O que todo jogo precisa ter? - podcast episode cover

O que todo jogo precisa ter?

Jul 23, 20241 hr 4 minSeason 1Ep. 251
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Episode description

Vitor Tibério e João Mário conversam sobre as características que todo precisa ter. Modo de pausa? História? Multiplayer? Vamos lá debater sobre todos esses temas!


Este episódio foi editado por Alecsander Oliveira.

Áudios utilizados no episódio:

N-Spade | Super Mario Bros. 3

Cityscape - Thy Name Has Been Etched in the Hundredth Volume! | Etrian Odyssey

Sand Ocean | F-Zero

Aircraft Carrier | Mighty Morphin Power Rangers: The Movie (SNES)

Apolo Justice - A New Era Begins! | Apolo Justice: Ace Attorney

Search the Ruined City | Blaster Master Zero

Tutorial | Phineas & Ferb: Across the 2nd Dimension (DS)

Central City | Sonic Battle

Pirate Man | Mega Man & Bass

Dark World | The Legend of Zelda: A Link to the Past

Frigate | GoldenEye 007

Big Blue | F-Zero

Big Blag (Stage 2) | Battletoads & Double Dragon (SNES)

Cellar | Super Castlevania IV

Space Platform | Super Aleste/Space Megaforce

Gerudo Desert | The Legend of Zelda: Twilight Princess

Melty Molten Galaxy | Super Mario Galaxy

Battle - b1 | Shin Megami Tensei IV

Mount Wario | Mario Kart 8

Cyber Space 4-2: Ephemeral | Sonic Frontiers

Cammy's Stage | Ultra Street Fighter II: The Final Challengers

Death Sword Battle | The Legend of Zelda: Twilight Princess

Dr. Wily 1 | Mega Man 7

Game/Break Point | Mario Tennis (N64)

vs. Results | Super Smash Bros.

Credits (Mirror) | Mario Kart DS

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