PTG 245 – Decrunchify
Show us how you “decrunchify” a mechanics heavy game — ie how to shift the balance to encourage more role play in conjunction with the heavier mechanics. Bamboo Lounge for Patreon backers today! Find these MORE

Show us how you “decrunchify” a mechanics heavy game — ie how to shift the balance to encourage more role play in conjunction with the heavier mechanics. Bamboo Lounge for Patreon backers today! Find these MORE
Show us your favorite zero prep games to run! Phil and Senda talk games that are written to be low prep, and how to make a game that you like work as a no prep MORE
Show us how you manage your notes, as a player or as a GM! Phil and Senda talk about note taking, when we take notes, and how and with what, as well as what we MORE
Show us your favorite character or campaign that you never got to play through! Phil and Senda talk through their own unrequited characters and campaigns. Bamboo Lounge for Patreon backers today! Find these and more MORE
Show us how you run narrative combat! Phil and Senda are here with some tips and tricks and pitfalls to running narrative combat successfully, including (of course) some definitions about what folks might be talking MORE
We’re back with another grab bag episode — two topics from twitter and one soap box from Phil! We talk more about our in development spark short hand for short hand romantic consent and what MORE
It’s a grab bag episode for May! We answer three listener questions in quick succession because they were fun. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us on the internet: MORE
Show us how you acquire games — to play or to collect! Phil and Senda talk about collecting games, playing games, and how and why we keep and purchase games. Also, a sarlacc pit. Bamboo MORE
Show us how you take your sheaf of loose chapters and turn them into an actual end product — small rpg publisher style! Phil and Senda talk about their personal experiences in publishing, formatting, short MORE
By request, Phil and Senda jump in on talking about their particular experiences in RPG publishing: Phil as a publisher of RPGs, and Senda as a designer who has and is publishing with him, as MORE
Show us how you use description on demand! When is it a good idea to use it, how can you make it effective, and when might you want to avoid it? Phil and Senda talk MORE
Show us how you FINISH designing a game! Phil and Senda talk feedback, alphas, betas, ashcans, and quickstarts, based on our personal experience. Bamboo Lounge for Patreon backers today! Find these and more at http://patreon.com/mmp. Find MORE
Show us how you design a game! Senda and Phil start a brief overview of what the process has, historically, looked like for us, to be finished in PART 2. Bamboo Lounge for Patreon backers MORE
It was a wild few days and the end result was that even though we had some neat potential topics, we just didn’t have the spell slots to put them together. The end result is MORE
Show us how you hide and conceal emotions at the gaming table! Senda and Phil talk showing and hiding emotions as PCs and NPCs both expressively and mechanically. Senda even managed to remember the song MORE
It’s another chit chat episode! When things go a little wild in the real world but we still want to get an episode out to you, sometimes that means we do a quick chat about MORE
Show us how you play preludes (and flashbacks) in your games! Phil and Senda talk what preludes can do for you and some tips on how to implement them. Bamboo Lounge for Patreon backers today! MORE
Show us how you create and encourage role play as a GM and as a player! Phil and Senda talk about how to create opportunities and the right environment for role play to happen naturally MORE
Show us how you manage bad PC/NPC romances in your games! Senda and Phil talk about what makes up a bad romance (or at least how we’ll be talking about it), how to implement it, MORE
Show us how you’re managing attention in online gaming! Whether it’s your attention or your players’, there’s no doubt that it’s trickier to manage in online gaming than at the table. Phil and Senda talk MORE
Show us how you make travel interesting! Phil and Senda talk about different ways to keep travel interesting, from just not doing it, to ways to make time feel like it’s passed, to actually playing MORE
Show us what you will need to feel safe going to conventions again! Please note, we are not healthcare professionals, security professionals, or convention organizers, so this is just what we’re thinking about as frequent MORE
Welcome back to a chit chat episode! When the world goes a little to wild, we settle down with a stick of bamboo and just chat! We’ll be back to our normal scheduled programming…well, hopefully MORE
Show us how you organize your physical books! Since we’d talked about organizing your digital collection (and some folks have recently moved), we got a question about what to think about when organizing your physical MORE
Show us how you break up with a player. Phil and Senda talk through the difficult process of splitting a player off of a group — construct your own mix and match for limiting break MORE
One more grab bag to see us through the holidays — hope you all had delightful Solstices, Christmases, Hanukkahs, or Kwanzaas (ongoing)! Bonus outtakes for Patreon backers today! Find these and more at http://patreon.com/mmp. Find us MORE
Show us how you…do one more grab bag before the holidays! On tonight’s episode, we talk about giving gifts in play as a player and GM, learning crunchier games effectively, and of course, that holiday MORE
Three more grab bag questions as we cruise into the holidays! Also, jingle bells courtesy of JarredGibbs (you’ll know when you hear it). Bonus outtakes for Patreon backers today! Find these and more at http://patreon.com/mmp. Find MORE
Show us your gaming rituals for starting or ending a session! Phil and Senda talk ritualizing aspects of your play time to help set expectations, enforce social contracts, and transition from social to game or MORE
Show us how you’re managing your online games! Although we’ve talked about it in chit chats and off and on throughout the pandemic, we got a request to actually just talk about online games Bonus MORE