Tainted Grail: The Fall of Avalon, To a T, Onimusha 2 Remaster | Noclip Crewcast #229 - podcast episode cover

Tainted Grail: The Fall of Avalon, To a T, Onimusha 2 Remaster | Noclip Crewcast #229

May 30, 20251 hr 28 minSeason 1Ep. 229
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Summary

This week, the Noclip Crew dives into the grimdark fantasy RPG Tainted Grail: The Fall of Avalon, explores the unique narrative adventure To a T from Keita Takahashi, and revisits the Onimusha 2 remaster. They also share weekend stories, react to a new game trailer, discuss the Austrian game dev scene, and look forward to Summer Games Fest.

Episode description

On this week's Crewcast, the J Boys go on a grimdark adventure in Tainted Grail: The Fall of Avalon, Frank gets nostalgic with the remaster of Onimusha 2: Samurai's Destiny, and Danny's T-posing in the latest Keita Takahashi game.

Check out our Quick Look of To a T on Noclip Crew (for now!):
https://www.youtube.com/watch?v=KENEcRcLYPs

Tainted Grail: The Fall of Avalon:
https://store.steampowered.com/app/1466060/Tainted_Grail_The_Fall_of_Avalon/

To a T:
https://store.steampowered.com/app/1875320/to_a_T/

Onimusha 2: Samurai's Destiny:
https://store.steampowered.com/app/3046600/Onimusha_2_Samurais_Destiny/

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Chapters:

0:00:00 - Intro

0:13:10 - Thanking our Patrion supporters!

0:14:36 - How was your weekend?

0:19:30 - Tainted Grail: The Fall of Avalon

0:40:39 - To a T

0:54:48 - Onimusha 2: Samurai's Destiny Remaster

1:03:22 - The Calm Before the Summer Games Fest

1:09:05 - Austria's Game Dev Scene

1:13:01 - No Rest For the Wicked

1:15:12 - Baiting parts of the world into sharing their dev scenes

1:23:16 - Sign Off

Transcript

you Hello friends and welcome to episode 229 of the No Clip Podcast. It's a crew cast. The whole shebang are here. The Irish guy. The Canadian guy. The skater dude. And I could have liked both of you, actually. Yeah, sure. And the mountain man. Let's go with that. Hey, Frank. Thank you. Mountain man, Frank.

mountain man jeremy jane uh how are you guys how you guys doing i was away most of this weekend up in the mountains actually in the sierras so you're the mountain man i'm the mountain man this week jeremy jane what's your favorite part of the sierra nevada mountains

Oh, that's such a hard question. Maybe Sophie's Choice. I really like Mono Lake. I love... That's where you get mono. That's where you get mononucleosis. Lake Tahoe, obviously a classic. There's some good lesser-known areas around there. Yeah, Silver Lake, not the neighborhood in Los Angeles. Nevada City, a classic, a hippie classic. I was in Nevada City, Arizona. And sorry, Nevada. Not Nevada. No, not Nevada City. I'm getting confused. I was in Virginia City, Nevada. Have you ever been there?

No. So Nevada City is California and Virginia City is Nevada. Yes. Okay, that's very confusing. Nevada City is the one is by Grass Valley, right? Yes, exactly. That's like the hippie spot. Okay. Cool. Jesse, I'll come back to Virginia City. Jesse, what's your favorite state in America? I like Massachusetts because it's the only one I've been in, and it's where Jeremy's from, so it has to be the best one. Lobster Rolls. Yep. love it frank what is the one animal you would not eat in a roll

I don't know. I was gonna say I don't trust lobster rolls. I don't know. They're all over the place. They're like not good half the time. I need a little more explanation on that. It was like $40 for a single lobster roll. That's crazy. They put MP on there and then they scam you. It's market price, dude. I'm not paying market price. I feel like they could charge a dollar for a rat roll, and that would be way better. A rat roll? Do you like lobster?

You know, it's too expensive, so I won't allow my palate to get a taste for it. It is too expensive. And the fun fact that everyone knows about lobster is that it used to be so abundant that it was prisoner food back in the day. Like they would just feed it to poor people in prison.

and stuff. So it is ridiculous that it's become one of the most expensive things you can eat. It looks like something you kill a hundred of in Skyrim. You know what I mean? It does look like a Starship Troopers villain. Yeah, it's weird. It makes complete sense to me that they would feed these fucking disgusting sea crabs. Here's your water bug. Yeah, exactly. These fucking mire lurks or whatever those fucking guys in Fallout are.

you know yeah exactly to prisoners that makes complete they don't like it doesn't have the elegance of the pig Yeah, here, enjoy a claw. I'll make a claw again? Fuck. Eat a weird pink animal that rolls at its own shit. That's so class. With butter. I'm trying to watch my cholesterol. The prisoners are all pissed off. Like, feed me better. Where's my vegetables? No more bugs.

top of their list yeah that's what they're concerned about not the mistreatment frank not liking lobster rolls is the most west coast thing though you know what i mean that's a very west coast versus east coast

sort of beef thing. Are you more of a Poke Bowl guy? Burritos? I was going to say, tell me, what's your favorite Southern California food so I can decide that I hate it right now to counteract the lobster roll. I feel like Poke Bowls, I mean, I know it's like in Hawaii and I just, I feel like it's such a, That was like such a SoCal trend. Even like...

Also like a decade ago or two decades ago when like frozen yogurt stands started popping up everywhere in frozen yogurt shops and then COVID like shut them all down and then they're reopening again. I don't know. What else is SoCal? Burritos is a very SoCal thing. Yeah. Hot honey on everything for no reason. We're having fights over the usage of rice and burritos within the state, though. Really? The mission-style burrito. Yeah, it's already an issue. Up here in NorCal, we fill them with...

The Mission style, as Jeremy said, we film with rice. But then in Frank, I mean, Frank lived in San Diego for a while. They don't fuck around at all. It's just pure meat and bean and that's it. You're done. I like to go with the California burrito, which... is in itself a statement of intent that the California burrito doesn't do rice, but does put French fries in it. It's very good. It's very fucking good. Really?

Yeah, California burrito is a good way to kill yourself. There was a food truck that used to park near the GameSpot offices in San Francisco. That was, I'm trying to remember the name. It was Senor Sisig. Yes. It was burritos, but with a seasick Filipino. I think so. I think it is too. Oh, I thought you were just saying seasick, like you were just saying you were throwing up on his boat.

I'm just saying you're a seasick. You guys want to go get some seasick? No, no, they serve lobster rolls. You got it all backwards. Okay. Yeah, anyway, seasick Filipino dish, but they would do Filipino burritos that were crazy. I was in Placerville, which myself and Jeremy are having an existential crisis about, because I always thought it was Placerville, or maybe Placerville, but the lady in the...

In the restaurant I was in, my parents said it was Placerville, which sounds... Do you want to tell the story of what Placerville used to be called? I guess so. So you can still see signs. Let me first say, I think it's Placerville because it's a placer of gold and it's a gold mining town. But who am I to tell the locals that they're pronouncing their own hometown wrong? So I'll step in. out of that one. But it's also known colloquially as Hangtown.

In reference to the harsh frontier justice that would be meted out to, I don't know, presumably to people who are like claim jumping. I don't fucking know. So I looked this up because I was like, okay. If you're calling it hang town, which hanging are we talking about? Are we talking about frontier justice? Are we talking about...

Racial? I was about to say justice. Injustice. Injustice. Thank you. Phew. Because I'm like, I want to know. Because they had Hangtown written. I was sitting in a rest in this pub. And they had... Like past my mom, past the window, just the word hangtown was written. I was like, what the fuck? Like there's people like taking pictures in front of hangtown. So apparently what happened was like a, like a Mexican.

either gambler or just a guy with a lot of money got ripped off by a crew of people and they found three of them. It was, I think, two French guys and a Costa Rican or something. They were just like a bunch of, you know... ne'er-do-wells and because the town didn't have its own like constabulary it didn't have any sheriff or anything they just fucking hung three of them

uh uh in a tree in in town um so it wasn't even like there was that many hangings there was just kind of one and then people called it hang town and then it became like the sort of de facto name and then a bunch of the churches and the what is it again the league of it's the crowd who were like gentlemen Oh, fuck. The pro-prohibition people. Temperance. League of Temperance, thank you. The League of Temperance people, basically the no fucking fun people, they...

Basically, we're like, we don't want to live in that town. Can we rename this place? And then they called it either Placerville or Placerville. Placerville is a significantly worse name than... Placerville. It is the most default name of a town we could possibly have. Yeah, it's Placetown. Welcome to Village City. Right? Ridiculous. They only just got rid of the noose in the Placerville logo. town logo about

two years ago. Oh my goodness. So dude, George Floyd happened and they were like, hold on, let's just wait and see. Let's re-examine. Let's see how we feel about it. Do they still have it hanging French robbers? Yeah, you guys got it all wrong. It's not a race thing. at all. It's like every time I look at Jack Daniels, I'm like, oh, made in Lynchburg? We're not going to change that. Okay.

That might be an issue with Irish as well, because Lynch is a very common surname in Ireland, so there might be places called Lynchburg. There's words like that where it's like, it's another, it means this in a different language. It's like, I would still change it.

It means something in this one right now, and that's bad. There was a lady on Irish television, a news presenter, whose name was Avril Hoare. Oh, my God. Yikes. Yeah. So, you know, Irish surnames in English causing people problems out there. Yeah, if your last name is a racial slur, you change it, regardless of the cultural history. What if it's a whore? I mean, even then. What if it's one of the worst derogatory terms you can possibly think of?

Do they still have the hanging man? There's a mannequin hanging by a noose in Placerville. Do they still have that? I didn't see it. I was looking for it because I saw it in a picture while I was on Wikipedia in that pub for 20 minutes. Because me and my parents had run out of things to talk about because we'd been in the car together for about 400 miles in the past three days. We were just sitting there staring at each other.

