Right, boom, here we go. It's neartif sing y'all, it's your boy if you want away here with my wonderful co host Danny Fernandez. Yeah, no one's ever ready for like the lob to like say your name. I think you introduced me as well. Yeah, yeah, exactly, you dropped like a few adjectives and people are like, oh, yeah, it's about to be they're about to say my name is like nah, introduce yourself. No, I got it. I
am Danny Fernandez here in today. If we are talking about virtual reality virtual vr v R, that that's what all the cool kids call it now. But virtual reality was like the term like it was like getting we're jacking into the system. I love that that's the adjective you used for it, jacking. You know, we'll get into that. So for those of you that don't know what virtual reality actually is, technically it means any artificially computer generated
world that can be experienced and interacted with. So technically any video game ever's virtual reality, even if you're just playing it on a screen or phone. To agree with that, if that's not like what people think of, yeah, but I typically I think open world games like sometimes I
feel like, yeah, I'm living in this world. Like when I was eighteen, I used to play True Crime Streets of l A and it was like actual l A streets and it was before I had my license, So I drive around like this is how it's going to be driving and not obeying any traffic laws. So VR is often referred to when the user uses a piece of equipment to completely immerse themselves. That's the main thing
that will kind of go over in this episode. It's basically the immersion part of it that's that's really important because it's different than a r men in reality is different because you are still experiencing the world around you, so like you're still seeing exactly with your same vision, but you're like putting a layer over it. So essentially like a game where you can still see your friend that's standing next to you, but you can throw banana
peals or spider webs or something. I think the simplest version would be yeah that or Instagram filters, Like that's a our technology because it's true, you're putting a layer on yourself and it's your real time too, when you like stick your tongue out and the dogs like but we'll compare those two towards the end, but right now we just want to do that deep dive, so we'll go start off in the origins, which is crazy because the exact origins of like virtual reality as an idea
are disputed because the first two ideas of virtual reality where Lawrence mannings three series of short stories, The Men Who Awoke, which describes a time where people are connected to a machine that replaces their senses with electrical impulses, which is basically like the Matrix. So like, this guy made the matrix back in nineteen three, and that was his kind. You're saying, everyone's been copying him after the Sisters Jack, that idea from a black woman, the black
women probably Jack, we have like a shade button. I feel like this podcast also the shade. I was going to say, going back before then, before that idea, we did have stereoscopes essentially, and this was taken from the Virtual Reality Society, but you didn't even know that there was an actual That sounds like a cult slightly, and they actually declared so stereoscopes lead to head mounted displays
what we have now. So, Sir Charles Wheatstone, actually in eighteen thirty eight came up with the first stereoscope, which used a pair of mirrors at like a forty five degree angle to the user's eye, which reflected a picture off to the side, and that later ended up coming into what we now know as view masters. Do you remember are those little big conspiracy with view masters? That's what trick kids into staring into the sun. Just to use the view masters, you have to put the joints
up in the sky. So that but but kids were like, yo, what if I just look at the sun? So so according to the virtual reality society, that's kind of what is seen as like what eventually led to or the type of technology that eventually led to these kind of immersive head mounted gear that we have now. Yeah, but I see that and I think, no, no way. You don't want to give them credit. I don't want to give them any credit because you can't blade run in
a stereoscope. How are you gonna blade run in a stereoscope? Small think of the time that it was their their technology was eventually they were saying, hey, you can immerse yourself into a different world. Yeah yeah, Now that's that's the same way of being given credit to Alexander Graham Bell for all the porn I watched on my phone. Oh god, he helped a little bit. Okay, So before I move on, I just want to throw one more person in here, if and then I'll you take over.
So in nine Edward Link came up with the Link Trainer. It was the first flight simulator. It was an immersive flight experience, so that I said it would be a little bit more three D, you know. They started to use that as far as training with pilots, So that was kind of an extremely immersive experience with all senses. But VR as we know it, So that dropped in
like nineteen twenty nine ish right few years later. Five Stanley g. Wind Bob had a short story called The Pigmalion's Spectacles, which described a goggle based virtual reality system with holographic recording of fictional experiences, including smell in touch.
