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What’s Your Story: Weishung Liu

May 30, 202440 min
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Episode description

Principal PM Manager Weishung Liu shares how a career delivering products and customer experiences aligns with her love of people and storytelling and how—despite efforts to defy the expectations that come with growing up in Silicon Valley—she landed in tech.

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Transcript

[SPOT] WEISHUNG LIU: Hey, listeners. I’m Weishung Liu,  principal PM manager with Microsoft Research and   today’s podcast guest. Before we get started, I  want to tell you about Microsoft Research Forum.   It’s a series of discussions and talks examining  how the rapid advances in AI are impacting science   and technology research. The next episode is  June 4, and colleagues of mine from around   Microsoft Research are participating. I highly  recommend checking it out. You can learn more  

and register now at aka.ms/MyResearchForum.  All right, here’s today’s show … [END OF SPOT] [TEASER] [MUSIC PLAYS UNDER DIALOGUE] 

WEISHUNG LIU

I've always felt like I want the  things that I work on to create joy in people.   … The fact that I can still be here and create  impact and do meaningful work and, you know, work   on things that create joy and positively impact  society, it speaks to me like stories speak to me. [TEASER ENDS] JOHANNES GEHRKE: Microsoft Research works at the cutting edge.  But how much do we know about the people behind  

the science and technology that we create? This  is What’s Your Story, and I’m Johannes Gehrke.   In my 10 years with Microsoft, across product  and research, I’ve been continuously excited   and inspired by the people I work with, and I’m  curious about how they became the talented and   passionate people they are today. So I sat down  with some of them. Now, I’m sharing their stories  

with you. In this podcast series, you’ll hear from  them about how they grew up, the critical choices   that shaped their lives, and their advice  to others looking to carve a similar path.

[MUSIC FADES]

WEISHUNG LIU

In this episode, I’m talking with Principal PM  Manager Weishung Liu. Wei has used her love of   storytelling and interest in people and their  motivations to deliver meaningful products and   customer experiences. This includes the creation  of a successful line of Disney plush toys   and contributions to the satellite internet system  Starlink. With Microsoft, she helped develop Watch   For, a real-time video analytics platform that  has gone on to enhance gaming via streaming  

highlights and to support content moderation in  products such as Xbox. Today, she’s facilitating   connections and devising strategies to empower  teams within Microsoft Research to maximize   their reach. Here’s my conversation with Wei,  beginning with her childhood in Silicon Valley.  

JOHANNES GEHRKE

Hi, Wei. Welcome to What's  your Story. You're our principal PM manager   here in the lab, and we'll talk in a little while  about, you know, what you're doing here right now,   but maybe let's start with, how did you  actually end up in tech? Where did you grow up?

WEISHUNG LIU

Oh, wow. OK. So this  is a very long, long and, like,   nonlinear story about how I got into  tech. So I grew up in Silicon Valley,   which one would assume means just, like, oh,  yes, you grew up in Silicon Valley; therefore,   you must be in the STEM field, and therefore,  you will be in tech for the rest of your life.

GEHRKE

Yep, that's, sort  of, a too familiar a story.

LIU

That's a very linear story. And I totally  actually wanted to rebel against that whole notion   of going into tech. So I grew up in Silicon Valley  and thought, like, man, I want to not do STEM.

GEHRKE

So did your parents want you to be  either a doctor or engineer? Is that the ... ?

LIU

Absolutely. It was either a doctor, engineer,   or lawyer. So thankfully my sister went the  PhD in psychology route, so she, kind of,   checked that box for us. And so I was a  little bit more free to pursue my very,   very, very wide variety of interests. So a little  bit of personal information about me. So I grew  

up a very sick child, and so I was hospitalized  a lot. I was in the ER a lot. But that actually   afforded me a lot of opportunities to be, sort  of, an indoor-only child of reading and playing   video games and all sorts of things that I  would say, like, expanded my worldview. Like,   it was just all sorts of different stories. Like,  reading has stories; video games have stories.

GEHRKE

Tell us a story about reading  and a story about video games. What were your favorite set of books?

