Michal Tomcany, Chief Gameplay Scientist at Studio Slovack, on hyper-casual game design!
Apr 21, 2021•55 min•Season 1Ep. 28
Episode description
On today's episode of the Mastering Retention podcast, our host Tom Hammond talks to hyper-casual guru Michal Tomcany! He is the Chief Gameplay Scientist at Studio Slovack and has a lot of experience with hyper-casual games.
Episode highlights:
- What is hyper-casual?
- Types of hyper-casual games
- What can mobile free-to-play games learn from hyper-casual?
- The role onboarding tutorials play in retention
- KPIs to take into account
- His retention tip!
Connect with him on LinkedIn
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