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I feel like it's going to be weird to do an entro, but like it's the Money Stuff podcast. We're here today with I think our second episode with a guest.
Yes, two guests, Our second and third guests.
Second and third guests. They are Ryan Patch and John Seal of the Great Gotham Challenge, two creators of puzzle hunts. Welcome.
That's about all you need to say. We make puzzle hunts.
We got in touch because I am a degenerate puzzle hunter in my way, and Ryan and John are taking over or sort of have taken over the big financial industry puzzle hunt that I have done occasionally, which is sometimes called Compass but is mostly called Midnight Madness and runs overnight this year in October. So welcome and Ryan, thank you.
Happy to be here.
Coming soon to New York City street near you.
This is a podcast probably about money stuff related to money.
That's what we build it as.
It's not always true, but that's kind of what we say. And it has a listenership that includes a lot of financial industry and tech industry people, and the overlap of that audience with people who do puzzle hunts is meaningful, but it's not perfect by any stretch of the imagination. And so I kind of want to explain what a puzzle hunt is. And I feel like you guys might say that you're something other than puzzle hunt guys exactly,
But I really want to explain what puzzles are. So can I prompt you with that?
I think sometime in the nineties, maybe before the Mit mystery un started, I get the sense that that was the beginning of the industry that we are weirdly a part of, largely by accident, I would say, because when Ryan and I decided to start sinning puzzle hunts, we weren't aware of any of the existing ones. We thought we were making something that no one had ever heard
of before. A puzzle hunt in definition doesn't have to be location based, but in our case, and in many cases, it's a location based hunt in which people travel from place to place solve a complex puzzle. And by puzzle, I don't mean jigsaw puzzle, but they receive a series of clues and pieces of information that have to be combined in some way and thought of laterally in order to yield a solution. And that solution will often take them to a new place and they'll kind of repeat
that process. Maybe people are familiar with the Amazing Race, combining elements of something like the Amazing Race with elements of an escape room and all into a competition in which people are competing against each other most of the time in small teams to prove their metal and arrive at the end first or with the highest standing that they can.
I became aware of puzzle hunts before I became aware of escape rooms, And I don't know if that's like the actual chronology in the world where like people and.
My experience, Yeah, well, puzzle.
Hunts are pretty niche, but.
The escape rooms came after puzzle hunts.
Yeah, that's why I was like that they sort of grew out of the puzzle hunt idea and like you could put an escape room in a place and sell it to people every day rather than do it once a year.
And the escape rooms are definitely a little more consumer oriented, whereas a puzzle hunt you have to be a certain glutton for punishment or at least intellectual stimula. You know, escape rooms are great because you know, at the end of sixty minutes you're done whereas a puzzle hunt, if you fail, you're floundering in the middle of some urban landscape trying to figure out where to go.
Next at three am. Often.
But you know, what I would say is that I think escape rooms and puzzle hunts share an origin story I would guess, which is that it's people saying, what if we could be in a video game in real life. So it's kind of taking this idea of a quest and something to be solved and creating a real life experience around that, right.
Yeah.
What differentiates a puzzle hunt from a scavenger hunt or is that just a meaningless distinction?
Is the puzzles absolutely you get.
Clues and you have to think critically, and scavenger hunts.
There's definitely a blurry line between the two. But I think that the puzzle hunts are often once you arrive at a location, you're not just there to find something.
You're there to solve a complex situation. And there's pen and paper puzzle hunts where you just like go to a location and you're given a few pieces of paper and they're all kind of these very crossworthy or language based or math based puzzles that you wind up solving and then they result to a keyword or often the next location that you're going to, and then you go to the next location, you get handed in another set
of papers, so there's always some very specific activity. Now, we came kind of this from more the immersion angle. We kind of asked ourselves the question to look like if people felt like they were in a movie, and then we started creating these quests and then we realized, well, to kind of unlock the door that kind of lets you into the next thing, there needs to be a puzzle.