I did have, just on the fusion food thing though, I did have a very confusing meal there where it was, I think it was a banh mi tacos, but I think they used Korean like style chicken in it. So it was like triple fusion. It's kind of quad because banh mi is already French and Vietnamese. Oh, yeah. So you're sort of French, Vietnamese, Mexican, Korean. Not by choice, I don't think. Banh mi being French. That's true. I got the baguette.

Oh, man. See? There you go. Banh mi is the fucking West Coast lobster roll. Surely. I haven't seen that. It's close enough, I guess. Market price banh mi, $35. Not again. Get them. Not in my town. Nope. Stick him up on that. Not in lynch town. Bring him to Placerville. Oh, brother. Frank, what is the stupidest damn place where you live, actually? There's a lot of stupidity. I feel like there's a lot of...

I don't know. I think I just, I don't know. My town name itself is like annoying because it doesn't fit in any address field on a website. It's Rancho Santa Margarita. But when you type it in, every form has a 25 character limit. So Rancho Santa Margarita and it stops. there so like I always get nervous South Park ass joke yeah you live in the rocket power town that's why like

A lot of times I just say, oh, I live in Orange County, LA, or Irvine. But you can shorten it to RSM, but it's always just caused problems on websites. They made this city before websites were such a big deal. They screwed up. So I don't know. Like Irvine's a great town name. It's like, what is that? Like six, eight, like eight characters, whatever. It's perfect.

I don't know. I love that you grew up with your metric for town name being character length. Yeah. How fast can you type it? Like, that's why I like, I really like my name, Frank, five characters, you know, like that's awesome. Everyone talks about like getting like three character URL. You want like short, like, you know, so Frank is a five. character first name first username that's good i'll take it yeah how do you feel about having an apostrophe in your surname

Oh, man. Does that screw up websites? Yeah, does it mess stuff up for you? Like, is it just Danny Oddwire? Oddwire. I get a lot of, like, oh, ampersand, NPSB, Dwyer, or whatever, you know what I mean? Because, like, they're fucking non-Unix.

back end couldn't figure out what the comma was and spat it out in fucking unicode or whatever my wife when we got married her full name i'm not going to say everything but her first name is cassandra obviously her last name was really long okay so she's like we'll get married and i'll have your last name. My full last name is longer than Garasha. It's Garasha de Irania. Right.

So you should, you should, you should fucking double barrel that shit. Just make her like, I said, we should put it all together. You could say, yeah, could we go to gawk, gawk, gawk or whatever the hell? Yeah. We could have some like joke name, but no, no. Um, I was saying to her,

When you get your name changed, you're not going to have any positive effects here. It's longer now. So whenever she goes to the hospital or anywhere where she needs to give a government document, her first name is the letter C. That's it. Because they need the last name. So she's sitting and waiting for the doctor or whatever. They'll be like, is C here? And she has to stand up like, yeah. Oh, my God. What up? It's your girl, C. What's happening? C. Daughter of senior seasick.

C-Cig. C, that's great. That's brutal. So on her form, like, it's just, she puts down C. That's like, wow. This was a whole, I didn't notice it was a problem people had with long names. You know who's a long name? Who? Eric Hamilton Schneider, one of our Battle Pass holders, along with Lovepreet, Ute, Dwayne the Rock Lobster, Anthony Thomas, Nico Passateri, It's-a me, Ferrario.

Penelty Hayes, Senator Armstrong. Oh my God, who is this? Reed Dreg. Reed Dreg. It looks like Dredge, that band that had that one song. Reed Dreg. Harry Flanagan. Joosh. Arno. Matt Pearson. James Brown. Mark Ross. Tucker Morgan. David McGarry. Goddison. Sven Hooster. Pez. John Akers. You Ain't Nate. Tim Robinson. Forrest Pruitt. Jonathan Crammon. Eric Hamilton Schneider, who I said already, Christopher Tui, Cameron Laird, Zachary Snader, Alex Goucher, George Sakotis, Jacob Godserve, Entheogen.

Or maybe it's Entheogen. We'll have to ask the people at Hangtown. James Med, Tohir Tilyev, and Rycin, thank you all so much for supporting us over at patreon.com slash noclip. Really appreciate it. We're working on a whole bunch of shit. Got that first, uh... First episode of our Everbloom series. Dunzo. I sent it over to them to see if they think I fucked up all the stuff they were talking about.

Jeremy did a sick-ass job in that edit, and I've just been finishing it off. I'm going to finishing things off over here, as Jeremy knows. So that's what I'm doing over here. We've got some video games to talk about this week. What'd you guys get up to on the weekend though? Did you do anything?

Yeah, went for, what did we do? Went for my first very long drive. I have not driven for an hour straight yet. So that was fun. Very long, relatively speaking. I usually just drive like 20 minutes around town. So that was fun. We went up north.

just north of Guelph, Ontario to a little village called, uh, Aaron to have lunch and then hung out with my uncle who I haven't seen in, uh, in quite a while. He's, uh, he's getting up there in years. So it was nice to see him again and he's, he's doing well. And the beautiful random area that they're in, they're like in the middle of the woods. It's this big plot of land. They have like a barn. I guess they kind of live.

In the same sort of situation as you, Danny. They have like a barn, animals nearby. There's like sometimes wolves, sometimes gophers. Who knows? Sounds like they live in the action. My parents came here and they were like, oh, this house is way closer to your house than we thought. Did it sound like you were on a 20-acre farm? Yeah, and I probably took all the photographs I took, probably didn't have the neighbors. I'm on a street with other people here. Jeremy was out in fucking...

sebastopol well i guess you were on a street too but it just yeah it seemed like yeah it was deceptive i was in like a little tiny shack in a neighborhood that had multi-million dollar houses around it for some reason but i just i found someone who was like yeah i have millions of dollars of property but all i have there is this shack you can live in did you say the place was called guelph just uh the yeah the city nearby the main one guelph

It's like a fantasy continent. We have some silly names up here for cities and towns. It's awesome. I should have asked you that instead of Frank. Although I do get that beautiful Santa Maria, Santa Margaritaville. Sick shirt, by the way. Speaking of Margaritaville, if you're not watching this on YouTube, you're missing out on Frank's Incredible. Yeah, it's a real Jimmy Buffett shirt. It is. Jimmy Buffett, Street Fighter 2.

Yeah, it's a print of every single Street Fighter 2 stage. I wore this at a Memorial Day party yesterday. Appropriate, yeah. Yeah, but it's just every Street Fighter 2 stage. Thank you for serving. Guile served, right? Yeah, yeah, yeah. I see the car. Is the barrels? I can't see the barrel. Oh, I do see the barrels. They're in the middle. Look at that. Bonus stages and everything. That's right. Unbelievable.

I forgot to tell, I went off on one about Nevada City for a second. Have you been to Nevada City, Jeremy? Nevada City? Yeah, love it. Sorry, I fucking did it again. Virginia City? No, never even heard of it. It's just south of Reno. And it is an old, like, cowboy-ass town. So it's like a really well-preserved gold town. um and it's like the most i just wanted to bring my dad somewhere where they did cowboy because he

you still let me stay up and watch cowboy movies in Ireland. And I was like, all right, if you're coming out to California, we have to go somewhere that's cowboy-ish. So we went to this place and it's like full of like, you know, restaurants and bars and people are dressing up like fucking cowboys and...

sex workers and all type of bandits and everything but then it was a lot of Trumpy people there and apparently they'd had a like a like a parade that day but it was a it was like a Memorial Day parade But a very Trumpy Memorial Day for me just turns out. So I got to show my parents all that shit.

uh the only i have heard of virginia city and the only time i've ever because as soon as you said it i looked it up and i was like why does this look so familiar if i've never been here uh the only time i've ever heard of it was a video that went viral of a guy a business owner Virginia City be extremely racist to some woman.

And then she reported to the news that everyone was like, fuck this guy, shut his business down. So that is my only experience. So it checks out what you're reporting. It makes sense why the Trumpers would have a parade there. Although having a parade for Trump on Memorial Day is hilarious. It's like, yeah, my favorite draft dodger. Let's go. It also strikes me as the type of place that is like absolutely sodden down in government subsidies. It is so far from fucking anywhere. Right. This place.

It's like, actually, it's like 20 minutes. That's like Cartier City. Is it like a tourist trap kind of thing or do people really live there? It was kind of a bit more tourist trappy than I was thinking. And then we drove around. My parents wanted to see what the town looked like. We drove around and it was... very economically bleak but i suspect everyone in the town works in the in the entertainment

Business, which is kind of, that's like, sure, that's what those towns were, you know? Everyone worked in the mine. Now everyone works in the service mine. Yeah, exactly. You're either selling snakeskin shoes or... Snake oil. Flat beer. Or snake oil, exactly. That was the segue there. We got three games here to a tee the Oni that's the latest to Kato Takahashi game Which is not currently, but will be a time of publish only mission choose remaster as well Frank who's diving into that

Jeremy and Jesse, I want to talk to you guys about the game you have down here. Tainted Grail, The Fall of Avalon. It's a name generated in the AI minds, I suspect. What is Tainted Grail, The Fall of Avalon? Both of you have played it. I have not heard of this at all. I've looked it up before the show. Jeremy, why did you play this? Because I love Oblivion. I love board games called Tainted Grail, The Fall of Avalon. No, I just I like first person fantasy RPGs. And I didn't I've been playing.

I played the original Oblivion two years ago. I fired up a little bit recently and played a little more of it. And I was like, I could go for a new first-person fantasy RPG. And also, I missed that on Kingdom Come Deliverance 2. So I felt like this was my chance to be...

You know, instead of hearing other people be excited about it, I wanted to be excited about it. My path for getting to this, by the way, very strange. I had not heard about this until about two or three months ago. I got an email with the first name of my.

