Part 3 "The Mansion" - podcast episode cover

Part 3 "The Mansion"

Sep 22, 202037 minSeason 1Ep. 3
--:--
--:--
Download Metacast podcast app
Listen to this episode in Metacast mobile app
Don't just listen to podcasts. Learn from them with transcripts, summaries, and chapters for every episode. Skim, search, and bookmark insights. Learn more

Summary

Following a car crash and escape from a mysterious pursuer, Arthur and his companion seek refuge in an abandoned mansion, only to discover a malevolent wraith linked to its tragic past. They unravel the house's dark history, uncovering the fate of the Stancic family and learning how to confront the spectral entity holding their adopted child. The episode culminates in a high-stakes ritual, forcing Arthur to choose between destroying the wraith or attempting to offer it redemption.

Episode description

Malevolent follows Arkham Investigator Arthur Lester as he unravels the mysterious circumstances that have befallen him.

This third part find Arthur lost in the woods with a child. Through luck or ruin he finds a place to seek shelter from the storm however, he is not the only one seeking salvation... If you enjoyed this story, become a Patreon supporter to receive all Chapters as they are completed as well as the choices that you, the listener, get to make. Find out more here: https://www.patreon.com/TheINVICTUSStream

Hosted on Acast. See acast.com/privacy for more information.

Transcript

Intro / Opening

Hey, Ryan Reynolds here for Mint Mobile. One of the perks... about having four kids that you know about is actually getting a direct line to the big man up north. And this year, he wants you to know the best gift that you can give someone is the gift of Mint Mobile's unlimited wireless for $15 a month. Now, you don't even need to wrap it.

Give it a try at mintmobile.com slash switch. Upfront payment of $45 for three-month plan equivalent to $15 per month required. New customer offer for first three months only. Speed slow after 35 gigabytes if network's busy. Taxes and fees extra. See mintmobile.com.

This holiday, Verizon is giving you incredible gifts and savings you'll enjoy all year. When you switch, you'll get four new iPhone 17 Pros. No trade-in needed. That's right. Get four lines for just $25 a line and the amazing iPhone 17 Pro. for everyone. Save big this holiday. Visit Verizon today.

20 monthly promo credits applied to account over 35 months with a new line on unlimited welcome. In times of congestion, unlimited 5G and 4G LTE may be temporarily slower than other traffic. Domestic data roaming at 2G speeds. Additional terms apply for phone offer. See Verizon.com for details. Stand clear of the closing doors, please. Stuck on your commute again? Bad Wi-Fi? No signal? Nothing to do? Time to make your ride a lot more fun with Royal Kingdom.

It's a puzzle game that's relaxing, challenging and works perfectly offline. With no ads and amazing graphics, every level feels fresh and satisfying. Each round only takes a few minutes, ideal for a daily commute or wherever you have a little bit of time. So download Royal Kingdom now on Google Play or App Store. The holidays are back at Starbucks, so share the season with a peppermint mocha.

Starbucks signature espresso, velvety mocha, and cool peppermint notes topped with whipped cream and dark chocolate curls. Together is the best place to be at Starbucks. This episode is brought to you by Progressive Insurance. do you ever think about switching insurance companies to see if you could save some cash progressive makes it easy to see if you could save when you bundle your home and auto policies try it at progressive.com

Progressive Casualty Insurance Company and Affiliates. Potential savings will vary. Not available in all states. It's the season to come together over your holiday favorites at Starbucks. Warm up with a creamy caramel brulee latte. Get festive with an iced gingerbread chai or share a velvety peppermint mocha. Together is the best place to be at Starbucks.

Escape and Initial Discovery

Where am I? What the fuck happened? She followed us. Is she still? Yes. You need to move. She's behind us on the road and she's following me. Is the baby okay? Diane. Is the baby okay? She seems fine. Arthur, you need to climb out and get the baby. I can barely think straight. You're facing the back of the car. You need to climb towards the cabin. The baby is near the front. I can't, Arthur.