LIU

Oh my goodness … I was really interested in, like, historical  fiction at the time. One book that I remember   reading about—oh my gosh, it's a very famous book,  and I don't remember the name anymore. However,   it was about a young girl's perspective of  being, living in an internment camp, the Japanese   internment camps, back during World War II, I  believe, after Pearl Harbor. And it was just kind  

of her diary and her perspective. It was almost  like Diary of Anne Frank but from a Japanese   American girl's perspective instead. And I just  loved, kind of, reading about different viewpoints   and different eras and trying to understand,  like, where do we overlap, how do things change   over time, how does history repeat itself  in some ways? And, and I love that. And then  

video games. So I was really into Japanese RPGs  back in the day. So it's funny. I started ... my   first console was a Mattel Intellivision II,  and then it gradually went up to like Nintendo,   Super Nintendo, all those, all those consoles. But  I had a friend who I used to play RPGs with ...

GEHRKE

So these were network  RPGs or individual RPGs?

LIU

These were individual RPGs. This is, you  know, when I was around 10, the internet appeared,   so it probably dates me a little bit. Every  time a new RPG came out like by—the company is   now called Square Enix but back then it was called  SquareSoft—or Nintendo like Zelda, he and I would   immediately go out and buy the game or, you know,  convince our parents at the time to buy the game,   and then we would compete. So, like, this is  not couch co-op; he was actually in Texas.

GEHRKE

Like long-distance co-op?

LIU

This is long-distance, long-distance gaming   where we would compete to see  who would beat the game first.

GEHRKE

Wow.

LIU

No, you're not allowed to use  walkthroughs. And he almost always beat me.

GEHRKE

But these games are  like 60-hour, 80-hour games?

LIU

Yeah, like 60- or 80-hour  games, but, like, you know,   we got so good at them that, well, you had  to figure out like how do you, kind of,   bypass and get through the main quest  as fast as possible. So that was always—

GEHRKE

So any of the side quests  and things like that just ... ?

LIU

Yeah, oh, yeah, no. So I'm actually a huge  completionist, though, so I'd always go back after   and do all the side quests to get, you know,  we'll just say "100 percent" achievement. I'm   a little bit of an achievement machine that  way. But so, like, that kind of stuff was   always super fun for me. And so I spent so  much of my time then—because I was, kind of,  

more homebound a lot—just exploring  and being curious about things. And,   and that got me into art and into  design, and I thought, man, I'm   going to be an architect someday because I love  designing experiences, like spaces for people.

GEHRKE

You thought at that  point in time like a real,   like a building architect or an architect  for like virtual worlds or so ... ?

LIU

No, real, like a real physical space that  people inhabit and experience. And so, like,   I avoided as much STEM as I could in school.  I couldn't, just due to where I lived and grew   up and the high school requirements that I had.  But the minute I went to college, which happened   to be at the University of Washington,  which has a great architecture program,   I was like, I'm never going to  take another STEM class in my life.

GEHRKE

So you enrolled as an architecture major?

LIU

I enrolled as an architecture major, and  I was like, I will do what we would call the   "natural world" credits, which is kind of the  STEM-like things. But I would intentionally find   things that were not, like, hard science because  I'm like, I'm never going to do this again. I'm   never going to be in tech. All these people  that are so obsessed with tech who, you know,   went to MIT and Stanford, and I'm like, no,  no, no, I'm going to be an architecture major.

GEHRKE

So you took, like, the  physics for poets class or so ...?

LIU

Stuff like that, right. [LAUGHS] Very, very  similar. But I ended up just loving learning at   school, which is very unsurprising. You know,  I took, like, an Arabic poetry class. I took   a French fairy tales class. And I just, kind  of, explored college and all the things that it   had to offer in terms of academics so much that I  actually ended up deciding to get two degrees: one   in industrial design, which is not too far away  from architecture. Architecture is like with large  

spaces, like you build one building or design one  building that lasts maybe 100 years. Industrial   design, I, kind of, joke about it. It's, you know,  you design smaller form factors that sometimes,   if they're manufactured with plastics, last  millions of years, [LAUGHS] and you build millions  

of them. But then I also ended up getting a degree  in comparative religion, as well. Which it meant   that, like, my schooling and my class schedules  are always a little bit odd because I'd go from,   you know, like, the industrial design shop down  in our design building and like making things   with my hands and working at the bandsaw, and then  I’d, you know, rush to this other class where we  

have like very fascinating philosophical debates  about various things in, sort of, the comparative   religion space. And I'd write, you know, 10-page  essays and … about all sorts of things. And,   you know, there's, like, the study of death is a  great example and how different cultures react to   death. But, you know, that was as far away from  STEM [LAUGHS] as I could have possibly gone.

GEHRKE

Right. I was just thinking,  can you maybe explain to our listeners   a little bit who may come a little bit  more from the STEM field traditionally,   what do you study in comparative  [religion], and what is the field like?

