Ep 32: Game innovations and their new game Plantopia - podcast episode cover

Ep 32: Game innovations and their new game Plantopia

May 19, 20211 hr 31 minSeason 1Ep. 32
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Episode description

In today’s episode of the Mastering Retention show, Niek Tuerlings, the senior game designer at Voodoo, tells us all about the new game they are working on: Plantopia. He tells us all the things they’ve learned, how they got to where they are and what they are expecting. If you are currently designing a game, you don’t want to miss this episode!

Episode topics:

  • The development process of their first game, Plantopia
  • How to know when to kill a game
  • What does it mean to test a game?
  • What they saw on Merge Mansion and how they fixed it
  • What is the right ratio of innovation
  • Monetization potential on Plantopia
  • What he’s learned with Plantopia
  • His retention tip!

Check out Niek's blog here

For the best experience, listen in Metacast app for iOS or Android