E144. Content Creator series ft Banz from @banzainator - podcast episode cover

E144. Content Creator series ft Banz from @banzainator

Oct 21, 202552 min
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Episode description

In this episode, P J launches a NEW SERIES featuring content creators in the board gaming community, starting with Banz. They discuss her journey into gaming, her favorite board games and mechanics, and the transition from being a gamer to a content creator. The conversation also touches on maintaining joy in gaming, navigating challenges in content creation, the importance of community support, and the future of the board game industry.❤️FOLLOW US ON ALL THE SOCIALSInstagram - https://www.instagram.com/meeple2meepleSpotify - @Meeple2Meeple@banzainator  Board Game Podcast#boardgames #tabletopgaming #gamingcommunity

Transcript

Hey guys, welcome to episode 144, Meeple to meeple. Now I'm really excited because today we're starting a series that I've kind of been hinting at for a while now. 2025 has been a tumultuous year to say the least. And you've heard me talk about the one thing that is so great

is our community. So I'm going to feature a series where each week we're going to focus on and I'm going to have a conversation with a content creator from across the globe across across all gender identities, sexualities, races and levels of experience today to launch the series. I am so fortunate to have a content creator who has lots of experience in her own right and there's a force of nature bands, inator bands. Thanks for joining. Hey, thank you so much for having me.

I'm so excited. I didn't know this was your very first like episode of this series. That's so cool. It is. It is. It just kind of worked out You scheduled 1st and I'm like sweet. Well, it is an honor to start the series off and I'm so excited to talk about board games and industry and just what's coming up in the future. For board games, well, I appreciate you being on. Thank you so much.

And like I said in communications before, it's like I'm really a firm believer in the intimacy of the shared experience at the table. And I'm trying to build community, nurture community and do it any way that I can, right? And you have a voice. And I think it's great to have you on and launch this series. And just, you know, we're going to talk about good things for the rest of the year. Nothing but good things. All the victory points. Yes, yes, I don't. I don't get too many in my

household. We'll take them when we can. We will. We will, yes, absolutely. So let me ask you, I got AI have a couple of brief questions to line up. I wanted to start by talking about how you got into gaming, both gaming and the gaming hobby right? So it's kind of A2 fold. So what was your first board game you ever played as a child?

The first board game I ever played as a child was called Mensch Egdischnicht, and it's a German board game that that is a little bit like sorry, OK in the American language, right. So if you've played sorry, you go around the board and you try to make it to your home base and line everything up. Pretty sure that's how that one works. I haven't played sorry in a really long. Time. No, no. But I believe that's how it goes. OK, so it's like the same game but German.

And it's like a really, really old game. And my great aunt had it in her closet. And so whenever I'd come visit, she'd pull out the game. And I actually like most of the time just played by myself. But that was my very first board game growing up, and it was also red. And that's my favorite color. So you can guess what favorite meeple color I have. It's going to be red if I can get it. That was going to be my next question. What was your favorite color to play?

Thanks. I didn't know that, but that's awesome. So what about what about like the modern gaming hobby? What was the first game that got you into what we call in the in the community the modern hobby? It is the Castles of Burgundy Really. That was my first hobby board game. Wow. So when when did you first play Castles of Burgundy? I think it was 2000, 15, okay, maybe I think it was 2015. It could have been 2014, but if it was, it was towards the end of 2014.

Okay, I'm pretty sure lucky for you, this isn't a quiz. You won't be graded. There are no wrong answers. I would have to really like figure it out because my friend, because I'm pretty sure I wasn't in, I'm pretty sure I wasn't in school at the time. So that's why I'm like, OK, I need to remember that. And my friend invited me over to their like duplex and they fed us dinner. Like a whole bunch of us, they fed us dinner and we played games. And that was the very first game

I'd played. And they're like, this is this is a board game. And I was like, OK, I've never heard of this board game. And they're like, it's Castles of Burgundy. And that's how I played. It was a 2011 edition, the original. That's crazy. So OK, as someone who has been famous for not liking Castles of Burgundy, can you tell me what was it that you liked about? It, you know, I really liked that there was different options on the hexes.

So there was like a lot of different pictures and growing up I actually grew up playing a lot of card games so I'm sure I'm a regular card gamer my entire life. So the fact that there was, you know, cards can be really colorful and, and expressive, but a lot of board games growing up weren't like that. They were solid colors or they had like one goal and that was it. And it was all like based on the dye.

And so here was this board game with different pictures on hexes that did different things depending on what the picture was. And you didn't just roll dice. You could use things to manipulate the dice to be able to do what you wanted. And that combination of things opened up my brain. I had never played a strategic board game before, and it wasn't based on luck. And I just, I, I was really blown away.

And I was so excited that there was a game out there that that, you know, piqued my interest, right, But didn't have a homework deadline or wasn't a test. So it was actually fun. Right. So it's great because that game has gotten so much longevity. And do you have the big fancy? I do. It's right behind me. It's right there. Look at that. I will admit it's it's quite beautiful. I mean, it's a it's a pretty game, but I'm just I'm not sold. I'm not that's.