A guy I used to work with on YouTube and they were like, hi, Razbutin. Would you like us to send you a collector's edition copy of this board game? And I'm like, what? I'm not him. How did you get my noclip email and the name of a guy I work with four years ago? Connect. How did you. Do that. I'm not this guy. And then a month after that, they're like, hey, Rasputin. I'm like, motherfucker. I said, I'm not. Do you want a key for the game? And I was like, no. And then they sent me a key.

So now I'm playing it. How nice of the PR to send me that. Totally on purpose. Ignore all of my emails. So tell us, Razbutin, tell us what you think. Let me go get a paper bag and put it on my head. Yeah, exactly. He's great. Love you. I almost said his name. I almost doxed him. Oh, nice. Good save. You and your wife in one show, huh? Yeah. I'm just throwing out all these legal names, man. Catch me, government. Yeah, yeah. Jeremy, you want to take the...

Take the lead on explaining what this is. How much of it have you played? I have played probably about half as much as you. I played like the first few hours of it. OK. So, yeah, I'll explain sort of the top level and then you can give me your impressions because I feel like you'll have more to say. But I definitely have a lot of thoughts even on the early.

stages of it so this is a first person fantasy rpg in the tradition of elder scrolls but um whereas elder scrolls is sort of like light fantasy I don't really know what the terminology there's like high and low fantasy I don't know what the this is like grimdark fantasy as opposed to the sort of like colorful like uh woodland fantasy of the elder scrolls it's very different totally um but this is about a sort of post arthurian world where uh king arthur and and his fellows came and

did a conquest in a land. It's sort of like a colonialism Arthurian lore. And then all these years later, we're now living in the sort of like post golden age of Arthurian myth where things are.

shitty now king arthur's dead a plague is ravaging the land and uh things are generally not good there's there's monsters and plagues and cultists and all sorts of shit um so you wake up in a dungeon a sort of place where they're experimenting on people who have the the red the red plague the red death whatever they call it or something like that the red scare they're locking you up under suspicion of being a communist Um...

Fucking James is getting too political these days. Yeah, we've got to ratchet it back. Let's go back to when I was a kid and they had no politics. Yeah, like Oblivion or Skyrim or Morrowind. So anyway, you escape and are sort of... woven into this weird plot where...

Jesse, it's not a spoiler to talk about King Arthur, right? It's like the opening screen of the game is King Arthur. All right, good. I just felt like it was the only big story reveal so far in my playthrough. But as you escape, you encounter the... this sort of like disembodied spirit of King Arthur, who is kind of like, it seems like acts like a noble knight, but there's something vaguely kind of sinister about him. When you walk up, does he say, it's you?

The one from my dream. And he's voiced by Patrick Stewart. No, although I do directly want to compare and contrast this with Oblivion's opening. It's pretty similar. Well, there's a lot. The differences are so crucial, though. In a prison, you meet Patrick Stewart. Stewart. Yeah, you are in a person that you do beat someone royal who imbues you with some sort of destiny. I need to quickly get something off my chest because I said at the start this had a really sort of AI-generated...

name of the game. Do you know the developer's name? Oh, God. It's really funny. Questline? Questline. Yeah. Questline. Sure. That sounds like a company that you go to to like... AI generates some T4s or something. It sounds like a YouTube channel that covers fantasy games. That too. Yeah. Bang on. Again, AI, Waypoint Quest. Yeah, yeah. I bet Patrick Klepek, he had that name in his head. He was like, fuck, it's either that or Remap. What do we go with for the next one? That's very good.

So anyway, you get King Arthur, like, possesses you in the sequence where you go into a surprisingly, like, H.R. Giger looking ass, like, liminal realm. Yeah, I called it the Scorniverse is what I was going to say. Yeah, it looked like Beksinski, like, Scorn, same kind.

kind of aesthetic, which is very surprising in a first-person fantasy game. I thought that was very cool. But basically, one guy is like, we have to kill King Arthur's ghost and stop him from coming back. They're always trying to bring him back. And then King Arthur's like, no, don't trust that guy.

It's bring me back, actually. So the way that the guy tries to stop you is he stabs you because he's like, we have to kill King Arthur. So I'm going to kill you. I thought I got a game over. I thought so too. I thought I was bad at combat. Is King Arthur inside of you? I guess I have to kill you.

now and i was like i shouldn't have told him and then he kills you and then this guy like forgot to take a schizophrenia meds and he's like i have to kill the king arthur inside of you it's inside of my whole family it was a lot of i was a little confused i was along for the ride but i was a little confused all of this happening so quickly in succession.

But yeah, and then you're set out into the world to kind of go pick up the pieces of King Arthur's scattered soul that are throughout the land. This is fucking Harry Potter. This is like a horcrux. You're literally like, that's exactly what it is. It is Arthurian Harry Potter. And then the interesting sort of set up the split is that it's like, are you going to, when you find the Horcruxes, are you going to help Voldemort or are you going to help the Aurors? Right.

Can you trade in the Horcruxes for better shields and weaponry? Because that's what I'd fucking do. You sold the Horcrux to the merchants? Now we have to go get it again. Damn. It's all done to the same guy in the Imperial City I've been selling all of my shit to for the past three months. Yeah, for skooma. I need that skooma money. Yeah, it's a...

It's interesting. I don't know. Jesse, how do you... You've played more than me, so I'm curious how you feel, but I have a lot more thoughts on it. Yeah, this is the most like 6 out of 10 game ever. Oh, cool. You know how you say 7 out of 10 and you're like, oh, that means it's like good but flawed. This is like...

Flawed, but with good parts. It's such a strange distinction. So people have compared Tainted Grail, colon The Fall of Avalon, awful, to Skyrim for pretty obvious reasons. It has that sort of feeling.

where when you're playing Skyrim or Oblivion or whatever, the Bethesda style open world RPG for the first time, you kind of go wherever you want and you find something and it sort of leads you on a trail for an hour or two. And then you remember what you were doing. And it's like an ADHD simulator. It's like there's 900 things going on. you never know which way you want to go.

And I think it kind of nails that to an extent, like that feeling of doing that. The world, at least the beginning part, I don't know if it gets any bigger, is fairly small. It feels more like an area in Avowed, like not overly large, but dense.

in certain spots. You'll see some cool structure in the distance. You can go over there and it's like, oh, this is a side quest. Like I remember I was doing one quest and going somewhere and then I found this guy in a cage and I freed him and then that gave me a different quest and I was like, okay. I feel like I'm playing Skyrim. But also it's like so rote and the execution is not perfect, but you can feel a lot of heart in it. Like you can feel a lot of ambition and a lot of.

Very interesting design choices. It's all first person combat. So I've been playing a melee character, but like there's a skill tree that you get that unlocks different abilities that augments the straight up regular combat of the game. So you have like.

Skyrim style two-hand combat that you can do. So I'm using like a shield and an axe, but you can use a spell and a knife or whatever you want or unarmed. And you can like play that way pretty much right out of the gate and make it work with the skills and options that you have. But then like the items that you find give you a lot of different options too. Like...

I found a sheet or a big two handed hammer that like makes lightning spawn and people take extra damage and stuff. You can play as a necromancer, which I don't think I've ever seen in a first person RPG and have it work well. I tried it for a second and I was like, this is cool, but I want. to use my big shield. Are you specking hard in different directions or are you... You kind of need to. The skill trees go deep.

And then, yeah, when you make your character, the character creator is also very limited, which I kind of appreciated, honestly, in terms of the looks. So, yeah, you make your character and like, I don't think you even pick any skill, any stats at the beginning. I'm pretty sure everything's just one. And then when you level up, you can increase it by one each time. A bunch of different stats. But yeah, it's the RPG elements of it are, I think, a lot broader than I was expecting.

There's a lot and there's a lot to do too. Like it's not just a first person RPG where like you go from quest to quest. I mean, it is, but like the tools that are available are surprisingly broad. Like I went to the first merchant and she had for sale a bunch of items like an hourglass. So you can like scope out an area or a... sketchbook and you can sketch what you see on the screen into the book and then you get

the drawing in your inventory. Oh, really? Yeah, that seems so unnecessary. I'm sure there's like treasure map quests or something later if you want to remember where something is, but stuff like that. You can go fishing. It's got some kind of novel...

ideas in here. Yeah. Was it in early access or something? It was. It launched in early access in 2023. Yeah. I think it did the Baldur's Gate thing where it launched in Act One and then more content came over time because now it's like they're saying 50 to 70 hours long.

But yeah, the overall structure is like you get a quest and you go do the quest and along the way, maybe you run into something funny and you do that. It distracts you for a little bit. I've found, I don't know, Jeremy, I don't know where you are on the combat. I have found the combat really, really hard, like sometimes needlessly challenging.

Maybe it's the difficulty I picked. I think I just picked the middle one. And maybe it's the class also because the spells seem a lot more interesting than the melee combat. How are you feeling on the difficulty or the combat in general? Yeah, it's definitely, I was getting my ass kicked once I got into the open world. I picked a magic user because I never pick magic in any of these games. I'm always like a sword guy or an archer guy.

