Scholarship – Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education - podcast episode cover

Scholarship – Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education

Nov 16, 202317 minSeason 3Ep. 28
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Episode description

This episode of NLN podcast Nursing EDge Unscripted Scholarship explores the innovative use of virtual reality (VR) to foster empathy toward older adults in nursing education. Host Dr. Steven Palazzo interviews Miss Catherine Quay, Assistant Clinical Professor at Drexel University, about her study published in Nursing Education Perspectives. The discussion delves into the creation of immersive VR experiences, their impact on shifting students’ perceptions of aging, and the measurable increase in empathy demonstrated through the intervention. Miss Quay also shares insights on integrating VR into curriculum design and its potential as a transformative tool in nursing education. Learn more about her work, "Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education."

Quay, Catherine; Ramakrishnan, Arun. Innovative Use of Virtual Reality to Facilitate Empathy Toward Older Adults in Nursing Education. Nursing Education Perspectives 44(5):p 300-302, 9/10 2023. | DOI: 10.1097/01.NEP.0000000000001174 

Dedicated to excellence in nursing, the National League for Nursing is the leading organization for nurse faculty and leaders in nursing education. Find past episodes of the NLN Nursing EDge podcast online. Get instant updates by following the NLN on LinkedIn, Facebook, Instagram, Bluesky, and YouTube. For more information, visit NLN.org.

Transcript

[Music]

Welcome to this episode of NLN podcast Nursing  EDge Unscripted the scholarship track. I'm your   host Dr. Steven Palazzo, a member of the editorial  board of Nursing Education Perspectives. Nursing   EDge Unscripted and our track entitled Scholarship  celebrates the published work of select nurse   educators from the NLN's official journal,  Nursing Education Perspectives and the NLN  

Nursing EDge blog. The conversations embrace  the author's unique perspectives on teaching   and learning innovations and the implications for  nursing program development and enhancement. This   episode we will discuss the author's article,  "Innovative Use of Virtual Reality to Facilitate   Empathy Toward Older Adults in Nursing Education."  The discussion will focus on the unique findings   of the authors who published the manuscript in  this current September October special issue  

of Nursing Education Perspectives. Our speaker  today is Miss Catherine Quay who is an assistant   clinical professor in the College of Nursing  and Health Professions at Drexell University.   Welcome Miss Quay. Thank you so much for  having me. You're very welcome. Your article   really sparked an interest in us as co-editors  of this special edition and you know once we sent   it out for review we were happy to get it back 

and have it in our issue. Could you please   describe briefly to the audience your study and  themes that emerged from your research? Sure,   so our study was a pilot study and so we  used a one group pre-test, post-test design   and we examined the effect of a virtual reality  experience that we created on nursing student  

empathy towards older adults. So I've lived in  the gerontology space for about 10 years now in   my career and I observed just as many others I'm  sure have that students really have these negative   perceptions about aging and about caring for older  adults. That was where kind of this project   came out of was my desire to really change 

this. Great, well that is true what you just said   because you know I deal with senior students quite  frequently that are going into their internship   and most of them want to go into the  beginning of life not the end of life and it's   really unfortunate and as you know our population  of elderly is increasing pretty dramatically and   will continue to and there's such a need for this  so I think this idea of introducing empathy and   more understanding about the geriatric population 

can very be very helpful and also gaining   some interest and traction and students maybe  pursuing this direction. So please describe the VR   development process and how the perspective taking  was incorporated into that process, into the VR.   Sure, sure. So I guess just a little bit about how I  kind of came to VR was when I started figuring out   trying to decide like how do I get my students engaged and interested in caring  

for the older adults? The literature shows  that immersive perspective taking experiences is   really what kind of moves the needle in terms of  facilitating empathy and even changing attitudes.   With VR becoming more accessible to schools  of nursing I thought like oh maybe this might work.

