UNEND | S1 E16: The Delta - podcast episode cover

UNEND | S1 E16: The Delta

Feb 12, 202535 minSeason 5Ep. 16
--:--
--:--
Listen in podcast apps:
Metacast
Spotify
Youtube
RSS

Summary

The ship UNEND journeys into the Delta, a strange, uncharted region beyond the influence of time. As the crew observes the chaotic, garbage-strewn landscape filled with bizarre life, some reflect on their purpose, like Cleo grappling with her family and self-doubt. She engages in a deep conversation with Dot about their unusual training and the mysteries of becoming a Mother. Meanwhile, others survey the challenging environment, discuss the potential for finding hidden human life, and manage ship operations as they approach the very edge of the known cosmos.

Episode description

No time like the present. Several decades after the events of MIDST and Moonward, a supernatural ship and a remarkable crew set forth on an expedition to explore the highest heights, deepest depths, and furthest reaches of the known cosmos. But their journey is fraught with peril as they discover truths and realities far stranger than any of them could ever have imagined. If you want to receive UNEND episodes two weeks early and uninterrupted by ads AND gain access to lore expanding bonus content, join Beacon at https://beacon.tv or become a Fold Member at https://midst.co. New Episodes air weekly on Wednesdays Learn more at https://critrole.com/unend/  Some themes and situations that occur in-show may be difficult for some to handle. If certain episodes or scenes become uncomfortable, we strongly suggest taking a break or skipping that particular episode. Your health and well-being is important to us and Psycom has a great list of international mental health resources, in case it’s useful: http://bit.ly/PsycomResources Created and Produced by Third Person Music by Xen UNEND is a Metapigeon production in partnership with and distributed by Critical Role Productions #UNEND #MidstCosmos #CriticalRole Learn more about your ad choices. Visit megaphone.fm/adchoices

Transcript

Introduction and Sponsors

You know, when I started this podcast, it felt like I had to become 10 people overnight. Producer, editor, marketer, designer. It was a lot. And I kept thinking, I wish I had someone in my corner to help me figure this out. That's why I love today's sponsor shopify it's like having a built-in business partner

Shopify powers millions of businesses worldwide, from giants like Gymshark to scrappy upstarts just getting going. With Shopify, you can launch your own studio or store using hundreds of stunning templates that match your brand's vibe. Need help with content? Their AI tools help write product descriptions and enhance your photos. Marketing, easy email and social campaigns built right in. Inventory, shipping, returns. Shopify's got your back on all of it. Turn your big business ideas.

Go to shopify.co.uk slash glassbox. Shopify. .co.uk slash glassbox. Hey there, Critters. This year marks our 10-year anniversary of Critical Role, and we are celebrating with a sold-out live show tour. To help even more Critters join the celebration, we are partnering with Fathom Entertainment to bring our 2025 tour to movie theaters across the U.S. and Canada.

Join us for two separate Australia live shows as characters from Bell's Hells and The Mighty Nine team up at the shattered teeth of Exandria. Catch the Sydney live show on June 19th and Melbourne live show on June 25th, both at 7 p.m. local time in Fathom Entertainment partnering theaters. Or if you're as excited as we are to see our game Daggerheart played in Exandria for the first time.

ever. Head to theaters at 7pm local time to see our Indianapolis live show on August 5th. And of course, we've got the wedding of the year coming to theaters on October 15th local time with an iconic Jester and Ford wedding at our New York City live show. show. Visit fathomentertainment.com slash critical role to find tickets in theaters near you. That's fathomentertainment.com slash critical role.

Arrival at the Delta and the Last Timehouse

Is this really everyone? Yikes. Talk about a skeleton crew. Felix has gathered all of the remaining crew here on the exterior bow deck of the ship. All 11 of them, if we're not counting Hamlet. Felix glances back at the rapidly diminishing islet of Brocherug in the up-current distance. He has been insisting...

in an almost weirdly fervent manner that everybody should pay their respects to the final time house as they pass by. Now normally the only people that get to see the final time house up close are timekeepers. And I've only seen it once before, at the end of my buoy run, six traversals ago. He impatiently clears a smudge off his glasses. The better to regard the approaching spectacle with perfect clarity. I've seen it before, says Rothfield. Felix flaps his hand dismissively. I mean currently.