And yeah, it's it's fun. I mean, the combat feels really good. It's technically like I feel like this game is very technically impressive. And I also think it's worth saying that like. a game like this of this quality that looks like this and plays like this made by uh i think it says 50 people right

Yeah, this is like a, I don't know, double A game, I guess. I feel like the goalpost is always moving on kind of what is like indie and double A and whatever. But this is by all metrics, I would say a double A game. And so it's a miracle to pull off a game like this with a smaller team.

want to say that like i i think this game is very impressive in a lot of ways um and yeah i mean it feels like a like a weird sort of like you know double a elder scrolls and and i mean that as a compliment like it does a lot of cool interesting things um but

Yeah, the combat feels good. It has like a dodge too. So I was like, I got fire spells in both of my hands. So I was like dodging around and shooting little fire bullets. And it was fun and satisfying. I did find one guy who one-shotted me at some point. So I wasn't sure if I like... wandered into a high level zone or if there was like a boss that I accidentally found he was like a named NPC who just absolutely annihilated me yeah I think it was a bounty maybe that I didn't have yet but I there

there's something i feel like it's not quite there in some ways i it's hard to put my finger on exactly why i think like the the The restraint of the world, the fact that it feels like a little smaller than like a huge Elder Scrolls world and sort of the.

on-rails-ness of the of the introduction um it starts you this is where i think oblivion is kind of the perfect counterpoint to this is that this game starts you in a prison exactly like oblivion and oblivion you know is on rails in that way that you have to go through the prison you have to do the interaction with Uriel Septim um but the whole time it does the the like other than the opening cutscene kind of thing it does the like

half-life thing of you are in control you're in first person you're moving around like you're watching things unfold as the player um there is a sort of long scripted totally totally linear story background like lower dump sequence in this that i thought was a very

sort of i i don't know a questionable choice at the start of a grand open rpg because in a game like this jump map yeah there's a liminal jump map that you go through well king arthur's like talking to you he's like back in the day we did this You're just going through like a CS surf map. It's very odd. It was a really weird choice, especially for like this, this genre of game works because like the setup of this and oblivion are both that like, you're a nobody you're in prison and then.

You get out and it... throws you out into the world you know like Kenshi like the fun of all these sandbox RPGs is that you're nobody in this big world and then it's like who will you be what choices will you make which direction will you go um and so having it be so front-loaded with like lore and narrative and

like an insanely well-made cut scene but one that was so fucking long yeah um it was like a blizzard level cut scene in terms of like i felt like it was really the diablo 4s cut scenes uh but i just was like i don't know if this is the right

place for this i felt like i was getting like a filet mignon i was just trying to get my like get up you know i was trying to get my hamburger in three minutes and they're like all right the chef is busy for the next hour can i try the chocolate ice cream before i have the whole double scoop you know what i mean and i mean yeah It might be my most hated or frustrated thing is when I play a game and it doesn't just let me play the fucking game.

Like it happens. I recently played the Katamari re-roll with my daughter last week because remember one of the people, somebody emailed in and suggested it and I was like, oh, that's a really good idea. So we played a bunch of it and there was a bunch of like tutorial levels.

and stuff and I was like this is the sequel to Damacy like I know it'll play fucking Katamari game let's go you know what I mean so yeah I hear you it's a bit weird shouldn't this like big budget cutscene be like a reward even for you know playing 20 minutes

the game or 20 hours of the game and and the cutscene doesn't even make sense like it shows you something that up to that point you would have you have no context for and then even after you get you it doesn't explain what the hell you just saw it's just like here's a the room you're in it now

King Arthur's going to show up and you're like, okay, what the fuck? And then you leave and you see the guy from earlier. He's like, hey, wasn't that cool? You're like, what was what cool? I don't even know what the hell just happened. Wasn't that cutscene cool? That was all of our money. King Arthur is just like speaks directly. to the player and he's like yeah I mean the production value is insane on that show we tried so hard they did a great job also

Two other cool things I want to mention. Because you're right. This is a very ambitious game that I think you can see where the money and effort went and where the talent was in random pockets. To save and to, not to save, but to rest or to level up or do whatever you have. to sit at a campfire. But you can spawn a campfire pretty much wherever, as long as it's a flat terrain. It's like real campfires, you know?

True. Spill them wherever, man. Video games got weird restrictions, man. No, in real life, you can't do it if it's a slope. I guess you... Yeah, yeah, yeah. It's just regular campfires. But so you have to put down a campfire or use a campfire that's somewhere and you can... interact with it to level up and whatever. But when you do that, King Arthur sits in front of you and like is like, what's up, man?

How was you been having fun? Like you could talk to him. He'll tell you a history of the world or whatever. Like if you pass a statue, he'll be like, yeah, that was my wife for like five minutes. She was hot. Man, we used to drink so much, me and her. And I don't know, we just kind of fell off. So shit like that. Yeah. So I think that was.

like an interesting interaction. It seems like maybe there's other characters that can spawn in that position. And I liked the act of doing that. It kind of like. Felt like you were taking a second in this world and you sort of get to look around before you set it up. You got to find a spot. It felt more.

legit than just like hitting the go to camp button uh like in other games which is fine i have no no issue with it but it felt more physical neat sort of ideas and executions in here yeah exactly though the one other thing i want to mention just real quick uh there was a there's this really funny fucking sequence And it's like the game has so many little funny moments like this where I'm like, OK, I could see.

I can see it. I can see the vision. I hope they make another one and just like focus on this stuff. There's a main quest that you do. And there's a sequence of events where you reveal this underground basement. And when you go in there, there's one guy in there who's an undead chef. And if you talk to him, he says, man.

I really love fish and cheese. And you can be like, that sounds disgusting. Why would you ever eat that? He's like, trust me, you have to try this. He gives you the recipe to go and make the fish and cheese meal, which you can craft meals in this and eat them. And they give you different stat boosts, I think, and like give you.

health uh but this one unlocks a spell that allows you to turn enemies into cheese whoa i haven't felt that yet that's actually awesome you you hit them with a beam of energy which your hand just like goes yellow. You hit them with a beam of energy. You got to hold it for a while. I think you have to have a certain amount of magic or it takes really long. And they just...

Burst into a pile of cheese pickups on the ground. Oh, my God. It's really fucking funny. Wow. I'm back. That's actually amazing. When I saw that, I was like, hold on. This game might be. Based? Like, I need to play more of this. I wonder if there's a bunch of really cool shit that, like, the early access people found or they added in. Probably have. Interesting.

Interesting. Yeah, I hear what you guys are saying. I think looking at the videos and screenshots, it looks really good. I don't know if it, does it look good when you're playing it? I like the art direction a lot. I like the, what do you call it? Grim fantasy or something?

Oh, grimdark, which is a word that I learned from the crew that made Loop Hero. I had never heard that term before. Yeah, like dark Eastern European fantasy where there's like skeletons instead of elves or whatever. Yeah. Yeah, the visuals, it's not.

It's not technically overly impressive. Like I still think of how it looks miles better, but of course it does. It has a way bigger team, right? But they've done a lot of good work here. I think the lighting looks great. They've done a lot with the resources that they had. There was like a sunset that happened. It might've just been a time of day.

when I was leaving the prologue area and like the whole sky went red. The volumetric looked really good. I was like, oh, the tech director on this is like probably, you know, so proud of themselves for this hard work or at least they should be because it looked really good. Yeah, overall, they do a good job, but there's a lot of scenes. in the world that are very noticeable like again it's it's so big and so dense but there's only so many people right so it's that that weight of like

I could see the issues, but also, wow, I can't believe it looks as good as it does for the amount of effort that they were able to put in. I saw in the trailer, there's a shot of the character in First Person using this sketchbook to draw like a... Like they're automatically drawing a statue that they see. So it seems maybe it's like a press here to do the thing. Interesting stuff. Any final thoughts on it, Jeremy?

Yeah, I'll definitely play some more. I think it's like, I really, really like the idea of the inversion of Arthurian lore as like... the Arthurian kingdom and Camelot. They spell Camelot with a K too. I don't know if that's a historical. Ed Boon make this game. Yeah. Um, but just like when you go to meet King Arthur's ghost, you step into like an HR Giger alien tomb. And I was like, okay, all right. Like that I've, I've not seen some shit like that before. Um, and I think that.

if it continues to deliver on that kind of like... subversive introduction of sort of like hybrid fantasy, then I would be interested. I've played so many games where it's just like you shoot the elf with an arrow and you shoot the goblin with an arrow and you get the grail and it's over. I fucking love those games. You're right. I do like those games, but it is refreshing to have something a little different. Tainted Grail The Fall of Avalon by Questline. Available now on PC, PlayStation.

five and the various xbox i there's also a demo available on steam if you want to check it out over there and it's a 45 dollar game so under sort of full price if we're calling that something. There's also a supporters pack which has some extra bits and bobs in it if you want to support the team over a questline. Fair play to them for that.

I want to change pages. I want to dry my face. I want to use a restroom by myself. To a T. To a T. It's out, I think, in two days. I think it's out tomorrow, maybe. This is the latest game from Keira Takahashi and et al. This is a... What did you say? Uvula, yes, Uvula LLC.

Made this game. It's published by Annapurna. Keita Takahashi, of course, known for games like Katamari Damacy, Watam, Nobi Nobi Boy as well, another personal favorite. He was working over at Phenomena for... good while obviously that studio has had a rough time of it in the past couple of years with the allegations against Robin Honecke and a bunch of people left, yada, yada, yada. Keira is, I believe, still living in the Bay Area working on this thing. And it is...

It's a Keita Takahashi game. I'm just going to open this one up. What are you guys interested in when it comes to what Tuiti is all about? I'm curious, like, what the actual gameplay is. Is it like a narrative adventure game? Is there, like, you're not rolling up and collecting stuff. I don't know. But, yeah, what is the actual gameplay of it? So I will start just by saying the story itself is kind of the drive of this.

and the spoiler. So I will, I'm going to keep the story stuff to a minimum, although. To a T. To a T, exactly. The basic idea of this game is that you play a character. You can name this character. The default name is Teen, which I like. The character is a small child. It can be a boy or girl or whatever. There's a...

