What is the role of design in modeling digital humanities? Can we imagine new forms of argument and platforms that support interpretative work? So much of the computationally driven environment of digital work has been created by design/engineers that humanistic values and methods have not found their place in the tools and formats that provide the platform for research, pedagogy, access, and use. The current challenge is to take advantage of the rich repositories and well-developed online resou...
May 07, 2012•1 hr 37 min
Mainstream and avant-garde poets and fiction writers have been exploring the literary potential of the computer for decades, creating work that goes far beyond today’s e-books. The creators of electronic literature have developed new interface methods, new techniques for collaboration, and new ways of linking language, computing, and other media elements. How has electronic literature influenced other media, including the Web and the book? What are the implications of having literary projects in...
May 06, 2012•2 hr
Participants: Christian Bök (University of Calgary), Bob Stein (SocialBook), Gita Manaktala (MIT Press) Moderator: Amaranth Borsuk (MIT Writing and Humanistic Studies and Comparative Media Studies)
May 02, 2012•1 hr 21 min
Participants: N. Katherine Hayles (Duke University), Rita Raley (University of California Santa Barbara), Nick Montfort (Comparative Media Studies and Program in Writing and Humanistic Studies, MIT) Moderator: David Thorburn (MIT Literature and Comparative Media Studies)
May 02, 2012•1 hr 55 min
Participants: Bonnie Mak (University of Illinois at Urbana-Champaign), James Reid-Cunningham (Boston Athenaeum), Wyn Kelley (MIT Literature), Mary Fuller (MIT Literature) Moderator: Gretchen Henderson (MIT Writing and Humanistic Studies)
May 02, 2012•1 hr 37 min
Kick-Off Performance by Christian Bök Participants: Opening remarks by Amaranth Borsuk and Gretchen Henderson, Introduction by Nick Montfort, and opening poems by MIT undergraduate writers Alvin Mwijuka and Aimee Harrison.
May 01, 2012•1 hr 10 min
S. Craig Watkins studies young people’s social and digital media behaviors. He teaches at the University of Texas, Austin, in the departments of Radio-Television-Film, Sociology, and the Center for African and African American Studies. Craig is also a Faculty Fellow for the Division of Diversity and Community Engagement. He received his PhD from the University of Michigan. He is the author of three books, including The Young and the Digital: What the Migration to Social Network Sites, Games, and...
Apr 26, 2012•1 hr 5 min
New communications technologies are revolutionizing our experience of news and information. The avalanche of news, gossip, and citizen reporting available on the web is immensely valuable but also often deeply unreliable. How can professional reporters and editors help to assure that quality journalism will be recognized and valued in our brave new digital world? Jay Rosen is director of NYU's Studio 20, a master's level journalism program which uses projects to teach innovation in journalism. H...
Apr 09, 2012•2 hr 5 min
David Kelley primarily works with digital video installation and photography, with recent projects involving performance and sculpture. His practice consistently interrogates the apparatus of photography and film to encounter narrative in the process of becoming. His latest films, set in Newfoundland and the Brazilian Amazon, draw on the genre of ethnography as a narrative device to rehearse the real and imagined social relations of these sites. In Newfoundland, Kelley participated in a remote a...
Mar 26, 2012•1 hr 51 min
The urban database documentary is a mode of media art practice that uses structural systems as generative processes and organizational frameworks to explore the lived experience of place. The genre emerges in the early 20th century, and can be read as symptomatic of panoramic perception, sensory estrangement and networked participation, cultural utopias which respond to modernity’s underlying paradoxes. As such, the invention of the computer did not give rise to the urban database documentary, i...
Mar 26, 2012•1 hr 49 min
Emerging digital technologies are opening powerful new ways to create and even to reconceptualize the documentary film. How will handheld video cameras and ubiquitous open-source computing change the nature of documentaries? What are the implications for makers and viewers of documentaries of today’s unprecedented access to online editing and distribution tools, to an ocean of data never before available to the general public? These and related questions will be central to our discussion. Paneli...