OK, I have. I have a really good friend and he doesn't like Castle Burgundy either. I'm like, that's fine. The the problem is that my wife loves this game and I just hated it, She says. It's because I lost this game all the time. And I mean, I don't think I'm that petty. Well, losing a game over and over, whether you're petty or not, it does decrease like a love for a game.

I, I have felt the same way about many games and different types of mechanics and everything I just avoid because I never win them and it's just not fun for me. And you know, I'd rather play games that I'm better at than games that I absolutely suck at. And I'm supposed to like just have a smile on my face. Like, OK, like why am I choosing to do that with my free time? Like play games that you enjoy. That is fair. That is totally fair.

I think, though, as I grew up I used to be obsessed with winning and I was a terrible winner, right? I was not be. Terrible winners and terrible. Losers. Yeah, yeah, yeah, I was both. I was both, if I if I'm being honest. And of course, this is back many, many, many years ago. No, it's it's been a long time, but as I've grown up, I've really gotten into the shared experience at the table. And I just want to I do just want to have fun.

Not to say I don't want to win. I'm not going to purposely throw a game, but as long as I'm having a good time and I guess as a play tester that happens all the time, right? Is I really enjoyed your game despite my losing, right? Talk with designers about that all the time. It's like you lost the game, but you still loved it so. That's that's just. Interesting, So how about do you have a favorite board game mechanic? I have a couple favorite board game mechanics or just I have.

How about a right now favorite? Make it a little easier, no? I don't I I can tell you board game mechanics that I like. I like. I like worker placement because my favorite genre board games are Euro strategic and most of them have worker placement. I like set collection. I'm not the best at set collection though. I like contract fulfilment just because they're usually secret and it gives me something to work on and I don't, I don't even, I can't even think of other mechanics right now I

guess. That is probably OK. Do you have a favorite worker placement of all time or a favorite that you enjoy right now? I really like Rogers of the Ganges, so using the dice to be able to do things and worker placement is basically that game. I really, really love it. That's like one of I think that's my number four favorite game of all time. Wow, OK, I am ashamed to say I'm and I've not played Rogers yet. Rogers is a game that you should

try to play as soon as possible. There is a downside to that game, though. The dice are hard to see. If you can't see colors, you know, if you have, if you're impacted by color blindness, and then then it's going to not be the best game. And I really, really hope that they do a second printing or a reprint of the game with better dice, because even for me, like I have a hard time seeing the differences between brown and orange yellow.

And sometimes I have a hard time seeing the difference between Blues and blacks. So even for me, like I I'm like, this could be better. And yeah, yeah, So. But if you know, if you play in a bright room, then it will be fine and I think it's still playable. But I can't speak for everyone. That's good to know. That is good to know. I've been wanting to for a really long time. I've been wanting to do an episode where we talk about that very thing.

Both games that succeed at appealing to players with visual impairments and games that don't. The problem is that I don't have any visual. Well, I guess I do have visual impairments with glasses, but I don't have any color or any sort of types of blindness. And I want my guest to be someone that's like that's both a gamer and works with the visually impaired. You know, cuz I'm not, I'm not an expert, right? Oh, I have someone I I can let you know.

OK, we'll we'll talk about that off offline. Yeah, that's cool. How about just a general favorite game right now that you're just it's hitting your table regularly? My favorite game is the Castles of Burgundy. I'm sorry, that's my number one favorite game of all time. You know, I love consistency in individuals, so there is no nothing wrong with that. That's amazing. I love it. That's. Awesome.

I don't have. So a lot of people do like favorite board games of 2025 or 2024, you know, top ten, top 100, top 50. I do not do that because a lot of the games that I play now are for work and I don't, I actually don't play a lot of games without a work purpose nowadays. A lot of it is just like, OK, I need to get this game played, you know, so I actually have a top 9 for all time. And that list changes depending on like game #8 or 10 or

whatever. Like some of those might cycle out, but in reality, like they're almost the same every year. And that's why they're my favorite is because they last through time. Cool. I have so many questions about that. You know, that whole the balance of work, playing games for work and that I have to get back. I have to get back to that. We're not there yet, but my God, I have questions. So at what point did this is

interesting. I've not asked anyone before, and if I'm honest, I've not really asked this of myself yet. At what point did you make the shift from just being a gamer to actually being a content creator? Like at what point did you identify with that and what was that experience like for you? So are you saying like when I started, when I started playing more games for work versus like for fun or like when I start working in the industry?

Yeah, that's, that is, that's 2. It is two different questions. So I'm thinking about at what point did you start intentionally creating content, paid or unpaid, but not just I feel like we all do this, right? So we're all gamers and then we we start taking pictures and sharing them just because it's fun And, and, and technically that is content creation, right? I understand. But there's a there's a moment,

right? There's there's a moment when you start becoming intentional about the content that you're creating, right? And it becomes something, you know what I'm. Does that make sense? I think that was in 2018. Yeah. Maybe. I wanna say what? So what? What was going on? Like at what point did you? So my degree is in public relations and I in public relations, you know, you take a lot of communication classes and everything like that. And social media was definitely booming around then.

