PTG200 – 4th Anniversary!
Show us how you celebrate 200 episodes by trying to pretend that you can do the anniversary stuff and STILL ANSWER A QUESTION somehow! Phil and Senda talk about campaign stress vs. one shot stress, MORE

Show us how you celebrate 200 episodes by trying to pretend that you can do the anniversary stuff and STILL ANSWER A QUESTION somehow! Phil and Senda talk about campaign stress vs. one shot stress, MORE
Show us how you run games in genres you’re not familiar with! Phil and Senda talk faking it and picking it up quickly to run games in genres that aren’t your core competency as one MORE
Show us how you manage relationship triangles in your game! Phil and Senda talk about triangles, how to use them, and how to keep them fun, whether it’s all PCs or some mix of PCs MORE
Show us how you keep your game going in this time of physical distancing! Phil and Senda talk about some things to consider as you move online and quick tips on making the move as MORE
Show us how you run a dungeon crawl without being boring! Phil and Senda talk about what pieces make up our idea of a dungeon crawl to help you pick the parts that will be MORE
Show us how you manage your cliche use in games! Senda and Phil chat about tropes, shticks, and cliches; why you might want to avoid cliches, and when you might want to lean in and MORE
Show us how you manage mind altering effects in games! Phil and Senda talk about some of the ways they are problematic and some possible ways to mitigate or manage at least some of the MORE
Show us how you handle lines and veils as a living documents — recorded live on twitch! Senda and Phil talk about their (current and evolving) thoughts on lines and veils as a living document MORE
Show us how you run an impromptu (esque) RPG game day! Phil and Senda talk about their trip to WI for Weregator’s surprise birthday party and how they managed running games and setting up a MORE
Show us how youuuuuuu do a grab bag or the B show! Phil and Senda talk players who don’t show up, props, and inspiration. Also, movies with bad rotten tomato reviews, Axe body spray, Aliens, MORE
Show us how you manage transactional complications as a player and as a GM! Phil and Senda talk about setting table expectations, how to use transactional complications effectively, and how to not be a dick MORE
Show us how you manage an online game! From recruitment to note taking, Senda and Phil are here with some thoughts on running one shots and campaigns online. Also, way more than you wanted to MORE
Show us how you implement the hero’s journey in one shots and campaigns! Phil and Senda talk about this classic story structure and ways you can make it work in games vs. static media. Also, MORE
Show us how you hard frame a scene! Phil and Senda talk hard openings and hard endings for scenes when you need to keep a story clipping along. Also, Phil used his one wish on MORE
Show us how you handle splitting the party in story games! Phil and Senda talk pros and cons and some tips for being split up and for when you’re not so that you can mix MORE
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the third and final episode of our live on mic MORE
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the second part of our live on mic negotiation of MORE
Show us how you co-GM! Phil and Senda have been deflecting this question for YEARS now, but…we think we can now approach it! This is the first part of our live on mic negotiation of MORE
Show us how you manage an open table! Phil and Senda talk running games when you have fluctuating attendance with many characters, such as at a school or a game store, and how to still MORE
Well friends…we recorded a good, long, normal episode this week — and then discovered that the audio was mangled beyond retrieval. So instead we bring you this super short, COMPLETELY UNEDITED (except for chopping off MORE
It’s a Grab Bag! We’re on our way back from Metatopia today, so Senda and Phil talk about not letting your next campaign steal steam from the current one, balancing new hotness with old standbys, MORE
Phil and Senda sit down to answer three quick questions for a November Grab bag — the first of two this month, as we’ll be at Metatopia coming up 11/7! Let us know if you’ll MORE
Show us how you avoid the too-much-planning and analysis paralysis in your games! Phil and Senda talk creating urgency, adding stakes, and how to mitigate the issues of players who don’t have the same level MORE
Show us how you port rules from other games in to your current game! Phil and Senda talk porting integrated and non-integrated rules in to your ongoing campaign, as well as random ideas for merging MORE
Show us how you set up a mystery game! Phil and Senda talk mysteries, making a clue map and a what’s really going on here document, as well as prepping your clues and changing them MORE
Show us how you get Indie gamers to play traditional games and vice versa! Phil and Senda break down some generalities about what differentiates the stereotypes of these games and then talk about some of MORE
Show us how….Senda forgets to queue the episode before leaving for con! Also on this episode, we talk good pregens for cons and one shots and how to manage surprise as a GM. Also, there MORE
Phil and Senda answer three listener questions in quick succession! We talk co-GMing, adding drama/relationships/bonds to more traditional RPGs, and recycling your content and ideas. Also, one hit wonders Definitely Leopard and their short lived MORE
Show us how you read a table! Phil and Senda talk passively reading game tables and actively soliciting feedback, and how the two combine for the most effective table reading. Also, DEFINITELY LEOPARD. Bonus outtakes MORE
Show us how you implement collaborative world building! Phil and Senda talk collaborative world building in your session 0 and when you are mid game. Also, lots more music, not understanding we were queer in MORE