The Order of Hermes is cut off from the Horizon Realms that form the basis of its power and struggling to find its footing after realizing they can no longer destroy the Technocracy. What's a Tradition to do? Decvlare war on the Tremere to try and get their stuff back! Blood Treachery advances the Revised metaplot with a bang weaving a tale of magick, blood, hubris, and guncotton in an exploration of what the Order has become but might yet be. Adam and Terry walk through what's changed from the ...
Dec 12, 2020•1 hr 16 min•Season 3Ep. 126
JFK was just been inaugurated as president, Patrice Lumumba is assassinated the Berlin Wall is built, Elvis returns, Motown is founded, and the Cold War is in full-swing but what's going on in the Awakened world? Mage Developer Satyros Phil Brucato walks through ideas in using the 1960s as a chronicle setting, how it's informed by what came before, and how it sets the stage for our modern Ascension War. References: The Avengers - British espionage TV show Get Smart - American spy parody James Bo...
Dec 05, 2020•1 hr 21 min•Season 3Ep. 125
With the master's gone, how is an Adept to achieve Mastery ? By learning the secrets of the ancients through a mix of cultural outreach and maybe a little grave-robbing. Dead Magic explores the magic of the cradle of humanity, the ruins of Babylon, the forbidding tracts of North American of Arctic, and the visceral practices of Greece. Adam and Terry tour through the ruins of past magick and give recommendations on how to bring the contents into your game. Warning! This is a Black Dog Game Facto...
Nov 28, 2020•1 hr 12 min•Season 3Ep. 124
Rusted Icon is the licensed provider of World of Darkness glassware, badges, decals, and LARP tools other neat stuff including a full line of Mage Sphere glasses, and Tradition and Convention decals. Khris talks about running a small business, working with White Wolf, and his love of roleplaying. Between now and December 1st, use the code 'MTP20' to get 20% off of your entire order. Rusted Icon's web page Rusted Icon on Instagram...
Nov 24, 2020•18 min•Ep. 1
World War II stands as a pivotal and maybe the pivotal event in the 20th century, but how did it change the Awakened world? Matthew Webb of Jackalope Live Action Studios talks through the war and post-war period from the war within the Technocracy, the split in the Traditions, the fallout for the Crafts, to how it set up the revolutions of the 60s. Media Mentioned The Rise and Fall of the Third Reich - Title says it all The Book of the Five Rings - Book on the five elements of proper battle writ...
Nov 21, 2020•1 hr 49 min•Season 3Ep. 123
In the wake of the Avatar Storm , Mage Revised refocused on earthly chronicles. What kind of games can you run there? How do you set a game at a college or office park? What's does Node 4 mean when your chantry is mobile? The Bitter Road sets up the world of Revised and gives a dozen ways to run games in it. Adam and Terry share the best and worst parts. This book: The Bitter Road Next book: Dead Magic...
Nov 14, 2020•1 hr 11 min•Season 3Ep. 122
Mage has a history that spans millennia and the entire globe, so how can we explore it in a modern game? Correspondence magick can take a mage anywhere and Time magick can bring a mage to any when but there are options well beyond that. Charles Siegel joins to discuss ways to bring your game to wherever or whenever you want using the tools given across all of the World of Darkness books. Night-Folk references: Temporis - True Brujah power of time manipulation Chronos - Changeling power of time m...
Nov 07, 2020•1 hr 13 min•Season 3Ep. 121
Revised created a whole new world for Mage but not everything could fit in the core rulebook. How do I make Charms or Periapts? Who are the Taftani ? Can I have more deets on the Avatar Storm ? Adam and Terry talk what you need to know and what you can skip in the Mage Storytellers Companion . Books mentioned in the intro: Barlowe's Guide to Extraterrestrials - Illustrations created for various non-Earth species Barlowe's Inferno - Illustrations of what a hell could look like with few touchstone...
Oct 31, 2020•52 min•Season 3Ep. 120
Today we tackle two vital questions: How could you make a Mage the Ascension video game and how would go about dating an archmage. Kris Newton of the MegaDumbCast joins to help tackle these questions and more. Also, Kris gives us some tips on how to steal things from Palladium's over-the-top trenchcoat horror classic Beyond the Supernatural . MegaDumbCast on Twitter MegaDumbCast on Podbean Beyond the Supernatural , MegaDumbCast's current project Masters of the Art - Archmage Book! Masters of the...
Oct 24, 2020•1 hr 15 min•Season 3Ep. 119
Mage Revised is often called a seismic shift in the world of the Awakened with a directionless Technocracy, confused Nephandi, and shattered Traditions but what really changed? Adam and Terry walk you through the lore, tone, theme, and rules changes for the book that set the stage for everything to come until Ascension . Wayne Peacock Letter - A letter from one of the early playtesters for Mage of the new system. Revised Storyteller vs Revised Edition - Revised can me two things in World of Dark...