And they had an Instagram account and I noticed that there wasn't any board game content on Instagram. And so I told my friend who had a lot of board games and I said, you know, we need to start doing this because we, we'd get in early. And so my focus was like connecting with an audience for a niche and being able to grow a platform based on being like one of the only people on that

platform. So I started an Instagram account just for board games that night and we picked the name and I started it. And that's how we, that's how it actually like blew up. It was really, really good. And it was not bonds inator. It was something else. And then later on when COVID happened, all of us were doing our own thing. And I was like, I need to start my my own thing without anyone else.

And so that's when I started Bondsinator and I started streaming and it had nothing to do with board games because I was playing Animal Crossing. And so then I actually had like maybe I had maybe like 7 games in my collection in 2020. Wow, maybe maybe 11, I don't remember. They all fit in like 1 little Calyx cube.

And then as over nine months in 2020, I was saving up all my money for APC and I was able to build my own PC in December of 2020. It was really hard to buy parts and I had to buy a lot of them during Black Friday. Learn how to put it together because buying a computer was just ridiculous. It was like very overpriced, but so was each individual part. So I was just trying to figure out what to do. And then January I started streaming with an actual computer.

It was my first PC since 2004, and my community gave me money to buy a camera, which is the one I'm using right now. Actually, five years later, it's an amazing camera. So I started streaming with a computer and then over time, pretty soon after I got an overhead camera and it was, it was a cheaper one. I've definitely upgraded since then and I really love the camera that I have right now. And then that's when I started doing more board game stuff.

I then got hired by a company and they found me because of Twitch. I got hired to do management. I guess you're getting the whole story now. I don't. Know I love it. This is what I wanted. So I got hired to manage 5 different board game stores across the US 'cause you know, I do. I was, that was my degree.

I can do all that. And so I worked with my friends who was a graphic designer and an artist and then we had the owner above us and then our job was to make sure everything was running smoothly and take care of all the managers across the US. And then that company got bought out, unfortunately. And I got let go by the company that got that bought them out because I work from home and they wanted people in stores. So that was really unfortunate.

And I went to through a downward spiral of unemployment and debt and non life fulfillment. And it was really terrible for like a couple years. And I finally, you know, that's when I really started being like, OK, I now have these games. I have worked in this industry. I'm still streaming the whole time. By the way. I'm like streaming Monday to Friday. I streamed like 80 hours a month. And I'm like, OK, like what am I going to be doing? I don't think I should do full

time streaming. It's just not enough money. I you know, I don't know what to do. Do I just like quit the gaming scene all together and try to get other jobs? It was really hard getting other jobs, so I just got more and more into credit card debt and it was awful and depressing. Then I got hired by another company in the board gaming industry and it relieved my stress for several months. But I got fired and it was a really terrible firing. It was awful.

I was like in shock. I wasn't expecting it. I felt like I didn't deserve that. You know, I am a very hard worker and like, I think I'm still healing from that injury. It did put me on unemployment for several months, but unemployment in the state of California is actually like really bad.

I didn't, you know, that's when I was like trying to like get sponsored streams and just trying to like do anything I could to make money without, without just like moving away from the industry altogether and just getting another office job because I've worked a lot of, you know, office jobs and all that. I'm like, well, I could go back to that. But I've worked retail, you know, I, I've done pool cleaning, I can do pool

cleaning, I've done yard work. Like I could do basically anything to, you know, I'm a hard worker, just got to pay my bills at the end of the day. And so my unemployment ran out like around January 18, 2025, this year. And that's when I made the leap to officially go full time freelance. I've had my LLC for a couple years now that wasn't like anything new. So I already have my own business and everything, it's

just not a profitable business. And at the end of January 2025, this year, I jumped full time into freelance. And every single month, I've been able to pay my rent on time, I've been able to pay all my bills, and I have slowly chipped away at my credit card debt that obviously I was, you know, suffering from for quite a while. But it is going down. I am still doing it, and I am still freelance. And if at any moment, I'm like, you know what? I can't pay my rent this month.

That is my sign that I either got to change something or I got to go back to, you know, working an 8 to 5 S. So far, we're already in October and I've been able to make it. I've been able to make it happen. Of course, I want to keep on growing. I want to make more money. Obviously, I don't want to be in this position where every single month I'm like, well, if I can't pay rent, guess I gotta go get a job. Like I don't want to live like that. Right, no, I get it, but. Yeah.

But like I've been able to do it so far in January, around January 18, I don't remember the exact day off the check of next year will be 1 full year of working in the industry as my own business in the in board. Games wow wow so that's that's both terrifying and way to go at the same time you just took me on a roller coaster ride man I. Saved you from asking questions about that. You did and I cannot thank you

enough for your honesty. You really that was just eye opening, which is going to lead to more questions of course. So it was just so it sounds like you've been, you've been doing this since 2018 is about when you were starting content creating. Yeah, content creating. Not with intention. So my question, and this is the one I wanted to ask you earlier, but I had to table it. So now you're playing board games for your work, right?