And so we kind of came at it from a little more of an angle saying, well, we need to have a key for that door, we need to have a password for that door, and started slowly integrating puzzles. So we kind of backed into the puzzle hunt community from more of like an immersive angle, whereas the puzzle hunt community has then kind of been pulled a little more into the immersive community through escape rooms, through immersive theater.
And then you have, yeah, the scavenger hunt community, which is kind of geocaching adjacent and just making hunts for your ten year old kids adjacent, and scavenger Hunt the worst version of a scavenger hunt is like take pictures of five out of state license plates, or like you know, get a photo of a person with a beard, and is kind of our guiding light that we move away from.
We draw a distinction in our world between puzzles and tasks, and a puzzle is it requires some sort of lateral thinking, and a task is just an action that you complete. So I think a lot of scavenger hunts are task based versus a puzzle requires you to use your brain in a different way.
Do you have like a classic puzzle or like a form of puzzle, or a way to describe more concretely what the puzzles and puzzle hunts are, because like to me and I have not I don't think done your challenges that I think I did Midnight Matter Compass that might have been partly your doing. And I have a sense, like an inarticulate sense of what puzzle hunt puzzles feel like you know, I've done I don't know, four or five puzzle hunts and an escape room or two. But like,
how do you think about puzzles? And like what is a puzzle? And like what kinds of things are puzzles? Could you give a puzzle that we can talk about on a podcast.
Sure, I think every puzzle hunt has its own tradition of how it defines a puzzle. And Ryan and I are the first people to be in charge of the Midnight Madness tradition, kind of coming from the outside, not having played and not being from the finance industry. So we had to do our homework and spend a lot of time learning what's a puzzle by the definition of
Midnight Madness. And one thing that we identified is each one should involve a logical leap, so there's typically a mental connection that you make between two different types of information.
So an example of a puzzle that I think is a good illustration of this from an event that we did a few years ago, was designed by our friend Josh Dabner, and it's a puzzle in which you receive a rap sheet that looks like a police description of several perpetrators of criminals, and each one has a description and then picture of what looks like a fingerprint for each one, but you use clues in the descriptions, and you use clues of what the visual of the fingerprint
looks like to act you make a connection that you're not looking at fingerprints, You're looking at topographical maps of mountains, and each one you discover as you kind of read through the text and look for words that might seem out of place and kind of evidence that the descriptions are not quite fitting well to like how a policeman might describe a criminal. To recognize that each of the seven is representing the seven highest peaks on each continent.
And so then you use that information to go back to the first descriptions, and in there you work with the information. You have to yield a final solution, which is a key word. But in order to do that, you have to be able to make this mental leap and recognize that one thing is actually representing another.
How do you make them difficult without being infuriating? Because this is something different. But Bloomberg has a weekly quiz quiz. Go Matt, you've played it, you've written. I used to be the cure of the quiz, and one of the metrics on which I judged myself was by how many people who started the quiz completed the quiz. And there was like this fine balance I had to find between
making it challenging but not making it annoying. So how do you find that balance when you're putting together puzzles and make sure that people basically don't rage quit.
Yes, you're our sister in pain, I see.