So that's going to be the difference between VR as we know it versus like this idea, where VR as we know it is just the experience of seeing and hearing it, where in this story you kind of smell and you can touch things, and we're trying to get there. But the first official attempt was when more ting he likes it help HIGHLG. Maybe Yeah, I'll just say morton my boy in the nineteen fifties of an experienced theater that could encompass all the senses in an effective all
the senses. What are we talking about here? Which all the senses? YEA, all of them. Taste, That's all the ones I know to taste, hearing, smell, smell vision. Yeah. He built a prototype of his vision, dubbed the sense Arama in nineteen sixty two, along with five short films to be displayed in it while engaging multiple sen Yeah. So it was pre dating digital computing. The censor Arama
was a mechanical device. He likeok also developed what he referred to as the telesphere Mask, which was patented in nineteen sixty The patent application described the device as a telescopic television apparatus for individual use. The spectator is given a complete sensation of reality, for example, moving three dimension images which may be in cooler. It's spelled with a U, and I only pronounced color with a U. Cooler with
peripheral vision by neural sounds, sense and air breezes. And I actually added a picture I almost want to photoshop boobs on the side of it, because it's just this man sticking his head into it looks like something a dude going, well, there's boobs, and this looks like that machine where they like shoot the puff of air into your eyes at the optometry. This is my most hated machine right here. This is exactly what that looks like.
You know, it's it's super huge. And can you imagine if the VR that we're experiencing now, like you had to be in public in front of a giant machine, it'd be like, did you go to library much when you're and you remember there was always that weird guy who was definitely watching pornography and the library and you're like, all right, dude, like we see, Like that's that's what I feel like would happen if we had VR machines,
But who knows. I think this is very similar to kind of the VR machines we kind of grew to know and love and at Chucky Cheese, like that taking game put your whole head in it and you'd be like, oh, yeah, there's a lot of games like this now at David Busters and even like that horror one that I won't ever do because it has three D glasses. I don't do three D horror. And I get very infused when I said I would never do it. Yeah, no, I don't do horror. My friend Bidium Bidium bazoon A for
his birthday. He wanted to do this like VR imax thing down across the street from the Grove and it was like a horror maze that you would do in like VR. And I was like, that sounds like my worst nightmare. You could take it off at any time. They don't let you. They get mad when you take that thing off there, like it's not over. I remember I was at E three and I was doing this
and I knew it was going to be three. For people that don't know, yeah, well yeah, for the people who don't know, E three, it stands for like, let me get electronic three. E three is like a convention that's solely I would say Electronic Electronic Entertainment Expo E three, and so it's it's basically super comic con for video games.
And so I went one year and I went to the indie developers kind of get together and because I support the little guy, and it was crazy because like This was probably two years ago, and this is when everyone in the game industry was like, VR is going to be the next wave. So all these indie developers had these indie games. And I put on the helmet and it was super dark and it was like some
underwater experience, and I already knew. I was like, this is a scary game, but like it was harder to be like nope, because this is an indie developer and he's like, Hey, this is my game. I want to show you. This is my baby, So you can't be like nah, because I look at his face and I'm just like, all right, he really wants me to experience this.
So I pop it on and it's one of the scariest things because I figure the most scary type of games are when there's nothing around, yeah, because you turn your head, you turn your head and then that person is right there. Yeah. Yeah. So I'm walking through this underwater base. It's super dark and there was literally nothing till like the very end, which made it even more scary, where you look at these scary faceless suits and then you turn around and you hear a sound and you
turn around it's right behind you. And I almost died. I almost died. We were on a roof and I almost ran off the roof. Oh my god, really, but we should We'll hit on possible yeah, injuries that have happened from v R. Yeah. No, I was seated, so I couldn't possibly run off the roof, but I met. I was so scared I wanted to take the helmet off and jump off the roof. Um. So you're okay with that Indian developer, but you have no love for my man search Earls Wheatstone that created the stereoscope all
on his own. Oh no, I got love for him. Okay, but I love for him, all right, I love for me. I'm just saying you can't blade run in that, and then this is this is what we're talking about, the steps to get. By the end of this podcast, we'll talk about how you can blade run. Okay, have you tried VR at all yet? Yeah? Of course. Yeah. I'm
going to talk about Google Cardboard, which was my first introduction. Okay, Well, have you ever played any of the Giant games, because I remember you played I saw you played the Star Wars when you were into it. But have you ever played any of those old school VR games? Where you have to put your head into a helmet, not that I recall, because they used to have. And the reason I'm bringing all these up is because I feel like this is the pioneer, Like this specific setup is probably
