Ryan and Geoff are thrilled to welcome Ben Brode, Senior Game Designer for Hearthstone, the online card game from Blizzard Entertainment. Ben joins us to discuss the design considerations behind Hearthstone, how they took advantage of the digital medium while still feeling like a physical card game, and why you should deliver pizza to your favorite game studio. Duration: 41:20
Dec 14, 2014•41 min
In this classic GameTek, Geoff begins a two-part exploration of cheating with a personal admission. Duration: 6:10
Dec 07, 2014•6 min
With Geoff goofing off, Ryan is very pleased to welcome noted designer Bruno Faidutti to discuss his article Postcolonial Catan , about how boardgames use cliches and stereotypes as shortcuts to generate theme. DurationL 56:30
Nov 30, 2014•57 min
In this classic GameTek episode, Geoff explores an experiment that uses loss aversion to create an incentive. Is this a new type of carrot? Duration: 07:15
Nov 23, 2014•7 min
Ryan and Geoff welcome Vincent Salzillo to the show! Vincent runs a variety of cons, including Metatopia, for game designers. He also runs the First Exposure Hall at Gencon for new designers to publishers and playtesters. His most recent venture is the Envoy program, which helps publishers get their product demonstrated at stores and cons. Duration: 55:48
Nov 16, 2014•56 min
In this classic GameTek, Geoff discusses the psychological phenomenon of Hindsight Bias, and how it may prevent us from being better players. Duration: 06:37
Nov 09, 2014•7 min
In this episode of Ludology we are thrilled to welcome Peter Olotka, one of the designers of Cosmic Encounter, Dune, and many other classic games. We discuss the early development of Cosmic Encounter, how it evolved, and other games in the Eon line. Duration: 01:16:25
Nov 02, 2014•1 hr 16 min
In this classic GameTek, Geoff discusses expectation value, and how it can be used - and misused - in games. Duration: 05:39
Oct 26, 2014•6 min
Ryan and Geoff take a close look at the body of work of Reiner Knizia, one of the most influential and prolific designers of the modern era. What common threads run through Knizia's work? What lasting impact has he had on the hobby? What are the highlights, lowlights, and hidden gems of his oeuvre? And just how do you pronounce 'oeuvre' anyway? Duration: 01:24:54
Oct 19, 2014•1 hr 25 min
In this classic GameTek, Geoff talks about putting tiles down without repeating any patterns. Duration: 06:15
Oct 12, 2014•6 min
Ryan and Geoff are very pleased to welcome guest Jordan Weisman, founder of FASA, Wizkids, and Harebrained Schemes, and designer of Battletech, Heroclix, and the just-released Golem Arcana . Jordan joins us to discuss incorporating digital technology, like smartphones and tablets, into the realm of the board game. What special considerations need to be given to the design? Is the technology hobbling or liberating? And what will the future hold for hybrids? Duration: 01:13:42...
Oct 05, 2014•1 hr 14 min
In this classic GameTek, Geoff discusses a study done on playing Rock, Paper, Scissors with one player blindfolded and one able to see. Who comes out on top? Duration: 04:41
Sep 28, 2014•5 min
Ryan and Geoff are pleased to be joined by Travis Chance and Nick Little of Action Phase game, designers of Heroes Wanted. This was the first time Action Phase has exhibited at Gencon, and we discuss what it was like. When did they get their booth? How much planning did they do? What was the total cost to do the show? What worked and what didn't? Duration: 01:12:05
Sep 21, 2014•1 hr 13 min
In this classic GameTek, Geoff discusses Artificial Intelligence, and how it affects our play. Duration: 06:15
Sep 14, 2014•6 min
Geoff finally acquiesces to Ryan's wish to discuss game shows. And you know what? It turned out to be a very fertile area for analysis. What special considerations are there for game shows? What can game designers learn from them? Duration: 01:08:58
Sep 07, 2014•1 hr 17 min
In this classic GameTek, Geoff talks about IBM's Jeopardy-playing Watson, and how it fits into the history of Artificial Intelligence research. Duration: 06:10
Aug 17, 2014•6 min
Ryan and Geoff are joined by guest Andrew Tullsen of Print & Play productions to discuss prototypes. What are the different types of prototypes? What are the tools and techniques to create them in a simple yet professinoal manner? Duration: 1:08:58
Aug 10, 2014•1 hr 9 min
In this classic GameTek, Geoff investigates the true randomness of dice. Duration: 06:15
Aug 03, 2014•6 min
Ryan and Geoff dip back into the mail bag to respond to more listener comments and questions about luck and randomness. Duration: 1:00:31
Jul 27, 2014•1 hr 1 min
In this classic GameTek, Geoff discusses brain imaging studies on shogi players. For images relating to this story, check out Geoff's blog entry on BoardgameGeek . Duration: 06:58
Jul 20, 2014•7 min
Ryan and Geoff are joined by guest Gil Hova, designer of Prolix and Battle Merchants to discuss playtesting. What are the different types of playtests? How do you get the most out of your testing? What should you look for in testers? Duration: 01:10:38 NOTE: This is a revised version of this episode that corrects the audio issue.
Jul 13, 2014•1 hr 11 min
In this classic GameTek, Geoff discusses tournament structure in sports, and the way that may effect the play of the individual games. Duration: 06:54
Jul 06, 2014•7 min
Ryan and Geoff do a deep dive into the world of Worker Placement games. What makes them tick? Why would designers use that mechanism? What are the pitfalls to avoid? Duration: 01:06:39
Jun 29, 2014•1 hr 7 min
In this classic GameTek, Geoff talks about how games can teach us about economics. Duration: 07:13
Jun 22, 2014•7 min
Ryan and Geoff are very pleased to welcome Dominic Crapuchettes to Ludology! We discuss designing party games, dealing with mass market retailers, starting a game company, and their recent pivot into the strategy market with Evolution. Duration: 01:11:30
Jun 15, 2014•1 hr 12 min
In this classic GameTek, Geoff talks about shuffling, big numbers, uniqueness, and the origin of life. Duration: 07:35
Jun 08, 2014•8 min
Ryan and Geoff respond to a random sampling of the listener questions about luck and randomness. Thanks to all who sent in your thoughts, comments, and questions! Duration: 01:07:06
Jun 01, 2014•1 hr 7 min
In this classic GameTek, Geoff discusses the psychological property called Competence, and how you can use it to annoy people. Duration: 06:47
May 25, 2014•7 min
Ryan and Geoff take one last look at the Most Influential Games of the 20th Century. Do they have any second thoughts? Any overlooked games that should have been included? They also put on their pointy prognosticator caps and give their picks for the top 10 games that will be most influential on the 21st century. Duration:
May 18, 2014•1 hr 17 min
In this classic GameTek, Geoff talks about recent research on willpower. Duration: 07:00
Apr 27, 2014•7 min