I think that's the number one skill of a good puzzle creator. I think that right there is the magic sauce is figuring out something that's just hard enough that makes people really feel like they've gone on a journey and they were just about to quit, but then they had that spark of inspiration that turned it all around for them, and then everything fell into place. And then looking back on it, it's like, of course that was
the answer. It could never have not been that answer, and bringing people on that journey and allowing them to go on that journey themselves, and then by the end of it having that I heard it recently described as I think secondhand fun or second degree fun, where it's it sucked in the moment, but when you look back on it, it's a pleasureful thing. And so creating that moment it's very difficult, and we've struggled with it. And you know, we created the Great Gotham Challenge. I created
the first one by myself. John was a participant, This is how we started working together, and no one finished it. Everyone raged quick. It was in two thousand and nine. The stock market had crashed. I just graduated college and couldn't get a job, and so me and another friend created this and it was supposed to be like a four hour thing. Everyone just texted us after our four and it like I am a quarter of the way through, Please put a bullet in my head. And so it's
just like, okay, come to the finish line. But anyways, we've gotten better. We've been doing this for about eleven years. And a lot of it is play testing, Like we have a community of people. They just play test our puzzles and they time themselves and we make sure we know how long a puzzle should take and what the
right deviation is. And it's also a lot of argument, like we've just got a people that we really trust and who have done a lot of these things, and someone says this is way too hard, this is way too easy, and we just go twelve rounds until we find something that we all agree on and we trust each other. So part of it's not working in a vacuum, and part of it's just a lot of experience and
part of its playtesting. John and I are creative by nature, and we brought in an operations person to help run our company named Teresa, who's brilliant and has saved our company many times. But one of the things she instigated is no, we play test things. We play test things thoroughly.
I think another part of the answer to Katie's question is is when I've done puzzle hunts, there's some sort of like hint mechanism where you can, like without fully giving up, you can give up a little and get some sort of help like can you talking about how do you think about that?
Yeah, And it's interesting because we've seen this done different ways, and in the Midnight Madness puzzle hunt that we stage every other year for the finance industry, there's kind of a bespoke, personalized what's called game controller who meters out hints.
It's like your personal tormentor.
Right right exactly. And this is something very unique about the Wall Street Vibe is that the game controllers are known to be a little malicious and a little kount of Because we've been kind of apprenticing with the current creators for the last four years and we've taken it over this year, and so we've watched them and tried to learn, and we've been like, this seems weird, this seems mean, and they're like, oh no, it's what people want,
Like it's the it's what the players want. That's done in a very like bespoke, handcrafted concierge way, both the hinting and the tormenting, Whereas like on our Great Gotham Challenge branded puzzle hunts that we do, there's kind of a unified, pre canned hint system that you know, when you feel like you're at a dead end, you can take a hint and there's a certain time penalty, and we've introduced a fun gamified mechanic where the longer you're
on a puzzle, the less penalty time you get. And so, yeah, there absolutely needs to be a hint system, and that's absolutely a way that you keep people within the same universe. If there was no hint system, then you'd see devations of two hundred percent on times.
My experience of like Compass or Midnight Matis is like if you're like getting on the subway to go to the wrong burrow, your game control will be like hold on right, Yeah, there's some amount of like, don't do something really stupid, and.
That's the Yeah, that's that's the designer's job is to, yeah, figuring out how to let people fail enough that they go through those peaks and valleys of emotions, but not letting them fail so much that they're just destroyed.
Yeah. You want to feel like you can fail so that when you succeed, you feel good about it.
Right.
Can we talk about Midnight madnas. I've written about having done one or two Compass on Switch. My understanding is that like at some point a kind of Goldman Sachs affiliated group of Wall Street people started a Midnight Madness puzzle hunt, possibly named after a movie of the same name, and it was called Midnight Madness because it started I don't know four pm and went until two pm the next day.
Everything you've heard is correct, yes, yeah.
And it was run by I think Alicia we wasel at Goldman and then it became so overwhelming that my understanding was like the winners got to run it the next time, and I know, like Colin Tykel ran it for a while, and that is like, in my understanding, the premiere like Wall Street Puzzle Hunt and all of the teams are like eight Goldman teams and six Chain Street teams. Is that basically correct?
Most of that's correct. Alisha designed it for I think maybe a decade or a little less, and at some point I think he decided it was too much for him to continue and just decided, I can't keep doing this. I need to quit. And the team that won the year that he called his final year decided that they loved the game too much to let it die, so they said, we'll take over. We'll put it under a different name so that people recognize that it's under new management.
They ran it for several years, and then they decided, we can't keep doing this. It's destroying our lives and our relationships because.