LIU

So for me, it was really just, like, I took a  lot of classes just trying to understand people. I   really ... and it sounds, kind of, silly to say it  that way, but religion is really formed and shaped   by people. And so for me, like, the types of  classes that I took were, sort of, like studying   Western religion, studying Eastern religion,  studying the philosophy of religion, like or  

even—and this still, I still think about it from  time to time—how do you define religion? And just   even … there's still so many scholarly debates  about how to define, like, what is a "pure"   definition of religion, and nobody can really  still identify that yet. Is it, you know, because   then there's this distinction of spiritualism  and being religious versus something else or   just completely made-up, you know, pseudoscience,  whatever, right. People have this wide spectrum  

of things that they describe. But it's really  around learning about the different foundations   of religion. And then people tend to specialize.  You know, they might specialize in a particular   area like Hinduism or, you know, broadly speaking,  Eastern religions, or people will, you know, start  

focusing on Western religions. Or sometimes I  think about a specific topic like the intersection   of, for example, religion and death or religion  and art or even, you know, religion and violence.   And there's a broad spectrum of things that  people start specializing in. And it's very,   it's, sort of, very much in the mind but very  much in the heart of how you understand that.

GEHRKE

Yeah, I can see how it even connects   to industrial design because there  you also want to capture the heart …

LIU

Yes.

GEHRKE

… the hearts of people, right.

LIU

Yep. And that’s kind of how I, how I  describe, you know, when people are like,   why did you major in that? Like, what do you even  do with that? Did you even think about what career   you would have with that? I'm like, no, I just  really wanted to learn, and I really wanted to   understand people. And I felt like religion is one  way to understand, sort of, like, sociologically   how people think and get into that deep, like,  that deep feeling of faith and where does it  

come from and how does it manifest and how does it  motivate people to do things in life. And to your   point, it's very similar to industrial design  because you're, you know, we talk about design   thinking and you have to really deeply understand  the user and the people that you're designing for   in order to create something that really lasts,  that matters to them. So that's, kind of, my,  

at least my undergrad experience. And in a very,  very brief way, I'll just kind of walk through   or at least tell you the very nonlinear path that  I took to get to where I am here now at Microsoft   Research. So like the day after I graduated from  the University of Washington, I moved to Florida.

GEHRKE

And just as a question: so  you graduated from the University   of Washington—did you have like a plan, you  know, this is like the career I want to have?

LIU

Oh no! So here's the funny thing about  design, and I hope that, you know, my other,   the designers who might be watching or listening  [LAUGHS] to this might not get upset—hopefully   don't get upset with me about this—is I  love the design thinking aspect of design,   like understanding why people do the things they  do, what types of habits can you build with the   products—physical products? I was very obsessed  with physical, tangible things at the time.  

And then I learned through, like, internships  and talking to other designers who were,   you know, already in the field that that's  not what they do. That they don't go and like,   oh, let's go talk to people and  understand deeply what they do. Like,   there's other people that do that. OK,  well, what do you do? Well, I work in,   you know, CAD, or I work on SolidWorks, or I  do Rhino, and I do surfacing. I'm like, OK,  

what else? Who decides what gets made? Oh, that's  like, you know, a product manager or product—oh,   what's that? Who? What? What does that  even mean? Like, tell me more about that.

GEHRKE

So it's like the dichotomy that  you see even here in the company where   the engineers have to, sort of, build the  things, but the product managers are …

LIU

But someone else is ...

GEHRKE

... in the middle

LIU

... someone else is, kind of, interpreting  what the market and the users are saying,   what the business is saying. And I was  like, I like doing that because that's   more about understanding people and the  business and the reason—the why. And so ...

GEHRKE

Just before you go to your career, I mean,   I must ... I have to ask, what are some  of the favorite things that you built   during your undergrad? Because you said  you really like to build physical things.

LIU

Oh my gosh!

GEHRKE

Maybe one or two things  that you actually built ...

LIU

Yeah ... GEHRKE: ... that was, sort of, so fun. So one of my projects was actually a  Microsoft-sponsored project for one quarter,   and all they showed up with—his name's  Steve Kaneko. He retired not too long ago   from here. Steve showed up and said, I want  you all to design a memory-sharing device.

GEHRKE

Interesting …

LIU

And that was it.

GEHRKE

So what is memory sharing?  He didn't define what that means?

LIU

He didn't define it because as  designers, that was our way of interpret—we   had to interpret and understand what that  meant for ourselves. And it was a very,   very free-form exploration. And I thought ... the  place that I started from was ... at the time,   I was like, there's like 6 or 7 billion people  in the world. How many of them do I actually   know? And then how many of them do I actually  want to know or maybe I want to know better?