Oct 17, 2020•1 hr 15 min•Season 3Ep. 118
Mortals may lack Spheres in investigating the ghostly mysteries of the World of Darkness but they do have technology, grit, numbers, and some wisdom to make up for it. World of Darkness Ghost Hunters outlines how to add mortal ghost hunters from the celebrity skeptic to the trained necromancer to your games as players or as NPCS. Matthew Dawkins talks numina, the Orpheus group, mummies, and a dash of M5. World of Darkness Ghost Hunters Kickstarter Matthew Dawkins Author Page Matthew Dawkins Patr...
Oct 10, 2020•1 hr 17 min•Season 3Ep. 117
What lies beyond mastery? Mage has provided tantalizing hints of archmages capable of leveling mountains with a thought but Masters of the Art gives rules and setting for these walking demigods. Adam and Terry walk through arch-allies , arch-nemeses , and of course archspheres as well as some alternatives to archmastery. Next book: Mage the Ascension: Revised Core Book - NEW EDITION! Other books in the series: Initiates of the Art - book on newly Awakened mages Bitter Road - book on disciples...
Oct 03, 2020•1 hr 18 min•Season 1Ep. 116
Paradigm deep dive time! Occultist and author S Rune Emerson talks North American Witchcraft and outlines the paradigm, practice, and instruments for naturalistic and supernatural witchcraft that follow North American traditions. More on Rune! Patreon Blog Book Etsy Store Other links! Jmag's Demon the Fallen to V5 conversion - Rules for Demon the Fallen demons in V5 The Feri Tradition - a NA witch group The Return of Witches as a Symbol of Feminism STONE LOOOOOORE Statement from the American Cou...
Sep 26, 2020•1 hr 22 min•Season 3Ep. 115
The World of Darkness is teeming with spirits and things yet stranger and shamanic mages practitioners from all corners of the globe act as messengers and defenders. Spirit Ways is a book on some types of shamanic practice and Adam and Terry walk you through it. Previous similar episodes: Tomes of Magick: Dreamspeakers Tomes of Magick: Axis Mundi Related books: Dreamspeakers - The 2e Tradition book for the most shamanic Tradition. Also available as part of Blood and Dreams . Axis Mundi - The 2e ...
Sep 19, 2020•1 hr 8 min•Season 3Ep. 114
Mage has changed a lot over the past 25 years but what was it like being on the inside as an artist, developer or writer? Find out from the people who were there with two artists, two developers, five writers, and the guy responsible for the Sphere system (who's also Dante). Full panel is Bill Bridges, Satyros Phil Brucato, Jackie Cassada, Echo Chernik, Jesse Heinig, Mark Jackson, Nicky Rae, James Sambrano, and Travis Williams Mark Jackson - Mage Illustrator Instagram Facebook Phantasia - Retros...
Sep 12, 2020•1 hr 18 min•Season 3Ep. 113
Mages can reach levels of power that can level mountains and carve Realms in the Horizon that follow their every whim, but where do they start, what can you do with an Arete of one, and how do you not get accidentally launched into the Umbra? Adam and Terry talk Initiates of the Art , the first in a series of books that outline mages at various steps on the Path of Thorns . Series: Initiates of the Art - On low Arete games Masters of the Art - On high Arete games Bitter Road - On mid Arete games...
Sep 05, 2020•1 hr 16 min•Season 1Ep. 112
The Hollowers have gone from tragically hip Orphans to post-modern alternative to the Traditions, but how do they do magick? Life-long Goth and Mage writer, James Sambrano , talks paradigm, practices, and playlists for one of the newer paradigms in Mage. Books James worked on: M20 Core - Helped plan the Disparate Alliance Gods and Monsters - Concept behind Big Owl Truth Beyond Paradox - The M20 fiction compilation Hollower/Goth books: Outcasts: A Players Guide to Pariahs Tradition Book: Hollow O...
Aug 29, 2020•1 hr 24 min•Season 3Ep. 111
The Technocracy has been presented as both a monomaniacal terror and the only thing saving humanity from itself and other things. So how do you play one? Adam and Terry talk through the Guide to the Technocracy which takes a normally antagonistic Ascension War faction and gives players and storytellers everything they need to run a game within the Union. Tomes of Magick Technocracy books Technocracy - Iteration X episode Technocracy - NWO episode Technocracy - Progenitors episode Technocracy - S...
Aug 22, 2020•1 hr 42 min•Season 3Ep. 110
Some RPGs are swashbuckling sagas, others are intimate dramas, and others are simply about surviving a brutal world. Mage can be all those things, but how? Professional game and fiction writer Rai Cole of the Bonus Experience podcast gives solid advice on how to build your Mage setting, how to change the stock World of Darkness, and things you can steal from other games that work well in the Storyteller System. Games Mentioned Monster Care Squad - A game where you serve as vets for sick monsters...
Aug 15, 2020•57 min•Season 3Ep. 109
Mage can be a game of cosmic chess or one of gritty urban realism, but what about something in between? Tales of Magick: Dark Adventure guides storytellers in how to make a high action, not just adventure, but dark adventure chronicle without leaving the World of Darkness. Adam and Terry go through the systems, themes, and tools, what you should include and what you can probably leave out. Other setting books: Horizon: Stronghold of Hope - a guide to an otherworldly and high mage count game Dest...