There is no, I guess, direct place where you put that in. You can just dress them however you want and give them whatever hairstyle. Who just turned 13. And the thing about this person is that they... are T-posing. They are... They have their hands out to the sides at all time. They were born that way. That is the way they are. They cannot bend their arms. Their hands stick out. And you are controlling this child as they go about their life. And as you can imagine.

their really weird life because they can't bend their fucking arms and everyone else in the world can and goes, yo, what's up with you? And bully them at school and whatnot. What you were doing, the game is basically split up into days. Each episode is kind of like a day that happened over a short period of time. And it's very much like...

this is the way in which children see the world. Like this is the way the game plays out in a very, it's very nostalgic for childhood. And I am remembering things about being a child playing this game that I hadn't thought about in a very long time. What you are doing is essentially there are sort of, how do I put this? So this is way more structured than I was thinking it would be and way more narrative.

focus than I was thinking it would be. Because the Katamari games, they have distinct levels, right? Most of them are under time constraints, three minutes to get your Katamari to a certain size or pick up a certain amount of objects. And it's very much a... Play the level, get a score, move on to the next level. Nobby Nobby Boy was obviously like way more esoteric and weird and didn't have any like actual quests to do. And the...

purpose of it was playing, not some sort of goal that you could reach. Wattam was strange because Wattam had like things you were meant to do. but it didn't really have distinct levels. Like it just kind of like things happened and then you did the thing and then the toilet turned up and then you did that thing and then a fucking another weird object turned up and it just kept going.

this game feels much more it's much more linear in lots of places so like you get up in the morning you have to get your put your clothes on which just involves like picking yeah what clothes you want we talked about last week with the demo jesse was talking about you have to brush your teeth and then it's like you're

you know, using the left trigger and the right trigger to brush your teeth and then you're, you know, filling up your milk bowl and doing your thing. So there's some, some degree of the game is the sort of... small instances of you basically trying to navigate the world with your arms stuck out really wide. Then there is a sort of the overworld. There's a town.

So when you leave in the morning, like for instance, maybe you have to go to school. If you want, you can just like explore the town and collect some coins that are sort of like scattered around the world. You can explore the world or like...

things like little sightseeing areas you can go to and put some money in and you look inside the glasses and all that sort of stuff. There are people you can check in on. And the more you play the game, the more this stuff sort of unlocks. But the golden path is...

most of the game and you are you know you go to school and then you have to find your classroom and you have to put on your shoes your indoor shoes because you're at school now so it's a lot of like um what's the word i'm thinking of uh

Jeremy, you're probably having me with this one. Like... doing what like doing things the same thing every day like ritual it's a lot of ritual it's a lot of like cultural ritual waking up in the morning like the second day for instance you wake up your mom is like i forgot to mention you're 13 now so like I'm not going to tell you to brush your teeth or wash your face in the morning. You can decide to do that if you want because you're an adult.

is like, yes, you know, this is what being at Owls is like. So then you don't have to do that if you don't want to. And it's just about, like, the game is, like, really beautiful. Like, I really enjoyed...

playing it. It is very nostalgic for childhood. It's all about the problems children have with like... acceptance and who they are and trying to figure out and like what they want and who the like the small people in their communities that make a massive massive difference to their day to day and that like trying to figure out their body is obviously a big part of this because teen is able to uh you know there's an element of them being a a a t-posing person that

sort of it's a bit of rite of passage where they realize some things that they can do that other people can't and stuff like that so it's about you know their body changing and it's it's It's purely in that world of, you know, very young teenager. Everything in the world is changing. My perspective is changing. And it's really beautiful. It's funny.

It's cute. It's unbelievably charming. You have this little doggy that walks around with you all the time. You can put a top hat on that motherfucker. A little bowler hat. He acts as your... Did you name the dog dog? You can name the dog whatever you want. They give you the option to do that as well. I think mine is called Dog. He also acts as your, or they act as your sort of waypoint guide. So like bring you around.

And yeah, it's way, and then it has these, the one thing that's really strange is that every day is almost like set up or every chapter, I guess, is almost set up like its own like episode of a television show because they play, you know that intro they played, that crazy. song at the start of the demo. They play that every episode. Oh, fun. And then at the end of an episode, or maybe it's in the middle, there's a song that the giraffe sings that also...

gets played every episode. So it's kind of weird, kind of like the framework of the, oh, it's a Kate Attack Hashi game as well. Okay, yeah, we're still, and the song's great to listen to, but it is a bit odd that I've heard it like six or seven times now at this stage.

So they have a lot of those explicit moments still where like in the beginning of the demo, there was those. Yeah. Like you were talking about eating the cereal and everything. Does that still come up a bunch or does it lean more on that like specific camera angle, kick the can down the road sort of stuff that they started doing? when the overworld was introduced.

Yeah, the overall is funny because it's like it's an open world map, but the camera angles are locked, not like Resident Evil style, but they're locked to the player. So like if you're running left to right, it's almost like Mario or not Mario because Mario. Oh, no, it does. It does follow. Yeah. kind of like that so you're you're walking around the town almost like a 2d plane

Like the camera is on a car driving alongside you. So if you turn up a road, sometimes it turns with you. So it's kind of odd. Basically, you're not in control of the camera. Like, it's a long way of saying it. It's not a dual stick game, which I think actually probably helps.

if you're a kid playing this game a lot, because I know my daughter definitely struggles with that. So that still happens. But those sort of little moments, these, I don't know what you call them. They're just like moments in the game. Yeah, where you have to like...

Use your right stick and right bumper or whatever to do something, open a door, brush your teeth, whatever. Those happen a lot. So like, you know, you're in school and you're, you know, at gymnastics class doing rhythm games to, you know. finish the lesson or or you're doing a science experiments and you're trying to drip like one pipette into another or whatever like and how tricky it is but they're all very short-lived they don't have to say they're welcome there is no win or lose condition

You can spend money on things, but you find the currency everywhere. It's like hidden in every bush. It's on every path. It's the one sort of very video gamey thing that happens. The story, though, kind of goes a bit.

nuts like as you can imagine it starts off quite grounded and then kind of has a lot of fun with itself um i've i've been playing on the preview build so they've been uh updating it so um upon release hopefully some of this stuff is ironed out i've had a couple of bugs where i've had to like reset the the day because i couldn't you know something didn't trigger it's happened like a few times now and it seemed to always happen whenever i

explored the world before going to the main quest which sort of made me not want to explore the world a bit because I was worried I'd break the level and lose all the progress I just did collecting coins and stuff so Hopefully they fix that stuff. And also the...

Press release or the embargo sheet that I got said that it had not been optimized for Steam Deck yet. And I think that's fair. I played a chunk of it on Steam Deck as well. And I'm not sure if Clouds Aids were working. And again, this might be some pre-release review stuff.

So just check the Steam page when you get it. But I ended up playing a bunch of the game as well on Steam Deck and performance wasn't amazing, but it was totally fine and playable. So hopefully they fixed that stuff before release. All right. Seems cool. I'm excited for this one. I love Keita Takahashi. Also, this kind of fits into what we were talking about around Despolote, that they're just like...

I want more games that are just like little slice of life. Like this is a particularly weird one. This is not grounded like Desperate. I don't think Keita Takahashi grew up in a T-pose, although that'd be really interesting. It would explain a lot about his game design philosophy. But yeah, no, I just...

I'm excited to just like have a little, a little experience. I just want like video game equivalents to like Kiki's delivery service, but I don't even need like the magic witch angle. I just want to like live above a bread shop. Yeah, this has that vibe of like cool little town, you know, your sandwich friend, your giraffe friend makes your sandwich every day.

The crazy things that are happening in town are all connected to you. You know, you feel like very central to the world, which is very much a child's life. They are the center of the universe, of their own universe. before they grew out of that. And yeah, it's a, it's very Despolate actually, as I hadn't thought about that, but it is very similar in that it's, yeah, it's very much just like stepping in the, the, the feet of a child. And I think that there is.

Yeah, there's been a lot of sweet moments in this. I haven't completed it yet. I think it's only like five or six hours long in total. So I'm probably close to getting to the end now. But yeah, if you look at Takahashi Games, I think this is like... exactly what I needed from his games is something with a bit more structure a bit more of a

I don't know. There's something about like, I love the Katamari games are incredible. And there's something about like, the cousins and like that there's this world here you know what I mean that feels like a like a broader world you believe it in some way like there's history with the king of all cosmos and you know all the weird shit in the second game what is

his dad being a bad dad and all this sort of stuff um and watsum and nobby nobby boy sort of missed that like they felt very ethereal and like sort of not really grounded in any way and i think what i love about this is is that it is by far the most grounded of all the games like this feels like a child with a parent and a support system and you know it feels more uh yeah believable in human in lots of ways um but that playfulness and that zaniness is still

is still here and it's just cool like you just press you press x when you're walking down the street and teen is just like saying like i can't wait for the summer to come and you know i don't i hate i don't want to go to school today and you know it's like it's so honest like This kid doesn't want to go to school.

you know is so self-conscious about themselves and their biggest decision they make every day is what they're gonna wear you know what i mean it's like it's it's exactly like my kid when she wakes up in the morning like it's it's so uh on point so yeah i really i really think it's very sweet and cool

I'm excited to complete it. And yeah, I think if you're, if you're, if you like Keita Takahashi games at all, you should definitely do this and shout out to everyone else. I don't want to, you know, I'm not a fan of giving.

All the props to one person. Obviously, this is very much sort of, I don't believe in auteur culture as it were, but I think... it's like there is no genre for these games and the way in which they are collectively similar is because of this person who has been sort of directing them so i get it but shout out to everyone at uvula for for pulling this one out um

It's going to be on. I play it on PC. Like I said, it's on PlayStation 5 and Xbox. And ding, ding, ding, ding, ding. Frank Howley, you got yourself a Game Pass game. It's coming out. Day one Game Pass. So check it out over that if you're interested. And that was to a T. Next game we have here is Frank Howley's. Remaster of one of your sicko games. Tell us about Onimasha 2 and how much you've enjoyed its remaster. Or not.