the pioneer for all of those arcade games. So I remember the boxing one where you'd stick your head in and yet oh yeah, yeah, and you would just be punching. Looking at this picture, I'm like, oh yeah, I can see how this spun that out where you're where the censorrama was like, this is a attraction for mass appeal. I agree. I was like, I don't have further points on that. So aside from my man, Sir Charles. In seven, Jason Laner is actually the one who took it upon
himself to coin the term VR. So he actually developed a range of virtual reality gear and he had a device that was called the iPhone. This was back in seven. It was spelled E y E like your eyes. It was called iPhone and it was a head mounted display. So they were the first company to sell virtual reality goggles and the iPhone. You think they're expensive now was
nine give a second to do the math, oh for inflation. Yeah, back in seven, They also had a glove as well, because you know a lot of which we'll get into some of this VR gear. A lot of times you not only have a helmet or some type of headpiece, but you also have gloves that are of matching your movements as far as like the boxing game, or they also have ones for artists where you'll put on the glove and you can kind of like paint in this
virtual reality space. So their glove was also nine thousand dollars, so they probably were the pioneer for the who owned this though. Steve Jobs definitely definitely mega nerd. Yeah, I got this iPhone and was like, I see what you're doing here. It costing nine thousand, four hundred is similar to today would be twenty thousand dollars and yeah, five six dollars ninets, so you can get an iPhone or Sedan,
no joke. But that was the beginning of like the next level of VR because nineties had a huge boom, and we'll get into that right after the break. I feel like that's how n music sounds, So it's just like Seinfeld and rockos Wadern life basically that's nineties music to get us ready for the VR nineties boom because
VR became like culturally significant. There was movies like Arcade, Ghost in the Shell was out for all my anime heads back then the Matrix this is late nineties, and then The Thirteenth Floor, which I totally forgot, but that was a huge deal back in the day I saw that movie. But then you also had like stuff in the nineties happening like the Virtual Boy, Sega VR and battle Zone, all these different attempts that VR. The nineties were so confident in VR that in on Computer Gaming
World predicted affordable VR. Oh my god, we barely have it now, we don't have it now, Yeah, it's not let's do a cardboard oh yeah, Google cardboards, yes, which we'll get to change the game. But like when they thought affordable VR was going to be around, yeah, and so like most of what was available up to this point was too expensive or not accessible to the average person, or it didn't work well and it wasn't very comfortable. So that was another thing that I still feel like
they're working on. As far as headsets, it's a it's a twofold thing because I think the biggest issue now is that sickness. You get while doing it, Like you, there's a lot of motion sickness, So that's their biggest obstacle. And then I think when they're done with that is when they'll try and make it, make it small, cheaper, but also smaller. I think smaller and just I mean there's nothing attractive about having a massive headset on your head. I think if they could make it spectacles that were
still immersive, still entirely immersive. But speaking of Google Cardboard, for those of you that don't know, that is a mobile headset, I mean it literally is what it says. It's like a little cardboard box that you can insert your phone into and you just have to download an app on your phone. It costs ten dollars. I got mine for free, like Verizon was giving them out, and the one that you were talking about that you saw me in, which was a Verizon commercial for Force Awakens.
They had a huge promotion for it, so they were you could just go into the store there and pick up a Google Cardboard and you could use other games and stuff with it. It wasn't just Force Awakens, like once you got the app, you could I actually did play a Haunted House game with it, so if I can picture this for you. You take your phone like your iPhone, you slip it into this little cardboard piece, you hold it up to your head and then you're
totally immersed. That's all you can see with your vision, and when you move your head to the right, you see. So if we're talking about the Haunted House, it's moving your head in the Haunted House, so you're now seeing chairs, you're seeing the right side of the room. You move your head to the left, and then all of a sudden there's a ghost right there or something. So that that those are the games that if he doesn't like, I will say it is very jarring. So there was
one where I think it was a woman screaming. I could see like she was in my vision just like screaming at me, and they are I think it was an indie game developer whatever. So that's moving on to the actual equipment. So so HMD is a headmounted display. Those are the visors that go over your face. Each I sees a different image and as your head moves, like I said, it changes the image and it tracks
it appropriately. So that's kind of what makes it the most immersive part of it, where you kind of can get lost in this VR experience and then and that's pretty much just the jump to Like I feel like Google Cardboard kind of came out. What was it like four years ago? Was it? Uh? Yeah? Yeah, yeah, you're right. So the fact that the New York Times distributed it to one point six million people makes it the most widely distributed VR platform two dates. Yeah, and it was free.