Not in the trust days. The timekeepers follow the buoy here, traversal after traversal, no matter what else is going on in the cosmos. Empires rise and fall, but time marches on. Zila, the naturalist, is making a quick little pencil sketch of the time house as they approach. Like an upside-down lighthouse, the cylindrical building dangles from the underside of a mica shard. It's a roof just a few hundred feet above the median. A weird stalactite. Or should we say...

It's to lack time. Wow, Zila says. So is it just a landmark? Or does anyone actually live there? Oh, it is occupied. All the time houses are, but just by one person at a time. Some more time. Jokes from Felix. He sighs wistfully. One lucky person. Lucky? If you say so, it seems a little lonely to me, especially here at the last time house. No way, Zila. This one would be the best one of all. Just close the curtains on the Delta side, and it would be downright dreamy.

No traffic, no visitors, a whole year of unobstructed alone time. Felix sighs. Someday, that Timehouse gig will be mine. Okay, here it comes. Get ready. Traveling at a slow cruise, the ship passes the strange suspended building. The crest of the Timekeeper's Guild is painted on the facade in peeling faded colors.

Felix performs some kind of a timekeeper's salute, waving at a thick armored window set into the building's curved wall to the lone timekeeper who is posted in there. A face peers at them. from between window blinds before snapping them shut. Felix nods proudly. A true introvert. Sorry, ma'am. We'll get right off your lawn. And with no additional ceremony of note, they pass the last timehouse. And that means they are hereby officially forthwith...

Entering the Uncharted Delta

No longer in time. To be clear, it's not like time has actually stopped or anything. Time still exists. It's just not measured out here. to the Delta. hangs that sickly haze of luminance, a bizarre oily sheen of warping light. All the combined diffuse brightness of the Un has been concentrated increasingly towards one end of the...

The ocean of fold below is thick and swamp-like, its surface also reflecting that oily streakiness, like the surface of gasoline, ribboned with prismatic color in long, fluidic shapes. but it is still distinctly flowing in the same uniform direction as always, albeit more slowly than usual, toward the disorienting horizon in the distance. If there is an end to all this, an end to the cosmos, that is where it lies. And that is where they are going.

The Delta has only just begun, and how far it goes and how long it stretches toward that distant point is fundamentally unknown. But the ship is on its way to find out. Serenely soaring, unhampered, hundreds of feet above the bog-like surface of the median.

Cleo's Reflections and Conversation with Dot

And with their severely reduced numbers now, there's very little excuse to be standing around doing nothing, so everybody disperses, returning to their various tasks. Except for Cleo, who... remains outside for a moment longer, standing on the bow deck. Micah hangs thick in the air ahead, the dust refracting prismatic crepuscular rays out of the strange light.

The mica concentration in the air is gradually getting denser, just like it did as they ascended through the upper un. Pretty soon, it won't be safe to stand outside like this unprotected anymore, so she's trying to enjoy the fresh air while she can. Not that it's even particularly fresh, per se. It's more weird. That strange breeze that was detectable on Brocherug continues. Hot and cold.

An uncomfortable mix of jostling extremes, never quite reaching equilibrium. Every gust brings with it a new and different smell, careening abruptly between soap, cake, garbage. Fish, sawdust, herbs, chemicals, and other things impossible to identify at a sniff. It's kind of giving her sensory whiplash. Plus, it keeps blowing her hair into her mouth.

Cleo realizes she should probably just go back inside. But then what? What is she even doing here, really? The adrenaline of her impulsive decision is starting to wear off. She shouldn't be here. She has no applicable skills. But too late now. Oh boy. The door. Doors. Behind her. The granddaughter. Steps out onto the bow deck to examine the vista. Cleo starts. Should she go back inside now? Would it be weird to leave without saying anything?

Things have been pretty strained and awkward, at least from Cleo's perspective. She honestly has no idea what Dot thinks, which only makes her more anxious. Cleo has been doing her best to give Dot space after what Artifice said to her. Is her friendship with Dot genuine? Is her whole personality just a defense mechanism? Does she actually like Dot or does she just want Dot to like her?