Yeah, Anemusha 2 Samurai's Destiny is out. It's crazy. Capcom just put out another remaster collection like a week ago. And now here's another one. It's Anemusha 2. Cashing in. I don't know. They announced in 2026 there's going to be a new Onimusha. I think it's called Onimusha.

Not Way of the Water. That's Avatar. It's going to be three hours long. Way of the Sword. I think it's Onimusha the Fall of Avalon, I think. Oh, man. Onimusha Way of the Sword. So I don't know if they're going to also remaster three and then Dawn of Dreams, which is like the fourth. one but in 2019 they remastered Onimusha the original which I just beat like two weeks ago in preparation for this and now playing Onimusha 2 and yeah it's great they've they've like

I don't know, polished it, and now you've got Japanese language settings, 16x9. You can use the goofy costumes from the start, but all these little extra features are padded in there. And the game looks really, really good. I didn't play Onimusha. two back in the day i played one and three but um if the visual leap from like onimusha one remaster to this is like pretty incredible the pre-rendered backgrounds look amazing the game itself onimusha uh

It kind of exists between Resident Evil and Devil May Cry, where it's way more action-focused than the old-school Resident Evils. You have a sword. You're not going to run out of bullets, so you don't have to worry about resource management as much. But it's not like...

New Metal is not blasting and you're not juggling enemies in the air, but it's pretty solid. Adventuring, hack and slash. There's a lot of characters in this one compared to Onomusha 1. Onomusha 1 is... good but it's also a pretty short game whereas uh it feels like this one has a lot more meat in it and already a lot more locations so um

Yeah, it's easygoing and great. And yeah, you're a samurai killing demons and oni and yokai and all the fun stuff on your quest to defeat Lord Oda Nobunaga as him and his demons take over Japan, fuel Japan. Samurai era. You have a mechanical horse. You have fire arrows. It's lots of goofy samurai anime stuff. And I like it a lot. So, yeah, I'm enjoying it.

Was this a PlayStation 2, Xbox One? PS2. Onemusha 1 was the weird one where it came out on PS1 and then they did like Genma Onemusha, like a... Super version of Xbox, whereas I think 2 was just on PS2, and then they did the number 3 with Jean Reno, and you time travel to Paris. Oh, God, I forgot about Jean Reno's one. Yeah, that game was great.

That one's nuts. I've played one and three as well. I wonder why we both skipped two. I don't know. I think three, the fact that Jean Reno was in it was so weird. I think that's what it was like. Onimusha compared to like Devil May Cry isn't spectacular. It's good, especially like.

As opposed to back in the day, PS2 paying $50 or $60. I think this remaster is $25, which is a perfect price point for it. Let me double check. I was about to say, did this come out? When was the PlayStation 2 released? So the PS2 version was $200. 2002. Yeah, so I think this was a launch game, so I bet that's why you didn't play it, because it was like, who the fuck had enough money to buy a PlayStation 2 at launch? So, like, Onimusha 1 was pretty close to the launch. I think that was...

Onimusha 1. Oh, no, 2000. PlayStation 2 Command 2000. Yeah. Okay, so it was 2000. It was two years later. And the Onimusha Warlords was... I think the reason why Onimusha 1 was so accessible was it was one of the... It was the greatest... the greatest hits game early on. I don't know if in America it was a red label. They were called Platinum Games in the UK and Ireland. The Platinum Collection. That must have been confusing.

They weren't around then, I guess. They had a platinum, because our boxes were the thick ones. So the side was, you guys had them green. We had platinum, silver looking. So yeah, so Onimusha, I think... became quickly accessible so everyone...

played it to never hit the platinum or greatest hit status. And then three at Jean Reno. So you couldn't skip that. But yeah, this is good. It's cool. It's I don't have anything profound to say, but other than like, I always was always hesitant, like, especially as a kid or like, I don't know, I must've been, I think. I was 10 years old when Onimusha 1 came out.

I was afraid to play these because I thought Resident Evil was so hard to get through. I used strategy guides. These games are way easier, especially now. At 34, being able to play on emotion is like, oh, this is so easy. Oh, my God. I'll still get lost and have to look up GameFAQs from 2002. But it's just a good time. I like this too because it's such an old school game in the sense of just like...

Yeah, you're just cutting up zombies. You're talking to... It even has kind of the same tone as like Yakuza or even like the villains you fight. I just started watching... I've been watching like Sentai shows, like original Power Rangers type stuff. And all the enemies are so like...

goofy and silly and very much like in that Japanese folklore setting and like they're tempted like I don't know it's just it's just a silly silly game so I like its energy I think it's cool that they stayed true to that aspect of it like stay true to the tone and the design of it and everything because Capcom you know I mean Resident Evil is their biggest franchise so of course they pump more money into making Resident Evil 2 more modern but here they could have made

onimusha 1 and 2 different and like change stuff but no they stuck with that aspect of it have you seen anything of uh way of the water they put out like a gameplay thing and i'm curious if that's going to be more like uh like neo which is very much like more souls like okay yeah there's a big like gameplay trailer of it but yeah nothing else is for sure yet but

Now I've got to know if they're going to remaster Gene Renaud's version. They're going to have to do a new scan of his face. They're going to have to scan Godzilla 2001 or whatever movie he was in. The professional will bring him back. The funny thing too is I think with both these games... one and two is they scan like a real actor like back in the day like and so uh

I don't know what the actor's up to these days. Oh, my God. Oh, there he is. I got Jean Reno right here, baby. Of course I got my 4K copy of Ronin. Oh, hell yeah. This is our Shift F1 bonus pod this month. Yeah, we ran out of car movies. Any movie that's got a good car chase in it. Any movie that has a car at some point. I'm walking here. There's a pretty good car chase in there. It was up against, what was it? Bullet, Ronan.

The Rock and something else where the choice is this. You guys going to cover F1? The new movie. Yeah. Yeah, I'm excited. I think that looks good. I had no interest and then I went and watched the terrible Mission Impossible movie and I saw the trailer for that and I was like, I can't wait to listen to the shift. Have you seen Top Gun Maverick?

Yeah, he was the director of that one. Yeah, so it's like, I expect something similar. Narratively, nothing to write home about, but just... crazy that they filmed it because like the coolest thing about Top Gun is that they managed to get all these cameras on the jets and the coolest thing about F1 seems to be that they managed to get all the cameras on these cars they put Brad Pitt in the fucking yeah and they were filming it like all the past two seasons so like the

all the other drivers are the other drivers. Oh, that's cool. Which is kind of like, there's a history of this with like movies like Grand Prix. which was, you know, was that Frankenheimer as well? I think it was. Yeah, yeah, so the same director as Ronan, actually. It was his first movie, I think, or one of his first.

Yeah, there's a history of like, you know. Did they do that in Ford v Ferrari as well? No, because that was all classic stuff. So there was no contemporary racing in it at all. But it was shot well. That was a fun one. You got to hear Christian Bale with a weird. Cockney accent or something. Anyway, sorry. Onimusha, yeah. Why is it always Nobunaga? What did he do? Was he a bitch in history? Why do they keep making him a bad guy? No, he's the most famous...

Japanese emperor. I don't know. Even all the dynasty warriors, samurai warriors, you can play as them. He's the bad guy in Assassin's Creed Shadows. Really? Yeah, easy name. There you go. Oni Mission 2, Samurai's Destiny, available now on Stuff. What did you play it on, PC?

PS5, but yeah, it's on. Oh, wait, no, let me double check if they're doing this again, because Capcom Collection was like a PS4 game, like a PS4. So I think it's the same thing where it's like, let me double check. Yeah, it's Switch, PS4, Xbox One. steam so you know so you can get it on ps5 but you're just not gonna get a 5k menu screen or whatever they do over there um

That's all the games this week. It's a bit quiet at the moment. We're sort of in the calm before the Summer Games Fest at the moment. There are some stuff coming out over the next couple of weeks. I think the end of this week.

Watch it call. It's out. Elden Ring Night Reign is going to be out. The Formula One video game is also out later this week as well for 2025. Quick look. Yeah, I haven't gone over yet. Quick look with Rob. I mean, you know, I'm not trying to pitch anything to you here, but that'd be... That'd be fun. That's true. Get Zach Attack on here.

What else is coming out? I guess the Switch 2 is the other one. Like, Switch 2 hits June 5th. Although, Switch, you can play fucking Street Fighter 6 on the go now, finally, on a Nintendo console. And then... And then it's pretty quiet. I think Dune Awakening is out June 10th. So that's right around Summer Games time. Mind's Eye is also out June 10th. Can't wait. Play it.

I don't know anything about mine's eye. I can't believe this is coming out so soon. I remember seeing the trailer for it months ago and it looked great. I thought this was a game that's like 2026. I can't believe it. What the hell? I thought this was going to be like Star Citizen. Like we were going to hear about it for like 20 years before it came out. So I don't.

I don't know. Well, based on the trailer they put out today. Is there a trailer today? Yeah. Yeah. I dropped today. Some of the people in the discord were talking about it. It looks bad. Sorry. Sorry. It does though. I'm not going to lie. I got checked. I'm going to do a live. Oh God. It's a.

There's a six-minute gameplay. It's like one of those Rockstar ones where they're like, you can press a lot of buttons and have a unique experience where your gameplay becomes you. Jesus, it's a huge big city. Look at this. He's driving through. You should have done the trailer. I should watch this. We should do a show where we watch trailers and react to them. I love that idea. We'll call it the shill zone. We'll call it the shill zone. Pay to have your... This is...

Okay, this is... Fuck, this is entirely not... I guess I knew nothing about what this game was because it looks like a sort of somewhere between GTA and Cyberpunk in terms of like era and gameplay. You know what I mean? Like it's... Alright, okay. And iRobot as well. I feel like there's a little dash of iRobot as the trailer goes on. You watched the whole thing as well? I'm skimming.