How do you maintain your joy in playing board games when it's like you have to so you don't get to play? Yeah. No, I only do stuff I want to do. I never do stuff I don't want to do because, you know, I think that's the pros of owning your own business and doing your own stuff is if you really don't like something, just don't do it. Like I, I've never had a problem doing something. I've actually never run into a board game where I'm like, I hate this so much. I need to walk away.

That's never happened to me. I, I love what I do. I love everyday of it and I love board games, even though I don't like a lot of board games and a lot of them suck. But it doesn't mean that I'm like I regret what I'm doing right now, like I've never had that because I don't know, like I, I just like games. I like gaming. Sure, sure. No, I and I could see that.

I guess I'm thinking about. So what I'm thinking about is what happens when you have someone approaches you designer, publisher or whatever entity they want you to create content and promote a game and then you get a review copy or whatever the process is for you and the game is terrible. How do you how do you how do you navigate those difficulties? Or maybe you don't experience that very.

Long I don't know, I think I just try to find something good about it and then lock on to that and not focus on anything else. One thing I am very clear to my audience is I don't do reviews. So you're you're never really I, I showcase games. So I look at it from a different

perspective. So even though like I might think a game sucks, for example, like it is unfinished, needs a ton of work, which honestly hasn't happened to me quite like recently because I turned down party games, I turned down drinking games. And usually I only work with people who are about to launch their game on a crowdfunding platform. So their game is pretty much done at that point. So you know, I haven't had that

problem very much this year. But if there is a game that I don't necessarily like or I personally would not back, I just try to focus on something positive about it because just because a game isn't for me doesn't mean someone else isn't going to like it. Most of these games do fun successfully on Kickstarter and they get good reviews from regular consumers. Not necessarily professional

like people in the industry. So, you know, a regular person walking down the street might love this party game that is currently still in Barnes and Noble. And I have no idea why it still exists because it was absolutely horrible. And I told the company they need to delete this game off the face of the planet. Like, I don't know how that game, it still exists and it's still there in Barnes and Noble years later. I'm like, this game is awful. I tell everyone around me, don't

buy that game. It's like the worst game ever. It's still in existence. People are still buying it. They still like it. So you know, if if I get a game that I really don't like, then I showcase what the game is and I know other creators who are my really good friends and and they will e-mail the publisher and be like, we cannot play this game because we would not recommend this game and we only want to we don't want to trash your game because they're you know, they

also want to be nice. I will say like I did get a game recently that is not on crowdfunding. It's already done and it's already being sold and they I just need more marketing for it. I tried playing it. It was really confusing for me. It it to me, it needed something else. I even gave the rule book to my friends who don't work in the industry, who they're just, you know, they love playing board games, right?

And they had a hard time learning it and I had to message them multiple times being like, Hey, we don't understand ABCDEFG, you know, like, can you please like basically. And I hopped on a call. I tried like learning it. I was like, and I even messaged them and I was like, is anyone buying this game who has never played it from you? Like because they go to cons, they teach the game to people and then I'm sure they make sales that way.

Has anyone bought this game who has never played it from you? And have they been successfully able to play it? And their answer was yes. And I was like, well, I've been working in this industry and I can't understand your game. So that was the one time where I'm like, I I truly cannot make a rule about this because I don't know how to. And then and then, you know, and I was like, can I mail it back? And they're like, yeah, sure. So in that way, they didn't lose

a product. They got that product back. They can use it for conventions or demos or whatever. I, I didn't charge them, you know, like I, they didn't lose any money besides the shipping cost for their game. So that was the only time where that was the only time ever in my entire gaming thing where I was like, I am so confused. Right, OK, you handle that really well, though. I, I like the idea of you approach the designer privately, of course. And like, I don't want to trash

your game. I really like that. I know I'm sure you're aware there's been some recent, I don't know if it's controversy, but there have been some content creators talking about there is there is some criticism of content creators who are all like you like every game and you say this game is great in every game, right? And every game that you talk about is amazing. Now I will admit that I have vocalized that opinion before as

well. It had been a frustration of mine because I'm like, okay, well, so are there so because there's no, there's no standard, right? But I think we had a content creator who's like, well, how about when I say the game is great because it's a great game? And I'm like, that's a valid point as well because you just said it. If you're the games you aren't hearing about are probably the ones that aren't as good.