All of these people have like real jobs in the financial industry and also extracurricularly designed these insane all night puzzle hunts.
As opposed to us who have fake jobs in the financial industry. Yes, that's correct. Now we have real jobs in puzzle hunts.
Yeah, exactly, So this is your job, it's not their job.
Is a little more sustainable for us, but yes, like, I don't know how they could possibly do it, because this is my full time job. It already is so hard for me. I can't imagine working at a hedge fund while simultaneously doing this.
So you guys are professional puzzle hunt makers and they are professional headsphund matters. As you look at their work, what do you think were they good at it? If you have like the regular puzzle HNK community and then you have like the headshund guys, is there a different style or mindset.
Yeah, that's something that Ryan and I were just discussing. Actually, there are things that are unique to it. There are ways that maybe we look at things a bit differently. For instance, talking about hints, Ryan and I, as puzzle of designers, we kind of believe that a really well designed puzzle should be able to be completed by a good puzzler without needing to be hinted in any way, Whereas I think they're coming from a world in which they feel like if it's not hard enough to require
someone to take hints, then it's not hard enough. So that's been an adjustment I think for us to kind of recognize.
We're a little more bread crumb, that leap of logic in a way that like at the end of a good murder mystery, you look back and you're like, oh, the hints were always there that it was the butler, and so we're a little more on that end versus Yeah, they're more like, you have to make this leap of logic with no prior red crumb.
I'm with you. I've had some Midnight Madness experiences where you're like, you get the hnt in your No one would have gotten that.
Yeah.
Another big distinction though that we've come to terms with though that I think is really interesting and says a lot. And we didn't believe this to be true when we started, but I think we've come around to the idea that the people who are attracted to this midnight Madness game who come from Wall Street, they do crave I hesitate to use the word glutton for punishment, but they they do crave a certain amount of intensity and some would even say torture that I think was surprising to us.
Yeah, I mean, just the fact that it is sort of runs overnight is right cruel in a way.
It's like endurance athletics, but with your mind and your body.
Totally. Yeah, you have a day job running puzzle hunts under your own brand, and like puzzle hunt activity is for corporate clients. Right, My sense is that a lot of your clients are also in the financial industry, and like puzzle hunting and finance overlap a lot. Is that right?
Yes, you're onto us. We didn't mean to do it that way, but the market found us. Yeah.
What do you think it is about? Like financial people a puzzle hunts? Like where do they go together?
Several things? One is, I think the finance industry and the tech industry have become really closely intertwined. And as I said, the tradition of the MIT mystery hunt. A lot of these people that come from Cambridge end up in New York, end up doing finance related jobs, and so they've crafted a taste for this type of thing already earlier in life.
Does every do the mystery hunting?
I don't think everyone does it, and a lot of people who do it are also not currently at MIT.
I've been invited on team. Is that it seemed like more trouble than I was worth.
Yeah, yeah, I mean that's like a three day event or a four day event.
And one hundred people and you can do it rightly. It just seems like a lot.
It is a lot. You're not wrong.
About our COO. Teresa participated this last year and had a fantastic time and we're going to try to go next year. And she went there on a team, and it's like, how fun can like being holed up in a hotel room solving puzzles, you know, But it really seems like the winning teams are it's not just about puzzle solving acumen, but about organization of brain power. You know, how do you effectively deploy one hundred people to effectively
manage problems and contribute and make these lateral leaps. And it seems like that's the key to the MIT Mystery Hunt, which is I think, such an interesting social management problem.
Yeah, I was reading a Courts article from twenty thirteen. I think it was because Midnight Madness went on a bit of a hiatus and then it came back right And the article is talking about how originally the thinking, you know, among the Goldmen Sacks teams who participated, was that they wanted to stack their teams with quants. They just wanted a lot of big brains. But the team that ended up winning was a group that worked together.
I think they were client facing, and they shocked their winning up too, just we know how to work together. We don't necessarily have the smartest guy in the room, but we all know how to manage together.
