Ludology - podcast cover

Ludology

Erica Hayes-Bouyouris, Sen-Foong Limludology.libsyn.com
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Episodes

Ludology 204 - The Eyes Have It

Daniel Solis (@danielsolis) joins Gil and Emma to talk about graphic design from a nuts-and-bolts perspective. What are the elements of graphic design that game designers should be aware of? During the show, Daniel mentions the website https://blambot.com for fonts, and https://game-icons.net and http://thenounproject.com for icons. We also bring up his Bird Bucks ( https://www.drivethrucards.com/product/128925/Bird-Bucks ) project that replaces generic paper money in games....

Jul 14, 201959 min

GameTek 203.5 - Asmodee Research

In this special GameTek, Geoff sits down with Micha Le Bourhis of Asmodee Research to discuss how Asmodee scientifically studies people's interactions with board games. For more information, go to the Asmodee Research website here (French only, at the time of this episode release): https://www.game-in-lab.org/

Jul 07, 201916 min

Ludology Episode 203 - Winging It

Elizabeth Hargrave (@elizhargrave) joins Gil and Emma to discuss the design of her hit strategy game Wingspan. We start by discussing engine-building games, but we'll also touch on the benefits of a rigorous playtest schedule, the best ways to prepare a prototype, scaling to a good player count, working with Stonemaier Games, and the range of things people can really say with flowers.

Jun 30, 20191 hr 6 min

Biography of a Board Game 202.5 - Icehouse

Scott tells us about Icehouse, the real-time game that's celebrating its 30th birthday this year, and whose distinctive plastic pyramids launched an entire game system.

Jun 23, 201910 min

Ludology Episode 202 - Forgive Me Not

Jeroen Doumen, co-founder of Splotter and co-designer of games Food Chain Magnate, Antiquity, and Roads & Boats, joins Gil and Emma to discuss the design of unforgiving games. What choices do you have to make when making a game that can be harsh to mistakes? We also talk about testing, publishing, and of course, hamburgers. You can reach Jeroen by emailing him at [email protected].

Jun 16, 201957 min

GameTek Classic 201.5 - The Yips

Geoff discusses an unusual and somewhat tragic condition in sports called "The Yips." Is it mental, or does it have a physiological basis?

Jun 09, 20197 min

Ludology Episode 201 - Are We Having Fun Yet?

Gil, Emma, and Scott talk about fun and meaning in games. What is fun, and how can we achieve fun in our games? What are games that try to balance fun within a more serious topic? And how about games that are not meant to be fun at all; how do they provide meaning for their players? During the episode, Scott discusses Marc LeBlanc's 8 Types of Fun, which you can read more about here: https://theangrygm.com/gaming-for-fun-part-1-eight-kinds-of-fun/ Note: In the last 20 minutes of the episode, be ...

Jun 02, 20191 hr 26 min

Ludology Episode 200 - Auld Lang... Engelstein?

After 200 episodes, Geoff has decided to step back from Ludology to focus on game design and book writing. So we've gathered previous co-hosts Ryan Sturm and Mike Fitzgerald, as well as future co-host Emma Larkins and future contributor Professor Scott Rogers, for a big slam-bang going away party! You'll continue to hear Geoff with his GameTek segment every 4 weeks. And if you'd like to stay in touch, follow him on Twitter: https://twitter.com/gengelstein...

May 19, 20191 hr 3 min

Ludology Episode 199 - What's In the Box?

Gil and Geoff discuss uncertainty in games, using Greg Costikyan's _Uncertainty in Games_ as a guide. What kinds of uncertainty are there in games? How do they affect the game experience?

May 05, 20191 hr 4 min

Ludology Episode 198 - Inspired

Gil and Geoff are delighted to be joined by Anthony Giovannetti, one of the designers of the popular video game Slay the Spire, a deck-building rogue-like dungeon crawl. How did the board game concepts of deckbuilding translate into a computer game? What advantages did the solo roguelike format give the designers?

Apr 21, 201956 min

Ludology Episode 197 - Empires Up In Arms

Gil and Geoff welcome Mikael Jakobsson and Rick Eberhardt from the MIT Game Lab to discuss their research into colonial themes in board games, and the game design workshops they run in former colonial countries.

Apr 07, 201947 min

Ludology Episode 196 - Word Up

Gil and Geoff welcome guests Allison Parrish and Tim Szetela, designers of Rewordable, to discuss word games. What particular design techniques are required for this type of game?

Mar 24, 20191 hr 6 min

Ludology Episode 195 - Value Added

Gil and Geoff discuss valuation within games - what are the different ways of determining resource value? How does value flow and change over the course of play?

Mar 10, 20191 hr 7 min

GameTek 194 - The Hanabi Challenge

In this new interview, Geoff talks with Nolan Bard from Google Deep Mind and Jakob Foerster from Oxford University about their proposal to use the card game Hanabi as the next frontier in Machine Learning and AI research. The original paper can be found at https://arxiv.org/abs/1902.00506 .

Mar 03, 201934 min

Ludology Episode 194 - Lifting the Fog

Gil and Geoff are live at ToyFair NY with the designer of Fog of Love, Jacob Jaskov. What was his development process like for this innovative design? What does that tell us about creating narrative inside games?

Feb 26, 20191 hr 2 min

Ludology Episode 193 - Lean and Mean in 2019

Gil and Geoff welcome back Stephen Buonocore from Stronghold Games for their traditional annual State of the Industry discussion. What trends did we see in 2018? What do we see for the future of tabletop gaming?

Feb 10, 20191 hr 7 min

GameTek Classic 192 - Ties

In this classic GameTek Geoff talks about ties and tie-breakers. What makes a good tiebreaker?

Feb 03, 20196 min

Ludology 191 - The Life of the Party

Gil and Geoff welcome Scott Rogers to discuss party games. What features make for a good party game? What are the dos and don'ts for designers?

Jan 13, 20191 hr 15 min
For the best experience, listen in Metacast app for iOS or Android
Open in Metacast