Isaac Phoenix, narrative designer, on fundamentals to create a good storyline
Jan 18, 2021•54 min•Ep. 16
Episode description
On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode.
Highlights of today’s episode:
- Why games should have a narrative
- Defining a storyline to a game
- Examples of how games implement narratives and
- Recommendations on when and how you should use cut scenes vs dialogs
- The concept of reliability
- Adding mystery to a game
- One tip or trick on how to boost the retention rate.
If you would like to get in touch with Isaac, please contact him at:
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