Ludology - podcast cover

Ludology

Erica Hayes-Bouyouris, Sen-Foong Limludology.libsyn.com
Welcome to Ludology, an analytical discussion of the how’s and why’s of the world of board games. Rather than news and reviews, Ludology explores a variety of topics about games from a wider lens, and discusses game history, game design and game players. Ludology is part of The Dice Tower Network, the premier board game media network.

Episodes

Biography of a Board Game 250.5 - El Grande

Scott takes us through the history of El Grande , from its beginnings as a game about the Trojan War to its influence on the current board game scene. BIBLIOGRAPHY OF A BOARD GAME https://opinionatedgamers.com/2015/07/27/sdj-re-reviews-18-el-grande/ https://boardgamegeek.com/thread/82783/interviews-optimist-73-wolfgang-kramer-el-grande https://www.mechanics-and-meeples.com/2014/09/08/el-grande-the-art-of-majority-control/ https://brettspielbox.de/interview-mit-wolfgang-kramer-teil-2/ https://www...

May 23, 20219 min

Ludology 250 - Thanks for the Emma-ries

On a special milestone episode of Ludology, Gil Hova and Scott Rogers say goodbye to our beloved Emma Larkins, as she departs as a co-host after 50 amazing episodes. Geoff Engelstein drops by to check in on us. And we're also joined by new co-hosts Erica Bouyouris and Sen-Foong Lim! SHOW NOTES 05m02s: Emma has earned quite a few awards for her game Abandon All Artichokes : the Golden Geek Light Game of the Year, the American Tabletop Award for Early Gamers, and yes, the Parent's Choice Silver Aw...

May 16, 202153 min

GameTek Classic 249.5 - Battle Royale

Geoff parachutes into the world of battle royale games like Fortnite, and how they eclipsed MOBA (multiplayer online battle arena) games like Heroes of the Storm. Is there something special about battle royales that we can study as general lessons in game designs?

May 09, 20217 min

Ludology 249 - Gaming the System

Emma and Gil welcome returning guest Eric Zimmerman, who last appeared on the show on Episode 79 to discuss the magic circle in gaming. This time, Eric discusses his idea of the 21st century being a "ludic century," and what makes games especially important today. We also discuss how games' powers can be used for evil, if tabletop games can become more environmentally sustainable, and see if there can be an equivalent to farmers' markets or slow food in tabletop game. SHOW NOTES 1m26s: Eric's pr...

May 02, 20211 hr 19 min

Biography of a Board Game 248.5 - Pass-out

Scott takes us through the history of the bizarre drinking game Pass-Out, which is arguably a direct predecessor to the modern risqué adult party game. (Note: We at Ludology do not condone binge drinking, especially when prompted by a game. If a game tells you that you have to drink, but you feel that you need to stop drinking, you should stop playing the game.) BIBLIOGRAPHY OF A BOARD GAME https://punchdrink.com/articles/house-rules-pass-out-board-game-1960s-drinking-game/ https://news.google.c...

Apr 25, 20216 min

Ludology 248 - Solo-liloquy

Emma and Gil sit down with Carla Kopp of Weird Giraffe Games and Galactic Raptor Games to discuss designing solo modes for games, the merits of "bots" in solo games, and how these bots tend to be named "Steve." SHOW NOTES 2m00s: Carla's first published game Super Hack Override . 4m53s: We spoke with Morten Monrad Pedersen on Ludology 154 - Leave Me Alone! about using Automa to make solo versions of games. 7m02s: Sarah Reed is a game designer, disability advocate, and all-around excellent person....

Apr 18, 20211 hr 11 min

GameTek 247.5 - Mana

Geoff talks about how games benefit when designers use familiar terms to describe familiar concepts. He also dives into the term "mana," tracing it back to its indigenous origins, and explains how it became a popular gaming term to track how much magic a character can expend.

