Isaac Phoenix, narrative designer, on fundamentals to create a good storyline - podcast episode cover

Isaac Phoenix, narrative designer, on fundamentals to create a good storyline

Jan 18, 202154 minEp. 16
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episode description

On today’s episode of the Mastering Retention podcast, narrative game designer, Isaac Phoenix, joins us to discuss everything NARRATIVE related! Games are nothing without an appealing storyline. If you are starting a game or are having questions about what are key aspects in your game to craft a good storyline you don’t want to miss today’s episode.

Highlights of today’s episode:

  • Why games should have a narrative
  • Defining a storyline to a game
  • Examples of how games implement narratives and
  • Recommendations on when and how you should use cut scenes vs dialogs
  • The concept of reliability
  • Adding mystery to a game
  • One tip or trick on how to boost the retention rate.

If you would like to get in touch with Isaac, please contact him at:

LinkedIn

work@poems.games

Article mentioned:

The Three Dimensions Of Story

For the best experience, listen in Metacast app for iOS or Android