I went to my colleague Dr. Ramakrishnan, Arun,  and said this is what I want to do can you do it,  because he had already been working with VR and  and some other faculty in the College of Nursing   and Health Professions and he said of course I can.  You need to go write the story, come up with  

a script and come back to me. That's really  the first step of this process is looking at what   are my learning objectives and how can I create a  story that's going to help my   students meet those learning objectives and so  that's how I started writing a story. The story   has to be authentic. It has to be relatable, has 

to be plausible. I knew I kind of   hit the nail on the head when after the first  run of this VR I had students coming up to me   afterwards and was like, that story is something  that I just experienced with my grandparent or I   just saw my mother have to have this  really difficult conversation with their parent so   I knew that I was on to something with that, with  the story that we presented in the VR. It needs   to be engaging it also needs to have an emotional 

component. If we're going to try to tap into   empathy and possibly change some perspectives  there has to be some type of emotional and not   just a here's their medical background, right, there  has to be a story and kind of getting to know the   character within the story. So kind of like a hook.  Yeah, kind of you there needs to be a little   bit of a problem and then how are we going to  address this problem and why does it matter.

And then always having some other  subject matter experts review the   story. I actually had some older adults  in my own family I kind of gave them the story,   so what do you think, like does this seem  plausible and accurate? And then it   was all about preparing for filming much 

like you would create a simulation. You have   to start to prepare and think about where are we  going to film it, what's the location, what's the   environment need ,what kind of props might we need,  do we need to hire actors or are we going to use  

nursing faculty and students, do we need SPs? So you  kind of have to go through that preparation and   and I'm going to see that this whole process came  together very organically for us, but now looking   back on it we've really like kind of put it this  step by-step process together and then you film it   and so the filming is always plan more time than  you think it's going to take because it definitely  

takes a bit of time. Then we filmed third  and first perspective and that's where we really   brought in that perspective-taking aspect of this  virtual reality. They require a little   bit different filming methods. Third person  perspective is we use an iPhone on a tripod is how   we film the scene. This can be done up to 

360°. So for our VR and that we used in  this study we did 180 degree just because  of the environment we were in, but you can do this   as 360 and so in the third person perspective  the learner is going to feel like they are in   the space with the characters. Oh great okay and  so it's not computer generated it's real like   a real movie and so they feel like they're in the 

space. They're not interacting with the characters   they can't interact with the environment, but  they're there observing and seeing things unfold.  Then the first person perspective for filming we  actually use a head-mounted gear that you can put   the iPhone right in and then so for our VR the  older adult put this little head mount on, put   the iPhone right in it and then we refilm the  same scenes from the older adult's perspective   and so in the VR when the students get they 

see both. They'll do the third person and then   they get to experience some of the first person  person perspective and so when they're in that   first person perspective that's where they are  really in the shoes of for us it was the   older adult, but for whoever your main character is  that's when they are in those shoes experiencing   some of these scenes from through their eyes  really and that's where that perspective taking   really comes to life for them. Sure, yeah.  

And so in our VR we were then after you do   the filming you then go into your editing process  and so that's where you can add in some different   effects, cut it down, make sure it's not too long.  We always want to keep things kind   of short and right to the point and for us that's 

where we added in some of the sensory changes. So   the students are in first person perspective  and they're experiencing some visual age-  related changes and they're experiencing some  auditory age-related changes and so that's where   again that perspective-taking really comes in. I 

don't know what else can I add to that? I really   appreciate you talking about the first and third  perspective and the difference between the two   and how both of them can be used to really engage  the student in a way that's is authentic or more   authentic. So talk a little bit about  the logistics and it's a great idea, great   concept. What is the time, the cost, the  training involved and also how are you using  

this for clinical hours? Sure. So in regards to the  logistics it's I'm going to say the way we filmed   ours and if you're using the VR for this type of  of learning I think it's very manageable. I created the story. I wrote the story. We  hired, we had two SPs and then we actually had two   students who volunteered because we actually have  a little flashback in there and so we have them as   like their younger selves. So we had a couple of  students who who volunteered, but we hired two SPs.

