero ability as well as on Channel Thunderstep, which says the first time you deal damage to an opponent, draw a card. So it's gonna be about the drawing cards, baby, and dealing little pings all the way through there. Yeah, there's some fringe Keno decks that are able to basically OTK by using Brainstorm as a
wind condition. Old Barnacle thinks that Osilio will be able to have some support in his kit that allows him to have that game plan, but better. And then our other discard user into one LV says that Osilio will have a way to play instance from the graveyard. They probably looked at that ability to discard instance and said no, you're not just going to waste that value. Asilio will have some other way of getting that value back by replaying them out of the graveyard.
That makes so much sense but it's still so cringe. I would hate to have a wizard like that. It would just, I mean like maybe if it's on like a single legendary card that you like get to do once, maybe it could work out. It's not like this is a hero ability. Yeah, there's a card, Plume of Evergrowth from Tales of Arya, that does let you grab instance from your graveyard and put them into your hand. So like if a Celia was an Earth card, he literally would already
have this ability. That's how close it is to being a reality is. He just has the wrong talent. So I could see it printed where like there's an equipment that allows him to recur an instant from the graveyard. I can totally see it happening. Yeah, so thanks old Barnacle and N2O and LV. Or for your predictions for our last hero Aurora. A lot of the wind got taken out of our sails the day that we went to record this podcast. They released the 1st strike decks.
While it was awesome and gave us some great information, it revealed Auroras weapon and probably her main play style. This a mechanic of a lightning flow you get to play if. As long as you've played a lightning card in the turn, all the following attacks with Lightning Flow on it will get some benefit. And can I say that's a really beginner friendly mechanic? Like it just tells you, hey,
play these cards first. A lot easier than fuse where like you get to keep the card and you have to figure out to get the action points lined up. The first trick ticks actually like really fun to play from a really like beginner level standpoint. Like the numbers are tuned down so they're not as strong as normal flesh and blood, but like I think it'd be really fun to just jam those decks and like have some fun lightning and earthing.
I do want to start us off with a prediction in that I think she's gonna be fucking cringe and probably the best deck in the set. Wow, that sound like two different things. No same thing. So what do you mean by cringe? I think she's gonna be the stereotypical strongest aggro deck, like most numbers, most multiplicative value like with the previous lightning version of Briar, and she'll be the the best deck in the format, yeah.
And you know what, there is something to support that, which is in the first strike deck, a lot of the cards that they printed are just like worse than other base versions of cards. You're there's fry which is like a zero for three attack with Go again that has zero block value, not even two block value, 0 block value. But it's a lightning card, so it
enables all of your. Other lightning flow stuff, but then there's also a elemental room blade card that's a 0 for three with three block that at lightning flow gets plus one so unconditional it becomes a wounding blow. And it's like what is what is going on? Why are all of these cards so underrate? And maybe it's because they know they're printing some fucking gas for. A roll. Yeah, she's gonna. It's their. 1st strike decks, the Terra decks were also like kind of underrate like I don't.
Know no. They were on rate. They were like 3 for seven block threes. There was one that's a three for seven, but only if you've pitched an earth card and it's still blocks for three. That's underrate. It's like like you're saying it's the wounded blow in less, but only if you need the condition. Maybe. What about you and Clark? Got anything for us? Yes, I mentioned the missing majestic meld cards.
Aurora was the other hero with the missing 1, so I wanted to make a prediction for what this incredible crazy effect would be. And you're going to hate me for this Joel, because it's crazy. Draw cards equal to the amount of instances of arcane damage you have dealt this. Term Jesus Christ. It will not have go again. They will have to find some way of cheating out action. Points. Oh, and lightning.
I don't know for bitch, but it also means that they're gonna have to find a lot of crazy ways of dumping arcane damage onto things. Maybe that new arms piece that they showed off in the first strike decks where like one time you can break it to add 1 arcane damage, but also a lot of the times lightning room blade is only dealing when arcane damage so it should be able to arcane barrier out. It's what I'm hoping for at least, but maybe like Amp comes
in to get around that. There's some interesting ideas there. For sure. Cool. Well, I think we got a lot of really good predictions out of the way. I think now we should go onto the yellow pitch. Fuzzy want to start us off? Sure. So for Yellow Pitch, we're taking a step away from the
¶ Yellow Pitch: Talents & Classes
heroes specifically and looking at the set more as a whole. And we want to talk a lot about how the talents interface with each other and the different classes starting off with. Earth, yeah, the cooler one, the one that I think all three of us are honestly just more excited for. Big time Lightning is so fucking lame. Just just saying it. I don't think it's lame, but I think like they're trying to transform it while keeping it exactly the same. Do you want to say I just like
nothing about this set? You are not going to trick me into saying lightning is boring, but I do think that something kind of has to be straightforward in order for something else to shine and be extra cool and interesting. I think Lightning's going to be very straightforward. It's like you're giving things go again. The crowd goes well. Holy shit he just gave that attack. Go again I. Can't believe that. Say Earth.