That's all you need to do. Oh, this is like the user-generated content stuff. Okay, I know nothing about this. The studio is called Build-A-Rocket Boy, which is a great elbow album. which was a weird, I don't know why that, but Les Benzies, man. Get me the Benz! The guy responsible for finishing off all those GTA games. Excuse me. Yeah, I'm interested. I don't know anything about this game. You play as Jacob Diaz. Yep. Played by Alexander Hernandez.

Yeah, finally, back from the Mafia 3 mines. When are they going to let him be in an open world game that doesn't look bad? When are they going to let him do that? It's published by IO Interactive as well. Which is so strange. I think Frank said earlier... He said something about Mindjacked. So I just like to think that Mind's Eye is the sequel to Mindjacked. I think that would be. There's also a game like early Dreamcast PS2. I think it was called Manhunter or something. There was a PS2 game.

Man? Not Manhunt. It's a game. Oh, my God. You're on a bike and you're running around. Dreamcast, PS2 game, Hunter, Sega. I'm not... Headhunter! Spyhunter? Headhunter. Oh, this... That game was awesome. It looks like... Mind's Eye looks like Headhunter. It's a game. Oh, God. Look at the fucking box art. Holy shit. It's a legit. It's a cool game. It's cool. That's what Mind's Eye looks like. Developed by Amuse.

To verify, we saw the Matrix. I was going to say the cover looks like someone 3D modeled an Adam Jensen cosplayer. Yes, 100%. That's real. It's Adam Jensen if he was in Resident Evil or something. Yes. Oh, my God. Yes. That's 100% what I was thinking. Wow. Made by a muse. Headhunter is a 200... 2001 action adventure game. 200. I know, yeah. 201. They don't make them like they used to. A sequel called Headhunter Redemption.

was released on PlayStation 2. Redhead Redemption. See, I didn't know there was a sequel. As it was known. Wow. These are the only games they made also were Headhunter. They never made anything else. I really liked it. It got 9 out of 10 on Eurogamer. Wait, the T-Virus equivalent in this game is the Bloody Mary virus. No shot. We should do some retro quick looks. Do some bad retro quick looks. I think Headhunter is where it all starts. It was developed in Sweden, apparently. So there you go.

Whoa, whoa. Oh no, sorry. I was influenced by Paul Verhoeven. For a second I thought Paul Verhoeven was attached to it and I was about to lose my goddamn mind. He's trying to distance himself over the years from it. Mind's eye. Yes, that's apparently coming out as well. And so is The Altars. I'm excited for that. Yeah, that looks really good. 11-bit. Yeah, we'll have some fun shit like that for you on Noclip Crew for now.

over the next couple of weeks. Myself and Frank will also be at Summer Games Fest. So by the time you listen to next week's episode, we'll be there. On location. Getting silly with it. Big Willy style. And... Do we have any emails this week, Frank? Yeah, we had one email. And if people do want to write to us, you can send an email to podcast at noclip.video or in our patron discord in the podcast channel. We got one from Simon about Austria. Hello, Noclip crew. I'm from Austria.

And after last week's discussion about the Eurovision Song Contest ended with Danny saying, does anyone give a shit about Austria? I felt compelled to represent my country and tell you why you might care about it. Like a bunch of other smaller countries, we've got a small but dedicated game dev scene with a couple of... and many individuals doing fantastic work.

Mapumi games who are doing regular technical support work on big AAA titles like the recent Indiana Jones game and the last couple Remedy titles, but have also published some wonderful games of their own like The Lion Song. When we're talking about indies, there's Broken Rules, a studio that had their biggest hit.

with a lovely, relaxing puzzle game, Old Man's Journey. And even though he's not from Austria, the guy who made Moselina currently resides here and is active in the local scene. Oh, cool. On the modding side of things, last year, one of the biggest Portal 2 mods, Portal Revolution, got released, which was spearheaded by a 21-year-old guy from here. And last but not least, Moon Studios, the developers behind the Ori series, are based in Vienna and were co-founded by someone from Austria.

well. Love listening to you guys every week. It would be awesome if one day you guys came out to visit us in little old Austria, which hopefully you now get more of a shit about. You were doing so good until the end there, buddy. Yeah, yeah. Hey, look, shout out to Moon Studios. Shout out to the studios. All of the developers. Exactly. Doing all the great work at Moon Studios. But yes, the fact that they did not...

name Thomas Mahler by name is maybe very telling. Um, Thomas, uh, stay off Twitter for fuck's sake. I think, uh, yeah, you can, you can look up the news if you want to, if you want to. read more. I'm not sure. I like that that came up and all of us on our cameras are like grimacing. Yeah.

Shit. Shit. It's all right. The Ori games are great. And that new one was fun. Yeah. So I haven't played. What's it called again? No Rest for the Wicked. No Rest for the Wicked. They never used the song in any of the. What are they doing? What's the song? I don't know.

I don't know. They used it for Borderlands. Ain't no rest for the weekend. Oh, that thing. Who's that song? I only know it from commercials. Yeah. Exactly. It's super cool. It is a very corporate-ass song, like a commercial song. Yeah, it's cool that there's so many developers. in Austria I feel like every time I look up any city or province or country I'm like oh every cool person who's made a video game is like you know I went to Amsterdam and I was like oh shit

Gorilla, right, is right there. Yeah, it was like, they're downtown. Like, it's awesome. Austria is pretty small, though, I think. It's similar to Ireland in that respect, but I think Austria is like almost 10 million people, maybe. but it is, I suspect a lot of them get pulled out into other. Oh yeah, for sure. My, my understanding.

is that it is one of the more expensive places to operate a business within that region. So they probably go. Right. If you're in the EU, I mean, just go to Germany or wherever. Somewhere else. Or out east. But yeah, broken rules. I'm a big fan of broken rules.

What else did they make? Old Man's Journey? Yeah, and Yet In Moves was a game that I really liked when they first hung out with Felix Barthatch, I think his name is, the creative director over there. I think he still is. But they were a cool group because I always wanted to go visit them. Because they are like a collective that like they live out in the fucking beautiful woods and, you know, just, I don't know, mid-summer it up or whatever. They just have a good time.

so that always they always seem to like a cool bunch of sort of hippie-ish game devy people it's kind of what austrians are like they're like super educated hippie people is my vibe of middle class austrians is they're they're like they live in the fucking woods man and they go cycling and they

you know, have a drink and talk about politics and shit and make weird games, 2D fucking games where your main characters cut a piece of paper. What was the game? They made another one after Old Man's Journey. I'm trying to remember. Secrets of... Radekin? No, that was before it. That was before it. And there was another one. I forget it. They got Gibbon Beyond the Trees. Oh, okay. That was it. Yeah. That's the more modern. Your little Gibbon? Yeah.

But yeah, and then Moons, yeah, sorry, you were saying about I haven't played No Rest for the Wicked. So that came out last year, I want to say. And then just to get over the news briefly, there was an update to the game that...

people were annoyed about because it nerfed a bunch of the characters. They took out the woke. And then, well, yeah, and then the creative director went on Twitter and fucking complained that it was because he didn't have five trans characters or something. And it was like, no, people just didn't like the fucking update. You don't have to make everything be anti-woke.

He's still complaining that he didn't come out and say that Russia's invasion of Ukraine, the fucking softest lob in European geopolitical fucking history, unless you're a fascist, was fucking, was like too much to say. It's so... He so clearly comes across as a guy who has beliefs that are shit, but is too much of a coward to just fucking say them. He's just asking questions. All he does is complain about people being too politically correct, where it's like...

Put your fucking cards on the table, man, if that's the way it is. You know what I mean? Or don't. For the good of your studio, shut the fuck up and let them make cool games and don't get involved in all this fucking... No, I just, I don't know. I think we talk about this a lot, man. You got all this money and all this power and so much talent and you can just make great video games.

Why are you online? Money doesn't fix fragile egos, man. If anything, it makes it worse because suddenly people think that they should be listening to even more. If I'm good at making video games, I must be good at geopolitics. I must be good at sociology. made a video game one time it's uh yeah i don't anyway he's uh you can go out there and read all about that yourself but the game seems to be well received people seem to

Digging it apart from that patch, I guess. I think they addressed a lot of the patch stuff as well. The actual development team did. It looks gorgeous also. Yeah, no rest for the Wicked. I haven't given it a go. The Ori games never clicked with me. I thought they were beautiful. They're really good, but I think I'm just not a big 2D Metroidvania person like a lot of those games don't. It is one of the better ones, but I get it.

Blasphemous did, though. Maybe I don't know why. Was it the combat? It's the Catholic part. It's the Catholic guilt. That's what it was. That's what it was. The Catholic guilt did it. Shit. Shit. But yeah, there you go. You should insult more countries so people send us in nice emails explaining all the cool developers. Yeah, exactly. Who should we go for next? Let's throw it out there. Oh, man. I hate those people who live in or around Toronto. Bastards.

Are you just trying to get Toronto? No. He's fishing. He's fishing for people. All right, let me go on the limb. Hey, Boston, if you're a Boston-based game developer... Hit me up because I hate you. I'm just kidding. I just want to know who's in Boston. Storied video game center Boston. It's throwing tea in a river and making video games. Everyone's just the shock and rock band, baby. I know. Dude, it fucking used to be happening.

happening here, and there is a Boston indie scene that I am trying to get plugged into. Tell us about that. Yeah, tell us about the Boston indie scene. I'm going to throw a fucking... I'm going to throw a random marker into Europe. Let's say fucking Latvia. What's going on? What's going on in Riga? You know, I've been to Estonia. Fucking they got Disco Elysium. Fucking what you got. It's your turn. That's a tough one to beat.

