“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay] - podcast episode cover

“That’s way too many pawns.” Communicating Difficulty; Remixed Play Modes [Nice Replay]

Feb 20, 2025
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episode description

#368“That’s way too many pawns.”Roundtable2024.10.11

This week, Ellen kicks things off with a chat about how games tell players, “This might be tough!” and how to make that fun and fair. Stephen and Mark jump in with their takes on what makes difficulty settings shine. Then, Mark thinks about the practice taking familiar game mechanics and twisting them into something fresh. Think pacifist runs or limited equipment modes. Why limit yourself to one way to play when you can remix the whole game? As always, there are some goofs in here, too.

Unity 6 Preview is now available - Nancy LarueUnityUnity is canceling the Runtime Fee - Matt BrombergUnityUnite Conference - UnityHasbro Game Night (for Switch)We Were Here Series - Total Mayhem GamesSteamLoopy: a tool for thinking in systems - Nicky CaseMachinations: Create digital twins for your systems, processes or economiesCommunicating Difficulty0:21:44Ellen Burns-JohnsonGame DesignReally Bad ChessPuzzmo - Orta Therox & Zach GageAggro Crab Studio"Why Quitting Is Usually Worth It" - David Duchovny & Stephen DubnerFreakonomics Radio NetworkRemixed Play Modes0:40:35Mark LaCroixGame DesignMetro Nexus - Noble Robot10 Most Unique Multiplayer Modes In Video Games - James KennedyThe GamerExtra game modes - Universal Videogame ListPARKS Board Game - 59 Parks
For the best experience, listen in Metacast app for iOS or Android