Yeah, and also like if it's all quants, like you want different kinds of intelligence too, like in solving the puzzles as well as in creating the puzzle, like you know, as I was thinking about like why the financial industry likes puzzle hunts, I mean I was thinking, like teamwork is always pretty heavily emphasized. He like interviewed a financial firm, and like the idea of like getting different types of intelligence together and trying to delegate responsibility and brandstorm together
does seem like useful in the job. And then it hadn't even occurred to me that, like thee hundred person MIT mystery hunt teams are an enormous management problem. But yes, like if you can manage a puzzle hunt team of one hundred people, that does seem useful for managing a hedge fund.
They create custom software platforms just to manage the puzzles. It's incredible. I did want to go back to you were correcting that at midnight men is we're out of Goldman And I'd say maybe still less than I mean, maybe forty percent of our teams are Goldman thirty to forty percent of our teams, so they're a huge supporter. And just to give the context for your listeners, this Midnight Madness is a charity event for Good Shepherd Services.
And so the great part is instead of going to a fundraiser where you have to you know, buy a table and sit through speeches and watch pretty picture videos, you stake a team to compete. And so I'd say, yeah, still definitely a huge The biggest showing is from Goldman, but there's probably fifteen to twenty different firms represented, everything from bigger investment banks to quant firms to really small shops and I don't even know all the different types
of shops that are represented there. And it goes from like places where the CEO is leading the team and to places where the CEO stakes the team and then like puts his best people on the team and shows up at the finish line, or also places where just like they just look at it as a donation and let the people who want to show up.
But right, the idea is like basically Midnight Madness, as the funders are for Good Shepherd. A team is up to six people, correct, and it costs something like forty thousand dollars to sponsor a team, So it's exactly it's a meaningful donation.
Yeah. Yeah, And so we'll have twenty five teams duking it out on October fourth, the early hours of October fifth, duking it out for the title of the most you know, most intelligent and really best.
So in my experience, the production values for Midnight Madness are really high. Like the year I did it most recently, it ended on the intrepid, like the aircraft car and solving a puzzle on and a real Enigma machine. I don't know if you know this, but it's very finance industry coded, like you're not a hedge fund unless you
have a real Enigma machine somewhere. And it was like, you know, you have to like get clues, like going to like a screening of a movie on a rooftop in Brooklyn, and like there was a like chessboard in the Brooklyn Museum. It was like a real pretty high end experience. I'm very interested in talking about the puzzle aspect, but like as designers, I feel like you're more interested in like the cool experiences side of it. You're talking about that.
Yeah, I mean that was really intimidating. And it's interesting when Ryan and I started designing games like this when we were in college, just for our friends and scraping together a couple of bucks from our own pocket and trying to dream as big as we could. And only many years later we came across an article about the tradition of mid Night Madness and learned that there was a puzzle that year where teams had controls that were actively controlling the lights on the Empire state building and
changing the colors to solve a puzzle. And we were absolutely floored by the kind of production value available to these game designers and thought like, wow, if we could just do something like that one day, that would be the biggest dream that we could dream for ourselves. And yeah, so a lot of the fee that people contribute to stake a team does go towards the production of a very fantastic and epic game, and that's part of the appeal.
It is interesting for us to try to design for the man or woman who has everything quote unquote, and if you're super wealthy and you have all these kind of opportunities and experiences available to you on a regular basis. You know what is impressive, what can make an impression on that type of person. And I think that's part of where this tradition has come from, of like, wow, it has to be bombastic, and having access to landmark locations in New York City that you wouldn't normally have
is a big part of it. The scale has changed a bit. I think when Alicia was designing it, maybe a much bigger portion of the fee went towards the production value of the game and reallocating a different kind of percentage to the charity versus.
The more to the charity. To be clear, now we don't know.
Do you have a list of like here are some cool locations, let's see if you can get them, and then like often get told no or.