So basically the computer gaming world was twenty years off. But just to jump back to the nineties real quick, so they had this big boom, but none of it was successful. Everything was too expensive and the VR wasn't like it is today. I think today we've gotten technology, both three D rendered technology versus like you know, HD video technology to a point where like we have it on our phones and it's amazing. We're back then trying to get any of that technology on your screen was
very expensive. But back in the day nineties, the idea of VR was at its peak, and I feel like it died down because it just didn't work. And I feel like just now it's starting to peek again, especially with things like Google Cardboard and other things. But what
are those other things? If other things porn? The Google Cardboard came out four years ago, and I remember when it came out because that year at Comic cont Legendary gave out Google cardboards to promote Warcraft, and Warcraft is a game no the movie, so it was a you would be writing a griffin throughout as a roth And two years later that's when I got into it because I had these free cardboard things and I was blown away by the fact that porn hub already has the
setting for Google cardboard. Like porn Hubb is very interesting in the sense that pornography has always been kind of taboo, and I feel like porn hub is the pr company for porn as a whole. Like they've outreach, They've been doing lots, they donate to lots of charity, give out lots of information about their site that gets into the news cycle, like when the Hawaii disaster where they accidentally said a missile was going to launch and they dropped
that data there. They're like, this many users were still on porn hub when that news came out, and this many users like there was a huge spike, like the spike, Yeah, there was a spike after that. People Oh I thought you were like people are like, I'm gonna die, but as we'll get one more in, it dropped and then right after you just spiked. And that kind of information is kind of just I don't think a lot of people really get it, like at the forefront, but it's
kind of just being like, yeah, everybody's doing it. You don't need to be ashamed. But to talk about pornography driving technology, I wanted to drop some fun facts that I got from thrillists about how pornography has driven technology thus far. So um. Pornographic movies have been around since
the eighteen hundreds. In eighteen ninety six, film called the Cushare La Mary or Marie Sorry look I don't read French showed a woman performing a strip tease, and this is generally considered to be the first pornographic film in existence. The high demand for this early masterpiece lead the French filmmakers to realize that people would pay top dogs to see women get naked on screen. They still will. Yeah, and then uh, and so here's some cool thing that
porn has dumb porn standardized Super eight film. The accessibility of porn on VHS is what killed the Sony Beta Max and uh, they kind of pioneered online payments because all of the porn sites that existed, they basically needed a way for people to pay to access it, and so they kind of created a system to pay for it. As a matter of fact, Richard Gordon, who founded the Electronic Card Systems, got super rich off of the Pamela
Anderson sex tape. Just like Beta Max porn killed h D DVD there it was more accessible on Blu Ray versus HD DVD, and um. The last fact they had was that, uh, you can have sex with Google soon. And this was written in uh two thousand fourteen, because there was this app that worked with Google Glass, which of course now is dead. But Google Glass was. Oh yeah,
Google Glass was. It was these glasses you would wear that would have a heads up display for you and display information for you, and it just did not kind of like smart gasses. Yeah, and so this app would allow you to see yourself from your partner's point of view while you Yeah, something I needed less. Why you do that? Yeah, Well, it says by sinking. The app was called Glance, and by sinking your devices with Glance, you'll be able to control the music and lighting around you.
And when you're ready to start you'd say, okay, glass, it's time, and when you're done, you say, okay, glass, pull out. Oh but you're like wearing these glasses while you bang someone. Yeah, I mean I wear my glasses. Yeah, but like Google glasses were a little bit different than regular glasses, and they they looked skinny and weird, like you look like you're from Overwatch God, like an old
timey professor with like the tiny glasses. Let's go, or like every professor in a like iPhone sketch written by someone that's funny or die like, you got these tiny glasses and I work in Silicon Valley. I just keep imagine a bell from beating the Beast Dad that like inventor dude. But yeah, the reason I bring up all this is I feel like VR is going to be no different. Porn is already accepted VR with open hands.
If you go to porn Hub, if you go to any of the sites, they already have a VR section, which is a category. Yeah, which is insane because a lot of the VR, like if you wanted to get a VR video and all that stuff, you have to get a specific app to watch videos in VR. Meanwhile, you can go to porn hub Press play and it's connected to your VR, so they've already made it accessible
from their side. And you know, I gave it a world for research, you know, definitely as as a nerd talking head, I gotta be up on all the products, got to check it out, and it's it's funny. It's been because I've seen articles from guys at Kotaku and all that, and some people think it's weird. Some people are like, this is kind of cool. I'm down the middle.
I think it is kind of weird, and I think it's weird in the same sense of if you haven't used VR yet, when you play a VR game for a long time, your brain tricks you into really thinking it's really and when you take that headset off, there's like this like weird readjusting to the real world. And I imagine if you do, like some long, thirty minute to an hour session of enjoying VR pornography, you know, because you know, that is shamed feeling. I don't know.
