Briefing Chat: Caffeine slows brain ageing, suggests decades of data - podcast episode cover

Briefing Chat: Caffeine slows brain ageing, suggests decades of data

Feb 13, 202610 min
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Summary

This Nature Briefing episode covers two fascinating scientific stories. First, a large observational study suggests that moderate caffeine consumption could help slow cognitive decline and reduce the risk of dementia. Second, researchers employed AI to successfully decode the long-lost rules of an ancient Roman board game, offering a unique glimpse into historical leisure activities.

Episode description

In this episode:



00:26 Moderate caffeine intake might reduce dementia risk, study suggests

Nature: Coffee linked to slower brain ageing in study of 130,000 people



04:15 Using AI to work out the rules of a long-forgotten board game

Scientific American: Rules of mysterious ancient Roman board game decoded by AI


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Transcript

Intro / Opening

Ja, Kirlen från Splom här. Täck världens nästa unikorn. Vi startar för månad sedan och nu söker vi dig som vill arbeta agilt, inte rädd för risk och kan investera från dag 1. Så bli en del av Splomfamiljen och upptäck att arbetslivet faktiskt kan vara hela livet. Ja, eller jobba med tech på trygggrund istället. Sök en tjänst på lf.se.

Moderate caffeine intake might reduce dementia risk, study suggests

Eller hotellreceptionist? Jurist, kemist eller reservdelspecialist. Få hjälp med nu. ご視聴ありがとうございました Hi listeners, Benjamin here. Welcome to the Nature Briefing Podcast, the Friday show where we talk about a couple of stories we've been reading in the Nature Briefing, which is Nature's Daily Roundup. Well thanks for having me, Ben. So couple of stories then as I say. Why don't you go first this week, Nick? What do you bring in?

Well this week I've got a story that I think a lot of people will be happy to hear. It is a story about how caffeine could help slow cognitive decline and stave off dementia. That is good news and I'm very excited to hear this, Nick. Go ahead. Well, before we get to the good news, I should puncture it slightly.

as this is only observational data. So this is not based on an experiment. This is based on long term surveys of people. So there's only so much we can actually say from this. So we should interpret it with caution. But getting to the story itself, this was something I was reading about in Nature.

And basically a study has looked at one hundred and thirty thousand people over forty three years, so a really long term study and found that moderate caffeine intake, so one to two cups of tea or two to three cups of coffee is linked to slower cognitive decline and less chance of developing dementia, things like Alzheimer's. Well that sounds like

Good news then, Nick. And you say this is a big study then and talk about some of the data they included. So this study leveraged two decades-long health studies. So this was the nurses' health study and the health professionals follow-up study. So these are for health professionals and it's tracked their caffeine drinking habits for over forty three years, as I said, and as well as documenting their diet.

People also filled out questionnaires about their cognitive function, and they took tests as well for a more objective measure. So they did things like recount strings of words, which can help detect signs of dementia. And you were saying here then that there was a correlation scene between caffeine intake then and the results of these medics' tests.

Yes, but it's not quite a straight line. The biggest effects were seen around this moderate consumption. As I say, two to three cups of coffee or one to two cups of tea. Lower levels of consumption also had some benefits versus people who were not drinking caffeine or even people who were drinking decaffeinated drinks. Which suggests that it's actually the caffeine itself doing the business, not other things that are in coffee and tea.

And this did hold up for higher levels as well. But what I must say is past work has shown the opposite. So we need to interpret this with a little bit of caution. But in this particular study those people who drank large amounts of caffeine, this is maybe up to five cups of coffee a day, they had an eighteen percent lower dementia risk. Any more than one cup a day and I'm running through a brick wall, Nick. So I think I'm probably in the moderate intake. Do the researchers

Offer any insights as to what might be going on here? No, the study itself doesn't go into the mechanisms. That'll be something for future studies. But one interesting aspect of this study is it also looked at a genetic variant that's associated with Alzheimer's. is a variant called APOE4. And if you have this, it increases your risk of developing Alzheimer's. And the study showed that even for people who had this But as you say, this is

Using AI to work out the rules of a long-forgotten board game

Correlative this isn't saying that X equals Y, for example. Yes. And the effect size here is quite small and there are lots of different ways that cognitive function can change and are a lot of different factors going on and as this is an observational study they weren't able to control for all of these factors. It's possible that people may have been taking medications and things like that.

that happened to coincide with them drinking caffeine. So there's a lot more to unpick here, but it could be that caffeine is part of the puzzle. Well working in a newsroom that is fuelled often by caffeine and when the coffee machine broke there was almost a mutiny. I'm sure our colleagues will be reading this with some interest. Let's move on to story number two today, Nick. And it's a story that I read about in Scientific American, based on a paper in the journal Antiquity.