No, no, that one's not hard. She does actually like Dot and she misses being able to be around them without this uncomfortable layer of self-aware second-guessing. Like now. Oops, she hasn't said anything for too long and now it is weird. But... Dot cannot say anything for ages, and that's not weird. Oh my god, shut up, brain. Her brain is so loud that she almost does not hear Dot's quiet. What is your first impression of the Delta, Clue? Oh!

Dot's making conversation. Dot is making conversation. Dot is making conversation? Cleo smiles with practiced charm, trying to hold her hair out of her face in the fitful breeze. Oh! Well, it's... it's... She drops the smile with a huff and a slump of her shoulders. I'm not really a fan, to be honest, since you asked. It's kind of like...

The worst parts about the Un and the Fold all mashed together. And with all the awful stories about this place, it barely even feels like a grand adventure anymore. It just feels like going somewhere we already know sucks. No, no, that was all bullshit. Cleo grips the crystalline banister. You're the only one I can tell since I already told you the truth about my family. They don't care.

They don't care about the expedition, and they certainly don't care about me. They are completely wrapped up in their own reality, and I'm barely a part of it. No matter how hard I try, I'm never going to be enough for them. And that's what made me change my mind. That realization. Dot blinks. Startled. Realization. But Cleo is too wrapped up in what she's saying to notice. And I know, I know, that's a stupid reason to come to the Delta. Maybe I'm just overreacting.

Oh, sorry I'm unloading on you again. My mind is such a jumble right now. I don't know how to calm it down. They listen to the strange moaning wind.

Dot's Training: The Quiet Mind

together for a moment, standing here on the ship's bow deck. Dot is aware that Cleo has been acting a little off ever since that stopover on that little uncharted islet in the fold where they went camping. And it does bother them a bit, but they're almost more bothered by the fact that they are bothered. So it's been kind of a lot to sort through. Cleo's bioluminescence flutters. She fidgets with her hair. Um, you do?

Well, great. I wouldn't mind mastering either of those things right about now. Dot leans on the railing of the bow deck, looking out into the distance. Then consider. Cleo blinks, sort of thunderstruck by this question. Do not move your mind to find an answer. Do not reference a memory. Do not consider plans or expectations. for the future what is there between thoughts what is aware Cleo looks stupefied, softly sledgehammered a million miles away. Uh, whoa. There is nothing.

There are not situations. There are not circumstances. There is no problem to solve. Everything in your mind, beliefs, narratives, story... Cleo is looking at the granddaughter, sort of slack-jawed. Wait, hang on. This is your training? You don't think? Dot shakes their head. No. They lie? I do not. And why? It is one of the mother's most fundamental trainings. Quietude of mind and emotion is one of the first steps to true community.

Cleo looks like she's been hit by a bocular horse. Holy shit, I can't do anything without thinking. You're really not thinking, right now. Not even a little. Like, none? How can you even talk? Wouldn't you, like, be dead if your brain has no thoughts? You do not need to think about awareness in order to be aware. Come on, how do you not... think dot looks at cleo evenly instead of thinking do not yeah simple easy very straightforward anybody could do it

Cleo laughs, totally flabbergasted. And then they are both quiet for a moment. Cleo does try it. Tries to literally just not think. It is impossible. That... Seems perfectly straightforward when you put it all like that, but actually not thinking? It's hard. They taught you this at the Cenobium?

Cleo's Questions About Motherhood and Artifice

Cleo bites her lip. Dot, I know you probably can't answer this, but, um, how do you become a mother? Dot's mind races. No, it doesn't. Just kidding. Shh, quiet. Don't tell anybody we said that. present themselves at the Sinobium and undergo a final test and then a granddaughter becomes a mother. Are you ready? Dot wants to lie as usual and say, yeah, they're ready as hell. But, to their own surprise, they can't do that to Cleo. So instead, slowly, they shake their head.

They are so incredibly impassive and neutral that Cleo can barely tell. But with her hypervigilant emotion radar, she could swear Dot seems... scared? This is the second time she's glimpsed it. But it must be her imagination, since the granddaughter apparently has no thoughts or emotions. How will you know when you're ready?