I can't speak for the women in this room, but as a man, and I've I've countered the data with other men, there's a shame feeling you get after, you know, watching pornography. Yeah, you're just like yeah, but I feel like now like you have to take off this helmet and you're no longer in this like fancy Miami bedroom with super furnished, this beautiful woman and you're backing your mattress on the floor, you know, with with your dirty flower comforter that you had. Yeah, it got dark there,
there's an eviction notice next year. I would love it if they just made this reality like the most. Oh, Like I will say, the few times I used it, I've like checked out of the sexual aspect and been like look at this house, like, who was their design? This pure one? Like I've always wanted one of those low sitting beds, you know, Like it's kind of like, yeah, no, legit. And I think right now there still is a huge
diversity problem in VR porn. Yeah, we'll check it. Yeah, we'll tackle Uh, we're actually going to tackle the future of virtual reality. Yeah, right after this and we're bad. Oh yeah, we we closed off strong with that talking about the future of virtual reality. Let's just tackle the first of the thing aside from porn that it's most
known for his video games. So, if what do you think the future of video games will be like the video game industry has embraced it so hard, and I feel like this might be the year where it kind of weans itself off because two years ago in two thousand sixteen, when I went to E three, everything was v R tastic. Every booth was talking about VR and what they wanted to do was like when laser discs came out. Everybody was like, Oh, we're getting on it.
Oh yeah, And I feel like, right now there's a brand battle that needs to happen between the HTC Vibe Oculus for people to realize like who's gonna win? Okay, so what are those are the different heads different companies that have headsets. Yeah, the two major headsets that are kind of like competing for people's attention right now is the HTC Vibe and the Oculus Rift, which was the kick started VR headset that kind of I would want to say, kind of started this. They were it was
only the Oculus for a while, Facebook bought it. It was this new hotness, and then ht C Vibe shows up on the scene. And what's crazy is since um, the Oculus was crowdsource, it was taken a little while for it too. Kind of developed, so HTC just kind of came up, was like, Yo, what's good. We raided Rock and everyone's attention was like, oh, it's like that meme with that guy looking but you had, like, you know,
your Oculus loyaltists, HCC Vibe loyalists. But pretty much they're both out both on the Steam Store, and it seems like right now it's just kind of like your choice of which one you want to use. Since most games can be used by both platforms, some are loyal to only Oculus. HCC already says that it won't make Vibe
exclusive games like they they're not interested in that. They just want to they want to do their thing, and I believe Vibe showed their Vibe ones before the Oculus revealed their kind of solution, which was like this cool touch So it's like a controller with buttons for every finger, so you can almost control each and every one of your fingers. Uh, And they've both of them have used their controllers in great ways. It's I think it might just balance out and be like an Android v Apple
thing where it's like pick your poison. But Oculus do have some Oculus exclusive game, so that might you know, Tilt people when it comes down to it. But as far as it goes in the console world, you have the PlayStation has already released their PlayStation VR, which uses the PlayStation Move controllers, which are two we like wands, and they have a huge headset, and that I think is the most easily to enter consumer level headset, mostly because all you need is a PlayStation camera, the headset
and the wants and you're good with the vibe. They have like these like four sensors that need to be in the corner of the room. I think it's two or four sensors that need to be in the corner room. Just a lot of people don't have the space for that. I remember when I was still at midnight, Chris Hardwick was talking about setting up his vibe and he had like to use a separate room for it, and he was just having a hard time getting it to work. And I went to some friends where they just attached
it to each corner of the room. But not everybody has a whole extra room, not even Chris Hardwick. He has a lot of stuff, so he's like whatever. I think, no one is that eager to give up a room, even if you're Chris Harve, You're like, I could put better things in here than Vibe. But when it all comes down to it, the video game Escape, it seems like it's slowing down on its excitement for VR because I think the consumers haven't jumped on it because the
price point is still pretty rough. Like, uh, you have the PlayStation VR, which I think is the cheapest. It goes for around three four hundred, and then you go up to five six hundred for the Vibe. Like let me, I'm gonna give you live prices right now. So the HTC Vibe itself is six hundred dollars, the oculus rift is four hundred dollars for just the headset. A lot of places are showing it for five hundred though, and
then they PlayStation VR. You can get the whole set for three fifty, so that already for a lot of people three fifty and up is a console. So if you don't already have the console, then you're like forget that. And if you do have a console, you're like, well, I already spent money on this console. How long is we are going to last? That's the that's the thing about these like fringe electronics. You don't know how it's
staying power. Especially when you have PlayStation pros coming out xbox X. You don't know how long the console is going to shift and stay on it. So that is the future of video games, as as told by Iffy. So let's hop back for a minute back into porn, my favorite subject as far as the future here. Well. One, so VR porn isn't necessarily that different than regular porn, I mean, other than it transports you out of just