You'll have to squeeze past the seats. The car is on its side. Why? Because you got hit by a fucking car. Oh, right, right. I can hear her approach. The baby is to your right. It's still moving. Yes, you can do this. Where is the other car? It's all over the place. And the driver? All over the place as well. Why did she attack us? We need to run. Okay. Where? The other side of the road. Now. Arthur, if you don't move, she will catch us. And she wants to hurt us. I try. I know. Shh. Shut up.

Then why did she give her to us in the first place? Is she still behind us? I don't know. I can't see anything. I left the light in the car. What's left of it? It's fine. Just keep moving. What is the plan here? I don't know, but Amanda Cummings and what has happened to us is on the back burner. There is something much bigger going on. What do you mean? Arthur, something more powerful is at play here. And we are its pawn.

Yes. There is a clearing up ahead. Oh, thank God. It's a house. Wonderful, wonderful. It looks like there's a light on in the attic. Just the attic? Wait, no. Never mind. Did it go off? I don't know. I don't know if it was ever there. What? Arthur, I have a bad feeling about this place. We should go somewhere else. We need help. We need to get somewhere dry. And this baby needs our help. Let's worry about your feelings later. Is this the way? Yes.

Why do you have a bad feeling? What does the house look like? It's three stories tall. Wow. That's interesting. It's honestly quite impressive. It's in the middle of this clearing. The grass feels quite tall. It doesn't look like it's been cut in a long, long time. The house is a bit run down. It looks old. Arthur... It's still a roof over our heads, even if we just wait till... There's a pile up ahead. Over...

own but about waist high. Of what? I'm not sure. Move to your right a little bit. It looks like some debris, maybe a mirror. Maybe multiple mirrors, all broken. And maybe a baby crib. It's difficult to tell. All of it looks burnt. Is there anything coming from the woods behind us? Not that I can see. Regardless, we'll still be safer inside.

All the windows that board it up. Where is the frontal? There is a porch around the front of the house. Move wide to your right. There. That's the porch. It wraps around. Stairs? Are they... Where's the door? It's in front of you. Right, well, maybe we should knock just in case. I don't want to... Arthur, no one is home. Well, how can you tell? Because the door is open. But you said there was a light on. I thought there... I... I think my eyes were playing tricks. My eyes.

Inside the Dilapidated Mansion

Does it lock? Yes. It's okay. It's alright. Well, this looks lavish. Or at least it was at one time. How so? There's a large chandelier scattered on the floor in front of us. The walls are dark, purple, wallpaper all faded and peeling. There are sconces on every wall, some with candles still in them, but...

They look burned down to the wick. There's a table to our right. Is there anything on it? No. We need to find matches and somewhere to put it down for a moment. Any idea where the kitchen might be? There are a few doors off of this room. One to the left of us. No, this looks like an office. Is there somewhere to put her down? Yes, there is a couch in the room. Alright. The next room?

It's along the same wall to the right. More. Here, here. This is the kitchen. There's a stove near the back by the window. Does the window look where we came from? From the woods? It does. Is she out there? Lean forward and let me look. Jesus Christ, what was that? A crow hit the window. Fuck. Matches. Right. Any, um, candles? Candle to your left. Alright, okay. Coming. Now what? Now we work on staying safe until morning.

And then we and the child leave this place and find someone to help. Worst case, we walk back to the road and hitchhike. We get to town, we'll give the baby to the authorities, and... And the one searching for you? I don't know. Let's cross that bridge when we need to. Alright. For now, let's just focus on staying warm and staying safe. I doubt we have much to worry about in here. Where's the couch? Where's... Whoa.

I don't see her. I don't hear her. I don't know. She's not in the front hall either. The door. It's still locked. What? Arthur. This doesn't make any sense. How can- Something is wrong here. We aren't alone. Alright, alright. We're not alone. Maybe a vagrant, or- Or someone who... Or maybe it was something entirely different. What do you mean? Something is drawn to you, Arthur. To us. The child. The book. The laughing woman.

