Ep. 54: Game Economy Design and Limited Currency - podcast episode cover

Ep. 54: Game Economy Design and Limited Currency

Nov 04, 202153 minSeason 1Ep. 55
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Episode description

On today's episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more!

Cheat codes:

- 1:04 How did Francesco Fontana get started in the gaming industry?

- 3:11 Game Economy Design

- 6:13 Early Stage Prototype/Soft Launch

- 9:15 When should you give up on your game?

- 12:24 User Research and Analytic Tools

- 17:10 Creating a Shooter Game

- 19:51 Building a Game Economy for the Long Term

- 24:00 Limited Currency and Live Ops

- 35:10 The Tower Of Once

- 39:09 Advice For People Wishing To Make A Shooter Game

- 41:59 How Can Shooter Games Appeal to More Players?

- 50:56 How to keep more players around longer.

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