Apr 11, 20217 min

Ludology 247 - Orc-kay Computer

Emma and Gil sit down with James Mendez Hodes to discuss his work as a cultural consultant, and the series of " orcticles " he wrote describing how the depiction of orcs in fantasy games can bring up problematic real-world stereotypes. CONTENT WARNING: This episode includes many references to racism and a section discussing sexual assault. SHOW NOTES 01m55s: Orcus , a god of the underworld. 04m29s: J.R.R. Tolkien 's Urak-hai , the strongest kind of Orc in Middle Earth. 27m49s: The Marathi people...

Apr 04, 20211 hr 26 min

Biography of a Board Game 246.5 - Quarriors

Scott describes the history of Quarriors! , which became the base system for both the Marvel and DC Dice Masters games, among other licenses. BIBLIOGRAPHY OF A BOARD GAME Tabletop Gaming Magazine issue 3 “The Making of Marvel Dice Masters” by Owen Duffy https://boardgamegeek.com/blogpost/30410/designer-diary-dice-masters-no-catchy-title-just-b https://thegaminggang.com/game-news/table-top-gaming/the-gaming-gang-extra-77-interview-with-game-designer-mike-elliott/ http://www.ludology.net/ - episod...

Mar 28, 202111 min

Ludology 246 - Cornering the Market

Emma, Gil, and Scott have a roundtable discussion in which they discuss the three sales channels, or markets, your board game can be available in: hobby, specialty, and mass. What are the differences between them, and how can a game move from one to another? SHOW NOTES 0m48s: Erica and Sen are joining the show! You can watch them in the Meeple Syrup Show . Some of Sen's games: Junk Art , Akotiri , and Jiangshi: Blood in the Banquet Hall . Some of Erica's games: Bosk , Roar: King of the Pride , K...

Mar 21, 20211 hr 19 min

GameTek Classic 245.5 - Leadership

Geoff looks at a recent study that attempted to find a correlation between participants' actions in a game and how they would score in a survey of leadership skills. How can a game tell us whether a person is more or less likely to prefer to lead a group?

Mar 14, 20217 min

Ludology 245 - Play It Again Games

Emma and Gil welcome Emerson Matsuuchi back to the show to discuss his experience designing the Century game series , and what it's like designing 3 "mixable" games. SHOW NOTES 0m37s: We last heard Emerson as a guest on Ludology 106 - Hide and Seek . 1m01s: In addition to the Century series, Emerson has designed Reef and Foundations of Rome . 1m45s: When there's no pandemic raging around the world, Gil runs a playtest group in New York City . Emma and Emerson were both members before they moved ...

Mar 07, 20211 hr 3 min

Biography of a Board Game 244.5 - Alien Frontiers

Scott delves into the history of the first big board game success on Kickstarter: Tory Niemann's Alien Frontiers. BIBLIOGRAPHY OF A BOARD GAME TEXT: https://v1.escapistmagazine.com/articles/view/tabletop/features/11916-How-One-Project-Shaped-Gaming-s-Use-of-Crowdfunding https://boardgamegeek.com/blogpost/5209/interview-tory-niemann http://dicehateme.com/2010/08/alien-frontiers-a-new-world-for-game-publishing/ https://blog.tabletopia.com/tory-niemann-dont-underestimate-the-glossy-vibrant-dice/ ht...

Feb 28, 202111 min

Ludology 244 - Games Brought to Life

Emma and Gil chat with Jeeyon Shim, game designer, nature fan, and mushroom enthusiast. Jeeyon's games are about connecting with one's environment, and we discuss what it's like to make games like this. We also discuss playtesting (or not playtesting) indie games, the conception of "nature" and its connection with humanity, and how cute our pets are. SHOW NOTES 1m53s: The IGDN is the Indie Game Developer Network, an organization supporting indie tabletop designers. They offer mentorships and con...

