Ep. 54: Game Economy Design and Limited Currency
Nov 04, 2021•53 min•Season 1Ep. 55
Episode description
On today's episode of Mastering Retention, Francesco Fontana (Senior Game Designer at Savage Game Studios) joins Tom to discuss designing a game economy, limited currency, and so much more!
Cheat codes:
- 1:04 How did Francesco Fontana get started in the gaming industry?
- 3:11 Game Economy Design
- 6:13 Early Stage Prototype/Soft Launch
- 9:15 When should you give up on your game?
- 12:24 User Research and Analytic Tools
- 17:10 Creating a Shooter Game
- 19:51 Building a Game Economy for the Long Term
- 24:00 Limited Currency and Live Ops
- 35:10 The Tower Of Once
- 39:09 Advice For People Wishing To Make A Shooter Game
- 41:59 How Can Shooter Games Appeal to More Players?
- 50:56 How to keep more players around longer.
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