I will start us off. I think the only decomposed mechanic we've seen so far is with felling of the crown. Yep, decompose says when this attacks you may banish 2 earth cards and an action card from your graveyard. If you do, each hero puts a card from their hand to the bottom of the deck. Wait, that's gas. It's not an on hit. Oh, this card is definitely gas. That's not a question. Yeah, it's. Not an on hit. It's not an on hit, but it is a very. Powerful effect.
So it's before blockers. Mm Hmm. Ohh wait, that's. So crazy. OK, OK, go shut up. Shut up. So my, my my prediction is that decompose is going to have not just this cost or this additional effect, it's gonna have varying effects. So this one says 2 earth and action, others might just be one for common rarity and maybe there's a legendary that does three out of whack. I don't know. But I think decompose will be variable without throughout the set. Damn it, Joel, that was my prediction.
Was it? Yeah, I literally have the same thing written down in my separate notes because we we're trying to keep our predictions. Yeah, each other. Mine says decompose will have different vanish amounts. It won't be standardized across. All that I mean if that counts for one, I would also do that. All right, if it's right, we all get a point. That seems a little. Shut up buddy. Clark and I will get the point.
Whoa, you'll get a half point. Fuzzy, can you show me if that is written down in your notes somewhere? Right now I didn't bother writing it down because it seems like ground fruit. All of a sudden, wow. I don't. Actually know if it's ground fruit. I think it makes sense that all the decomposed cards would have like different like what should we call it, different amounts of banishes? I think they could all have different outcomes with different costs. Yeah, for sure.
And like I think that too has that format. Do I need to? Do I get points if that happens? All right boys, I guess I'll put my name down for all decomposed effects. Will always banish 2 earth cards and one action card all the time. I don't really believe in it, but if that's where the points are sitting. That's how I think. If you end up being right and we end up being wrong, that's like a two point swing right there. Yeah, one for two.
This is how I lose the game. I kind of wanted to touch on the Earth Bond, so I already made the prediction that Earth cards will not care. Room blade cards specifically will not care about the card type being pitched. But we have seen in Earth Bond, the mechanic from the first strike, the Terra first strike deck, that they do care about Earth cards being banished. Does anyone want to put their name down and say that Earth Bond will be in the set for
Scherzies? Yes. All right, Fuzzy, let's go. I think it's a really cool mechanic and it makes sense that they would stick it into the set all right. I might even put Lightning Bond too. I think they'll be both Earth Bond and Lightning Bond. Nice big fuzzy prediction. I like it. Which is crazy because you'd think they would have put it in the yeah for strike deck for Aurora if the. And that's actually the thing, I don't think Earth Bond will show up in the set.
And I also will predict that lightning flow will not show up in the set. So for lightning, if we're not seeing like this mechanic of lightning flow, which would make a lot of sense, maybe we wanna make a prediction about what mechanic could show up. In the main sets, yes. I have an idea what's that? Something that cares about if a card has gained go again. Oh interesting.
Like if something didn't have go again, but then it gained go again, then it also gives this additional effect like a. If you make sure to cast this on top of your embodiment of lightning then it it gets like an extra point of value. That seems pretty cool. So it's like a one for four and then if you're able to give a go again, it becomes A1 for five. I want to make a prediction that there will be a card where it does have bass go again, but you can opt to get rid of it for a
beneficial effect. Oh. Remove go again for things. Yeah. So like, let's say it's a like a zero for four with go again, but if you play as a chain ender and make it lose go again, it's like 0 for six or zero for four. Draw card reset Arsenal perhaps. That's my prediction. Maybe drawing on those that like enlightened Strike of the Tides moon. Yeah, yeah. That'd be cool, a new cycle. Yeah, just cycle that effect again.
I do like how lightning plays with the like, giving things on hits, and I do expect Wizards, lightning Wizards to get these sigils. Maybe both lightning heroes will get sigils. So like the next time you would be dealt damaged, deal one damage or something like that, Maybe Lightning will have these little tokens, Yeah. So like, that's a good one. I also think there's gonna be a card name. Zip, ZAP. All right, so now we talked about Earth and Lightning.
You guys have notes about legendary equipment. Question mark, do you guys have any predictions you want to throw out there? Yeah. I had some big predictions about legendary equipment. Let's start off with Room Blade. I think Room Blades are going to get another legendary piece of equipment. The question is where? They probably don't want to take away Grasp of the Ark Knight in the arms, and I don't really see them wanting to contest anything with spellbound creepers in the
legs. So we're looking at the headpiece and the chest piece, and I think they're going to go for the chest piece. So one, they've kind of already put a little bit of contention in that specific armor slot with Dyadic Carapus. Yeah, that's what I was thinking of when you mentioned chest piece for sure. But dyadic Carapus doesn't produce any resources, and I think Room blades made it pretty clear that we care about getting our one or two extra resources every so.
Often that was also like really strange. They did AB2 on a chest B of the two. It just seemed like a weird like utility. I mean, it was super. It was super cool and like I ended up using it's an interesting effect. It's gas, but it's like so min Max of a card. It's like no flavor whatsoever. Yeah. But I think they're going to put a new resource generator in the chess piece. So my prediction is that one, this is just going to be room blade base.