GEHRKE

To share a memory with ...

LIU

To share my memories with, to share  a part of me. Like, memories are ...

GEHRKE

Pretty personal.

LIU

... who we are—or not who we are but parts of  who we are—and drive who we become in some ways.   And so I thought, you know, what would be cool  is if you had a bracelet, and the bracelet were   individual links, and each individual link was  a photo, like a digital photo, very tiny digital  

photo, of something that you chose to share.  And so, you know, I designed something at the   time ... like, the story I told was, like, well,  you know, this woman who's young decided to go to,   you know, she's taking the bus, and she put on  her, like, "I wish to go to Paris" kind of theme,   right. So she had a bunch of Parisian-looking  things or something in that vein, right. And,   you know, she gets on the bus and her bracelet  vibrates. There's, like, a haptic reaction from  

this bracelet. And that means that there's  someone else on the bus with this, you know,   with a bracelet with their memories. It's kind  of an indicator that people want to share their   stories with someone else. And, you know, wouldn't  it be great if, you know, this woman now sits down   on the bus, because she sits next to the person  who's wearing it. Turns out to be an elderly   woman who's wearing, coincidentally, you know,  her Paris bracelet, but it's of her honeymoon  

of her deceased husband from many years ago. And,  you know, like, think of the power of the stories   that they could share with each other. That, you  know, this woman, elderly woman, can share with,   you know, this younger woman, who has aspirations  to go, and the memories and the relationship that   they can build from that. And so that was,  kind of, my memory-sharing device at the time.

GEHRKE

I mean, it's super  interesting because, I mean,   the way I think about this is that we  have memory-sharing applications now   like Facebook and Instagram and TikTok and so  on, but they, the algorithm decides really …

LIU

Yes …

GEHRKE

… who to share it with and where and  why to share it. Whereas here, it's proximity,   right? It somehow leads to this physical  and personal connection afterwards, right?   The connection is not like, OK, suddenly  on my bracelet, her stories show up ...

LIU

Yes ...

GEHRKE

... but, you know, maybe we  sit next to each other on the bus,   and it vibrates, and then we start a conversation.

LIU

Exactly. It's you own, you know, whatever  content is on that you choose to have on your   physical person, but you're sharing yourself  in a different way, and you're sharing your   memories and you're sharing a moment.  And it might just be a moment in time,  

right. It doesn't have to be a long-lasting thing.  That, you know, this elderly woman can say, hey,   there's this really great bistro that we  tried on, you know, this particular street,   and I hope it's still there, because if you go,  ask for this person or try this thing out and,   like, what an incredible opportunity it is for  this other woman, who, you know, maybe she does   someday go to Paris and she does find it. And she  thinks of that time, like, how grateful she was  

to have met, you know, this woman on the bus. And  just for that brief whatever bus ... however long   that bus ride was, to have that connection, to  learn something new about someone else, to share   and receive a part of somebody else who you may  never have known otherwise. And then that was,   that was what I was thinking of, you know, in  terms of a memory-sharing device was memory  

creates connections or it reinforces connections.  So I guess very similarly to my people thing and   being fascinated by people, like, this was my way  of trying to connect people in a different way,   in the space that they inhabit and  not necessarily on their devices.

GEHRKE

And then what did Microsoft say to that?  Was there like an end-of-quarter presentation?

LIU

Oh, yeah! There was a, there was a, you know,   big old presentation. I can't even  remember which building we were at,   but I think everybody was just like, wow,  this is great. And that was it. [LAUGHTER]

GEHRKE

And that was it. It sounds  like a really fascinating device.

LIU

Yeah, it was. And lots of people came  up with all sorts of really cool things   because everybody interpreted the, I'll  just say, the prompt differently, right.

GEHRKE

Right …

LIU

… And that was my interpretation  of the prompt at the time.

GEHRKE

Well, super interesting.

LIU

Yeah.

GEHRKE

Coming back to, so OK, so you've done  just a bunch of really amazing projects. You,   sort of, it seems like you literally  lived the notion of liberal education.

LIU

I did. I, like, even now I just  love learning. I get my hands on all   sorts of weird things. I picked  up whittling as a random example.

