Schedule 1, Blue Prince, Marathon - podcast episode cover

Schedule 1, Blue Prince, Marathon

Apr 18, 20251 hr 15 minSeason 1Ep. 234
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Summary

The Noclip Crew discusses Danny's return from Sweden and his travel mishap, the hybrid mystery-roguelike game Blue Prince, and the new extraction shooter Marathon. They also dive into the drug sim Schedule 1 and give game design book recommendations. The crew finishes by discussing wrestler billboards and thanking their Patreon supporters.

Episode description

On this week's Crewcast:Danny is back from Sweden with a harrowing travel tale and some thoughts on drug-sim Schedule I, the crew are intrigued by hybrid mystery-roguelike Blue Prince, and the recent Marathon reveal evokes some polarizing thoughts on the future (and past) of the FPS genre.

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0:0:00 - intro
0:17:10 - blue prince
0:24:40 - schedule I
0:37:08 - marathon reveal
0:52:56 - listener email 
0:58:16 - danny's travel mishap 
1:06:43 - sign off 

Transcript

Hello friends and welcome to episode 223 of the No Clip Podcast. It's a crew cast. We're missing Jesse Gratiot. He is off, I believe, having a wonderful time on vacation. I don't want to say where, but I hope he's... There's so many things I could say right now. They're right there, but it'll literally say exactly where he is. So I won't. I hope he's having a wonderful time and apologies to all of our listeners and viewers on YouTube.

for the lackluster production of this podcast that you will enjoy at my hands, because Jesse is not here to do the production either. Hope you're having a great time, Mr. Garasha. Hope you're loving all of those. We can just make up a fake thing like he's in Egypt seeing the pyramids. That's fine. Yes, he's in Atlantis enjoying some of the caviar from the mermaids. I thought you were going to say Atlanta. I was like, it's such a normal thing if you're going to make up a place to go.

Oh, yeah, he's in, like, Des Moines, you know? I've also just created a world in which mermaids eat their own spawn, and it's sort of like a delicacy. Great door fortress. It is. Yeah, you're right. It is. It is. Exactly. It's two door fortresses. Jeremy Jane, how are you doing, my friends?

I'm doing excellent. Also, I... Jesse loaded me up with assets to... to handle the podcast production so it may be done poorly oh wait are you doing it as well you're doing it oh great sorry i mean i'm not not to say that it'll be any better than if someone else did it other than jesse no you're this no it'll be it'll

Look, it might not be, I don't know if it's going to be as good as Jesse's because he's got the muscle for it, right? He's been throwing that slider for, you know, 200 fucking episodes. But it's definitely going to be better than me, man. Because in my head, I was like, I produced a podcast today already. So I'm just like, Shift F1 went up. I'm fucking done. I couldn't give a fuck.

shit i was joking with him that um if uh we tested out everything before he left but if anything went wrong he was like just text me on my you know extremely distant vacation i was like i would never do that i would rather hand draw the intro and i would just hum the music that plays in the intro And I think people would find it hilarious. They'd love it. It's hard for him to get cell reception in Antarctica anyway. It's a way down under. It's going to be really difficult, yeah.

Frank Kelly, how you doing, my friend? I know you were mere hours away from your wrestling... That's going to happen over there. Orgy, maybe, actually. perhaps more appropriate you excited you heading off to la pretty soon yeah so i'm driving tomorrow morning i'll drive out to vegas and it's funny they the the first show that's happening on wednesday they just like push back by two hours so now i'm in no rush

So I'm very excited. Yeah, like I haven't been able to focus on anything for like a week because it's just like I'm like ready to go. They keep announcing more and more things. Um, so yeah, I'm very excited. I have so many friends that are going to be in town too. So I keep like sharing my schedule everywhere. That's like, come to the show, come to the show, come to the show.

So and then researching restaurants and things off strip that are cheaper. So, yeah, I'm very excited. Like which Cirque du Soleil am I going to go to? Which hotel? Are you staying in a hotel? The GCW stuff is all being hosted at the Palms Resort, which is like off strip past the Rio.

But I'm happy because I was able to get a nice room cheaper than all the hyper-inflated WrestleMania stuff that's on the strip. Oh, of course. I forgot. The weird thing about Vegas is that if you go when there's nothing in town... You can get, like, me and my brother got tickets, got like a, sorry, my Discord notification is going, I'm going to mute this fucking other computer I have here.

Oh no, it wasn't that true. Well, anyway, we got like a suite in the Venetian for like $170. Like that's less than any hotel in California. You know what I mean? It's like you pay like 300 bucks minimum. I couldn't believe it. But yeah, you're right. WrestleMania, I guess they're going to kill you, right?

Yeah, yeah. That's also a big reason why I was just driving out. Normally, flights to Vegas are so cheap, but everything this weekend was so much. Uber fees will be crazy, so I'm just going to drive. and uh make it very easy but yeah like half the shows are just going to be in my hotel so i can just like go downstairs and roll out um and i mean i think me and jeremy probably appreciate like respect the drive like that's a that's a that's an iconic drive That's the fear and loathing in Las Vegas.

Right? You're going through backcountry. You're going to be... I've done that. You know, when you go up... You don't get to go up to Hachapi, though, I don't think, right? You'll go, like, just north of... What you call it? Joshua tree or all that sort of stuff, right? They don't go up. Because you don't cross over by Big Bear, right? Jeremy, you like Tehachapi, right? I love Tehachapi. It's the land of Four Seasons, they say. Oh, is that...

Yeah, you're right, because there is snow up there. Is there Four Seasons up there as well? I don't know. It says the land of Four Seasons. I feel like Tehachapi is probably a Native American word that means the land of Four Seasons, but I also may just... Or it means like this is where we cut the white man's head off. It means if you build a house here, it will burn to the ground. It's like a road that goes like straight up for like.

you know because because it's all high desert all vegas is so the the road just brings you from like the from like bakersfield and the california central valley and it just goes up up up up up up up it's oh i love it it's such a it's like martian or something it's such a weird like in europe you'd know i'd never see a road like that with where you know you'd have mountains where you go up mountains but it's like all switchbacky but like

this whole high i'd never experienced a road like that like you're you're ascending like two and a half thousand feet but It's like Strace. It feels like a... It feels like... a roller coaster tycoon like custom track that someone built and they they had enough room that they're like i'll just fucking send it straight up for like a mile yeah exactly and all the all the cars are like Like concepts like overheating your engine because you're just going uphill for.

an hour. You know what I mean? When I used to have the RV, it was scary going down the other side because it's such a heavy vehicle. And it was basically like a tiny little Toyota pickup truck with a house on the back. so someone would stop a little short and I'd be like fucking slamming the brakes um yeah I saw the one of the worst accidents of my life there too so it's like in my mind it's I've never had any trouble there but in my mind it's like this fucking charge

It's Tahajabi, the land of four deaths. You die four deaths going through there. It was also maybe the first place I saw another very American concept to me, which is the slip road for when a truck... Brakes fail? Oh, yeah. What the fuck do they call it? There's a name for them, right? Runaway Road? That's not it.

It's like a road that goes on a hill. You're going downhill and there'll just be a random straight piece of road that sort of goes up to try and like... take the the speed off and it usually has like gravel and shit as well to basically stop runaway trucks whose brakes fail and it's all trucks like all these you know have to cars on these roads or trucks because they're trying to get across the country and stuff But yeah, it's a good drive, man. You know, you see Barstow, you know?

What was that place, Jeremy, when we were in the Mojave? What's that place south of the Mojave? Was it Baghdad, was it called? Yeah, there's Baghdad. Baghdad, California. There's also Needles out there. There's a lot of ominous town names. It's like a fucking World of Warcraft. It's the fucking bear. Thousand needles, yeah. Thousand needles, yeah.