It's not going to be elemental room blade or Lightning or Earth in one way or the other. I think it's just going to be generic room blade, and I think it is going to give two resources rather than one. I'm not sure how the conditions for it will play out, but I think they want to echo the Aether Iron Weave where you can break it to make two resources. I feel like they're going to make a legendary equipment that's going to be a lot harder to get counters on it than
findalls. So you're not going to get it up every single three turns, but once you're able to get it up, you get this bigger payoff of two resources and it's going to help room facilitate those bigger, higher damage turns where I think they've been outpaced in the agro category by Brute and Ninja. Yeah. Like I think it's harder for room blades to get those bigger damage numbers that they used to be able to get definitely,
especially as consistently. So I think they're going to add that by giving you us a repeatable 2 resource generator in the chest. Cool. I think that sounds a little off the mark. So I'd be really surprised and impressed if that's what they do. I think it's much more likely we'll see like a rune blade headpiece. It's the only one that we don't have so far. So that's what I'm gonna put my name on. Like I think we're gonna see a Rune Blade legendary headpiece.
This set. What is it going to do? I don't fucking know. Damn, I think it's gonna be the crown. The crown that's felled. Oh like like the earth room blade specifically like it's going to be floor like the the eternal crown. Cuz like they got rid. Of beat that would be Earth and Lightning because it's for candle hold. It's the crown of candle hold. Well then maybe like elemental or something, I don't know. Maybe.
Elemental room Blade crown. That's interesting cuz like they got rid of crown of seeds for a reason so I feel like they have to give Verdance and Florian something and if they want to be super flavorful give it to us. Cilio and fucking what's her face? Aurora too, yeah. That's interesting. You know, Aurora does have that that like Princess vibe that's like doing the adventure but then will like come into royalty. Yeah kind of idea yeah. So like full circle RPG type
shit. Yeah, very much so. I I kind of like that it's a crown that maybe like Florian will hold on to it while we're in the decomposing, but maybe once everything is. Reborn, it'll go to Aurora, so I love that. All right, and moving off of room Blades, let's talk a little bit about wizard legendary equipment. So what kind of wizard equipment
might we see? Discord user Gorganian Granola said they have some spicy hopes that Verdance will get a chess piece that is life game related and really ties into her second phase in a way that gives it an edge over Tunic. And I would agree, I think it'd be really badass if Earth Wizard had like a life game chess piece. I kinda want it to be a little bit expensive, kind of like Grasp of the Arc Knight cost at least two to make one room chant. Maybe it cost 4 to gain like
two. Yeah, maybe. That's interesting because this would be like one of the first big chess pieces that doesn't interact with resources at all. And like, if it's going to upset find alls, it kind of needs to do something with resources. Yeah, in a way that's like synergistic and more valuable than find alls. I would be really curious to see what they do with Earth wizard chess piece because I think they already have. Well, Lubin can tell us this is pretty sideboard.
I'm excited about this idea. Sick discord handle by the way. Yeah, Earth Wizard and Lightning Wizard have opportunities for some really interesting equipment because we haven't seen that combination of talent in class ever before. Room blades can't say that they had an opportunity for some. Stuff and we got. Shock Charmers question mark. Oh hard of ice. Oh wait, no, that wasn't
anyways. Yeah, they didn't make any specific class talent combination legendaries in Tales of Aria, so there might not be any specifically Earth Wizard legendaries or like Lightning Wizard Lightning Room. Yeah, it might not be specific to a hero. It might be either on the talent axis or the class axis. I think it'd be really cool if there was a legendary equipment that banishes itself and it's earth instead of destroying
itself. I don't know what the payoff would be, but the cost would be banished as earth equipment and it would give you some reward that. I think that'd be a really sick way to get those earth cards in your banish, start turning on your hero abilities, but also like give you whatever other payoff they're looking to do. Can I do a low hanging fruit? I don't think this is ground fruit, but I will acknowledge that it's low hanging fruit.
There will be a legendary equipment with Guardwell again. OK, yeah, we just saw it printed for the first time with Balance of Justice. I could definitely see them wanting to explore it more. Yeah, like they just did this. It seems like Legendary or Majestic is kind of the place
where it has to exist. I think it would be pretty hard to put it on a rare equipment and like I I feel like they're going to return to it. It's probably going to be either for room blades or generics because they don't really want to give Wizards block value and equipment. It's seemingly and then I have a big prediction for the generic legendary. Every single set they seem to make a generic legendary and I'm going to follow the pattern that they did in the past two. So heavy hitters.
They released Balance of Justice, which was really good when everyone was playing these cards that drew two cards like Blood Rush Bellow, because maybe they knew that KO was going to be strong. Then in part the Miss Veil, they were like, you know, Zen might be really strong. So they made the Stonewall Gauntlets, which was really good against like an Art of War or maybe like when he uses his sacred art and all of his Tigers get plus one, it's really good
there. So I think they're going to make a legendary equipment. That will have arcane prevention on it and it's going to be the most expensive cart in the set. I fucking hope so man cuz it's generic everyone can run it and it's clearly going to have a very powerful ability to prevent arcane damage. Yeah this will be the first innovation on arcane prevention or after arcanite skull cap and the null rune set. So let's and the spell void set. Yeah, like the spell phrase stuff.