Feb 21, 20211 hr 32 min

GameTek Classic 243.5 - Beacons

Geoff considers a classic problem: how do two parties in two different locations agree on a random number result, like a die roll? We cover the clever solution wargamers worked out, as well as an ultra-modern approach.

Feb 14, 20216 min

Ludology 243 - Play Blall!

Emma and Gil chat with Sam Rosenthal and Stephen Bell of The Game Band , known for their bizarre cosmic horror sports sim Blaseball . We discuss the unique feedback loop between Blaseball's fans and its creators, the benefits of apophenia, and how baseball was uniquely suited for this treatment at this moment in history. SHOW NOTES 7m00s: The score bug that Gil is referring to is the graphic that appears overlaid on most sports broadcast, showing the game's score and other vital stats. Gil also ...

Feb 07, 20211 hr 11 min

Biography of a Board Game 242.5 - Bingo and Yahtzee

Scott delves into the history of two games released by entrepreneur Edwin Lowe: Bingo and Yahtzee. Both became enormous successes, and are now a part of our cultural fabric. How did they get there?

Jan 31, 202113 min

Ludology 242 - Winner Winner Chicken Dinner

Emma, Gil, and Scott discuss winning in games. What defines winning in a game, and what are the different ways games can handle it? Also, Emma shares a Big Announcement with us. SHOW NOTES 2m44s: Type 1 - One winner, everyone else loses: Catan , Terra Mystica , Terraforming Mars 3m47s: Type 1a - Conditional win: Dune , Red November , Mission Catastrophe , Glory to Rome 6m48s: Vast , COIN (Counter-Insurgency) games 6m56s: Type 2 - One loser, everyone else wins: Jenga , Cockroach Poker , Kackel Da...

Jan 24, 20211 hr 13 min

GameTek Classic 241.5 - The Elam Ending

Geoff takes us through what he (and many other people) feel is a flaw in the rules of basketball, and a possible solution that was first implemented by a new league in 2018. The Elam Ending is designed to eliminate the incentive for teams trailing on the scoreboard to constantly, intentionally foul the leading team, making for a more consistent and fun game to watch. This GameTek Classic was recorded in 2018; since then, the NBA used the Elam Ending for the 2020 All-Star Game, although they adde...

Jan 17, 20216 min

Ludology 241 - A Different Kind of Year

We continue our annual tradition of bringing board game industry veteran Stephen Buonocore, now retired from Stronghold Games/Indie Game Studios and focusing on media and podcasting. We explore the bizarre, catastrophic year of 2020, and consider what's in store for us in 2021. Note that this episode was recorded on Monday, November 30, 2020; we occasionally say "this year" to mean 2020 instead of 2021. SHOW NOTES 6m24s: "Travis" is Travis Worthington, CEO of Indie Game Studios. 9m00s: Back the ...

Jan 10, 20211 hr 7 min

Ludology 240 - Are You Receiving Me?

Emma and Gil welcome Adrienne Smith , designer of the card game Blitz Champz and wide receiver for the Boston Renegades women's gridiron football team. We discuss the intersection of mass market, kids, and sports game design, the state of women's football in modern America, and serial entrepreneurship. This episode was recorded on November 16, 2020. A couple of weeks later, Vanderbilt brought their varsity women's soccer goalie, Sarah Fuller, onto their men's football team as a kicker. Note: Thi...

Dec 13, 20201 hr 16 min

Biography of a Board Game 239.5 - Dark Tower

Scott takes us through the history of Dark Tower , the legendary electronically-enhanced board game, and its modern spiritual successor, Return to Dark Tower . The story's twists and turns include every designer's worst nightmare: a huge company stealing a designer's idea and making it their own. BIBLIOGRAPHY OF A BOARD GAME Wilderness Campaign, the Apple II game that helped inspire Dark Tower: https://www.mobygames.com/game/wilderness-campaign Fan page with all sorts of info: https://well-of-so...