Mar 20, 2012•1 hr 58 min
The American postal service has an impressive history, but an uncertain future. Older than the Constitution, it was a wellspring of American democracy and a catalyst for the creation of a nationwide market for information and goods. Today, however, its once indispensable role in fostering civic discourse and facilitating personal communications has been challenged by the Internet and mobile telephony. How is the post office coping? What are its prospects in the digital age? Richard R. John is a ...
Mar 15, 2012•1 hr 56 min
Scholars and activists have hotly debated the relationship between social media and social movement activity during the current global cycle of protest. This talk investigates media practices in the Occupy movement and develops an analytical framework of social movement media culture: the set of tools, skills, social practices, and norms that movement participants deploy to create, circulate, curate, and amplify movement media across all available platforms. Movement media cultures are shaped by...
Mar 07, 2012•1 hr 48 min
As a journalist covering games since 2001, Chaplin has seen a lot of changes in the industry and among game academics. In this talk she will give an overview of the most important and interesting trends, including emerging thinking on ideas about game literacies and the acceptance of games as facilitators of transformative experiences. This will include ideas about play as a crucial part of human development and a potentially subversive act, and the rise of systems thinking. Chaplin is not a gam...
Feb 23, 2012•1 hr 36 min
“This game meant everything to me” – statements like this emphasize how players encounter deep and meaningful experiences playing video games in their lives. Playful mediated experiences strike players’ minds at particular phases of their lives, in relation to the space and time they inhabit, and in the context of specific subjective experiences. However, these transformative experiences cannot be standardized; they do not happen to everyone through the same game or at the same time and place. T...
Feb 16, 2012•1 hr 24 min
Videogames are performance activities, like theatre, sports, rituals or dance. The presentation will draw comparisons and contrasts with theatre to understand how videogames can incorporate narratives as part of the performance: games give cues to the player, who has to figure out the script of the story. How can these cues contribute to the narrative of the game? Focusing on the design of the space, and how it provides opportunities for action, provides some of the answers. The novel concept of...
Feb 09, 2012•1 hr 31 min
Otto Santa Anna presents findings from his forthcoming book, Juan in a Hundred: Faces and Stories of Latinos on the Network News (Texas). In it he elaborates standard cognitive metaphor analysis (as is used for printed texts), blending cognitive science with humanist scholarship, to attempt to capture the full semiotic range of televised reporting. His review of a full year of contemporary network news stories about Latinos reveals both the high production values and journalistic limitations of ...
Feb 08, 2012•1 hr 43 min
Visualizing games and gameplay reveals both startling complexity…and stunning simplicity. This talk discusses many applications of information visualization to games: for theory, historical research, design, development, and creative art practice. Considering examples from across decades of video games (from blockbusters to art house experiments) reveals that most games are already information visualizations of a few particular kinds, and can be further transformed in ways that reveal the origin...
Feb 02, 2012•1 hr 28 min
The rise of e-sports signals a development in computer gaming well worth paying attention to. Not only are we witnessing the emergence and refinement of elite play in formalized competitive environments, but the growth of an industry around it — complete with team owners, league organizers, broadcasters, and corporate sponsors. Based on extensive qualitative research, this talk will explore the nature of professional computer game play as embodied, technical, and social practice. It will then si...
Jan 29, 2012•1 hr 30 min
Games are increasingly seen as a way to address human needs, from the intimate work of maintaining social relationships to the pragmatic benefits of games for learning, health, and social change. If we hope to design games that address these needs, we must understand how people create meaning with, through, and around games. How do specific game design decisions impact the way players think, feel, and behave? What kinds of imaginative and social affordances can games provide players? And what ki...
Jan 24, 2012•1 hr 23 min
In the last few years a new trend of designing video games intended to fulfill a serious purpose through impacting the players in real life contexts has emerged. These games claim to raise awareness about social and political issues such as inequity, injustice, poverty, racism, sexism, exploitation, and oppression. Their intent is to reach a specific purpose beyond pure entertainment. But what are the specific attributes of purposeful games and how can they be researched? Which game design chall...