GEHRKE

What is whittling? Do I  even know what that is? [LAUGHS]

LIU

So whittling is basically carving shapes  into wood. So … I'm also very accident prone,   so there's, like, lots of gloves I had to  wear to protect my hands. But, you know,   it was like, oh, I really just want to  pick up whittling. And I literally did,   you know. You can grab a stick and you  can actually buy balsa wood that's in a,   in decent shape. But you can just start  carving away at whatever … whatever you  

would like to form that piece of wood into,  it can become that. So I made a cat, and then   I made what I jokingly refer to as my fidget toy  at home. It's just a very smooth object. [LAUGHS] I just made it very round  and smooth and you can just, 

GEHRKE

That you can hold and …

LIU

kind of, like, rub it, and yeah, it's ...

GEHRKE

Super interesting.

LIU

... it's ... I pick up a lot of random things  because it's just fascinating to me. I learned a   bunch of languages when I was in school. I learned  Coptic when I was in school for no other reason   than, hey, that sounds cool; you can read the Dead  Sea Scrolls [LAUGHS] when you learn Coptic—OK!

GEHRKE

Wow. And so much, so  important in today's world, right,   which is moving so fast, is a love for learning.  And then especially directed in some areas.

LIU

Yeah.

GEHRKE

You know, that's  just really an awesome skill.

LIU

Yeah.

GEHRKE

And so you just graduated.  You said you moved to Florida.

LIU

Oh, yes, yes. Yes. So, so  about a month before this happened,   right—it didn't just spontaneously happen.  A month before, I had a good friend from   the architecture program who had said, hey,  Wei, you know, I'm applying for this role   in guest services at Disney. I was like,  really? You can do that? And she's like,   yeah, yeah, yeah. So I was like, that sounds  really cool. And I, you know, went to, like,  

the Disney careers site. I'm like one month or  two months away from graduating. Still, like,   not sure what I'm totally going to do because at  that point, I'm like, I don't think I want to be   a designer because I don't—the part that I love  about it, the part that I have passion about, is   not in the actual design of the object, but it's  about the understanding of why it needs to exist.

GEHRKE

The interconnection  between the people and the design.

LIU

The people and the design,  exactly. And so when I found,   I found this, like, product development  internship opportunity, and I was like,   what does that even mean?  That sounds cool. I get to …

GEHRKE

At Disney?

LIU

At Disney. And it was, like—and Disney's  tagline, the theme park merchandise's tagline,   was "creating tangible memories." I was like, oh  boy, this just checks all the boxes. So I applied,   I interviewed, did a phone interview, and  they hired me within 24 hours. They were like,   we would like you to come. And I was like, I would  absolutely love to move to Florida and work there.   So, yeah, the day after I graduated from U-Dub, I  drove all the way across the country from Seattle.

GEHRKE

You drove? LIU: From Seattle with two cats. That must have been an  interesting adventure by itself.

LIU

Oh, yes. With two cats in the car, let  me tell you, it was fascinating. All the way   to Florida, Orlando, Florida. And the day that  I got there or, no, two days after I got there,   I found out that I was going to be working in  the toys area. So plush and dolls, which is,  

like, you can imagine just absolutely amazing.  Making, like, stuffed toys that then—because my   office was a mile down the road from Disney's  Animal Kingdom and therefore a couple miles   away from Magic Kingdom or Hollywood Studios or  EPCOT—I could actually go see, I'll just say,   the "fruits of my labor" instantly and not  only that. See it bring joy to children.

GEHRKE

So what is the path? So you would  design something, and how quickly would   it then actually end up in the park? Or how  did you, I mean, how did you start the job?

LIU

What did I do there? Yeah, yeah ...

GEHRKE

Well, what's the interface  between the people and the design here?

LIU

Yeah … So, so, really, I didn't actually  do any design. There was an entire group called   Disney Design Group that does all the designing  there. And so what I did was I understood,   what do we need to make and why? What memories  are we—what tangible memories do we want to create   for people? Why does it matter to them? In many  ways, it's, sort of, like, it's still a business,   right. You're creating tangible memories to  generate revenue and increase the bottom line  

for the company. But ... so my role was  to understand what trends were happening:   what were the opportunities? What were guests  doing in the parks? What types of things are   guests looking for? What are we missing in our SKU  lineup, or stock-keeping-unit lineup, and then in  

which merchandising areas do they need to happen?  And so I, actually, as part of my internship,   my manager said, hey, I let every intern every  time they're here come up with any idea they want,   and you just have to see it from start to  execution—in addition to all the other stuff   that I worked on. I was like, sounds good. And I  came up with this idea that I was like, you know,  

it would be cool ... Uglydolls was really popular  at the time. Designer toys were getting really   popular from Kidrobot, which was kind of, like,  there was this vinyl thing and you can—it was just  

decorative of all different art styles on the same  canvas. And I was like, you know, what if we did   that with Mickey, and then, you know, what if the  story that we're telling is, you know, just for   the parks—Walt Disney World and Disneyland—that  there were aliens or monsters coming to visit   the park, but they wanted to blend in and fit in?  Well, how would they do that? Well, they clearly   see Mickey heads everywhere, and Mickey is very  popular here clearly, and so they try to dress  

up like Mickey, but they don't do it quite well.  So they got the shape right, but everything else   about them is a little bit different, and they  all have their own unique personalities and ...