And those content creators are doing, like you said, communicating privately rather than just trashing it openly, right? Yeah, well, that's the other thing is like they're recommending games, they're giving reviews, and that's their own business, you know, Agenda don't even know if I can speak on all that because like, I

don't give reviews. So I just showcase what the game is. You know, if, yeah, if people really want to like, know what I think about a game, they should come to my live stream and ask me while I'm playing it or while I'm unboxing it. And then I'll be like, yeah, like, and I'll be pretty honest and the publisher could be in chat because that's happened quite often. And, you know, for me, it's entertainment at that point. It's not like I'm a reviewer. It's like this, this is

entertainment. So like I will actually do I'll like, I'll, I'll bend the card on stream. I'll be like, yeah, this quality is kind of cheap. Or my gosh, this, this card quality is really good. Or this rule book could give you a paper cut. You need to watch out or this rule book is so nice. Look at the linen finish. So that's when I'll give like more opinionated stuff is during my live streams. Yeah. I, I often times run into the similar situation because I don't do reviews either, right?

I'm, I'm a podcast, as I told you in communications before, and I'm interested in your story, right? So when I do have designers on, I mean, yes, I let them talk about the process of their game, but I also want to hear about them as individuals because we, we, I think sometimes we lose that we, we see usernames and we see these profiles and we forget that there's a real human being behind that logo, behind that board game. Yeah. Somebody's got to give them a space.

I don't know. I think it's funny how people will get all up in arms about you're saying too many positive things. Like do you want to hear more negativity in today's day and age, like in this economy? Like, do you really want to hear? More. Negative statements like you can go any other place to hear anything more negative. Why don't you just like be OK? I don't know, like I think people that I'm like, OK, like, who cares?

I don't really care. Like I, I will say there's a ton of content creators who will recommend games that I absolutely cannot stand. And I'm like, I don't trust your reviews because you like a completely different style games than I do. But guess what? I just don't care what they think. If they like a game, that's cool. Like I'm going to have to make my own opinion and I'm not going

to reviewers for those opinions. I'm just going to go and find the game and play it, which is also ironic because it's kind of my job, but. Yeah, it kind of is, yeah. But that's also me saying like, hey, like take a stance for yourself and you know, like, I don't know, it's OK to watch and consume this content. But at the end of the day, you're going to have to form your own opinion.

And if you're trying to make a financial decision, like, Oh my gosh, well, I really depend on this reviewer before I back a game and drop $200. Well, if you're wholeheartedly relying on that, then you need to find a how to play video or a playthrough. And there are playthrough videos for those types of things. A lot of things will have a lot of campaigns will have Tabletop simulator so you can go on TTS and play the game yourself. Some of it will be on board game

arena. Or guess what, you could just wait till the game is out and go play it and then figure out if you want to spend money on it. Like there are ways to get around that. Yes, yes. Or if you're in England, while they are not sponsors of this podcast, there is Rent Shuffle and Roll where you can rent a game and try it out. Yeah, you can try it out ahead of time. So yeah, our friend Craig get in the games, he's got a podcast and they're sponsored and he

talks about it all the time. And I'm so jealous because I want that here in the US, I want to be able to rent it and you. Could start it. You have a little collection behind you right there. Just start. Writing it out I. But they're my babies. I know I have loaned out games to friends and and I'm like, I guess I'm not doing that anymore. Yeah, I've learned the hard way. So I'm pretty sure I know the answer to the Senate, but I'm gonna ask anyway.

So what is your favorite platform that you like to create content? I really like Twitch, it's my favorite platform right now. My second one would be Instagram. I am working on YouTube because my YouTube is very low right now and I mainly guess on other people's YouTube channels. I don't really, you know, I don't really focus on my own channel. Hey, let's go subscribe. That's right. Let's. Come like and subscribe. So yeah, that's it's it's definitely live streaming on

twitch. I'm gonna be working on dual streaming so or multicasting. So live streaming on both Twitch and YouTube at the same time? I have to admit, I'm a little terrified of that. So am I, that's why I haven't started. Yeah, I've thought about it, but I don't have enough followers and subscribers yet. So I'm like. Yeah, yeah, it's, I don't know, like sometimes you just gotta start and then that's how you'll get more followers and subscribers.

You just gotta start doing it. But who am I to say? I haven't done it myself. But you're going to soon. And I'm going to, yeah. You've got, you know, yeah. So what do you, what do you say to content creators, whether they're just starting out or they've been at it for a long time, who really seem to focus on the numbers, the number of followers, the number of subscribers like, you know? All that. What's your take on that? Yeah. So I really like analytics.

I like looking at all those types of things while you're creating content, and I'll just take a live stream, for example. You can actually see how many viewers you get as you're streaming, or you can toggle that off. I suggest to streamers like turn that off while you're streaming because it can be really discouraging or can actually change the way you're presenting yourself depending on the number

count. Sure. And then after stream, look at the numbers, figure out when your best moments were, and then work on your next stream based on those facts. And then during that next stream, turn those, you know, goggle that view off, Don't look at what's going on because at the end of the day, it can really affect someone's mood based on numbers. And that can be really, really hard on on people. And it can be hard on me too. And it's not a good situation.

So I think people should always work on, you know, making their numbers grow and at and also you need to think about how to make your content better, right? And that's just part of business, honestly. Like if you don't ever look at numbers then your your goal is different than mine. Right, right. Yeah. I'm, I have had to learn that the hard way.