There's something otherworldly going on, and we need to start thinking not only in terms of this world, but others. Others? Yes. Just start by finding the child.

Upstairs Horrors Unveiled

It looks like there's a basement door as well as the stairs leading up. I suppose we should check upstairs first. All right. You said others. I mean other worlds, other evils, other monsters that lurk in the dark. This house is old, Arthur. It is decrepit. It reeks of history. There's no telling what horrors have been committed here. We need to tread carefully. Right. We don't want to wake something up. Arthur. Yes? Cover the wick of the candle.

Your breathing is sputtering the flame. Right, right, sorry. Alright, we've reached the top step. What does it look like? There are a number of bedrooms, it looks like. The hallway here is carpeted, but soggy with time, mold, and animals living here. There's something in the middle of the hall. What? It's... I remember it.

It's not a chair. It has wheels. A wheelchair? Well, yes, I suppose it's that simple a name, isn't it? Why on earth would a wheelchair be here? Your guess is as good as mine. Probably better, actually, since you knew what it was called. What do the bedrooms look like? Well, the one to our left seems pretty straightforward, but we'll have to move closer to see. The one on the right, there are rotten pieces of wood around the door. The door fell off? No.

It looks like it was boarded up. And someone took the boards off. Or something broke out. Jesus. Move towards it, Arthur. I... We need to find the child. Right. Well, there is a layer of mold on the floor in this room. Jesus Christ. Yes, there's a bed. It's sagging with time and water. The walls are nearly rotted through. This room looks so much worse than the rest of the house. Why? Why would... Wait. There's someone on the bed. What? No. It's... They're long since dead. My God, I...

I don't understand. Why would... Move closer. What? Arthur, move closer to the body. I can't tell how they died, but I think it may have been a woman. Why would she be here? There's a photo on the nightstand beside her. It looks like it's a young girl. A daughter, maybe? Possibly. Why was this door boarded up? I don't know. Was she killed? Arthur, there are many things we don't know right now. We need to search the house to understand what happened. Move back out into the hall.

Encounter with the Wraith

Where's the other room? Straight across from you. Right. Hmm. This room is fairly small and relatively empty. The walls look like they're faded blue. It's overlooking the front porch. Is there anything outside? Just the rain and road. Road? The driveway. It's fairly long. Right. What are we looking for, exactly? At this point, anything that stands out.

Well, talk to me. It's awfully quiet and uncomfortable. Right. Well, it looks like there were pictures on the walls that have been taken down. Why? What happened here? I don't know. But I'm beginning to suspect that this house may have a story. You don't say. Wait. What? There's a ladder here. Leading up? Yes, it's a fold-out ladder to the attic. Well. Well. After me, I suppose.

There's a man here, laying on the floor, dead. Damn. He's been dead a long time. How do you know it's a man? He's wearing a suit. What's left of him, it sits loose in the clothes. What in God's name is going on? I don't know, but it looks like this is a common room of sorts. There are holes in the roof here. Wait. There's another small doorway in the back. Be careful, Arthur. Some of the ceiling beams have fallen.

It's very dark up here. This looks like a bedroom of a young girl. Do you see? Damn. What? The candle just went out. It feels cold in here. There's a breeze from somewhere. I don't feel the breeze. I just feel cold. Something blew the candle out. What is that? I can't tell. It's too dark. There's a small window, but the light is dim from outside. There's someone sitting on the bed. What? Under the corpse? No. What? She's holding the baby Arthur.

Put the baby down. She's looking at us. She's not alive, Arthur.

Understanding the Supernatural Threat

I feel... I felt... I felt like my heart stopped... Arthur, this is a wraith. A what? A ghost of a living person bound to a place. What on earth are you talking about? Listen to me. She is the woman from downstairs. The dead one? Yes. Why? I don't know. How? Wraiths are bound to a location sometimes. We need to understand what she wants. What if it's the child?