That's gotta be named after that. Wasn't there that weird gas station as well? Because there's all that Route 66 stuff out there. There was some weird gas station we went to, I think. Yeah, it had like a dinosaur or something. Yeah, it did. Yeah, exactly. All that. I just, I love that. I mean, you loved that stuff way before I did. I remember you were talking about going out to the desert for years before.

I did it. But I think that breed, it's like the Fallout New Vegas vibe of just like, who the fuck lives here? Like, why are you in Baghdad, California? The town with the world's most depressing subway. Like, just... like stuck to the side of a gas station like yeah I love him, man. So yeah, respect, Frank. The flight, that's a coward's flight because that's like...

It's like a 40-minute flight, is it, from LAX or something? Yeah, the whole process of trying to park and get to the airport and go through security is so much longer than the flight itself. It's a nightmare. And then you get out of that LA terminal. I find the LA or the Vegas terminal very funny because you get out of the plane and there's immediately slot machines just right there at the gate.

It's very cool. Are you driving on your own? Are you going with some friends? Just going on my own and probably meeting up with different friends. I have one friend who's going to be filming at least three shows a day. I don't even know if I'll get a chance to hang out with them.

He has to shoot all these shows. I have a friend who's funny enough in town for like a family wedding and not for wrestling. And it was just like, Oh, okay, sure. So, um, but I'll see if I can drag them to wrestling shows. So yeah, but no, yeah, meeting out, meeting, meeting up with, uh, Many friends and all other wrestlers are doing meet and greets. At the last minute, GCW announced they're hosting like an after party at, at a, at a club. And, um,

One of the WCW wrestlers I've been watching, Juventud Guerrera, is going to be DJing. Apparently he's a DJ now. Wow. And so he goes by DJ Juice. So I get to see a luchador DJ. Is that because of all the steroids that he takes? I don't know. I don't know. Back in the 90s, he had on his trunks, Hoovy Juice was written on his trunks. But now he goes by DJ Juice. But he was.

fired from WCW for ingesting PCP and attacking police officers. Maybe that's why he's called DJ Juice. Yeah, so I got to see DJ Juice in person, so I'm very excited. If he offers you anything that's smokeable or anything and it tastes a little funny, I would abstain. I never knew what PCP was. Is that a smoking one? Well, you can lace a joint or a cigarette.

okay as in what is that is that in training day where he's like oh yeah i don't know you like to get wet and he's like hitting the cigarettes has pcp and i haven't seen the movie in like 25 years King Kong ain't got nothing on him. Yeah, exactly. They got that one scene where the guy tries to shoot his head off in the bathroom. That's a good time. Am I thinking of the Chappelle show skit that's making fun of Training Day? Or am I thinking of Training Day?

You tell me. I don't know. I'm asking the question. You, our listener, in the comments below, tell us what you remember PCP from. Did Rick James stomp on a couch? during the scene. It was a training day parody, but it was Wayne Brady was the Denzel role. Oh, really? Yeah. Oh, that's great. It was a very long time ago. I smoked something in Russia one time. I think I told you. Remember I told you that story? Because every time somebody brings up a drug, I'm like, maybe that's what it was.

Because it was definitely like, I won't tell this story on here, but you've heard that story. It was definitely the most. bad decision i ever made and and like i have never experienced that type of high that quick like i immediately knew that i had

Something synthetic had infected my consciousness and I was going to be in trouble for the next 24 hours. Let me diagnose this in one question. Did you feel like... like very high and scared and weird or did you feel like dissociated like you were like out of body and losing your fucking sense of self. Oh boy. Kind of the latter. Oh, interesting. So I remember like immediately realizing that this was not what I, this was not weed.

Which is such a bad feeling. It is. Anytime you take a drug is already like, okay, we're going to do this. And then as soon as it's like, this is not what I was expecting. It's like the fucking, it's like when the roller coaster restraints don't come down. Exactly. And you're like, no, I fucking, this isn't right.

And then I'm immediately thinking, I'm flying out of, I have a fly through the Russian airport tomorrow that I remember on the way out had like a million one different sniffer dogs and all this stuff. But yeah, no, I immediately thought, oh no, I need to get to my room really quick. And then I like stayed for a minute so I wasn't super weird. And then... because like you know i didn't want to upset

I didn't want to look weak in front of these random Russian people I've never met before. This was like just a classic case of Danny finding random friends on a trip, but maybe not the right people this time around. Although they were very generous. So who am I to say? I'm the one at fault here. But I remember walking back to the elevator and feeling like my... Like my vision, like I was going into third person, but I couldn't see myself, but I felt like I was like going back.

and being like oh jesus i need to i need to get to a room and have like water or something before i like Before my consciousness like goes into space like I got sucked out of Moscow and into the stratosphere And it wasn't that bad a high I'll say like it was it was definitely like very It was a lot, and I've never experienced editing since, so that's why I'm so fascinated about what the fuck I did.

But it, and it didn't feel like overly... like i don't think it was heroin or anything like it didn't feel like that either you know uh but it was definitely like uh the type of thing that would have been better if i was at home and not in a random uh moscow hotel that i you know right

Didn't really know anyone. It could have been PCP, it could have been like a synthetic cathinone, or it could have been like a synthetic cannabinoid, like the spice, like the stuff you used to get at gas stations. Oh, nice. Yeah, who knows? Spice. I remember there was that old Russian drug, it was called Crocodile. Crocodile? Yeah, do you remember that one? Yeah, of course. It was making people's skin all flaky or shit. It sounded like something out of it.

sci-fi movie it was like fallout ghoul is what i kept thinking when they were talking about it in the news yeah yeah so i don't know in my in my head canon i had crocodile turned into a Little alligator boy for the night. Shout out to all of our incredible alligator boy men, women, and people. Our battle pass holders. Including a new one. Welcome to YUS!

And also welcome to all of our old ones. Dwayne the Rock Lobster. Anthony Thomas. Nico Passatieri. Nico Passatieri. It's a me, Ferrario. Penelope Hayes. Senator Armstrong. Harry Flanagan. Juice. Arno, Jose R, Matt Pearson, James Brown, Mark Rojas, Tucker Morgan, David McGarry, Sven Hooster, Pez, John Akers, Uint Nate, Tim Robinson, Forrest Pruitt, Jonathan Kremen. Eric Hamilton Schneider, Christophe Fatui, Hammerlord, Zachary Snader, Alex Gouchet, George Sakotis, Jacob Godserve, and Theogen.

James Med, Tohir Teliev, and Rycin, thank you all so much for supporting us on the Good Shop, the Good Shop Nut Club. We're really happy to have you. And also thank you to our extra, I think over the course of the Dwarf Fortress, project, we have gotten several hundred extra patrons. It was the most patrons we have ever had. sort of organically without just doing like a video saying, please support us. We're going out of business. We do it like every couple of years.

I'm putting them out in the series format. I mean, we've done that before, but I think we just like... having having the next episode already up on early access people could go check out i think um was uh was really um interesting to people and they seemed happy to jump on so massive massive massive massive thank you to anyone

who signed up for the past month or so to check out that stuff. We hope you stick around. We hope you enjoy being a patron and support our work. We have bunches of other stuff coming out. including the stuff I filmed in Sweden this past week, which I'm sure we won't talk about directly, but we'll be able to talk about at some stage. We've got some games to talk about today. Schedule 1 or Schedule 1. How do you guys pronounce that?

Say schedule. Schedule one? Schedule. Like with a K. Schedule. Okay. Schedule. Yeah. Blueprints. And I want to talk about the marathon stuff a little bit that went out. during the week. So let's jump into those. Jeremy, do you want to go first? Do you want to talk about blueprints? Yes, I'd love to. Blueprints, it's a play on words. Blueprints, like an architect has. And the name of the game is actually Blueprints, like a prince, like the son of a king.

which is a setup for the narrative of this game. You were... You stand to inherit the fortune and property of your late father who's passed away. I think it's uncle. Is it uncle? I clearly wasn't paying close enough attention. I assumed I think the title got into my head when I heard Prince. I was like, it must be. It's all Blue Duke or something. Yeah, it's not Blue Nephew.