GEHRKE

You can tell a story around them ...

LIU

You can tell a story—see, it's all about  stories. And then it ... I got buy-in from   everybody there, like, all the way up to the VP.  I had to get brand because I was messing with the   brand icon. But, you know, it became an entire  line called Mickey Monsters at Disney. I still   have them all. There were two—then it went  from plush; it became consumables, which are   like edible things. It went into key chains. It  went, it was super ... it was ... I probably went  

a little bit too hard, or I took the, I think,  I took the assignment very seriously. [LAUGHS]

GEHRKE

Yep, yep. Well, it seemed  to be a huge success, as well.

LIU

Yeah. It did really well in the  time that it was there. We did a test,   and I was really, really proud of it. But  you know, my—what I did though is, you know,   very concretely was I started with an idea. I, you  know, convinced and aligned with lots of people   in various disciplines that this is something  that we should try and experiment on. You know,   worked with the designers to really design what  this could look like. You know, scoped out what  

types of fabrics because there's all sorts of  different textures out there. Working with,   kind of, our sourcing team to understand,  like, which vendors do we want to work   with. And then typically, in the plush industry,  manufacturing back in the day could happen—and   in terms of supply chain, manufacturing, and then  delivery of product—could take about six months.

GEHRKE

OK …

LIU

And so when I was there, anything I  worked on would, kind of, appear in six months,   which is actually very cool. I mean, it's not  like software, where anything you work on is,   you're like boop, compile—oh look [there] it is.  It depends on how fast your computer is. You know,   it's pretty instantaneous compared to  six months to see the fruits of your  

labor. But it was a really, just such  a great experience. And then seeing,   you know, then going to the parks  and seeing children with ...

GEHRKE

Yeah, the stuff that you ...

LIU

... the thing that I worked on,  the thing that I had the idea on, and,   like, them going like, Mom, I really want this.

GEHRKE

Right ...

LIU

You know, we're not really selling to the  kids; we're, kind of, selling to the parents.

GEHRKE

It's a bit like this feeling  that we can have here at Microsoft,   right, if any of our ideas  makes it into products …

LIU

Yup …

GEHRKE

… that are then used by 100 million people  and hopefully bring them joy and connection.

LIU

Exactly. And that’s why, like,  I just think Microsoft is great,   because our portfolio is so broad, and so  much of our work touches different parts   of our lives. And I'll even pick on, you  know, like I have, you know, in my family,   my daughter goes to school—clearly, obviously,  she would go to school—but she used Flipgrid,   now known as Flip, for a while. And  I was like, hey, that's cool. Like,   she uses something that, you know, I don't  directly work on, but my company works on.

GEHRKE

Well, and you were involved  with it through Watch For, right …

LIU

Yes, I was …

GEHRKE

… which did become  the motivation for Flip.

LIU

Yep. Watch For, you know, helps to detect  inappropriate content on Flip. And, you know,   that's super cool because now I'm like,  oh, the work that I'm doing actually is   directly impacting and helping people like  my daughter and making a difference and,   you know, keeping users safe from content that  maybe we don't want them to see. You know,  

other areas like Microsoft Word, I'm like, wow,  this is a thing. Like, I'm at the company that   makes the thing that I've used forever, and,  you know, like, it's just fascinating to see   the types of things that we can touch here  at Microsoft Research, for example. And how,   you know, I, you know, Marie Kondo popularized  the term "joy," like, "sparking joy," but ...

GEHRKE

If you look at an item  and if it doesn't sparkle joy ...

LIU

If it doesn't spark joy, right ... GEHRKE: ... then you know on which side it goes. Exactly. But, but, you know, like, I've  always felt like I want the things that I work   on to create joy in people. And it was very  obvious when you make toys that you see the   joy on children's faces with it. It's a little  bit different, but it's so much more nuanced and   rewarding when you also see, sort of, the products  that, the types of things that we work on in  

research create joy. It's, you know, it's funny  because I mentioned software is instantaneous in   many ways, and then, you know, toys takes a little  bit longer. But then, you know, in the types of   research that we do, sometimes it takes a little  bit longer than, a little bit longer [LAUGHS] ...

