PTG 333 – Feel the Character Beat
Show us how you slide some character beats into an action oriented game! Phil and Senda talk about the spectrum that is character driven games and action driven games, and how to push your slider MORE

Show us how you slide some character beats into an action oriented game! Phil and Senda talk about the spectrum that is character driven games and action driven games, and how to push your slider MORE
Show us how you play more games! Phil and Senda….both had quite a few weeks there, but we’re happy to be on mics again, even if we kept it pretty short. This week, we talk MORE
No cliffhangers today! Phil and Senda talk about the second part of the question regarding GM brain and anxiety — some common GM anxieties and ideas about how to address them (besides just the old MORE
Show us how you can use improv at the table to alleviate your recall anxiety! Phil and Senda talk improv and GM anxiety at the table, with a helping of other resources for practicing improv MORE
We’re bringing it back! Way back before the pandemic, Phil and Senda were well on their way to kickstarting this game. We’ve just picked it back up again and we’re working hard! We were a MORE
Show us how you manage being REALLY into your game when not everyone is! Phil and Senda talk about the disparity of time spent thinking about a game between player and GM, as well as MORE
Finishing up last week’s topic (barely!), we’re bringing it home by merging in the discussion of GM brain with GM style and GM supports. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. MORE
Show us how you find the right kind of game for your GM brain! Thanks to a comment about a quick aside from a few episodes ago where Senda mentioned in passing that her attachment MORE
Show us how you set a scene to give it genre feel and manage pacing! Phil and Senda talk scene setting — pacing, description and set up, spotlight, and participants — for genre emulation and MORE
Show us how you take your memorable or influential gaming experiences forward into your future games! Phil and Senda revisit last week’s topic to talk about exactly how we carried things forward from our games. MORE
Show us your memorable gaming moments! Phil and Senda answer a request to talk about memorable gaming moments. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: Twitter: @PandasTalkGames MORE
Show us how players can support a brand new GM! Phil and Senda talk through some of the responsibilities that the GM stereotypically takes on and how players can either assist or take over those MORE
Show us how you queer up your game when it isn’t written that way! Phil and Senda talk queer themes (and a little personal history) and some of the ways our games get queerer. Bamboo MORE
Show us how you manage mid game changes to your game’s tone or content that are caused by out of game, real world stuff! This hasn’t actually happened to Phil or Senda — we’ve just MORE
Iiiit’s a chit chat! Due to some *life,* we’re doing a chit chat today instead of our normal discussion episode style. Additionally, there will be no new episode next Wednesday, July 5, as we won’t MORE
Show us how you roll your dice — open, or closed — and show us how you uninvite people from your group! Phil and Senda answer two questions from J.T. Evans. How do you feel MORE
Show us how you use a GMPC! GMPCs get a bad wrap a lot, and for good reason. Phil and Senda talk when they’re actually pretty great and helpful, and the circumstances you might want MORE
Show us how you playtest! Phil and Senda talk playtesting (a discussion topic we received from multiple requests). We approach it based on an idealized version of how we’ve playtested games, but also in consideration MORE
It’s time…for a chit chat! If this is your first time listening, this is not our standard format. In a chit chat, we talk about things that are giving us life in gaming, and things MORE
Show us how you…answer multiple questions! Phil and Senda talk connecting published adventures to each other or to your homebrew, and clues in mysteries without railroading (and why mysteries can feel railroad-y). Bamboo Lounge for MORE
Show us how you handle non-physical damage! Phil and Senda talk emotional conditions from Masks specifically and non-physical damage, how to use it in games that already have it and how to implement it in MORE
Show us how you deal with the death of a character in game — emotionally and logically! Senda and Phil talk fall out from various types of character death and how it comes about. Bamboo MORE
Show us how you manage safety breaks in your game. Phil and Senda talk about how to deal with safety breaks even when everyone at the table is acting in good faith and things still MORE
Show us how you manage the emotional fall out of dropped games — especially when they stack up! Phil and Senda talk ideas for dealing with the mechanical why of games being dropped and thoughts MORE
Show us how you use camera shots in your game — and when you show your players things from a camera angle their characters can’t see! Senda and Phil talk camera angles, descriptions, teasers, and MORE
Show us how you take inspiration from actual plays — without getting disappointed or let down but real table play! Phil and Senda talk about how to take inspiration from actual play and why it MORE
Today is a grab bag! We answer two quick questions: How to purge your physical TTRPG book collection and our current thoughts on conventions. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. MORE
Show us how you know if your game mechanics are a good fit — or how you make a graceful change if they’re not! Senda and Phil talk about how to tell if your game MORE
Show us how you hit those beginnings hard and knock out those endings! Senda and Phil talk intros and outs, suggestions for how to make them impactful, and some tips on what to avoid. Bamboo MORE
Show us how you keep skill challenges interesting! Senda and Phil talk skill challenge challenges (see what I did there?), suggestions for when and how to use them, and some tips on what to avoid. MORE