Jan 23, 2012•1 hr 26 min
In her transmedia project, Designing Culture, Anne Balsamo investigates the way in which culture influences the process of technological innovation. Drawing on her experiences working as part of collaborative research-design teams that combine art/science/design/engineering, she will describe her new research on public interactives and the infrastructures of public intimacy. Anne Balsamo’s work focuses on the relationship between the culture and technology. This focus informs her practice as a s...
Jan 22, 2012•1 hr 45 min
In the Cold War years, there was a tremendous surge in right-wing broadcasting in America. Hendershot explains how radio and TV extremists feigned a “balanced” presentation of their ideas in the 1950s; in the 60s, those same broadcasters switched to an overtly right-wing line. Ultraconservative broadcasting was eventually shut down by the IRS, citizen activists, and the FCC. The Fairness Doctrine was the most powerful tool used against the extremists, and, thus, right-wing broadcasting was rebor...
Jan 11, 2012•1 hr 32 min
"To have great poets, there must be great audiences too." (Walt Whitman) This paper outlines recent developments in the field of cultural and media studies, including an account of changes in the economy, culture and technology, and consequent initiatives in educational provision for the creative industries. It goes on to outline the case for a new approach to the media and culture, based on evolutionary and complexity studies, in which the comparative media environment is recast in terms of 'mi...
Jan 02, 2012•1 hr 47 min
The relationship between the media industries and their audiences is in the midst of a period of profound change. A key aspect of this transition is that traditional exposure-based conceptualizations of the audience are being challenged by conceptualizations that rely primarily on social media data and that are oriented around constructs such as appreciation, engagement, and emotional involvement. This presentation presents ongoing research that examines the institutional factors that are enabli...
Jan 02, 2012•1 hr 38 min
A “newsgame” is a videogame that does journalism. Drawing from five years of commercial development and academic research on this new approach, this talk summarizes the principles of newsgames and then offers two related but conflicting perspectives on its role in the future of newsmaking, framed by general thoughts on the challenges of designing and understanding contemporary media. Ian Bogost, Professor of Digital Media at Georgia Tech, is a designer, philosopher, critic, and researcher who fo...
Dec 15, 2011•1 hr 37 min
This talk explores what it means to consider games an aesthetic form -- something akin to literature, music, or film. That this is the most appropriate category within which to place games seems like an emerging consensus. But what does it actually mean? Are only video games an aesthetic form, or do non-digital games also deserve that status? Are the aesthetics of games a hybrid blend of other forms or a distinct form unto themselves? Do they express a new aesthetic fresh-born of the computer ag...
Dec 15, 2011•1 hr 51 min
In 1955, the Museum of Modern Art mounted one of the most widely seen – and widely excoriated – photography exhibitions of all time, The Family of Man. For the last forty years, critics have decried the show as a model of the psychological and political repression of cold war America. This talk challenges that view. It shows how the immersive, multi-image aesthetics of the exhibition emerged not from the cold war, but from the World War II fight against fascism. It then demonstrates that The Fam...
Dec 14, 2011•1 hr 24 min
As a prologue to the conference, this Forum will focus on the emergence of powerful new production cultures in such cities as Mumbai, Shanghai, and Rio de Janeiro. What do these developments portend for the international flow of media content? How does the nature of these cities shape the entertainment industries they are fostering? At the same time, new means of media production and circulation now permit individuals to produce content from suburban or rural areas. How do these apparently oppos...
Nov 13, 2011•2 hr
As the design of our digital landscape is increasingly guided by commercial purposes and not by developmental concerns, there is a sense of urgency for developing strategies and educational programs that promote positive development by taking into consideration the children’s social, emotional, cognitive, physical, civic and spiritual needs. But we should also consider the unique design features of each technology and the practices and policies that shape different interactions in the digital la...
Nov 02, 2011•1 hr 10 min