GEHRKE

It takes years sometimes!

LIU

... than six months. Years to pay off.  But, like, that return on that investment is   so worth it. And, you know, I see that in,  kind of, the work that lots of folks around   MSR [Microsoft Research] do today. And knowing  that even, sort of, the circles that I hang out   in now do such crazy, cool, impactful things that  help benefit the world. And, you know, it's funny,   like, never say never. I'm in tech and I love it,  and I don't have a STEM background. I didn't get a  

STEM background. I didn't get it, well, I don't  have a STEM degree. Like, I did not go—like, I   can't code my way out of a paper bag. But the fact  that I can still be here and create impact and   do meaningful work and, you know, work on things  that create joy and positively impact society is,   like, it speaks to me like stories speak to me.

GEHRKE

I mean, there's so many elements that  come together in what you're saying. I mean,   research is not a game of  the person sitting in the   lowly corner on her whiteboard,  right? But it's a team sport.

LIU

Yep.

GEHRKE

It requires many different  people with many different skills,   right? It requires the spark of  ingenuity. It requires, you know,   the deep scientific insight. It requires then  the scaling and engineering. It requires the   PM, right, to make actually the connection to  the value, and the execution then requires the   designer to actually create that joy with the  user interface to seeing how it actually fits.

LIU

Exactly. And it's fascinating that we  sometimes talk about research being like a   lonely journey. It can be, but it can also be  such an empowering collaborative journey that   you can build such incredible cool things when you  bring people together—cross-disciplinary people  

together—to dream bigger and dream about  new ideas and new ways of thinking. And,   like, that's why I also love talking to  researchers here because they all have   such unique perspectives and inner worlds  and lives that are frankly so different   from my own. And I think when they encounter me,  they're like, she's very different from us, too.

GEHRKE

But I think these differences  are our superpower, right, because ...

LIU

Exactly. And that's what brings us together.

GEHRKE

... they have to be bridged and  that brings us together. Exactly. So how,   I mean, if you think about Microsoft Research  as over here. You're here in Disney in Florida?

LIU

Yes, yes, yes. So ...

GEHRKE

You had quite a few stops along the way.

LIU

I did have a lot of stops along the way.

GEHRKE

And very nonlinear also?

LIU

It was also very nonlinear. So  Disney took me to the third, at the time,   the third-largest toy company in the US, called  JAKKS Pacific, where I worked on again, sort of,   Disney-licensed and Mattel-licensed products, so  "dress up and role play" toys is what we refer to   them as. "Dress up" meaning, like, if you go  to your local Target or Walmart or whatever,   kind of, large store, they will have in their  toy sections like dresses for Disney princesses,  

for example, or Disney fairies. Like, I worked on  stuff like that, which is also very cool because,   you know, usually around Halloween time here in  the US is when I'm like, hey, I know that. And   then that, kind of, took me to a video game  accessory organization here in Woodinville.

GEHRKE

There's the connection  to tech starting to appear.

LIU

There's a little bit connection of tech where  I was like, I love video games! And I got to work   on audio products there, as well, like headphones.  And it was the first time I started working on   things that, I'll just say, had electrons running  through them. So I had already worked on things   that were, like, both soft lines—we refer to  a soft line as bags and things that require,   like, fabrics and textiles—and then I worked  on hard lines, which were things that are more,  

things that are more physically rigid, like  plastics. And so I was like, OK, well, I've worked   on hard-lines-like stuff, and now I'm going to  work on hard lines with electrons running through   them. That's kind of neat. And I learned all sorts  of things about electricity. I was like, oh, this   is weird and fascinating and circuits and … . And  then I was like, well, this is cool, but ... what  

else is there? And it took me to not a very  well-known company in some circles, but a company   called Fluke Corporation. Fluke is best known  for its digital multimeters, and I worked there   on their thermal imaging cameras. So it's, for  people who don't know, it's kind of like Predator  

vision. You can see what's hot; you can see what's  not. It's very cool. And Fluke spoke to me because   their, you know, not only is their tagline "they  keep your world up and running"; a lot of the   things that Fluke does, especially when I heard  stories from, like, electricians and technicians   who use Fluke products, are like, this Fluke saved  my life. I'm like, it did? What? And they're like,  