Sure. The spell phrase stuff. So I don't know exactly how it's going to show up. There's been a lot of conversation about like a new mechanic or like different mechanics about preventing arcane damage. So I'm not going to say whether or not that will be on it, but I will say that legendary equipment to deal with arcane damage, Sure. Cool in generic cool. Well, I think. We covered about all the predictions for Earth, lightning
and some legendary equipment. Shall we move on to the last Miscellaneous section question mark? I think so. Cool, Clark, why don't you start us off? Sure. So in this miscellaneous section one, we're doing it because man,
¶ Blue Pitch: Miscellaneous
it's so hard to get 3 pitches when we just want to make a bunch of predictions about the set. Yeah, really. Like putting ourselves onto topics is almost too limiting. So miscellaneous, it was a great idea from Joel. We'll just toss all of our chaff in here. My first little miscellaneous prediction I want to make is that there will be attack action meld cards. That sounds confusing. Oh man, break the player's brains.
Not really you still have to play it at the same time you would play any other action yeah it would just be an attack rather than a non attack like for my brain it doesn't really change that much and they have the other dot there in the bottom left for a lot of these meld cards that are non attack action cards just put a number there make. It so so would it? Would this be sharing a non attack speed or instant speed? Instant speed on the other other
side. In my mind, all meld cards will have life or shock on the other side. This will just have an attack rather than an on attack on the other side. Well, I do think we're gonna see at least a third, second-half. I don't think all cards are gonna have life for Shock. Really. Yeah, is that bold? I feel like that's bold cuz so far every single earth card has had life and every single lightning cart has had shock. I understand that, yeah.
I also wouldn't be that surprised if I'm wrong, but I think I'm willing to put my name on it. Like yeah, I don't think not all melt cards will have life or shock online. Well, I don't have a specific meld prediction, but Talon does. He put in the discord saying that there's going to be a meld card with both an attack reaction and a defence reaction. What a timing nightmare, that. This, this was a big swing from talent. He was like, no, you can't even meld this card.
It's just a flexible card that can be an attack reaction or a defence reaction. I actually really think that's saying I don't know how they're going to do it or if. It's even possible, but I think it's a cool idea. I mean, it's definitely possible, you just can't actually meld the car. And you can't block with it either, you have to play the D react because of the D reacts work. Yeah, I think AD react with an instant would be pretty cool. I could see that happening it.
Could be like damnature. But that's not what Talon is saying here. Talon says attack reaction on one side, defense reaction on the other. Yeah, no matter what other. Way it could be very easily simplified. That's what Talon wants. You want to talk about? Swinging for the fences. All right, well I am gonna go next. I think in this set there's going to be heavy hitter token generation like take it on the chin.
So I think there's gonna be like a cute little damage prevention for Earth cuz we've already seen at the 1st strike deck. And I'm hoping they iterate it a little bit and make it. I mean maybe they even do like a Oasis respite type thing and give you a embodiment or of Earth or lightning or something like that. And maybe this could be a way to get your sigils out too, I don't know. Damage prevention. Making one of the embodiments on damage prevention. That sounds great.
That sounds very much in line with what the design philosophy has been for LSS. And it's such a cool car design. It worked so well and it fixed a lot of the issues that Warrior had. And I think group will probably use some like maybe Rhiner, I don't know. But I don't know, I really like it and I would like to see more of it. I totally agree. Good call, Joel. That's a sick prediction. Thank you. Thank you.
Also, I noticed that there was overpower in the first strike deck for Terra. And so because I don't think any of these cards are gonna show up in the main set, I think there's gonna be no overpower in Rosetta. And I think they're gonna do more defense tractions and dominate because I you know, I keep thinking about when you Clark brought up Brian goes. I think it was like a Ted talk or dev. Talk. It was it was the dev talk at PTLA this year.
Yeah, that's what it was. And I just really like the fact that Brian Go just sits straight up blocking overpower or gonna only ever be in the same set together and dominating and defense direction would only ever be in the same set together and they won't intertwine. So whenever I see one, I always think of the other. It's just like a thought pattern that just comes immediately when I see these keywords. Yeah, cuz we haven't seen any cards specifically other than in
these first strike decks, right? We've seen block cards, but we haven't seen in the main set spoilers, any D reacts, any dominate effects, any overpower, or any block cards. Yeah. And in fact, I would make the prediction that there's not going to be any of those four present. I was just thinking. That I could definitely see that too. Yeah. No defense reactions, no block cards, no dominate, no overpower. Can we go down that one together, Clerk? Yeah, yeah, baby. Let's go.
Yeah, it makes sense. I think mostly I was thinking about lightning sucks at defense so like a defense reaction would be kind of cute to add somewhere in there. Yeah, and it's not like they haven't given them to room blades before. Room blades have two like 5 value. Do you react? Yeah, they're insane, Yeah. And maybe one of them involves sigils and maybe one with earth is like below rate but it gains you life or some shit I don't know.
Yeah, I feel like the evasion in the set comes from the split damage, since everyone's dealing split damage in some way. Everybody has that weird pseudo evasion so. Because don't forget in limited Wizards will have to just run attack action cards. There won't be enough non attack action cards to sustain a full deck. Probably. Almost certainly.