Well, yes, wraiths would be attracted to life. But we need to understand the reason she's bound to this house. No, remember how back in the pile, the one you said was burnt, there was a baby crib. Yes. Maybe she's lost her own child, or it was taken away, or... You think she's taken the child not just because it's a source of living, but... Maybe that's why she's remained. It's an idea. Regardless, she cannot keep the child.

So how do you destroy a wraith? We need to find an object she possessed while living. We also need to burn her bones and we need to lure her to a place where we can take the child from her before... Before what? Before she kills it. Alright, I think we need to move. Let's stop this creature before it hurts the child. What is it again we need to find? An object she possessed while living.

It doesn't have to be anything special, but we have to know it was hers. Alright, her room might be a good start. Definitely. We also need to burn her bones. Well, we know where those are for sure. Where we need to burn them is a bit of a mystery. There was a fireplace in the office. Large enough for her bones. It could work with some effort. Otherwise there's out back if the rain lets up.

Wherever we decide to burn those bones, it's likely she'll do everything she can to try to stop us. So we'll need to prepare. What do you mean? How can she? Arthur, this is a creature bound to this place through tragedy. She is not only a shadow of her former self, she is something that has chosen not to move on to the dark world. She will do everything in her power to stay here. Well then, we'll just have to make sure we're ready.

So, what do you suggest we do first? We need to assume this creature is as smart as they come, which means... Which means if she figures out what we're doing, then she may kill the child. Possibly. Right, let's start by gathering something she owned. We'll head to her room and find something. I'll slip it in my pocket so she doesn't see. Sure. With the child, the way she sang to it. You think she might be caring for it? I don't know.

Alright. What is clear is that we don't understand what's happening here. Let's head to a room, find an object she owned, and while we're there, maybe we can find something that will tell us of what happened. What happened to her? What happened here?

The Stancic Family's Tragedy

Perhaps if we know what happened, we can better understand her intention with the child. We know that the baby crib was burned. Yes, but why? Let's just look around here in the attic before we head back down. This room clearly belongs to a young girl. Her pictures seem sad. Perhaps the crib was hers and they no longer needed it. Perhaps. What little writing there is here seems to be in another language. Is there anything that says her name? Yes.

A few pictures have her name. Anna. Anna. Sad. Alright, let's head down. Alright. So how do you know so much about this creature? I... don't know. Actually. You seem awfully confident. Yes, I'm certain of what I say, but why I say it... Look, I have begun to trust that at this point it's easier to just accept that you are truthful. That's comforting. It's clear to me that what is happening to you and me, while important...

doesn't have an answer right now. I don't want to waste any more time thinking about the Cummings girl or why this befell me. At least not now. Right now we need to focus on the task at hand and singularly devote our attention to this problem. Otherwise... Otherwise the child will die. Perhaps not only her. The bedroom is as we left it. And the body's still there? Yes. Small blessing. Well, let's take a look around then.

Is there anything we missed on the body? Nothing I can see. Her legs looked deformed slightly. Most of the flesh has been lost to time, but strips sit leathery on her chest and neck still. This is the first time I'm glad that I cannot see. Wait. What? It's thin, but...

It looks like there is a line running down the dried strips of her neck. What do you mean? I think she was wearing something around her neck when she died. How so? Like what? I'm not sure. A necklace or a locket. But wait, it's gone? Yes. So she wore a necklace long enough after her death to leave a mark, but now it's gone. Correct. So... Someone must have disturbed this place, but why and who? Robbers? There are many things in this house worth value.

You mentioned the door was boarded up as well. Yes. So someone broke into this house, broke down those boards, came into this room, and took something from this body. And told no one. Let's just hurry up and find something. There's the photo of the girl. No. It should really be something we're certain was hers. Do we think this is her Anna? Yes. Likely.