So you basically stand to gain this huge inheritance, but in order to do so, you have to go to your late uncle's house and sort of make your way through this mysterious self-rearranging house. that has 45 rooms, and you must enter the 46th room, much like the Wu-Tang Clan entering the 46th chamber. And... So it sort of plays like a hybrid between...

a first-person mist-like sort of mystery game where you're going around collecting documents and clues and items and resources. But the other half of the game that is sort of the more novel aspect of it is that... Every time you exit a room, you are choosing which room is the next room in secret. And the game sort of works like a roguelike, where every time you start anew, the house completely wipes clean, your inventory wipes clean. And so you are building the path.

through the mansion. And it's really interesting. It's a hybridization that I would not have expected or asked for, but I think it's very novel. It's almost like a... Like somebody just got a bunch of dice with genres on it and then they ended up on like this, like first person puzzle roguelike game. Yeah, to your point, it's, you know, you're sort of... Walking. I've not played all. I played maybe two. No, I've not even done that much. Maybe I think I've done three or four runs.

And yeah, you're sort of going up to a door and then you're hitting a button and it's saying like, oh, do you want to have a hallway or a boudoir or a bedroom? And it gives you a choice of three. that you pick and you can kind of there is an overworld map which kind of lets you know where you want to get on the on the house blueprint

you know, where you want the next door to face in the next room. And it kind of, when you're selecting the next room, it kind of gives you an idea of like, oh, this is a hallway. So you will get like, you can keep going. Or it's like, if you get like a spare bedroom, it might. it might just be the end or a bathroom it just might be the end of that sort of run um

So you're plotting that way as well. And then what about the items? Because I've not gotten that many items. I got one item which was basically a sort of, I could re-roll the rooms I got. And I picked up a shovel at one stage, but I don't think I've used it yet. What have you experienced with the objects? Because again, they all reset every run as well. Yeah, there's like a metal detector that increases your chance of finding...

I think it was coins and gems or keys and coins maybe. Gems are not metal. yeah it's stuff like that it's kind of like If you transpose the formula of a roguelike where you're playing Binding of Isaac and it's like, now your projectile shoots two projectiles. transpose that onto Myst and anything that you that you would imagine is the kind of things I've found so far I've also only played like a couple hours of it and just sort of like

dip my toes into it. I feel like it is one of those games that will continue to sort of like expand like I I feel like I still am waiting for the game to kind of like do a wink and a nod thing so far it's kind of what I expect uh and I don't know I keep getting the feeling that the game is going to open up in some

Yeah, because you can walk outside the house as well, and there's some other little areas. Yeah, it's got that air of mystery, like sort of outer worlds. Outer worlds. Outer worlds. Fuck. It's been like six years, Danny. Come on. You know what I mean? Like, it's like... very implied storytelling. Like, I assume there are things about the rooms and stuff that I am not picking up on yet.

something like that and people um have been talking on social media about how um much they've enjoyed it and it's kind of one of those games i think is why you need to have a like a pen and paper i think they explicitly tell you actually they do yeah there's a note in one of the early rooms that's like hey by the way you should get out an actual physical journal and start writing this shit down which at that point i already had so i felt uh i felt validated

uh yeah i'm enjoying it i'm like you i'm not played all that much so i need to jump in a little bit more yeah i it's so far i really like it i don't know if i love it yet i feel like i'm waiting to see kind of like So far, it feels like it's doing something very novel and interesting. And I'm waiting for the moment of synthesis where I feel like it'll either come or not, like five to eight hours in, there'll be a moment where I see the brilliance of this marriage of things.

um because i think that that genre hybrid runs the risk of you know like so far even in the first two hours i've gone through the same room a lot of times and like you'll you'll find new items but like

It seems rare that you'll find new documents and stuff like that. And so it was sort of... the trajectory of the genre feel of this game very early on it was sort of like spooky mansion finding documents and putting together clues and it's slowly transitioning into metagaming about the placement of rooms

And like learning the rules and stuff like I won't say any of the rules, but it'll be the kind of thing where like, you know, placing a room in such a way makes it more likely to be this way or have this item or thing. So, yeah, it's cool. I hope that it has sort of like a spectacular moment. I've heard people say that their first several runs, they were like, it was cool, and then something happened that kind of blew their mind. Oh, cool.

So, yeah, just to just to plant the seed that like we've both played a couple hours and there may be. I mean, not that we would talk about it if there was some insane reveal or something. But yeah, I'm excited to see what else this game has in store.

Yeah, ditto. Looks nice, too. Very slick art style. Kind of silly shady. And on Game Pass. So, Frank Howley, no excuse. Why haven't you fucking played it yet, Frank? It's on Game Pass. When I hear puzzle games, I'm just like, oh, God. It's like, yeah. Isn't Tony Hawk a puzzle game? You just have to solve the puzzle of doing a sick flip.

Yeah, but it's like skateboards. I don't know. It also being randomly generated means if I get stuck, I can't look up a walkthrough. It's like, yeah, so it's like, oh, man. But I will say my friend who loves puzzle games is already obsessed with it and says it's phenomenal.

If you like these kinds of games, apparently this one's really good. Jesse would have had this fucking completed by now. I feel like he already has. This is such a Jesse game. He's the puzzle master. I wonder if it works on Steam Deck. Although I've been playing it on Xbox because of Game Pass. Womp womp. Got to get that Microsoft handheld out, jerk.

I don't know why I'm being so aggressive towards Microsoft. Sorry, Frank. Maybe it's just a fair and balanced thing because you're so in love with them. I need to sort of... be on the other side um that is uh blueprints yeah maybe we'll have played a little bit more by next week and we'll have to see a game that i think both of you will definitely love is schedule one or schedule one what do you guys know about this

It's like a drug sim on Steam, but apparently very, very popular. I think like an insane amount of reviews and people have played it. 119,000 overwhelmingly positive is the current situation. Whoever made this. can retire for the rest of their lives. They no longer have to sell drugs. The drug of video games. I knew about this, but I didn't know anything about it until I was drinking in a bar. I was in Sweden last week. I was drinking in a bar. I was watching the Arsenal game. Turns out...

like massive amount of Arsenal fans as whole. But I went to an Irish bar because it was the only one show in the game that I could find. I was very, I went to an Irish bar, which I think is a chained Irish bar. And it was also like a lot of Boston stuff in it, Jeremy. So it was kind of like a weird. What was the Boston stuff? Just like Bruins stuff, you know, just like... There's also a Texan barbecue place called Longhorns.

which I went, one of the PR for the game we were there for is from Austin. So she was like, what the fuck? That's like the local college team. But yeah, they had this, was it O'Leary's? I don't know what it's called, but it was an Irish chain. I don't tend to go to, I'm more sophisticated. I don't go to foreign countries and go to Irish bars.

bullshit danny um but uh i was in there i had a great time and then i just met some locals and uh one of them she was uh like a head chef in a local restaurant and her husband was like not out that night because he was playing schedule one and he was like way and she was like telling me all about it and stuff and i was like okay i gotta play this fucking game

This game is great. This game is exactly what you think it is. Well, I initially thought that it was like a multiplayer thing, right? It just, it looks like it's... a multiplayer game and a lot of these games are coming out these like gen z ass fucking games are coming out um are a lot of like you know co-op stuff we've we've talked about them over the years and it has the same a similar art style kind of to the one of those

But I've been playing it single player and it totally works as a single player game. I think you can play it with other people, I'm pretty sure. But I have not needed it at all. It's kind of just exactly what you'd think. It's a first person. like the game of drug wars you remember drug wars or you like buying drugs and selling drugs those all like game flash games or like little downloadable games you play um in it there's a there's a very good sort of setup level that teaches you everything.