Probably, yeah. You want to put, You want to put a prediction on it. Oh no, I think there's going to be attack actions and probably not enough non attack actions that Wizards can get away with running none of them. But like in Midwinter Cube, like that's a limited environment where it is possible to just like not run any. So this is weird. I would say a cube is a constructed limited. Format. Oh, sure, sure, sure, sure, sure, sure, sure, sure. Sure, sure. All right.
So I see some notes from y'all saying AB. Substitute, do you guys want to talk about those at all? So AB Substitute, there's been a lot of chatter online about how Arcane Barrier and specifically Arcane Prevention will show up in the set. This is the big Arcane set. So like, are they going to revamp it? Are they going to keep it the same? Yeah. What are they going to do to it? Exactly, Clark. This is Alice's opportunity to do a little bit of redesign on the entire idea of arcane
damage. I don't know if 100% of players would say that arcane damage is in a healthy spot right now. You have to run these dedicated equipments, what have you. Those equipments are only good against other arcane damage sources, and they do a very limited job of actually stopping a lot of arcane damage effects from happening. But they have an opportunity in this very arcane focus set for us to have some new ideas for what that could mean.
Right now there's at least two if you count Arcane Barrier and Spell Void, but we might see another one, especially because I think LSS has said somewhere, I heard in the back alley oral tradition of our community that like there won't be any Arcane Barrier in the set. So in Tales of Aria, there were no arcane prevention effects at a common level, there was spell void at legendary, and there was the shoes that can only prevent one damage if you've already taken damage that turn.
Other than that, there was no other way to stop Briar, for instance, from dealing arcane damage to you. Discord user Equinox does believe this will be a time for us to see a new form of arcane damage prevention, and I'm inclined to agree with them. It was something I was already kind of thinking about. I will say Equinox, if you guys like, don't follow them on Twitter like do because they can be prophetic about this game. When they speak up, they know what they're talking about. Yeah.
They're low key genius. And of course, I'm on the other side. I'm saying that there won't be a new arcane prevention effect. That is my prediction. I think LSS thinks that maybe they need to tweak it, but adding a brand new thing will. I just don't see how they do it without invalidating Arcane barrier or Spell void in a meaningful way. So I think they are going to not make a new one and simply iterate on what they already
have. Well I personally think invalidating arcane barrier or spell void would not be the worst thing in the world, especially if it's at a higher Verity. Like if we say arcane barrier, something that commoner still uses because it's really efficient, but like a rarer higher level or like a majestic level they choose to have other mechanics.
I think that'd be OK because I don't think Arcane Barrier is that good that well designed of a mechanic that they should be afraid of getting rid of it completely, especially as a backup option in case whatever this new thing is doesn't work. Same with spell Void. Spell void doesn't really work on its own right now anyway. It's really good in tandem with Arcane Barrier, but I actually came up with a design for something that I think they could ship out.
I don't know if it's necessarily what we're gonna see, but do you guys want to hear my custom idea? Sure. I call this spell drain. I don't have a keyword for it because I think it's too many words to keyword. I don't think it's worth it. But in my mind you could have equipment cards with counters on them and you remove a counter in order to prevent damage. But you have to. You can pay extra resources to put the counter back on in an inefficient way.
It might start with a counter at the beginning of the game, and if you want a refill it's going to cost you more than you would normally pay to Arcane Barrier. So in that way, Arcane Barrier is more effective and it's reusable, kind of like Arcane Barrier, but you don't have to pay necessarily when you're using it that way you can still keep your big hands. It's better than Spell Void in the sense that it's something
you can use multiple times. So maybe it would start with no counters in order to not completely invalidate Spell Void. But Spell Void is also something that we generally see on other cards like Shock Charmers has Spell Void attached to it, right? I think it's better to think of that as something like Sideways. Yeah, that's attached to other cards.
In my mind. The great would be you can take two, you can prevent the next two arcane with one of these counters, and you can pitch an entire blue to put a counter back on. So you're paying 3 for two prevention that you'll be able to use at any later time, and you can maybe store up to two charge counters on it. And I see this game plan really working out where at turn 0 is when you're loading up your counters, right?
It gives you a new thing to do on turn zero against Wizards, and you're spending turn 0 setting up your equipment to go. I think that Wizards are really susceptible to fatigue even with normal arcane barrier. I know that in the first competitive meta I ever played, I actually ran Visseri with AB4 to shut down the Icelanders, and a lot of Icelanders were actually really surprised at how efficiently I was able to not
take any damage from them. They were really relying on their attacks to actually get any damage through on. Oh yeah, I think that this would be way too much. A blue for two prevention that you can stack essentially means that like you just let yourself get to twain damage and then you never take damage for the rest of the game. Like you let you just let all the damage leak and you just
don't play the game. You pitch every single blue that you ever see into it, even your yellows and your Reds. Like certain decks will obviously be able to use this better than other decks, right? Like Bolton and Dromi, Yeah, we're obviously not not going to be able to use this efficiently. But like if this gets printed in Guardian Wizard will never beat a Guardian ever again. It would be tricky, but it's less efficient than Arcane Barrier right now.