Dec 06, 202014 min

Ludology 239 - Words at Play

Emma and Gil welcome Kathryn Hymes and Hakan Seyalıoğlu to the show to discuss the impact of language on play, and how to design games that revolve around the building, modification, and demise of a language. SHOW NOTES 2m52s: Here's the Kickstarter for Thorny's new game Xenolanguage . 6m45s: Among Us is a social deduction digital game that, after a quiet two years on the market, suddenly blew up on Twitch and is now extremely popular. US congressional representative Alexandria Ocasio-Cortez mad...

Nov 29, 20201 hr 11 min

GameTek Classic 238.5 - Induction

Geoff discusses the difference between deductive and inductive reasoning, and its impact in board games and beyond. In this episode, Geoff discusses the games Clue/Cluedo , Mastermind , and Zendo . He also discusses dark matter , WIMPs , and Einstein's theory of relativity ....

Nov 22, 20208 min

Ludology 238 - Unraveling Complexity

Emma, Gil, and Scott discuss the idea of complexity in a board game. We explore 6 types of complexity, and discuss their effects on the games we play and design. SHOW NOTES 0m51s: Pete Seeger was an American folk singer, known for songs like "If I Had a Hammer," "Turn, Turn, Turn," and "Where Have All the Flowers Gone?" 2m04s: Our list of complexities: Spatial complexity Arithmetical complexity Zone complexity Planning complexity Rules/mechanism complexity Component complexity 2m45s: Barenpark ,...

Nov 15, 20201 hr 27 min

Biography of a Board Game 237.5 - Which Witch

Scott goes over the history of Which Witch , a game that's been adapted into many other games, including The Real Ghostbusters Game and the Scooby-doo! Haunted House 3D Board Game . If you're interested in learning more about Marvin Glass and Associates , Scott recommends that you read A World Without Reality: Inside Marvin Glass's Toy Vault . We also discussed him in Ludology 212 - Inventing Play with Kim Vandenbrouke....

Nov 08, 20208 min

Ludology 237 - Improv-ing Games

Emma and Gil welcome Karen Twelves, whose straddling of the worlds of gaming and improv led her to write the book Improv for Gamers. What can gaming and improv learn from each other? Content warning: this episode contains brief references to non-consensual touching and racism. SHOW NOTES 01m16s: AD&D is Advanced Dungeons and Dragons , the form of D&D most prominent in the 80s and 90s. 02m43s: A kinesthetic learner is one who learns through physical activity. We discussed kinesthetic lear...

Nov 01, 20201 hr 21 min

GameTek Classic 236.5 - Calculus

Geoff compares the design process of the video game Diabolo to… the invention of calculus? Yes, there are surprising similarities, and seeing how the two dovetail leads to a stronger appreciation of both game design and mathematics.

Oct 25, 20207 min

Ludology 236 - Role With It

Emma and Gil welcome Sen-Foong Lim back to the show to discuss the differences—and similarities—between board games and roleplaying games. We go through the perspectives of playing them, designing them, and examining the culture of play between both. Sen originally appeared on Ludology 134: There's No "I" in Team with frequent co-designer Jay Cormier. SHOW NOTES 0m41s: Board games Sen has designed or co-designed: Junk Art , Belfort , D&D: Rock Paper Wizard . RPGs Sen has designed, co-designe...

Oct 18, 20201 hr 25 min

Biography of a Board Game 235.5 - Ouija

In the spirit of Halloween, Scott takes us through the spooky history of the Ouija board: its origins, the legal battles behind the curtain, and how a scientific phenomenon makes it all work. Bibliography of a Board Game https://www.smithsonianmag.com/history/the-strange-and-mysterious-history-of-the-ouija-board-5860627/ https://www.vox.com/2016/10/29/13301590/how-ouija-boards-work-debunked-ideomotor-effect https://www.baltimoremagazine.com/section/artsentertainment/the-dark-and-fascinating-hist...

Oct 11, 202014 min
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