Stuttering w grach a Silent Hill 2 #felieton - podcast episode cover

Stuttering w grach a Silent Hill 2 #felieton

Oct 18, 202444 min
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Episode description

Patronite Okiem Deva:

https://patronite.pl/okiemdeva

 

Discord Okiem Deva:

https://discord.gg/4anD7dJJn8

 

Linki: https://linktr.ee/okiemdeva

 

Kompilacja ofert pracy:

https://docs.google.com/document/d/1agVeF3cW5aK4skDnHnB0IVwmma7n1rD8Sm9btTCTFdw/edit?usp=sharing

 

Pytania do następnego live’a

https://forms.gle/4rEHhLdoiPUDWdtE7

 

Stuttering w grach a Silent Hill 2

 

00:00:00 Intro

00:02:31 Czym jest stuttering?

00:03:18 Przygotowania i zasługi

00:05:22 Najprostsze przyczyny

00:07:17 Shadery i PSO

00:11:02 Draw Calle

00:21:37 Geometria

00:30:53 Animacje

00:33:46 Dysk i referencje

00:38:22 Dynamiczna rozdzielczość i V-Sync

00:41:14 Podsumowanie

00:43:48 Outro

 

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Wspierający

 

Intern:

KasiaNie, Piotr Łyp

 

Junior Dev:

Kruszynka Izka, Daniel Zabłocki, Konrad Wągrowski, nothing, Tomek Mar, Marcin McFly, Anna Weglarz, kondi16, ExitWound, Kojo Bojo, ZajacccXD, Marcin Pietrzyk, Ania Węglarzy, FiSherMan414, MichalDev, Lukas P, Aliwera, kondi16, Malwina Rybak, sovl

 

Regular Dev:

Natsu, Bonga, Sebbx8, Agnieszka Rumińska, vxd555, PabloRal, Remigiusz Maciaszek, Anatae GG, Arrora, Jakub Staniszewski, Ari Gold, bibruRG_78, Leniwa Ola, Sebastian Sadowy, Tek, Michał Wiśniewski, Bartosz Romanowski, Adam Kabalak, Kaspa Anonim, Martyna Szubka, Bartosz Mateńko, Jon der, Patryk Szkop, Aquatofana, Bartosz Złotowski, Mateusz Stolarz Stolarczyk, Karolina Czech, Adam Bart, Marcin Ignasiak, Kamil Czerepak

 

Senior Dev:

Maja, Dawid Kuc, Arti ,,Niezłomny", Miras, jmozgawa, Pawelek1329 STUDIOS, Pielgrzym, Morfiniusz, Jakub Kornatowski (@GramyNaMacu), Mariusz Kowalski, Cezary Łysoń, Rafał Jaszczuk, enonemasta, HARDCOROWYKOŚCIU GAMEPLAY!, Łukasz Klejnberg, Tomasz Berej, Jakub WmH, Michał Król, Gatki, Arkadiusz Rekowski, Sebastian Rubacha, Michał Kondzior,  Marek Leśniak,Jan Skiba, Mateusz Śródka, Agata Pławna

 

Principal Dev:

Regito93, Jan Dorozynski, Wojciech Uziębło, Leszek Lisowski, Zuzanna Lepianka

 

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Źródła:

https://80.lv/articles/a-closer-look-at-pyramid-head-s-helmet-from-silent-hill-2-remake/

https://www.dsogaming.com/pc-performance-analyses/silent-hill-2-remake-pc-performance-analysis/

https://gamingbolt.com/silent-hill-2-remake-graphics-analysis-pushing-unreal-engine-5-to-its-limits

https://youtu.be/B1Et12RgWlQ

https://youtu.be/5k2wkzNHxpo

https://youtu.be/3EMdMD1PsgY

https://learn.microsoft.com/en-us/windows/win32/direct3d12/pipelines-and-shaders-with-directx-12

https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/post-process-effects-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/volumetric-fog-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/animating-characters-and-objects-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/animation-optimization-in-unreal-engine

https://www.casualdistractiongames.com/post/2017/01/07/ue4-overview-of-static-mesh-optimization-options

https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine

https://dev.epicgames.com/documentation/en-us/unreal-engine/static-mesh-automatic-lod-generation-in-unreal-engine

https://ikrima.dev/ue4guide/performance-optimization/asset-size-loading/

https://www.quodsoler.com/blog/understanding-hard-references-and-soft-references-in-unreal-engine

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