Right now Guardian can pitch a blue to get 3 prevention through Arcane Barrier. This would allow them only two prevention, but it's something that they can play with tempo. They can sacrifice tempo in order to put some counters on it, or they can gain tempo by spending the charges and then they'll have to lose a bit of that tempo later by putting the charges back on. It might be busted and maybe the
numbers we need tuned. Like originally I was thinking like it costs two to put a counter on, but it prevents one damage and you can stack up to two counters on it. And this is just my model for like a potential way of dealing with arcane damage that is a little bit different of a gameplay pattern than Arcane Barrier and Spell Void. I think it's a cool, novel way of reimagining arcane prevention. So great job, Fuzzy. Let's move on to FUSE. Yeah, I think that's one I was
really excited to talk about. So independently, each one of us developed an opinion on FUSE, let's say, all at the same time. OK, OK. 3. 21 I don't think there's going. To be any fusing. Wait, what did you guys say? I think you and I agreed that there's not going to be any fusing in the set. Yeah. Which does seem a little crazy to me because there's these generics that are leaked that I think have a really cool
gameplay pattern refusing. I would love to play in a limited environment where they like reveal to me what card they have in their hand, and then I know to keep the right thing to target their arsenal, because a lot of fused cards go in arsenal. But I also think that they're going to find other mechanics that are able to reward you for playing elemental cards that the fusion isn't going to make its way into the main set. Oh definitely.
I also think Fuse is one of the most awkward mechanics, and if they just reprint it with no changes at all, that's going to be bad for the game. Yeah, so like I completely agree, but at the exact same time, I'm looking at that Arsenal disruption and I'm going no, baby, that just screams for you. Yeah, yeah. It's like quote UN quote fixes it. It makes it more interesting in my mind. In terms of a limited environment, but it does absolutely nothing to fix it for.
Constructed or like what the actual issues of the mechanics actually are. I it's one of those things where I'm like, it's kind of similar to your comment about the room blade archetype of like pitching two things for one card to get a bonus effect. Yeah, I think fusion Fusion just did not translate the the way LSS wanted it to. I don't think it's that strong and I don't think these arsenal disruption cards are cute enough or strong enough to warrant like
more fusion in this set. I'm OK if they completely iterate or like move away from it. Also just might not be a feature of the set, like showing up in all of the classes and all of the heroes, but it might still be present on some card somewhere. If there's like Majestic or like legendary cards that have a really powerful fusion effect, that would be cool, but other than that? Because I also don't think that they want to invalidate all the fuse cards from Aria, right?
So, like, completely dropping the mechanic feels like it's asking to make building these heroes awkward because like, if the fuse strategy ends up becoming even somewhat relevant, say there's a card that people really would want to fuse with and then put into Arsenal or something. Now, like they're having to go back to Tales of Aria to get the cards to make their constructed deck.
Yeah, like have to have to when like it seems like we should be trying to focus on building the heroes in the way that they are intended in the set that they're coming out in. I definitely. And not having any fuse in there while like also expecting fuse to be good is just not right in my mind. Yeah, I don't know that I completely agree. I think I'm ready for a fresh experience that still plays well with older experiences.
To me that's not a big problem. But Speaking of returning to Tales of Aria, our next segment is reprints. Does anyone have any predictions for reprints? Oh, that was some moon. Sure, I've got a couple I think. So tomorrow will be reprinted again. Oh, that's the Earth card. That lets you put an earth or elemental card from your graveyard in the bottom of your deck and bandages itself. It also draws you a card if you play it from Arsenal. It's a classic earth card.
I love the recursion, but it also like because it banishes itself, it sets you up to have the decompose effects turn on like these rewards for having banished earth cards. Now granted like you probably are gonna grab an elemental card with so tomorrow in this context, cuz you want your earth cards to go to banish. You don't necessarily want them.
You're not gonna have a lot of targets in your graveyard, period, but it's still I think really solid could totally fit really well with the play patterns in these Earth heroes. And then for my generic I have Critical Strike because I feel like this set's gonna want one for fives. You're just gonna walk up, aren't you? It's gonna be like, look, it was wounding blow last set, so this set is critical strike next one. It's gonna be assault and
battery. I'm changing to Brutal Assault because I think mist part of the mist veil having wounding blow in their set was actually really clutch because ninja really wanted a 0 for four and they did not give them any in the ninja level. Like droplet was a 0 for four kinda but wounding blow is really consistent there. Assassin had lots of 0 cost attacks but they were a little bit below rate you know? Wounding Blow actually fit a niche in part the Mist Veil Limited that I kind of
appreciated. And I think Critical Strike could do that, and I think Brutal Assault could do that because having an extra 2 resources or giving that shit go again could like make some really nice cost curves line up. And just for the viewers and also me, Brutal Assault is A2 for six, right? Yes, gotcha. It's no effects, just two for six blocks for three it. Has flavor text though. Clark, you like that? I do love flavor text. So I'm gonna put brutal assault
as my prediction. Slay. We also have a returning prediction from Discord user Gorgenian Granola, who says that rifting will be reprinted, that they wanna see some rifting action in this format, which is perfect. Yeah, Wizard shows up. Hey, what was that? Really great Wizard attack. That was really good and limited rifting. Well, let's just slap that back on in. Here I mean that makes a lot of sense.