you know, I was in a high-voltage situation,  and I just wasn't paying attention. I, you know,   didn't ground properly. And then there was an  incident. But, you know, my multimeter survived,   and more importantly, I survived. And you're like,  wow, like, that's, that's really cool. And so   while I was at Fluke, they asked me if I wanted to  work on a new IoT project. And I was like, I don't   even know what IoT is. "Internet of Things"  ... like, OK, well, you said "things" to me,  

and I like things. I like tangible things. Tell  me more. And so that was, kind of, my first foray   into things that had … of products with electrons  on them with user interfaces and then also with   software, like pure software, that were running on  devices like your smartphones or your tablets or   your computers. And so I started learning more  about like, oh, what does software development   look like? Oh, it's a lot faster than hardware  development. It's kind of neat. And then that  

took me to SpaceX, of all places. It was super  weird. Like, SpaceX was like, hey, do you want to   come work in software here? I was like, but I'm  not a rocket scientist. They're like, you don't   need to be. I was like, huh, OK. And so I worked  on Starlink before Starlink was a real thing. I   worked on, kind of, the back-office systems for  the ISP. I also worked on what we would refer to   as our enterprise resource planning system that  powers all of SpaceX. It’s called Warp Drive.

GEHRKE

That’s where you got  all your software experience.

LIU

That’s where I learned all about software  and working on complex systems, also monoliths   and older systems, and how do you think about,  you know, sometimes zero-fault tolerance systems   and also, that also remain flexible for its users  so they can move fast. And then from SpaceX, that   took me to a startup called Likewise. It's here in  Bellevue. And then from the startup, I was like,   I really like those people in Microsoft. I really  want to work in research because they come up  

with all these cool ideas, and then they could  do stuff with it. And I'm such an idea person,   and maybe I'm pretty good at execution, but I  love the idea side of things. And I discovered   that over the course of my career, and that's  actually what brought me here to begin with.

GEHRKE

And that's, sort of, your  superpower that you bring now here.   So if I think about a typical day,  right, what do you do throughout,   throughout your day? What is it, what  is it to be a PM manager here at MSR?

LIU

So it's funny because when I was just  a PM and not a manager, I was more, kind of,   figuring out, how do I make this product go?  How do I make this product ship? How do I move   things forward and empower organizations with  the products that I—people and organizations  

on the planet to achieve more [with] what I'm  working on? And now as a PM manager, I'm more   empowering the people in my team to do that and  thinking about uniquely like, who are they, what   are their motivations, and then how do I help them  grow, and then how do I help their products ship,  

and how do I help their teams cohere? And  so really my day-to-day is so much less,   like, being involved in the nitty-gritty  details of any project at any point in time,   but it's really meeting with different people  around Microsoft Research and just understanding,   like, what's going on and making sure that  we're executing on the impactful work that  

we want to move forward. You know, it's boring to  say it's—it doesn't sound very interesting. Like,   mostly, it's emails and meetings and talking,  and, you know, talking to people one-on-one,   occasionally writing documents and creating  artifacts that matter. But more importantly,   I would say it's creating connections, helping  uplift people, and making sure that they are   moving and being empowered in the way that  they feel that—to help them achieve more.

GEHRKE

That's super interesting. Maybe in  closing, do you have one piece of career   advice for everybody, you know, anybody who's  listening? Because you have such an interesting   nonlinear career, yet when you are at Disney you  couldn't probably … didn't imagine that you would   end up here at MSR, and you don't know what,  like, we had a little pre-discussion. You said   you don't know where you're going to go next.  So what's your career advice for any listener?

LIU

I would say, you know, if you're not sure,  it's OK to not be sure, and, you know, instead of   asking yourself why, ask yourself why not. If you  look at something and you're like, hey, that job   looks really cool, but I am so unqualified to do  it for whatever reason you want to tell yourself,   ask yourself why not. Even if it's, you know,  you're going from toys to something in STEM,   or, you know, I'm not a rocket scientist, but  somehow, I can create value at SpaceX? Like,  

if you want to do it, ask yourself why not and try  and see what happens. Because if you stop yourself   at the start, before you even start trying, then  you're never going to find out what happens next. [MUSIC] GEHRKE: It's just such an amazing note to end on. So thank you very much for  the great conversation, Wei. Yeah. Thanks, Johannes.

GEHRKE

To learn more about Wei or  to see photos of her work and of   her childhood in Silicon Valley,  visit aka.ms/ResearcherStories.

[MUSIC FADES]

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