What about the wheelchair? We know she used it. She had to. It's large. It may make the spirits suspect what we're doing, but it would work for sure. Let's just leave this room. Wait. What? She's clutching something. What do you mean? It's nearly impossible to see, but her hand is almost completely deteriorated around it. It's a small metal portrait. Of what? A baby. A boy. So the crib out back... Could have been his.

But why burn it? Perhaps something happened. Please let us just leave this room. God, even the air out here feels different. Pull up the photo. I want to see if there's anything on it. It's quite faded. It has something written in another language on it, but there is a name. What's the name? Eric. Right, well, that means we have two options for the objects now.

The wheelchair and this portrait. Why would someone disturb this woman's resting place? The boards were torn down, she was found, and then something was removed from her. Years after her death. And who put her in there? I assume she was dead when they did that, but...

Descent into the Basement

I don't think so. Jesus Christ. Look, the important thing is, now we have names. That gives us power. If she believes that this child she has taken from us is her baby, then we can use that to lure her where we need her. But which name? We have Anna and Eric. Eric was clearly younger, but the wraith was in Anna's room with the child.

Regardless, we have to lure her somewhere, and then we take the child before burning the bones, right? I think it makes the most sense to move the bones first, if we want. We can always just burn them where they lie, but we'd have to leave the house pretty quickly. It would be very dangerous. I think the fireplace in the office or out back make the most sense. So how does the object come into play? It will be used to tie her to the spot while we burn the bones.

She'll retreat to something she's possessed in the world. Whatever is nearest. It has to be a strong connection. Why not just have all the items there? Because she'll just bind from one to another, tethering her in more ways than one. Look, we need one item.

More than that around us is equally dangerous. Alright, so we move the bones somewhere, lure her with a name, burn the bones, and bind her with an object, and then... And then if we've done everything correct, we either kill her or set her free. That's our choice, but let's not get ahead of ourselves. Where we burn the bones, which object we use, and how we choose to lure her all matter. We need to be smart about this, Arthur. If we need to be smart, then...

Perhaps we should learn all we can. How so? I think it's time we check the basement. Are you sure? Look, there are pieces missing. We know enough to confront this creature, but there are still variables. Maybe the basement will have a final piece to this puzzle. You speak at length about a puzzle. As if there was one to solve. You don't think so? I don't know. Look, the child has been gone for some time now. We need to move.

Where's the door? It's under the stairs. Feel along the wall as it rises from the bottom step. Right. There. Do you feel the knob? Yes. Well? Just give me a moment. Well? It's dark. An abyssal black lay beyond, Arthur. The stairs disappear into it as if being enveloped by ink. Of course it is. I can feel the humidity on my skin. And what is that smell? I don't know. It's almost sweet. Sickly sweet. Yes. Like blood.

Calm down. What the fuck happened? It looks like maybe the stairs gave out. You think? You asked, Arthur. Well, what's the damage? Do yourself for the stairs. The stairs. They don't look climbable. What? What do you mean? You can't get back up that way. Bullshit. What do you want me to say, Arthur? Tell me that you're lying and we can find a way up. I don't think you realize how far you fell. Are you okay? Yes, let's just get out of here. What is down here anyway? What am I walking on?

I can barely see. Use one of the matches and light a candle. There's glass on the floor. From what? I can't tell, but there's a lot of it. What else? Well, there is a large stone pillar to your right. I can't see far past it, but it's facing a large open area down here. There's... there's a wheel on the pillar. What kind of wheel? It's bolted to the pillar. Can we turn it?

There's an easy way to find out. What the fuck is that? I don't know. There are wires running up from it to the ceiling. Well, where do they lead? I'm not sure. Look upwards and I'll see. Move forward a bit. They're just running along the ceiling. They look like they're heading towards a dark corner. That way. No, turn. Yes. It's running down the corner into a desk. A writing desk. What? It's an old but ornate wooden desk. It's covered in cobwebs.