We're not sure if they meant a card with the same effect of rifting where you can play your next non attack action as an instant, or like literally rifting the card being the two for six at red that lets you play your next non attack as an instant. Either way, what a deep cut. I love that. Yeah, for sure. And then I wanted to ask you guys, 04 class and generic, are we going to see elemental cards again? Because Tales of Aria didn't have generic cards.
They instead had elemental cards which were shared by all the heroes. And sure enough, all four heroes in Rosetta, all of them have elemental at the bottom of their card text. So we already know that we're getting some generic cards because they've been spoiled, but do we think we're going to get elemental cards? I doubt. I'm really surprised we haven't seen one yet. Until you had said that. Yeah, I really thought we had. That's crazy. No, we. Haven't.
I think we will. I think it's ground fruit to say we will because there's still elemental heroes. Like they could have just made it Earth Wizard if they didn't want to put any elemental cards in the set. Well, I don't know because the the previous earth cards really synergize with it. And all of the previous elemental cards would be invalid. We wouldn't be able to run them in the new heroes. Elemental guardian, elemental room blade cards with lightning.
Like all of those cards would be completely unplayable unless elemental was at the bottom of the hero text. I think we'll see a new way of playing with elemental cards, even if it's not FUSE. Base Elemental by the way, like Elemental with no class attached. Yeah, I think we'll see one or two. I'm going to say no. I'm also going to say no, just.
Because Fuzzy said yes. I feel like the generic cards are telling us that like they want to print generics and like why would they make a set and then not print generics, right? Like if Elemental replaces Generic then they're actually just printing more cards just for these four heroes, and with the expanding hero roster I don't think that's a valid strategy anymore. I agree.
For Flesh and Blood, I think they have to keep printing generics because they have to keep supporting their wide hero roster. Not only that, but what I've appreciated in the past few sets is that they've printed a lot of generics to counter whatever is being printed. Yes, and I think that's something they didn't do enough of in specifically Tales of Aria. And I think as a whole, there's a lot of what went wrong in Tales of Aria that they are not looking to repeat.
And I think not including generics is one of them for sure. And like the some of the elemental cards in Tales of Arya, like like none of them, none of the elemental cards really saw a ton of play. Like, can you even name them? I know them.
I mean, a lot of the Lexi arrows, I would actually say definitely saw a good amount of play, but because this is like so briar focus, we like think about the briar elemental room blade cards and like no, those cards did not see a ton of play, even though I think Vela flash is going to be walking cracked.
OK, maybe I'm just biased because I was more tapped into Briar, but I'm like no like a lot of elemental Briar cards sought, there's a lot of them that did not see play, but there was a good handful that did either, like Inlet. Builds. Name one. Well, in Twine Lightning, fuck. Like in Twine Lightning was played by some Briar decks at the pro at the US Nats when she was rotating. Like right up until the end. I lost to one, you know, I lost to that card.
Cool. Well, I think we got a lot of really good predictions out of the way and we have even more in the Arsenal zone. Yes, listener, if you do not
¶ Arsenal Zone
know the Arsenal zone, is it the moment at the end of the podcast where we talk about a card we've been thinking about, but this time we're going to be worker, worker, worker mixing it up. We are going to do we want to be to try something else. No, that was beautiful. And I'm, I'm probably going to make you sound even cooler in editing, you know? So instead we are going to talk about a card that we think we will exceed in the expansion slot. So Fuzzy, why don't we start off?
What card do you think we'll see in the expansion slot? I do want to say we got a bunch of awesome discord predictions for expansion slots. We're going to be rapid firing those off. I do think Phi's due for a card I. Under a fucking person. This might be ground fruit here, but I think we're gonna see a Phi card. You. You would think, but it's not. You know what you would think, and we've been saying that for the past two. Seconds. They're definitely gonna.
Print a Phi card now and they have to. Maybe it's like as soon as he gets a little bit more support he'll be like super cracked broken again. I don't know why LSS is scared of but I think he could really use a little refresher. Maybe they thought that, like the Tome of Imperial Flame, it was like technically a fight card, but you have to have the crowd, You have to run the crowd in order to run that. Card. Yeah, and then not running pouncing links is just like
you're throwing it bonkers. I made the prediction that they're going to print a bunch of equipments with arcane barrier on them for a bunch of different classes, especially classes that like haven't had them yet, but I felt like that wasn't specific enough. So I'm gonna. Put a number on it, at least three. OK, which feels like a big ask. Like 3 equipment, all of which have some form of arcane barrier or spell void on them. I think that's a pretty big swing.
It's something that I think they could do. It makes sense where you're coming from from your prediction, but it's definitely not a guarantee, especially because they could just do that in the set instead of in the expansion slot. And I did also say that there would be a generic one, right? But I think that like the best Arcane Barrier support is the stuff that you want to run
anyway. Yeah. And so I think they have recognized that, and they have realized that gutting a class's equipment suite to give the protection against the Wizards is just not good enough. So they're going to give heroes and classes synergistic pieces that are going to have this arcane prevention on it.