Standardized patients. Yeah, so actors  and I did some training with them.   You can do it virtually. We actually filmed  this during Covid so everything was done virtually   until the actual day of filming. So a little  bit again just helping them prepare the script,   what's the feeling, what's the emotions going on in  the scenario, just like you would for a simulation   really when you're training standardized patient.  And then the filming is probably the  

most time consuming. I'm going to say it took us  about eight hours to film this and this piece is   total when we're running it is about a 20 minute  VR from really getting them set up with the   equipment until they're taking the headset off  is about 15 to 20 minutes. So that took about   eight hours of filming. That's  the logistics in terms of time to do. It in   terms of clinical or I guess like how they counted  for clinical hours I think was the other part of  

that question. Yes, so I think CVR is one  piece of really like a holistic way to present the   curriculum or to achieve your outcomes  so I have used this VR in a multi-layered   simulation and so there's other things that the  students are doing as part of that simulation and   so we count that as a full clinical day. It ends  up being, it's about four hours, three and a half   hours total that they're at the sim lab and that 

counts as a full clinical day. I've also used it   as part of class so where I've been able to have  students rotate through the VR lab and then come   back to class and and we've used it just within  our course content so there are options. Are you   doing a pre-brief and a debrief with them?

So yes, we are now. For this study we didn't. We were   just pilot study, just let's see if this  intervention does what we want it   to do, right, yes we have a pre-brief and  then we do have a debrief and that's the great   thing with VR is that you can either debrief  right away or you can have them if   you have a VR lab that they can go in and watch  it and then they can come back to the class the   day after and you can debrief as a whole group  and so I do it right away because it's  

part of our our simulation day but VR kind of  gives you some options in that you can do it   in the classroom a day later, you can do it right  away, you have those those again that convenience   of using it. So talk about briefly about how you  measured it. What you were measuring and how you   measured it? I think that's important too.

Sure. So measure for this particular study we   used the Kiersma-Chen Empathy Scale so we did  pre- and post-test and then we also did as   part of our demographic questionnaire we  also looked at have they used VR before and so we   wanted to really see, now most of the generation  we're working with now in nursing school they've   all used VR. I'm in the undergraduate 

space. They all have multiple experiences with VR so   we didn't really have any, we didn't see  anything in results in regards to that being   having any type of confounding variable or any  effect on the results. But we did see a   significant improvement in empathy after the VR  intervention and so that was pretty exciting   and we do have other studies in the works so.  Oh awesome! I like that you measured something  

other than student satisfaction. You were measuring a very specific outcome   that's related to patient care and so that was very  attractive about your research here that you   did. Tell us a little bit about what you're doing going forward with this work? Sure. So I actually am currently writing up a  study that we conducted earlier this year where we   did an actual control group study. We compared  the VR intervention with an actual narrative  

case study. The case study was just the story  presented in VR but presented in writing and so   we're currently writing up those results in  terms of we looked at empathy and we looked   at agist attitudes and then we also looked at  student engagement in it's called narrative   engagement is the concept and so we looked at that  and yeah, I'm not going to give anything away just yet.

Oh, you're gonna hold that! Well, we're going to look forward to hearing the results   of that reading, the results of that I anticipate  it'll be somewhat exciting so yeah.    Yeah, so there's a lot of ways to use VR and different ways to   use it so this is just one way.

Absolutely. Well, it's great. We need to be more   creative with our simulation space and as we all are very well aware it's becoming much more   difficult to get clinical experiences out there  in our communities and a lot of the   research that has come out has suggested  pretty strongly that simulation is   just as good to get students to the outcomes  we need them at 50%, you know, is what they're   looking at, but some of the states now I know 

Washington state's putting a proposal forward   to their legislation about counting simulation,  every simulation hours as two hours of clinical   because it's such a concentrated and intense  experience and so I'm really looking forward to   this space just continuing to evolve and develop  and really help us meet the needs of our students   in the clinical setting. Well, thank you  so much for joining us for this conversation  

Miss Quay. I really appreciate your time and  expertise in sharing this work and broadening   our understanding of this work and how we can  begin to introduce this in our own institutions.   I think you were very helpful in giving us some  ideas there. To our listeners, if you have not had   the opportunity to read about this work you  will find the manuscript published in Nursing  

Education Perspectives. Again, it's "Innovative Use  of Virtual Reality to Facilitate Empathy Toward   Older Adults in Nursing Education," and you'll find  it in our current special issue this September   October issue of Nursing Education Perspectives.  And thank you very much again Miss Quay and   thank you listeners. We appreciate you and spread  this broadly and widely. Thank you again. Thank you.

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