Like absolutely if you want to like get.
The Intrepid, like how easy is that? And when you call and you say hi, we run a puzzle hunt with a lot of golden people like does that work? Or people like what are you talking about?
It's everything. We didn't get the Intrepid. I think that was the year before we started working with them, So I can't speak to specifically renting the Intrepid, but it's always yeah at midnight, yeah, or into two am. Some things are wow, we're never going to get that, And then people come back to us and I'm like, yeah, about twenty five hundred dollars and you're like, great, let's do it.
What's like the most surprising location thing you've gotten access to?
Last game?
We did a puzzle in Fao Schwartz where teams had to play the big piano with their feet to solve a puzzle that was a really fun one for someone who grew up watching the movie Big with Tom Hanks.
We could also ask the inverse of that question, I mean, where have you been turned down from that you really wanted to happen?
You know, every year there's a theme. In twenty twenty three it was the Lost Cosmonauts, which is a riff on a conspiracy theory that there's cosmonauts that were launched into space that we'd never heard about, and kind of the seat of the idea is that somehow they're still alive and we have to bring them home, and so we're going to do a cosmonaut training course, like in a swimming pool in New York, City, and so I was trying to get one of those huge inflatable like
water obstacle courses. You know, We're going to like order this ten thousand dollars inflatable obstacle course from China and then like set it up in an Olympic sized pool in New York City and it just did not fly. And you know, we had a poor good shepherd staffer who was in charge of trying to find me my swimming pool, and she was just like, Ryan, I don't think anyone's gonna let us inflate this giant obstacle course in the pool.
I've always wanted to do a puzzle in the Natural History Museum, like with the Big Whale.
And Night at the Museum style.
Yeah, exactly. You have to become like an official partner of the museum and it's like an annual membership that costs thirty thousand dollars, and then there's all these other hoops you have to jump through and.
You can get a Bloomberg terminal with that.
Some of the best locations we've had are like the rooftop of the Port Authority Bus terminal on the north end of the Port Authority Bus Terminal, there's an uncovered parking deck that anyone can access, and you can look down forty first Street all the way to the library, through Times Square, through Bryant Bryant Park, and at night it's one of the most incredible places in New York City, and it's just sitting there for anyone to come and see.
Or we'll like park a box truck on the side of the street and have people go in and there's like a speakeasy type establishment with like a live band inside a box truck delivery truck just parked on the side of the road. And so the venues that we love are those types of unexpected delight that kind of like are hidden in that New York City is so good at kind of concealing.
What about like best puzzles, right, so you've talked about like the simplest level is like you get handed a piece of paper and you do some piece of paper like certainly like i'd been diet madness with production value is what they are. Like there's some amount of like doing puzzles on cool physical objects. Like what are some like cool physical objects that have been purposed as puzzles.
I have one sitting right here it's a like a palaneer orb crystal ball that we distributed the crystal ball. Yeah, holding up a crystal ball and it reacts with different colors and flashing patterns based on where you are geographically. And so there was a whole puzzle in twenty twenty one scattered all over Central Park, and as you approach different locations, the globe did different things and flashed different color sequences, and then those were decoded. One of my
favorite puzzles from I think this is an atlasio. I don't know, but I've read about it in one of the many articles that I'm sure you guys said, was the circuit board where you had to assemble circle circuit board and then one of the transistors overheated and you discovered that the circuit board was actually a map of New York City subway stations, and when you looked at it through an infrared camera, you know it was identifying
which station to go to. So that's another example of something that lives in my head as a great use of a physical object.
Just to go back to midnight madness really quickly, I mean, so you have these three to four to five hour puzzles, I believe you said Midnight Maddness seems like a different beast entirely in that you know it runs overnight.
Yeah, Like, what is your time expectation for this year's Midnight Madness?
Like?
When does it start? And when do you expect the last team to finish? Yeah?