like laying in your bed looking at a screen. Now you're immersed in this porn world, like if you said you could be in a condo in Miami. The issue that they're dealing with now, one is the massive headset. I mean, I don't know, I guess if you don't mind jerking off with that on your boy was using the Google cardboards. Google cardboard, one hand had to be hold holding it up. Yeah, that's what happens when you pay ten dollars for it. So that also there's like
more limited content. So there there's a high demand for VR porn right now. Like if you said porn Hub already has it categorized that you can just click and watch VR porn, but it's still a lot of the content is not as diverse as if you said it's largely tailored towards hetero white men ages eighteen twenty five, as those are the ones that are currently most likely to own VR headsets and pay for content, so it's
not as much. Obviously, it's not going to have as wide range of porn as just porn how many you porn or those sites in general. Since it's it's in its singular category. And a question that we got during the break was are you watching it or are you in it? Yeah, and it's both, So there's two. There's when in my research that I was doing, there was
typically two types that it would be. It would be either you were the guy in your You're either the guy or in some cases you could be you could be a woman, or you were literally a creep in a room watching. So those are your twos. I'm just gonna watch you guys do it from this corner, which I feel like for immersion purposes might work, especially since there is a diversity program. So you could either be
a white dude or any race but a creek. But yeah, no, it's it's pretty intense because a lot of times it is just laying down, which for once again immerging purposes, I think if you're doing anything besides that, you're kind of out of it because you're nine times gonna be laying down. Yeah, no, I agree. The next thing we're moving on to as far as the future of VR is actually film and documentaries. So we already touched on some of these theaters having fuller immersions and sensory theaters
and stuff. But there was a documentary that was made called The Fight for FALLUSA, and it was a three hundred and sixty degree documentary shot in an act of war zone to make it feel like you're in a firefight. Now, they want to preface this, in no way is the same as actually being in a firefight, you know, Like there was another one called Refugees by Scopic that was a documented plight of refugees. In no way are they trying to imply that it's the same as being an
actual refugee. I just I just want to preface this because they made a point of this, but they wanted to give you a better look and a more deeper understanding. I think it also helps with empathy if you can see it live where you're like, oh, if I look around, this is it. But I get like the need to say that just in case people want to be like, well, it's not the same as actually being shot at. Yes,
we understand that. We understand that. So a couple of other things that might come for that, as far as news, like the news cycle. Instead of just reading the news, you'd be placed at the scene. That actually sounds terrifying but great for my nosy neighbors. Entertainment wise, VR headsets, some people think they may actually replace TVs as you are able to experience film and television on a more immersive level, Like why would you watch two D when you can see and feel a clear image of this
character's world. I kind of feel like, yeah, we're already there, but we just don't have as much a wide variety of films and stuff to choose from. Also, I feel like your typical TV viewing audience tend to be traditionalist, which is why when there was that huge three D TV boom, people are like, nah, I'm I'm gucci. I just want to sit on my couch. I don't want
to throw some glasses on. Like if people don't even want to throw three D glasses on and I and you have those rich friends who was like, you want to put on the three D glasses, Like, no, just just turn on Family guy. Okay, But I will say whenever I go to Hogwarts, when I go to the Wizarding World at Universal, their ride where you're you're seated in this little chairs that like your feet are day Glee type of thing, I'm like, this would be so
cool to watch the movie like this. I think that the next Harry Potter, whatever, Fantastic Beasts, what whatever they have next lined up, they should do that. I'm gonna throw that out there. And if they ever make a dragon ball Z movie, they should do that too. So another factor that people are looking at is school is education and teaching. Teaching your students about different cultures. You can place at three degree camera at major landmarks or
cities to learn about that culture or place. Also as far as space exploration, exploring like the moon landing or you know up at the space station, those are things that students would be able to experience in a more realistic manner, like a gladiator battle or the Renaissance with re enactments, or the Holocaust, which also equally that sounds terrifying as well. They even talked about civil rights experience having police dogs barking at you, people yelling and screaming
at you. Free civil Ye, but maybe not come through that look like and I'm gonna spray you down with my water hose. No, And again, it wouldn't be the same, Like no one's ever saying it's the same. But maybe it could help students that don't look like that or experience that. No. No, I think I really do like the idea of using VR to kind of help with the empathy, because I feel like if you never experienced it,
it just doesn't help. And I'd like for I think a cool thing to do would be like take these moments in time, colorize them, and then make people experience them, because I feel like all these black and white photos that we often see of these events makes it seem so in another time, like it's so far behind us. Was like, oh, that's when black and white photos are. Was like, yeah, so is that picture of your taco yesterday that you put in black and white and threw
it on Instagram. But it seems like we're conditioned to view black and white photos is so far, so far behind us. But the civil rights movement was not that long a people are alive today who were living it right, and to also comment on that when we were when they were able to see same with the war and the civil rights movement, when they were able to see these images live shown on TV, it changed a lot of people. It changed a lot of people's opinions being able to see that. So this would be in a