Well, if you need help unsubtly seeing something, I should give you my cursed glasses. I've been keeping them in a shoebox under my bed ever since the giant corpse incident. So let me know if you want them. Yes, actually. Dot says immediately. They might help me. Cleo smiles. Maybe her first genuine smile since the camping night. Then consider them yours. They look fantastic on you anyway. Inside the unlight-filled atrium...

Mother Artifice glides past, dimly visible through the currently semi-opaque walls of the ship. Cleo doesn't see. Dot does, and they and Artifice exchange a look. as the mother passes by. So you're not just going to suddenly transform into a mother here on the ship. That's good to know. I mean, mothers are all so mysterious and wise, and they have...

spooky powers and they're nice but also kind of scary. Who knows what they even look like under there. When you become a mother, does it change what kind of person you are? Will it change who you are? Dot stares at her helplessly. Cleo, I can't... No, no, no, of course. I'm sorry. Um, I've... I've actually got to go check on Omelette. Don't stay out here too long, Dot. It's starting to get scratchy. And Cleo doors back into the ship and hurries inside. I've rolled my character.

Sponsors

I've imagined my backstory, and Session Zero is coming up. Now, if only I had a miniature person with which to represent the physical location of my imaginary character. Thankfully, there's Hero Forge. HeroForge offers fully customizable tabletop miniatures with dozens of fantasy species and thousands of parts to choose from. Their custom minis can be made in a variety of materials, including bronze,

color standees, and color plastic options. You can even access downloadable model files and 3D print your unique designs at home. HeroForge is constantly expanding its catalog of customization options, adding new parts every week, like new species and custom posing on a regular basis. HeroForge makes it so convenient to create...

order, and then play with a custom miniature. You can start forging your hero at HeroForge.com. Visit HeroForge.com to start designing your custom miniature today, and check back often. New content is added every week. Use the code MINST at checkout to get 5% off all orders of physical miniatures. That's HeroForge.com. Use code MIDST at checkout to get 5% off all physical miniature orders. An entire town gone. Without a trace. No signs.

No warnings. Just silence. This is the story of Cold Sparrow. 24 years ago. the peaceful town of Cold Sparrow became the center of one of the greatest unsolved mysteries in modern history. Every resident vanished. among them the enigmatic billionaire benjamin veers whose strange ways made him an icon of intrigue the town once forgotten now infamous the questions

Endless. The answers non-existent. For over two decades, investigators have been left baffled. Cults, kidnappings, disappearances, none of them have led closer to the truth. But now, three celebrated private investigators famous for bringing down one of the most dangerous cults in history have been called upon to tackle this mystery.

Known for taking on the cases no one else could solve, they're determined to uncover what really happened in Cold Sparrow. Yet the deeper they dig, the darker the whispers become. rumors swirl of something far more sinister than anyone ever imagined could the mystery of cold sparrow be tied to forces that reach far beyond our world could it be linked to something infernal? Some mysteries, once uncovered, may be better left untouched. Cold Sparrow, a town that disappeared.

But something still lingers in the shadows. The investigation begins now. Search for The Gentleman from Hell wherever you get your podcasts.

Exploring the Delta's Strange Ecosystem

The day wears on, and the ship continues on its way, covering distances in hours that would have taken days for ships of old. Do you know about the Great Pacific Garbage Patch? That's a thing in real life, unfortunately. It's kind of the vibe here, but... A thousand times worse. Just like the real one will be if nothing changes. Quiet, we're doing science fiction right now. In some ways, it's reminiscent of the extreme depths of the Fold, too.

but less trash compactory and more landfill mountain-y. A little less skeleton-centric, too, for better or for worse. We do like skeletons, but there are far fewer of them here. There are plenty of soft and soggy carcasses here, but a much more staggering variety of living life. Crawling and slithering and hopping and buzzing all over the place. From heap to heap of drifting junk above and below the fold are all kinds of...

Critters. Slimy kelp forests shelter lurking predators. Huge centipedal fish with long toothy jaws lunge out of the oily goop of the medium to snap at leathery crustaceans.

Poisonous pitcher plants with garish nightmare colors attract swarms of glittering gnats drowning them in sickly sweet wells of nectar. Spindly legged birds step dangerously between simmering, stinking tide pools, investigating each one with their pale, writhing, maggot-like heads, searching for foamy clusters of spawn or globs of algae. Lone mirror hawks dive bomb into the fold, surfacing moments later and darting back up to the un with wriggling prey speared on their sharp four points.

