PTG 170 – New GMs on the Block
Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS MORE

Show us how you get the Right Stuff to Hang Tough as a new GM! Phil and Senda talk tips for new GMs from ABomb, and trust us — You Got It! Also, Senda HAS MORE
Show us how you…take an easy week? Phil and Senda answer three quick questions from TerrordactylU on twitter: balancing mechanics vs. immersion, when props are good vs. bad, and the great bag question: bag of MORE
Show us how you manage character bonds, especially when they’re not mechanically part of your game! Phil and Senda talk bonds, bonding, bond…other stuff? Also, the beefness scale, the 90s, all our cell phones and MORE
Show us how you reward the behavior you want to see in your game — mechanically! Phil and Senda brainstorm live about how to answer the third of Jared’s questions as it pertains to the MORE
Show us how you approach your new game idea! Phil and Senda talk Jared Sorrenson’s three questions you can answer to narrow down your game idea, and use their budding thoughts on the Ditch Lilies MORE
Show us how you make a recap show useful (hopefully)! Phil and Senda talk briefly about their Queen City Conquest experiences and what they learned or remembered from running and playing games there. Also, cheese: MORE
Show us how you….play Turning Point?? With the release of the quickstart, Phil and Senda are here to talk about Turning Point, what it is, how it got here, and fun things about it! Sorry, MORE
Show us how you balance immersion and mechanics! Phil and Senda talk maintaining immersion, keeping mechanics from being interruptive, and the layers/levels of play. Also, Phil hates his headphones. Like, a LOT. Bonus outtakes for MORE
Show us how you create intrigue without creating confusion! Phil and Senda talk about intrigue, confusion, and red herrings, as well as a lot of purple smoke, magical bogs, and the difference between creating intrigue MORE
Show us how you…record an episode the day after you’re back from con? Here’s what Senda and Phil did at Origins! Also, hot chicken takeover. Bonus outtakes for Patreon backers today! Find these and more MORE
Show us how you manage cooking and bag mechanics in RPGs! It’s a couple of quick questions because we’re on our way home from Origins today! Bonus outtakes for Patreon backers today! Find these and MORE
Show us how you get ready for Origins! Also, taking the hook when it’s bad, or dealing with bad adventure hooks, and the Ditch Lilies everyday carry. Phil and Senda are getting ready to see MORE
Show us why GMing advice? Phil and Senda talk about why GMing advice matters and the Encoded Designs acquisition of Engine Publishing as an imprint. Also, Phil’s Boston trip, Senda’s temporary consideration of a yellow MORE
One more grab bag episode for May as we cover for Phil’s trip to Boston! In this episode, we answer questions about sharing the spotlight and taking the hook. Please note, I’ve marked this episode MORE
Show us how you do a grab bag for May when travel interferes with your recording schedule! On today’s episode, we answer two questions: How to have satisfying session arcs in episodic campaigns, and which MORE
Show us how playing can make you a better GM and GMing can make you a better player! Phil and Senda talk about how being in each position at the table and how it can MORE
Show us how you adjust your life for games! Phil and Senda talk part 2 of balancing games and life. Also, Panda’s Talking Bags. Lots of bags. And pouches. Bonus outtakes for Patreon backers today! MORE
Show us how you adjust your gaming for your life! This is part one of a two parter we ACTUALLY ANTICIPATED. Go us! Phil and Senda talk about adjusting your gaming style to your life MORE
Show us how pilots and midseason episodes can inspire one shots and campaigns! Phil and Senda talk parallels between how script writers write for pilots vs. mid-season episodes as their old standards of one shots MORE
Show us how you set up and make a space for romance in your games! Phil and Senda talk creating safe spaces for romance with consent, boundaries and expectations, and safety tools, and also how MORE
Show us how you celebrate a podversary with no fooling! Phil and Senda talk getting your players to do homework between games (thanks to Jim Likes Games), our favorite episodes, our year in review, and MORE
Show us how you…somehow manage to still record a show while con dropping like mad! Phil and Senda talk Breakout 2019 in Toronto, what we played (all games in development), and what we learned. Don’t MORE
Senda and Phil are at Breakout this week instead of recording — so here’s another grab bag episode for your amusement! On this grab bag, we answer questions about favorite game mechanics, world building as MORE
Show us how you do a grab bag because COOON! Phil and Senda answer fun short questions in this grab bag episode in preparation for Breakout 2019. Will we see you there? Bonus outtakes for MORE
Show us how you decide to run published adventures or write your own — especially if it’s your first game! Phil and Senda talk about running your first game and how to decide if you MORE
Show us how you run a game for demo purposes vs. just for entertainment! Phil and Senda talk the balance of entertainment and demo modes for con games as well as the focus of each MORE
Show us how you manage a group that lacks leadership! Phil and Senda talk about leading and supporting roles (in games and in life), types of leadership, and how to provide leadership in a game MORE
Show us how you structure you sessions, one shots, campaigns, or adventures! Phil and Senda talk through the various adventure structures, including linear, branching, railroad, and sandbox. Also, origami butterflies, missing dice, and Phil forgets MORE
Show us your pros and cons for broad and narrow, strong and weak game situations! Phil and Senda talk situation a la Jason Pitre’s four structures (http://www.genesisoflegend.com/2018/06/fourstructures) in terms of pros and cons. Also, Minecraft, MORE
Show us how you playtest your games! Phil and Senda are joined by Bonus Experience’s Monica and Rai to talk playesting, giving feedback, and accepting feedback. Also, PBMOs, we fail to start the show, we MORE