more even more immersive experience of that. As far as students learning, another thing that they said is it could help easily distracted students have a more positive learning environment that's like set to their needs. So so that's another thing that teachers are kind of looking at. Or that badasskot who can't pay attention. You throw a VR headset on him and everywhere he looks, he's still in class, Like, yeah,
you can't use your imagination here, billy class. Another thing that they're looking at is in the medical field as far as medicine, So putting people in virtual reality in hospitals, actually, they have found helps produces the amount of pain medication that they may need and also kind of provides escapism, like if you're stuck in your hospital bed for weeks or months on end, it might be you know a little bit of escapism slash therapy for that patient to
be able to I mean, again, we're not saying the same as being outside. We're just saying these are small steps for these people. Yeah, and then in pro sports, you've got a lot of three sixty experiences, which I think is great. You know, some people are never able to see live sports, so I think having a nice way to get like VR front row seats would be
a nice treat for some people. I know. One of the first things I did when I got a Google Cardboard, it actually wasn't a pornography that was a much later time later that night. It was actually the Google Cardboard app. And the first thing it does is it just transports you to like different landmarks around And that was the coolest thing because it was pretty cool because it uses the Google Earth Full three sixty and it's pretty real looking, and I was like, man, this is kind of cool.
Like there are people who who don't fathom being able to travel. They get to put this on and be like, oh, I'm where the people are. Yeah, going back to what you were saying about professional sports, the NBA and Olympics, they already did sixty degree experiences and so that it will eventually probably lead to other leagues as far as the NFL, the MLB, even UFC. That to me would be intense, and I feel like UFC fans would be the ones that would be the most into being right
there in the ring. Oh yeah, I can see the blood. They just see like a forty where you have like a you can actually feel blood and like spit splattering on you. But yeah, as far as being on the sidelines, being behind the goal post or in the actual ring, I think that is the next step that they're doing. As far as professional sports, so iffy, as far as virtual reality and its future, What are things that you're excited about, and what are some things that you might
be worried about if you're worried about anything. I am excited about the educational ways it could be used. It could kind of make lessons more dynamic, because I feel like a lot of the problems we're having a day is from like very big moments in history that really shape and affects certain cultures, like you know, the Holocaust and the Civil rights movement, like those are things that are in the foundation of a lot of black and Jewish people that are just simply chapters in a book.
So it's almost understandable when a person is confronted with the effects of those things and they're like, what's the big deal, because to them, it was just a chapter that they read that was kind of portrayed as super long ago, dead and gone. It just came and went, Like especially the civil rights movement, like it's crazy to think how actually close it was, how recent it was, but it just seems so far away when you read it and it's a chapter and you're like, and this
and this and this happened. So to kind of change the way we teach those moments in history and really let people understand the gravity of it, I think that kind of will change the relationship you have with people whose culture and ancestry has dealt with that as a whole. It kind of makes you go like, oh, yeah, I can see why you might be salty about being disenfranchised and growing up in a community that you know you're not really expected to succeed in. Yet you still push
on and you actually find some success. And how even within finding that success, the work isn't done because you have to give back to raise up the people who might have been left behind and might be doing things that on paper look like it's criminal, but really is a just a result of the oppression and doing what you have to do to put food on the plate for the people you love, even though it might not necessarily be legal, because those are the only options you
have because no one is hiring you, because they're hiring Billy from the tech startup down the street because he just moved in to gentrify your neighborhood, and now you're being displaced into like some fast place you've never been before.
But there is dangers. I do think as pornography gets more available, and you know, bnography, it's very nuanced because you see people who just ingested and you know, it's just like a thing, like you know, because it's just something they ingest and it doesn't really impact them or how they view women. And then you see people who are obsessed by it, who may have an addiction and how it ruins not only you know, their perception of the world, but also their relationship with women, how they
treat women. So you see kind of both sides of the arguments for and against it, and I think allowing people to immerse themselves in. It adds another layer because if already, when it's on your screen, whether it be on your computer screen or your TV screen, you have people having trouble differentiating what is real life and what is a porno script written to allow men to get their rocks off. That distinction only gets harder when now you're in a more real It's more real now I
hear you on that. I think for me, some of the concerns I might have is like, how is this going to affect to live entertainment? You know, if it feels like you're at an actual concert and you're able to be up close, like, would you I mean, I guess it depends. I already feel like live entertainment it's kind of shrinking to begin with. But would you pay for same same with like the NBA and things like that.
