Accessibility (with Dave McKee)
Aug 15, 2024•Ep. 360
Episode description
We invite music producer and sound designer Dave McKee into the clubhouse to talk about accessibility in games this week.
AccessibilityAccessibilityGame DesignControl Accessibility Report - "Vivek Gohil, Ben Kendall", Family Gaming DatabaseInclusive Gaming: How Game Developers Can Make Video Games More Inclusive And A… - Accessibility.com- Visual impairment accessibility musts:
- High Contrast
- User-set color schemes
- Big Icons! (more important even than large text, which is also important)
- Leverage Haptics (HD Rumble) paired with visual cues
- Toning the music down (Dave recommends, regretfully)
- Accessibility options should come up at a game’s first-launch
- High Contrast
Additional Resources not talked about on the show
Xbox Accessibility Guidelines V3.2 - MIcrosoftCan I Play That? - Can I Play That?XR Access - XR AccessFor the best experience, listen in Metacast app for iOS or Android