And then it goes into a big city. It starts off and you're in this like small, like sort of high desert Arizona town. You live in an RV, you are growing weed in it, and then you are selling it to people that are local. And so what the actual process of playing the game is, is it's very sort of... uh systemic and physics-y weirdly so

You know, let's start from the start. So you've got to plant a... weed some weed right you got a seed you got to buy some dirt at the hardware store you got to put the dirt in the in the the pot you got to plant the seed you got to water it you can stick you know, fertilizer on it so it'll grow faster or like something so it'll grow more, but the quality of the weed won't be as good. Then you have to like snip the weed off the trees and all of these are done in these quick little sort of like...

Like it sucks into a mini game. It's not done like simulation gamey where you like hold the thing out and, you know, chop them off. It's more like you click on it. It's very satisfying. It's almost.

There's probably a word for this in like interface design or whatever, but it like snaps to it. Then you click on the things and then you go back and then you go to like your packing station or whatever. And then you have to buy like little baggies and then you have to pick up each bud, put it in the baggie.

like seal it and throw it in the thing like you're doing you're packing individual baggies of all this stuff and then once you've done that you can go out into the world and you can just like fucking cold sell to people you can just walk up to people and sell them some weed you can give them uh free samples to try and make them customers uh you people text you and they're like yo i want to buy like Fucking three times OG Kush.

I'll give you $110. And then you go back. Fuck you. I want $140. And then they go, sure. when and then you get to pick like a time on the clock like morning afternoon evening nighttime you click it they're like i'll meet you behind the pizza place at like you know between these five hours and then you have that on your list of things you know you can If you're working that night, planting some stuff, you can say, I'll get you in the morning. Then you go meet them and they give you the cash.

You know, your grower who sells you the seeds has drop boxes all around town and you're paying him and then you're like dropping money off in his drop box. You're going back to the hardware store. So it's just like this, you know. and in drug war style you're building up like you're oh you start off one plant and then

You buy a place and you can fit more growers in there. And then as your reputation increases, you get access to dealers that you can then employ and they'll take 20% and you have to give them customers and keep giving them product.

And then you can automate some stuff as well. So then, you know, by the end, you're selling, I don't know, fucking mega crack or something, you know. So there's... it just keeps going and going and going but the vibe of it is very like funny and uh light and there's you know it's not it's uh Yeah, it kind of reminds me a bit of like the South Park game or something. It's very cartoony and silly and...

Yeah, I like the vibe a bit a lot. And the numbers go up-ness of this game is very strong. Like it's got that cookie clicker feel of I am getting better all the time. Like I have like five grand now. I'm able to do loads. I can... Buy all this shit. I can buy loads of drugs. I can, you know, grow five at the same time. It's a good time. So my empire is slowly growing, gentlemen.

I think the art style is a big part of the reason, like not just the art style, but tonally the approach of this game being sort of, it takes itself seriously. Like I've seen a bit of gameplay. It's like. There is a narrative beat early on, and it's not like goofy madcap. Like, it plays it pretty straight. But the art style being sort of like a... like late night adult swim cartoon or like South Park or something like that.

I think it strikes a balance because there have been other... I think there's a game called Drug Dealer Sim. There have been other drug dealer simulation games. Oh, right, yeah. And they're very sort of, you know, like... like a one-to-one simulated like realistic human model and like kind of um I don't know what that style of game is called like very dry just sort of like

straightforward exactly what you expect yeah looks realistic this is taking sort of more of like a fun cartoony approach to that while also being kind of serious about the drug thing but then like the effects of different weed or like your physical appearance changes and stuff. So it's clearly like, I don't know. It strikes that balance between serious and cartoonish very well.

Yeah, totally. It does a lot of, you can tell when people are stoners because their eyes are all fucking glazed over and stuff. You know what I mean? Like that type of thing. Yeah, like, and the physics, like, it's playful. Like the... One thing that's very funny is that... When you are packing stuff or like, you know, chopping the trees or whatever, like the dirt and detritus ends up being in your house, right? So like...

There's a bunch of bags from the compost or a bunch of little vials that you get the seeds in. And you just toss those on the ground when you're doing it. So they're just lying around. And if you don't clean any of these up, it starts to look like your buddy who sells drugs his house, where there's just like shit everywhere. But to clean them up, you have to pick them up and put them in your trash can. But the trash can gets full.

So then you have to buy trash bags to empty your trash can to then throw the trash bags away. And it's purely aesthetic. Like there's no, there's no reason for that to be in the game. It doesn't actually do anything. It's just that you don't have shit all over your house. But it's like a very, it's like a way in which the game like leans into.

or whatever of it, where there are all these systems that you're playing with. Another one is, if you want some extra cash, you can just pick up trash. There's like these sort of... trash collecting machines that if you put trash in them, it'll like spit money out to you. So if you're short some money, especially at the start, you can just pick up a bunch of trash, put it in there and then get some cash out.

And then eventually in the hardware store, you buy like a little like trash picker upper thing so that when you're around town, you can just fill up your little trash picker upper. And if you see one of those boxes, you can put them in. But the act of putting it in is physics-based. So if you're picking up like a trash thing, you press a button and it opens it up like a... Like a little open trash can, I guess.

You can just be really far away and throw it and try and get it in, or you can walk over and you are dropping it and it's going in. And so when you're doing it with the big thing that collects all the trash, you hold the button and he tips it over and all the trash is falling in. But like it might fall out and fall over to the side. And it's that type of thing. It's not just like.

a simulation thing where you go up and press the button. It's like all of these little distinct interactions have some sort of playfulness in them because of the physics or because of you know you trying to get more money out of somebody on a text and they're like fine i'll pay for that you know and then like you can sell them bad weed as well you can like

that are cheap you can give them bad weed or if you have customers you really want like i needed to befriend a couple of people who are friends with a dealer so i could get them to join my team so i gave them the really good stuff you know what i mean like so there's all this very fun Playfulness. The cops, the way they do cops are great as well because there's just cops all around the place.

And they're like, you know, come up and search you. And if you have any stuff on you, you'll get in trouble. And then at nighttime, you know, you want to do some sales. Like sometimes somebody will like, oh, yo, I want like eight, like eight. of OG Kush or acid rank or whatever. And then you're like, okay, let's do it now. And it's like the middle of the night, but there's a curfew in this town and the cops are walking around with like flashlights.

and when they see you it's like oh shit you gotta run you know a rest comes up and you have to like fucking hide in a bush somewhere it's like It's good fun. It's very silly. But yeah, the vibe of it is super fun. it's yeah it's very lo-fi but it feels good you know the like driving model in the game when you have your like car driving around is like something straight out of a fucking unity demo but like you don't care it's just like whatever this is this is fun this is silly

Yeah, yeah, it's interesting. I think it hits upon something we've talked about a lot with these types of games, which is just, I mean, it's interesting that it works so well as a single player game, because in my mind, this is very much a game where you're like, it's a space.

to hang out with friends and it just has a sufficiently interesting sort of set of systems and simulations and activities to do while you're like in this place but uh that's cool that it functions essentially as like 3d drug wars yeah because you could easily have somebody at home like who's the cook and then you could be out you know dealing and you know you definitely make a lot more money there um

Yeah, it's good stuff. I was just looking at the Steam page here. It's a single player online co-op, Steam Cloud, all these things. And then hilariously, family sharing is underneath it. So you can...

It's a family business. You can play, yeah. You can smoke some weed, manufacture stuff. You can make different strains. There's clearly a lot going on in this game. It is an early access game. I suspect it's going to be around for a long time. There's also a demo available, so you can check that out. if you want. But yeah, 119,000 reviews. This game has been out for... A month or not even. Three weeks.