Would would you pay for front row tickets when you can just literally feel during a live content that you're or a live game that you are in the front row um and see everything from up close. So that that would be my concern. I'm also very selfish and I would love for it to take over entertainment. UM. I think that would be a lot of fun. Another thing that I didn't really touch on in the medical part is that VR is also used for medical students.
You had you had a show called E R v R. Yeah, that was essentially like doing surgery with a VR headset. It was a game where we'd have contestants come on and play this silly VR game called Surgeon Simulator, which was really a cartoony take on surgery. But you can do a real life version of that where like you are in a surgery where people are getting a chance to safely try out medical exercises without killing someone right yeah, or having a cadaver. So I do think that that's
really interesting side to it. I do agree with what you said about porn. I feel I always get into this discussion with people because I'm very pro porn in pro sects as far as how it's how women are treated and how those lines are blurred. I think as VR becomes more realistic, we'll have to have more conversations and or these sites will need to which some of
them are already starting to do. As something that you and you have talked to me privately about is that um having these discussions about consent or saying up front, like these are actors or whatever. This is not you know, something that you are just allowed just just a letter, buy in on this private conversation that you exposed on
the air. No, just kidding. The site called king dot com is a b D s M site, and every video begins and ends with the model going over the safe words, what they will and what they won't do, things that are off limits, and you know, basically a real conversation that you would have in that lifestyle to kind of make an effort to show the viewers like this is if this is the type of thing you're into, this is how you go about it. You don't just
spring it on someone. You have this conversation what's okay, what's not? Really lay the ground ruts rules, then go into it. And I think it does help. Even though I'm sure some people skip past it. I will. I will admit I've skipped past it before. One time. I'd like checked it out and I was like, this is this is actually really dope, Like it's a nice addition, and you know, and and like what's cool about it is it's not just like you know, they're naked or
something like they're fully clothed. SETD. It's very clinical, so it's like, no, this is serious. This is like a serious part about sex. And I think the only other thing that I would say is I wonder if with these documentaries that are doing three and sixty degree looks into the life of a refugee or what it's like to live in a war zone, if that having this three sixty degree technology might then elevate them to like, let's say, Oscar status or Academy Award winning status, And
if that will affect some of the categories. Is now having VR entertainment because that's a whole other level that you're adding to your your storytelling. Well, I feel like, just what we know about the Academy, it's going to take them a morale to even recognize VR films as what's that a good as a like a legitimate platform.
But I think when that time comes, yeah, we'll need to have I said it here first, I said, well, as a matter of fact, I think that's going to happen because this sold out experience that's actually coming to Lacma. The director of Revenant, Alejandro Garatu, has this VR experience that's going around. It's in Lacma right now. Hideo Kojima when in it, it was like, you need to check it out. It's a conceptual virtual reality installation called carne Arena.
Virtually present, physically invisible, explores the human condition of immigrants and refugees based on true accounts. The superficial lines between subject and bystander or blurred and bound together, allowing individuals to walk in a vast space and thoroughly live a fragment of a refugee's personal journeys. So that sounds super cool. I gotta find it and experience it. But it's not like I'm sure they'll be having more of those. Yeah,
it's a it's a yeah, it's so dope. But yeah, so with you know that he's an award winning director, so if he's already stepping into the space, it's only a matter of time before the oscars can come on. Gammel del Toro, I want to make out with the fish in real life. Yeah, so does Jamie Loftus. She's gonna beat you up to do it first. Okay, Well that I think it's all that we have on VR. I thought about. We started from top to bottom. Yeah, so make sure you you know, catch us on the socials.
Tell us what you're excited about VR, what you're afraid of, and you're funny VR experiences. You know we love hearing about your experiences. And make sure you uh definitely subscribe. Tell your friends about us, have them subscribe. Tell him Danny and Iffy back together again on the podcast waves. Where can people find you? Danny, I am at Miss Danny Fernandez on It's ms Danny d A n I Fernandez on all of social media? All right, well, I'm if y w A d I w E on Instagram
and Twitter, all the socials. Check your boy all the time right here. Sometimes on the daily night guys. Yeah, catch us on Facebook at nerdificent, on Twitter nerdificent, and on Instagram nerdificent. If you notice a trend, it is because that is difficent branding in E R d I F I C E n T Nerdificent. Catch us there, make sure you follow us on our platforms. Give us five stars. I'll catch you all later. See you