About twelves and fourteen hours, depending on how fast teams are. The idea is to start it, Yeah, early afternoon one or two, and then it ends sometimes shortly after midnight, hopefully not too much longer than that.
So it's in early October. When do you start planning for it?
Typically about a year in advance, so it's about a year in the making.
Do you design games for like a lot of big Wall Street for can you, like, say, or your repeat clients or something.
Yes, we have a lot of Wall Street clients. That's our biggest audience and our biggest client base.
We have liked in your business, you do like relatively short like one day events for like team building events for companies who hire you to design games.
Yeah, three to four hours long, based on how much we think that they can take or how much we know that they can take. As we have repeat clients, we start to understand the culture of the company and what they're looking for and what they can handle, and yeah, there's been.
Something you can handle the most.
Well, you know, there's a difference between who can handle the most and who wants to give off the vibe like they can.
Hold of the most.
Right, Yea, we have NDA. All of these companies.
Are so secret we'll beleeve them out.
It's really hard. Fortunately, Bridgewater has been very generous that they allow us to talk to say that we have done many hunts for them, and they actually came to us only recently in twenty twenty one after they did Midnight Manas formerly known as Compass with us, and we've worked with them multiple times a year for different teams, and they're awesome to work with.
I do want to know where bridge Will falls on the can handle things and want to give the impression, but it seems rude to make you.
Answer they're great. I mean, don't make us pick between our children. We love all of our puzzle shouldern equally. And the only thing I'll say is specifically the team we work for does love the puzzly puzzles. You know, there's definitely a gradient of people that love the experience. They love the locations and the feedback we get from from Bridgewater at least the point of contact and our who helps us plan their events, is that they want the puzzles, they want the goods.
Yeah, they want the brutality. They like it to be difficult.
And it's been really interesting for us as again outsiders, like we both went to art school, figuring out what's the difference between like a quant Hedge Front and a Bridgewater and a Goldman and where they all function in this world. It's been quite the education.
They each have a different culture that manifests differently in our games, and often the culture is kind of inspired by the founder. Like some of them are work hard, play hard, and they they like to party hard, and that's a culture that emanates from the founder. And some of them are more like about work life balance and generosity, and they each kind of have a very distinct culture that we can recognize just in our limited touch points
through our games. And also when a lot of our client base was more tech like Google and Meta and tech firms, we joke about like making our own private investments based on how well we see people doing in our games, because we definitely recognize the companies that are doing well for us, we're also doing well in the market.
And then when those same companies three years later stopped doing well, it meant something.
Stop doing around the puzzles. The puzzles were like a leading indicator of the stock or exactly. Yeah, as a hedge found ever been like you're gonnat puzzles come work.
For us, not in house, but we know some hedge funds that do have in house puzzle creators and have hired our friends as in house puzzle creators. So it exists. It's a thing.
I've seen some of that, right because like clearly like there is a big like recruiting dynamic of a lot of these firms like to hire people who are good at puzzles. They like to pose puzzles to them as part of the recruiting process. They like to attract people who like puzzles. So that seem like an overlap in the puzzle creator community. Like, is there like a trend where a lot of people have a certain degree or a certain background.
Certainly, yeah, stats, math business, definitely, But then there's also people who do a lot of more linguistic puzzles. There's like a whole kind of like the crossword, you know that whole world is a little more linguistic and they have a different background.
What I've done puzzles, there's always a like cryptic crossword cluing type puzzle, and I'm always the guy who solves this. Like that's why one contribution to the team.
Right right, A good puzzle creation team has a good puzzle is created by people with a lot of different backgrounds.
I assume that when you do team building events, it's like a company like two hundred people. But do you ever have like these five people are going to do a puzzle on together.
Yeah, I mean yeah, yeah, if you can afford us, we'll do it. And we've done groups as small as four and groups as large as what three hundred four hundred?
John, Well, can you tell me about the groups of four? Like, how does that come in?