And it's about some research looking to figure out the forgotten rules of an ancient board game. Oh, that's cool. I guess yeah. The question is how on earth do you know what people were doing or how they were playing this?'Cause presumably there aren't instructions with it. Absolutely right. This is one of those fascinating ones, Nick. I know you're a big board game fan and so am I. And it turns out our forebears were as well. Throughout history there are examples of

board games being played. They're mentioned in ancient texts, they're shown in art. There was a story here in the UK about a medieval D six that was discovered recently. Um so yeah, there's plenty of evidence that folk love playing games across cultures as well. But what we know about them is

kind of what remains, right? They're identifiable as games or they're written down and so they resemble something that we're familiar with. And it's likely that many more objects formed either maybe a game piece or part of a game board, something like that, but we don't really have any context for what it was or how it was used. And often parts of these games were made of sticks or shells or things that don't tend to last very well in the historical

record and working out what something may have been is very much central to this story. It's a bit of a detective story. Well when were people playing this? What sort of period in history is this from? So this is from the Roman era. But the story as we know it Starts in twenty twenty when a researcher by the name of Walter Chris was walking round a Dutch museum that was devoted to Roman artifacts.

Now, with wonderful serendipity, Walter studies ancient board games and he came across this object that rather stood out to him. There's a picture of it in the paper and we'll link to that and the news story in the show notes. And this item was a piece of grey limestone, like an oval, maybe twenty centimetres across. and it was found in the netherlands in the place that was once an important

Roman settlement. And this limestone piece had some things that really kind of stood out in terms of it was essentially neatly finished. This was a thing, right? It wasn't just a random stone. It was maybe fifteen hundred years old and it had a number of lines scored into it. And some wear on top of the stone surface.

Which looked a bit like something was dragged across it, maybe a playing piece. And so Walter was like, Aye aye, this looks like it might be a game. I need to find out more about it. And so what was Walter's first move then I guess to try and figure out Well hitting the books kind of came up blank, you know, what it was, what it was called, how it was played. And so the team behind this work then in their paper, they've described a way of combining essentially classical archaeology techniques.

with AI to try and get to the bottom of what's going on. And so what they've done is they've got two AI agents to play against each other using the information that they've managed to get from this stone and the lines on it, and using rule sets from known European games. And they got the AIs to play lots and lots of rounds of these different games, a thousand rounds of each

rule set and look to see how the moves of pieces may have matched up to the wear on the board. And so after these agents played the games they found the one that most closely matched the where I'm guessing? Bingo. And actually they found nine rule sets. That seemed consistent with this

where. Now these are all variations of a type of what's known as a blocking game, which is a game where you move your pieces and try and prevent the opponent from being able to move their piece to sort of trap them in.

And these sorts of games were played in the nineteenth and twentieth centuries in parts of Scandinavia. And researchers thought that really they dated back to early medieval times, but this suggests that this game was played significantly earlier, as I say, in the Roman era and the team have called the game Ludus Coriovale, which is Latin for the game from Coriolum, which is the city where this

Stone originated. And what's quite neat is you can actually play this game online. Although my boss might be listening, I have yet to attempt that, but I'm gonna give it a go sometime. As I say, I love board games. I'm certainly gonna give that a go as well. But to play on the opposing team for a second, how can they be sure that this is what the Romans were playing?'Cause I guess like I say, there's no rule books or anything that they can go and check this against.

Well absolutely. Without access to a time machine it's gonna be hard to know what was going on and how this game was being played. But I think this is the researchers' interpretation of what may be the case. Of course it may be different. But I think what it shows is that combining these tools kinda opens up a new way of looking at things. There's lots of objects that Hey, that might be related to a game, but it's impossible.

to know. But I think it also it adds a bit more texture, a bit more colour to what life was like. Yeah, I must say. I'd never imagined like Romans playing board games and stuff, but you know, they were humans as well. So it isn't necessarily surprising but an interesting

flavour to the history as you say. But I think that's all we've got time for on this week's briefing chat. Listeners, for more on those stories you can check out the show notes where we'll link to them and we'll also link to the nature briefing itself where you can sign up

And get more of these stories delivered straight to your inbox. Don't forget, of course, you can reach out to us on social media. We're at Nature Podcast. We'll be back again next week. In the meantime, I've been Benjamin Thompson. And I've been Nick Pertrichow. Thanks for listening.

Ja, Kerli från Splun här, täck världens nästa unikorn. Vi startar för en månad sen och nu söker vi dig som vill arbeta agilt, inte rädd för risk och kan investera från dag 1. Så bli en del av Splomfamiljen och upptäck att arbetslivet faktiskt kan vara hela liv. Ja, eller jobba med tech på trygggrund istället. Sök en tjänst på lf.se-slashteck. Sedan vi började anbita Asset inom ekonomi och lön har vi fått högre kvalitet och tillgång till rätt kompetens.

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