Thin, translucent filaments drift on the current like rice noodles and soup, seemingly lifeless. but entangling and paralyzing any unfortunate creature that crosses their path, dragging them slowly and inexorably down to the waiting mouth of the jelly ghoul somewhere below. Leaning over the punch disk banks and the control deck, Xela, the naturalist, is filling page after page of her sketchbook with quick impressions of all these creatures and plants as they cruise by.

Wow. Holy shit. Holy shit. Mickey peeks over Zila's shoulder. In between consulting antique navigational charts, maps of the Delta are rare. inconsistent and go out of date almost as soon as they're made. Mickey is covering them with notes, corrections, question marks. How do you draw that fast? I have to. It's not like animals are going to sit still for me.

I used to have a dog who would let me draw him for hours while he slept, but he was old. And special. I'm starting to wonder if I should learn how to use Kanikin's camera. They left it for me, just in case. Those things are just so intimidating, you know? And you can't even use them in the fold. Yeah, maybe it's the sequestrian in me, but I'll always prefer a good old-fashioned illustration. The wetland landscape crawls by.

like a landfill-themed I-spy spread. The median looks almost solid enough to wade through, though it's doubtlessly riddled with deceptively deep pools and hidden riptides. There are rotten and mutated wrecks of antique ships. Trust, United Baronies, Timekeeper, Postal, Bocular, Industrial, Recreational. Matted globs of plant fiber. Oozing husks of broken and destroyed islets like the rinds of giant watermelons. Once soaring mountain ranges and landscapes of a thousand different biomes.

now sinking into primordial or postmordial soup, dissolving like prehistoric cereal in expired cosmic milk. Every so often chunks of shining white mica shower down from the headachy brightness above. plopping into the median of the fold with a wet sizzle. The current is slow and sluggish, boiling with a constant sloppy simmer of metastasized, overdeveloped terrors. Despite all of this, it does have a strange peacefulness in a way.

There's only so much chaos you can process before it all blurs together into background noise. When everything is happening all at once, it almost feels like nothing is happening at all.

The Search for Human Life

One thing there is absolutely no sign of is human life. Rawfield and Hambing are in the foremost point of the helm, surveying the syrupy surface of the median through the angled prow walls. It's hard to imagine how anyone lives here. Hambing is staring through one tubule of a bachnocular, almost like a giant telescope, to his tiny eyes. Oh, they're out there. Born here and dying here. Lots of people.

Most of them alone, solitary, rarely in groups. Raphael is looking through some backnoculars of her own. They're constantly relocating in an effort to stay alive. In my experience, they were surprisingly difficult to find, especially because we couldn't risk coming into contact with the Fold here. Our ships weren't dark mica in those days.

We'd cruise above the median, scanning for survivors. You might think that anyone here would be desperate for rescue. But think about it. If all you know is the Delta, you've probably never seen a ship before. other than wrecked ones that wash up. You probably know nothing about the outside cosmos. You may not even know other people exist. All you know is struggle, chaos, and terrors.

So you're hardly going to regard an unfamiliar flying thing hurtling down out of the sky at you as anything to get excited about. Probably something to run from. These people go through horrors the rest of us can't imagine. It was rare to find anyone whose mind and body wasn't warped beyond repair. We rehabilitated those we could. Her gaze darkens. And we abandoned those we couldn't.

It was a cost-benefit analysis. Not my decision. Hambing puts his teeny tiny hand on Rawfield's strong, grizzled one. It's not your fault, Ripley. You did what you could with the company. You saved lives. And you're still saving lives. Rawfield gives the tiny terrorologist a stoic nod, almost a smile. Thanks, Drury.

It's hard coming back here. But I have hope that if this works, Dark Micah ships will be able to rescue more people than the Trust ever could. And without delivering them straight to a different... kind of inescapable swamp. That's my greatest hope for the outcome of this mission. Cosmic discovery is all well and good, but there are people.

Right here, under our noses, who we've been unable to significantly help for most of history. Maybe that can change. Speaking of cosmic discovery, as if on cue, Merlin doors in from the elevator.