Data analytics, they're important, but sometimes I get a little, I get a little distracted, I get a little discouraged when I don't see the numbers move. Yeah. I also don't know personally how to set reasonable goals for myself. Like, you know, OK, so our YouTube channel is going to be a year old tomorrow and we have 120 subscribers. Our goal was 100, so we went over that. That's cool. But what should my expectation be, right? My next goal is 1000 for next

year. Maybe that's too high or maybe that's too low, right? Like. Yeah, so that's really hard. I will say, like for me, my goal, so it's it's a learning process. And I don't have the exact answer for this. I just have some insight about what you can do to change your mindset but still achieve those numbers. And that is to change your goal. And it's it's, I'll take money. For example, if your goal is to say I want to have $1000 in my bank account, that's not a goal. That is a result.

You need to change your goal. Your goal should be I'm going to apply for 10 jobs a day and then once I get that job, I'm going to work on doing the best that I can. And maybe you get a promotion during that job or maybe you get a raise after six months and then the result is you having $1000 in your bank account. So you need to change that mindset. So for me, like I'm not twitch partner and I feel like I deserve Twitch partner. I feel like I should be twitch partner, but I have not met

those qualifications. So instead of me being discouraged and being like I suck as a person because I'm not twitch partner and I've never been able to achieve that goal, my goal should have my. My goal is create better content that's more entertaining for my viewers that I also enjoy making. Yep, and the result will be higher viewership which will turn into partner down the line. So what do you think that we can do podcasters like myself,

content creators like you? I mean, because there's there's we we say content creator, but there's so many different we come in all shapes and sizes and forms and everything, right? Like personally, I don't see myself. I don't identify as a content creator, right? I identify as a podcaster, but I am creating content. So OK, Yep, I'm a content creator with a different goal, right? It's it's about survival, so.

That's true. If you are an artist, it's really hard to get work unless you create content, which is unfortunate for a lot of artists because their quality can be measured by their followers and not their actual talent. Yeah. So it's really unfortunate that that's just how today works when it comes to us as people in this industry, in this hobby, we need to focus on creating content to get eyes on what we do. And a lot of that is through

short form content. Yeah. And what you can do is, for example, your snippets of your podcast and just push those out. They might get really low viewership. Well, what else can you do to push people towards your podcast? And that's when you have to get into like, advertising and like different marketing ideas. And sometimes you have to do something that isn't a podcast just so people will start going

towards your podcast. And so like, for example, if I showcase a game on Instagram, that might push people towards my live stream where I'm playing a video game. I don't know. That's how it works. So, so this leads to my question, what can we do as content creators in the community to support one another right in such a way that we all get measurable results to your mind? You know a lot of there.

I don't know. I don't know how we can all support each other besides just like liking and sharing, and I don't commenting, but I feel like that's just not as organic as people want that to be. We're we're all at the end of the day, we are all just people trying to put food on the table and sometimes a board game on the table, you know, and so I guess we could all be kind towards each other. That's that's I feel like that should be given though, just

support each other. Yeah, I stick up for each other and I I always say like just don't cause drama, don't get into drama. Like the whole I do remember the whole thing about like people saying that all the reviewers are only saying good stuff about games and I just remember looking be like, I really don't care, like I just don't care.

It's just not worth my time. So I don't know, just that's a great question, but I also think we might already be doing it, you know, like we are helping each other out. We're here for each other and a lot of times content creators will come together to play games that they need to cover. So hey, I need to get this game. I need to get a reel about this game. Can you come over and help me play real quick? Usually for me and what I do is I'll actually pay people to do that.

So, and I don't do it often because I can't afford it, but there have been times, for example, I will hire my friend to live stream a game that is sponsored. So I'm getting paid to play this game. I'm also paying my friend, no exceptions. And in my contract or the invoice, I make that clear like oh, how many players do you want? OK, my price will increase because this money is going to them. I see.

Yeah. So there's no exceptions and when they need to play the game beforehand I will actually pay them either out of pocket or I'll bill differently, but usually it's just out of pocket. I will pay them per hour to learn the game and play with me beforehand and sometimes I even cover their gas depending. That's cool. I, I've said I, I would love to make a job where I just go around travelling the world and helping people play their board

game backlogs. Yeah, So we've done, we did an episode, I think it was like 2023, we did an episode about the board game backlog. Not the shelf of shame, right? There's no reason to shame yourself. We all have busy lives. We call it a board game backlog and and just dedicate it to that. And I would love to come to your house and just play a game that you have not yet played because you're so busy or what would. You have to learn it beforehand. Not always.

Well, I would want you to learn it beforehand so that we don't waste time. Sure. And I could do that. I'm gonna do that. Yeah, I could. Definitely. Do that. So I'll buy you an airplane ticket. I'm just kidding. Well, what you need to do is come out and stay with us for a few days before like Gen. Con. That's what it is because we're a three day, we're a three hour drive to Gen. Con.