That's a really hard challenge. That's a heavy gauntlet to throw it out. You know what? I'll just, I'll open it up to everyone in the singing revolution. If you're in from Lithuania as well, you know, you can, you can jump into it. Lafby in Lithuania, I'm throwing it down. Okay. You tell those. Scandinavian's where it's at. All right. Our European listenership slowly dwindles. We're doing game dev Eurovision, actually. Yes, we should. That's a great idea.

We should do that. We should do that. It's a great call. it's so hard to i've talked to other indie devs about this about how like transposing game dev as a creative process into like content is so different from other things because with music you can you can point a camera at someone making music and be like oh yeah like

that was a cool riff what if it went like and even if you know nothing about music you're like oh yeah that would be cool and then you hear it immediately it's like it's such a visceral feedback loop but game yeah how do you contentify somebody hitting like oh Where's the semicolon missing? God. That sounded like the old lobby music.

Yeah, I actually wrote that song. That's one of my deep cuts. But anyway, yeah, game dev is it's harder to like if you had a game show where it's like and like if you did a show like a reality television show about a game jam, it would be a lot of like. uh yeah i mean they've done stuff like that before but it's a hard thing to transpose into that format because a lot of it is just like right

And then the crew sat down for 10 hours in silence, looking for missing semicolons. I just love the idea that Scotland wins the Eurovision Song game contest every time because of Grand Theft Auto. They're just like, fucking... destroying it. They're like the ABBA of the video game. So unfair. Yeah. Who else we got? Poland, Cyberpunk, or Witcher? Probably, where did you go? France Arcane, right? Yeah. Yeah. Dishonor going there or something. Where is, is it Sweden for machine games?

Yes. Or who do you, is there another one you pick for Sweden? Well, Dice is there as well. Dice, yeah. So all the battlefield stuff, it just depends. Depends on the year. True. You know what I mean? I don't know what about Hitman, IO Interactive for Denmark. Yep. I don't know about Wales.

Yeah, any Welsh games? England's a tough one. Ni No Kuni's the only game that comes to mind for Wales because it had that Welsh guy in it. Oh. We're going to have fucking Wales emailing in there. Yeah. Some card of fast games that I don't know about. What do they call a microwave in Wales? A popty ping, is that? A what? Was that a bit? I feel like, I don't know if my buddy was pranking me. He's from Northern Ireland. What did you say? They do. A popty ping.

What? It's a colloquialism for microwave. They call it a popty ping. Because it pings and it makes pop noises when you put a soup in there. Popty ping. Wow, that's adorably cute. Yeah. Popty ping. We love you with us. Any outsiders? Croatia with Sirius Sam. Oh, yeah. Good pull. Crow team out there doing the work. What's Italy? I'm trying to think what Italian... I guess those Rabbids games were made by...

Is that really? Really? He was in the top. Oh, sorry. Not the Rabbids Mario game. Oh, okay. Right. That one specifically. Oh, that one dev who was like crying at the Ubisoft showcase where they're like, here's your good game everyone loves. He's like, thank God. Finally. You'd have... Who's the Beyond Two Souls? David Cage would be up against... Oh, no.

Yeah. Would be up against? Arcane. In their, like, in their sort of, like, their own, you know, their pool. They have their own little pool of qualifiers. Oh, right, yeah. It'd be him and... It'd be like the Oscars when they submit an international game. They've got to pick who they're going to put up. Yeah, exactly. David Cage has taken Emmanuel Macron out for lunch. He's like, oh, please, pick, you know, everyone they love, they love Heavy Rain. Je vais dire. I want Blasphemous to win the...

Win the Spanish one. Yeah. Pretty good. It's a good pick. Any game devs from Portugal? That's a good shout out. Yeah, there's tons of indie devs. Huge scene down there. Is there? Yeah, yeah. You can't just say that. You gotta fucking say it. You want me to list off a bunch of, I don't know, PM Studios? What are they, releasing Pipistrello soon? Pipistrello and the Cursed Yo-Yo? It's Pocket Trap, sorry. Pocket Trap.

Pretty sure they're from Portugal, right? No, no, that's Brazil. Sorry, Brazil, not Portugal. My bad. Close enough in language. Yeah, there you go. That's why I confused it. Call of Cthulhu. Wait, Big Moon? Big Moon are from fucking... I did not know that. There you go. Big Moon are from, I guess they're called Saber Porto now. So they got bought out by Saber Interactive, presumably. Okay. They're based in Porto. It's pretty cool.

That's cool. There's also in Lisbon, there's a large game. Did you call me? Game Dev Lisbon. They had an event there last year that someone messaged me about. It was like, you should come to Portugal. And I was like, I would love to come to Portugal, but I don't think it's going to happen on last notice or late minute. Man. Yeah.

They made a version of North and South, the classic Infogrames American Civil War game, which I fucking adore on the Amiga. Really? Yeah, it was really cool. I love when you have these deep poles like that. It's always good. They released a... like a modern version of it maybe two years ago called the blue coats they renamed it oh so you can play it yeah i think it's

They hate that game in Boston. North and South. Yeah, exactly. I think we should do a fat session where you play North and South and I watch the, is there a Ken Burns Civil War documentary? You watch North and South? I'll watch the Ken Burns or whatever equivalent, some Civil War documentary.

With the audio muted. And I'll, as you play, I'll be like, did you know? And I'll just like relay facts to you about it. Yeah. Like this, this, this particular general died of typhoid before the, before the, the. the battle's command was put out but then one of his underlings do it and if they hadn't have done that then the war would have swung this way and I'd be like, look at these cannons murder these horses across the river.

Meanwhile, Jeremy's watching the Patrick Stewart North and South, and he's just like, there he is. It's the guy from Star Trek. See, there he is. And he's like, you there, you are the one from my dreams. All comes back. All comes back.

Thanks for the email, Simon. Appreciate it. It's on your fucking, it's you now, Latvia and Lithuania. And if you're listening right now, and we have a decent amount of listeners to this, but if you're listening right now and you're the person from Latvia or Lithuania.

You have to email. Podcast at noclip.video. You have to do it. It's all on you. If you don't do it, we're all going to be sitting here next week twiddling our fucking thumbs wondering where Latvia and Lithuania were. Yeah, rise up Macedonia. Where you at? Exactly. Make it happen. That's a podcast this week, folks. Some quick looks went up. What did you guys put up? You put up the... You put it up. I guess I did. I pressed the button. I made the thumbnails.

Formless Star. Formless Star. Formless Star. Formless. Which is a beautiful creature collector game. Yeah, check out the Quick Look on that. And also just go play that game. Maybe watch the Quick Look and see if it's your cup of tea and then go play it.

And then go play those first 30 minutes again and then play the next hour and a half and then you're done. That's true. But you'll have a different experience. It'll be your experience. It will be your formed star. It will no longer be formless. Exactly. We also didn't want a white knuckle. And White Knuckle as well. Yeah, Formula Star is free. Sorry, it's not free. I should not say that. It is not a free game. It is a pay-your-own-amount game over on itch.io.

And then White Knuckle, yes. I still haven't played this, but I'm watching Jesse do the quick look. I was away all weekend. I'm going to pick it up. Your comparisons to Half-Life were incredibly apt, of course, but also they make a reference directly to G-Man. in the game. Beautiful. There you go. I'm telling you, it was fucking those little bugs they had were straight out of Half-Life 1.

Yeah, it doesn't look like cockroaches. Yeah, White Knuckle looks dope. It's really good. Jeremy, have you watched that Quick Look? Because it reminded me of, remember you were doing that rope physics thing? Yeah, yeah, yeah. It's very similar kind of feel to it. No, I am working on a game that has climbing in it. Okay, don't play it.

No, I've, I've, uh, have, I built out like, I'm basically like feature complete on it. And so I recently, because I kind of like locked in the pace of mind and the feel, I went and played finally Lauren's lore and a white knuckle because I've been putting off playing any climb.

games because i'm working on a climbing game uh so i was i was both like delighted to finally play them and relieved at how different they are than what i've been working on yeah that's gotta be a scare that's pretty yeah yeah for sure awesome um we'll be at summer games next week so we'll talk Prior to that, we'll have some other videos going up on Noclip Crew as well.

And some news on all that stuff pretty soon as well. Lots of stuff going on behind the background here with that. And thank you all so much for supporting us and sending us nice messages about this whole leap we're about to take here. with the crew over there.

I think that's it for this week. I don't think there's any more housekeeping to do. Keep your eyes open for a patron show this week or next week. Folks over on Noclip and we will have the first episode of the Everboom series should be up pretty soon. I'm just waiting to make sure we didn't make any technical issues with that one. And then we'll send it to a random feedback on our side.

And get it on up there. And yeah. The first episode, Jeremy, the one we picked for first is about sound. So sound design. Oh, cool. That's a good one. Sound recording, sound mastering, editing, how it goes in the engine. for sound load and stuff like that. So it's pretty cool. It's not a spoiler to talk about the fact that Riley...

his previous work is of quite a high caliber, right? I can drop that. He worked on, he did sound effects on one of the Sims games back in the day for Maxis. So it's, it's very cool to see his process and see him actually go and do field recording.

and talk about like you know the quality of of performance as you're like raking gravel on the ground and it's like you you know as if you're not someone who does field recordings you're like oh i'll just like gravel sounds like gravel but it's like oh no what if the what if it's like next a bucket. There's like so many factors to it. It's so fascinating.

Yeah, it's good fun. If you're, uh, the whole point of the series is basically to give you a sort of a much rounder aspect of like what goes into these very specific parts of games, be them doors or character art or sound in this case. So, um, yeah. I find the videos to be very entertaining because it's just Riley and Zabir talking as well. And Riley did all the sound for Astroneer as well. He was the audio guy in Astroneer. Super qualified to talk about that.

Thank you very much for listening, everyone. We will see you next week. And yeah, go play some video games. We'll see you on the other side. Bye.

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