Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design! - podcast episode cover

Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!

Apr 21, 202155 minSeason 1Ep. 28
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Episode description

On today's episode of the Mastering Retention podcast, our host Tom Hammond talks to hyper-casual guru Michal Tomcany! He is the Chief Gameplay Scientist at Studio Slovack and has a lot of experience with hyper-casual games.

Episode highlights:

  • What is hyper-casual?
  • Types of hyper-casual games
  • What can mobile free-to-play games learn from hyper-casual?
  • The role onboarding tutorials play in retention
  • KPIs to take into account
  • His retention tip!

Connect with him on LinkedIn

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