That's crazy. That's like over a million sold easily. Have you managed to reverse engineer the weird Russian weed that you smoked yet? Oh shit, that's what I should do. Yeah. Make some of that crocodile. Some of that Russian special. Give them some Sunday scaries, you know what I mean? Yeah. Make them freak out the locals.

All right, that's Schedule 1 or Schedule 1. Did you guys see the marathon stuff? A little bit, yeah. I saw the whole gameplay trailer and a little bit of the short they did, which seemed very cool. The fucking short is great. So Marathon's coming out. Marathon, classic game no one's played unless you're on the Mac in the 90s and you... You were real stringent about thinking that your first-person game was better than all the ones coming out on PC because you were a psychopath.

You bought a really expensive Mac. You could play Marathon, Durandar, whatever the fuck was called. Weird sci-fi FPS games. They had some weird stuff going on. They had their own engine, obviously, because they were away from all the id stuff. But yeah, largely sort of just like a bit of an oddity in the world of 90s shooters.

They're doing basically using the IP and doing something totally new. They're making, this is Bungie, of course. Sorry, this was an original Bungie game, should be mentioned. It's kind of important. That's why Marathon is kind of relevant at all is because it was an old Bungie game and, you know, Halo obviously came.

yeah that is bungee made lots of games back in the day like oni and stuff like that um But yeah, Marathon, they're doing a reboot of it and they're doing an extraction shooter and... This was kind of their big weekend of getting all the stuff out there. So they put out a gameplay overview. They put out a small gameplay trailer. It's about two minutes long.

And they put out this very strange creator alpha gameplay thing where they just had like Dr. Lupo and a bunch of... other people who were you know presumably paid to be there i don't know maybe not but like uh just their gameplay of them you know playing the game um like a not quite a whole twitch stream but like a 20 minute long

playing this video game and talking super seriously which is like the thing i hate the most in the world i think is is people playing these games and being like okay we're gonna go It's like they're fucking video games, dudes. It's like the E3 reveal where they're playing like The Division. And normally people are just like, I got to go in a minute. Like my mom is making dinner. But in the demo, they're like, I got a guy. He's on my sit.

Or just like the esportsification of every shooter. Like, can we not just have fun? Like, fuck off. Not everyone has to be. Like, I get that that's like part of the.

the thing about being a professional streamer is that you're good at the game. But like, who cares if you're, I've never cared ever. Like that used to be a joke. Like, oh my God, Thresh is so good at Quake 3. like that's gonna pay the bills i guess the fact that now that does pay the bills we have to take this these people seriously but like who fucking cares you know i don't know whatever it's weird maybe that's just me i just find all that stuff

creator culture streamer stuff to be unless they're funny i don't care like i just find it to be absolutely incredibly lame. So I don't know. I feel like there's like a one generational slice that think it's cool and everyone before and after will think it is the lamest shit in the world. But I also think that's sort of... gen z's cross the pair culturally is that everyone else thinks they suck so i don't know i don't know sorry if you're gen z i don't think

Maybe suck a little bit. I don't know. We all suck a little bit. You know what doesn't suck, though, is that cinematic reveal. It's a nine minute long video. It's directed by Alberto Mieglo, who is sort of, he's done some Love, Death and Robots stuff. He, I think, is credited as the original animator who figured out the look for Enter the Spider-Verse. And you can see a lot of that weird frame rate fuckery going on in this one. I absolutely adore.

the cinematic reveal like it's so good and i think it also creates a problem because the game is not that There's like this tonal dissonance between this. sort of a miniature, I guess like a short story of sorts. It's not even, it's sort of like a tone piece.

about these you know human consciousness inside of these robotic bodies and what that means and who do they remember who they were and uh and the sort of weird i don't know fractal world that they or the way they like the way in which the world is is shown in the cinematic reveal is very like it's so vivid and detailed and has all these like it's not how our eyes perceive reality but to me it was like oh this is how they perceive this planet probably these like robot versions of these humans um

It's like weirdly childlike and intimate and interesting. And I watched it first and was like, oh, this is cool. Because the original announcement trailer they did like a year ago had a scene, had that Justice song. And it was like, oh, they're doing something cool here. But unfortunately, like... The game they're making, like, I don't fuck with Destiny. I don't, like, I just, these games aren't for me. I appreciate that they're popular and all that.

But then when you watch the overview of the gameplay, it's a shooter game. You know what I mean? It's not any of those things. Of course it's not. It's not this beautiful, slowly paced, intimate... fucking thought about the human experience it's like Get the shit. The gunplay is good. You know what I mean? So in a way, it's, I think, I think in a way that that cinematic short might come back to bite them in the arse a little bit and sort of the vibe of the game in a weird, in a way.

I think the art style and everything is so strong that I think the gameplay, if it just feels too familiar. is going to disappoint people, perhaps. I'm starting to see that already in some of the...

comments about it. And I think Bungie just have a hard time. They're like Bethesda. There's some studios that people are really... happy to jump on them you know what i mean um and i think with all the layoffs that happened as well during the course of this project there's not a there's not a lot of goodwill here And obviously there's a certain amount of toxicity in the Destiny community as well, you know, so I don't know. I think...

It's tricky, this whole thing, how it's going to go. What do you guys make of it? It feels very safe. I think you're spot on that the cinematic reveal and some of the concept art and stuff set the bar so high because it looks... I mean, the art for this game is so striking and interesting and unique.

And I think that that is sort of the most excited I got about this game is just like one piece of concept art of like a big, chunky, blocky dude and sort of like a weird Android face lady taking cover. And then the gameplay reveal kind of just looks like.

you know like like apex legends with a with a different coat of paint on it um it just it seems very safe and very familiar and i think uh yeah it's kind of a damned if you do damned if you don't because you know there's a lot riding on surviving an ip that they're trying to like breathe life or prestige back into it's like the next big game from bungie like the stakes are so high um

So then it's a weird double bind where it's like, do you go completely bizarre with the game design of it and risk alienating everyone who... Because like Destiny is like... You know, Destiny did a lot of things right, but ultimately it is very comfort food in its design. It is, 100%. It's dungeon crawling. It's like Halo-type shooting with your friends. And that's what makes it work.

Yeah, it's why I never found it interesting. Just because on a baseline gameplay level, it's about mastery. It's about getting really good and using the guns really good and having strategy.

But the like moment to moment I just find to be so... disinteresting to me like I don't I'm not making decisions in that game I'm just doing the thing and that's fine some people really like that like I get it it does feel like it feels like marathon is a little late to the party on this i feel like this is a genre that's been beaten to death to the extent that now i feel like we're starting to see people try to figure out like what the next big thing in fps is and i feel like

because no one has really solved for that like you know like pub g and fortnight was this sort of wave of uh you know small teams in this big open map it like started a whole revolution where fps became about that really uh and

no one has sort of figured out what's around the corner for FPS. So they're like, ah, fuck it. We'll just keep doing that. And there's just so many games like this now. And I've played so many of them that unless this really, really like reinvented the wheel on what a game like that plays like.

then I'm not sure how it would get me interested. And there have been games that have done things like that where, you know, games that are PvP, VE, and stuff like that where it is like a PUBG, but then there's... camps or whatever or like rust rust is a great example where it's sort of made like a instead of a match lasting a week it's like a you know two or three weeks for a server wipe or whatever um there has been innovation within that genre space but it's like

It doesn't seem like this is doing anything particularly revolutionary. I worry in particular, and I don't know, I don't want to sort of put the car before the horse here, but one of the things that I... You know, I don't know how the progression works in this, but I do feel like in particular extraction shooters.

for a very particular type of gaming sicko that like I respect. Like I respect the hustle when I hear my friends who play like hunt showdown or play tarkov or something i'm like yeah well good for you like you you you can you can do that i i feel you know horrible when i lose like pub g i can just about take right because it's like oh it's just round by round whatever it's a counter strike i don't care if i get killed and lose my gun but like

the pressure of trying to retain and then, you know, the sunk cost fallacy and all this sort of stuff, I feel like fair enough. But I don't like... I think what they're trying to do is break the mainstream with that. And maybe you can. Maybe there's a way of doing it. But... To me, it's just so much tension involved there that I don't know. Do you guys play extraction shooters at all? What's the thing that stops you from playing?