And I think if they want wizard to be a mainstay class and something that can print like regularly alongside room blades or other arcane users, like they need just more innovative ways of including arcane Berry and classes that I don't normally have them. Yep. And I think that's why Kano is like so fucking difficult to play around. And that's why Icelander was very strong too because she was really hard to defend against even though she played at instant be less often than Kano
did. Cool, so I'll go next. Mine is a little bleak. I think they're gonna add another ash for Dromi cuz who fucking asked for that? Probably Uvia cuz she's from Aria. So they're they're setting up the future of Jerome High. Yeah, kill myself. And then I also think that they're gonna add another car. That doesn't help Duranthia. I feel like she's been a warrior card that just doesn't do anything for Duranthia. Yeah. What if it did something for Kasai?
Oh, I'd be you. You couldn't get me to shut up about that. I'd be gas. But if it doesn't help Duranthia, you still get the point for. That that's true. It has to be something Duranthia can run, I think. Well, like any basic warrior Majestic like Embolden blade. Yeah. Yeah. Embolden Blade. It's funny. And now we're gonna do a rapid fire of the Discord suggestions
that we got. Edisys suggested that Iraqi is going to get a specialization card that will not matter in terms of his, in terms of their viability. I believe they said it would be loved by the community though. Yeah, yeah. Loved by the community, but nothing for their viability. Yeah. Which I agree. Alice Duck, Whisperer Local. Let's go. So Cal. Another one friend, another person.
If they gave a bold prediction that Olympia will get an expansion slot that's actually useful, a wild prediction that Prism will get an expansion slot, a lukewarm prediction that Ranger will get an aim counter X back slot, and a depression guess that Victor will get one as well as another drama Ash. So Alice is right there with you, Joel. It's just unplayable. It makes so much sense. Like people are excited about these cars. It's so dumb. It's like.
Don't do it. It's like just stop, just make a first strike deck for Dromi, include them in there, keep them out of my fucking X packs. Talent, our executive producer, also suggested another Riptide expansion slot. This is very new coming from talent. Wow. I know, I never thought that he would care about Riptide getting another new card. It's not like he's been given one every other set and also literally every. Fucking. Set and a whole deck that like supports it.
No no, no. Look out of here. Riptide needs even more guys. Yeah, Garrett then went on to say there's gonna be an X pack slot for a merchant. Fucking gas. Absolutely. He's not pointing to center field, he's pointing at the fucking river beyond. It. That's funny. Equinox says that they think there's going to be an Ice card even though there's no CC hero that can use it yet, and it'll serve as a teaser for Ice Heroes to come. Man, they're so smart, dude.
Like, if that could have been my prediction, I feel like I would have loved to have made that prediction. Yeah, but Equinox made it first. I vibe with us a lot because I like how they did it with Ice landed their first go around. I thought that was just so out of fucking left field and built so much hype around the the subsequent set, so I'm into that. It's not like they haven't done this in the past, right? Released a card essentially saying, hey, this is coming up in the future.
Like it's so clean, it's so predictive, it's so well assessed. And for our last prediction of the night, Discord user N 21 LV thinks Betsy's gonna get her signature weapon this time around. Man, I don't know man. I don't know man. We want to believe, but if we were beginning to lose faith over here in Pigeon to Me podcast, we're going to believe it when we see it. Yeah, I'm also just not sure if the weapon is the thing that she needs.
So like if they even if they print the signature weapon, I'll be sitting here like, does this move the needle for Betsy at all? I don't think it will personally. I think like based on the road map with the whole master class or whatever the fuck, I think
¶ Credits
Betsy's going to get disrespected a little bit longer and then she's going to be really good later. All right, that's it. That's all we got for you. Yeah, so if you have any more predictions, feel free to say it. Anyways, you're not limited to just this episode. We're excited to see what you guys come up with, and we're all excited to see what you know
ends up being you. Eat at us, leave it in the comments of the YouTube episode, join our discard, yell at, yell it at us, and then immediately leave whatever you want to do. And remember, you can't see spoilers anywhere else besides our discord, so be sure to join. And we're gonna rehash all of these predictions and see who did the best, whether it was one of us hosts or the audience, the Discord users, when the set is
fully released. That's right, in a month or two, we're gonna have another pitch and predictions rehash. So make sure you tune into that episode and see who won. Thank you all for joining us. We loved having you so long and farewell. Until next time, guys, bye. Bye. The. I kind of want to start with Verdance one because I think she's a hero that we've seen a lot of, but there's still a lot of big unanswered questions about her. And fee, am I right, Clark? God damn it, fuck.
I should have lived with a cilia. I should have lived with a cilia. You went yeah, in order of feet exposure top to bottom there? Did I? Oh no, no, Aurora's at the bottom and I'm pretty sure she's lightning toes. But anyways, what about the feet, Clark? The Verdance? What's up? I I have no thoughts, opinions, or feelings about Verdance's feet. To me that weapon kind of looks like dust blade. A little bit, but it doesn't build multiplicity or or additively.
Summatively multiplicatively, yeah, but it isn't technically multiplying it. It gets. Plus one each time. Oh, additively, we'll start over.