There's something on it. It looks like a typewriter, maybe. Who would... This typewriter is not normal. Arthur, it looks like the creation of a madman. It's a dead crow, but it's been sewed back together with... wire and metal. Its beak is bent upwards as if broken and taped back together. The wire is thrust through its open maw and into the mechanical gears of the machine. Jesus Christ, why?

Arthur, I have no idea that this is not right. Something very wrong happened here. So the wheel on the pillar... Looks like it activated the mechanics inside the typewriter and wrote something. Really? Well, what does it say? I... It's jumbled. It looks like a bunch of random... Oh, wait. No. It says, The Black Goat Comes.

Escape and Final Preparations

It sounded like the basement door shut. Jesus fucking Christ. Whatever it was, it blew the flame of the candle out. Light it again. Okay. Is there anything else on the desk? Yes, but none of it seems relevant. How do you know? It's pieces of a dead bird. Wires, screws. Fine, fine. I don't know, Arthur. The desk does have drawers. Well, check them. Papers, more things written in Polish. Wait. There's a birth certificate here for an Eric Stancic.

Stanzik, that must be a family name. Wait, would that work? What do you mean? We needed a name, something to draw the wraith, but we didn't know which, Eric or Anna. Would the family name work? Yes. Good. Good, then this was worth it. Now let's find a fucking way out of here. Are you using them? No. Does that mean someone is turning? Yes. Shall I follow the wall? The walls are... What? It looks like there are deep cuts in the stone, at least in areas. What the fuck happened here?

There's something here in the wall. What? It looks like an alcove. Duck down a little bit and move forward. It looks like we could stand up again. I think it might be a chimney. running along the side of the house. Is it large enough for us? Yes. Right, well, we're getting the fuck out of this basement. Arthur! Arthur! Climb quicker! Arthur, keep climbing! The living room. Climb out. Alright. We need to make some decisions about what objects we...

want to use and where we want to do this. Right. Right. Okay. Well, the wheelchair is without a doubt. An object that belonged to her, so let's use that. Agreed. And we'll burn the bones in the fireplace. Oh. Yes, it's the safest way to make sure that they'll burn. All right, then. We know the fireplace is empty since you just climbed out of it. Right.

How exactly are we going to fight this thing? We'll use the name Stanzik to lure her into the office. That is the common name that the two infants shared. What do you mean, lure? This wraith is merely a shadow of itself from when it lived. For the most part, it may not even realize it's no longer living. It is drawn to life, much like the life of the child. But in this case, it seems to be replacing someone.

If we can convince it that we have its child, then it should lure it here. Won't it just think it already has its child? I don't think so. Possibly. If that doesn't work, we'll just burn the bones. That will draw her to us.

If burning her bones draws her to us anyway, then why did we bother trying to find out the name? Why not just... Because drawing her here in hopes of seeing her child versus drawing her here because her soul is being torn from this world will yield two very different encounters. Fair enough. Remember the goal here is to save the child she's carrying. If she feels our intent before we can bind her properly in this room, she may kill the child. Right. Trust me.

Luring her here with the name will work and will be the better option. So once she's in the room, we remove the child and we burn the bones. Which will anger her greatly. Exactly. Once the bones are gone, she'll be bound to the wheelchair. Then what? We kill her? Yes. Or... Oh. Or we could set her free. What on earth does that mean? Arthur, believe it or not, whatever horrors this creature may instill...

It is and was a person. She desires to have her child back, and that is her strongest motivation for lingering. But she's a creature. She's a demon. You can't seriously even be considering... Arthur, I have no say in this. This is your decision. Just... Consider what this creature did. She stole the child. Right, but why? It doesn't matter why. Fair enough. Let's go get the wheelchair.

If we were to let her go free, how would we even do that? You take some ash from her bones in the fireplace and spread it over an object she's bound to. Then you need to give a cost. It doesn't have to be anything difficult in exchange for her freedom.