You hate competitive games, right? I don't like competitive games. I just want to chill out with friends and joke around and talk about wrestling and anime. I don't want to be like, all right, I don't like getting mad when I play a video game. And so competitive games... As soon as I heard Extraction Shooter PVP, it lost me. I loved Destiny because it was PVE. It was great. We're shooting AI robots. Awesome.

There's no single-player... You're talking about the cinematic trailer. It's like, oh, that would be such a cool story to play. But it's like, oh, this isn't... It's just multiplayer stuff.

But even then, it's multiplayer stuff designed to make you angry. So you want to keep playing. I don't know. I don't like, like, but it sucks because, yeah, the art style is so cool. Like, imagine if you got, like, a Titanfall 2 type game with this art style. It's like, oh, my God. So I don't know if they have to pivot and then.

I don't know. I don't think you can pivot to make a single player game. I know, I know, I know. It's a loss. But yeah, they lost me with PvP. Yeah, I think they have some... element of pve stuff in here the trailer at least showed or the the cinematic one showed that there were some robots in it as well that looked like they were ai or something but like After you, the fuck term AI is so fucking...

burned now you know what i mean yeah no computer controlled in the gameplay trailer it was like like they showed like robots they were pecking off for like five xp each and i was like okay that's cool and then showed an enemy squad chasing you down. It's like, no, no, no, I don't want to play with these guys. Let me just... Yeah, exactly. So, you know, there's other folks making these types of games too. I don't know. I'm with you, Jeremy. Yeah, it's interesting.

It's an interesting problem to solve. And especially because, like, I mean, Bungie are in a situation now and kind of all of these big game publishers are where they...

Their usefulness to their corporate ownership is based on them making the next big thing. It's not based on them making something that... you know does tarkov numbers even even i mean tarkov it's hard i think it's hard to tell him any numbers because they have their own launcher they don't run it on steam or anything i think technically they might be able to do it through epic i'm not sure but um uh yeah

Yeah, I worry that, as you said, the stakes are so high on this one that it might be just an insurmountable ask for them to get that amount of people. And I just think there's a lot of saturation. Like a game like the finals that I absolutely adore and I think does like... Does some really incredible stuff. Like the physics in that game is an absolute fucking dream. Like that's what people have been asking for forever. sixth or seventh season.

But I don't know how that's doing either. You know what I mean? Like, you know, it seems like there's a lot of these games in this. you know maybe that maybe not the same many people are playing them as during covid you know yeah the finals was it was so good and so polished and i played maybe like 20 30 hours with friends um but i it didn't have the staying power for me and i i think it's to your point i think it's just like

It's a hyper saturated genre. And even like I was saying that, you know, PUBG and Fortnite are in this like new battle royale era and we're waiting for sort of the next turning of the page. I feel like Extraction Shooters was sort of like. They tightened the bolts or whatever, but ultimately it's a sub-genre of those Battle Royale games. It is interesting, though.

I personally don't like extraction shooters, but I think the thing that they do that is interesting is they tap into the same thing as the reason that hardcore World of Warcraft has become a thing. It's like giving like... stakes to a familiar genre is something that I feel like is becoming more palatable to a wider audience.

which i i think is like a fascinating game design approach because i think if you told people i remember like hardcore um uh diablo 2 i remember back in the day i was like i would never do that and that's just fucking diablo 2 like a game that i could play blindfolded um And then the idea of hardcore World of Warcraft, this character that you've put, you know, like hundreds of hours into, I think would have been unthinkable to a lot of people.

you know, whatever, 20 years ago when WoW was first coming around. And it's interesting to me how, I mean, streamers have had a big part in it. Like the fact that it's very fun to watch because that you're all just waiting for the it's like people who watch nascar because they're like there might be a fucking crash this time like even if that's not the reason you watch it it's like in the back of your mind that it's like

that'd be fucked up but wouldn't it be crazy um and i think yeah having having stakes to games is a really interesting way to sort of breathe new life But I just feel like, yeah, we've kind of like seen that. Extraction shooters are fucking huge. Hunt, The Showdown, and Tarkov, to your point, are just like fucking massive games.

I'm the type of sicko who plays schedule one because I want to see the numbers go up. You know what I mean? Somebody takes all my weed or maybe the cops will bust down my door and do a raid and then that'll be the extraction shooter moment for me. But yeah, we'll have to wait and see. It looks like there was a date put on. I'm sorry, I've just clicked away, but there's some...

date that they had. I think it was September or something, I think, like that. Does that sound a bit right? Yeah, September. September 23, 2020. okay yeah there you go so it's coming oh lord it's coming um yeah uh check out the trailers uh definitely check out that cinematic thing it's uh it's very very cool yeah i've watched it twice now i really like Alright, that's all our games this week.

looks like we've got an email here as well Frank Haley yeah if people want to send us an email please write to us at podcast at noclip.video we had this question in the discord and Jeremy actually did answer this already in the discord but I thought it was a really good discussion it might be worth

sharing with more people. TxMoose wrote, and they said, last episode got me. I finally pulled Unity and Godot and started poking at them. I've been in the tech industry for over a decade writing scripts and doing code adjacent things. that whole time. I know software isn't easy but I am floored at how accessible Unity Godot make it.

They're talking about getting into game dev for the first time. Honestly, with professional experience I have for my career and the few YouTube, but my first game tutorials I've done now, I can absolutely believe that a single person could develop a whole game like Bellatro, but I'm even more impressed with the accomplishment that I was before, and I was pretty floored to begin with.

My question for the group, but probably specifically Jeremy Jane is, for someone who until a few days ago thought they might not be that guy to create a game, do you have any game design books or resource recommendations? Just something to get into a good mindset from the get-go. Yeah, so I did respond to this in the Discord. I'm trying to think if I've got any. I'll read out the recommendations I gave to Texas Moose. Awesome.

it up uh i know one of them is oh here it is uh the art of game design a book of lenses by jesse shell um s-h-e-l-l this is probably my favorite game design book i've read um it sort of reminds me of like the What is it? The Brian Eno. oblique strategies cards. Do you know what I'm talking about? They're like, um, Brian, you know, put out a series of these cards that you pull and they're supposed to inspire you. And they're like, um, they're kind of like Zen koans. You pull a card and it's like,

think differently about a thing you've been thinking the same about and you're like oh okay fucking all right all right brian you know um it's that but it's more like uh it's theorizing it's thinking about games through a series of these different like lenses um but it's basically just a pretty good nuts and bolts game design book I also really enjoyed Challenges for Game Designers by Brenda Romero and Ian Schreiber. Yeah.

This is a book that is like exercises. It's good to have a book about game design like this that invites you to step away from your computer to do some game design. This is very much like... uh you'll read a chapter and then it'll be like now get out a piece of paper and like

come up with a game that uses two dice and like seven checkers pieces or something. Like... it's it's very nuts and bolts um and i think that you know often when you think about making video games you're like why would i ever get into like board game design or whatever but um but thinking about game design in a way that gets you away from sort of the technical hurdles and you can kind of just

draw out the rules uh is very useful um and then oh yeah and the third one i recommended was theory of fun for game design by raf coster um this is a really really sort of like It's more like digestible sort of nuggets of game design, but its approach is much more sort of philosophical. It's Raph Koster coming off of Star Wars Galaxies being this sort of like...

game that some people loved and some people hated, and then it kind of fell off. There's an interesting story there. But Raphkoster then was sort of like... investigating his own relationship to game design. And he was like, I knew how to, I knew that I was making games that were interesting, but in doing these sort of grand scale sandbox worlds like Star Wars Galaxies and Ultima Online, he felt like he'd lost touch with sort of the, how to just make like a fun game.