Aug 08, 2020•1 hr 5 min•Season 3Ep. 108
Chronicles of Darkness has their vampires, werewolves, and changelings, but what are their mages like? More importantly, what can we steal from them? Occultists Anonymous , a Mage: The Awakening liveplay explains what they think makes the game so special and what the coolest bits of the game are. Books referenced: Mage the Awakening 2e - Current edition of Mage the Awakening Chronicles of Darkness 2e - Core rulebook that also includes information for the default Chronicles setting. Mage Translat...
Aug 01, 2020•1 hr 24 min•Season 3Ep. 107
The Ascension War is an epic struggle for control of reality but not everyone wants to be part of that war as some fight just to survive. How can a faction-less mage make it in Mage's urban fantasy setting while staying safe and independent? Orphan's Survival Guide picks up and expands where Destiny's Price and Outcasts: A Players Guide to Pariahs left off and Adam and Terry walk you through it. Books mentioned: Destiny's Price - A book on hard-scrabble life in the city with a few locations and ...
Jul 25, 2020•1 hr 9 min•Season 3Ep. 106
The World of Darkness is full of supernatural horrors, demonic entities, subterranean monsters, and bygone creatures, but how about aliens? In the second episode celebrating weird stuff from space, Charles and Terry talk about the Ka Luon, the Zigg'raugglurr, the Hui:xa, and the Watchers in the Deep and the mortals who love them. Also! There's a 25% sale on DTRPG right now, if you order at least $100 in stuff using our affiliate code and we'll do a shout out to you. Pages Referenced: Hui:xa - po...
Jul 18, 2020•57 min•Season 3Ep. 105
The Digital Web is a Zone that cuts across all layers of the Umbra and is rare for being accessible my mortals. So what does it look like, how do you get there, and how has it changed in the five years since the original Digital Web supplement was launched? Adam and Terry walk through the state of the Digital Web after the Great Whiteout, the difference between a troika and a Bogie, and how to avoid getting derezzed in their discussion of Digital Web 2.0 . First Digital Web Tomes of Magick episo...
Jul 11, 2020•1 hr 15 min•Season 3Ep. 104
We've talked about changelings, and we've talked about Technocrats, but we've never talked about body snatching space changelings and the Void Engineers who love them...and by that we mean shut them down. Changeling: Countless Dreams is a 176 page supplement detailing how to introduce creatures powered by humanity's dreams and nightmares about space to your chronicle. Author Simon Eichhörnchen and editor Victor Kinzer break the book down and provide power ideas and plots for your game. Changelin...
Jul 04, 2020•1 hr 10 min•Season 3Ep. 103
Legends are full of magic wands, enchanted slippers, and sacred artifacts of immeasurable power, but what kind of Wonders to console jockeys, ethernauts, and mirrorshades get? Technomancer's Toybox answers that question in spades and Adam and Terry do a rapid tour of what techies and their friends use instead of cauldrons and potions picking out their favorites and those that should have stayed on the drawing board. Other Books with Wonders: Mystic Armory - Storyteller Vault title with all publi...
Jun 27, 2020•1 hr 24 min•Season 3Ep. 102
Where did the Unofficial White Wolf Wiki come from? What's the state of RPG technology? How does the Trinity Continuum work? Ian AA Watson , developer and community manager for Onyx Path answers all of these in a wide-ranging conversation. The Wiki Update Event on Facebook The Mage the Podcast Discord Things Ian has worked on: Guide to the Traditions - Ian's first credit Trinity Continuum Core Rulebook - The core book for the Trinity Settings Trinity Continuum: Aeon - Future setting for Trinity ...
Jun 20, 2020•59 min•Season 3Ep. 101
What does an NWO science museum look like? Why did the Tremere frame House Diedne for diabolism? What's it like to have an Arcane of 7? All of these questions are answered in the curious Isle of the Mighty , a crossover book for Mage the Ascension and Changeling the Dreaming. If you do not speak Changeling, do not fear, this episode features note faeinmageologist, Victor Kinzer. Books you may want for crossover: Changeling: The Dreaming 20th Anniversary Edition Book of Lost Dreams - Includes cro...
Jun 13, 2020•1 hr 15 min•Season 3Ep. 100
We talk with two creators about their Storyteller Vault creations. Charles Siegel , discusses Sources of Magick , a book on Nodes , what they could be, and how to use them. The second interview is with Secrets of the Masquerade on their Major Arcana Optional System which is a system to make magick dynamic during a game of Mage with changing rules to reflect the ebb and flow of the Spheres. Charles other works: Rite of the Spring - A small adventure for Mage The Nine Spheres - A set of handouts o...
Jun 06, 2020•1 hr 3 min•Season 3Ep. 99
Some vampires have Thaumaturgy, some changing breeds have sorcery, but what about unAwakened mortals? World of Darkness: Sorcerer vastly expands the systems and options for linear or hedge magic beyond what previous books present. Adam and Terry walk through the world of sorcery and those who employ it and how to include sorcerers in your game. Previous books with hedge magic: Ascension's Right Hand (part of Mage Chronicles 2 ) - Book about mage Acolytes and custos Project Twilight - Book on the...
May 30, 2020•54 min•Season 3Ep. 98