Either someone's birthday, it's a birthday party. Usually you know someone who really likes puzzles, and either they can afford our our services because we just like run a past event for them, or they have a ton of money and we do something completely tailored to them that's like all about their life and all about their fifty years and all about their kids and and those are really fun too.
We've done many birthdays for CEOs of like hedge funds.
Yeah, I was gonna say, like, this feels like a classic hedgehund manager fiftieth birthday party.
We did one hedge fund who said that they wanted maybe if you want to talk about our White Whale was the one of the co CEOs. This is a small, small fund and they said, Okay, I'm gonna I want to do this across Europe for my fiftieth birthday. And I was like, yes, let's do it. Call us and then they never showed.
But you have like preliminary budget.
No, no, we didn't. We didn't even get yeah, get that far. But it was it was a really fun It was for a fun that was celebrating their twenty fifth anniversary I think in London, and so we got to build a six hour hunt in London and that was one of our favorite still our favorite jobs to date. But it could have been the lead into a cross Europe scavenger hunt, but wasn't to be.
Yeah. Well you said something about like you had a lot of tech clients and now you have fewer tech clients and it's like more finance geuing, Like, what do you think is causing that?
Yeah, we've definitely seen the shift from when tech was the coolest place to be and now it's these companies have matured and they're still great places to work, but there's a little less of an edge to them. I think we've seen they're also working a little less hard
at employer retention and they're pulling back the perks. And so we've seen pre pandemic specifically, we do a lot of like fifty to eighty percent events for big tech companies, growing tech companies, that sort of thing, and then post pandemic, we've seen a lot fewer tech companies. And when the tech companies do come, this is more of a return to office thing, but it's a much smaller group. So
people are getting together in much smaller groups. They're going out with their immediate five to twelve team members and not their full division or whatever. And so we at the same time, we've seen a lot more hedge funds and AI companies coming in, and so, yeah, as the type of company where young, ambitious, really smart people work at kind of shifts, we do see that our in our clients.
As well, so it's like if you work at Facebook, like ten years ago you were like I really want to solve puzzles, Like I'm motivated to like use my brain. And now it's like I'm going to rest invest and like going a puzzle hunt.
I don't want to say exactly, but yeah, that's that's a little bit of the vibe I get. One of the reasons that I started reading money stuff was after you wrote that huge Crypto article, Matt, And at the same time, we were building a completely bespoke, kind of alternate reality game puzzle community for a NFT firm, and we had no idea what we were doing in Crypto, no idea what we're doing with NFTs, and so reading your article helped me like get my head around this
whole concept. As we were building out this game community world ip universe that we were hired to do kind of like as an extension of the bord A Biacht Club universe, and and it was a we did get paid, Yeah, yeah,
we got paid. It was it was an incredible, incredible experience and we got to create characters and create stories and sometimes our events are a little more puzzle puzzly oriented and this was the most built out we've ever like created a whole world, Like we created locations and characters and plot points and betrayals and you know, stashed puzzles in lockers at the Lax airport and in bars in London and slipped burner phones and it was a
really fun event. Now, the prodect as a whole didn't survive more than a few years, but we kind of were in this at one of the crypto bull markets and it's a real moment in time.
We've talked about hedgphones and tech firms, like we didn't even talk about like what does the chart of like your crypto expressure. Yes, I never heard from them.
It's that's pretty much it. Yeah, we haven't done any of our private kind of team building events for crypto firms. This was a kind of like a public facing event for the crypto community, and it was led by a guy who wanted to create this series of ip around some of the board apes, or to be more specific, the mutant apes, which is a whole subgenre of apes.
I think we'll end it there, yes, yeah, yeah, yeah exactly.
John and Ryan, thank you so much for coming on. This is fun.
Thank you for having us.
It's great to be here. Hope to see you on the streets.
Thank you, guys.
Thanks honored to be your section guests. Yeah wow, what a distinction.
And that was The Money Stuff Podcast.
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