Like the big picture was interesting, but he didn't know if he was making interesting little mini games. So he started making these tiny, tiny little games and wrote a book about just having a very sort of internal heart-to-heart with himself about what makes a game fun and what's interesting about games and why the fuck am I doing this? So yeah, those are the big three that I like the most. Yeah, ultimately, I said this to them in the Discord too, but ultimately it's weird how...

I thought the technical hurdles to making games would be the hardest part. And then I like over the last several years, I've learned to code and make 3D art and do all these things and learn unity and whatever.

And the hardest part is just game design. Like it's way harder than any of it's the hardest technical skill in the whole fucking coding is like easy compared to game design. So. just explore a lot of different people's approaches to it because a lot all of them are different and a lot of them are like directly contradicting each other which is interesting it's game design itself is sort of this like games have been around forever but game design as a codified theory is kind of like

body of ideas that are uh you know different people have different approaches to it so just get a lot of different perspectives yeah and a moving target as well as you know you know we've talked so much even today just about how um you know sub-genres of sub-genres become popular for a moment and you know if you're working on something now how do you know it'll be popular in the future like you don't and something you're working on right now might not be popular at all now but it might be

might land at the right time you know among us during covid it wouldn't have it wouldn't have been a bit as big a game probably if it had arrived um a different time it's wild Awesome. Sick recommendations, Jeremy. If you can stick those in the show notes maybe as well, that'd be awesome. Thank you. And thanks very much for the question. And apologies. It's a good thing you guys had a really long podcast last week. because I enjoyed it on my...

My time in Sweden. Because we can't do a particularly long this week because I have a medical issue that requires me to not be sitting down for long periods of time. I got a blood clot on the flight out to Sweden. superficial vein thrombosis, not deep vein thrombosis, which is... It was about a centimeter from my deep vein, which is the one that, you know, they don't want you having an embolism if the blood clot goes up to your lungs or whatever.

um but yeah i had a i slept on the flight out there i didn't move my legs at all i was kind of had them cramped in the seat in front of me and then when i got out of the plane i was like oh there's a weird little kind of sore part to my muscle there that's weird and it didn't feel like a calf strain

And then I filmed a bunch of B-roll the next day or that day on the Saturday. And, uh, or no, yeah, I went, no, I went to bed that night. And then the next day I filmed B-roll. Yeah. And then that evening I was like, I could feel it even more. And I'm like, oh. I should probably get this checked out. So yeah, long story short, I did. I got to take my pants off in front of an elderly Swedish nurse who didn't speak English and shouted at me and pointed at my trousers.

which is a real sort of, you gotta be, you know, you're kind of rolling the dice there of like, does she want me to take my pants off or not? I don't know. I'm going to do it. We're going to see what happens. And then I was like, underpants? And she was like, blah, blah, blah, blah, blah. You know, I don't know what, I don't know what Swedish. So shout out to the Swedish healthcare system.

Gave me some ultrasounds, found a blood clot in my leg and told me not to take a flight for a couple of months. But I was like, I need to go home, guys. I don't live here. I'm going home in four days. So, yeah, I'm on blood thinners, which means I can't. Use power tools to go to the dentist for the next two months. But otherwise, I'm good. But it just means I can't be sitting around in my ass all the time. So I got to like get up and...

Go fucking hang out with the goats or go for a walk every hour or so. Yeah, so hey, look, if you've been on an airplane flight, first of all, wear compression socks. That's the trick I didn't know about. And if you're on a long haul fight, and if you are and you feel a little pain in your leg, Or anywhere. You can get them in your shoulder and stuff. That's your PSA. Now I'm hyper aware of my, you know, when someone's like,

tells you about an illness that you hadn't thought about. Now I'm like, do my legs hurt? New fear unlocked. Freaking me out. Not a blood clot. That is terrifying. I'm happy you're okay, Danny. My dad was so... Cardiovascular was... conditions his whole life and was very conscious of it but the last time I went to Japan same thing or no the second back in August was like I slept on the entire flight and like

I had my shoes on tight and everything. And then when I got off, I like, I was like ready to run around on camera. So I tied my shoes tighter. Like, Oh, my, my, my shoes came on done, walked around. And then the next like three days, I just had my, this throbbing muscle pain in my foot. And it was like,

So, yeah, having to like stand up on long flights like the opposite where my shoes very loose when I was walking around. But I had to learn the hard way. It was like, oh, God, you can really screw yourself up on a long flight.

yeah apparently people get them a lot and never know like that's apparently like you can get and you just they're not big enough because what happens is the clot is in your vein and then your vein expands to so the blood flow continues and that's what was pushing against my muscle it was because it was a superficial vein so it's one that's going into the you know, into the muscle from your sort of main vein that goes up to your...

your legs your big ones and it was really cool you could see it on the ultrasound they basically like found the spot and then they found a vein on the ultrasound and then they pushed down and it closes like like you're squeezing a rubber tube But then if you did one and it didn't close, that was because there was a clot there so that you could see the one. It was really cool. The guy who was showing me was super interesting.

they show me how to do it but it happened like the day the night like before our interviews there so i was like i was in the hospital till 1am and then i

walked home and then had to get up at seven and do interviews in the studio. We'll tell you who it is in the future, folks, but it's a... studio in sweden so you know actually there's a lot of studios in sweden is what i've learned they're fucking everywhere um but uh yeah it was uh yeah apparently it's yeah not that it's not too crazy a thing you know you can

They can be serious, but, you know. You describing, like, pressing the veins under the ultrasound? That's, like, one of the scariest things I've ever heard. I like to, like... completely forget that I have a physical organic body at all times of the day and when someone calls attention to it it's like

I don't know. It's like I'm driving a car that's about to break down, but I'm like, I'm just not thinking about it. And then someone's like, oh, your car's on fire. I'm like, oh, fuck. I'm like, I'm still in the meat suit. Yeah. Yeah, exactly. It's not nice to...

be reminded of all your your guts and stuff i had i told you this before i i when i was a young teenager witnessed a pretty horrific accident where a young kid who did survive thankfully opened up his femoral artery in front of us and that was

the most fucked up thing i've ever seen and we were like holding him down and holding his leg together while the ambulance came sorry guys sorry so i so i saw that and that was my that was my moment of oh we're just sacks of meat because that was the most sack of meat thing i'd ever seen So yeah, I don't have that since then. Sorry, I've just upset everyone. Holy fuck. No, it's...

It's all good. That's life, baby. That's what it's all about. It was. It was life. Yeah. Yeah. Jesus. Right there. Yeah. It was gnarly. I feel like you in the Russian elevator. I feel like I'm leaving my body through the back door. Fucking hell. So I'm glad to be all right. I'm glad. Shout out to everyone in Sweden who was very kind to me. One of the PR actually for the game we were there for.

had bizarrely had this happen to them about three months earlier and they were they were kind of giving me the the the sort of what to do about it all but um yeah it's grand just wear socks i don't know if um compression socks and you get them in a pharmacy. But I don't know if having tight shoes might actually help. I don't know. The thing that we...

I'm not, hey, I'm not a doctor. Do not take that. Maybe that's a bad thing to do. I don't know. But basically the compression socks just, you know, just make sure your blood pressure is slightly higher and keep your stuff together, I guess. Keep the blood flow going. Yeah, just do some stretches, do all that shit.

I'm suddenly reminded of the scary dude on my last flight to Boston that I told you guys about. Oh, yeah. I remember that guy. He was like, you got that bag. You should move it to the middle. I was like, no, I'm good. And he's like, I don't know, man. You don't want to stretch out. You got those long legs.