What do you mean a cost? You're essentially offering her a deal. It could be as simple as a coin or as complicated as true love, but she has to be able to actually accomplish it in order to be free. So we could tell her that we want the child back? Well, at that point I... Hope we have her back already. So I rub her ashes on the chair, tell her that I want a coin for her freedom, and then what? You cut the object. Score it, break it, whatever.

And she would retrieve said object or perform said task. And when she's done? Her spirit is no longer bound here. That's it. That's it. Here's the chair. What's to stop her from... lingering or hurting someone else. I mean, hell, what's the stop of him just not fulfilling our request? Nothing. Well, then you're not really making the case that you think you are, are you?

I'm not making any case, this is your choice You say that, but I sense that you do care about this creature's redemption Why? Why do you care? I have to hope that any creature can be redeemed And what if I chose to kill her? You just need to burn the chair. The fire will take care of that. So this exchange has to be something simple then, yeah? She's not a genie, Arthur. She can only give you something she has. Or do something she can.

I feel them. Is there anything we could put them in? There's a hat box on her dresser. Why do you have to hope that a creature can be redeemed anyway? Arthur, I don't know who or what I am. So? What does that matter? So if you suddenly found out that I was something, maybe even worse than a wraith, what would you do? I mean, that's all of it. Let's head downstairs and start this thing. Fair enough.

The Ritual and Its Aftermath

The bones in the fireplace. Here? Yes. Should I have something to lighten? Maybe tear up the box. It's pretty old and dry. Okay. Move the wheelchair to the center of the room. Should I hold something? Maybe a bundle of cloth? Sure. Now, call her. What do you want me to say? Say, may God bless this baby Stanzik. What? May God bless this baby Stancic. May God bless this baby Stancic. May God bless this baby Stancic. May God bless...

May God bless this baby Stancic. May God bless this baby Stancic. There. What? The door. Is she in the room? Yes. Is she holding the child? Yes. Oh, thank God. Keep talking. May God bless this baby Stancy. She's approaching you. What is she doing with the paper? She's holding it, but paying it no mind. What should I do? Maybe put your bundle down on the floor and back away. I need to take the child. Yes, but... Just tell me where she is.

She's right in front of you, looking at the bundle on the floor. I'm going to take the child. She didn't move. She still fixated on the floor quickly, to the bones, in the far place. The match won't light. Arthur, she's looking through it. It's not kitchen. Arthur, she knows it's empty. There, there, there, there. I think she's retreated into the chair. Oh, thank God. Arthur. What? It's not over.

This holiday, Verizon is giving you incredible gifts and savings you'll enjoy all year. When you switch, you'll get four new iPhone 17 Pros. No trade-in needed. That's right. Get four lines for just $25 a line and the amazing iPhone 17 Pro for everyone. Save big this holiday. Visit Verizon today.

$20 monthly promo credits applied to account over 35 months with a new line on unlimited welcome. In times of congestion, unlimited 5G and 4G LTE may be temporarily slower than other traffic. Domestic data roaming at 2G speeds. Additional terms apply for phone offer. See Verizon.com for details. Hi, this is Casey from the Casefile podcast, and today I want to talk to you about Boost Mobile. The holidays can be overwhelming with shopping lists, budgets, and the clock ticking down.

Boost Mobile takes the mystery out of saving money with the $25 unlimited plan. You get unlimited talk, text and data for just $25 a month with no trade-ins and no hidden fees. It's simple, affordable, and keeps you connected to what matters most. Keep the phone you already love, pay less every month, and take one more problem off your list. That's one case I can officially close stress-free. Visit boostmobile.com to start saving. After 30GB, customers may experience slower speeds.

Customers will pay $25 per month as long as they remain active on the Boost Unlimited plan. Progressive makes it easy to see if you could save when you bundle your home and auto policies. Try it at Progressive.com. Progressive Casualty Insurance Company and Affiliates. Potential savings will vary. Not available in all states.

This transcript was generated by Metacast using AI and may contain inaccuracies. Learn more about transcripts.
For the best experience, listen in Metacast app for iOS or Android