So you come stay with us for a three or four days and then we'll just, you know, we'll drive you to Gen. Con. I was actually. I did that a couple years ago. I went on a cabin board game trip with some friends. Yeah, it was outside of Gen. Con area. I think it was in a different state. It was in a different state. And then I stayed at their house and then we all drove the Gen. Con together. And I really, really loved it. But it made the trip super long. That was the big.

Bad. Part it was like Gen. Con is already a long time, you know, gone and and I get I get not homesick necessarily, but I almost get mentally exhausted, sure, because I'm not at home to recharge. So and it's not a vacation at the end of the day. It's like a long That's fair. Trip for me, but I am totally open to that, yeah, because I want to learn and play more games so. Right. I mean, that's what we'll. Have to plan that for the future, a future Jake on year when you're going.

Absolutely, absolutely yes. You were always welcome. Or if you just wanna come on a weekend in the middle of March, that's okay too. Okay. So I wanna ask you about the state of the community. What is what is one thing to your mind that the community just gets right? That we just do it. We all do it well, and you're so glad to be a part of it because we do that. Support each other. Honestly I think that we're pretty non-toxic.

I'm also part of the video game community, not as big, but I also, I watch and consume a lot of video game content and the community is completely different over there. So it is really cool to be a part of support in a part of, you know, just helping each other out and actually caring about people. That's something that's made me want to stay in this industry is just the care that people have towards each other. Yeah, yeah, I always close my episodes with be kind to one one another.

And it's like we're kind to our games. So let's treat each other like we would treat our games on our table, right? Yeah. So conversely to that, what's one thing you notice about the community as a whole that we need to do better or we have room for improvement? A community or the industry? So I'm thinking the community more than anything because I'm not in the industry per SE, so I don't want to speak towards that. Community, I would say like we need to mind our own business more.

It's like, Oh my gosh, you know, a lot of people are are really nosy. And I am calling people out right now, not gonna lie. Like a lot of people are nosy. A lot of people are like, oh, so and so did this. Oh, I can't believe they did that. Like, what's gonna happen now? And maybe that's just part of like, social media, but I feel like when something goes down, it spreads like wildfire. Yeah, and.

When it when it comes to other industries, I have been in other industries where it's the same exact thing. So I'm not saying like that's unique to board game, sure, but it doesn't have to happen. And I'm just like everyone, like just mind your own business, Just stick to your own lane. Like we can still be, we can still play a game together and

then stay away from drama. Like just, I don't know, I, I just think that some people get really up in arms about stuff and, and then they get mad if you don't want to also be in that type of category. And then they get mad at you and then all of a sudden it's your fault. And it's like, all right, that's that's when I'm just gonna go play solo board games for a bit. Yeah, which I can't do cuz my listeners know I don't play solo games.

I have a lot of I got a lot of baggage from childhood, so I don't have that reprieve. That's totally OK. So we are a very supportive community, but we need to work on our drama. Yeah, or just like binding your own business and respecting other people's space. Like I, I, as someone who live streams a lot, you know, the amount of the amount of people that have been trying to get my private information about my life is definitely crossing the line and honestly creepy. And I don't like it.

You know, I have my own life to protect and my own personal, my own person. You know, I'm right. Yeah. So it's like when a, when someone tries to do stuff that invades my personal space because that's their way of becoming closer to me. That's not OK. And, and they need to back off. And it's happened a lot. And maybe I sound like very harsh and cold while saying this. Well, it happens quite often and maybe it happens more with women in the industry, but it's not OK.

And I think there there needs to be more privacy and more boundaries. And that involves drama. But it's not only drama. It's just like, hey, like, respect each other's space. And you know, if they ask something as a general, that doesn't mean that you are an exception. That's not how that works. Right. It is unfortunate in a sad state of affairs that systemic sexism is something that we have to

deal with in combat daily. As someone who believes that we are all sinful and fallen creatures, this is just a result. And we're not all perfect, which is why we have to be supportive. We've got to manage our drama and be kind to one another, right? Like. Yeah. It's just, it's not worth it, you know, be kind to each other. Yeah. Guys are you guys are so tired of hearing me say it, But Cicero said all of the humanities are inherently linked as if by a common bond.

So everything we're talking about is connected. That's. Good. See, that was my first time hearing that from you, so yeah. Well, good, I can tell you my regular listeners hear me quote Cicero all the time. That's cool. Yeah. So, so, yeah, thank you for that. So what, what do you see from where you're sitting, the future of the industry and our community, say the next five years? And I realize that's, I realize, I realize. So it doesn't have to be 5 years.

I realize that's a big ask because we're in the middle of tariffs, taxes and trade wars and everything else. I get that. But say we survive all of that, whatever it looks like, but where do you, where do you see our industry right there? I mean, there's tremendous growth, but there's also things we've got to be careful of. I'm just wondering what your thoughts are on the future of

our industry. You know, I that's a great question and I feel like you're my therapist because I have a really hard time about thinking about the future. I'm more of like a present person. The only thing I think about my future is I'm stressing out about my Roth I or that's the only thing I'm worried about in the future. Right now. It's like my Roth IRA. I got a will, so I have a will and I have a Roth IRA. I have a four O 1 paid for my former jobs and that's like about it.