Dude, that guy was an angel in disguise. He was just looking out for me. Yeah, he was. The way you talk about him, though, he sounds like somebody from like the Mighty Boosh or something, you know, like a weird. Yeah, he is sort of an old Greg character. Yeah. You want to stretch those long legs out? Yeah, like a fucking Victorian Jack the Ripper type. Exactly, yeah. But a racist.

But a racist. Yeah, they wouldn't get away with that on a BBC company. I heard what you said. I was so grateful when I took my most recent flight to Boston and no one around me said anything overtly racist before we got off the ground. It was such a relief. Although it was funny that I didn't have time to eat that day because I was busy moving out of my house. And the guy next to me on the flight was fasting for Ramadan.

And so we were both just starving to death next to each other on this point. And then he broke the fast with like some tea and cookies. And I was like, you know, some of us are just like a little more devout, you know? God just smiles upon some of us a little more because we fasted the whole time. I remember being on a flight with, it wasn't Ethiad, it was... One of the Emirati, it must have been, maybe it was Emirates actually, airlines. And on the map screen, they had the arrow towards Mecca.

Oh, wow. Yeah, yeah. So anyone who was doing their morning or evening prayers or whatever knew which direction to face. It's like an Ubisoft quest. it's like it's like a quest yeah yeah totally it's just the gps is turning yeah yeah yeah i thought that was cool i was like oh that's a very like um interesting you know sort of Wouldn't see that on a Western airline kind of situation, that was cool.

All right, that's going to be a podcast this week, folks. The Dwarf Fortress series should be done now. The final episode is going, I'm putting it up in like an hour. So we'll be done all four episodes of the Dwarf Fortress series. The last ones are real. emotional roller coaster so um we hope uh people enjoy it the patron show i'll be recording this week i also filmed some behind the scenes

In Sweden, it actually ended up being kind of hard to film behind the scenes in the studio because of the nature of the studio we were in. It had some active development going on, so it was hard to just shoot random shit. But you will get a lovely story about me going to the hospital. That's in there. Yeah, we've got a bunch of other stuff coming down the pipeline as well. Next up will be the Disco Elysium stuff that myself and Jeremy have been tinkering away on for the past.

slash filming for the past few years I've done a bunch more interviews over the past couple of months as well which has been terrific so we're going to start getting that one out it'll again be in a series format um a necessity of both these stories for sure because uh because of the nature of them so uh we're not just doing it to get patrons is basically my point there are some docs that make sense that way

but there are others that aren't, like Jeremy, you've worked on one we still haven't announced yet, which is a one-off as well.

um and we have a bunch of we have another series a technical series on gaming uh game design which um doesn't really require you to watch them in order or anything but is also in a series just because of the the nature of the production so yeah it's uh certainly helping i think split up the workflow and get some stuff out there but yeah there's a bit of a backlog at the moment so Between that and the stuff we filmed in Sweden, we've actually got quite a lot.

uh coming in the pipe um so yeah thank you for your support head over to patreon.com slash noclip and join up if you want to get access to uh we have to do some bonus podcasts as well this month i gotta talk to you guys about that we should talk maybe after this do some fun stuff um and uh yeah that's uh that's that frank enjoy your your wrestle time

I wonder if he'll just stay in Vegas and just be a wrestler boy. No, yeah, I'm very excited. But after that, then I have to plan the next Japan trip. Again, I'm lucking out this time because Japan's coming here. But then, you know, I still, yeah. You're right. Japan is coming here. There's so many. One really cool fact. This is so dumb. One of my favorite wrestlers, Ramkai Chow, it was her birthday yesterday. And part of the idol culture in Japan, I didn't know they really did this.

Fans will get together, collect funds, and then buy out Subway ads for their favorite idols. No. So there's this wrestler named Ramkai Chao, who her gimmick is she's the queen of Kabuki Cho.

At Shinjuku Station on the Kabukicho exit, which is the Yakuza town, there's just this billboard of Ramkai Chao that says, Happy Ramkai Chao Day. Oh my gosh. And she's like this little devil wrestler girl. And it's like... oh my god like i wish i was in tokyo just to see the the billboard ad but she's gonna be in las vegas so it's like well i'm gonna see her i don't know but if you miss ramkaicho in tokyo you can go to shinjuku station and see it but i was like oh my god it's so cool

We need that here. That's genius. Jeremy, who would you pick if you had to pick? I'll come back to you, Frank, as well. If you had to pick anyone, an idol, somebody who you love, Who would you put a billboard, and where would the billboard be as well, maybe? I'd put up a billboard. pleading to will right to to abandon all ties to blockchain and to return his game sandbox game design roots i would say it would this is what it would

Is this on the Berkeley Highway? It'd be on the 80 right there. So you know he'd see it. Between where I would figure out roughly where he lives and roughly where he would grocery shop and I'd put it. smack dab in the middle and it would have a picture on the left of young will right and a picture on the right of contemporary

Will Wright, I can save you. That's what it would say. And then it would be my phone number, but it would be in a cipher where only he would know what the number was. It would be like a puzzle that only Will Wright. It's written in Simlish. It would appeal to his game design sensibilities where if it was just my phone number, I'd get a billion calls and Will Wright would ignore it. But if it was a puzzle only he could solve, he'd be like...

You know, something in him he wouldn't be able to deny his inner game. So to be like one of those like injury lawyer for motorcyclists or like Sweet James or something. But instead of Sweet James, it has... It is Will Wright and... You could have like a block, like a chain connecting the two of them, the two wheel rights, and it's broken. And it's like...

break the chain and block is cut out. Unchain yourself. Unchain, that's it. Unchain yourself. I would say Will Wright Unchained and it would have me dressed up as Django from Django. And it has, Jesus Christ, and it has Will Wright when he's young, but then Will Wrong. I would say. We'll step back, become right again, but it would be spelled like his name. Yes, we have to, somebody, we should pay somebody to do this.

If graphic design is your passion. Exactly. Let's make it happen. Frank, yeah, who'd you, what's your billboard and where's it going? I mean, I guess, like, there's already the Ramkai Chowen, but the other wrestler I really like is, her name is Utami Hayashashida. That's the girl who's... in my like pinned profile post or everything but I don't know where I don't know Times Square I don't know no America doesn't deserve you know I don't know put it uh

I don't know. Actually, there's so many dumb billboards. Put it on the billboards on the way to Las Vegas.

rent out every single billboard and just put all their wrestlers like appearing at the Palms Resort this week in Makita you know yeah yeah yeah that I'm excited for seeing all the crappy billboards on the way to Vegas where it's like we got the best lobster in the Mojave yeah yeah fresh lobster picked last week um fuck actually okay i'm gonna go with the mojave then because you could do some like interesting Like, uh, like Fallout 8 New Vegas. You could have, like, a Mr. House.

like uh like billboard up there or something who's the best character in falling new vey is there any weird You know, you got all those weird little... I always like Boo, and that's the sniper guy who follows you around. He's trying to get hurt. He's very funny. He's a good one. Or what about, isn't there... Like that little weird elf guy in Oblivion or something, you know, like something like that. Or like, yeah, or put up the...

Yeah, maybe Josh Sawyer. We'll just put Josh Sawyer up there instead. Make it happen. I'm trying to think of like who an esoteric video game character is. Kind of like the Mighty Boosh. What's his name again? Old Greg? Yeah. Like it's kind of like the Wadiabayan guy maybe or something like that from Resi 4. And this is to put on the billboard is what you're thinking? Yeah. Yeah.

Something like that. No, I can't think of one. You guys came up with way better ones than me. Let us know in the comments who your billboard freak would be and where you'd put the billboard. And until next week, we will be back. Jesse will not be. It'll be us three again talking about some video games. And until then, have a great week. Bye.

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