Ship Activities and Discoveries

Stepping into control, engaged in a remote conversation with the biological man. Thanks to his modified teletheric daggle walkie-talkie thing. Yes, then join- Merlin joins Everett near the fold light here in control, crossing his arms to mirror her stance. The spare bulb twinkles, its internal fold smoothly sliding through the tangle of bright filaments.

It's different, isn't it? Merlin observes. It looks similar, but if you watch closely, you can tell that it's not quite the same as the last one. Everett raises an eyebrow. You can tell? The fold moves in different ways. And the lights as well. It's not as simple as swapping out any other piece of machinery. I suppose it's not too difficult to imagine that like each of us.

Like our fingerprints, the fault lights are individuals too. Unique because of what they experience. He gives the glass casement a gentle pat with his mechanical hand. It almost makes me warn the original fold light like crewmate. Everett looks like she would like to pat the fold light as well, but she's a little shy of swirling fold at the moment due to recent events. She...

Sighs, gazing into its strange luminance. I wonder if it misses the old bulb too. Or looked up to it or something. You hear that, buddy? Don't get performance anxiety on us or something. If you crap out, the stagecoach is all we got left. Merlin nods. Speaking of which, how are we doing on range? You and Mickey are keeping track.

The crew has agreed that it would probably be best not to travel beyond the point at which the stagecoach would be unable to carry them back to Brocherug. They've had enough near escapes for one expedition. Everett glances over at Mickey, who is making some markings on a navigational chart. Mickey gives Everett a thumbs up. Yeah, I think we're still fine, says Everett. Stagecoach may not be the fastest, but she does have endurance where it counts.

We can keep going for a few more days at least before we need to start thinking about turning around, assuming we don't run into something that makes us want to get out of here sooner. Felix suddenly yelps, scurrying from his cramped little workstation all the way up to the helm, jostling Zila in his hurry. Hey, watch it! Ooh, ooh, there's another one. Felix shoulders in between Rawfield and Hambing.

He has his bocnoculars trained on yet another old time buoy outside. It's beached on a pile of refuse, encrusted with barnacles, which are being eagerly picked off by a flock of maggot loons. Looks like, uh, traversal 628? Maybe 626. The last digit is all fucked up. He makes an excited note in his logbook. Maybe we can pick it up on the way back. I always kind of wanted to have one for my office back home. So, Felix, have you thought of a name for your new month yet? Eh, not really.

I've been too busy thinking about the engineering that would be required to even let a buoy pass through here unobstructed. Some kind of dark mica canal, maybe. Normally the timekeepers are opposed to... any artificial expediting of the buoy's passage, but I can't think of an alternative. Maybe we'd need to redesign the buoy altogether. I'm glad you're having fun. Yeah, this is the good stuff. I'm finally... He lowers his glasses. Off the clock. Zila throws an eraser at Felix's head. Ow!

Approaching the Uncharted Limits

Mickey finally straightens up from her close study of the navigational charts, massaging the small of her back. Okay, folks, these charts are a mess, but from what I can tell, we're coming up on what is essentially... The last charted point of the Delta. Sooner than I expected. Rawfield examines the charts herself. So we are. You know, the trust never went very far in, technically. There was no point.

We had a hard enough time finding people in the near Delta, and we weren't exactly here to explore. Well, we are now, says Merlin. Ready, everyone. This is the third time we are about to fly into the entirely unknown. Everett puts an arm around Mickey. Third time's the charm, I hope. And off the map, they go.

Episode Outro

Thanks for listening to Unend. If you're enjoying the story, please rate and review to help someone new discover the cosmos. You can catch Unend every Wednesday anywhere you stream podcasts or through the Midst Podcast YouTube channel. If you're looking to dive deeper into the story, become a Beacon member at beacon.tv or join the fold on midst.co.

to receive early ad-free access to episodes, behind-the-scenes exclusives, and lore-expanding bonus content. Or if you just want to hear this podcast two weeks early and without ads. Subscribe on Spotify or Apple Podcasts. To stay up to date on what's next in the cosmos, sign up for our newsletter on midst.co or find us on social media at midstpodcast.

This transcript was generated by Metacast using AI and may contain inaccuracies. Learn more about transcripts.
For the best experience, listen in Metacast app for iOS or Android
Open in Metacast