So anything about like the board game industry in the future, I'm like, let's just hope I can fill my Roth IRA at the end of the day. Like it's been rough. Like, I don't know, I don't know, like, I think, I think board games are growing and I think it's just going to keep on growing. And, and we're getting a lot of a lot of like non hobby board gamers who are all of a sudden

in the hobby. And, and it's very strange to like be talking to someone and they list off like a bunch of hobby games that are now just like commonplace. And it's like, I'm not used to hearing that. You know, when I, when I first played Castles of Burgundy, I was so shocked that there was pictures on tiles that did different things. I couldn't believe it. And now it's just like normal. And so like that, that has changed in a short amount of time.

So I think a lot of board gaming is going digital. You know, Asthma Day bought board game arena World Series of Board gaming is now partnering with BGA. There's a lot of implementations of, of like Dune Imperium on Steam and you know, Calgo and Wingspan on Steam. So you have, you also have like TTRPGS that are also digital, like Gloomhaven and like, well, not to DRPG, but you know, like all these integrations of digital with analog.

And so I think that's kind of where the future might head towards or just grow in along with non hobby board gamers making it just like a normal thing. The fact that there's so many games that Barnes and Noble, Target and Walmart and, and it's very, very strange for me to hear like everyone talking about board games. That is that is very different for me. However, just like it was back in 2018 or what not, when I go, hey, there's no board gaming accounts on Instagram.

I'm going to start 1 so I can get in early. I'm hoping that because I am where I am today, maybe that could help me in the future when it's so big and I'm like almost like old money, you know, like I've been there. I've been there for so long that it makes sense that I only grow as a content creator. And I say that not being monetized on YouTube. Not a twitch partner. I don't have 10K on Instagram. I hate TikTok. Yeah, yeah, no, I feel that. But I hope all those things for

you as well. I want bonds to become old money. Yeah, that's the goal. Old money for my Roth RA. That's that is fantastic. So this is episode 144. In episode 135 S 9 weeks ago I interviewed Pete Fenland, the CEO of Catan Studio. And aside from him giving a great memorial of Klaus Toiber because he knew him personally for years he talked about and I had some followers really post on their social media about this, which was great because I didn't ask him to do it.

He talked about his goal 30 years ago when he approached Klaus to bring Katan in English to the United States and his goal today as he's approaching his retirement from Katan studio this year. He wanted Katan to supplant Monopoly in the vernacular, right? So when you would go outside of the hobby, because you were talking about how non hobby gamers and you're hearing about they're all playing games now, they talk about Katan. So when you say I play board games do you mean like Katan

instead of do you mean monopoly? Oh yeah, that's a good one. I never thought about that. You're right. That has been their goal since 1997, when Katan came to the United States in England. Wow, well, good for them. That's super. Cool. Yeah. And I think that I think that within the hobby, I think it's starting to trend outside of the hobby. People are becoming more aware of Katan, which then they're becoming aware of the hobby,

which is great. So, yeah, good things for the community and the hobby going forward, you know? Well, Bonds, thank you so much for joining me. It has been a true delight. Thanks for helping me launch this series. You are no stranger to content creation and everyone, everyone knows you, loves you and follows you. So that's that is fantastic.

It's been a lot of fun and I hope that, you know, the listeners are able to take away something to help them in their own life and then their own bargaining journey. You know, people I, I did mention like, hey, don't cross boundaries, but I'm also live streaming Monday to Friday. So if you come in the chat and you have a question for me, that's totally fine. You know, it's, it's fine to talk to me and ask me questions about stuff.

So if anyone, you know, needs advice or whatnot, just let me know. Just, you know, reach out and that's, that's OK to do. So if anyone does want to ask you anything, where can they find you on all the things? So I've had I've had a problem responding to all the DMS right now. I've been the little behind. So honestly the best way to just talk to me is while I'm live streaming because I'm there and like I have no excuses like I have to reply. I'm right there.

But that's honestly the best way. But I am I'm on social as like it's under Bonsonator, just like it's the same username everywhere. Instagram is probably my most active. I'm on threads and YouTube and TikTok and I think that's mainly it. And then of course Twitch Discord. I mean I have a. Discord through Friday right? You were on Twitch Monday through Friday. If I'm there, if I, if I'm home. Perfect. Well, guys, there. There you go. Bonds. Thank you so much. Thank you.

It has been a real pleasure. Thank you. I hope it didn't fanboy too much. It's been probably talking. I was so nervous to talk to you because I was like, Oh my God, this is great. Oh, whatever, you were great. You talked to the Catan dude? I, I know, but still, Yeah, what can I say, kid at heart. Well, guys, thank you so much for listening. We're going to continue this series all the way through the

end of the year. It's going to be nothing but positive messages, content creators sharing their stories. And as always, be kind to each other and let's play more games.

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